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 Messinfo.dat v0.264 (11.55) 
Samedi 13/04/24 à 17:22 par Firebrand
Ce fichier informatif vient clore la cycle de mise à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.264.
- 11.55 04/12/2024: Aligned files to 0.264 version.
Télécharger Messinfo.dat v0.264 (11.55)
Site Officiel de Messinfo.dat
 
 GameEx et GameEx Arcade Edition v18.64 
Lundi 08/04/24 à 16:51 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées. Voici la liste des changements:
- The CabControlFriendly setting works in arcade edition to stop paging with left and right.
- Improved PinballX XML export to include dual screen games as vertical games.
- Optimized code type coversions. May improve performace slightly
- Latest version of .net 6 desktop runtime
Télécharger GameEx v18.64
Télécharger GameEx Arcade Edition v18.64
Site Officiel de GameEx
 
 RomVault v3.7.0 
Mercredi 03/04/24 à 14:20 par Firebrand
Ce gestionnaire de ROMs vient de recevoir une importante mise à jour. Les améliorations sont les suivantes:
Excited to anounce the release of V3.7.0! One of the biggest feature update releases in a very long time.
This feature update list has been driven by two main big features adds:

Total DOS Collection, Date/Time
- Originally there was trrntzip formated zips, this format has served up well for many many years. It uses deflate compression (level 9) and a fixed date time of: 12/24/1996 11:32 PM Rumored to be the date MAME was first released! So I have been working closely with the main guy over at the Total DOS Collection for about the last 6 months (Thanks for all the great collaboration efforts), and am very please to anounch the first big upgrade to the zip format is TDCZip (Think of this as trrntzip with date/time support.), this turned into quite an adventure to get all the TDC zips supported in RomVault. Including discovering that ZIP's original date/time storage can and does store potentially invalid date/times suck as 1990/00/00 00:00:00 = month 0 , day 0, and invalid time can also be stored. Also had to rework my code support for code page 437 (as used in early zip filenames) as it turns out .NET's version of this code page does not correctly support the ASCII values below 32.
- The daily Total DOS collection DATs will now also be included in DatVault updates. DatVault will also contain a RomVault corrected TDC Release 21 DAT (Please don't try using the numbered release DATs from TDC, they are honestly a mess.), and also a daily Diff dat with just the news files in the Daily compared to the Release 21 DAT we be available in DatVault.

ZSTD Compression
- So while re-working the zip format it was also possible to add the next big update to ZIP... zstd compression zip. This timing turned out to be just about perfect as MAME can now support reading zstd compressed zips!
- What is zstd? It is a new compression methods invented by facebook devs, compresses better that deflate, compresses faster than deflate (With multi-threading compression!), and decompresses at crazy fast speeds, so it is win, win, win all the way around.
- Also WinRAR 7.x and 7zUI v24.x also now support zstd compressed zips, so zstd zip is now a very well supported compression system.
- So we now have what I am refering to as Structured archive formats:
*Trrntzip: Original format.
*TDCZip: Total DOS Collect Date/Time supported format.
*RVZSTD: RomVault zstd format
These are now the 3 supported structured ZIP formats in RV, but wait... theres more.. lets not leave out 7Z!
- 7Z got a big upgrade also, now supporting 4 different formats:
*LZMA-Solid: This is the originally supported 7z format
*LZMA-NonSolid: Added Nonsolid as a 7z supported option now
*zstd-Solid: ZSTD has arrived in 7z also
*zstd-NonSolid: Its here and uses the same compression as ZIP, (And can raw copy between NonSolid 7z's and zip!)
- As well as these two main features, there have been many equally imported enhancements such as better file fixing source priority selection, and better handling of zero byte files, now meaning zipmove can be used in more places.
Dark UI mode has been hiding in RV for a while, but has officially been added to the config UI.

TrrntzipUI becomes S.A.M. Structured Archive Maker
- With the arrival of more than just Trrtnzip, TrrntzipUI also needed an overhall, and has officially been renamed to Structred Archive Maker, It can now recompress all of the above structured archive formats. (With the exception of TDC, because you need to DAT to get the Date/time correct.) S.A.M. is now available from the RomVault top menu, and the stand along version will be released here soon.
- And..... just because people do ask for it: The command line versions for windows and Linux got an update with all the new v3.7 features.
- Thanks again for all the support, and help from my great freinds over in RomVault discord This great releases would not be what it is without your help and support.

So here the detailed list of all the updates and bug fixes in V3.7.0!

Feature Updates:
- Added new structured archive formats for zstd Zip/7z and TDC (Total DOS Collection) Zip
- Added the ability to raw copy zstd compressed files between archives
- Added raw copy functionality to and from 7z archives
- Added decompression support for several 7z compression filters
- Added support for DATs with timestamps (E.g. TDC)
- Added modified Date/Time to the Game List grid
- Added new graphics for the Game List grid to show current and preferred storage type
- Added multithreaded zstd compression options to Global Settings
- Added a Dark Mode toggle in Global Settings
- Enhanced ZipMove to work with zstd zip and 7z archives
- Enhanced ZipMove to work with TDC zip archives
- Enhanced archive fixing logic to use a priority system to pick the most efficient source for a fix
- Enhanced archive fixing logic so that 0-byte files are not prematurely deleted which would prevent ZipMove
- Improved performance of handling 0-byte files
- Improved error reporting
- Rebranded trrntzipUI to SAM (Structured Archive Maker) and added new zstd archive options

Bug Fixes:
- Fixed a crash that could occur if the DatRoot folder was missing and you attempted to add a directory from the DatVault UI
- Fixed a crash when ZipMove was wused on a set with NotCollected ROMs
- Fixed a crash related to the category reorder buttons
- Fixed a crash when loading old ROM Center DATs
- Fixed an issue related codepage 437 to better support lower ASCII values (lower than 32)
- Fixed an issue with reading some DATs generated by FB Alpha
- Fixed an issue that could result in duplicate directory rules in the cache file
- Fixed an issue where repacking zips in a ToSort would modify the timestamps of the contents
Télécharger RomVault v3.7.0
Site Officiel de RomVault
 
 RetroBat v6.1.0 
Mardi 02/04/24 à 18:12 par Firebrand
Cet ensemble de scripts pour EmulationStation a été mis à jour. Les améliorations sont les suivantes:
Emulators/cores/systems:
- Add Othello multivision (with gearsystem)
- Add nokia ngage with eka2l1
- Add PSXMame for ZINC games
- Add Ikemen-GO
- Add gemRB engine (open-source implementation of Infinity Engine for Baldur's Gate type games)
- Add standalone fbneo emulator for fbneo system
- Add ability to run custom OpenBOR build (using rom filename & specific core option) : configuration is NOT automated with custom versions
- VPinball : compatibility with version 10.8
- Update Supermodel version
- Magic Engine can now be downloaded from RetroBat (you still need to purchase a key to get full functionality, RetroBat does not provide it)
- Bump RetroArch to 1.17

Features:
- [WHEELS] First implementation : model2, model3, pcsx2, flycast (dreamcast) (currently supported wheels : Logitech G29 and experimental: G920, driving force GT and G923, Thrustmaster T300RS (gearstik only in model2 and model3))
- [CONTROLS] Magic Engine controllers autoconfiguration
- [CONTROLS] Add xinput driver option for MAME autoconfiguration with correct joystick orders
- [CONTROLS] Add logic to search per-game MAME cfg files first in saves\mame\ctrlr then in bios\mame\ctrlr when using "per-game" controller profile option
- [CONTROLS] Add option to use left analog joystick instead of dpad in SNES9X
- [CONTROLS] Add option to disable MOUSE in libretro:mame
- [CONTROLS] Dolphin : add management of Gamecube adapters from Raphnet and Mayflash (you need to connect gc pads in reverse order on mayflash (4 for player 1, etc.)
- [CONTROLS] Add autoconfiguration of N64 controller from Nintendo online shop for Ares, Bizhawk, Simple64 and Rosalie's Mupen64
- [CONTROLS] Add autoconfiguration of N64 adapters from Raphnet & Mayflash for Ares, Bizhawk, Retroarch, Simple64 and Rosalie's Mupen64
- [CONTROLS] Cemu : add wiimote horizontal controller profile
- [CONTROLS] Add gun option to libretro mame, mame2003_plus and mame2016 cores
- [CONTROLS] Enable raw input driver in Retroarch if use_gun is set and multiple gun devices are connected
- [CONTROLS] RetroArch & Flycast standalone: add individual game controller configuration for all arcade games and ability for user to manage through a file * * * * * * * * * WIKI
- [CONTROLS] Add profile for lightgun for wii games with dolphin
- [FEATURES] MAME : add setting skip_warnings to 1 in ui.ini file
- [FEATURES] Add desktop resolution option to Teknopparot and Demul
- [FEATURES] Add .chd extension for PSP system
- [FEATURES] Add libretro-desmume features
- [FEATURES] Add .chd extension to amigacdtv
- [FEATURES] Add ability to run gemdos hdd images with hatarib core (using m3u and .GEM file)
- [FEATURES] Add crosshair feature for model2
- [FEATURES] Add 2 features in Vita3K emulator
- [FEATURES] Add Technicolor shader in RetroArch
- [FEATURES] Add features fo fbalpha, mame non-current cores.
- [FEATURES] Add "-output windows" option for MAME standalone (used for mamehooks)
- [FEATURES] Future Pinball : added camera type feature
- [FEATURES] Supermodel : add supersampling (needs a beefy gpu !)
- [FEATURES] Vita3k : enhancement with pref-path management, if setting your own emulator content path, RetroBat will use it, else it will use the emulator path
- [FEATURES] Retroarch : add support for new mitm-session argument (netplay)
- [FEATURES] Flycast (standalone) add option to use R1 and L1 instead of triggers
- [UPDATES] Update bios\PPSSPP assets for libretro-PPSSPP core
- [UPDATES] Update BIOS lookup and bios selection for PCSX2 (both standalone & libretro core) : bios must be placed in bios\pcsx2\bios and the list has changed
- [UPDATES] Update BIOS lookup for psx bios (default RetroBat is now psxonpsp660.bin)
- [UPDATES] Remove unnecessary file formats for MUGEN system

Fixes:
- fix some features not correctly working in libretro ppsspp (e.g. anisotropic filtering)
- fix exit of chihiro / cxbx
- Vpinball & fpinball : fix .zip management
- fix screenshots being deleted on game exit
- fix controllers not autoconfigured with new versions of ryujinx & CEMU (ensure GUID calculation can match SDL 2.30 version with manufacturer name)
- Fix dolphin savestates combo with non-xinput controllers
- Fix MAME exit combo
- Fix model2 exit combo not saving NVRAM
- Fix supracan md5 bios check
- Fix mono-gun games in retroarch settings when multiple guns are connected
- disable teknoparrot update search when running from RetroBat
- Fix bios checking engine that did not work when the path contains twice /bios
- Remove obsolete aspect ratios for mame standalone (as these are only used in -window mode)
- Fix screen size for hypseus on high-resolution displays
- Fix shaders when using OpenGL driver on libretro cores that force glcore (use slang shader instead of glsl for these cores), also added ability to specify different glsl and slang shaders for a single RetroBat preset
- Fix PPSSPP standalone autoconfiguration of controllers for non-xinput devices (attention, PPSSPP has a bug that prevents non-Xinput controllers to work when a XInput controller is connected)
- Fix zinc start failing if controller does not have a required button
- cemu : allow gamepad button inversion also for non-xinput controllers
- Remove default colorization of GameBoy games with libretro:gambatte
- Fix launch of Dolphin Triforce emulator from RetroBat menu not working
- Fix one feature value not available anymore in new Ryujinx Avalonia UI
- Fix pcsx2 cheats path that had too many subpaths ('cheats\pcsx2\cheats\cheats' now is 'cheats\pcsx2\cheats')
- Fix XEMU not launching in fullscreen in some cases
- fix duplicate features naming (e.g. beetle_psx_hw video renderer)
- Fix retroarch 'custom' aspect ratio not applying
- Fix Mednafen standalone controller configuration (emulator is using dinput)
- Remove unnecessary extensions for MUGEN
- Vita3k no detection of .m3u file in some cases

Interface:
- Fix issue of disconnection of gamepad in RetroBat interface when trying to affect controllers to users and having multiple controllers of the same type
- Fix network icon not being removed when choosing the option to hide it
- Fix display of gametime when duration is between 24 and 25 hours

Dev stuff:
- Add method to get new SDL 2.30 guid value (with CRC) (still in progress, not fully functional)
- disable check for sinden FilterGraphWindow (camera activity) when searching for connected SindenLightguns
- Move core/system specific remaps to remap files instead of retroarch global mapping
- Add method to be able to manage in future game-specific options in scummvm (disabled for now)

Project:
- New retrobat notice document
Télécharger RetroBat v6.1.0
Site Officiel de RetroBat
 
 NegaMAME v0.264-1 
Lundi 01/04/24 à 16:57 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.264.
Télécharger NegaMAME v0.264-1 (Windows)
Télécharger NegaMAME v0.264-1 (MacOS)
Télécharger NegaMAME v0.264-1 (Linux)
Site Officiel de NegaMAME
 
 DSP v0.23 WIP 1 (32-bit) 
Mardi 26/03/24 à 18:39 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
General
- Misc
*Fixed preview screen generation
*Fixed CRC show when a ROM file is not found
- Snapshot: simplified snapshot system functions
- Video
*AVG/DVG: Added new vector draw system. WIP.
*GFX: Added invert option when convert GFX
- Sound: MSM5205:
*Rewrited all sound playing functions
*Make all variables, adpcm ROMS, and timing internal, removed all variables from drivers
*Make standart adpcm play functions by default, removed all repeated funcions from drivers
- CPU
*M68000
.Fixed some timings
.Fixed 'divs' opcode (Now 'Space Harrier' works fine!)
.Fixed privilege exception in 'stop', 'move to sr' and 'move from sr' opcodes
*MCS51
.Added 8X52 and CMOS CPU types
.Enhanced internal RAM read/write
.Fixed IRQ generation
.Fixed parity calculation
.Fixed push/pop
.Fixed timer0 and timer1
.Fixed many opcodes
.Added opcodes $84
*Z80: Added some more WZ
- Misc: Sega deCript: Added anoter SEGA ROMs decript

Spectrum
- Added quick save/load (F7-F8/F9-F10)
- Spectrum 128/+3 some code cleaning

Amstrad CPC
- Added quick save/load (F7-F8/F9-F10)

Commodore 64
- Some memory functions clean
- Some tape control changes
- Added quick save/load (F7-F8/F9-F10)

Sega Master System
- Fixed pause (Fixes 'Bart Simpsons and the Space Mutants')
- Fixed BIOS loading

88 Games
- Added driver, screen draw problems... Maybe CPU bugs?

Ajax
- Fixed CPU clock

Aliens
- CPU map cleaning

Appoooh HW
- Appohhh: Added driver with sound
- Robo Wres 2001: Added driver with sound

Asteroids HW
- Added new vector system
- Lunar lander: added AVG-DVG prom

Bank Panic HW
- Bank Panic: added driver with sound
- Combat Hawk: added driver with sound

Bionic Commando
- Fixed background wrong colors

Blue Print HW
- Blue Print: added driver with sound
- Saturn: added driver with sound
- Grasspin: added driver with sound

Calorie Kun vs Moguranian
- Added driver with sound

Dooyong HW
- Blue Hawk: added driver with sound
- The Last Day: added driver with sound
- Gulf Storm: added driver with sound
- Pollux: added driver with sound
- Flying Tiger: added driver with sound

Galaxian HW
- Fixed background
- Fixed NMI clear
- Fixed sprite calculation procedures
- Fixed bullet draw
- Fixed scramble protection
- Ant Eater: added driver with sound
- Armored Car: added driver with sound
- The End: added driver with sound
- Battle of Atlantis: added driver with sound
- Calipso: added driver with sound
- Cavelon: added driver with sound

Gaplus
- Fixed sprites

Pirate Hihemaru
- Added screen priorities

Karnov HW
- Added IRQ assert/clean

Legendary Wings HW
- Legendary Wings: Update ROMs names
- Trojan: Fixed palette
- Avengers: added driver with sound, some sync problems...

Popeye HW
- Fixed DMA
- Popeye: Fixed screen draw
- Sky Skipper: adder driver with sound

The Simpsons
- Fixed CPU clock

Snowbros HW
- Come Back Toto: added driver with sound
- Hyper Pacman: added driver with sound

Steel Force HW
- Mortal Race: added driver with sound

Sega System 1/2 HW
- Removed Z80 special timings, added adjust cycle function, remove all CPU clock hacks
- Fixed palette
- Wonder Boy: removed decript procedures, now using new SEGA deCript
- Gardia: added driver with sound

ThunderX
- Better collisions functions
- Some CPU map cleaning
- Fixed CPU clock

Unico HW
- BurglarX: added driver with sound
- ZeroPoint: added driver with sound
Télécharger DSP v0.23 WIP 1 (32-bit)
Site Officiel de DSP
 
 GameEx et GameEx Arcade Edition v18.63 
Mercredi 20/03/24 à 15:09 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais les changements sont inconnus.
Télécharger GameEx v18.63
Télécharger GameEx Arcade Edition v18.63
Site Officiel de GameEx
 
 Messinfo.dat v0.263 (11.54) 
Samedi 16/03/24 à 14:44 par Firebrand
Ce nouveau fichier additionnel clôture le cycle de mis à jour des fichiers de ProgettoSNAPS pour MAME v0.263.
- 11.54 04/15/2024: Aligned files to 0.263 version.
Télécharger Messinfo.dat v0.263 (11.54)
Site Officiel de Messinfo.dat
 
 GameEx v18.61 
Jeudi 14/03/24 à 16:09 par Firebrand
Avec un peu de retard par rapport à son Arcade Edition, ce frontend multi-systèmes a été mis à jour. Toujours pas d'information sur les changements.
Télécharger GameEx v18.61
Site Officiel de GameEx
 
 GameEx Arcade Edition v18.61 
Mercredi 13/03/24 à 14:42 par Firebrand
Ce frontend multi-systèmes a été mis à jour, mais les changements ne sont pas connus.
Télécharger GameEx Arcade Edition v18.61
Site Officiel de GameEx Arcade Edition
 
 NegaMAME v0.263-1 
Vendredi 01/03/24 à 17:05 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.263.
Télécharger NegaMAME v0.263-1 (Windows)
Télécharger NegaMAME v0.263-1 (MacOS)
Télécharger NegaMAME v0.263-1 (Linux)
Site Officiel de NegaMAME
 
 GameEx et GameEx Arcade Edition v18.60 
Lundi 26/02/24 à 17:25 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiée mais les changements ne sont pas connus.
Télécharger GameEx v18.60
Télécharger GameEx Arcade Edition v18.60
Site Officiel de GameEx
 
 GameEx v18.59 
Lundi 19/02/24 à 16:58 par Firebrand
Ce frontend et son Arcade Edition ont été mis à jour, mais les changements ne sont pas connus.
Télécharger GameEx v18.59
Site Officiel de GameEx
 
 GameExet GameEx Arcade Edition v18.58 
Dimanche 18/02/24 à 17:06 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Les améliorations sont les suivantes:
- Updated to latest .net 6 desktop runtime but still the only regularly updated front end tthat supports Windows XP too other than RetroArch.
- Removed a little fat from the GameEx executables.
- Forgot to mention in the previous releaase but the TMDB API is working again and the Movie database within GameEx now supports your online streamed videos. It should build up quite nicely now.
- If you receive false positives with Windows Defender, I have resolved this with Microsoft and you just need to update to the latest Windows Defender definitions.
Télécharger GameEx v18.58
Télécharger GameEx Arcade Edition v18.58
Site Officiel de GameEx
 
 Messinfo.dat v0.262 (11.53) 
Samedi 17/02/24 à 17:26 par Firebrand
Le dernier fichier additionnel de ce cycle de MAME de ProgettoSNAPS a été mis à jour pour MAME v0.262:
- 11.53 02/16/2024: Aligned files to 0.262 version.
- 11.52 02/09/2024: The file is now available on GitHub; you can find it here: https://github.com/AntoPISA/MAME_SupportFiles
Télécharger Messinfo.dat v0.262 (11.53)
Site Officiel de Messinfo.dat
 
 GameEx v18.57 
Jeudi 15/02/24 à 10:58 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Les améliorations sont les suivantes:
- I brought the TV functionality in GameEx up to this decade, removed the legacy stuff and it can now act as an IPTV client, supporting M3U plus, XMLTV, Xsream and VOD. It's very simple to configure and supports up to 20 playlists.
- With this I also improved the http video streaming.
- In addition I resolved several minor bugs and resolved a few exceptions that were being swallowed.
Télécharger GameEx v18.57
Télécharger GameEx Arcade Edition v18.57
Site Officiel de GameEx
 
 CaPriCe Forever v24.2 
Lundi 12/02/24 à 14:31 par Firebrand
Cet émulateur Amstrad CPC a été mis à jour. Les améliorations sont les suivantes:
- Improve CRTC emulation (Thanks to WinAPE and Ace-DL debuggers);
- Improve FDC emulation;
- Improve memory accesses with X-Mem;
- Improve BASIC decoding;
- Fix minor bugs.
Télécharger CaPriCe Forever v24.2 (32-bit)
Télécharger CaPriCe Forever v24.2 (64-bit)
Site Officiel de CaPriCe Forever
 
 RetroBat v6.0.0 
Samedi 10/02/24 à 15:48 par Firebrand
Cet ensemble de scripts pour configurer un frontend pour RetroArch et autres émulateurs a été mis à jour. Les améliorations sont le ssuivantes:
New emulators / cores :
- Add Ares & Bizhawk for multiple systems
- Add Mupen64 (Rosalie's) and Simple64 standalone emulators (n64 and n64dd)
- Add Flycast (Dreamcast, naomi & Atomiswave)
- Add Kronos (Saturn)
- Add melonDS standalone (NDS)
- Add citra-canary (3DS)
- Add Namco 2x6 with Play emulator (also added on PS2)
- Add Zinc (Arcade)
- Add SSF (Saturn)
- Add Stella
- Add ruffle (flash)
- Add HBMame standalone (homebrew arcade)
- Add ZEsarUX (ZX Spectrum)
- Add arduous (arduboy)
- Add uzem (uzebox)
- Add libretro MelonDS DS
- Add lowresNX
- Add jynx (Camputers lynx)
- Add hatari standalone (atariST)
- Add Magic Engine (PCEngine & SuperGrafx)
- Add pcsx2 libretro core support
- Add libretro:hatarib core
- Add PinballFX, Pinball M & PinballFX2 support (steam versions & standalone)
- Add libretro:dinothawr
- Add libretro:xRick (Rick Dangerous)
- Add libretro:openlara (Tomb Raider port)
- Add gong libretro port
- Add fake08 (PICO8)
- Add Super Bros War (libretro port of Super Mario War)
- Add vitaquake2
- Add ecwolf (Wolfenstein 3D)
- Add libretro:boom3 (Doom 3)
- Add eduke32
- Add GZDoom
- Add The Force Engine (Dark Forces)
- Add SEGA S-TV with libretro:kronos
- Remove 4DO core

Core system scope increases:
- MAME64 for AppleII & AppleIIGS system (additional BIOS required)
- Add mgba for gb, gbc and sgbAdd libretro:sameboy core for gb and gbc, allowing multiplayer with different cartridges (e.g. pokemon)
- Add mednafen for wswan, saturn, psx, lynx, gb, gba, sgb, ngp, ngpc, gamegear, pcfx and mastersystem
- Add mesen to snes, gb, gbc and sgb
- Add libretro:sameboy core for gb and gbc, allowing multiplayer with different cartridges (e.g. pokemon)

Core/emulator updates:
- Update RetroArch to 1.16 (including core updates)
- Update most standalone emulators to newer versions (BigPEmu, Dolphin, Dolphin-Triforce, Cemu, Citra, CXBX, Xemu, Xenia, PCSX2, Duckstation, RPCS3, Vita3K, PPSSPP, mGBA, Mesen, Hypseus, Mame64, Future Pinball, VPinball, SNES9x, OpenMSX, ScummVM, ...)

Guns:
- Fix gun support in multiple emulators (PCSX2, RPCS3, Flycast, Duckstation, SuperModel) & libretro:cores
- Added menu to manage gun options
- Add detection of Gun4IR guns in RetroBat
- Fix sinden lightgun border when width has decimals
- Add crosshair option to pcsx_rearmed

Features:
- Add Mega-bezels : sonkun, cyberlab, Duimon updated & koko-aio
- Add audio features to dolphin
- Add Apple2 controller type for MAME
- Add deekay palette to vice cores
- Add multi-disc (2 discs) management to AppleIIGS and apple2
- Add features for snes9x
- Add preemptive frames feature for supported cores
- Add RPCS3 features (CPU Blit, trophies, guns)
- Add features to PCSX2 : start in PS2 bios, choice of USB port for guncon
- Move xenia and xenia-canary saves folder to retrobat\saves\xbox360 folder
- Add .zip extension to psp (libretro)
- Add .woz extension for apple2gs & apple2
- Add dolphin post-processing filter option
- Add bezels and shader for solarus, redream, raine, mednafen
- Add additional TATE mode to FBNEO and TATE mode to libretro:mame
- Add features to PinballFX3 (nb of players, classic mode)
- Yuzu: add ASTC recompression feature & controller applet deactivation & option to disable fully retrobat settings injection
- Dolphin: add vertex rounding feature
- libretro_mednafen_psx_hw : add overclock feature
- mednafen standalone controller autoconfiguration & features
- Add MAME standalone controller configuration
- mesen controller autoconfiguration
- Demul controller autoconfiguration
- SNES9X controller autoconfiguration
- Hypseus controller autoconfiguration
- Kega-Fusion controller autoconfiguration
- Phoenix controller autoconfiguration
- Add redream features + controller autoconfiguration
- Add controller type choice to ryujinx (joycon, handheld, pro controller…)
- Controller autoconfiguration for CXBX
- PPSSPP standalone emulator controller autoconfiguration
- Add reshade to duckstation
- Add shader "sindenborder" for standalone controllers using reshade
- Add controller button inversion features for dolphin (core & standalone)
- Add features for m2emulator
- libretro:mame - add padtokey buttons to access to mame menu and to service menu
- Add automation of high scores for libretro:mame and mame64
- Add .prg extension for C64
- Add Xenia features for Forza Motorsport 4
- Add bezels to Xemu
- Add Duimon MBZ shaders to Bigpemu
- Add possibility to run dsi nand (.bin) files with MelonDS (multiple nand images can be managed)
- Add retroarch video filters
- Add retroachievements to PPSSPP standalone
- Add motion to simulate Wii movements for controllers with motion (Dualshock / Switch Pro)
- Add .ipf file support for AMIGA (you need to add the "capsimg.dll" file)
- Added management of .url game shortcuts for EPIC Game Launcher and Amazon Launcher (meaning RetroBat will find out the executable name and wait for it to close)
- Add savestates management in interface for some standalone emulators (dolphin, pcsx2, ppsspp, duckstation)
- Add some libretro hatari & hatarib features
- Add PGXP feature for compatible psx cores/emulators
- Use MAME bezels for FBNEO when mame bezel-project is installed


Fixes:
- Fix Retroachievements error
- Fix controller injection in supermodel and yuzu
- Fix hotkeys injection for pcsx2, dolphin, duckstation and mesen
- Fix camputers lynx autoboot command not working for libretro:mame (has been removed, command must be typed manually, refer to wiki)
- Fix features not appearing for some MESS systems
- Alignment of hotkeys for some emulators (refer to wiki)
- Fix Gamecube controller mapping for wii games supporting GC controller
- Fix using "Guide" button (PS on playstation controllers, Xbox button or Home on NINTENDO) as hotkey on rpcs3, pcsx2 and duckstation
- Fix CEMU & Dolphin vsync feature
- Citra & xemu : fix screenshotpath
- Fix Handheld mode on yuzu
- Fix some controller mapping on Dolphin
- Fix px68k cpu speed feature
- fix beetle_psx analog/digital switch messing with hotkey
- Fix fbneo neogeo_mode value injection
- Fix Retroarch hard sync option
- Fix pcsx2 & duckstation when playing with more than 4 players with only xinput controllers
- Fix libretro:mame autodetection of vertical games
- Tentative to fix XInput controllers order
- Aligned tos folder between libretro:hatari and hatari
- Fix Teknoparrot regression with newer TP version (gameprofiles issue)
- Fix crashes happening with incorrect bezel image
- Fix emulator download issue when emulator folder does not exist

Dev stuff:
- Move RetroBat repositories to the project official github : https://github.com/RetroBat-Official ==> you can now create issues and we will follow and answer
- Move to new Screenscraper api and increase scraping speed
- Improve eboot.bin search in .ps3 folders
- Move RPCS3 controller configuration to SDL instead of WinMM
- Search amigaforever in Program Files directory if not found in retrobat\emulators folder
- Simplification of running steam games, no need for batch files anymore
- Add management of Microsoft gamepass games (needs a small trick to work)
- New RetroBat installer
- Prepare class for wheel detection (for future)
- Remove usage of .cmd file for ZaccariaPinball and PinballFX3 - now fully managed via EmulatorLauncher
- Prepare functionality to manage savestates for more standalone emulators (for future)
- Update Reshade
- code cleaning & refactoring
- New logo
Télécharger RetroBat v6.0.0
Site Officiel de RetroBat
 
 RetroArch v1.17.0 
Dimanche 04/02/24 à 15:11 par Firebrand
Une nouvelle version de cet ensemble de noyaux d'émulateurs réunis sous une même interface a été publiée. Voici la liste des changements:
- ACCESSIBILITY/TTS: fix target language and missing espeak handling on Linux
- AI: AI service reworked: performance increase, automatic translation, configurable subtitle placement, and more
- APPLE: Fix WebDAV crash with digest auth (Cloud Sync)
- APPLE: Cloud sync fixes – ignore .DS_Store files and re-sync on app foreground
- APPLE: Don’t re-create default directories
- APPLE: Show Git information correctly
- AUDIO/SYNC: Handle Hz skew adjustment for high refresh rates better (BFI, swap interval)
- AUDIO/MIXER: Separate ffmpeg/mpv and audiomixer conditionals
- AUDIO/WASAPI: Reworked shared buffer operation for more flexibility, fixed exclusive mode last buffer looping when entering menu
- CONFIG/OVERRIDES: Fix setting savefile_directory in override file
- CONFIG: Force fixed locale for numbers
- CHEEVOS: Upgrade to rcheevos 11.0
- CHEEVOS: Use rc_client for state management
- CHEEVOS: Don’t track disc changes when achievements are disabled
- CHEEVOS: Reinitialize rewind buffer after loading game with achievements
- CHEEVOS: Inform user when server is unreachable
- CHEEVOS: Fix crash on first load of game with achievements with threaded video
- EMSCRIPTEN: Increase chunk size for reads/writes
- EMSCRIPTEN: Modularize the JavaScript and clean up the web build
- EMSCRIPTEN: Prefix core name with libretro_ for exports
- EMSCRIPTEN: replace dashes with underscores in corenames (fix for vitaquake cores)
- EMSCRIPTEN: Use ZipFS for web player asset bundle
- EMSCRIPTEN: Change default audio rate to 44100
- IOS: Fix widget on IOS17
- IOS: Exit instead of crash on some errors
- IOS: Fix ios-vulkan-ppsspp
- IOS: Enable HDR support on IOS
- IOS: Add option to disable respecting silent mode
- IOS: Allow ignoring safe area (fullscreen over notch)
- IOS: Default to not enabling keyboard gamepad
- IOS: Fix XRGB8888 in GL driver
- IOS: Allow changing the app icon
- IOS: Add HAVE_ACCESSIBILITY to iOS builds
- IOS/TVOS: Create GL context as GLES3 to fix some rendering performance problems
- INPUT: Fix ghost input when setting RETROK_UNKNOWN
- INPUT: Default ‘Bind Hold’ to 0 to prevent problems with controllers not resting at null state
- INPUT: Add a setting to allow turbo d-pad directions
- INPUT: Don’t save mouse buttons to autoconfig
- INPUT/MENU: Add option for merging ‘Hotkey Enable’ device types
- INPUT/mFI: disable secondary_joypad to prevent issues with controllers detected both as HID and mFI
- INPUT/UDEV: Change event detection to polling in udev_joypad
- INPUT/WAYLAND: Use unaccelerated pointer motion to prevent mouse dead zone
- LAKKA: Add new menu options for Switch (overclock, CEC, BT ERTM)
- LIBRETRO: Add environment command to get playlist path
- LIBRETRO/NETPACKET: Switch environment call number from 76 to 78 (retire 76 as it was never used by any core). Simplify broadcasts by removing the option to send to all but one client, use an explicit RETRO_NETPACKET_BROADCAST constant instead. Separate explicit flushing and querying of incoming packet into two operations. Enable a core to specify a protocol version string which can get used instead of core version to determine compatibility between two players. Log and notify a separate message when there is a content crc mismatch while using this interface to convey it being less severe
- MENU: Fix menu analog stick navigation (1.16.0.1)
- MENU: Add option to find thumbnail images by playlist rom filename (1.16.0.2)
- MENU: Don’t process menu events while input is being flushed (1.16.0.2)
- MENU: Prevent proceeding to next bind when single binding (1.16.0.3)
- MENU: Fix touchscreen menu false positives in case of overlap
- MENU: Sort playlists ignoring extension (Playstation 2 should come after Playstation)
- MENU: Treat System Volume Information folder as hidden on all platforms
- MENU: Add Belarusian language option
- MENU: Fix savestate thumbnail behavior when navigating back to playlist while content is still running
- MENU: Fix word wrapped widget length
- MENU: Add help text to controller drivers
- MENU: Fix quit on content close option
- MENU: Fix thumbnails in History for content loaded through Load Content
- MENU: Flexible thumbnail matching (ROM name – database name – short name)
- MENU: Remove legacy thumbnail pack downloader
- MENU/GLUI: Icon corrections
- MENU/OZONE: Thumbnail related fixes (missing thumbnail bar, fullscreen thumbnail flashing, sidebar focus)
- MENU/RGUI: Fix text scaling in 16:9
- MENU/XMB: Background images take precedence over color themes, default image opacity set the same as color theme opacity
- MENU/XMB: Fix segmentation fault when background image is missing
- MENU/XMB: Several corrections and cleanups
- MENU/XMB: Layout/thumbnail fixes – Thumbnail layout adjustments, Header title improvements, Handheld layout adjustments
- NETWORKING/NETPLAY: Add support for joining MITM servers from command line
- NETWORKING/NETPACKET: Interface connection flow improvements
- OSX: Fix mouse support for MelonDS DS on OSX
- OSX: Option to create a portable build
- PATCHES: Add support for XDelta-formatted patches.
- PATCHES: Fix patching for cores that support contentless mode
- PS2: Fix for no sound
- PS2: Fix 0-byte logs and add memory stats
- PSP: Fix memory leak in audio driver
- RUNLOOP: Frame Rest, experimental sleep feature aiming to lower CPU usage and temperature when using certain CPU hungry vsync modes
- RPI: Fix videocore + switchres compile failure
- SCAN: Do CRC check on PSP/PSP(PSN) content
- TVOS: Enable overlay support
- VIDEO/BFI: Black Frame Insertion added to DirectX10/11/12. BFI Hz range now covers every 60hz multiple under 1000hz. Variable Strobe length via new ‘Dark Frames’ option, algorithm to auto select ‘decent’ Dark Frames choice.
- VIDEO/GLSL: Add FinalViewportSize support to GLSL
- VIDEO/GLSL: Change rotation type to int to maximize compatibility
- VIDEO: Use video refresh rate instead of core refresh rate for menu frame limiting
- VIDEO: Limit paused video refresh rate
- VIDEO: Enforce swap interval 1 in menu if vsync is on
- WII: Enable Cheevos for Wii builds
- WIIU: Fix config file and core info reading
- WIIU: Fix “Up” and “Left” directional input for both Analog sticks for GC Adapter
- WIIU: Fix 3 USB controllers (NES/SNES/Retrode)
- WIIU: Fix file descriptor leak
- WIN32: Prefer D3D11 and WASAPI as default video and audio drivers
- WIN32: Fix window size when aspect ratio is < 0
- WIN32: Fix screen resolution always tied to the main monitor
- WAYLAND: Enable fallback for screensaver inhibit via D-Bus
- WAYLAND: Introduce wp_fractional_scale_v1 protocol for proper fractional scaling
- WAYLAND: Update wayland-protocols version to 1.31
Télécharger RetroArch v1.17.0 (32-bit) (Windows)
Télécharger RetroArch v1.17.0 (64-bit) (Windows)
Télécharger RetroArch v1.17.0 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.17.0 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.17.0 (64-bit) (MacOS)
Télécharger RetroArch v1.17.0 (Metal2) (MacOS)
Télécharger RetroArch v1.17.0 (Linux)
Télécharger RetroArch v1.17.0 (Nintendo GC)
Télécharger RetroArch v1.17.0 (Nintendo Wii)
Télécharger RetroArch v1.17.0 (Nintendo WiiU)
Télécharger RetroArch v1.17.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.17.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.17.0 (Nintendo Switch)
Télécharger RetroArch v1.17.0 (PlayStation 2)
Télécharger RetroArch v1.17.0 (PSP)
Télécharger RetroArch v1.17.0 (PS Vita)
Télécharger RetroArch v1.17.0 (Xbox One)
Site Officiel de RetroArch
 
 GameEx et GameEx Arcade Edition v18.56 
Mardi 16/01/24 à 17:54 par Firebrand
De nouvelles versions de ces frontends ont été publiées, mais les changements ne sont pas connus.
Télécharger GameEx v18.56
Télécharger GameEx Arcade Edition v18.56
Site Officiel de GameEx
 
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