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 MESSUI v0.150 (32-bit) 
Mercredi 18/09/13 à 19:34 par Firebrand
L'équivalent de MAMEUI pour MESS a été mis à jour selon la dernière version de l'émulateur.
Télécharger MESSUI v0.150 (32-bit)
Site Officiel de MESSUI
 
 MESS v0.150 (32-bit) 
Mardi 17/09/13 à 19:37 par Firebrand
L'équivalent de MAME pour les machines domestiques profite de la sortie de ce dernier. Les améliorations sont les suivantes:
MAMETesters Bugs Fixed
(none)

New System Drivers Supported:
- Lola 8A [Zarko Zivanov, Miodrag Milanovic]
- Mattel HyperScan [Sandro Ronco]
- Ampro Little Z80 Board [Robbbert]

Systems Promoted from GAME_NOT_WORKING:
(none)

Skeleton drivers:
- Hilger Analytical AB6089 Mk. 1 (LSI Octopus) [Robbbert]
- Davidge DSB-4/6 [Al Kossow, Curt Coder]
- Genrad Futuredata 2301 Network Control Processor [Al Kossow, Robbbert]
- Control Data Corporation CDC721 Terminal [Al Kossow, Robbbert]
- Seattle Computer SCP-300F [Al Kossow, Robbbert]
- Onyx C8002 [Al Kossow, Robbbert]
- Intertec SuperBrain [Al Kossow, Robbbert]
- IBM6580 DisplayWriter [Al Kossow, Robbbert]
- Telcon Zorba [Cowering, Robbbert]
- Microtek Mice [Al Kossow, Robbbert]
- ICS8080 Trainer [Robbbert]
- Millennium Systems 9540 [Al Kossow, Robbbert]
- Wicat [Al Kossow, Robbbert]
- Callan PM68K [Al Kossow, Robbbert]
- LFT 1230 LFT 1510 [Robbbert]
- Televideo TS816 [Robbbert]
- Televideo TV950 [Robbbert]
- Imsai MPU-B [Robbbert]
- Jade JGZ80 [Robbbert]
- Jonos Escort [Robbbert]

Source Changes
- Emulated the SSE HardBox, a Corvus interface for PET [Mike Naberezny]
- at: preliminary PS/1 support [Carl]
- sage2.xml: Added Sage Sources floppies. [Chris Burrows]
- Mac: cleaned up and fixed NuBus IRQ handling for machines with fake VIA2s. [R. Belmont]
- Mac: convert ASC to devcb2 IRQ output, some minor modernization. [R. Belmont]
- Softlist Updates: amigaxxx_flop: Added two recently released files and corrected wrongly placed sets. [Kaylee]
- studio2.xml: Added MPT-02 dumps. [ranger_lennier, Charles MacDonald]
- Apple II: Support for the PCPI Applicard. [R. Belmont, Alex Freed]
- Fixed XML validation in studio2.xml [Kaylee]
- sms.c: Enhancements for Sega Scope and LCD persistence and fix SMS Light Phaser TH read bug. [Enik Land]
- studio2: Fixed loose .bin/.rom cartridge file loading, and supported loading ROMs to multiple base addresses in the software list. [Curt Coder]
- visicom: Added cartridge software list. [ranger_lennier, Charles MacDonald]
- mpt02: Fixed CDP1864 colors. [Curt Coder, Guru]
- Added skeleton for the C64/128 version of the Star NL-10 printer interface cartridge. [Curt Coder]
- a7800.c - Green miscalculated proportions fixed. [Robert Tuccitto]
- Ensoniq 16-bit: SQ series are 21-voice, not 32. Fixes tuning vs. h/w. [R. Belmont]
- PC200 : Added v1.3 bios [Phill Harvey-Smith]
- visicom: Fixed colors and video. [Curt Coder]
- visicom.xml: Fixed cartridge data bit order. [Charles MacDonald, Marcel van Tongeren]
- wd_fdc: Don't switch off the motor when the fdc doesn't have a motor control pin [O. Galibert, Duke]
- rainbow.c: [Bavarese]
*Added 4 DIP switches (W13, W14, W15 and W18) present on the DEC-Rainbow 100-B board. W18 not wired to DSR yet.
- ES5510: fixed saturating ALU operations, greatly improving the behavior of many programs. [Christian Brunschen]
- added skeleton 'Yamaha Mixt Book Player Copera' to the Sega Pico driver, it appears to be similar to the Pico but with extra sound hardware (a complete Sound Blaster clone) on the MB. Added a preliminary Softlist. Added board layouts for both [Team Europe]
- MPU-401: preliminary checkpoint. [R. Belmont, kevtris]
- MPU-401: Preliminary working MIDI out. [R. Belmont]
- mpt02: Fixed CDP1864 background color sequence. [Curt Coder]
- MIDI: System Common messages should not override running status, fixes Sierra games crashing with the MT-32. [R. Belmont]
- megaduck.xml : new card dumps added [Anna Wu]
- a7800.c - Normalized contrast and brightness, providing a standardized grayscale and adjusted color values. [Robert Tuccitto]
- Separate Ensoniq "pump" device out from esq5505.c [R. Belmont]
- Rainbow updates:
*add beeper, NVRAM. LED output for keyboard, Z80 and 8088 [Bavarese]
*correct NVRAM mirroring [R. Belmont]
*DC012 48 line mode. 3 new character attributes (reverse, blink, underline) [Bavarese]
- codata : added a terminal, system responds to commands. [Robbbert]
- Fix GD-Rom booting in DC US and PAL [PsyMan]
- sms.c: Reduce tagmap lookups for sscope and fixed validation error when using the lphaser controller on a driver with sscope support. [Enik Land]
- Fixed crashes from reading the reset port on some drivers. [Wilbert Pol]
- c64: Emulated the SFX Sound Expander External Keyboard. [Curt Coder]
- c64: Emulated the Wersi Wersiboard Music 64 / Siel CMK 49 Keyboard. [Curt Coder]
- AppleII: Correct the TMS5220 clock rate to 640khz on the EchoII and EchoIIplus AppleII cards [Jayson Smith]
- socrates.c: Add note that the Vtech Socrates' speech cart speech chip is a Toshiba TC8802AF with between 1 and 3 T6684F mask rom VSMs attached [Lord Nightmare] [epiphany brought on by Kevtris, Team Europe, Stiletto]
- socrates.c: add internal and vsm german speech cart dumps [Team Europe, Lord Nightmare]
- vtvideo.c : 132 column mode uses compressed characters with 1 filler pixel instead of 2. Bold implemented: 3 color palette and separate device_reset() on Rainbow. Double width line attribute fix. [Bavarese]
- vtvideo.h : separate device_reset(). New variable m_height_MAX for those parts of the code shared with VT-100. [Bavarese]
- rainbow.c : changed GAME_NO_SOUND to GAME_IMPERFECT_COLORS [Bavarese]
- ampro : The system starts up and commands can be entered [Robbbert]
- Softlists added for ampro and wicat systems. [Kaylee]
- sms.c: [Enik Land]
*Added expansion slot and implemented the gender adapter to allow regular cartridges to be played through the expansion slot. Usage example: mess sms1 -exp genderadp -cart2 wcup90
*Made the cartridge slot on the sg1000m3 driver to no longer be mandatory allowing the driver to also be started with media in the cardslot.
- cat.c: switched driver to use the new DUART n68681 core [Lord Nightmare]
- cat.c: Fix a silly issue with the video ram mapping on the IAI Swyft; now it does visible I/O accesses; the peripherals need to be figured out and hooked up still. [Lord Nightmare]
- cat.c: more swyft WIP, still doesn't do very much. Found out it uses an ACIA (by looking at the rom code, 'init6850' function is kind of a giveaway), plus found where the control register for it lives.
[Lord Nightmare]
- sms.c: Enabled crosshair display on all screens. This makes missil3d playable on the plain '2D' view with scope emulation enabled. [Enik Land]
- c64: Emulated the digital parts of the Magic Voice cartridge. Speech synthesis is not supported yet. [Curt Coder, Stefan Uhlmann]
- wd_fdc: Fix ready handling, allow ready connected to vcc [O. Galibert]
- wd_fdc: Data overrun drops drq [O. Galibert]
- kaypro: Fix motor on line, connect ready to vcc, disable the floppy delay [O. Galibert]
- ampro: Fix fdc [O. Galibert]
- Added preliminary S+core CPU emulation. [Sandro Ronco]
- cat.c: significantly updated the IAI Swyft driver: added preliminary guru-style readme of the swyft pcb, prepared for hooking up the VIAs [Lord Nightmare, Sandy Bumgarner, Dwight Elvey]
- Renamed IDE8 to XTIDE. [smf]
- dectalk.c: DECtalk DTC-01: updated to use n68681, and to use proper device for x2212 NVRAM; updated various comments [Lord Nightmare, R.Belmont, Robbert, smf]
- esq5505: Sorted out BIOSes for the SD-1 family: newly dumped 3.0 for 21-voice, allow selecting 4.02 or 4.10 for 32-voice. [Christian Brunschen, R. Belmont]
- a7800.c: Stored data for 26.7 & 27.7 phase shifts with corrections and label for 25.7 values. Made 26.7 (medium) default. Phase shifting falls outside the realm of video controls and hope to implement a selectable toggle hardware option similar to Donkey Kong TKG02/TKG04. [Robert Tuccitto]
- rainbow.c: RAM OPTION (up to 896K) now emulated; DIP switch enhancements; cold / warm boot OK now. [Bavarese]
- sms.c: Improved I/O handling for Japanese and Korean drivers (Pause button for sg1000m3, TH input for sg1000m3 and smsj, and output via controller ports for Japanese and Korean drivers) [Enik Land]
- Software list update [ReadOnly]
*new softlist : snes_vkun.xml (Voice-Kun audio compact discs) first Voice-Kun public dump from King Mike added
*snes.xml : new prototype public dump from SNES Central
- c128: Added support for double-sided Commodore GCR images to be used with the 1571 disk drive. Images can be created with e.g. "copy /b side0.g64+side1.g64 disk.g71" [Curt Coder]
Télécharger MESS v0.150 (32-bit)
Site Officiel de MESS
 
 FS-UAE v2.3.7 (dev) 
Dimanche 08/09/13 à 11:24 par Firebrand
Une nouvelle version de cet émulateur Amiga a été mise à jour. Les améliorations sont les suivantes:
- New utility program: fs-uae-device-helper (used by FS-UAE Launcher).
- (Launcher) pygame is no longer an dependency, joystick event detection for mapping purposes is done via fs-uae-device-helper.
- (Launcher) Program startup and focus issue should be fixed on OS X.
- (Launcher) Added language preference page.
- (Launcher) ADF & HDF Creator split into two, and they are now non-modal.
- (Launcher) Joystick config tool shows existing config when opening (only when the user has already configured it, bundled config is not shown yet).
- (Launcher) Joystick device for mapping is selected in joystick prefs.
- (Launcher) Completed porting to QT (using pyside bindings for Python).
- (Launcher) Old wxPython GUI layer still exists (–wx) but not 100% updated.
- (Launcher) Input Settings prefs page split into mouse and keyboard.
- (Launcher) Fixed bug when choosing a zip with select multiple floppies.
- (Launcher) Search-as-you type could in some case return multiple entries for the same game.
- (Launcher) Updated don’t checksum BSD device nodes code [vext01].
Télécharger FS-UAE v2.3.7 (dev)
Site Officiel de FS-UAE
 
 WinUAE v2.7.0 Beta 7 FR (32-bit) 
Samedi 07/09/13 à 10:57 par Firebrand
La dernière version disponible de cet émulateur Amiga pour Windows a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v2.7.0 Beta 7 FR (32-bit)
Tradu-France
 
 WinUAE v2.7.0 Beta 7 (32-bit) 
Mardi 03/09/13 à 19:04 par Firebrand
Une nouvelle version beta de cet émulateur Amiga pour Windows a été publiée. Elles comportent plusieurs nouveautés assez expérimentales:
- SCSI UNIT ATTENTION/MEDIA MAY HAVE CHANGED clears when TEST UNIT READY is executed, not when UA status is read by using REQUEST SENSE. Fixes ATAPI CD disk change issues with some AOS ATAPI drivers.
- Accessing real CD (or CD emulator) in non-SPTI mode returned read errors depending on what kind of imaginary geometry IOCTL_CDROM_GET_DRIVE_GEOMETRY returned.
- Memory bank change (reset) removed new memwatch debugger watchpoints.
- Built-in lzx decompressor didn't always decompress last byte of file correctly...
- b4 drive spinup update change: also don't enumerate drives if new config entry is found but drive path fails to open and returns "not found" error (for example USB card reader not connected)
- When switching from RTG to native fullscreen or vice versa, re-open fullscreen mode if number of backbuffers, selected monitor, refreshrate or vsync mode is different.
- New adf or hdf path was not converted to relative in relative path mode.
- Added VID 0x79d, PID 0x0201 ("USB ADAPTOR") analog joystick to USB adapter to rawinput blacklist.
- "Error log" button becomes visible in bottom part of GUI if any kind of config error was detected or config required fixing, for example directory or harddrive failed to open, attempting to enable Z3 fast with 24-bit address space CPU etc. (Currently many messages can be confusing and not all important messages are enabled)
- Tape drive LOAD/UNLOAD SCSI command fix, error message during Amix 2.1 retension tape command.
- Picasso IV in Z2 mode + Z2 Fast RAM enabled used incorrect internal memory mapping (missing graphics etc..)
- Only call D3D SetMaximumFrameLatency() when buffer flipping mode is immediate. Vsync waited flipping caused major slowdown if emulation created frames faster than current display refresh rate.
- Increased "CPU slot" Max RAM size from 64M to 128M.

- Removed 68040+ "cycle-exact" support. It was useless and does not fit in new 68020/030 ce handling without creating new CPU emulation core.
- Added 68020 and 68030 instruction cache dump command to debugger ("rc"). * = data valid.
- JIT + more compatible problem fixed.

!IMPORTANT NOTE!
Following is work in progress. Do not use 68020/030 cycle-exact modes. Timing is broken. Other modes work fine.

- Added 68030 manual head/tail/clocks timing values to table68k, gencpu automatically calculates final values for 68020 (=68030 + 1 wait state added) and 68030 cores using table68k values and EA timing formulas. Only includes 680x0 common instruction so far, 68020+ only instructions and addressing modes and rarely used instructions do not have cycle-exact timing yet.
Télécharger WinUAE v2.7.0 Beta 7 (32-bit)
Site Officiel de WinUAE
 
 FS-UAE v2.3.6 (dev) 
Mardi 27/08/13 à 19:01 par Firebrand
Cet émulateur Amiga a été mis à jour. Les améliorations sont les suivantes:
- Joystick indices (for use with custom input mapping) were skewed due to the new mouse devices (fixed).
- Swapped display order of mouse and joystick ports, call them “Joystick Port” and “Mouse Port” instead of Joystick Port 0/1.
- Fade in when starting FS-UAE, looks better when using themes since the graphics won’t just suddently pop out.
- (Launcher) Search-as-you type has returned.
- (Launcher) Show homepage_url, thelegacy_url in links menu.
- (Launcher) Swapped display order of mouse and joystick ports.
- (Launcher) Spin controls did not work properly on OS X.
- (Launcher) Handle importing kickstarts from the kickstarts dir gracefully.
- (Game Center) Don’t create ~/Documents (unless needed) and ~/Games.
Télécharger FS-UAE v2.3.6 (dev)
Site Officiel de FS-UAE
 
 EmuCon Playground EX v2.5.2 
Mardi 27/08/13 à 18:58 par Firebrand
Cette nouvelle version n'apporte qu'un petit correctif dont voici la description:
- Random button was not clearing current games selection(s) before selecting the new game
Télécharger EmuCon Playground EX v2.5.2
Site Officiel de EmuCon Playground EX
 
 FS-UAE v2.3.5 (dev) 
Samedi 24/08/13 à 11:18 par Firebrand
Une nouvelle version de cet émulateur est disponible en téléchargement pour Windows et MacOSX. Les versions Linux sont désormais trouvables sur des dépôts. Les améliorations sont les suivantes:
- Can open block devices as HDF files on OpenBSD [Edd Barrett / vext01].
- Full stereo separation by default (was 70%).
- Use “enhanced” audio filter when Amiga model is A1200 or A4000.
- Fixed bug where the new FPS led status would overwrite floppy drive leds.
- (Launcher) Fixed a bug where new A500 configs could refuse to start because “kickstart was not found” (2.3.4).
- (Launcher) Better support for .7z (where available), but very inefficient, works best for having a few ADFs in each .7z archive, not WHDLoad archives.
- (Launcher) Can start WHDLoad slaves from archives where the slave is in the root directory and not in a sub-directory.
- (Game Center) Create a log file in a similar manner as FS-UAE Launcher.
- (Game Center) Added python-opengl, python-numpy as Debian dependencies.
- (Game Center) Was missing from suite installer for Windows (fixed).
Télécharger FS-UAE v2.3.5 (dev)
Site Officiel de FS-UAE
 
 ClrMAME Pro v4.011a (32-bit) 
Mercredi 21/08/13 à 18:38 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- misc: supporting multiple device_ref entries (removed %i from rebuilder poststring variables though)
- misc: replaced 7z case fix with exe rename when possible
- misc: disabled obsolete archive folder check for external packers (since they might remove the folder and entries)
Télécharger ClrMAME Pro v4.011a (32-bit)
Site Officiel de ClrMAME Pro
 
 FS-UAE v2.3.4 (dev) 
Mardi 20/08/13 à 18:44 par Firebrand
Une nouvelle version de développement pour Windows et MacOS (mais bizarrement pas Linux) de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- Support for multiple mice using ManyMouse library by Ryan C. Gordon.
- New theme bundled: led-bars-edge.
- Support for some theme digit overlays (cylinder numbers, fps).
- Initial code for input recording.
- Fixed a bug when looking up executable path on Unix-like systems.
- When quitting from fullscreen mode, move cursor to bottom right (so transitioning to a full-screen launcher looks nicer).
- (Launcher) Support multiple mice.
- (Launcher) Preference to show downloadable games or not.
- (Launcher) Don’t try to to checksum OS X/*BSD device nodes [vext01].
- (Launcher) Fixed bug when closing the config dialog.
- (Launcher) Support 7z archives when the 7z program is found on PATH.
- (Launcher) Joystick config tool works with devices having axes with negative or positive rest values.
- (Launcher) Don’t display “Amiga” in game list, only other platform names.
- (Launcher) More restructuring and smaller changes (no changelog…)
- (Game Center) Only show locally available games.
- (Game Center) Only preselect the highest rated variant from local variants.
- (Game Center) Nicer transition to FS-UAE (remove/reduce cursor flickering).
- (Game Center) Use LSUIPresentationMode 4 for bundled FS-UAE for seamless transition to FS-UAE on OS X.
Télécharger FS-UAE v2.3.4 (dev)
Site Officiel de FS-UAE
 
 WinUAE v2.7.0 Beta 6 FR (32-bit) 
Dimanche 11/08/13 à 11:04 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v2.7.0 Beta 6 FR (32-bit)
Tradu-France
 
 EmuCon Playground EX v2.5.1 
Vendredi 09/08/13 à 09:54 par Firebrand
Une petite mise à jour de ce frontend corrigeant un bug a été publiée. En voici la description:
- Tiny update to fix an application crash, related to the games list sorting feature. I completely forgot about it! Now it works the same as Emu Loader.
Télécharger EmuCon Playground EX v2.5.1
Site Officiel de EmuCon Playground EX
 
 EmuCon Playground EX v2.5 
Mercredi 07/08/13 à 10:08 par Firebrand
Une importante mise à jour de ce frontend pour émulateurs consoles mais également maintenant pour micro-ordinateurs a été publiée. 61 systèmes sont désormais supportés. La longue liste des nouveautés est la suivante:
Fixed
- FATALITY! If you wanted to clear a emulator parameter, EmuCon was not updating "emulator_parameters.ini" (Emulator Setup screen). I just found out about this due to the 2nd parameter feature...
- Also, some entries were not being added in this file for systems with disc images
- Error message when trying to run a game mounted on virtual drive and EmuCon's boot parameter is empty
- Application crash on startup due to a "System ID" detection error and after creating a games list manually
- FATALITY! Detecting games in .zip files was adding unnecessarily games to list when there was more files inside the .zip. Game title is now shown correctly, same as the .zip file (without the extension)
- Also, the file size info is now sown correctly in games list. This is the right way to do it... mostly
- Added a 5 milliseconds delay when loading each image panel to minimize application crashes (only when using threads). This only happens if you scroll the games list holding down the UP or DOWN arrow keys and only with large image files
- Status window flashes when creating games for multiple systems at once
- Internal .zip lists not being reinitialized after changing images folders settings
- Emulator partial name detection was not working if emulator filename have spaces (emulators setup screen)

Changed
- Minimum resolution changed to 1024x768 or 1280x720 or 1280x800. EmuCon is built for high res computer monitors and this is 2013, not the 80's...
- Command line parameters support for batch files (.bat; .cmd). Required for "Java PSP Emulator" but it can be used by other systems as well
- Massive update to "emulator_parameters.ini"
*a few emulators have different filenames new/changed command line parameters
*added correct parameters for nullDC (Dreamcast system). Emulator version supported: "nullDC_104_r136"
*added correct parameters for Demul emulator (Dreamcast system)
*added Mednafen emulator entries for all supported systems (based on build v0.9.28 WIP Win32)
*a bunch of MESS system names were wrong, specially Atari 2600 / 5200 / 7800 - added support for MESS/UME emulators on all supported systems
*added new media types and new emulators
*EmuCon uses default filenames for all emulators. If you have a custom filename, EmuCon might not parse emulator info in emulators setup screen
- Feature "Load Disc Parameter" renamed to "Boot Disc Parameter". Easier to understand. To be used with mounted disc images on virtual drive
- Games folders info is now separated into different lists, each one according to its media type. Also, folders list were moved into its own file "sysgamefolders.ini". From now on, you MUST separate your games in different main folders according to their media type. Important notes:
*your current folders settings will be transfered from EmuCon.ini automatically in the first frontend run
*do NOT mix games from different medias in the same folder tree or EmuCon will not be able to handle them properly
*if you are not sure what media types a certain system uses, open the "Games Folders Settings" screen. Unsupported media types are grayed out...
*for Atari 400/800/XL emulators, place both "cartridge" AND "executable" files in cartridges media type. This is REQUIRED by EmuCon to work properly!!!
- Emulator executables info is now separated into its own "sysemulators.ini" file. This is a precaution to prevent from loosing all selected emulators of each system. Until now, this was being updated every time you quit EmuCon... I know I've lost all my selections countless times during this huge update!!! :_((
*your current emulator selections will be transfered from EmuCon.ini automatically in the first frontend run
*this file is only updated in emulators setup screen, and only if the "OK" button is clicked
*prefered emulator to play (from 1 to 4) and parameter index (1 or 2) are also stored in the new file
- Images folders info is now separated into its own "sysimagefolders.ini" file. This file is only updated if clicking the "OK" button in the images folders setup screen. A precaution to prevent data loss...
- Playstation system support only CDs images from now on (no more homebrew and/or .exe files)
- All emulators info and parameters are loaded into RAM (Emulators Setup screen). This is needed so "emulator_parameters.ini" can be updated correctly. The memory footprint is negligible
- Frontend icons updated. Tool bar buttons have only 44x40 sized icons

Improved
- Cartridge size info changed to integer values. No more cart size of "16.2 Kbits"
- You can now select multiple systems to create games list for more than one system at once (main menu "Create Games List"). Also, a new confirmation dialog with expanded options (only when "Create a New List" checkbox is selected)
- Corrected Gameboy system name to "Game Boy"... how could I've not seen it ? You will need to setup all Game Boy systems in EmuCon again (emulator filenames, games folders, game snap folders)... or you could manually rename all "Gameboy" sections entries in EmuCon.ini to "Game Boy" BEFORE starting this new build
- All disc image files are used regardless of their format or file extensions. It's up to you to sort your games correctly
- Unnecessary folder validations when creating games lists
- Games popup menu. If there is no emulator filename selected, it displays a "(empty)" text so you know there is nothing to use. It also show the emulator icon now :)
- Emulator title is filled automatically when selecting a new emulator file ("Emulators Setup" screen). Parsed from "emulator_parameters.ini" file, "[Emulator Title]" section. It might not work in some cases...
- Games list was being loaded multiple times when creating games list for multiple systems at once (startup or manually)
- The entire list is loaded once at the end, after all systems were processed

Removed
- Real CDs no longer supported (CD/DVD/other medias). Only disc image files are supported from now on. The following media types (and their icons) are also removed: 'CD-ROM', 'GD-ROM', 'DVD-ROM', 'Mini DVD-ROM', 'Laserdisc (LD)'
- Number of discs info removed from the project. No longer needed
- Bold font style setting is no more (preferences). Useless...

Added
- You now have four (4) emulators per system to choose from!!!
- New documents folder with special rules for a few systems: "docs\special_rules\". Also, a menu item to view these docs in EmuCon: "View Usage Rules" (main menu and games popup menu). I SUGGEST YOU READ THESE DOCS!!!
- New folder "game_cfg" with custom game settings for some computer emulators:
*Amiga (single disk and multi-disk games): WinUAE (.uae) and FS-UAE (.fs-uae) config files
*Commodore 64 / 128 / VIC-20 (multi-disk games only): flip list files for disk swap feature (WinVICE emulator only)
No other system use this folder. Read special rules document for more details
- Recursive folders scanning (create games list and play games). From now on, only the main folder is needed. If you have games on sub-folders, EmuCon will scan them automatically :) Do not mix games of different media types in the same folder tree
- Support for 7-Zip format. Download 7z.dll and place it in same folder as EmuCon.exe... you can use the same DLL from latest Emu Loader
- Added official support for Elby Virtual CloneDrive and Alcohol 120% in emulator_parameters.ini. Each util have their own mount/unmount parameters :) The virtual drive selection in emulators setup screen is updated, including the "Help" button. You also see an application icon there
- Added the emulator icon (32x32) next to the emulator executable text box... eye-candy but it looks nice (emulators setup screen) :)
- Expanded the following systems... for the purists:
*"Game Boy" split in 3: "Game Boy", "Game Boy Color" and "Super Game Boy"
*"WonderSwan" split in 2: "WonderSwan" and "WonderSwan Color"
*"Neo-Geo Pocket" split in 2: "Neo-Geo Pocket" and "Neo-Geo Pocket Color"
*"Atari Jaguar" split in 2: "Atari Jaguar" and "Atari Jaguar CD"
Separate your games files into their proper folders to avoid mixing games. You can still have games from the split systems combined into one, like it was before
- New media types: "Floppy Disk" and "Cassette Tape". For "Famicom Disk System" and computer systems like "MSX", "Amiga", "Commodore 64" and "Atari ST"
- New tool bar button: "Use .cue" (enabled by default). This feature execute/mount ".cue", ".toc", ".mds" or ".ccd" metadata files instead of the actual disc images. If not found, the disc image file is used. Some emulators require this for proper emulation
- You can enable "Run Game Confirmation Dialog" in main menu for a visual confirmation
- Added a second parameter for each media type (Emulators Setup screen). You can choose between 2 parameters to play games using the same emulator (main tool bar buttons). This is an optional feature
*this feature was added for some computer emulators. For the majority of emulators you don't need this
*Amiga system is one that have the 2nd parameter set to load games that required the "AGA" chipset, using a Amiga 1200 machine
*file "emulator_parameters.ini" updated with entries for 2nd parameters. They are all empty and optional.
.cartriges: ROM and ROM2
.disk images:ISO and ISO2
.boot disc (virtual drive): DISC and DISC2
.floppy disks: FLOPPY and FLOPPY2
.cassette tapes: CASSETTE and CASSETTE2
Important Note: EACH media type in the same system can use a different parameter. Cartridge can use parameter 1 while floppy can use parameter 2. The selections are saved/restored on a frontend restart
- New console system: Sega Saturn. Disc images only. Supported emulators: "SSF", "Yabause", "MESS"/"UME". Important notes:
*The "SSF" emulator can only boot images mounted on a virtual drive, it does not load images directly. There's no need to insert command line parameters in "Emulator Setup" screen either
*Yabause emulator however can load images or boot from virtual drive
Configure both emulators before using them with EmuCon. Also, please always use Yabause v0.9.12 or newer for best compatibility with EmuCon
- New console system: 3DO Interactive Entertainment. Only disc images are supported. Supported emulator: "4DO", "MESS"/"UME"
- New console system: Amiga CD32. Supported emulators: "FS-UAE", "WinUAE", "MESS"/"UME". Important notes:
*FS-UAE and WinUAE emulators cannot load games thru .cue metadata files. They only load with the atual CD image. Just unckeck the ".cue" button in main tool bar buttons - Avoid the NTSC option or games might not boot
- New console system: Virtual Boy. Supported emulators: "Mednafen" and "MESS"/"UME"
- New console system: NEC PC-FX. Split from the PC Engine system into its own. Supported emulators: "Mednafen", "Magic-Engine FX", "Ootake", "MESS"/"UME"
- New console system: Famicom Disk System. Supported emulators: "Nestopia" and "MESS"
- New computer system: Commodore 64. Supported emulators: "WinVICE", "CCS64", "Hoxs64", "MESS"/"UME". Important notes:
*Only WinVICE emulator accept multiple disks loading (disk swap), thru its flip list feature
Select all disks of the same game and hit ENTER key. EmuCon creates the flip list file automatically. Read "docs\special_rules\Commodore 64.rtf" file for more details
- New computer systems: Commodore 128 and Commodore VIC-20. Supported emulators: "WinVICE", "MESS"/"UME". Important notes:
*Multiple disk games rule is the same as Commodore 64 (WinVICE emulator only thru flip list files)
- New computer system: MSX / MSX2 / MSX2+ / MSX Turbo-R. Supported emulators: "blueMSX", "MESS"/"UME". Important notes:
*floppy disk parameters have the "SCC+" cartridge always inserted in slot1. Do NOT remove it (blueMSX)
*MSX, MSX2 and MSX2+ use the "MSX2+" machine since it's NTSC (60Hz / 60 fps), the FM-PAC sound chip is integrated and to be honest, even MSX1 games run better on the MSX2+ hardware
*to use the blueMSX's Virtual Disk feature (v-disk), either all disks of the same game must be zipped into a SINGLE .zip file, or they must all be unzipped. Read blueMSX documentation for more info
- New computer system: Commodore Amiga. Supported emulators: "FS-UAE", "WinUAE", "MESS"/"UME". Important notes:
*The default machine used by EmuCon is Amiga 500 (emulator default machine) since it's compatible with the majority of Amiga games
*EmuCon's floppy disk parameter 2 uses the Amiga 1200 configuration for games that need the AGA chipset. Select which parameter you want to use in main tool bar buttons
*Amiga CDTV games are supported with CD images
*To load games with multiple floppy disks, EmuCon use emulator's floppy swap feature. Select all disks of the same game and hit ENTER key, or create a custom FS-UAE/WinUAE settings file. Read "docs\special_rules\Amiga.rtf" file for more details "AND" FS-UAE/WinUAE documentation
*Avoid the NTSC option or games might not boot
- New computer system: Atari ST. Supported emulators: "Steem SSE 3.5", "Hatari", "MESS"/"UME"
- New computer system: ZX Spectrum. Supported emulators: "Spectaculator", "FUSE - Free Unix Spectrum Emulator", "Z80Stelth", "Speccy", "MESS/UME"
- New computer system: Sega SC-3000. Supported emulators: blueMSX", "KEGA Fusion", "MESS"/"UME"
- New computer system: Atari 400/800/XL. Supported emulators: "Atari800", "Atari800Win Plus", "Altirra", "Atari++", "MESS"/"UME". Important notes:
*"Optionally", you can convert all your RAW ROMs from ".bin; .rom" to ".car" since this format also contains the cart type. You can do this directly in Atari800Win emulator ("Misc" / "Convert" / "ROM to CART" main menu)
*Both cartridges AND executable files must be placed in cartridges folders. This is MANDATORY!
*Atari++ Emulator need to run executable files (.xex and others ?) as floppy disks. EmuCon does that automatically - For Atari 800 and Atari800Win emulators, the "-cart" parameter is MANDATORY and the "-cart-type" parameter is added automatically. For executable files (".xex"; ".com"; ".exe"; ".bas"), EmuCon replace the "-cart" parameter by "-run". You don't need to use a second parameters
- New console system: Arcadia 2001. Supported emulators: "WinArcadia", "MESS"/"UME"
- New handheld system: Tiger game.com. Supported emulator: "MESS" / "UME"
- New computer system: Apple II. Supported emulators: "AppleWin", "JACE: Java Apple Computer Emulator", "MESS"/"UME". IMPORTANT: for JACE emulator you must create a "jace.bat" file and select that as your emulator filename. See \docs\special_rules\Apple II.rtf" file for more details
- New computer system: Apple IIGS. Supported emulators: "KEGS32", "GSport", "MESS"/"UME"
*KEGS32 and GSport support multiple disk games. Just select all disks of the same game and hit ENTER key (or use games popup menu)
- New console system: Neo-Geo CD. Supported emulators: "NeoRaine", "Raine", "MESS"/"UME", "Nebula". Important note: Nebula emulator can only run games mounted on a virtual drive!!!
- New computer system: Amstrad CPC. Supported emulators: "WinAPE", "Arnold CPC Emulator", "WinCPC", "CPCEMU", "CPCE", "Caprice32", "MESS"/"UME". Important notes:
*WinAPE emulator can only load games by manually editing "winape.ini". EmuCon does that for you
*WinAPE emulator support multiple disk games. Two disks maximum and you can swap disks between drive A and B (emulator hotkey)
*To load cassette tapes, you must type special commands (search the internet for more info):
.|tape
.run"
*EmuCon support multiple disk games only with WinAPE emulator
*"WinCPC", "CPCEMU", "CPCE", "Caprice32" emulators do not support games in cartridges
*To load floppy disks, most emulators require manual loading with following commands (search the internet for more info):
.CAT
.RUN"GAMEFILE.BAS
- New handheld system: PlayStation Portable (PSP). Supported emulators: "PPSSPP", "JPCSP: Java PSP Emulator". The "Ultimate Ghosts'n Goblins" is a super mega ultra awesome version, I LOVE it!!! Important notes:
*to use JPCSP Java emulator, you must have Java Runtime update 7 installed (either 32-bit or 64-bit Java Runtime)
*You MUST select JPCSP's .bat files (loader) as your emulator filename in Emulator Setup screen to load the emulator: "start-windows-x86.bat" or "start-windows-amd64.bat"
*EmuCon passes the REQUIRED "-u "%s" -r" parameters to JPCCSP, but you can add more parameters supported by the emulator
Do NOT edit those .bat files unless you know what your doing!
- New console system: Philips CD-i. Supported emulators: "CD-i Emulator", "MESS"/"UME"
- Added setting "Dark Font Selection Bar" for those who want to use a while font in games list
Télécharger EmuCon Playground EX v2.5
Site Officiel de EmuCon Playground EX
 
 WinUAE v2.7.0 Beta 6 (32-bit) 
Dimanche 04/08/13 à 11:03 par Firebrand
Toni Willen continue son développement au pas de charge et nous offre une nouvelle beta de son émulateur Amiga pour Windows. Voici la liste des améliorations:
- Enabled Cirrus Logic RTG VRAM size configuration. CL VRAM memory bank setups used by VRAM size detection code is now (partially) emulated, should be enough to support CGX and Picasso96.
- Fixed crash that usually happened when system was reset and if it caused immediate PAL/NTSC mode change. (2.5 or 2.6 bug)
- Removed some dead JIT code, "afterPic" and "indirectKS" comptrustxxx parameters that haven't been used for ages.
- JIT MOVEM used direct mode if memory was direct capable but direct mode was disabled.
- Picasso IV VRAM is now always (*) in JIT indirect access mode. It can't be made JIT Direct compatible due to multiple banks. Also P4 Z2 CGX 15/16 bit mode has graphics corruption if JIT Direct is enabled because of JIT issue that can't be fixed. If same code is used to copy data from RAM and it is later used to copy data from VRAM, there is no way for JIT to detect that it should recompile it and use indirect mode instead of (incorrect for this bank) JIT direct mode. Other boards are very simple and can support JIT direct VRAM access.
- *) P4 Z3 mode includes now a hack that makes it JIT direct compatible. At least it seems to work..
- Cirrus emulation large basic copy blits are now 4x faster. (P96Speed horiz/vert scroll tests are not extremely slow anymore)
Télécharger WinUAE v2.7.0 Beta 6 (32-bit)
Site Officiel de WinUAE
 
 WinUAE v2.7.0 Beta 5 FR (32-bit) 
Dimanche 04/08/13 à 11:01 par Firebrand
L'équipe de Tradu-France vient de traduire en français la Beta 5 de la dernière version de WinUAE. Malheureusement pour eux, comme vous le verrez dans la news suivante, nos courageux traducteurs se sont déjà fait rattraper...
Télécharger WinUAE v2.7.0 Beta 5 FR (32-bit)
Tradu-France
 
 WinUAE v2.7.0 Beta 5 (32-bit) 
Vendredi 02/08/13 à 10:59 par Firebrand
Une nouvelle beta pour cet émulateur qu'on ne présente plus a été publiée. Voici les nouveautés du jour:
- Spectrum 28/24 official name is EGS-28/24 Spectrum.
- Stupid bug in b4 CD image update. Some CD32 games refused to play first audio track.
- Some CUE images with both INDEX0 and INDEX1 and audio tracks in separate files may have played 1-2 seconds of previous track when starting CD audio.
- Added partial support for non-direct JIT only memory mapping support that allows Z3 boards in their original non-hacked OS chosen base address (0x40000000-> vs 0x10000000->). Not available yet.
- More old 68020 CE state files load now but note that it is impossible to support all of them with new emulation code.
- Some 68020 CE mode timing tweaks.
- Emulate Picasso IV byteswapped VRAM bank (5446 CL chip feature) Fixes CGX 15/16 bit modes.
- Cirrus Logic blitter emulation bug fixed (Inversion + Color expansion + Transparency combination uses foreground color, there is no background vs foreground swapping like in all other inverted modes) Fixes graphics glitches in Picasso IV 24-bit Picasso96 modes. (I think it is time to collect all bugs in one report and send to qemu developers)
Télécharger WinUAE v2.7.0 Beta 5 (32-bit)
Site Officiel de WinUAE
 
 ClrMAME Pro v4.011 (32-bit) 
Jeudi 01/08/13 à 10:56 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs de référence a été publiée. Voici la liste des nouveautés:
- added: profiler column timestamp when dat was added
- misc: removed some visual effects (useful if you're using dark themes)
- misc: updated to latest ziparchive library
- misc: rebuilder log shows more info for 'Exists' and 'Skipped'
- fixed: runtime error with 0 sized packed files and header support
- fixed: software lists of a previous loaded datfile stay when no xml datfile is loaded afterwards
- fixed: batchrun uses previous scan data sometimes incorrectly
- fixed: rebuilder destprestring function does not pick clone or bios set when file belongs to them only (issues with e.g. %a)
- fixed: 7z/rar removal of unneeded files in archive subfolders does not work
- fixed: chds and samples with extensions loose extensions
- fixed: xml file header parser can (by mistake) detect a mess -listxml output as a mess software list output
- fixed: xml parser crash when xml file is wrongly detected as mess software list ouput (above)
Télécharger ClrMAME Pro v4.011 (32-bit)
Site Officiel de ClrMAME Pro
 
 WinUAE v2.7.0 Beta 4 (32-bit) 
Jeudi 01/08/13 à 10:53 par Firebrand
Une nouvelle version beta de cet émulateur Amiga pour Windows a été publiée. Les améliorations sont les suivantes:
- Picasso IV RTG board emulation implemented. Very important information:
*Requires full 128k raw flash rom image, available from http://www.sophisticated-development.de/ (PIV_FlashImageXX), renamed as picasso_iv_flash.rom
*Does not use rom scanner system, image file must be located in Paths panel configured rom path.
*Very big thanks to Tobias Seiler for answering questions about board's hardware implementation.
*Do not bother Tobias (or anyone else) who does not develop UAE with Picasso IV emulation problems.
*Only implements basic functionality, flifi or other extra stuff is not emulated.
*Real Picasso IV uses flifi when displaying Amiga modes, emulation ignores it and simply displays Amiga modes normally.
*Picasso96 and CGX4 confirmed working.

- Piccolo autoconfig size change reverted, problem appears to be caused by EGS 7.4 driver bug.
- >1024 pixel tall interlace mode fix.
- CL vertical blank handling fixed, it caused spurious interrupts in some situations.
- uaegfx driver was enabled if on-disk version was loaded and hardware board emulation was configured.

- CIA TOD counting delay emulated. Time between TICK input going active and TOD increasing has 14-16 E-clock cycle delay. Logic analyzer confirmed using ALARM interrupt.
- Disabled CIA TOD bug emulation. It makes no sense, I have AGA program that refuses to work on my real A1200 (Gets unexpected interrupt and crashes) but there is no way it didn't work 20 or so years ago..
- Workaround for hard drive enumeration waking up sleeping drives if one or more harddrives are mounted in configuration and emulation is started. To enable it, all configured real harddrives (or memory cards) need to be re-configured using GUI and config saved to create new config field required to find the drive without enumeration. Falls back to full enumeration if drive's "friendly" name does not match config saved value or new config entry is missing.
- Simplified CIA interrupt handling, removed some old hack which appears to be obsolete. I hope.
- Added CPU interrupt level information to visual DMA debugger. Each scanline has extra pixel on left side of DMA usage image that shows scanline's highest CPU interrupt level.

- Rewritten 68020/030 cycle-exact emulation core. Emulates 68020 simultaneous bus controller and instruction execution more accurately. It still runs too fast, but at least it is less fast than previously, still lots of tweaking to do but at least now it should be possible to match real 68020 more closely than what was possible with old code.

- 68020/030 CPU emulation updates, prefetch emulation (also used in cycle-exact mode) should be much more compatible, "more compatible" checked without cycle-exact now also includes instruction cache emulation.
- 68030+ more compatible (prefetch) and 68040+ "cycle-exact" modes are broken temporarily. Do not use.
- Restoring old 68020 cycle-exact saved state files may show dialog complaining about mismatched state information and restore may also fail. It is normal, will be fixed later.
- Cycle-exact CPU accesses to AGA custom registers used 32-bit accesses, not 16-bit.
- b3 .cue decoding update broke some variants, fixed.
- Added workaround for Windows returning returning invalid (too small) value when asking for ACM_METRIC_MAX_SIZE_FORMAT. (Output panel crashing)
Télécharger WinUAE v2.7.0 Beta 4 (32-bit)
Site Officiel de WinUAE
 
 Messinfo.dat v7.06 
Samedi 27/07/13 à 11:43 par Firebrand
Une nouvelle version de ce fichier informatif pour MESS a été publiée. Les changements sont les suivants:
- 7.05 09/07/2013: Updated the SVN until July 9, 2013 (r24145).
- 7.06 25/07/2013: Aligned files to 0.149u1 version. Updated this files: 'sourcechanges.txt', 'changelog.txt', 'alltimesMESS_WIP.txt' and 'Drivers SVN...txt'. Updated the SVN until July 23, 2013 (r24475).
Télécharger Messinfo.dat v7.06
Site Officiel de Messinfo.dat
 
 UME v0.149u1 
Mercredi 24/07/13 à 21:04 par Firebrand
Ce synthèse de MAME et MESS a été mise à jour avec les v0.149u1 respectives de chaque émulateur.
Télécharger UME v0.149u1
Site Officiel de UME
 
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