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 WinUAE v2.7.1 Beta 8 FR (32-bit) 
Mardi 18/02/14 à 19:19 par Firebrand
La version traduite en français de la dernière beta de WinUAE est déjà disponible.
Télécharger WinUAE v2.7.1 Beta 8 FR (32-bit)
Tradu-France
 
 WinUAE v2.7.1 Beta 8 (32-bit) 
Mardi 18/02/14 à 19:18 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Voici la liste des changements:
- 68000 CE/prefetch mode reads of non-existing memory should return correct data in all situations.
- Reading of write-only register will now write correct data to register. Data that CPU gets back still isn't 100% correct (which can be totally different than what was written to register).
- ROM image didn't load correctly if ROM image was in multiple parts (odd/even) and merged parent ROM was not found.
- NCR SCSI: SCSI commands that failed returned wrong status.
- uaehf.device SCSI Verify (10) implemented. (Does not verify anything)
- A590/A2091 and A4091 options moved to Expansions panel, they are expansions, not built-in features and not part of internal hardware config (advanced chipset). CDTV SCSI is also technicallybuilt-in because driver and DMAC are located on mainboard, CDTV adapter only contains WD SCSI chip.
- A590/A2091 linear ROM mapping was incorrect (Any CPU mode without "more compatible" fetched bad opcode data). Note that A590/A2091 can't be JIT compatible.
- Added "ROM disabled" option to A590/A2091 ROM select menu. (ROM disable jumper is for 1.2 compatibility)
- It was possible to set and get unused DMACON bits 11 and 12.
- A4091 was not compatible with Z3 Fast.
- Hardcoded A4091 autoconfig data was replaced with data from ROM image.
- Border blank didn't override AGA border sprites (broke in some previous beta).
- 68020/68030 SR M-bit should be cleared (if set) before executing interrupt routine.
- 68030 MMU FPU FMOVEM instruction continuation state recovery after bus fault was incomplete.
- Generate bus error when accessing invalid memory if A3000/A4000 Fat Gary based system, MMU emulation active and Gary TOENB register bit is set.
- Joystick/joypad can be used to control light pen cursor. (Was mouse only previously)
- Some kind of physical mouse as digital/analog joystick/joypad support. Not that good but perhaps better than nothing.
- Removed useless address space gaps between Z3 boards.
- CD image CDA player may have gotten confused in some situations if new track was requested while other track was still playing.
- 6888x Packed-Decimal Real with Dynamic k-Factor data type was detected as invalid instruction. Allowed now but k-Factor is ignored (Packed-Decimal Real with Static k-Factor was also ignored) but it isn't that
important, practically no one uses packed decimal data types.
- Some CPU and FPU emulation changes to make it more usable with other emulators (I am working with author of Next emulator Previous to get 68030 based Next computer booting)
Télécharger WinUAE v2.7.1 Beta 8 (32-bit)
Site Officiel de WinUAE
 
 FS-UAE v2.4.0 (stable) 
Dimanche 16/02/14 à 18:05 par Firebrand
Et encore une nouvelle version pour FS-UAE qui passe en version stable. Pas de release notes entre la 2.3.99 RC2 et celle-ci: si des modifications ont été réalisées, elles ne sont pas (encore) connues.
Edit: les modifications entre les 2 versions stables ont été publiées:
FS-UAE Improvements
Here are just some of the improvements in FS-UAE:
- Many improvements, several bug fixes, and new translations.
- FS-UAE now supports multiple mice at the same time. Especially useful for games such as multi-player Lemmings.
- Improved packaging for several Linux distributions.
- Support for SDL 2.0 (currently used by the OS X version).
- “Portable” distributions are available for Windows and OS X (Read more below).
- Several more FS-UAE configuration options are available.
- JIT should work on Windows (x86) too now.

FS-UAE Launcher Improvements
FS-UAE Launcher has seen many improvements since 2.2.3, among other:
- Much better support for the online Amiga game database.
- Online Amiga game database no longer marked as experimental.
- Support for automatically and manually downloadable games.
- QT toolkit is now used for FS-UAE Launcher on all platforms.
- Improved joystick/gamepad configuration tool.
- Improved preferences dialog, many more options added.

Portable Distribution
- On Windows and OS X, you now have the choice to download portable zips. When using the portable distribution, FS-UAE programs and data will be stored in the same location (and Documents/FS-UAE will not be used anymore – unless this is where you extracted to).
- Note that if you used the zip for FS-UAE 2.2.x, this was not a portable zip – it was just a way to “install” FS-UAE without using the exe installer. So the above comment applies to this case too.
- If you upgrade from FS-UAE 2.2.x and now want to use the portable distribution instead, you should either:
*Also copy the contents from FS-UAE/Documents to where you extracted the portable zip, or
*If you want to, extract the portable zip containing the programs to FS-UAE Documents.

Log File Location
- Log files are now by default stored in Documents/FS-UAE/Cache/Logs. FS-UAE will try to delete the old log files (and log dir) to avoid confusion.

Swapped Display Order of Joystick Ports
- The display order of mouse and joystick ports has been swapped, with the joystick port on top. This fits better with the convention that the joystick port is usually used by player 1, and especially the joystick tab with all four joystick ports is easier to use the port order equals player order. The ports are now called “Joystick Port” and “Mouse Port” instead of Joystick Port 0/1.

Video Synchronization Disabled by Default
- Video sync is now off by default, to avoid performance issues on some platforms. There’s a new preferences page in FS-UAE to enable video sync.

Upgrading from FS-UAE Launcher 2.2.x
- When updating from 2.2.x, the game database and file database in FS-UAE Launcher will be cleared, so you need to rescan your files. You’ll also need to log in to the online database (if you’re using it) and refresh the game list.

Alpha/Preview Release of FS-UAE Arcade
- A preview release of FS-UAE Arcade – a fullscreen interface for browsing and running games is now available as “alpha”. You need to log into the online game database in FS-UAE Launcher in order to use it. Remember, this is a preview release, and there are still some rough edges in FS-UAE Arcade, so your mileage my vary.
Télécharger FS-UAE v2.4.0 (stable)
Site Officiel de FS-UAE
 
 FS-UAE v2.3.99 RC2 
Dimanche 16/02/14 à 11:57 par Firebrand
De Release Candidate de cet émulateur ont été publiée successivement. On est donc très près de la prochaine version stable. Voici les modifications apportées:
v2.3.99 RC2
- (Launcher) Windows portable version didn’t store relative paths.
- (Launcher) Properly locate A500 kickstart on first startup when it exists.

v2.3.99 RC1
- (Launcher)Don’t refresh the online database when running the file scanner.
- (Launcher) Game database changes for better forward compatibility.
Télécharger FS-UAE v2.3.99 RC2
Site Officiel de FS-UAE
 
 WinUAE v2.7.1 Beta 7 FR (32-bit) 
Mercredi 12/02/14 à 18:54 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France
Télécharger WinUAE v2.7.1 Beta 7 FR (32-bit)
Tradu-France
 
 FS-UAE v2.3.99 beta 3 
Lundi 10/02/14 à 18:14 par Firebrand
Cet autre émulateur Amiga au développement très actif a aussi été mis à jour. Les nouveautés sont les suivantes:
- FS-UAE can use 256 kB chip RAM (and also 128 if you *really* want to).
- Updated translations: es [albconde], da [tomse], nb.
- (Launcher) Fixed multiple file selection when using PyQt.
- (Launcher) Added 256 kB chip RAM to the chip memory selector.
- (Launcher) Updated translations: de [jbl007], es [albconde], it [Speedvicio], da [tomse], nb.
- (Launcher) Fixed bug where the launcher tries to sync with online DB after logging out from OAGD.net.
- (Arcade) Fixed missing ext rom problem when starting CD32 games.
- (Arcade) Fixed repeat problem when navigating with joystick hats.
Télécharger FS-UAE v2.3.99 beta 3
Site Officiel de FS-UAE
 
 WinUAE v2.7.1 Beta 7 (32-bit) 
Lundi 10/02/14 à 18:04 par Firebrand
Une nouvelle beta de cet émulateur Amiga qu'on ne présente plus a été publiée. Voici les améliorations apportées:
- A4091 and A4000T NCR53C710 SCSI emulation works now! Now all built-in devices in all supported setups are emulated. I guess last interesting big missing Commodore designed part is CD32 MPEG module.
- Added A4000T and A4091 to ROM scanner results window.
- Added A590/A2091 and A4091 boot ROM selection to GUI, if empty, uses old automatic selection.
- A590/A2091 + Fast RAM: Fast RAM is always first, A590/A2091 second, then other boards (if enabled), now matches real A590/A2091 with fast ram installed.
- HID RawInput had wrong access mode in device open call, failed if other users of same device used different access modes.
- 68EC020 "opcode x has faulty prefetch" triggered too easily when program did stupid things. (It is only a debug feature, it will be gone someday)
- AGA high fetch mode screens with ddfstop near the end of right border were completely blank.
- DDFSTRT limit should go away if programmed mode or superhires (broke in some previous beta).
- Reset horizontal display window if it is still active at the end of scanline (even if it is larger than last hpos value) if programmed mode or superhires. Perhaps this is wrong, perhaps not, not bothered to test yet.. (Background "leak" in right edge in some wide programmed mode screens)
- Accept uaehf.device open call even if ioreq->io.Message.mn_Length is invalid or too small.
- Renamed some protection dongle names in GUI.
Télécharger WinUAE v2.7.1 Beta 7 (32-bit)
Site Officiel de WinUAE
 
 WinUAE v2.7.1 Beta 6 FR (32-bit) 
Samedi 08/02/14 à 11:48 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v2.7.1 Beta 6 FR (32-bit)
Tradu-France
 
 ClrMAME Pro v4.012b (32-bit) 
Samedi 08/02/14 à 11:43 par Firebrand
Ce gestionnaire de ROMs de référence a été mis à jour. Les améliorations sont les suivantes:
- fixed: unneeded samples can cause crash
- fixed: rebuilder fails on filenames containing special character '`' which is internally used
- fixed: crash on illegal 7z file dates
- fixed: case fix for rar/7z without using their rename operations removes file and leads to crash
- misc: updated to latest unrar dll
- misc: updated to latest ziparchive class
Télécharger ClrMAME Pro v4.012b (32-bit)
Site Officiel de ClrMAME Pro
 
 WinUAE v2.7.1 Beta 6 (32-bit) 
Lundi 03/02/14 à 19:37 par Firebrand
Deux versions de cet émulateur Amiga pour Windows ont été publiées consécutivements. Voici les nouveautés apportées:
Beta 6:
- Display emulation last horizontal position (plfright) was not correctly updated, caused all kinds of bad side-effects, including non-immediate/non-ce blitter taking seconds to finish.

Beta 5:
- "Strange right edge overscan display shift" adjusted, in some situations it was visible when it shouldn't have been. Looks also correct in NTSC mode now (Sawtooth pattern caused by alternating line lengths)
- OCS Agnus requires one cycle between sprite DMA and bitplane DMA, ECS Agnus can have both cycles back to back. This means OCS Agnus will only fetch first sprite word (practically making sprite useless) where ECS Agnus can fetch both.
- Rarely during heavy interrupt activity in cycle-exact mode some delayed interrupt register set or clear operation may have been lost causing possible spurious interrupt.
- lea (d8,An,Xn) prefetch is last operation, not idle cycle.
- 68020 CE mode CAS instruction prefetch was broken.
- When UAE boot ROM is enabled, add fake autoconfig board (configdev) that has same board address and size as boot ROM. Allows MMU utilities (mmu libraries, enforcer etc..) to mark boot ROM as valid address space without extra command line parameters.
- Partially rewritten horizontal Agnus bitplane state machine. Can (as usual) break something..
- When BPLCON1 matches, only copy enabled planes to shift registers. (Back In 90 / Samplers)
- Power led didn't turn off after soft reset.
- Added sprite-only linetoscr routines, bordersprites and HAM do not mix well. (Satyanarayanan / Scoopex)
- AGA and 64-bit fetch modes: last 16 or so pixels were not flushed to display, depending on BPLCON1 value. (Satyanarayanan / Scoopex)
- New (still WIP) modern native library interface merged from FS-UAE.
- Added LSI 53C895A SCSI chip emulation from QEMU. Lots of changes to make it 53C710 compatible (53C720 and later have multiple registers changes but SCRIPTS code is fortunately backwards compatible) A4091 and A4000T NCR driver now "work", chip init works, returns timeout error (no device connected) when it tries to detect SCSI devices. Do not connect any drives, it does not work yet.
- pdk compressed (or dsq) files always unpacked to Amiga DD floppy size.
- Keyboard leds lost sync in some situations.
Télécharger WinUAE v2.7.1 Beta 6 (32-bit)
Site Officiel de WinUAE
 
 FS-UAE v2.3.99 beta 2 
Vendredi 24/01/14 à 18:54 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Voici la liste des nouveautés:
- Inhibit screen saver / power saving when running FS-UAE on OS X.
- (Launcher) Adult filter for game database, enabled by default.
- (Launcher) Use search term tag:adult to show adult games.
- (Launcher) New option database_show_adult to show adult games by default.
- (Launcher) Can search for quoted words to require exact word match.
- (Launcher) Fixed some translated strings used incorrectly.
- (Launcher) Updated translations: pl [grimi], fi [Goingdown], it [Speedvicio].
- (Arcade) On Linux, only set FS-UAE fullscreen mode to window if is not specifically set to anything (allows fullscreen_mode = fullscreen).
Télécharger FS-UAE v2.3.99 beta 2
Site Officiel de FS-UAE
 
 FS-UAE v2.3.99 beta 1 
Dimanche 19/01/14 à 11:37 par Firebrand
La prochaine version stable v2.4 étant en approche, l'émulateur passe en mode beta. Pas de notes spécifiques pour cette version, mais un récapitulatif des modifications depuis la v2.2.3 stable:
FS-UAE Improvements
- Many improvements, several bug fixes, and new translations.
- FS-UAE now supports multiple mice at the same time. Especially useful for games such as multiplayer Lemmings.
- Improved packaging for several Linux distributions.
- Support for SDL 2.0 (currently used by the OS X version).
- “Portable” distributions are available for Windows and OS X.
- Several more FS-UAE configuration options are available.
- JIT should work on Windows (x86) too now.

FS-UAE Launcher Improvements
- FS-UAE Launcher has seen many improvements since 2.2.3, among other:
- Improved preferences dialog, many more options added.
- Much better support for the online Amiga game database.
- Support for automatically and manually downloadable games.
- Online Amiga game database no longer marked as experimental.
- QT toolkit is now used for FS-UAE Launcher on all platforms.
- Improved joystick/gamepad configuration tool.

Log File Location
- Log files are now by default stored in Documents/FS-UAE/Cache/Logs. FS-UAE will try to delete the old log files (and log dir) to avoid confusion.

Swapped Display Order of Joystick Ports
- The display order of mouse and joystick ports has been swapped, with the joystick port on top. This fits better with the convention that the joystick port is usually used by player 1, and especially the joystick tab with all four joystick ports is easier to use the port order equals player order. The ports are now called “Joystick Port” and “Mouse Port” instead of Joystick Port 0/1.

Video Synchronization Disabled by Default
- Video sync is now off by default, to avoid performance issues on some platforms. There’s a new preferences page in FS-UAE to enable video sync.

Upgrading from FS-UAE Launcher 2.2.x
- When updating from 2.2.x, the game database and file database in FS-UAE Launcher will be cleared, so you need to rescan your files. You’ll also need to log in to the online database (if you’re using it) and refresh the game list.

Alpha Preview Release of FS-UAE Arcade
- A preview release of FS-UAE Arcade – a fullscreen interface for browsing and running games is now available as “alpha”. You need to log into the online game database in FS-UAE Launcher in order to use it. Remember, this is a preview release, and there are still some rough edges in FS-UAE Arcade, so your mileage my vary.
Télécharger FS-UAE v2.3.99 beta 1
Site Officiel de FS-UAE
 
 WinUAE v2.7.1 Beta 4 (32-bit) 
Dimanche 19/01/14 à 11:30 par Firebrand
On prend les mêmes et on recommence! Voici une nouvelle version beta de WinUAE. Les améliorations sont les suivantes:
- More than one horizontal DDFSTRT-DDFSTOP window is now accurately emulated without requiring any hacks. Random garbage between display windows is also gone. (Subtle Shades / Nuance)
- Removed some more obsolete variables from display emulation.
- Saigon Megademo fix got accidentally broken in b2.
- 260b17 "strange right edge overscan display shift" optional hack removed, new delay/shift register behavior creates identical output automatically simply by reseting delay counter (hpos counter) at the end of scanline. NOTE: Some programs with large overscan can now have small graphics corruption in right border (gap in graphics), it is not a bug, it is accurate emulation. (For example Back in Bizness / 2000AD)
- Some OCS only programs may now have graphics corruption in ECS mode (if bitplane DMA crosses scanlines), this is also not a bug, real hardware would show even worse corruption. Someday this will be more accurately emulated.
- Agnus vpos counter increase delayed by 1 cycle. Fixes Hit the Road / Flash Production "Floffy2" part.
- Keyboard leds as power/floppy/etc indicators are now properly restored back to original state when keyboard input is not active, changing led config on the fly also works now.
- Exiting GUI with close button or ALT-F4 didn't save GUI position.
Télécharger WinUAE v2.7.1 Beta 4 (32-bit)
Site Officiel de WinUAE
 
 FS-UAE v2.3.17 (dev) 
Samedi 18/01/14 à 11:35 par Firebrand
On reste avec l'Amiga car cet émulateur dérivé de WinUAE a été également mis à jour. Voici les nouveautés:
- Remove old log file paths so they’ll not be mistaken for current logs.
- Fix initial mute when option volume is set to 0.
- Updated translations: fi [Goingdown], pl [grimi], fr [Foul].
- (Launcher) Option download_file from DB does not have to be an archive.
- (Launcher) Fixed bug when doubleclicking on an URI in the floppy list.
- (Launcher) Fixed bug with selecting multiple files [2.3.16].
- (Launcher) Fixed trailing colon in translatiion of option description.
- (Launcher) Updated translations: fi [Goingdown], pl [grimi], fr [Foul].
Télécharger FS-UAE v2.3.17 (dev)
Site Officiel de FS-UAE
 
 WinUAE v2.7.1 Beta 3 FR (32-bit) 
Samedi 18/01/14 à 11:31 par Firebrand
La version traduite en français de WinUAE est également disponible.
Télécharger WinUAE v2.7.1 Beta 3 FR (32-bit)
Tradu-France
 
 WinUAE v2.7.1 Beta 3 (32-bit) 
Samedi 18/01/14 à 11:30 par Firebrand
2 versions de WinUAE ont été publiée de manièrez rapprochée. Les améliorations apportées sont les suivantes:
Beta 3:
- Sprites near left border had strange corruption (b1)
- "toscr_nbits > 16" error in some situations (b1)
- "Modified interrupt delays" b1 change was bad, sometimes interrupt request was kept active causing spurious interrupts (which caused crashes).
- New autoresolution selection was not loaded correctly from config file.
- Blitter final D write don't increase "nasty" count. (Which makes sense, blit is already finished, blitbusy bit was cleared 2 cycles ago)
- Removed most BPLxDAT related hacks, they become obsolete after b2 BPLCON1 update (it also changed how data gets moved to shift registers). May introduce new glitches and if it does, it needs correct emulation updates, not hacks.

Beta 2:
- BPLCON1 mid scan line modifications now should match real hardware 100%. This was very big change, old emulation was functionally close enough but very far from real hardware behavior. Old code couldn't emulate some side-effects correctly.
- Partial/full scanline based mode ("SPEEDUP") is again used more regularly, "is it safe to use" check got partially broken during 2.7.0 betas. It is also more optimal in AGA 32/64-bit fetch modes.
- AGA border sprite in right border and 2x or 4x horizontal sprite pixels (vs bitplane pixels): sprite's rightmost pixel(s) were missing.
- Superhires and top or bottom border sprite: graphics garbage was seen in border area, memory corruption was also possible in some situations.
- Magic mouse + mousehack mode now always stops keyboard input when mouse is outside of emulation window, even if window still has focus.
- 68020/030 CAAR register preserves also all reserved bits.
- Disable JIT if config has 68000/010 CPU and non-zero JIT cache size.
- 68020 CE broke interrupt state fetch, interrupt didn't clear if write to INTREQ was immediately followed by RTE. (b1)
- Does not anymore require SSE2 capable CPU (b1 did)
Télécharger WinUAE v2.7.1 Beta 3 (32-bit)
Site Officiel de WinUAE
 
 FS-UAE v2.3.16 (dev) 
Lundi 06/01/14 à 19:56 par Firebrand
Une nouvelle version de cet émulateur Amiga a été publiée mais les nouveautés n'ont pas encore été dévoilées.
Télécharger FS-UAE v2.3.16 (dev)
Site Officiel de FS-UAE
 
 WinUAE v2.7.1 Beta 1 FR (32-bit) 
Lundi 06/01/14 à 19:49 par Firebrand
La nouvelle beta de WinUAE est déjà disponible en français grâce à Tradu-France.
Télécharger WinUAE v2.7.1 Beta 1 FR (32-bit)
Tradu-France
 
 WinUAE v2.7.1 Beta 1 (32-bit) 
Lundi 06/01/14 à 19:47 par Firebrand
WinUAE relance son cycle de version beta avec une mise à jour comportant de nombreux changements:
- Setting blitter channel mode to D only from D + any other channel(s) combination when blitter was active caused blitter emulation to repeat D write until BLTSIZE was written again. (Sinemania / Latex)
- Blitter was not fully synced with bitplane DMA. When CPU had nothing to do (waiting for memory fetch or had long internal operation executing), blitter and bitplane DMA was emulated in separate passes. Optimization which is not that good idea in cycle-exact modes. Fixes glitches in most demos with vertical "copper" bars.
- "Blitter: D-channel without nothing to do?" can happen if program changes channel mode on the fly from D to AD, do not cancel blit in this situation. (Just Another Compilation / Magnetic Fields)
- Blitter's last idle cycle before final D write does not require free bus cycle. Exception: it needs to be free if it is extra cycle added in fill mode. (Lets Rave / Profecy, CrazyWorld / Dioxide)
- D-only blit didn't set blitter finished state early enough. Blitter finished bit is set, in normal mode, after second to last D write is done, not when blitter pipeline is empty and final D is written. (Bob demo / D-Mob)
- Blitter line mode timing updates, blit finished bit gets set immediately when last D write has been done but copper waiting for blitter needs 4 extra cycles and they don't need to be free cycles. I assume these 4 extra cycles are same as non-line mode 2 extra cycles + line mode forcing blitter to use only every other cycle. (Matches logic analyzer results but this is not easy to 100% confirm)
- Writing to blitter pointer register 1 cycle before same blitter channel is used for DMA fetch: written value is ignored, pointer does not change. Cycle exact mode only. (Rampage / TEK music corruption in Credits and Acknowledgements part, corrupted when landscape part started)
- Blitter not in nasty mode: idle cycles (that are usable by CPU) incorrectly counted as "CPU waits for bus".
- Blit without D-channel active in cycle-exact mode: final cycle still used D channel. (Oops..)

- When copper was stopped by writing to both COPxJMP registers while DMA was also disabled, it incorrectly was set to strobed state if yet another COPxJMP access was done with DMA still being disabled.
- Emulated quite weird copper feature, if second cycle of copjmp strobe cycle sequence would cross scanlines (positioned immediately after first strobe/refresh slot), it will disappear! (Psycho Medium 4 / Turnips)
- New undocumented feature: bitplane DMA and sprite DMA is inhibited during last line of field. (A500 logic analyzer confirmed, no difference between OCS or ECS)
- DDFSTOP > maxhpos causing full horizontal overscan DMA (ECS only) improved. (Child's Play 1 / Silicon Ltd)
- "SWIV" bitplane feature was line based, now it is cycle-based. (No one has enabled or disabled it mid-scanline, but at least emulation is more compatible now)
- If number of bitplanes decreases mid scanline, possible remaining data (BPLCON1 non-zero) in disabled planes' shift registers must be shifted out. (Party Report / Escape & Outlaws)
- Optimized "SPEEDUP" bitplane emulation didn't copy last fetched data to BPLxDAT storage variable, causing random glitches in other parts of display if program changed number of planes after DDFSTRT had matched. (Plasma Explosion / Timex)
- Bitplane delay (BPLCON1) mid-scanline timing should be now 100% exact. (Psycho Medium IV / Turnips)
- Sprite update in 270b13 was wrong, should work better now, it broke Elfmania scoreboard.
- Modified interrupt delays, handle situation where (broken) program starts blitter with INTREQ already set and blit finishes before next instruction clears it. (Absolute Inebriation / VD "big double glenz" part)

- Reset color registers only after hardware reset.
- It seems ECS Denise color palette is full white after power up but full black if OCS. (Small Intro / TWW)
- Reading byte from CIA address that has valid CIA A/B select bit but bit 0 inverted (Active 8 bits of 16-bit data bus not driven by CIAs) didn't read prefetch buffer contents in 68000 CE/prefetch mode. (Copper Bandwaggon / New Age)
- 68020 CE mode 6888x exceptions didn't skip instruction prefetch, broke for example KS 1.3 FPU detection.
- 68020 CE last prefetch word load after branch or exception used incorrect (too fast) non-ce fetch call.

- MSVC 2013 compiled, switched to fastcall calling convention.
- Added optional gameports panel setting: don't disable original key if it is mapped to keyboard joystick emulation. Config file only, joyportXkeyboardoverride=false (X=port number).
- Added "delay " command to custom event strings. (for example "kbr 'a'" "delay 50" "kbr 'b'" will send key 'a', wait 1 second (in PAL mode), send key 'b'. Multiple delayed custom events can be active at the same time.
- Accept Draco Casablanca partition table identifier (CDSK instead of usual RDSK).
- 256k rom image inserted in floppy drive: mount as A1000 KICK disk, 512k rom image mounts as A3000 SuperKickstart disk (with 256k rom area empty and no bonus code included = useless for A3000 emulation)
- Resolution autoswitch was not compatible with new interlace scanline modes.
- Resolution autoswitch improved, instead of being boolean (on or off), now it can be configured for percentage of resolution used, for example if value is about 10 or larger, and game has tiny hires scoreboard and the rest is lores: lores will be selected. Value=1 emulates old behavior, use highest resolution if there is even single line of hires or shres mode.
- Some Game Ports panel remap operations didn't work correctly if Input panel was set to "Configuration #1-#3"
- Automatically focus debugger window when debugger activates.
- Capture mouse after exiting debugger if it was captured when debugger was activated.
- Do not ask for extended ADF if program writes to disk using standard dos format and 1 or more sectors have non-zero header data, add message to load and ignore sector header data. (Thrill Kill disk writing)
- Standard partition HDF zero or -1 dostype: force DOS\0.
- <= 512M partition hardfiles had IDE-like geometry if it didn't have OFS or FFS filesystem.
- Always mount all non-CDROM SCSI devices if uaescsi.device is enabled and SCSI mode is SPTI.
- More readable crash dump file naming, 64-build dump file support added.
- Mouse driver mode + magic mouse lost mouse buttons when WinUAE window focus was lost.
- RTG mode + Aspect ratio not default or automatic + Scale if smaller set: screen was very narrow.
- DMA debugger blitter color changed, now normal blit, fill blit and line blits are different enough.
- JSR and JMP (d8,PC,Xn) or (d8,An,Xn) addressing modes did one unneeded prefetch.
- MOVE from SR was too fast if destination was memory (68000 does memory write twice for some reason)
- SR/CCR modification instructions always do full prefetch fill.
- (d8,PC,Xn) and (d8,An,Xn) addressing modes have idle cycle before first prefetch, not after.
- CMP.X #imm,EA where EA = -(a0) or (d8,An,Xn) didn't have extra idle cycle.
- Logic analyzer rechecked and updated exception initialization times. (Some were 2 cycles too fast)
- DIVU/DIVS cycle count algorithm had prefetch included: division operations were always 4 cycles too slow.
- Arcadia support synced with MAME 0.152 (ar_xxxx.zip rom images), missing bios roms and games added. Old rom files not supported. Note that Arcadia is NTSC, new bios 4.00 hangs in PAL mode. ROM rescan required to detect new files.
Télécharger WinUAE v2.7.1 Beta 1 (32-bit)
Site Officiel de WinUAE
 
 WolfMESS v0.152 
Dimanche 05/01/14 à 10:52 par Firebrand
Ce build de MESS destiné à la compétition a été mis à jour avec la dernière version de l'émulateur.
Télécharger WolfMESS v0.152
Site Officiel de WolfMESS
 
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