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 GameEx et GameEx Arcade Edition v15.63 
Jeudi 15/08/19 à 15:20 par Firebrand
Et oui, encore une nouvelle version de ces frontends multi-systèmes toujours aussi peu accompagnée d'informations à son sujet.
Télécharger GameEx v15.63
Télécharger GameEx Arcade Edition v15.63
Site Officiel de GameEx
 
 Emu Loader v8.8 (version complète) 
Jeudi 15/08/19 à 15:16 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
To Infinity... and Beyond!
Massive changes on this "double infinity" build. Night mode has gone thru a major facelift and it is now the default mode. The entire frontend is updated with a dark theme, except the preferences screen which is mostly used for the light mode. You can created multiple night mode profiles.
There's a new \nightmode\ folder to store all night mode profiles now. To keep your current night mode colors, just copy or move nightmode.ini to the new \nightmode\ folder and rename it to Default.ini.
Several internal fixes and tweaks. Most noticeable, the frontend could not mount images on a virtual drive. Metadata files (.cue and others) are also no longer used to mount images when the "use .cue" tool bar button is enabled.
There was so many drawing bugs and misaligned controls in the previous build that forced me to update my custom Delphi components, fixing some of those weird bugs.
Several settings from EmuLoader.ini were moved to a new LightMode.ini file. Almost all of them are from preferences screen. Unfortunately you'll have to re-configure these settings, there's no other way. This change was necessary to allow future improvements.
Preferences screen have a new layout. The old one had lots of empty space and too many pages.
Night mode can have custom game font settings separete from the light mode (Customize Game Fonts in games popup menu). No need to copy/rename sysgamecustomfont.ini file anymore when switching between night mode and light mode.
Image category background colors for night mode are now split from light mode (Image Category Settings screen). Colors can be different for each mode. If you customized the background colors, go to this thread and follow the tutorial on how to copy current colors into the night mode.
NOTE: You only need to do this if you're using colors different than black (default color).
New setting Use A Single Background Color for image Categories. Select a color in Image Category Settings screen. Aren't you tired of going thru every image category to set the same color ? Now you can select one background color and enable this new feature. All image panels will use it and the best of all, you won't lose the custom background color per category. It's an easy "on/off" checkbox. You can have a single color for night mode and another for light mode, depending on what mode is currently active.
A few frontend configuration files have changed and you cannot use the new ones with previous versions of the frontend. I recommend to make a backup of your current install before upgrading to this build if you plan to rollback to a previous frontend build. No need to backup the entire folder though, just make sure to backup EmuLoader.ini, el_extras.ini, nightmode.ini and the \ini_files\ folder.

Fixed
- Wrong "Panels Colors" settings at startup, "Title Font/Shadow", "Title 2 Font/Shadow", "Text Font/Shadow" ("Night Mode" page, Preferences screen)
- Wrong "Search Games Panel Colors" settings at startup, "Filter Font/Shadow" ("Night Mode" page, Preferences screen)

Changed
- Modified the scope of "Ignore Exit Code 1: Invalid Function" setting to support all console/computer emulators
*"KEGA Fusion" is no longer the only emulator returning exit code of "one" on exit
*this error might be related to a missing and/or incompatible plugin or badly configured emulator
*even when nothing is wrong, the emulator might give you "code 1" as an exit code :(
NOTE: this exit code is caused by the emulators, not the frontend
- Updates to "Cleanse" feature in "Favorites Manager" screen
*a list of all entries to be removed from the favorite profile is shown for review
*you can remove entries from that list so they are not deleted from the profile .ini
*there's no way to show titles, only game names and/or filenames and the system they belong to

Added
- Requested setting "Add Leading Zero to Version Info Column (MAME)" so you can have "0.200" text in the version info column instead of ".200"
- Multiple paths support for MAME preview images
*MAME and HBMAME only
*all image categories are supported: snaps, titles, covers, flyers, etc...
*you can have define as many image directories you want
*MAME softlist .zip files don't have to be in the same place as the arcade .zip files anymore, you can have "snap.zip" in one folder and "snap_sl.zip" in another
- Support for MAME .201
*vgmplay software list is now correctly detected and sets are correctly loaded by the frontend
*new filter to hide vgmplay softlist entries from the games list: "Hide Video Game Music Files" ("Arcade Misc Filter" tool bar button)
Télécharger Emu Loader v8.8 (version complète)
Site Officiel de Emu Loader
 
 GameEx et GameEx Arcade Edition v15.62 
Mercredi 14/08/19 à 14:07 par Firebrand
Ces 2 frontends multi-systèmes ont été mis à jour, mais il n'y a pas d'information sur les changements apportés.
Télécharger GameEx v15.62
Télécharger GameEx Arcade Edition v15.62
Site Officiel de GameEx
 
 Messinfo.dat v0.212 (11.29) 
Lundi 12/08/19 à 13:36 par Firebrand
Le dernier fichier informatif de AntoPISA pour MAME v0.212 a été publié. Rien de bien particulier pour les changements:
- 11.29 11/08/2019: Aligned files to 0.212 version.
Télécharger Messinfo.dat v0.212 (11.29)
Site Officiel de Messinfo.dat
 
 Famille GameEx 
Lundi 12/08/19 à 13:30 par Firebrand
De nouvelles versions pour cette famille de frontends ont été publiées. Pas d'information sur les nouveautés de GameEx et GameEx Arcade Edition, en revanche les changements pour GameEx Evolution (sorti en juin et passé sous le radar... oups...) sont signalés:
GameEx Evolution v1.06:
- Keyboard and mouse input now works in the frontend if RAW input is not available. This allows other remote desktop solutions to work. (Extensions not supported).
- Fixes downloading extensions in repository manager.
- Fixes crash on startup if front end display settings get corrupted.
Télécharger GameEx v15.61
Télécharger GameEx Arcade Edition v15.61
Télécharger GameEx Evolution v1.06
Site Officiel de GameEx
 
 NegaMAME v0.212-1 
Lundi 05/08/19 à 12:35 par Firebrand
Cette version de MAME prévue pour être utilisée avec le frontend Negatron a été mise à jour avec les sources de MAME v0.212.
Télécharger NegaMAME v0.212-1 (Windows)
Télécharger NegaMAME v0.212-1 (MacOS)
Télécharger NegaMAME v0.212-1 (Linux)
Site Officiel de NegaMAME
 
 MESS et MESSUI v0.212 (32-bit) 
Mercredi 31/07/19 à 13:25 par Firebrand
Ces versions de MAME dépourvues de la partie arcade profitent elles aussi des améliorations des MAME v0.121.
Télécharger MESS v0.212 (32-bit)
Télécharger MESS v0.212 (64-bit)
Télécharger MESSUI v0.212 (32-bit)
Télécharger MESSUI v0.212 (64-bit)
Site Officiel de MESS
 
 Romulus v0.043a 
Vendredi 19/07/19 à 13:54 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
The new Romulus version comes with important changes about scanning/rebuild performance, and many others changes. Have a nice collecting day.
0.043a version update by a column click problem found on lists.

Here are the changes :
- ADDED Cache for compressed files. Up to 5000% speedup reading compressed files after 1st scan. Thanks to Agus for his insistence.
- ADDED Cache for rebuilding uncompressed and compressed files. Up to 5000% speedup process after 1st rebuild. Thanks to Agus for his insistence.
- ADDED At Updater DATs option popupmenu to select to open URLs with integrated navigator or default system navigator.
- ADDED Copy to clipboard option at popupmenu in lists. With this you can copy to clipboard under mouse text.
- ADDED detection of param at importation DATs.
- INCREASED Cache compression.
- REWRITED Cache for Offlinelist updating images. Now is more accurate.
- FIXED Reading 7z files with some special compression methods. Thanks to Agus
- FIXED Rebuild results when a compressed file is manually removed and is added again using rebuild function.
- FIXED Close tab button position.
- FIXED Saving default XML header filename when a new DAT is imported.
- FIXED incorrect behavior in some parts when mouse buttons are swapped.
- FIXED Sorting profiles and games list on column click.
- UPDATED CHDMAN binaries to 0.211 version.
- UPDATED 7z binaries to 19.00 version
- UPDATED RAR binaries to 5.71 version
Télécharger Romulus v0.043a
Site Officiel de Romulus
 
 Messinfo.dat v0.211 (11.28) 
Mercredi 17/07/19 à 12:28 par Firebrand
Ce fichier informatif pour MAME/MESS avait pris un certain retard par rapport aux versions de MAME qui est aujourd'hui rattrapé. Les données sont désormais alignées sur MAME v0.211:
- 11.28 16/07/2019: Aligned files to 0.211 version.
Télécharger Messinfo.dat v0.211 (11.28)
Site Officiel de Messinfo.dat
 
 MedGui Reborn Stable v1.06 
Dimanche 30/06/19 à 13:45 par Firebrand
Une nouvelle version pour ce frontend de Mednafen a été publiée. Les améliorations sont les suivantes:
- Added support to .bps patch by flips.exe (https://www.smwcentral.net/?p=section&a=details&id=11474)
- Work around to fix crash when def Mednafen path are changed by user
- Added a button to reset all Mednafen path to default
- Added a button to reset all Mednafen bioses path to default
- Released memory usage after populating rom grid
- Fixed broken _lib audio download in any cases on Modland scraper
- Added a workaround for Antarctica module server download
- Added conversion of psx PBP file into a generic iso format by Coldbird Popstation Mod V2.21 (https://github.com/PSP-Tools/copstation)
- Solved a random exception on bitmap draw icon console
- Reduced a lot the loading of prescanned rom
- Fixed wrong Sega Saturn bios name
- Added message for undetected game hash on cheat manager
- Added customizable game grid aspect (colours, font and size)
Télécharger MedGui Reborn Stable v1.06
Site Officiel de MedGui Reborn Stable
 
 NegaMAME v0.211-1 
Samedi 29/06/19 à 13:51 par Firebrand
Une nouvelle version de ce build de MAME prévu pour fonctionner avec le frontend Negatron a été publiée. Ils comportent les nouveautés de MAME v0.211.
Télécharger NegaMAME v0.211-1 (Windows)
Télécharger NegaMAME v0.211-1 (MacOS)
Télécharger NegaMAME v0.211-1 (Linux)
Site Officiel de NegaMAME
 
 MESS et MESSUI v0.211 
Mercredi 26/06/19 à 13:49 par Firebrand
Ces versions de MAME dépourvues des machines arcades ont été mis à jour avec les sources de MAME v0.0211.
Télécharger MESS v0.211 (32-bit)
Télécharger MESS v0.211 (64-bit)
Télécharger MESSUI v0.211 (32-bit)
Télécharger MESSUI v0.211 (64-bit)
Site Officiel de MESS
 
 Emu Loader v8.7.8 (version complète) 
Mardi 25/06/19 à 11:59 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
This project is filled with painting bugs, mostly caused by recent changes to my Delphi components...
Aside from bugs, the night mode settings feature has been moved away from preferences screen into its own private screen. The interface was also updated with dark colors.

Fixed
- Event "OnChange()" was not executed in "TFontDialog" component after frontend recent changes
- Black frame painted in tool bar filters background when gradient setting is disabled
- Severe painting problems in my TPanelEx since last component update... damn you BitBlt()!

Changed
- Icons of disabled menu items are now drawn with 50% blending effect instead of a grayscale icon, which looked terrible
*Delphi's TImageList component messes up with the icon's alpha channel
*source files "ImgList.pas" and "CommCtrl.pas" updated with new constants and functions for better support on Windows 7 and newer
- Replaced TToolBar + TToolButton controls by my custom TSpeedButtonEx so the buttons can have white font in night mode ("Favorites Manager" screen)
- More tweaks to popup menus draw routine
- Modified "TRangeBar" / "TGaugeBar" components from "Graphics32" library to add a custom color for the arrow, it was using the same color as the border color
- Night mode updates
*moved all settings from preferences screen to its own window and updated its interface with dark colors; you'll find it on main menu "Customize Night Mode Colors"
*added new settings so you can have different ones from the light mode
.games list splitter colors
.images splitter colors
.game docs colors and splitters
.image background color and image
*new layout showing all settings without pages; high resolution only: 1280x1024 and higher
*added a new "Show Preview" button, showing a new floating window so you can see you customizations in real time
."Games List Selection Bar"
."Panels Colors"
."Image Hint Box"

Added
- Game Docs status bar (preferences screen, "Game Docs" page)
*for those who go berzerk on the fact that the bottom of the game docs panel is not aligned with the games list panel
*there's no useful info displayed there yet
Télécharger Emu Loader v8.7.8 (version complète)
Site Officiel de Emu Loader
 
 RomCenter v4.0.0 
Lundi 24/06/19 à 14:03 par Firebrand
Ce gestionnaire de ROMs a l'interface agréable a été mis à jour. L'arrivée de cette version stable aura nécessité 7 ans de développement. Voici les changements apportés:
At last, after seven years of development, romcenter 4.0.0 is ready.
Romcenter 4 is a complete rewrite of romcenter 3.7 in c# language using microsoft visual studio.
Compared to previous 3.7 version, it provides same features with a new interface and an updated engine.
Requirement : .net framework 4, windows xp to windows 10

What's new from 4.0.0.0rc4: - Add 27 systems datafiles generated from mame 208
- Add more precise log messages
- Extend text filter search to more games and files columns
- Faster operations when a lot of items are selected
- Add backup strategy selection on startup
- Improve container remove method to reliably handle on-success db operation.
- Rewrite version comparison
- Update some components
- Faster dat import
- Clean and fix games selection
- Clean files/fileroms view selection
- Handle operations exceptions. Display only one dialog and cancel.
- Disable 'remove zip comment' by default
- Fix deleted items not sent to recycle bin
- Fix refresh database deadlock
- Fix settings when backup path not selected
- Fix filters not working with grey disks
- Fix some views not translated
- Fix crash when opening a db from a non existent folder
- Fix error when temp folder deleted
- Fix a bug causing an index error
- Fix crash when 'backspace' typed in view
- Fix detail view not updated when master is empty
- Fix loading error with some utf-8 dat
- Fix invalid cast when updating view data
- Fix loading libretro mame2003 dat (double )
- Fix no detail item selected after operations
- Fix wrong files identification when fixing from a rom selection
- Fix plugin not always detected when dat is filtered
- Fix ribbon staying active after trying to open a missing db
- Fix unzipped files not renamed
- Fix wrong file status for single files
- Fix db name not changed when updating dat.
- Fix detail view not cleared when filtering the selection.
- Fix empty backup folder settings blocking save in options.
- Fix items selection identification when rom selected
- Disable for now usage of extension calculated by plugin (use datafile rom extension instead).
- Bug #10: Issues When Archive Folder Runs Out of Space
- Bug #111: RC3 trying to rename files that have correct name
- Bug #124: Writing gamename in FILTER box is not working for many games.
- Bug #128: MAME 2003 PLUS libretro core xml error
- Bug #129: Crash opening "settings" dialog when a non-existent database is selected.
- Bug #136: Cancel running operation, buttons (yes/not) are inverted
- Bug #137: Selected file when playing with filters
- Bug #140: NES plugin not working/triggering when selecting only USA region
- Bug #142: Exception has been thrown by the target of an invocation.
- Bug #143: Splash screen "BACKUPED" should be "BACKED UP"
- Bug #144: Fix process extremely slow on large collections
- Bug #145: Romcenter doesn't recognize Roms it should
- Bug #148: InvalidOperationException: Added item does not appear at given index '0'.
- Bug #151: Directory not found - RomCenter will now close
- Bug #153: Problems with paths longer than 260 characters
- Bug #154: Cannot create database from latest TOSEC dat
- Bug #156: Adding the same folder twice leads to a buggy state
Télécharger RomCenter v4.0.0
Site Officiel de RomCenter
 
 OpenEmu v2.0.9.1 
Dimanche 23/06/19 à 13:41 par Firebrand
Encore une nouvelle version pour cet ensemble de noyaux d'émulateurs pour MacOS. On ne sait toujours pas ce qui a été modifié, mais vue la rapidité de publication, il doit certainement s'agir de corrections de bugs apparus en v2.0.9.
Télécharger OpenEmu v2.0.9.1 (stable)
Télécharger OpenEmu v2.0.9.1 (experimental)
Site Officiel de OpenEmu
 
 OpenEmu v2.0.9 
Samedi 22/06/19 à 12:55 par Firebrand
Une nouvelle version de cet ensemble de noyaux d'émulateur réunit dans une même interface pour MacOS a été publiée. Les modifications apportées ne sont pas publiées à ce jour.
Télécharger OpenEmu v2.0.9 (stable)
Télécharger OpenEmu v2.0.9 (experimental)
Site Officiel de OpenEmu
 
 Emu Loader v8.7.7 (version complète) 
Samedi 08/06/19 à 13:43 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Les améliorations sont les suivantes:
More bugs fixed
I forgot to remove a debug code from the Delete/copy/move game files feature, making it completely useless.
Improvements to the popup menu library TBcBarPopup (BcMenus.pas) to allow custom menu border drawing (might be buggy on Windows 10). You can customize the frame color in preferences screen, Night Mode 2 page.
Further tweaks and fixes to my TBitBtnEx / TSpeedButtonEx components. There was a painting bug, showing garbage in the outskirts of the control.

Fixed
- Popup menus can now display Unicode texts, but this implementation is far from perfect
- Copy/move/delete game ROMs was not working due to an "Exit" command I forgot to remove, preventing further code from executing
- Removed some beeps playing while creating games lists
- Fixed bad Windows theme painting in my TPanelEx component, affecting all components in it... highly noticeable in light mode
- Hint text of separator lines were missing in popup menus

Changed
- Improvements to my TBitBtnEx component
*font color is forced to black if button is not in "custom mode" and Windows theme is enabled
*BitBlt() function used to paint bitmap buffer into button canvas instead of Canvas.Draw() function
*replaced "Glyph" property by "Images" (TImageList container), for 32-bit+alpha channel icons (.ico)
- Improvements to my TSpeedButtonEx component
*font color is not changed when clicked (only applies if button style is set to "flat")
*font color is forced to black if button is not in "custom mode" and Windows theme is enabled
*BitBlt() function used to paint bitmap buffer into button canvas instead of Canvas.Draw() function
*replaced "Glyph" property by "Images" (TImageList container), for 32-bit+alpha channel icons (.ico)

Added
- Custom border for menu/popup menus
*night mode only
*you can customize the border color in preferences screen "Night Mode 2" page
*experimental feature, might be buggy on Windows 10
Télécharger Emu Loader v8.7.7 (version complète)
Site Officiel de Emu Loader
 
 NegaMAME v0.210-1 
Dimanche 02/06/19 à 14:16 par Firebrand
Ce build de MAME à utiliser avec le frontend Negatron a été mis à jour avec les sources de MAME v0.210.
Télécharger NegaMAME v0.210-1 (Windows)
Télécharger NegaMAME v0.210-1 (MacOS)
Télécharger NegaMAME v0.210-1 (Linux)
Site Officiel de NegaMAME
 
 Emu Loader v8.7.5 (version complète) 
Jeudi 30/05/19 à 14:15 par Firebrand
2 mises à jour ont été effectuées sur ce frontend multi-systèmes, la dernière n'était qu'une correction de bug rapide. Les améliorations sont les suivantes:
v8.7.5:
Who turned the lights off ? Buttons font color was black when in night mode. I guess my component rewrite was not as perfect as I thought . All is good now.

Fixed
- Buttons font color was black when in night mode


v8.7.4:
New splash screen logo! I updated some elements of the background image that looked weird, out of place, and added new characters.
The big change on this release is thumbnails view. Icons are now drawn as overlays on top of thumb images, avoiding the need to re-create the thumbnails every time you change icons settings. Several tweaks were also made to this view mode, it looks amazing now.
A new media type was added: Video Game Music. Mostly used by MAME's vgmplay software list but it can be expanded to arcade games, if needed.
It works even with your current MAME games list.
New feature, alternate frontend icons. Arcade/console/handheld/computer systems, arcade game icons, frontend icons. Instead of replacing default icon files you can have a separate set in a different folder. Almost all icons are supported except ones that use overlays (games filters tool bar, image categories, image layouts). Files go in a \alternate\ sub-folder and they must be RGB+Alpha format, otherwise Emu Loader will not be able to load them.
You can toggle the alternate icons ON/OFF in the main menu, no need for a frontend restart. Each alternate folder is already created in frontend's directory tree so you know where to place the new files. You don't need to download the alternate icons pack if downloading any of the binary packs.
Thank you Fabian Leonel for creating those beautiful icons!
More tweaks to the night mode. Some fixes and minor visual changes. Someone even suggested to make night mode the default theme, which is not a bad idea. Minor improvements to my TBitBtnEx / TSpeedButtonEx Delphi components after I "accidentally" deleted my Delphi components folder on a Windows reinstall! I had to recreate both custom components from scratch. Luckily their code was still fresh in my memory banks...
Here's an insteresting new feature: Special game tag. You can tag your games with this extra list for whatever reason, game you finished playing, games you are playing, games you have the highest score, games you hate, games you want to hide... the possibilities are endless.
There's a new \ini_files\special.txt file containing the games list and its format is the same as favorites files. If you were using favorites for another purpose other than favorite tag, you can copy/move/rename that favorite file to the new special filename without converting anything.
There's a new Special List filter in Miscellaneous filters tool bar button. This games filter is no longer limited to MAME/arcade games. Details/grouped view mode have a new Special column, and you can use the new Add To Special List and Remove From Special List options in games popup menu.
In the downloads page you'll find all Borland Delphi 7 components used to compile Emu Loader. If you don't know how to work with Delphi compiler or want to compile the frontend just for sport, I do not recommend it.
I've also made available several Photoshop files (.psd) with frontend logo, splash screen, along with the required TTF fonts to edit those .psd files.
There's even a huge 2000x1000 Emu Loader marquee for you to play with (MAMu_ original work).. Make sure you rasterize all layer effects before resizing the marquee image so its effects are resized in the correct scale.
Emu Loader logo was created by MAMu_, I appreciate if you keep the logo's in its original form, format, colors and effects (you may change the background though. Apply outer glow and other effects OUTSIDE the logo boundaries). I still need to create a new marquee to show the "multiple systems frontend" label.
I'm sure there are other minor fixes I forgot to mention, but they are there.

Fixed
- Media type of Daphne games was not set to "Disc"
- Game icons/systems TImageList containers were not emptied before reloading icons
- Hint box colors of image panel #4 were not updated after exiting preferences screen
- Game files of many MAME software list games were not recognized, tagging the game as "Game With No ROMs" ("a800.xml" software list for one)
- Tweaks to prevent splash screen from hiding/showing multiple times when creating games / auditing games; this fix also prevents the timer from resetting

Changed
- First atempt to set the correct media type icon for MAME arcade games with CHD files (HDD, Disc, Compact Flash Card, Game Video Tape VHS)
*added an extra "ArcadeCHD_MediaType" game info tag just for this; tag is set when loading the ROMs database
*the new media type icons are used everywhere: game status bar, run game dialog, last played games, delete game snapshot dialog, thumbnails view and others
*HDD media type is set for games with multiple CHD files (HDD, CD, flash card) if at least one of them is HDD
*you must re-create MAME games list to update the frontend ROMs database files
- Improvements to the thumbnails view
*icons are no longer drawn in the thumb image
*icons are handled as overlays and, from now on, they are drawn in the top/left or top/right of the cell (depending on the "align" setting)
*added a "Media Type Icon" to the mix
*The system icon for MAME software lists is now the UME icon ("emu_ume.ico"), so you know that it's a MAME game but not arcade
*when changing icons settings but not the thumb cell dimensions, only the icons are updated in main games list; thumbnails already created no longer have to be re-created
*new setting "Show Icons With No Thumbnail", will display the overlay icons (system, game, media, favorite) even if no thumbnail is available
*Media type icon is now drawn after the system icon, moved the game icon below it
*new media/game/favorite icon size drop-down selection, no more fixed 24x24 size
- Further tweaks to the night mode

Added
- New alternate sub-folders for frontend icons, arcade/console/computer systems and arcade games icons so you don't have to replace frontend's default icons
*toggle alternate icons on/off with the new "Use Alternate Frontend Icons" setting in main menu
*console/computer system icons go in a new "frontend_dir\console_computer\system_icons\alternate\" folder
*frontend icons and arcade system icons go in a new "frontend_dir\resources\main_icons\alternate\" folder
*arcade game icons go in a new "frontend_dir\resources\gameslist_icons\alternate\" folder
*message box icons go in a new "frontend_dir\resources\main_icons\msgbox_icons\alternate\" folder
NOTES:
*tool bar filter icons, image category icons and image layout icons are not supported (basically all icons that use overlay icons)
*all icons must be 32-bits color depth (RGB + alpha channel)
*all required resolution icons must be added to the .ico file, or the frontend will show an "icon not found" error message
*if you enable alternate icons without having them, the frontend will load the default ones
- New media type: "Video Game Music"
*initially used in MAME's "VGM Player" software list
*new icon file "resources\main_icons\media_videogamemusic.ico"
- New feature: "Special" tag
*you can tag a game for any reason: finished games, games you want to play, games you hate, games you are playing, games you want to hide...
*games list is stored in a new "\ini_files\special.txt" file and the file format is the same as favorites files so if you are using favorites list for things like this, you can safely copy and rename the favorite profile to this new filename
*there's a new column in details/grouped view named "Special"
*add/remove games to/from special list in games popup menu (below "Add/Remove Favorite" menu items)
*filter the games list with the new drop-down filter "Special List" in "Miscellaneous" tool bar filter
*you can enable/disable the special icon for thumbnails view ("thumbnail settings" screen)
*you can modify this new icon to your needs ("\resources\main_icons\special.ico" file)
- Night colors support for image hint boxes (preferences screen, "Night Mode 2" page)
*separate colors from light mode
*settings saved in "nightmode.ini" file
Télécharger Emu Loader v8.7.5 (version complète)
Site Officiel de Emu Loader
 
 RetroArch v1.7.7 - reupload 
Samedi 11/05/19 à 15:16 par Firebrand
Un hotfix a été déployé sur RetroArch et toutes les versions ont donc été ré-uploadées:
- RetroArch 1.7.7 has been updated again. This latest hotfix release should fix several crashing issues that could happen at startup on the 3DS and WiiU. It should also be a generally more stable release than the previous version. If you already downloaded RetroArch before May 11, be sure to download it again and upgrade your existing version!
Télécharger RetroArch v1.7.7 (32-bit) (Windows)
Télécharger RetroArch v1.7.7 (64-bit) (Windows)
Télécharger RetroArch v1.7.7 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.7 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.7 (64-bit) (MacOS)
Télécharger RetroArch v1.7.7 (Nintendo GC)
Télécharger RetroArch v1.7.7 (Nintendo Wii)
Télécharger RetroArch v1.7.7 (Nintendo WiiU)
Télécharger RetroArch v1.7.7 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.7 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.7 (PSP)
Télécharger RetroArch v1.7.7 (PS Vita)
Télécharger RetroArch v1.7.7 (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
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