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 Messinfo.dat v0.211 (11.28) 
Mercredi 17/07/19 à 12:28 par Firebrand
Ce fichier informatif pour MAME/MESS avait pris un certain retard par rapport aux versions de MAME qui est aujourd'hui rattrapé. Les données sont désormais alignées sur MAME v0.211:
- 11.28 16/07/2019: Aligned files to 0.211 version.
Télécharger Messinfo.dat v0.211 (11.28)
Site Officiel de Messinfo.dat
 MedGui Reborn Stable v1.06 
Dimanche 30/06/19 à 13:45 par Firebrand
Une nouvelle version pour ce frontend de Mednafen a été publiée. Les améliorations sont les suivantes:
- Added support to .bps patch by flips.exe (
- Work around to fix crash when def Mednafen path are changed by user
- Added a button to reset all Mednafen path to default
- Added a button to reset all Mednafen bioses path to default
- Released memory usage after populating rom grid
- Fixed broken _lib audio download in any cases on Modland scraper
- Added a workaround for Antarctica module server download
- Added conversion of psx PBP file into a generic iso format by Coldbird Popstation Mod V2.21 (
- Solved a random exception on bitmap draw icon console
- Reduced a lot the loading of prescanned rom
- Fixed wrong Sega Saturn bios name
- Added message for undetected game hash on cheat manager
- Added customizable game grid aspect (colours, font and size)
Télécharger MedGui Reborn Stable v1.06
Site Officiel de MedGui Reborn Stable
 NegaMAME v0.211-1 
Samedi 29/06/19 à 13:51 par Firebrand
Une nouvelle version de ce build de MAME prévu pour fonctionner avec le frontend Negatron a été publiée. Ils comportent les nouveautés de MAME v0.211.
Télécharger NegaMAME v0.211-1 (Windows)
Télécharger NegaMAME v0.211-1 (MacOS)
Télécharger NegaMAME v0.211-1 (Linux)
Site Officiel de NegaMAME
 MESS et MESSUI v0.211 
Mercredi 26/06/19 à 13:49 par Firebrand
Ces versions de MAME dépourvues des machines arcades ont été mis à jour avec les sources de MAME v0.0211.
Télécharger MESS v0.211 (32-bit)
Télécharger MESS v0.211 (64-bit)
Télécharger MESSUI v0.211 (32-bit)
Télécharger MESSUI v0.211 (64-bit)
Site Officiel de MESS
 Emu Loader v8.7.8 (version complète) 
Mardi 25/06/19 à 11:59 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
This project is filled with painting bugs, mostly caused by recent changes to my Delphi components...
Aside from bugs, the night mode settings feature has been moved away from preferences screen into its own private screen. The interface was also updated with dark colors.

- Event "OnChange()" was not executed in "TFontDialog" component after frontend recent changes
- Black frame painted in tool bar filters background when gradient setting is disabled
- Severe painting problems in my TPanelEx since last component update... damn you BitBlt()!

- Icons of disabled menu items are now drawn with 50% blending effect instead of a grayscale icon, which looked terrible
*Delphi's TImageList component messes up with the icon's alpha channel
*source files "ImgList.pas" and "CommCtrl.pas" updated with new constants and functions for better support on Windows 7 and newer
- Replaced TToolBar + TToolButton controls by my custom TSpeedButtonEx so the buttons can have white font in night mode ("Favorites Manager" screen)
- More tweaks to popup menus draw routine
- Modified "TRangeBar" / "TGaugeBar" components from "Graphics32" library to add a custom color for the arrow, it was using the same color as the border color
- Night mode updates
*moved all settings from preferences screen to its own window and updated its interface with dark colors; you'll find it on main menu "Customize Night Mode Colors"
*added new settings so you can have different ones from the light mode
.games list splitter colors
.images splitter colors
.game docs colors and splitters
.image background color and image
*new layout showing all settings without pages; high resolution only: 1280x1024 and higher
*added a new "Show Preview" button, showing a new floating window so you can see you customizations in real time
."Games List Selection Bar"
."Panels Colors"
."Image Hint Box"

- Game Docs status bar (preferences screen, "Game Docs" page)
*for those who go berzerk on the fact that the bottom of the game docs panel is not aligned with the games list panel
*there's no useful info displayed there yet
Télécharger Emu Loader v8.7.8 (version complète)
Site Officiel de Emu Loader
 RomCenter v4.0.0 
Lundi 24/06/19 à 14:03 par Firebrand
Ce gestionnaire de ROMs a l'interface agréable a été mis à jour. L'arrivée de cette version stable aura nécessité 7 ans de développement. Voici les changements apportés:
At last, after seven years of development, romcenter 4.0.0 is ready.
Romcenter 4 is a complete rewrite of romcenter 3.7 in c# language using microsoft visual studio.
Compared to previous 3.7 version, it provides same features with a new interface and an updated engine.
Requirement : .net framework 4, windows xp to windows 10

What's new from - Add 27 systems datafiles generated from mame 208
- Add more precise log messages
- Extend text filter search to more games and files columns
- Faster operations when a lot of items are selected
- Add backup strategy selection on startup
- Improve container remove method to reliably handle on-success db operation.
- Rewrite version comparison
- Update some components
- Faster dat import
- Clean and fix games selection
- Clean files/fileroms view selection
- Handle operations exceptions. Display only one dialog and cancel.
- Disable 'remove zip comment' by default
- Fix deleted items not sent to recycle bin
- Fix refresh database deadlock
- Fix settings when backup path not selected
- Fix filters not working with grey disks
- Fix some views not translated
- Fix crash when opening a db from a non existent folder
- Fix error when temp folder deleted
- Fix a bug causing an index error
- Fix crash when 'backspace' typed in view
- Fix detail view not updated when master is empty
- Fix loading error with some utf-8 dat
- Fix invalid cast when updating view data
- Fix loading libretro mame2003 dat (double )
- Fix no detail item selected after operations
- Fix wrong files identification when fixing from a rom selection
- Fix plugin not always detected when dat is filtered
- Fix ribbon staying active after trying to open a missing db
- Fix unzipped files not renamed
- Fix wrong file status for single files
- Fix db name not changed when updating dat.
- Fix detail view not cleared when filtering the selection.
- Fix empty backup folder settings blocking save in options.
- Fix items selection identification when rom selected
- Disable for now usage of extension calculated by plugin (use datafile rom extension instead).
- Bug #10: Issues When Archive Folder Runs Out of Space
- Bug #111: RC3 trying to rename files that have correct name
- Bug #124: Writing gamename in FILTER box is not working for many games.
- Bug #128: MAME 2003 PLUS libretro core xml error
- Bug #129: Crash opening "settings" dialog when a non-existent database is selected.
- Bug #136: Cancel running operation, buttons (yes/not) are inverted
- Bug #137: Selected file when playing with filters
- Bug #140: NES plugin not working/triggering when selecting only USA region
- Bug #142: Exception has been thrown by the target of an invocation.
- Bug #143: Splash screen "BACKUPED" should be "BACKED UP"
- Bug #144: Fix process extremely slow on large collections
- Bug #145: Romcenter doesn't recognize Roms it should
- Bug #148: InvalidOperationException: Added item does not appear at given index '0'.
- Bug #151: Directory not found - RomCenter will now close
- Bug #153: Problems with paths longer than 260 characters
- Bug #154: Cannot create database from latest TOSEC dat
- Bug #156: Adding the same folder twice leads to a buggy state
Télécharger RomCenter v4.0.0
Site Officiel de RomCenter
 OpenEmu v2.0.9.1 
Dimanche 23/06/19 à 13:41 par Firebrand
Encore une nouvelle version pour cet ensemble de noyaux d'émulateurs pour MacOS. On ne sait toujours pas ce qui a été modifié, mais vue la rapidité de publication, il doit certainement s'agir de corrections de bugs apparus en v2.0.9.
Télécharger OpenEmu v2.0.9.1 (stable)
Télécharger OpenEmu v2.0.9.1 (experimental)
Site Officiel de OpenEmu
 OpenEmu v2.0.9 
Samedi 22/06/19 à 12:55 par Firebrand
Une nouvelle version de cet ensemble de noyaux d'émulateur réunit dans une même interface pour MacOS a été publiée. Les modifications apportées ne sont pas publiées à ce jour.
Télécharger OpenEmu v2.0.9 (stable)
Télécharger OpenEmu v2.0.9 (experimental)
Site Officiel de OpenEmu
 Emu Loader v8.7.7 (version complète) 
Samedi 08/06/19 à 13:43 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Les améliorations sont les suivantes:
More bugs fixed
I forgot to remove a debug code from the Delete/copy/move game files feature, making it completely useless.
Improvements to the popup menu library TBcBarPopup (BcMenus.pas) to allow custom menu border drawing (might be buggy on Windows 10). You can customize the frame color in preferences screen, Night Mode 2 page.
Further tweaks and fixes to my TBitBtnEx / TSpeedButtonEx components. There was a painting bug, showing garbage in the outskirts of the control.

- Popup menus can now display Unicode texts, but this implementation is far from perfect
- Copy/move/delete game ROMs was not working due to an "Exit" command I forgot to remove, preventing further code from executing
- Removed some beeps playing while creating games lists
- Fixed bad Windows theme painting in my TPanelEx component, affecting all components in it... highly noticeable in light mode
- Hint text of separator lines were missing in popup menus

- Improvements to my TBitBtnEx component
*font color is forced to black if button is not in "custom mode" and Windows theme is enabled
*BitBlt() function used to paint bitmap buffer into button canvas instead of Canvas.Draw() function
*replaced "Glyph" property by "Images" (TImageList container), for 32-bit+alpha channel icons (.ico)
- Improvements to my TSpeedButtonEx component
*font color is not changed when clicked (only applies if button style is set to "flat")
*font color is forced to black if button is not in "custom mode" and Windows theme is enabled
*BitBlt() function used to paint bitmap buffer into button canvas instead of Canvas.Draw() function
*replaced "Glyph" property by "Images" (TImageList container), for 32-bit+alpha channel icons (.ico)

- Custom border for menu/popup menus
*night mode only
*you can customize the border color in preferences screen "Night Mode 2" page
*experimental feature, might be buggy on Windows 10
Télécharger Emu Loader v8.7.7 (version complète)
Site Officiel de Emu Loader
 uCON64 v2.2.0 
Dimanche 02/06/19 à 14:29 par Firebrand
Cet utilitaire de gestion de backups de cartouches originales a été mis à jour. Les améliorations sont les suivantes:
- added (GB) --gp2bmp convert Game Boy Printer data (produced by --xmccl) to BMP (by dbjh; based on version of gblnk (by Chris McCormick) improved by Difegue. Many thanks to Difegue for providing me with Game Boy Printer data. Thanks to Martin Eyre for documenting his findings about Game Boy Printer commands)
- added (SNES) --sminis=ID convert *.srm (SRAM) file to SNES/Super Famicom Classic Mini (hakchi2) format for game with identifier ID (by dbjh)
- added (SNES) --smini2srm convert SNES/Super Famicom Classic Mini (hakchi2) SRAM data to *.srm (SRAM) file (by dbjh)
- added support for NetBSD (by dbjh; thanks to Thomas Klausner for his help)
- updated support for OpenBSD (64-bit) (by dbjh)
- updated (all) made -o also work for --rrom, --r83 and --rjoliet, just like the other rename options (--rdat, --rl and --ru) (by dbjh)
- updated (SNES) improved reliability of GDSF communication for PCs with a parallel port that supports ECP (built-in or PCIe parallel port card). At last. It is essential to correctly specify ecr_offset for this to work (by dbjh; many thanks to Mystic_Merlin for testing)
- updated (SNES) improved --ufosd by adding specific support for 10 and 12 Mbit HiROMs and implementing a generic way to set the SRAM mapping bytes (by dbjh; thanks to Revenant for the information and Trenton_net for testing)
- added (SNES) --xufosd send ROM to Super UFO Pro 8 SD. Be sure to use a tool like Zadig to add libusb-0.1 (libusb-win32) support (by dbjh; thanks to Revenant for the information and Trenton_net and Revenant for testing)
- updated (SNES) added NTSC/PAL fix for Soul Blazer F/G and Super Metroid E (by dbjh; thanks to Mystic_Merlin)
- added (SNES) work-around for using the Game Doctor SF6 protocol for parallel ports that do not support reading from the Control register. It is good enough to at least allow dumping saver data and SRAM. To enable the new functionality assign a value other than 0 to the variable gd6_send_byte_delay. See the FAQ question 55 for details (by dbjh; many thanks to NorQue and Mystic_Merlin for testing)
- updated (SNES) made --gd3 specify a pass-through mapping for LoROM DSP games (by dbjh)
- updated (SNES) added proper recognition of Pro Fighter headers of LoROM DSP games with 2, 8 or 32 kB SRAM (by dbjh)
- updated (SNES) added interpretation of remaining part of GD3 header (DRAM and SRAM mapping) to --dbuh (by dbjh)
- updated (SNES & Genesis) fixed split file detection for formats other than (M)GD and MGH which I broke in 2.1.0 (by dbjh)
- added (all) --split=N split ROM in parts of N Bytes (including possible header). This is a generic file splitting option. Use -s, optionally in combination with --ssize=SIZE to split files for use with a specific console or backup unit (by dbjh)
- added (SNES) support for Super Magicom/SMC IC2 file format. This format is used by several ancient backup units, including the Twin Supercom, Future Supercom Pro.9 and UFO Super Drive PRO 6 HYPER VERSION in order to run HiROM games up to 16 Mbit. Use --ic2 to convert a file to Super Magicom/SMC IC2 format (by dbjh; thanks to Mystic_Merlin for info and testing)
- updated (SNES) fixed bug in --ufo that caused it to produce incorrect headers for games that do not use SRAM (by dbjh; thanks to Mystic_Merlin for feedback and testing)
- updated (SNES) fixed bug in -j for files in UFO format smaller than or equal to 8 Mbit (by dbjh)
Télécharger uCON64 v2.2.0 (Windows)
Télécharger uCON64 v2.2.0 (Dos)
Télécharger uCON64 v2.2.0 (Linux)
Site Officiel de uCON64
 NegaMAME v0.210-1 
Dimanche 02/06/19 à 14:16 par Firebrand
Ce build de MAME à utiliser avec le frontend Negatron a été mis à jour avec les sources de MAME v0.210.
Télécharger NegaMAME v0.210-1 (Windows)
Télécharger NegaMAME v0.210-1 (MacOS)
Télécharger NegaMAME v0.210-1 (Linux)
Site Officiel de NegaMAME
 Emu Loader v8.7.5 (version complète) 
Jeudi 30/05/19 à 14:15 par Firebrand
2 mises à jour ont été effectuées sur ce frontend multi-systèmes, la dernière n'était qu'une correction de bug rapide. Les améliorations sont les suivantes:
Who turned the lights off ? Buttons font color was black when in night mode. I guess my component rewrite was not as perfect as I thought . All is good now.

- Buttons font color was black when in night mode

New splash screen logo! I updated some elements of the background image that looked weird, out of place, and added new characters.
The big change on this release is thumbnails view. Icons are now drawn as overlays on top of thumb images, avoiding the need to re-create the thumbnails every time you change icons settings. Several tweaks were also made to this view mode, it looks amazing now.
A new media type was added: Video Game Music. Mostly used by MAME's vgmplay software list but it can be expanded to arcade games, if needed.
It works even with your current MAME games list.
New feature, alternate frontend icons. Arcade/console/handheld/computer systems, arcade game icons, frontend icons. Instead of replacing default icon files you can have a separate set in a different folder. Almost all icons are supported except ones that use overlays (games filters tool bar, image categories, image layouts). Files go in a \alternate\ sub-folder and they must be RGB+Alpha format, otherwise Emu Loader will not be able to load them.
You can toggle the alternate icons ON/OFF in the main menu, no need for a frontend restart. Each alternate folder is already created in frontend's directory tree so you know where to place the new files. You don't need to download the alternate icons pack if downloading any of the binary packs.
Thank you Fabian Leonel for creating those beautiful icons!
More tweaks to the night mode. Some fixes and minor visual changes. Someone even suggested to make night mode the default theme, which is not a bad idea. Minor improvements to my TBitBtnEx / TSpeedButtonEx Delphi components after I "accidentally" deleted my Delphi components folder on a Windows reinstall! I had to recreate both custom components from scratch. Luckily their code was still fresh in my memory banks...
Here's an insteresting new feature: Special game tag. You can tag your games with this extra list for whatever reason, game you finished playing, games you are playing, games you have the highest score, games you hate, games you want to hide... the possibilities are endless.
There's a new \ini_files\special.txt file containing the games list and its format is the same as favorites files. If you were using favorites for another purpose other than favorite tag, you can copy/move/rename that favorite file to the new special filename without converting anything.
There's a new Special List filter in Miscellaneous filters tool bar button. This games filter is no longer limited to MAME/arcade games. Details/grouped view mode have a new Special column, and you can use the new Add To Special List and Remove From Special List options in games popup menu.
In the downloads page you'll find all Borland Delphi 7 components used to compile Emu Loader. If you don't know how to work with Delphi compiler or want to compile the frontend just for sport, I do not recommend it.
I've also made available several Photoshop files (.psd) with frontend logo, splash screen, along with the required TTF fonts to edit those .psd files.
There's even a huge 2000x1000 Emu Loader marquee for you to play with (MAMu_ original work).. Make sure you rasterize all layer effects before resizing the marquee image so its effects are resized in the correct scale.
Emu Loader logo was created by MAMu_, I appreciate if you keep the logo's in its original form, format, colors and effects (you may change the background though. Apply outer glow and other effects OUTSIDE the logo boundaries). I still need to create a new marquee to show the "multiple systems frontend" label.
I'm sure there are other minor fixes I forgot to mention, but they are there.

- Media type of Daphne games was not set to "Disc"
- Game icons/systems TImageList containers were not emptied before reloading icons
- Hint box colors of image panel #4 were not updated after exiting preferences screen
- Game files of many MAME software list games were not recognized, tagging the game as "Game With No ROMs" ("a800.xml" software list for one)
- Tweaks to prevent splash screen from hiding/showing multiple times when creating games / auditing games; this fix also prevents the timer from resetting

- First atempt to set the correct media type icon for MAME arcade games with CHD files (HDD, Disc, Compact Flash Card, Game Video Tape VHS)
*added an extra "ArcadeCHD_MediaType" game info tag just for this; tag is set when loading the ROMs database
*the new media type icons are used everywhere: game status bar, run game dialog, last played games, delete game snapshot dialog, thumbnails view and others
*HDD media type is set for games with multiple CHD files (HDD, CD, flash card) if at least one of them is HDD
*you must re-create MAME games list to update the frontend ROMs database files
- Improvements to the thumbnails view
*icons are no longer drawn in the thumb image
*icons are handled as overlays and, from now on, they are drawn in the top/left or top/right of the cell (depending on the "align" setting)
*added a "Media Type Icon" to the mix
*The system icon for MAME software lists is now the UME icon ("emu_ume.ico"), so you know that it's a MAME game but not arcade
*when changing icons settings but not the thumb cell dimensions, only the icons are updated in main games list; thumbnails already created no longer have to be re-created
*new setting "Show Icons With No Thumbnail", will display the overlay icons (system, game, media, favorite) even if no thumbnail is available
*Media type icon is now drawn after the system icon, moved the game icon below it
*new media/game/favorite icon size drop-down selection, no more fixed 24x24 size
- Further tweaks to the night mode

- New alternate sub-folders for frontend icons, arcade/console/computer systems and arcade games icons so you don't have to replace frontend's default icons
*toggle alternate icons on/off with the new "Use Alternate Frontend Icons" setting in main menu
*console/computer system icons go in a new "frontend_dir\console_computer\system_icons\alternate\" folder
*frontend icons and arcade system icons go in a new "frontend_dir\resources\main_icons\alternate\" folder
*arcade game icons go in a new "frontend_dir\resources\gameslist_icons\alternate\" folder
*message box icons go in a new "frontend_dir\resources\main_icons\msgbox_icons\alternate\" folder
*tool bar filter icons, image category icons and image layout icons are not supported (basically all icons that use overlay icons)
*all icons must be 32-bits color depth (RGB + alpha channel)
*all required resolution icons must be added to the .ico file, or the frontend will show an "icon not found" error message
*if you enable alternate icons without having them, the frontend will load the default ones
- New media type: "Video Game Music"
*initially used in MAME's "VGM Player" software list
*new icon file "resources\main_icons\media_videogamemusic.ico"
- New feature: "Special" tag
*you can tag a game for any reason: finished games, games you want to play, games you hate, games you are playing, games you want to hide...
*games list is stored in a new "\ini_files\special.txt" file and the file format is the same as favorites files so if you are using favorites list for things like this, you can safely copy and rename the favorite profile to this new filename
*there's a new column in details/grouped view named "Special"
*add/remove games to/from special list in games popup menu (below "Add/Remove Favorite" menu items)
*filter the games list with the new drop-down filter "Special List" in "Miscellaneous" tool bar filter
*you can enable/disable the special icon for thumbnails view ("thumbnail settings" screen)
*you can modify this new icon to your needs ("\resources\main_icons\special.ico" file)
- Night colors support for image hint boxes (preferences screen, "Night Mode 2" page)
*separate colors from light mode
*settings saved in "nightmode.ini" file
Télécharger Emu Loader v8.7.5 (version complète)
Site Officiel de Emu Loader
 RetroArch v1.7.7 - reupload 
Samedi 11/05/19 à 15:16 par Firebrand
Un hotfix a été déployé sur RetroArch et toutes les versions ont donc été ré-uploadées:
- RetroArch 1.7.7 has been updated again. This latest hotfix release should fix several crashing issues that could happen at startup on the 3DS and WiiU. It should also be a generally more stable release than the previous version. If you already downloaded RetroArch before May 11, be sure to download it again and upgrade your existing version!
Télécharger RetroArch v1.7.7 (32-bit) (Windows)
Télécharger RetroArch v1.7.7 (64-bit) (Windows)
Télécharger RetroArch v1.7.7 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.7 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.7 (64-bit) (MacOS)
Télécharger RetroArch v1.7.7 (Nintendo GC)
Télécharger RetroArch v1.7.7 (Nintendo Wii)
Télécharger RetroArch v1.7.7 (Nintendo WiiU)
Télécharger RetroArch v1.7.7 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.7 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.7 (PSP)
Télécharger RetroArch v1.7.7 (PS Vita)
Télécharger RetroArch v1.7.7 (CEX) (PlayStation 3)
Site Officiel de RetroArch
 Famille GameEx 
Samedi 11/05/19 à 15:03 par Firebrand
Toutes les famille de frontends GameEx a été mise à jour. Mais seul GameEx Evolution bénéficie d'un changelog:
- Includes new EVO specific Repository Manager utility
Télécharger GameEx v15.59
Télécharger GameEx Arcade Edition v15.59
Télécharger GameEx Evolution v1.05
Site Officiel de GameEx
 MedGui Reborn Stable v1.05 
Samedi 11/05/19 à 14:45 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Fixed the freeze of MedGuiR during a prescan rom folder or during a audio conversion
- Improved speedup on rom scan
- Added others rom link on "Rom finder"
- Added missing support to "PSX-EXE executable file" (.exe psx file)
- Fixed autodetection of Mednafen compatible bios
- Added support to PSXONPSP660.BIN pops bios
- Now scan of all compatible bioses accepted by mednafen will be performed by user with a separate button, in this way the user can set custom bioses without medgui interfer with setting
- Added selectable Mednafen path on advanced menu
- Fixed control GUI by joypad
- Added a basilar CPU test, useful to suggest best Mednafen module to use
- Added/Fixed tooltips on Advanced menu
- Fixed annoing problem with boxart pop that hide top secondary form
Télécharger MedGui Reborn Stable v1.05
Site Officiel de MedGui Reborn Stable
 RetroArch v1.7.7 
Mercredi 08/05/19 à 15:04 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis en seule interface a été mis à jour. Voici les changements généraux, mais comme d'habitude avec RetroArch je vous invite à aller sur le site officiel pour les détails dans un article richement illustré:
– 3DS: Add unique IDs to prevent cores overwriting each other.
– 3DS: Fix screen tearing when running 50Hz content.
– ANDROID: We now target API level 26 (minimum is still API level 9).
– ANDROID: Add option to vibrate on touch (works in menu or overlay).
– ANDROID: Add device vibration option for cores that support rumble.
– ANDROID: Add gamepad vibration support for cores that support rumble.
– ANDROID: Allow stylus/pen to move mouse without pressing down.
– AUDIO: Avoid deadlocks in certain audio drivers when toggling menu sounds on.
– BLISS-BOX: Support PSX Jogcon (requires firmware 3.0).
– CHEEVOS: Fix crash when reading memory that is out of range.
– CHEEVOS: New Cheevos implementation enabled by default.
– CHEEVOS: Pop-up badges when an achievement is triggered.
– CRT: Dynamic super resolution support.
– DISCORD: Fix potential crash when username is empty and discord is disabled.
– DISCORD: Ask to join support for Linux.
– INPUT/ANDROID: Add “Input Block Timeout” option.
– COMMON: For platforms without HAVE_THREADS, don’t automatically resume content when saving/loading states
– COMMON: Make playlist sorting optional and consistent.
– COMMON: Fix sorting of playlists with blank labels.
– COMMON: Fix content scanner creating false positive playlist entries that also have wrong label and crc32.
– COMMON: Add some MMX-optimized pixel conversion routines.
– COMMON: Fix typo preventing some SSE2-optimized pixel conversions from being used.
– COMMON: Add option to track how long content has been running over time.
– COMMON: Fix buffer overflows in system information.
– COMMON: Add option to change screen orientation via the windowing system (Android, Windows, X11).
– COMMON: Show CPU model name in log.
– COMMON: Add “Help -> Send Debug Info” option (and F10 hotkey) to send diagnostic info to the RetroArch team for help with problems.
– COMMON: Show GPU device name/version in log.
– COMMON: Add menu option to write log info to a file.
– COMMON: Add subsystem support for playlists. Subsystem info is automatically saved to the history playlist for easy relaunching.
– GL: Add new “gl1” OpenGL 1.1 compliant video driver for legacy GPUs and software renderers
– GL: Add a new “glcore” driver with slang support (requires GL 3.2+ or GLES3).
– GL: Draw OSD on top of overlay.
– GONG: Add savestate support.
– GONG: Add video refresh rate core options.
– GONG: Two player support via core option.
– GUI: Fix text alignment when using stb_unicode.
– GUI: Fix text display issues when using Japanese (and other unicode-dependent language) text with stb_unicode.
– GUI: Set language on first startup to the user’s preferred OS language (Windows, *nix and Android).
– INPUT: Add (scaled radial) analog deadzone and sensitivity options.
– LIBRETRO: Add Turkish language support.
– LIBRETRO: Allow non-accelerated video to rotate the display.
– LOCALIZATION: Update Chinese (Simplified) translation.
– LOCALIZATION: Update Chinese (Traditional) translation.
– LOCALIZATION: Update Dutch translation.
– LOCALIZATION: Update French translation.
– LOCALIZATION: Update German translation.
– LOCALIZATION: Update Japanese translation.
– LOCALIZATION: Update Polish translation.
– LOCALIZATION: Update Russian translation.
– LOCALIZATION: Update Spanish translation.
– LOCALIZATION: Add new Turkish translation.
– MIDI: Fix startup crash in midi driver.
– MENU: Bugfix – you can no longer get stuck in Online Updater -> Update Core screen when toggling between ingame and menu.
– MENU: Selectively hide ‘Take Screenshot’ for video drivers that don’t support taking screenshots.
– MENU: Framerate independent menu rendering. MaterialUI/Ozone/XMB/RGUI can now run at higher framerates.
– MENU: Thumbnails work in history list.
– MENU: Menu widgets.
– MENU: Add memory statistics support to more context drivers.
– MENU: Enable ozone driver for UWP builds.
– MENU: Add optional “looping” menu text ticker with configurable speed.
– MENU: Fix core video rendering when using ozone with GL cores that implement the scissor test.
– MENU: Add optional playlist sublabels (associated core + play time, where available).
– MENU: Dropdown list settings now apply immediately.
– MENU: Add setting to require pressing the “Exit RetroArch” hotkey twice to confirm.
– MENU: Now able to run at higher refresh rates than 60Hz.
– MENU: Enable “Add to Favorites” without loading a core.
– MENU: Allow core name to be hidden on history/favorites playlists.
– MENU: Populate crc32 and db_name fields when adding history/favourites playlist entries.
– MENU: Fix TTF files not showing in OSD/menu font selection screen.
– MENU: Fix audio/video filters not showing in file browser.
– MENU/MaterialUI: Add subsystem support.
– MENU/MaterialUI: Add currently selected entry in dropdown menus.
– MENU/OZONE: Add mouse support on entries (no sidebar yet).
– MENU/OZONE: Allow collapsing the sidebar.
– MENU/OZONE: Add thumbnail support.
– MENU/OZONE: Battery notifications.
– MENU/OZONE: Add wifi icon for network entries.
– MENU/QT/WIMP: Add git version and build date to Help->About window.
– MENU/QT/WIMP: Fix content loading via the file browser.
– MENU/QT/WIMP: Add new settings window to control all RetroArch settings.
– MENU/RGUI: Improve playlist titles.
– MENU/RGUI: Add option to hide associated cores in playlists.
– MENU/RGUI: Add internal upscaling option.
– MENU/RGUI: Add subsystem support.
– MENU/RGUI: Add menu sublabel support.
– MENU/RGUI: Re-enable “Load Core” option when content is loaded.
– MENU/RGUI: Add optional “Collections” entry to main menu.
– MENU/RGUI: Add “Lock Menu Aspect Ratio” option.
– MENU/RGUI: Add “full width” layout option.
– MENU/RGUI: Ensure menu color theme is applied immediately.
– MENU/RGUI: Fix “Lock Menu Aspect Ratio” option when using custom viewports.
– MENU/RGUI: Add widescreen support.
– MENU/RGUI: Allow text to be centred when selecting widescreen layouts.
– MENU/RGUI: Add inline playlist thumbnail support.
– MENU/RGUI: Add optional shadow effects.
– MENU/RGUI: Performance optimizations.
– MENU/RGUI: Add optional extended ASCII support.
– MENU/RGUI: Add optional delay when loading thumbnails.
– MENU/RGUI: Add on-screen keyboard.
– MENU/RGUI: Battery notifications.
– MENU/XMB: Prevent crashes when resizing to a tiny window.
– MENU/XMB: XMB honors the ‘show menu sublabels’ setting now – was previously RGUI only
– NETPLAY: Fix stall-out causing total disconnection with >2 players.
– NETPLAY: Different (more intuitive?) default netplay share policy.
– NETPLAY: Add hotkey option to toggle hosting on/off.
– NETWORKING: Encode URLs to allow for spaces in directory names.
– OSX: Prevent crash on exit.
– OSX: Metal is now the default video driver for the RetroArch Metal build.
– OSX: Enable CoreAudio v3 driver for Metal.
– OSX/MACOS/IOS: Now uses the STB Unicode font driver.
– PS2: CDFS support.
– PS2: Implemented analog support for ps2 controllers.
– PS2: Fix audio freeze after restarting core.
– PS2: Fix issues with load state and the font driver.
– PS2: File I/O now works for USB and network host.
– PS2: Support cores with extra padding in their frame buffers.
– SCANNER: New option ‘Scan without core match’. When this is enabled,
supported extensions by all installed cores are not checked, and instead
it will add all content it finds to a playlist. This way, you can install the core you need later on after scanning. Not enabled by default.
– SHADERS: Don’t alphabetize shader presets.
– SWITCH: Add rumble support.
– SWITCH: Add USB keyboard support.
– VITA: Add bluetooth mouse and keyboard support.
– VULKAN: Fix color issues with RGBA8888 swapchains in readback (screenshots).
– WII: Don’t init overlay when RAM is beyond 72MB.
– WII: Skip CRC calculation on content load, can improve load times of larger games by several seconds.
– WINDOWS: Fall back to gl1 driver if accelerated GPU driver is unavailable.
– WINDOWS: Allow winraw and xinput to work without dinput (needed for WinRT).
– WINDOWS: Add MSVC2017 ARM desktop support.
– UWP: Fix rewind by opting for slower codepath.
– UWP: Fix relative path name issues when loading shaders.
– UWP: Optimizations for VFS system.
Télécharger RetroArch v1.7.7 (32-bit) (Windows)
Télécharger RetroArch v1.7.7 (64-bit) (Windows)
Télécharger RetroArch v1.7.7 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.7 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.7 (64-bit) (MacOS)
Télécharger RetroArch v1.7.7 (Nintendo GC)
Télécharger RetroArch v1.7.7 (Nintendo Wii)
Télécharger RetroArch v1.7.7 (Nintendo WiiU)
Télécharger RetroArch v1.7.7 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.7 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.7 (PSP)
Télécharger RetroArch v1.7.7 (PS Vita)
Télécharger RetroArch v1.7.7 (CEX) (PlayStation 3)
Site Officiel de RetroArch
 Emu Loader v8.7.3 (version complète) 
Mercredi 01/05/19 à 13:16 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
The colors in night mode went thru a big change. You will not recognize the night mode...
This build uses my new TBitBtnEx and TSpeedButtonEx buttons. Their colors are fully customizable. There is a new Night Mode 2 page in preferences screen so you can customize the button colors to your liking. They are only used in night mode. Light mode still uses Windows themed button. Made modifications to my PanelEx component for better user customization and fixed a couple bugs I didn't even know were there.
Replaced all TEdit controls by my custom TEditEx component. Guess what... it allows custom frame colors and you can do it in preferences screen. Two last changes. Dark colors in menus and popup menus. No more white menus in night mode.
Almost all screens now have a dark theme. I also replaced the black background color by dark gray, it's easier on the eyes. Emulator settings screens will probably not get dark colors because some of the controls colors cannot be customized (Windows themed drawn).
Many bugs were fixed in this buid. Some of them are important fixes so make sure you update the frontend to this version.
You can no longer change AlterMAME settings. AlterMAME was never supposed to be customizable. A LOT of code was removed and I was able to simplify several routines and fix a bunch of bugs that could not fixed without duplicating the code of these routines (that's a big no no...).
Three changes to the AlterMAME feature: added a second AlterMAME slot so you can use two alternate emulators to run MAME games.
Proper detection of FinalBurn Alpha ( ) and Raine ( ) emulators. Finally, better handling of application exit codes and their descriptions.
New feature, support custom game icons for MAME software list games when using MAMu_ Icons feature. See the change log for details on how to use it. You can take a look in this thread, EmuChat forum to know more about these icons. So far there are no game icons packs for any MAME softlists.
One last thing. Support for a new handheld system: Nintendo Switch. Yuzu emulator ( ) is the only supported emulator for now and you must select yuzu-cmd.exe file to play games.

- Parent .ico file not showing up in clone sets if clonename.ico doesn't exist ("MAMu_ icons" feature)
- Buttons "OK" / "Cancel" were invisible when viewing the simpler "arcade system select" dialog
- Wrong read/write of game info "playtime" / "last played" / "times played" if your have multiple games in the same system with same zipped filename but of different media types
*example: 2 files named "Elevator Action (1995) (Nidecom).zip", both MSX1 games, one is cartridge media type and the other is floppy disk
*wrong game info written in played games files after exiting a console/computer game
*wrong game info read from played games files when loading games lists at startup
*the media type was missing when searching for the game entry
*bugs related to files located in "\console_computer\played_games\" folder
*arcade systems and MAME software lists do not suffer from this bug
- Wrong "extra game info" data parsing for "Games Editor" (main menu "Console/Computer")
- Night mode was not toggled on/off correctly with the checkbox in messages dialog
- PaneEx "inner border color" was not set correctly in procedure uCommon.SetPanelNightColors() causing it to be the same as outer border color
- MAME arcade input files were not handled correctly in "Run Game (Extra Parameters)" screen
*files "arcade_name.inp" in the "inp" root folder were not added to the files list, only "inp\gamename\*.inp" files
*for arcade games only, excluding MAME softlist games
- MAME save state files were not handled correctly in "Run Game (Extra Parameters)" screen
*files from "sta\machine_name\softwarename\gamename\" folder were completely ignored
*for MAME software list games only, excluding arcade games
- The image layout currently in use could be disabled in "Layout Settings" screen, causing corruption in layouts .ini file read/write routine
- Extra title/machine type text color of selected systems were hard to read in night mode; light gray color replaced by dark gray
- Selection bar was not red color for CHDs with bad checksum ("Arcade Audit Results" screen)
- "CPU Filter" edit box was not correctly painted in night mode
- Search games floating panel was not showing up at startup

- Improvements to "version info" detection in "Arcade Emulators Setup" screen and at frontend startup
- Changes and tweaks to AlterMAME feature
*RAM variables were not initialized at startup, it could cause the frontend to crash
*added a second AlterMAME slot so you can use two alternate emulators to run MAME games ("Arcade Emulators Setup" screen)
.new "Autorun Game With AlterMAME 2" checkbox ("Arcade Emulators Setup" screen and games popup menu)
.if game cannot be run with "AlterMAME 1", it will try again with "AlterMAME 2"
.new "Run Game With AlterMAME 2" option in games popup menu to run games directly with AlterMAME 2
*added proper detection for "FinalBurn Alpha" and "Raine" emulators in "Arcade Emulators Setup" screen and when running games
.FBA website:
.Raine website:
.for Raine emulator, the "-nogui" parameter is added automatically to the execution command line and there's no way to toggle it off
*better handling of CreateProcessW() exit codes "0, 1, 2, 5" after exiting emulators
*Tweaks and fixes to texts in "run game confirmation" and "execution error" dialogs
- Renamed file "image_category_overlay.ico" to "image_category_overlay_light.ico" ("\resources\main_icons\overlay\" folder)
- Image category/layout icons updated to support overlay icons ("resources\main_icons\" folder)
- Icon files "option_check.ico" and "option_radiogroup_on.ico" replaced by better versions, suitable for light and dark backgrounds ("resources\main_icons\" folder)
- Changes and fixes to menu/popupmenu drawing colors
*fixed a couple painting bugs in the selection bar outer border
*fixed unreadable shortcut text color in selected items
*added "help text" and "selected help text" in the colors array, changed them to "gray" to fix unreadable texts
*added inner frame color to the selected items, slightly darker than menu background color
- Replaced TEdit standard component by my custom "TEditEx" component, to be used in "night mode"
*new properties: "Color Frame", "Color Frame Focused", "Color Frame Disabled", "Round Frame"
*property "Use Custom Border" for an easy on/off toggle when changing between light/dark backgrounds; this property if OFF by default
*allow custom frame colors instead of the fixed Windows themed frame
*remove the fixed white inner frame when setting edit box background color to anything other than white
- Improvements to my custom "TShadowLabel" component for dark backgrounds compatibility
*added new "Disabled Font Color" and "Disabled Font Shadow Color" properties so you can change font colors when the component is in "not enabled" state
*added new "Use Disabled Font Color" property for an easy on/off toggle when changing between light/dark backgrounds; this property is OFF by default
- Modified image category/layout .ico files, removed monitor frames / texts to use with overlay .ico files ("resources\main_icons\" folder)
- Moved "Tool Bar Overlay Icons Folder" setting to "Night Mode" page since this feature is not for the light mode (preferences screen)

- All code related to "AlterMAME Default Emulator Settings" and "AlterMAME custom ini settings" completely removed from the source code

- New night mode .ico overlay files for image categories/layouts ("resources\main_icons\overlay\img_dark" folder)
- Support custom game icons for MAME software list games; "MAMu_ Icons" feature
*file "\softwarename\gamename.ico" in arcade "" is no longer supported
*zipped icons for each software list must be in: ."user_mame_icons_path\softwarename\" filename or
."user_mame_icons_path\" filename (alternate .zip name, exclusive Emu Loader feature!)
*unzipped icons must be in:
."user_mame_icons_path\softwarename\gamename.ico" or
*minor tweaks to improve RAM usage and .zip files handling
*don't know what this is ? see this thread in MAMEWorld's "News" forum:
- New setting "Show MAME Machines Status Bar" so you can hide the status bar of the machines list panel (setting is in machines list popup menu)
- Night mode colors for several dialogs and screens; colors are fixed and cannot be customizable
- Custom frame color settings for the edit box in search bar (preferences screen, "Night Mode" page, "Search Games Panel Colors" group box)
- New handheld system to the "Console/Computer" list: "Nintendo Switch"
*only Yuzu emulator is supported:
*you must use "yuzu-cmd.exe" file
- Tool bar menus, filter dialogs and popup menus in dark colors for the night mode
*you can disable the dark menu with "Show Dark Menu in Night Mode" setting in main menu if you prefer light colors
*colors cannot be customized
*tweaks to selection bar, made it a bit darker
*fixed function uMain.AddDefaultIcons(), it was not reloading overlay icons properly when switching between light/night modes and when changing "ToolBar Overlay Icons Folder" setting in preferences screen
- New setting "Use Italic Font Style in System Title Bars" so you can disable italic fonts in system title bars (enabled by default)
- Added support for "VisualBoyAdvance-M" emulator and updated "\console_computer\emulator_parameters[default].ini" file
Télécharger Emu Loader v8.7.3 (version complète)
Site Officiel de Emu Loader
 GameEx et GameEx Arcade Edition v15.58 
Mardi 30/04/19 à 12:59 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais les changements apportés sont inconnus.
Télécharger GameEx v15.58
Télécharger GameEx Arcade Edition v15.58
Site Officiel de GameEx
 Fichiers additionnels pour MAME v0.209 (2ème partie) 
Lundi 29/04/19 à 13:07 par Firebrand
Les derniers support files d'AntoPISA pour MAME v0.209 ont été publiés:
Messinfo.dat v0.209 (11.27):
- 11.27 28/04/2019: Aligned files to 0.209 version.

Series.ini v0.209:
- Series UPDATED (4): Bubble Bobble, Centipede, Empire City and Trivial Pursuit.
Télécharger Messinfo.dat v0.209 (11.27)
Télécharger Series.ini v0.209
 Snes9x v1.60 FR 
Samedi 27/04/19 à 16:29 par Firebrand
La dernière version de cet émulateur Super Nintendo a été traduite en français par l'équipe de Tradu-France.
Télécharger Snes9x v1.60 (32-bit) FR
Télécharger Snes9x v1.60 (64-bit) FR
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