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 History.dat v1.93b 
Jeudi 11/01/18 à 12:26 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a été publiée. Voici les données ajoutées:
- Addition of missing archimedes disks.
- Some softlists data fixes.
Télécharger History.dat v1.93b
Site Officiel de History.dat
 History.dat v1.93a 
Vendredi 05/01/18 à 13:04 par Firebrand
Ce fichier informatif poru MAME a été mis à jour. Voici les nouvelles données ajoutées:
- super80_cass softlist entries added.
- All the database update since 1.93 added.
Télécharger History.dat v1.93a
Site Officiel de History.dat
 Emu Loader v8.4.3 (mise à jour) 
Vendredi 05/01/18 à 13:03 par Firebrand
Ce frontend multi-système continue son développpement sur un train d'enfer. Voici les nouveautés de cette version:
Ok, this is getting out of hand. Petrificus Totalus!
If you delete/copy/move games files with Emu Loader, you need this build. For the life of me, I can't understand why CopyFile(), MoveFile(), DeleteFile() Windows APIs were malfunctioning. Replaced by their Unicode counterparts. Windows 7 seems to work ok again.
I've made a few more tweaks to the Delete/Copy/Move Games Files feature. Added a new Add System Folder checkbox so you can copy/move games to a \destination folder\system_folder\ without having to manually select a system sub-folder.
Disable this new checkbox to copy/move files directly to the destination folder without adding the extra system sub-folder.

- Oh boy... "Delete/Copy/Move Games Files" was not working at all (games popup menu)
*copy/move operations not working even when game file exists
*replaced action functions by Unicode ones: "CopyFileW()", "MoveFileW()", "DeleteFileW()"; they seem to work OK
*the "\mame_softlist_folder_name\" folder was being added BEFORE "\system_folder_name\" folder... D'OH!

- Changes to "Copy/Move Games Files"
*games list screen is closed after moving files even with operation errors; after moving files you can't move them again anyway
*when copying files, the games list screen stays open in case you want to copy them to another location (handy mode ON)
*forgot to add support for "Video Tape (VHS)" media type in the "copy/move" dialog (MAME CHD files)
*several tweaks
*removal of ancient code

- Feature "Copy/Move Games Files" got a new checkbox setting, enabled by default: "Add System Folder"
*what does it do ? It adds a "\system_name\" sub-folder at the end of the "Destination Path" you selected
*in previous frontend builds this was enfoced, giving you no option to disable it
*system names cannot be customized but are really easy to spot
*for both single and multiple games selection dialogs
*useful when you want to copy/move files of games from the same system and don't want them to be copied/moved to a "system" sub-folder
*when multiple games of different systems are selected, this settings is always enabled, even if you uncheck it ("Crash 'n Burn" mode OFF)
Télécharger Emu Loader v8.4.3 (mise à jour)
Site Officiel de Emu Loader
 Emu Loader v8.4.2 (mise à jour) 
Jeudi 04/01/18 à 13:02 par Firebrand
Ce frontend multi-systèmes continue sa progression rapide. Voici les améliorations du jour:
Today's forecast is... FIRE! Right, left, up and down, there's no scape. The only way out is using a pokey code to freeze time and download this new frontend version.
A couple freakish bugs caused by old code, plus more goodies.

- Frontend crash if you select "All Systems" in the arcade systems select dialog, when ZERO systems are enabled ("Create Arcade Games List" / "Scan Games")
- You could select "All Systems" in the arcade systems select dialog even if ZERO systems are enabled, making the frontend crash
- System title and type text bar properly relocated for 1280x720 resolution; it was completely hidden in "Image Category Settings" screen

- Memory card changes and fixes
*finished implementing the file search routine, it was still only searching for "*.mc", "*.mc1", "*.mc2" files
*all file extensions are now scanned and displayed in the memcard files list, no longer limited to MAME's file extensions from -listxml output
*file search masks: "gamename.*" and "game title.*"
*MAME's file extensions are only used to select files in the "open file dialog", used in slots "Select" buttons
*fixed an error where softlist memcard files could not be located in the correct folder, which is "machine_to_run_foldername\softist_foldername\gamename_foldername\"
example of the corrected search fix: "mamedir\memcard\psu\psx\wildarms\*.*" ("psx" softlist folder name wasn't being added before)
*for software list games, ALL files are scanned inside the "\gamename\" folder since you will only have memcard files for that game
*more teaks are removal of dead code

- New "This system is not available" text in the system title bar below the systems list; for systems that are disabled ("Image Category Settings" and "Video Preview Settings")
Télécharger Emu Loader v8.4.2 (mise à jour)
Site Officiel de Emu Loader
 NPlayers.ini et NPlayers32.ini v0.193a 
Mardi 02/01/18 à 13:29 par Firebrand
Des versions correctives de cet fichiers additionnels pour MAME ont été publiées. Voici de quoi il s'agit:
- It turns out that and archives contained NPlayers 0.192a ini files! Big mistake on my end. Please accept my sincere apologies. m(_ _)m
- Thanks to eispic for noticing it and alerting me!
- While updating files I noticed a duplicate entry for WaiWai Drive and removed it.
Télécharger NPlayers.ini v0.193a
Télécharger NPlayers32.ini v0.193a
Site Officiel de NPlayers.ini
 Emu Loader v8.4.1 (mise à jour) 
Mardi 02/01/18 à 13:23 par Firebrand
De nombreux changements ont été apportés dans cette nouvelle mise à jour d'Emu Loader. Les utilisateurs des versions précédentes devront d'ailleurs ré-générer certaines listes de jeux. En voici le détail:
"Day one" update. ^-^ More fixes and changes.
Demul v0.582 and older builds are no longer supported! Yes, I removed support for the older builds because the frontend could never handle their CDs/HDDs properly. There was a major bug detecting Demul CHD files as regular ROMs, making it impossible to validate games.
You must use Demul v0.7 and newer from now on.
Added support to 4 memory card slots for MAME v0.193 in Run Game (Extra Parameters), accessible in games popup menu. Also improved support of file extensions. The frontend was limited to .mc? extension. The frontend read extensions from -listxml output. Note that you can still use any file extension since MAME allows you to load them from the command line (not sure if this is possible in MAME's internal menu).
Improved detection of MAME CHD region tags from -listxml output. Added detection of CED VideoDisc and Video Tape (VHS) regions.
Also fixed CHD region detection for ZiNc games, to properly set them as discs files instead of ROMs. You coudn't validate ZiNc games in previous frontend builds... seriously, nobody noticed this ???
Due to all the changes you have to create games lists for the following systems again: MAME and MAME software lists, HBMAME, Demul, ZiNc.
There's no other way.
These CHD region tag changes are purely cosmetic and do not affect the way Emu Loader validate games files.

- FATALITY! Demul games with CHD files and ZiNc games with CDs were not being set as "Media Type = Disc" when creating games lists, messing up with games filtering and games files validation system; you MUST create games list for both systems again, it's the only way to fix it

- Fixes and changes to "Filter Arcade Games by Main CPU" ("Miscellaneous Filters" tool bar button)
*partial string support in TEdit box; you don't need to type the full CPU title anymore
*files "arcade\games\mame_maincpu.ini" and "arcade\games\hbmame_maincpu.ini" were not being loaded to the combo box control, making it impossible to select a CPU to filter the list
*selecting a CPU in the combo box list will automatic filter the games list... as it should have been!
*the CPU TEdit box will be emptied when selecting a CPU in the combo box
*moved the CPU combo box list to the left as it makes more sense
*improved filtering speed when games list is in grouped view mode
*tweaks to improve CPU names search speed
- Changes to the startup process
*detailed messages in splash screen so you know what the frontend is actually doing
*on a clean install (no arcade/console/computer games files found), the splash screen is closed to avoid being on top of the clean install dialog, making it look like the frontend is frozen, even though the timer is still running
*if you have arcade emulators selected but the executable files are not found, the frontend will no longer ask you to select them again ... old code leftover, sorry
*source code cleaning and some minor tweaks applied
- Changes to "Run Game (Extra Parameters)" (games popup menu)
*added support to four (4) memory card slots; PGM2 games use it
*detection of memory card file extensions (from -listxml output) so you can use MAME's supported file extensions per game/driver (you need to create MAME/HBMAME games list again)
*file extension filters in select file dialog changed to support any extension (.*)
*mouse double-click on a listed memcard file will add it to "slot 1"
*resize memcard files list panel according to slots count

- Demul v0.582 and older is no longer supported!
*games with GD-ROM files were never properly detected and were handled by the frontend in a extremely weird way
*nobody probably use old Demul builds anyway because I haven't got a single bug report for the last 2 years
*from now on, only Demul v0.7 and newer will be supported

- Detection of "ced_videodisc" disk region tag in -listxml output
*for "disk" entries and MAME only
*"CED VideoDisc" is handled as "Disc" (or "CD") media type
*this is purely cosmetic and it doesn't alter the way Emu Loader validates CHD files
- New MAME CHD media type: "Video Tape"
*detection of "vhs" region tag in -listxml output ("disk" entries only)
*new game file IDs: "21 -> Game Video Tape"; "22 -> Device Video Tape"; "23 *Bios Video Tape"
*this is purely cosmetic and it doesn't alter the way Emu Loader validates CHD files
- New "mediatype_tag" for MAME CHDs, Demul CHDs and ZiNc games
*tags added when creating games lists
*tags are listed in "arcade\games\system_name.elrom" files
*only "Disc" media type have this new tag (CD, DVD, Laserdisc, GD-ROM, AudioCD, CED VideoDisc)
*supported tags: "cdrom", "laserdisc", "gdrom", "audiocd", "ced_videodisc"
*for a future improvement, and there won't be exclusive icons for them, only a general "disc" icon
*MAME software lists "MIGHT" be supported in the future... maybe
*this is purely cosmetic and it doesn't alter the way Emu Loader validates CHD files
Télécharger Emu Loader v8.4.1 (mise à jour)
Site Officiel de Emu Loader
 NPlayers.ini et NPlayers32.ini v0.193 
Dimanche 31/12/17 à 13:05 par Firebrand
Ces fichiers permettant de trier les jeux MAME par nombre de joueurs contient désormais les nouveaux jeux de MAME v0.193.
Télécharger NPlayers.ini v0.193
Télécharger NPlayers32.ini v0.193
Site Officiel de NPlayers.ini
 Fichiers additionnels pour MAME v0.193 - 2ème partie 
Samedi 30/12/17 à 13:54 par Firebrand
Deux nouveaux fichiers additionnels ont été publiées pour MAME v0.193:
GameInit.dat v0.193 (0.33):
- 0.33 0.193 29/12/2017: 11 new entries added and 1 renamed.

Messinfo.dat v0.193 (11.05):
- 11.05 29/12/2017: Aligned files to 0.193 version.
Télécharger GameInit.dat v0.193 (0.33)
Télécharger Messinfo.dat v0.193 (11.05)
 GameEx et GameEx Arcade Edition v15.09 
Samedi 30/12/17 à 13:26 par Firebrand
Ces 2 frontends multi-systèmes pour Windows ont été mis à jour. Aucune information sur les changements n'a été donnée.
Télécharger GameEx v15.09
Télécharger GameEx Arcade Edition v15.09
Site Officiel de GameEx
 Fichiers additionnels pour MAME v0.193 
Vendredi 29/12/17 à 14:58 par Firebrand
AntoPISA nous gratifie d'une fournée de ses fichiers additionnels pour MAME. Voici de quoi il retourne:
Unofficial Catlist/Catver v0.193:
- 2017/12/28: Aligned files to MAME 0.193.

BestGames.ini v0.193 (1.6):
- 2017/12/28 1.6: Online the version 0.193; 53 new games.

Languages.ini v0.193 (0.81):
- 2017/12/28 0.81: Added 0.193 sets.

Series.ini v0.193:
- Items RENAMED (9): (bloodbro) to (bloodbroja), (bloodbroa) to (bloodbroj), (bloodbrob) to (bloodbro), (mario) to (mariof), (marioo) to (mario), (orleg2) to (orleg2_104cn), (orleg2_101) to (orleg2_101cn), (orleg2_103) to (orleg2_103cn) and (weststry) to (weststory).
Télécharger Unofficial Catlist/Catver v0.193
Télécharger BestGames.ini v0.193 (1.6)
Télécharger Languages.ini v0.193 (0.81)
Télécharger Series.ini v0.193
 Emu Loader v8.4 (mise à jour) 
Vendredi 29/12/17 à 14:42 par Firebrand
Une nouvelle version de ce frontend pour MAME a été publiée. Voici la liste des nouveautés:
I broke my promisse, one last 2017 build. Since MAME v0.193 have new settings in mame.ini, I had to make a new build. Also, a couple bugs related to Systems Quick Filter that nobody noticed.
Since category.ini from AntoPISA doesn't have adult or mature categories, you can't filter out those games anymore. So, I aded support for AntoPISA's mature.ini, found in his CatVer pack. This new file only works together with category.ini.
Starting from version 8.4 there will be some serious core changes related to the game media type indexation. I've been planning this since I added support for MAME software lists. Currently, EL uses zero for ROMs and one for CHDs. Not very useful, is it ?
Media type for MAME software lists is partially supported.
My initial media type index list will be something like this:
0 -> ROM
1 -> Cartridge
2 -> Floppy Disk
3 -> Cassette Tape
4 -> MAME CHD (general, uncategorized or unknown media type)
5 -> Hard Disk Drive (for both arcade and EmuCon games)
6 -> Disc (CD, DVD, LaserDisc, CED VideoDisc, GD-ROM, others?)
7 -> Compact Flash Card
8 -> Video Tape (VHS only ?)

This index list will be used for all systems (arcade, console, computer, handheld, MAME software lists).
For MAME CHDs, there will be a new file tag: Media Type Description (or Title ?). This is especially useful for Disc media type (see index 6 above). ROMs don't need this. This new tag is only for looks, as they will not have unique icons. Either way, it will be nice to know if a disc is CD or DVD or LaserDisc... right ?
If there are missing medias or you have suggestions on this rewrite, please let me know. Post a message in Emu Loader's message board.
EmuCon Frontend (and games) must also be updated, so both frontends can have interchangeable files. Not to worry, I will write a small app to update games lists, favorites profiles and played games files.
All systems will be updated with this app except MAME, MAME software list games, HBMAME. A game can have multiple CHD files of different media types, and Emu Loader will try to detect the correct media type while creating games lists.
Only the update pack is available. A full pack is not required at this time.

- Clicking "Abort" button in "Systems Quick Filter" was resetting the filter to the full filter... DUH!
- Search bar filter was not working with "Systems Quick Filter"
- Some detail texts were incomplete in search bar's settings popup menu (tool bar buttons)

- Tweaks to "Arcade Misc Filters"
*moved enable/disable filter code from main form to misc filters form
*code cleaning and minor tweaks

- Support for AntoPISA's "mature.ini" file so you can filter out adult/mature games using "Arcade Miscellaneous Filters" tool bar button (thank you AntoPISA!)
*to be used with "category.ini" which doesn't have adult or mature categories
*the frontend will add a * Mature * string at the end of categories for proper display (only in RAM)
*you'll find "mature.ini" file inside the "CatVer" package at
*you can still use AntoPISA's "catver.ini" instead of "category.ini" + "mature.ini"
- New MAME v0.193 settings in "MAME Settings" screen, "Miscellaneous" tab
*"Save NVRAM on Exit": to disable saving NVRAM on exit
*"Enable Save State Rewind": to enable rewind save states
*"Rewind Buffer Size": to set a rewind buffer size in megabytes
NOTE: setting "Directory to Save States" is still in "Folders" tab
Télécharger Emu Loader v8.4 (mise à jour)
Site Officiel de Emu Loader
 CHD-info v0.193 
Jeudi 28/12/17 à 13:41 par Firebrand
AntoPISA commence à mettre à jour ses différents fichiers informatifs pour MAME. Le premier à sortir est celui qui vous permet de gérer vos CHDs.
Télécharger CHD-info v0.193
Site Officiel de CHD-info
 Mameinfo.dat v0.193 
Jeudi 28/12/17 à 13:39 par Firebrand
Ce fichier informatif pour MAME a été mis à jour à l'occasion de la sortie de MAME v0.193. Voici les données modifiées:
- Updated to MAME 0.193 (
- Added Source/Listinfo changes. Newest Bugs (27th Dec).
- Added/Reorganized 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.193
Site Officiel de Mameinfo.dat
 IV/Play v1.8.2 
Jeudi 28/12/17 à 13:36 par Firebrand
Une nouvelle version de ce frontend pour MAME a été publiée. Pas de changement de numéro de version mais un correctif mineur à la clef:
- IV/Play gets a minor fix to sort clone/children by description vs. set name.
Télécharger IV/Play v1.8.2
Site Officiel de IV/Play
 SDLMAME v0.193 
Jeudi 28/12/17 à 13:34 par Firebrand
Les utilisateurs d'OSX peuvent désormais goûter aux dernières nouveautés de MAME.
Télécharger SDLMAME v0.193
Site Officiel de SDLMAME
 MAMEUI64 v0.193 
Jeudi 28/12/17 à 13:32 par Firebrand
La version officielle de MAMEUI est désormais estampillée v0.193.
Télécharger MAMEUI64 v0.193
Site Officiel de MAMEUI64
 WolfMAME v0.193 
Mercredi 27/12/17 à 15:18 par Firebrand
Cette version de MAEM utilisée dans les compétitions car elle désactive les moyens de tricher a été mise à jour vers la v0.193.
Télécharger WolfMAME v0.193
Site Officiel de WolfMAME
 MAMEUI32 v0.193 
Mercredi 27/12/17 à 15:16 par Firebrand
Seule la version non officielle 32-bit de MAMEUI a été mis à jour avec les dernières sources de MAME disponibles pour l'instant.
Télécharger MAMEUI32 v0.193
Site Officiel de MAMEUI32
 ARCADE v0.193 
Mercredi 27/12/17 à 15:14 par Firebrand
Ce build de MAME a été mis à jour vers MAME v0.193. Rien de plus à signaler à son sujet.
Télécharger ARCADE v0.193 (32-bit)
Télécharger ARCADE v0.193 (64-bit)
Site Officiel de ARCADE
 MAME v0.193 
Mercredi 27/12/17 à 15:11 par Firebrand
Comme tous les derniers mercredi du mois, une nouvelle version de MAME est publiée. Voici ce que celle-ci nous réserve:
It’s a bit late for Christmas, but MAME 0.193 is ready today. First of all, let’s get the disclaimers out of the way. We’ve switched to GCC 7 for Windows binaries, and started requiring SSE 2 (Pentium 4, Opteron, Athlon 64, or equivalent) for 32-bit Windows binaries. In the unlikely event that either of these changes causes issues for your use case, you’ll have to build from source. There’s currently an issue with overlay artwork not being displayed when using bgfx video output. Unfortunately we haven’t been able to address this in time for the release. As a workaround, we recommend using Direct3D or OpenGL video output for systems that use overlay artwork (this includes many handheld/tabletop games, Space Invaders, and the Vectrex console). You can track progress on this issue at MAME Testers.
And now, the stuff you’ve all been waiting for: the highlights. We’ve added support for a whole lot of Tiger handhelds based on licensed IP in this release, including the unmissable MC Hammer, Batman Forever, Nightmare Before Christmas, and Robocop 2. We’ve also added some of Tiger’s handheld renditions of popular games from other platforms, like Mortal Kombat, Street Fighter II, Battletoads, and Space Harrier II. On the arcade side, newly working games include prototypes Calcune and In Your Face, a location test version of Teki Paki, PGM2 titles Oriental Legend 2 and Knights of Valour 2 New Legend, and a number of beatmania IIDX titles.
Computer fans don’t need to feel left out this Christmas, either. The Agat-7 floppy drive emulation has been improved to the point where it’s considered working, and the internal HP-9845 printer is now supported. If you’re at all interested in the FM Towns, you need to give this release a try, as r09 has made numerous improvements to sprites and scrolling, and greatly improved keyboard behaviour. There are also some big software list updates across a number of systems.

MAMETesters Bugs Fixed
- 05902: [Crash/Freeze] (gba.cpp) gba [bombtour]: Game hangs unable to start. (R. Belmont)
- 06683: [Graphics] (surpratk.cpp) suratk: Visible area is too small. (Robbbert)
- 06779: [Crash/Freeze] (coco3.cpp) Mounting Zenix Floppy Disk crashes MAME with floating point exception error. (Dirk Best)
- 06780: [Sound] (midtunit.cpp) Possible Volume balance Issue with Williams ADPCM Soundboard. (hap)
- 06784: [Sound] (bagman.cpp) bagman, sbagman: bagman dying sound plays repetitively when game starts. (AJR)
- 06785: [Interface] (coco3.cpp) Can't change into directories that have a "." prefix in their name. (Vas Crabb)

New working machines
- 4-in-1 [Joe Magiera]
- Apollo 13 (Tiger handheld) [hap, Sean Riddle]
- Batman Forever - Double Dose of Doom (Tiger handheld) [hap, Sean Riddle]
- Battletoads (Tiger handheld) [hap, Sean Riddle]
- Calcune (Japan, prototype) [David Haywood, ShouTime, gamez fan, Sacrilego, Paul Vining, Jeffrey Gray, Fabien Marsaud, Jarrod Wright, Darksoft, Rod_Wod, Sean Sutton, Surgeville, The Dumping Union]
- Chess King Master [hap, Berger]
- Fidelity Designer Mach III Master 2265 [hap, yoyo_chessboard]
- Fonas 3 in 1: Football, Basketball, Soccer [hap, Sean Riddle]
- Gakken Invader 2000 [hap, Sean Riddle]
- HP 2645A [F.Ulivi]
- In Your Face (North America, prototype) [ShouTime, Darksoft, Ryan Holtz, Surgeville, Sean Sutton, gamez fan, Smitdogg, The Dumping Union]
- Joker Poker With Hi- Lo Double-Up [Joe Magiera]
- Karnov (Tiger handheld) [hap, Sean Riddle]
- MC Hammer: U Can't Touch This (Tiger handheld) [hap, Sean Riddle]
- Mortal Kombat (Tiger handheld) [hap, Sean Riddle]
- Nightmare Before Christmas (Tiger handheld) [hap, Sean Riddle]
- Robocop 2 (Tiger handheld) [hap, Sean Riddle]
- Slot (unknown bootleg?) [Alessandro Ghirardi, Lorenzo Fongaro]
- Space Harrier II (Tiger handheld) [hap, Sean Riddle]
- Street Fighter II (Tiger handheld) [hap, Sean Riddle]
- TelePachi Fever Lion (V1.0) [Rod_Wod, Hammy, The Dumping Union]
- The King of Fighters '98: Ultimate Match HERO (China, V100, 09- 08- 23) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
- The Shadow (Tiger handheld) [hap, Sean Riddle]
- Vulcan XL 25 [hap, Sean Riddle]

New working clones
- A-Blast (Japan) [system11, The Dumping Union]
- Amigo (bootleg of Amidar, set 2) [f205v, The Dumping Union]
- Attack (Defender bootleg) [ARPA,, The Dumping Union]
- Blood Bros. (US) [Bill D., The Dumping Union]
- Blue's Journey / Raguy (ALH- 001) [Razoola]
- Fantasy (Germany, set 2) [Corrado Tomaselli, The Dumping Union]
- Fidelity Designer Mach IV Master 2325 [hap, yoyo_chessboard]
- G.I. Joe (Asia, AA) [coolmod, The Dumping Union]
- Galaxian Growing Galaxip / Galaxian Nave Creciente (Recreativos Covadonga Spanish bootleg) [ARPA,, The Dumping Union]
- Jolly Card (Italian, bootleg) [Team Europe, Rock Shebbich]
- Coleco Head to Head Hockey (COP420L version) [hap]
- Coleco Head to Head Soccer (COP420L version) [hap]
- Oriental Legend 2 (V101, Oversea) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
- Oriental Legend 2 (V103, Oversea) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
- Oriental Legend 2 (V104, Oversea) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
- Robin Hood (Tiger handheld) [hap, Sean Riddle]
- Super Bagman (Itisa, Spain) [f205v]
- SWTPC 6800 Computer System (with MIKBUG) [AJR]
- Teki Paki (location test) [ShouTime, Mouloud Bessaad, Dulleron, Christian Ricolleau, Marisol Nunez Serrano, Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
- Twin Brats (set 1) [caius, The Dumping Union]
- West Story (bootleg of Blood Bros., set 2) [Osso, caius, The Dumping Union]

Machines promoted to working
- beatmania IIDX 4th style (GCA03 JAA) [smf, R. Belmont, Sarah Purohit]
- beatmania IIDX 6th style (GCB4U JAB) [smf, R. Belmont, Sarah Purohit]
- beatmania IIDX 7th style (GCB44 JAA) [smf, R. Belmont, Sarah Purohit]
- beatmania IIDX 8th style (GCC44 JAA) [smf, R. Belmont, Sarah Purohit]
- beatmania IIDX Substream with DDR 2nd Club Version 2 (984 A01 BM) [smf, R. Belmont, Sarah Purohit]
- Dodonpachi Daioujou Tamashii (V201, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
- Knights of Valour 2 New Legend (V302, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
- Oriental Legend 2 (V104, China) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
- San Francisco Rush: The Rock (boot rom L 1.0, GUTS Oct 6 1997 / MAIN Oct 16 1997) [Ted Green]

Clones promoted to working
- Action Fighter (FD1089B 317-unknown) [David Haywood]
- Action Fighter (FD1089B 317-unknown, analog controls) [David Haywood]
- Action Fighter (System 16B, FD1089A 317-0018) [David Haywood]
- Action Fighter (System 16B, FD1089B 317-unknown) [David Haywood]
- Action Fighter (System 16B, FD1089B 317-unknown, analog controls) [David Haywood]
- Agat-7 [shattered]
- beatmania IIDX 6th style (GCB4U JAA) [smf, R. Belmont, Sarah Purohit]
- Knights of Valour 2 New Legend (V300, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
- Knights of Valour 2 New Legend (V301, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
- Oriental Legend 2 (V101, China) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
- Oriental Legend 2 (V103, China) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
- Tazz- Mania (Arfyc / Rodmar bootleg) [Ivan Vangelista]

New machines marked as NOT_WORKING
- Chess Champion: Delta-1 [hap, Berger]
- Golden Hexa [Yohji, Smitdogg, The Dumping Union]
- Green Lizard (AHG1623, US) [Roberto Fresca]
- Hexa President [Yasu]
- Honkey Tonk - Cash Express (BHG1455, US) [Roberto Fresca]
- Keep Your Hat On (BHG1204, US) [Roberto Fresca]
- Multi Game IV (V.Ger 3.44) [Team Europe]
- Ninja Gaiden (Tiger handheld) [hap, Sean Riddle]
- Konami Picno [Team Europe, SSJ, Robbbert]
- Konami Picno 2 [Team Europe, SSJ, Robbbert]
- Pitch Hitter - Baseball Challenge [unknown]
- Real Battle Super Phoenix Mahjong (Version 4.1) [Peter Wilhelmsen, The Dumping Union]
- Shuriken Boy [rod_wod, The Dumping Union]
- Torarechattano - AV Kantoku Hen [system11, ShouTime, The Dumping Union]
- Wild Africa (AHG1535, US) [Roberto Fresca]

New clones marked as NOT_WORKING
- Boot Scootin' (AHG1547, US) [Roberto Fresca]
- Bumble Bugs (CHG0479- 99, US) [Roberto Fresca]
- Chicken (01J01886, NSW/ACT) [Roberto Fresca]
- Chicken (RHG0730- 99, US) [Roberto Fresca]
- Creature from the Black Lagoon (L-4) [PinMAME]
- Dangerous Curves (Ver 2.9 O) [Muddymusic, Porchy, The Dumping Union]
- Death Crimson OX (Rev A) [Jorge Valero, ClawGrip, DU]
- Enchanted Forest (AHG1615, US) [Roberto Fresca]
- Enchanted Forest (JHG0415- 99, US) [Roberto Fresca]
- Ericsson Step/One [Fredrik Ohrstrom]
- Filthy Rich (English) [Roberto Fresca]
- Inca Sun (01J01946, Venezuela) [Roberto Fresca]
- Panasonic JB- 3000 [Edstrom]
- King Galah (AHG1625, US) [Roberto Fresca]
- Mine, Mine, Mine (NHG0416-99, US) [Roberto Fresca]
- Money To Burn (English) [Roberto Fresca]
- Mountain Money (BHG1464, US) [Roberto Fresca]
- Penguin Pays - Cash Express (AHG1544, US) [Roberto Fresca]
- Penguin Pays (OHG0417-02, US) [Roberto Fresca]
- Penguin Pays (OHG0417-03, US) [Roberto Fresca]
- Queen of the Nile (AHG1608, US) [Roberto Fresca]
- Queen of the Nile (GHG4091-03, US) [Roberto Fresca]
- Reel 'Em In (English) [Roberto Fresca]
- San Francisco Rush 2049: Tournament Edition Unlocked [rtw, Stig Remnes]
- Striker Xtreme (1.01 Italy) [PinMAME]
- Triumph- Adler alphatronic P2 [rfka01, helwie44]
- Triumph- Adler alphatronic P2U [rfka01]
- Triumph- Adler alphatronic P30 [rfka01, helwie44]
- Wild Cougar (AHG1531, US) [Roberto Fresca]
- Wild Cougar (NHG0296- 07, US) [Roberto Fresca]
- Wild Cougar (NHG0296- 99, US) [Roberto Fresca]
- Winning Bid (English) [Roberto Fresca]

New working software list additions
- cd32: Akira, Banshee, Chambers of Shaolin, Fire Ice - The Daring Adventures of Cool Coyote, Rise of The Robots, Seek And Destroy, Shadow Fighter [EoceneMiacid]
- gmaster: Car Racing, Move It [SSJ, PeT]
- ibm5150:
*Advanced Dungeons & Dragons - Curse of the Azure Bonds (V1.0), Advanced Dungeons & Dragons - Pool of Radiance (5.25"), Super Hang-On [ArcadeShadow]
*Echecs 3D (French) [breiztiger]
*A- 10 Tank Killer (1.1), A- 10 Tank Killer (1.5), IBM Personal Computer DOS (Version 1.10, Master diskette), IBM Personal Computer DOS (Version 2.00, Master diskette), IBM Personal Computer DOS (Version 2.10, set 3) [Justin Kerk]
- ibm5170:
*Ontrack Disk Manager [Curt Coder]
*1869 - Erlebte Geschichte Teil I (German), 3000 Icons for Windows, Classic Road 2, Gravis Utilities V2.1, Gravis UltraSound (GUS) Installation - V3.53, Lotus 1-2-3 Release 3 (5.25"), Lotus 1-2-3 Release 3.1, MS-DOS (Version 6.2/V, Upgrade) (Japanese) [Justin Kerk]
- ibm5170_cdrom:
*Noi Siamo Angeli (Italian), Pompei AD LXXIX []
*We Are Angels: Ein Engel schlaegt zu! (German) []
*Alien Rampage (v1.13), Crusader - No Remorse (v1.23), Iron Blood, Prototype, Rise 2 Resurrection - Director's Cut, Sideline, Turrican II - The Final Fight [EoceneMiacid]
*The UltraSound CD, The UltraSound Experience [Justin Kerk]
*Arabian Kid, Claw (Japan v1.2), Doka-chan no Building Panic (Japan), Doom II for Windows 95 (Japan), Electronic Popple (Japan), Golly! Ghosts! Goal! (Japan), Halloween Harry in Zombie Wars, Iwatobi Penguin Rocky & Hopper DeJig Puzzle (Japan), Orgaslave, Pauly Mouse (Japan), PoiPon (Japan), Segata Sanshirou Choujin Densetsu, Silkroad Hoshi no Shima no Monogatari, Space Invaders for Windows, W.Pressure (Japan) [Rod_Wod]
*Lexmark Z22 / Z32 Color Jetprinter, Mustek Power of Scanning, Rayman (US v1.21), Viper -V16- RISE (International), Viper -V16- Imagine (International) [The Onion Knight]
*Alien Incident (Eng, Fre, Ger, Fin) (v1.30) [unknown]
- lynx: Ponx [anonymous]
- pce_tourvision:
*Final Soldier, PC Genjin - Pithecanthropus Computerurus, Splatterhouse, Tenseiryuu - Saint Dragon, Tora e no Michi,
*Violent Soldier [system11, The Dumping Union]
- psx:
*Chou Jikuu Yousai Macross - Ai Oboete Imasu ka (Japan), Fire Pro Wrestling G (Japan) (v1.1), Gradius Gaiden (Japan) (v1.1), Gunners Heaven (Japan), Hokuto no Ken - Seikimatsu Kyuuseishu Densetsu (Japan), Jikkyou Oshaberi Parodius - Forever with Me (Japan), Kaette Kita Cyborg Kuro-chan (Japan), Macross Digital Mission VF- X (Japan), Macross VF-X2 (Japan), Super Robot Taisen Alpha Gaiden - Premium Edition (Japan), Super Robot Taisen Alpha Gaiden - Shokai Genteiban (Japan), Super Robot Taisen Alpha (Japan) (v1.1), Super Robot Taisen Complete Box (Japan), Super Robot Taisen F (Japan), Super Robot Taisen F Kanketsuhen (Japan), Zanac X Zanac (Japan) [EoceneMiacid]
- ti95_cart: Mathematics Library, Statistics Library [unknown]

New NOT_WORKING software list additions
- cd32:
*Alien Breed - Special Edition + Qwak, Alien Breed 3D, Alien Breed - Tower Assault, Alfred Chicken, The Chaos Engine, The Classic Lotus Trilogy, Disposable Hero, Project-X + Ultimate Body Blows, Super Putty, Total Carnage [EoceneMiacid]
- fmtowns_cd: Ishin no Arashi, Sangokushi II, Zan III - Ten'un Ware ni Ari [Reuental]
- ibm5150: IBM Personal Computer DOS (Version 1.10) (Master diskette, alt) [Justin Kerk]
- ibm5170:
*Lotus 1-2-3 Realease 3 (3.5") [Curt Coder]
*1942 - The Pacific Air War, AIV Networks (German), Gravis UltraSound BONUS Software Installation v. 1.52 [Justin Kerk]
- ibm5170_cdrom:
*Boorp's Balls, Geo ~The Iron Age~ (Japan), Heart of Darkness (Japan v1.1.05), Jake Burst (Japan), Kung-Fu Hero Akimbo Lee, Moon Dragon (Japan), Twinbee Paradise In Donburi Shima [Rod_Wod]
*Zyclunt [EoceneMiacid]
*King's Quest - La Maschera dell'Eternita [The Onion Knight]
- pcfx:
*Amateur Teikyou CD-ROM, Battle Heat, Can Can Bunny Extra DX, Der Langrisser FX, Doukyuusei 2, Dragon Knight IV, Farland Story FX, Fire Woman Matoigumi, Fushigi no Kuni no Angelique, Megami Paradise II, Pia Carrot e Youkuso!! - We've Been Waiting for You, Sotsugyou II FX - Neo Generation [EoceneMiacid]
- picno:
*Anime Enikki, Kanji Club, Montage, Picno Art Puzzle, Picno de 1 2 3, Picno de A B C, Picno de A I U E O, Real Montage, Shirayuki-hime Monogatari [Team Europe, SSJ]

Translations added or modified
- French [SSTSylvain]
- Italian [theheroGAC]
- Portuguese (Brazil) [Wellington Uemura]

Source Changes
- swtpc: Split into two systems (SWTBUG and MIKBUG), and added preliminary SS-50 I/O bus. [AJR]
- et3400: Add Reset key and Segment Test input. [AJR]
- Fixed - listdevices' misplacement of subdevices in some configurations. [AJR]
- m6809: Started resolving the great MC6809/MC6809E device type/clock divider mix-up. [AJR]
- Added generic ripple counter device. [AJR]
- Added Seals 8K SC Memory Board to S-100 bus emulation. [AJR]
- Fixed random strings of question marks in displayed key names. [AJR]
- igs036crypt.cpp: Added support for kof98umh, and made key tables compatible with format uploaded by ARM CPU. [Andreas Naive]
- i386: x87 bug fixes and FERR support. [Andrey Merkulov]
- i8087: Fixed regression in Fanuc driver pending further investigation. [Andrey Merkulov]
- route16.cpp: Added player 2 inputs to T.T. Mahjong. [Angelo Salese]
- vgmplay.cpp: Added preliminary YM2608 OPNA support. [Angelo Salese]
- attache816: Enabled MCFG_QUANTUM_PERFECT_CPU on the 8086 - fixes deadlock when writing to RAM disk. [Barry Rodewald]
- z180: Fixed Z180_RCR_REFW, and added Wait State Generator (DCNTL) support. [BartmanAbyss]
- i8087: Created seperate 8087 device. [Carl]
- pet: Fixed video RAM mirroring. [Curt Coder]
- weststory: Verified sprite data by converting to bootleg format and figuring out what was scrambled from there. [David Haywood]
- micro3d: Added diagnostic terminals to the DrMath and VGB boards. [Dirk Best]
- prodigy: Added basic LAY to SVG XSLT filter. [Edstrom]
- myb3k updates: [Edstrom]
*Added ISA8 bus, moved FDC to ISA8 card, and added COM card and two new FDC cards.
*Added PIT, PIC, DMA and PPI devices.
*Corrected clocks, crystals and switches.
*Split ROM into BIOS and character generator, as physically present.
*Added clones for Ericsson Step/One and Panasonic JB- 3000 rebranded versions (ROMs undumped for latter).
- myb3k.cpp: Fixed keyboard and audio - DOS 1.25 boots and runs BASIC demo. [Edstrom, Fredik Ohrstrom, Mattis Lind]
- trs80m2kb.cpp: Added missing keyboard controller ROM. [Edstrom, Sean Riddle]
- Added a preliminary rewind feature based on save states. [feos]
- myb3k: Added keyboard device and preliminary support for Ericsson Step/One keyboard. [Fredrik Ohrstrom]
- hp9845: Added high-level emulation of internal printer. [F.Ulivi]
- Fixed and improved metadata for CP-450 and CD-6809 CoCo FDCs. [Felipe Sanches]
- omti8621: Use custom brief instance name "disk" for compatibility with previous MAME versions. [Hans Ostermeyer]
- apollo_kbd: Handle virtual Num Lock toggle inside the devices. [Hans Ostermeyer]
- Atmel AIC: Implemented most features. [MetalliC]
- ymz774 improvements: [MetalliC]
*Implemented sequencer and SQC, and fixed SEQ/SQC save states.
*Added channel volume delayed transition.
*Implemented channel/SEQ pause/resume.
- ymz770: Implemented CHAN/SEQ "keep playing" command. [MetalliC]
- tms9995: Fixed READY check on RESET (auto- waitstate). [Michael Zapf]
- Updated GENie, BGFX, and BX, and added BIMG since it is separated now. [Miodrag Milanovic]
- Converted disassemblers to independent classes. [O. Galibert]
*All architectures are available in unidasm, and paged/non-linear program counters are supported better.
- emumem: Templated address_space::direct on address shift. [O. Galibert]
*Address passed to {read|write}_* on address_space or direct_read_data is now the logical address (not byte offset).
- ide: Disambiguated 16- and 32-bit CS access, and added non-space CS access methods. [O. Galibert]
- memory: Removed some space parameters from the apple2 domain. [O. Galibert]
- interpro: CPU and MMU improvements. [Patrick Mackinlay]
*Implemented most clipper CPU and MMU exceptions.
*Completed C300 instructions, adjusted for C400.
*Improved CAMMU dynamic translation and added faults.
*Refactored C300 CAMMU into separate instruction/data instances.
*Configurable IOGA and SR bus memory access.
- dp8510: Added new device emulating the National Semiconductor DP8510 BITBLT processing uni. [Patrick Mackinlay]
*Used in the InterPro GT family graphics boards.
- nscsi: Use CHD ident metadata for inquiry. [Patrick Mackinlay]
- Aristocrat MK5 updates: [Roberto Fresca]
*Redumped the following sets so they have correct checksums and boot: Inca Sun (DHG1577, US), Loco Loot (AHG1513, US), Unicorn Dreaming (BHG1584, US).
*Removed Margarita Magic set 2 found to be a corrupt dump.
- riscpc: Fixed ROM load for rpc600. [R. Belmont]
- twinkle: Made many fixes to waveram banking and DMA - most sets are semi-playable now. [R. Belmont, Sarah Purohit]
- gba: Added various mirrors and fixed byte- wide VRAM/PRAM/OAM access. [R. Belmont]
- fmtowns improvements: [r09]
*Improved horizontal scrolling/positioning.
*Fixed mouse cursor moving on its own in Data West games.
*Implemented half- size sprites and sprite rotation.
*Fixed kana input and identified missing keys.
- TMS9995: Fixed debugger do command (thanks to Ryan Holtz). [Robbbert]
- Cortex: Made system usable although not complete. [Robbbert]
- Amatic Multi Game IV: Decrypted program ROM, added proper keys, created new machine configuration (also used for Switched Multi Game III), and added third 8255 PPI. [Roberto Fresca]
- mc1502: Added BIOS 7.2 and TODO list. [shattered]
- agat7: Added 840KB floppy HLE and made some minor fixes, can be considered working. [shattered]
- twinkle updates: [smf]
*Changed RF5C400 clock to match notes added 8MB of dummy RAM to the RF5C400, and adjusted the banking so sounds play correctly.
*Improved LED font from available reference sources, mapped lamps and DIP switches, and added basic internal artwork. [smf]
- twinkle: Changed security card padding from 0x00 to 0xff, added dumps for 4th and 5th, and scrubbed serial numbers. [smf, Guru]
- RF5C400 updates: [smf]
*Converted to use device_rom_interface.
*Save/restore the external memory registers.
*Moved static variable into device state.
*Fix the commented out osd_printf_debug.
*Added skeleton for reading and writing channel register 0x0F (used by beatmania IIDX games).
- Refactored 680x0 so that member variables aren't public. [smf]
- Stopped save and load logging timers unless VERBOSE is set. [smf]
- seattle: Added gearshift to sfrush and sfrushrk. [Ted Green]
- atlantis/vegas: Fixed banking for DENVER and DSIO DCS audio. [Ted Green]
- et3400: Added better layout views including display labels and clickable keypad (github issue #2862). [Vas Crabb]
- arm7 changes:
*Fixed misaligned 16- bit loads (thanks to MoochMcGee for report). [Vas Crabb]
*Made IGS036 CPU derive from ARM946 (ARM9 implementation of ARMv5T with MPU). [David Haywood]
*Made LDMIA/STMIA align to 32- bit boundary. [endrift, R. Belmont]
*Made misaligned memory accesses match ARM9 behaviour. [MetalliC]
- pgm2.cpp changes:
*Made RTC tick and removed now- unnecessary patch from orleg2. [MetalliC]
*Documented debug features. [MetalliC]
*Made igs036 emulation use uploaded decryption tables for kov2nl and orleg2. [David Haywood]
*Use sprite decryption keys uploaded by games where we have internal ROM. [MetalliC, David Haywood]
*ICRW sim improvements. [MetalliC, Lord Nightmare]
*Converted memory card to an image device and added default card images to ROM sets. [MetalliC, David Haywood]
*Allow ddpdojh to run code from RAM rather than treating RAM as ROM. [David Haywood]
- Fixed Batrider's audio CPU clock (should be 32MHz/6). [Alex Marshall]
- mario.cpp: Verified marioo is revision G, and identified unknown PROM as main CPU memory map decoding PROM. [Bryan McPhail]
- cps1.cpp: Added yi22b.1a PAL dump and confirmed lwio.12e dump for 1941j. [caius, robotype]
- stlforce.cpp: Corrected OKI clock for twinbrat and clones. [caius]
- gngprot: Added correct character ROM. [chris @ windy gaming, Joe Magiera, nightmaretony]
- ironhors.cpp: Measured clocks. [Corrado Tomaselli]
- Added hand-made priority PROM for In Your Face. [dink]
- aristmk5: Updated layouts. [Heihachi_73]
- alphatpx: Identified more keys. [helwie44]
- pc_vga.cpp: Left-shift CRTC start address depending on mode, thanks to DOSBox- X (github issue #2954). [MoochMcGee]
- play_2.cpp: Updated cop402 ROM for zira. [PinMAME]
- cps1.cpp, kenseim.cpp: Reqplaced ioc1 PAL logical equivalent with real dump from an unprotected device. [Porchy, The Dumping Union]
- alphatpx: Added sound emulation. [rfka01]
- alphatpx: Made many improvements to emulation and documentation. [rfka01, helwie44, Carl]
- compc.cpp, pc10iii: Added BIOS v4.35c and matching character generator ROM. [rfka01]
- tispeak: Added correct Speak & Spell 1978 MCU ROM. [Sean Riddle]
- segae.cpp: Corrected ROM labels for Hang On Jr. [ShouTime]
- Corrected years for a number of systems: [sjy96525]
*Galaxian 3 - Theater 6 : Project Dragoon, Galaxian 3 - Theater 6 J2 : Attack of The Zolgear, LD Mahjong #4 Shabon-Dama, Master's Golf, Correct Operation Thunder Hurricane, Paca Paca Passion, Panic Park, Soreike! Anpanman Popcorn Factory, Virtua Striker 2 '99
- Improved controls for Landing Gear, Hyper Bishi Bashi Champ, and Salary Man Champ. [sjy96525]
- Raise a fatal error if lua console is requested but the console plugin is not found (rather than crashing). [Sylvain Glaize]
- cdi.cpp: Decapped and dumped quizard3 MCU. [Team Europe]
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