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 HBMAME v0.221.A (32-bit) 
Jeudi 04/06/20 à 14:27 par Firebrand
La version 32-bit de cet émulateur est désormais disponible.
Télécharger HBMAME v0.221.A (32-bit)
Site Officiel de HBMAME
 
 History.dat v2.21b 
Dimanche 31/05/20 à 15:26 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a été publiée. Voici les données modifiées:
- Removed/corrected many unused roms.
- More softlists added.
Télécharger History.dat v2.21b
Site Officiel de History.dat
 
 RetroArch v1.8.8 
Jeudi 28/05/20 à 13:56 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Les améliorations sont les suivantes:
- AUDIO/JACK: Fix regression introduced after 1.8.4 – would hang at startup
- CHEEVOS: Disable hardcore when cheats are enabled
- CHD: Return false when special track cannot be found
- DISCORD/MATCHMAKING: Fix Discord ‘Ask To Join’ functionality
- FILE PATH: Various file path handling optimisations
- FONT: Fix Arabic, Chinese and Korean font rendering
- INPUT MAPPING/REMAPPING: Restore broken ‘reset to default’ functionality with RetroPad ‘start’ button
- INPUT MAPPING/REMAPPING: Fix ‘reset to default’ action for analog sticks and undefined core inputs
- LIBRETRO: Add new message extension allowing for richer messages
- LOCALIZATION: Update Arabic translation
- LOCALIZATION: Update Chinese (Simplified) translation
- LOCALIZATION: Update Chinese (Traditional) translation
- LOCALIZATION: Update German translation
- LOCALIZATION: Update Greek translation
- LOCALIZATION: Update Spanish translation
- LOCALIZATION: Update French translation
- LOCALIZATION: Update Italian translation
- LOCALIZATION: Update Japanese translation
- LOCALIZATION: Update Korean translation
- LOCALIZATION: Update Dutch translation
- LOCALIZATION: Update Polish translation
- LOCALIZATION: Update Portuguese Brazilian translation
- LOCALIZATION: Update Russian translation
- LOCALIZATION: Update Turkish translation
- LOCALIZATION: Update Vietnamese translation
- LOCALIZATION: Add Slovak translation
- MENU: Small buffer optimizations
- MENU/THUMBNAILS/BUGFIX: Fix heap-use-after-free error
- MENU/OZONE: Add option to sort playlists after name truncation
- MENU/OZONE/ANDROIDTV: Default to Ozone menu driver
- MENU/OZONE/ANDROID: Gamepad-like devices default to Ozone now (Shield Portable)
- NETPLAY: Lower announcement rate
- OVERLAYS: Fix memory leak when loading overlays
- SHADER PRESETS: Improved shader preset dirs
- TIME/DATE: Enable configuration of date seperator in clock and runtime ‘last played’ displays
- VITA: Fix upside-down vertical games
- UWP: Enable playlist and savefile compression by default (because of slow file I/O)
- VIDEO/WIDGETS: Fix overlapping text when simultaneous pop-up notifications and core/shader messages are being displayed
- WIIU: Gamepad hotplugging support
- WIIU: Theoretical multi-gamepad support
- X11: Fix crash in x11_display_server_get_screen_orientation
- X11/XSHM: Allow X11/XHSM video driver to operate without SHM extension
- X11/XSHM: Fix compatibility with X11 input driver
- XVIDEO: Fix keyboard input initialization
- XVIDEO/XWAYLAND: Fix XVideo support on xwayland (by supporting I420 and YZ12)
Télécharger RetroArch v1.8.8 (32-bit) (Windows)
Télécharger RetroArch v1.8.8 (64-bit) (Windows)
Télécharger RetroArch v1.8.8 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.8.8 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.8.8 (64-bit) (MacOS)
Télécharger RetroArch v1.8.8 (Metal2) (MacOS)
Télécharger RetroArch v1.8.8 (Nintendo GC)
Télécharger RetroArch v1.8.8 (Nintendo Wii)
Télécharger RetroArch v1.8.8 (RPX) (Nintendo WiiU)
Télécharger RetroArch v1.8.8 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.8.8 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.8.8 (Nintendo Switch)
Télécharger RetroArch v1.8.8 (PlayStation 2)
Télécharger RetroArch v1.8.8 (PSP)
Télécharger RetroArch v1.8.8 (PS Vita)
Site Officiel de RetroArch
 
 History.dat v2.21a 
Mercredi 27/05/20 à 14:07 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a été publiée, mais les changements ne sont pas connus.
Edit: la liste des changements a finalement été publiée:
- Fixed two softlist names.
- Added information for some Roland music instruments.
- Added more VGMPlay entries.
Télécharger History.dat v2.21a
Site Officiel de History.dat
 
 HBMAME et HBMAMEUI v0.221.A 
Mercredi 27/05/20 à 14:00 par Firebrand
Une nouvelle version de ce build de MAME spécialisé dans les hackROMs et les homebrews a été publiée. Par ailleurs, la sortie de HBMAME n'est désormais plus liée à celle de MAME, mais lorsque ça arrange Robbert. D'où probablement cette version:
HBMAME will once again resume its independent status, as per the note on the website. It will be released when it is convenient for me to do so, and not related to the MAME release. The version number depends on the relationship to the MAME freeze. If the freeze has started, then it will carry the new number, otherwise it will carry the current number.

Et voici la liste des nouveautés:
New Games
- [armwars01] Armored Warriors (Full Attack Edition 2020-05-07)
- [avspus03] Alien vs. Predator (Ultimate Evolution Edition 2020-05-08)
- [dinos241] Cadillacs and Dinosaurs (Prosperity Enhanced Edition 2020-03-27)
- [dinos242] Cadillacs and Dinosaurs (Ares Infinite Bullet 2020 2020-04-03)
- [dinos243] Cadillacs and Dinosaurs (Ares Edition 2020-04-10)
- [dinos244] Cadillacs and Dinosaurs (Prosperity Enhanced Edition 2020-04-22)
- [dinos245] Cadillacs and Dinosaurs (Uranus Edition Update 2020-02-28)
- [dinos246] Cadillacs and Dinosaurs (Prosperity Enhanced Edition 2020-05-02)
- [grdianss15] Guardians (Warriors Edition 2020-02-06)
- [kof97s172] Kof'97 (World Armed Forces 83 Revised Edition 2020-05-01)
- [kof97s173] Kof'97 (World Armed Forces 83 Revised Edition + Alloy Bullet Series 2020-05-01)
- [kof2k2s107] Kof2002 (Iori Special Edition 2020-03-23)
- [kov2p204s92] Knights of Valour 2 Plus (God of War Musou 2020-03-07)
- [kov2p204s93] Knights of Valour 2 Plus (Heroes 2020-05-07)
- [kov2p204s94] Knights of Valour 2 Plus (Dragon And Phoenix Dance 2020-05-07)
- [kov2p204s95] Knights of Valour 2 Plus (Shenbing Mushuang 2020-05-07)
- [ms6s11] Metal Slug 6 (Enemies Resetting Version 2019-02-12 + Burst Enhanced Edition 2020-03-29)
- [ms6s12] Metal Slug 6 (Enemies Resetting Version 2019-02-12 + Burst Enhanced Edition 2020-04-28)
- [mslugps17] Metal Slug (Burst Enhanced Edition 2020-05-04)
- [mslug2ps39] Metal Slug 2 (Burst Enhanced Edition 2020-03-29)
- [mslug2ps40] Metal Slug 2 (Burst Enhanced Edition 2020-04-28)
- [mslug3h38] Metal Slug 3 (Burst Enhanced Edition 2020-03-29)
- [mslug3h44] Metal Slug 3 (Burst Enhanced Edition 2020-04-28)
- [mslug4hh54] Metal Slug 4 (Burst Enhanced Edition 2020-03-29)[NOT WORKING]
- [mslug4hh55] Metal Slug 4 (Burst Enhanced Edition 2020-04-28)[NOT WORKING]
- [mslug4hh56] Metal Slug 4 (Super Enhanced Version 2020-04-28)[NOT WORKING]
- [mslug5dh67] Metal Slug 5 (Burst Enhanced Edition 2020-03-28)
- [mslug5dh68] Metal Slug 5 (Burst Enhanced Edition 2020-04-28)
- [mslugxz67] Metal Slug X (Apocalyptic Time 1.0 2020-04-20)[HB Exclusive]
- [mslugxz68] Metal Slug X (Apocalyptic Time 2.1 2020-05-01)[HB Exclusive]
- [mslugxz69] Metal Slug X (Multi-Carrier Version + Burst Enhanced Edition 2020-03-29)
- [mslugxz70] Metal Slug X (2R Version 2020-04-16)
- [nbbatmans03] Ninja Baseball Bat Man (1V2 2020-04-17)
- [punisherjs20] The Punisher (Warriors Edition 2020-04-03)
- [punisherjs21] The Punisher (1v2 Unlimited Bullets 2020-04-03)
- [sailormnts03] Pretty Soldier Sailor Moon (Enhanced Edition 2019-12-15)
- [sfa3s09] Street Fighter Alpha 3 (Dragon Drop 2020-04-09)
- [sfa3s10] Street Fighter Alpha 3 (Dragon Drop Simplified 2020-04-09)
- [sk2h44] Sangokushi II (The Three Swordsmen Pirate Chinese Version 2020-03-17)
- [sfz2aljs11] Street Fighter Zero 2 Alpha (Dragon Drop Simplified 2016-10-31)
- [tk2h159] Tenchi wo Kurau II (Three Sword Saints Chinese Version 2020-04-23)
- [tk2h160] Tenchi wo Kurau II (Dared Evil Boss Edition 2020-04-23)[NOT WORKING]
- [umk3uc20200506] Ultimate Mortal Kombat 3 (Ultimate Cup Edition 2020-05-06)
- [viostorms05] Violent Storm (Enhanced Edition 2020-03-25)
Télécharger HBMAME v0.221.A (64-bit)
Télécharger HBMAMEUI v0.221.A (64-bit)
Site Officiel de HBMAME
 
 SDLMAME v0.221 
Samedi 23/05/20 à 13:56 par Firebrand
Cette version de MAME pour MacOS a été mise à jour vers la v0.221 de MAME.
Télécharger SDLMAME v0.221
Site Officiel de SDLMAME
 
 Fichiers additionnels pour MAME v0.221 (2ème partie) 
Vendredi 22/05/20 à 14:34 par Firebrand
Deux nouveaux fichiers additionnels ont été mis à jour pour MAME v0.221. L'un d'eux étant Messinfo.dat, cela signifie qu'il n'y en aura probablement pas d'autres pour la version en court:
Messinfo.dat v0.221 (11.42)
- 11.42 21/05/2020: Aligned files to 0.221 version.

Series.ini v0.221:
- Items RENAMED (5): (elevator) to (elevatora), (elevator4) to (elevator), (mooncrstu) to (mooncrstuu), (xmen) to (xmenu) and (xmene) to (xmen).
- Series ADDED (1): Mario Kart Arcade GP.
- Series UPDATED (13): Bishi Bashi, DonPachi, Elevator Action, Final Fight, Galaxian, Metal Slug, Moon Cresta, Pang, Raiden, Space Invaders, Street Fighter, Touchmaster and X-Men.
Télécharger Messinfo.dat v0.221 (11.42)
Télécharger Series.ini v0.221
ProgettoSNAPS
 
 Emu Loader v8.8.4 (version complète) 
Vendredi 22/05/20 à 14:29 par Firebrand
Ce frontend multi-systèmes a été mis à jour pour corriger un bug apparu avec MAME v0.221:
MAME v0.221 is making Emu Loader crash when creating software games lists. The only game causing this is colasm from cgenie_cass.xml software list (usage tips text).
If you already updated to MAME 0.221 and are experiencing the crash, just delete the following files before loading Emu Loader to create a new MAME games list. They are located in eldir\arcade\mame_softwarelist_games\ folder.
cgenie_cass.el
cgenie_cass.elrom
cgenie_cass.elstatus
Since Emu Loader can't show multi-line usage tips, all & #10 entries will be replaced by an empty space. I know it's not ideal but it will have to do for now. This is for software lists only. If arcade games / machines start using this entry, the frontend will crash again...

Fixed
- Frontend crash due to unsupported " " HTML entry in game "colasm" from "cgenie_cass.xml" software list. Since Emu Loader cannot show multi-lines "usage tips" texts, all those entries will be replaced by an empty space... for now
Télécharger Emu Loader v8.8.4 (version complète)
Site Officiel de Emu Loader
 
 Fichiers additionnels pour MAME v0.221 
Jeudi 21/05/20 à 14:18 par Firebrand
Voici la première bordée de fichiers additionnels de AntoPISA pour MAME v0.221 ainsi que la nouvelle version de NPlayers.ini.
Catlist v0.221:
- 2020/05/20: Aligned files to MAME 0.221.

Languages.ini v0.221 (1.13)
- 2020/05/20 1.13: Added 0.221 sets.

NPlayers.ini v0.221:
- 21-05-2020 - NPlayers 0.221 is available.
Télécharger Category.ini v0.221
Télécharger Catlist/Catver v0.221
Télécharger CHD-info v0.221
Télécharger Languages.ini v0.221 (1.13)
Télécharger NPlayers.ini v0.221
Télécharger Version.ini v0.221
ProgettoSNAPS
Site officiel de NPlayers.ini
 
 History.dat v2.21 
Mercredi 20/05/20 à 13:58 par Firebrand
A l’occasion de la sortie de MAME v0.221, une nouvelle version de ce fichier informatif a été publiée.
Télécharger History.dat v2.21
Site Officiel de History.dat
 
 Mameinfo.dat v0.221 
Mercredi 20/05/20 à 13:57 par Firebrand
Ce fichier informatif pour MAME contient désormais les données relatives à la v0.221 de l'émulateur:
- Updated to MAME 0.221 (http://git.redump.net/mame/log/).
- Added Source/Listinfo changes.
- Newest Bugs (18th May).
- Added/Reorganized 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.221
Site Officiel de Mameinfo.dat
 
 NegaMAME v0.221-1 
Mercredi 20/05/20 à 13:55 par Firebrand
Ce build de MAME adapté au frontend Negatron a été mis à jour avec les dernières sources de MAME.
Télécharger NegaMAME v0.221-1 (Windows)
Télécharger NegaMAME v0.221-1 (MacOS)
Télécharger NegaMAME v0.221-1 (Linux)
Site Officiel de NegaMAME
 
 MAME v0.221 (32-bit) 
Mercredi 20/05/20 à 13:51 par Firebrand
La version 32-bit non officielle de MAME est maintenant disponible.
Télécharger MAME v0.221 (32-bit)
Site Officiel de MAME
 
 MAME v0.221 (64-bit) 
Mardi 19/05/20 à 13:49 par Firebrand
Voici finalement la nouvelle version officielle de MAME. Il ne faudra probablement pas s'attendre à une v0.222 à la fin du mois. Les améliorations sont les suivantes:
Our fourth release of the year, MAME 0.221, is now ready. There are lots of interesting changes this time. We’ll start with some of the additions. There’s another load of TV games from JAKKS Pacific, Senario, Tech2Go and others. We’ve added another Panorama Screen Game & Watch title: this one features the lovable comic strip canine Snoopy. On the arcade side, we’ve got Great Bishi Bashi Champ and Anime Champ (both from Konami), Goori Goori (Unico), the prototype Galun.Pa! (Capcom CPS), a censored German version of Gun.Smoke, a Japanese location test version of DoDonPachi Dai-Ou-Jou, and more bootlegs of Cadillacs and Dinosaurs, Final Fight, Galaxian, Pang! 3 and Warriors of Fate.
In computer emulation, we’re proud to present another working UNIX workstation: the MIPS R3000 version of Sony’s NEWS family. NEWS was never widespread outside Japan, so it’s very exciting to see this running. F.Ulivi has added support for the Swedish/Finnish and German versions of the HP 86B, and added two service ROMs to the software list. ICEknight contributed a cassette software list for the Timex NTSC variants of the Sinclair home computers. There are some nice emulation improvements for the Luxor ABC family of computers, with the ABC 802 now considered working.
Other additions include discrete audio emulation for Midway’s Gun Fight, voice output for Filetto, support for configurable Toshiba Pasopia PAC2 slot devices, more vgmplay features, and lots more Capcom CPS mappers implemented according to equations from dumped PALs. This release also cleans up and simplifies ROM loading. For the most part things should work as well as or better than they did before, but MAME will no longer find loose CHD files in top-level media directories. This is intentional – it’s unwieldy with the number of supported systems.

MAME Testers Bugs Fixed
- 07560: [Crash/Freeze] (cave.cpp) hotdogst: Using debugger memdump command causes MAME to crash. (O. Galibert)
- 07603: [Documentation] (snes.cpp) snes [asterix]: Release year does not match title screen. (ArcadeShadow)
- 07615: [Documentation] (cninja.cpp) mutantf, mutantf2, mutantf3, mutantf4, deathbrd: Release years are incorrect. (jkburks)
- 07616: [Sound] (segas32.cpp) radr, radrj, radru: Sounds are incorrect. (Arzeno Fabrice)
- 07617: [Graphics] (rungun.cpp) rungun: Sprites are offset vertically. [sjy96525]

New working machines
- Anime Champ (GCA07 VER. JAA) [Windy Fairy, smf]
- Computer Chess (Conic, model 7012) [hap, bataais]
- CXG Systems / White & Allcock Sensor Computachess [hap, Sean Riddle]
- Denver (GMP-270CMK2) (Family Sport 200-in-1) [TeamEurope, David Haywood]
- Electronic Master Mind (Parker Brothers) [hap, Sean Riddle]
- Electroplay Quickfire [hap, Sean Riddle]
- Entex Select-A-Game Machine [hap]
- Fidelity Electronics Bridge Challenger [hap, Sean Riddle]
- Game & Watch: Snoopy (Panorama Screen) [algestam, Ryan Holtz]
- Goori Goori [Miso Kim, David Haywood]
- Great Bishi Bashi Champ (GBA48 VER. JAB) [Windy Fairy, smf]
- Gulun.Pa! (Japan 931220 L) (prototype) [lydz, Arcade-Projects]
- JAKKS Pacific Inc / Child Guidance / Pronto Games Thomas & Friends - Learning Circus Express (Sharp Cookie) (PAL, UK) [Sean Riddle, David Haywood]
- JAKKS Pacific Inc / Namco / HotGen Ltd Ms. Pac-Man 7-in-1 (Wireless) (Ms. Pac-Man, Pole Position, Galaga, Xevious, Mappy, New Rally X, Bosconian) (18 AUG 2004 A) [Sean Riddle, David Haywood]
- SciSys Executive Chess [hap, Sean Riddle]
- SciSys Sensor Chess [hap, bataais]
- Senario Double Dance Mania - Techno Light Edition [Seam Riddle, David Haywood, Peter Wilhelmsen, anonymous]
- Senario Guitar Super Star: You Take The Stage [David Haywood, Sean Riddle, Peter Wilhelmsen, anonymous]
- Shenzhen Soyin Electric Appliance Ind. Co., Ltd. Dance 2000 / Hot 2000 (Jin Bao TV Dancing Carpet, SY-2000-04) [Sean Riddle, David Haywood]
- Sony NWS-3260 [Patrick Mackinlay, Plamen Mihaylov]
- Speed Race (Seletron / Olympia) [hap, f205v]
- Spider-Man Super TV Air Jet (Lexibook Junior, JG6000SP) [TeamEurope]
- Super Space Invader 2 (Entex, black version) [hap]
- Tandy Corporation Sound Effects Chassis [hap, Kevin Horton]
- Tech2Go / WayForward Teenage Mutant Ninja Turtles: Battle for the City [Sean Riddle, Kamaal Brown]

New working clones
- Big Run (11th Rallye version, US?) [system11, CoolFox]
- Cobra-Command (Japan, bootleg) [f205v]
- CXG Systems / Newcrest Technology Portachess (1985 version) [hap, Sean Riddle]
- DoDonPachi Dai-Ou-Jou (Japan, 2002.04.05 Master Ver, location test) [ShouTime]
- Final Fight (bootleg with single OKI) [hammy, Boge, rtw, ekorz]
- Front Line (AA1, 4 PCB version) [Joe Magiera, The Dumping Union]
- G.I. Joe (US, UAA) [NeTaXe]
- Galaxy X (bootleg of Galaxian) [Andrew Welburn]
- Gun.Smoke (Germany, censored) [Saigononindou, Victor Fernandez (City Game), Jacinto Lozano]
- HP 86B Opt 001 [F.Ulivi]
- HP 86B Opt 004 [F.Ulivi]
- Jumping Break (set 2) [Kevin Eshbach]
- Jurassic 99 (Cadillacs and Dinosaurs bootleg with EM78P447AP) [TwistedTom]
- Koutetsu Yousai Strahl (Japan, bootleg) [hammy, ekorz, rtw, kuze, E.M.G]
- The Mah-jong (Japan, set 2) [ShouTime]
- Metal Slug 5 (bootleg) [TwistedTom]
- Mighty Monkey (U.Games bootleg) [f205v]
- Moon Cresta (Nichibutsu USA, encrypted) [pacman70, Asayuki]
- Pang! 3 (bootleg, set 3) [TwistedTom]
- Perfect Billiard (bootleg) [f205v]
- Pro Tennis (Japan) [ShouTime
- Raiden Fighters 2 - Operation Hell Dive (Switzerland) [nnap]
- Route 16 (Sun Electronics) [Guru]
- Senario Guitar Super Star (red 'Gibson Flying V' style) [Sean Riddle, David Haywood, Peter Wilhelmsen, anonymous]
- Space Invaders Part II (Taito, smaller ROMs) [PokeMAME]
- Street Fighter II: The World Warrior (World 910411) [fluxcore]
- Super Contra (set 2) [Victor Fernandez (City Game), ClawGrip]
- T.A.N.K (bootleg, 8-way joystick) [Guru]
- Touchmaster 5000 (v7.11 U.K.) [Muddymusic, Porchy, The Dumping Union]
- Turbo (encrypted, program 1363-1365 rev C) [Digimon]
- Vanguard (Germany) [Paul Swan]
- Warriors of Fate (bootleg) [TwistedTom]
- Warriors of Fate (bootleg with PIC16C57) [hammy, ekorz, rtw]
- X-Men (4 Players ver UEB) [Joe Magiera, The Dumping Union]

Machines promoted to working
- Crazy Kong (Gakken) [hap]
- Lady Gum [Dirk Best]
- Luxor Datorer AB ABC 802 [Curt Coder]
- Milton Bradley Microvision [hap]
- Professor Trivia (set 1) [Dirk Best, Ivan Vangelista]

Clones promoted to working
- Atom (bootleg of Bombjack Twin) [Ivan Vangelista]
- Professor Trivia (set 2) [Dirk Best, Ivan Vangelista]
- Sangokushi II (bootleg) [TwistedTom]

New machines marked as NOT_WORKING
- Bandai Go! Go! Connie-chan! Asobou Mouse [Sean Riddle, David Haywood, Peter Wilhelmsen, gamehistory.org, anonymous]
- Carol Vorderman's Sudoku Plug & Play TV Game (All in 1 / Play Vision) [Sean Riddle, David Haywood]
- EuroPlay 2001 [Juan Romero, ClawGrip]
- Happy Skill (Italy, V611IT) [caius, The Dumping Union]
- JAKKS Pacific Inc / Handheld Games Ultimotion - Disney Fairies Sleeping Beauty & TinkerBell (JAKKS Pacific TV Game) [Sean Riddle, David Haywood, Peter Wilhelmsen, anonymous]
- JAKKS Pacific Inc / HotGen Ltd Hannah Montana G2 Deluxe / High School Musical G2 Deluxe 2-in-1 (JAKKS Pacific TV Game) [Sean Riddle, David Haywood, Peter Wilhelmsen, anonymous]
- JAKKS Pacific Inc / HotGen Ltd Sing Scene Pop (JAKKS Pacific TV Game) [Sean Riddle, David Haywood, Kev (FBN)]
- LeapFrog Didj [David Haywood]
- Master's Fury [Miso Kim, David Haywood]
- Montana Super Draw (4436-05, U5-0) [Brian Troha, The Dumping Union]
- Pacman BALL (PMB2 Ver.A.) [Muddymusic, Porchy]
- Roland JV-880 Multi Timbral Synthesizer Module [DBWBP]
- Roland MC-300 Micro Composer [DBWBP]
- Roland MC-50 Micro Composer [DBWBP]
- Roland MC-50mkII Micro Composer [DBWBP]
- Roland RA-30 Realtime Arranger [DBWBP]
- Roland S-10 Digital Sampling Keyboard [DBWBP]
- Roland S-220 Digital Sampler [DBWBP]
- Roland S-50 Digital Sampling Keyboard [DBWBP]
- Roland SoundCanvas SC-88VL [DBWBP]
- Roland U-20 RS-PCM Keyboard [DBWBP]
- Roland U-220 RS-PCM Sound Module [DBWBP]
- Roland W-30 Music Workstation [DBWBP]
- Saitek Kasparov Galileo [hap, Berger]
- Saitek Kasparov Renaissance (set 1) [hap, Berger]
- SciSys Kasparov Leonardo (set 1) [hap, Berger]
- Scorpion DX [ArcadeHacker, ClawGrip, Rampa, Recreativas.org]
- Sony NWS-1580 [Bitsavers, Patrick Mackinlay]
- TV Station (VTech, Spain) [Sean Riddle, ClawGrip]
- unknown Recreativos Franco slot machine [jordigahan]
- Yamaha TX81Z FM Tone Generator [DBWBP]

New clones marked as NOT_WORKING
- Alligator Hunt (protected, prototype?) [jordigahan, Heckler]
- Crazy Bonus 2002 (Ver. 1, set 3) [Ioannis Bampoulas]
- Frantic Fred (Release 2) [Brian Troha, The Dumping Union]
- Mario Kart Arcade GP (Japan, MKA1 Ver.C, update) [xuserv]
- NCR Class 3433 [rfka01]
- Olivetti Prodest PC 1 [Carl, rfka01]
- Roland MKS-100 Digital Sampler [DBWBP]
- Roland S-550 Digital Sampler [DBWBP]
- Saitek Kasparov Renaissance (set 2) [hap, Berger]
- Samsung Deskmaster 286-12 [rfka01]
- Schneider Rundfunkwerke AG Euro AT [rfka01]
- SciSys Kasparov Leonardo (set 2) [hap, Berger]
- Siemens PG 750 [rfka01]
- Siemens PG-750 486 EISA [rfka01]
- Striker Xtreme (1.00) [PinMAME]
- Zenith Data Systems Z-248 [rfka01]

New working software list additions
- apple2_flop_clcracked:
*The Latin Hangman (Revision 1004) (cleanly cracked), The Sea Voyagers (cleanly cracked), The Wreck of the BSM Pandora (cleanly cracked) [4am, Firehawke]
*Minerals of North Dakota (Version 1.0) (cleanly cracked), North Dakota Cities With Population 500 and Above (Version 1.0) (cleanly cracked), North Dakota Cities with Population Under 500 (Version 1.0) (cleanly cracked), North Dakota Counties (Version 1.0) (cleanly cracked), North Dakota Explorers (Version 1.0) (cleanly cracked), North Dakota Indian Tribes (Version 1.0) (cleanly cracked), North Dakota Parks and Historical Sites (Version 1.0) (cleanly cracked), North Dakota Plants (Version 1.0) (cleanly cracked), North Dakota Pride (Version 1.0) (cleanly cracked), North Dakota Symbols (Version 1.0) (cleanly cracked), North Dakota U.S. Senators and Representatives (Version 1.0) (cleanly cracked), North Dakota Wildlife (Version 1.0) (cleanly cracked), Notable People of North Dakota (Version 1.0) (cleanly cracked) [Frank Cifaldi, 4am, Firehawke]
- apple2_flop_orig: 816/Paint (Version 3.1), ABM, Alien Munchies, Aliens, The Bard's Tale III: The Thief of Fate, Crosscountry California, Hobgoblin's Revenge, John Madden Football, Kampfgruppe (Version 1.0), Lady Tut, The Latin Hangman (Revision 1004), Merlin's Castle, Meteoroids in Space, Microbe, Mines of Titan, Super Huey, Terrapin Logo Plus (Version 1.1), Tink!Tonk! Tonk in the Land of the Buddy-Bots, Typhoon of Steel (Version 1.0), Who Stole Cinderella's Slipper? (Version 2.0), Wild West Math Level 4, Will O The Wisp [4am, Firehawke]
- bbcm_cart: Master Smart Cartridge v2 [Nigel Barnes]
- c64_cass: Alice in Videoland, Boulder Dash 4, Collapse, Gemini Wing, Grandmaster Chess, The Greed Monster, Hacker II, Head Over Heels, James Pond 2: RoboCod, Kettle, Master Chess, Micro Rhythm, Midnight Resistance, Pulse Warrior, Realm, Summer Camp, Tetris [c64tapes.org, Zoe Blade]
- cgenie_cass: BaengBaeng - 2 player gun fight, Colour-Assembler NE555 timer chip information and calculator [Juergen Buchmueller]
- dai_cass: De Acrobaten (NL) [Robbbert]
- entex_sag:
*Baseball 4, Pinball [hap]
*Football 4 [hap, Sean Riddle]
*Space Invader 2 [hap, Kevin Horton]
- fmtowns_cd: The 4th Unit 5 - D-Again (Demo), Air Warrior V2.1L10, Ed Bogas' Music Machine, Ehon Writer - Denshi Ehon - Aesop World Dai-1-shuu, Gadget - Invention, Travel, & Adventure, GEdit Towns, HomeStudio V1.2L10, Hyper Address (HMB-106), Kanji Land 3-nen, Kid Pix Jr., Kotoba Asobi - CDView HiP Catch, Lord of the Rings, Vol. I, Master CD - Install Model-you, My Fair Lady CAN III. Intermediate, New Horizon CD Learning System II - English Course 1 (FM Towns Marty version), Niko2, Oto to E no Deru Eigo Jisho No. 1 - Start with Words, The Queen of Duellist (HME-166A), Sargon V - World Class Chess, Software Contest Nyuusen Sakuhinshuu 1 (HMC-139), Software Contest Nyuusen Sakuhinshuu 1 (HMC-139B), Software Contest Nyuusen Sakuhinshuu 3, Virtuacall 2 [redump.org, r09]
- fmtowns_flop: Ai Shimai - Futari no Kajitsu, Doukyuusei 2 Special Disk, Music Pro-Towns (1990-05-23), S. A. 2, Shangrlia 2 Special Disk, Super Ultra Mucchin Puripuri Cyborg Maririn DX [r09]
- hp86_rom: HPIB service ROM, Service ROM [F.Ulivi]
- ibm5150:
*Indiana Jones and the Last Crusade - The Action Game (5.25"), SimLife [ArcadeShadow]
*Conflict Europe, Conquest of Camelot - The Search for the Grail, Harpoon, Harpoon Battleset 2 - North Atlantic Convoys, The Software Toolworks Game Pack 3 [Flyers80, FakeShemp]
*Leisure Suit Larry Goes Looking for Love (In Several Wrong Places) [Gypsy Dave, FakeShemp]
*3-D FloorPlan Designer V2.0, Ad Lib Instrument Maker V1.51, Ad Lib Juke Box Registration Bonus Disk V1.51, Ad Lib Juke Box Registration Bonus Disk V1.62, Ad Lib Juke Box V1.5, Ad Lib Juke Box V1.6, Ad Lib Juke Box V1.64, Ad Lib Visual Composer V1.51, SYSGRATION Mouse Driver 7.03 (5.25"), SYSGRATION Mouse Driver 8.00 (3.5"), SYSGRATION Mouse Driver 8.00 (5.25") [Justin Kerk]
- ibm5170:
*Rex Nebular and the Cosmic Gender-Bender, Space Quest I: Roger Wilco in the Sarien Encounter (VGA release) [ArcadeShadow]
*Jurassic Park [Flyers80, FakeShemp]
*Pepper's Adventures in Time [Gypsy Dave, FakeShemp]
- itt3030: Master boot disk, System boot disk [Robbbert]
- microvision: MicroBird, Tetris (8021 version), Tetris (TMS1100 version) [hap]
- mm1_flop: Boot2 disk, Games disk, Games2 disk [Robbbert]
- neogeo: Metal Slug 5 (bootleg) [TwistedTom]
- pcd_flop: Lernprogramme, MS-DOS 2.11 boot disk, MS-DOS 3.1 boot disk, TDS diagnostics [Robbbert]
- saitek_schess: Classical Style Super Strong [hap, bataais]
- snes:
*Cooly Skunk (Jpn, Prototype), Edgar Rice Burroughs' Tarzan: Lord of the Jungle (Prototype) [Gaming Alexandria, ArcadeShadow]
*Rayman (early prototype), Spot Goes to Hollywood (prototype 19950307), Spot Goes to Hollywood (prototype 19950805) [ArcadeShadow]
- sorcerer_cass: Kilopede (with sound), Starfighter [exidyboy, Robbbert]
- sorcerer_flop: CP/M v.1.42/3 (set 2) [Robbbert]
- svi318_cart: Music Mentor [Robbbert]
- timex_cass: 4K Race Refueled+, ACZ General Ledger 2000, AERCO 2068 Printer Driver V12, AERCO CP68 Printer Driver, Androids, Aritmetica, Artworx, Assalto A Embaixada, Astro Blaster (bootleg?), Auto Analyzer, Basic 64 Demo - TC 2048, Basic 64 Demo - TC 2068, Blam, Blind Alley, Britain Invaded, Budgeter, Capitalization Master, Checkbook Manager, Chess, Circuit Board Scramble, ColorPRINT, ColorTILE, Copy, Cozinheiro, Crazy Bugs, Crossfire, Cyber Zone, Demo (Keyboard Tutorial, Turtle Graphics, Home Accounting), Demonstra ao TC 2048, Desktop Publisher, Disassembler, Dragmaster, Financial Record Keeper, Flight Simulation, Frogger, Fun Golf, Formula 1, Guardian, Guerra estelar, Gulpman, Heroi, Home Improvement Planner, Horace & the Spiders, Horace Goes Skiing, Horacio e as Aranhas, Hot Z Disassembler v1.43, Hot Z Disassembler v1.84, Hot Z Disassembler v1.95, Hungry Horace, Interface RS232, Invasores Lunares, JRC Catalog 3, JazzoFire, Keyword v1, Keyword v5.0, Language Usage, Math Wizardry I, Math Wizardry II, Minesweeper, Motociclismo, Mscript, Mscript (rerelease), Multi-Draw 2068, Musicola, Omnicalc 2, Orcamento Domestico, Penetrator, Perigos Na Selva, Personal Home Finance, Personal Portfolio Manager, Pro Pinball, Pro-File 2068, Programa de a presentacao, Quadra-Chart, Relocatable AERCO Centronics Print Driver, Simple Roulette, Smart Terminal 1, Space Raiders, Speech Synthesizer, Spelling I, Spelling II, States & Capitals, Stock Market Simulation, Super Hot Z Disassembler v2.51, Tape Corrector, Tasword Two, TC 2048 Demonstracao, TC2048 Hi-Res Colour Demo, TechDraw Jr., Timachine, Time Teacher I, Time-Gate, Timex TC2048 Hi-Colour Demo, Toolkit, The Trader Trilogy, Travel with Trashman, TS-2068 DEMO, Upload-2000, VU-3D, VU-Calc, VU-File, War in the East, Window Print 32, Window Print 64, Word Play I, Word Play II, Wordcross, The Worx, Zeal Disassembler, Zeus Assembler [World of Spectrum, Spectrum Computing, ICEknight]
- vgmplay: The Berenstain Bears' Camping Adventure (GEN/MD), Loadstar (GEN/MD), Medal City (GEN/MD), MegaMind (GEN/MD), MegaRace (GEN/MD), Paddle Fighter (GEN/MD), Phantasy Star II Text Adventures (GEN/MD), Riddle Wired (GEN/MD), Robot Battler (GEN/MD), Slam City with Scottie Pippen (Sega CD) (GEN/MD), The Smurfs (GEN/MD), Space Harrier 32X (GEN/MD), Spirou (GEN/MD), Tintin in Tibet (GEN/MD), Waterworld (GEN/MD), X-Men - Mind Games (Beta) (32X) (GEN/MD), Yogi Bear's Cartoon Capers (GEN/MD), Zany Golf (GEN/MD) [Project2612, Tafoid]
- vsmile_cart: Avventura nel Parco Alfabeto (Italy), Disney/Pixar Toy Story 2 - Operazione: Salvataggio di Woody! (Italy), Nickelodeon Spongebob - Un giorno da Spugna (Italy), Spider-Man & Friends - La Sfida del Dottor Ock (Italy), V.Smile Football Club (Italy) [tag2015]

Software list items promoted to working
- fmtowns_cd:
*Angel [r09]
*Shamhat - The Holy Circlet, Suzaku [wiggy2k, r09]
- fmtowns_flop: Music Pro-Towns (1989-08-28) [r09]

New NOT_WORKING software list additions
- bbc_flop_torch: Graduate DFS, Graduate MS-DOS 2.11, Psion Xchange 1.24 [Nigel Barnes]
- cd32: Heimdall 2 - Into The Hall Of Worlds, Jetstrike, Microcosm, Project-X and F17 Challenge, Universe [Guru]
- fmtowns_cd: Ms. Detective File #1 - Iwami Ginzan Satsujin Jiken (FM Towns Marty version) [redump.org, r09]
- ibm5150: Mouse Software Test/Demo [Justin Kerk]
- leapfrog_didj_cart: Indiana Jones (USA), Nickelodeon Spongebob Squarepants - Fists of Foam (USA), Nicktoon Android Invasion (USA), Star Wars - The Clone Wars (USA) [TeamEurope]
- mobigo_cart: Marvel Super Hero Squad - Sport Heroes (UK), Merida - Legende der Highlands (Germany), Scooby-Doo! - Mystery Town (UK) [TeamEurope]
- n64: Viewpoint 2064 (Prototype) [Gaming Alexandria, Alexis B.]
- pi_storyreader_cart: 101 Dalmatiner (Germany), Arielle - Die Meerjungfrau (Germany), Bambi (Germany), Cinderella (Germany), Pinocchio (Germany), Schneewittchen und die Sieben Zwerge (Germany), Die Schoene und das Biest (Germany), Susi und STROLCH (Germany) [TeamEurope]
- picno: Nontan to Issho Anime Stamp [TeamEurope]
- tvgogo:
*4-in-1 (Flashcard Fishing, Break a Brick, Balloon Juggling, Penguin Maze) (US) [Sean Riddle, David Haywood, anonymous]
*Dodgeball (US) [Sean Riddle, David Haywood, Peter Wilhelmsen, anonymous]
- vsmile_cart: Disney Cenerentola - I desideri magici di Cenerentola (Italy, rev. 1), Disney/Pixar Toy Story 3 (Italy), Disney/Pixar Wall-E (Italy) [tag2015]
- vsmilem_cart: Disney La Maison de Mickey (France, Rev. 005), Marvel Spider-Man & ses amis - Missions Secretes (France), Mon Youtou tout fou! (France) [DisizDream]

Source Changes
- cpu/z180: Moved some internal registers out of the base class, and implemented software-selectable clock divider. [AJR]
- cpu/mcs96: Added N8097BH and P8798 variants, and changed some variants to use 16-bit buses. [AJR]
- cpu/upd78k updates: [AJR]
*Fixed disassembly of DBNZ and MOV A,!addr16 instructions for uPD78K/III.
*Fixed disassembly of SFR-mode read/modify/write instructions for uPD78K/I and uPD78K/II.
- atarist.cpp: Fixed the 68K side of ACIA serial communications (keyboard microcontroller is not fully cooperating yet). [AJR]
- acia6850: Fixed transmission of a spurious character following master reset. [AJR]
- machine/upd7001.cpp: Added NEC uPD7001 analog-to-digital converter device. [AJR]
- dgnalpha.cpp: Removed old hack to ignore first floppy drive controller interrupt (now prevents disk boot). [AJR]
- mpu4dealem.cpp: Adjusted v4dealem CRT controller clock to make refresh rate more reasonable. [AJR]
- cpu/h8500: Added Hitachi H8/500 disassembler and skeleton CPU device family. [AJR]
- pasopia7.cpp: Use CRT controller to help draw screen [AJR]
- pasopia.cpp: Added RS-232 serial interface. [AJR]
- bus/pasopia: Added Toshiba Pasopia PAC2 slot, with RAM, Kanji ROM and expander options. [AJR]
*pasopia.cpp, pasopia.cpp: Replaced fixed expansions with PAC2 slots.
- machine/m3002.cpp: Added M3002 real- time clock device. [AJR]
- europc.cpp: Fixed disk error, and replaced real-time clock implementation in driver with M3002 device. [AJR]
- machine/mos6551.cpp: Clear interrupt request output on reset. [AJR]
- Made debugger interpret numerical literals in expressions as octal for applicable address spaces in disassembly views. [AJR]
- machine/am9517a.cpp: Assert EOP during final DMA transfer, rather than after. [AJR]
- c64_cart.xml: Worked around error messages for unsupported cartridge types. [AJR]
- cpu/z8000 updates: [AJR]
*Corrected width of Z8002 I/O space to 8 bits.
*Forced sequence points after functions with side effects when calculating operands for certain instruction modes.
*Implemented byte smearing for memory and I/O writes.
*Improved misaligned word I/O implementation.
- machine/6883sam.cpp: Replaced custom banking with conventional address spaces. [AJR]
- bus/isa: Corrected CRT controller type for Olivetti M24 CGA card. [AJR]
- badlands.cpp: Use generic latch devices for CPU communications, added mirroring to 6502 memory map, and cleaned up handlers. [AJR]
- debugger/osx: Avoid crash if a non-existent disassembly or memory view source is selected. [AJR]
- cyberbal.cpp: Encapsulated Atari SAC sound board emulation as a device derived from the Atari JSA sound board device. [AJR]
- atarisy1.cpp, atarisy2.cpp, gauntlet.cpp: Cleaned up and modernized code. [AJR]
*Replaced Atari sound communication device with generic latches, and improved handling of programmed sound resets.
*Added the other 74LS259 addressable latch to gauntlet.cpp.
*Corrected watchdog timeouts for all three drivers.
- cpu/m68000: Corrected 68010 DBcc timings. [AJR]
- atarisy1.cpp: Removed TMS5220C and VIA from machine configuration for marble and peterpak. [AJR]
- atarisy1.cpp: Marked indytemp as having imperfect sound and noted regression. [AJR]
- malzak.cpp updates: [Angelo Salese]
*Added default non-volatile RAM content to Malzak II so that it boots as intended.
*Converted playfield drawing to use a tilemap, improved playfield colors, and implemented playfield tile banking.
*Added base mixing and priority.
- segas32.cpp: Truncate background layer color base to nine bits - fixes Arabian Fight and Soreike Kokology erratic black pens. [Angelo Salese]
- tmnt.cpp: Fixed Golfing Greats (Japan) inputs. [Angelo Salese]
- konamigx.cpp updates: [Angelo Salese]
*Fixed Golfing Greats 2 inputs, re-worked DIP switches for all games, and added DIP switch locations.
*Fixed right monitor sprite DMA with type 3/4 protection, and fixed right screen protection in Rushing Heroes and Run & Gun 2.
.Dual-monitor 4-player mode now works, and is enabled by default.
- pcktgal.cpp: Reset MSM5205 on changing sound bank (fixes annoying whistling sounds). [Angelo Salese]
- renegade.cpp updates: [Angelo Salese]
*Fixed vertical sprite alignment.
*Hooked up interrupt acknowledgement and corrected interrupt routing.
*Hooked up coin counters.
- opwolf.cpp: Corrected Operation Wolf palette format according to schematics, and verified against PCB. [Bryan McPhail]
- cave.cpp updates: [cam900]
*Implemented sprite position scale register.
*Fixed ppsatan tilemap offsets.
*Implemented sprite limits.
*Added logging for unimplemented video register writes and expanded notes.
- atarist.cpp: Corrected DMA sound frequency calculation. [cam900]
- decbac06.cpp updates: [cam900]
*Fixed flags map handling.
*Added callback for system- specific tile attribute formats.
*Refactored pen masking to use set_transmask.
- dec0.cpp: Cleaned up code. [cam900]
- madmotor.cpp: Simplified graphics layouts. [cam900]
- psikyo.cpp: Simplified dynamic tilemap size handling, converted drawing to use 32-bit RGB bitmap, and cleaned up code. [cam900]
- deco16ic.cpp: Fixed transparency handling with custom drawing, and added a callback for tile info and 8- bit mixing. [cam900]
- cninja.cpp updates: [cam900]
*Fixed robocop2 8-bit tilemap drawing.
*Fixed sound routing for games with mono output, and removed unnecessary graphics layouts. [cam900]
- darkseal.cpp: Cleaned up graphics decoding layouts. [cam900]
- sshangha.cpp updates: Cleaned up graphics decoding layouts, corrected palette size, and changed to mono sound output. [cam900]
- mirage.cpp: Simplified sprite drawing using priority callback. [cam900]
- snes.cpp: Split S-SMP and S-DSP emulation into separate devices, and cleaned up interfaces. [cam900]
- nmk16.cpp: Implemented vertical scrolling used by sabotenb, added timer for sprite DMA, and fixed sabotenb sprite delay. [cam900]
- ddealer.cpp, nmk16.cpp, powerins.cpp, quizpani.cpp: Use set_scrolldx for tilemap offsets. [cam900]
- ddealer.cpp, patapata.cpp: Use generic graphics layouts. [cam900]
- quizpani.cpp: Fixed visible area. [cam900]
- rpunch.cpp: Converted sprite drawing to single pass with priority, and cleaned up code. [cam900]
- powerins.cpp: Converted to derived class of nmk16_state and cleaned up code. [cam900]
- machine/tc009xlvc.cpp: Added support for TC0090LVC variant, and converted taito_l.cpp to use new device. [cam900]
- dfruit.cpp, lastbank.cpp: Removed unnecessary trampolines. [cam900]
- cpu/i386, machine/i8087.cpp: Handle aliases for fstp st(i) instruction. [Carl]
- pcxt.cpp: Added support for filetto voice output. [Carl]
- cpu/nec: Added support 8080 emulation mode. [Carl]
- mw8080bw.cpp: Added netlist-based audio for gunfight. [Colin Howell]
- video/apple2.cpp: Fixed DHGR shift - NTSC artifact colors now work with HLSL (GitHub #6308). [Colin Howell, R. Belmont]
- netlist library updates: [Couriersud]
*Added pre-compiled static solvers (must be manually rebuilt when netlists are updated).
*Improved performance of time step calculation.
- bus/abcbus updates: [Curt Coder]
*Fixed default DIP switch settings for the Luxor 4105 SASI interface.
*Added a ROM to the Xebec S1410.
*Fixed the Luxor 55 21056 SASI interface (for ABC 850/852/856 hard drives).
- abc1600.cpp: Refactored to use modern Z8530 SCC device, and fixed floppy DMA. [Curt Coder]
- abc80x.cpp updates: [Curt Coder]
*Fixed abc802 M1 opcode fetch.
*Fixed memory banking for abc800c, abc800m and abc802.
*Fixed HR graphics for abc800c and abc800m.
- nes_vt.cpp: Started moving SoC functionality out of the driver to devices. [David Haywood]
- triviaquiz.cpp: Hooked up question ROMs. [Dirk Best]
- cpu/m6805: Added support for MC68HC705C8A memory configuration, and made 68HC05 NCOP reset check that NCOP is enabled. [Dirk Best]
- mpu4dealem.cpp: Fixed tile background colors, made drawing use tilemaps, and added raw screen timing parameters. [Dirk Best]
- apple2gs.cpp: Fix missing 128KiB RAM - ramsize option now configures fast RAM size (GitHub #6465). [gorlik, R. Belmont]
- emu/diexec.cpp: Don't clear the input event queue on reset. [hackbar]
- cpu/mb88xx: Fixed interrupt handling. [hackbar]
- audio/namco52.cpp, audio/namco54.cpp, machine/namco50.cpp, machine/namco53.cpp: Hooked up reset inputs. [hackbar]
- machine/namco06.cpp: Improved emulation of NMI and chip select outputs. [hackbar]
- machine/namco51.cpp: Replaced simulation with emulation using internal CPU program. [hackbar]
- sstrangr.cpp: Added preliminary sound output using Space Invaders samples. [Ivan Vangelista]
- jedutil: Added support for PAL22V10 devices. [Kevin Eshbach]
- wiping.cpp: Updated ROM labels for rugrats. [Kevin Eshbach]
- yunsung8.cpp: Added placeholders for undumped secured PALs in magix and magixb. [Kevin Eshbach]
- buggychl.cpp, changela.cpp, cischeat.cpp, polepos.cpp, segaybd.cpp, tx1.cpp: Worked around the same input being assigned to a pedal and gear shift by default. [MASH]
- machine/74543.cpp: Added 74543 octal registered transceiver device. [Michael Zapf]
- machine/74161.cpp: Fixed state transitions for some corner cases and made terminal count output asynchronous. [Michael Zapf]
- machine/bq4847.cpp, machine/bq48x2.cpp: Added Benchmarq BQ4847, BQ4842 and BQ4542 real- time clock devices. [Michael Zapf]
- bus/ti99/peb: Added PGRAM battery-backed RAM card, fixed IDE adapter card, and made IDE card's real-time clock type configurable. [Michael Zapf]
- Refactored AVI/MNG recording code to move it out of emu/video.cpp and reduce duplication. [Nathan Woods]
- luaengine.cpp: Added optional parameter to video::begin_recording() function for specifying video format. [Nathan Woods]
- unidasm: Added generic disassembler for Microchip PIC16 microcontroller family with extended instructions. [O. Galibert]
- cpu/s2650: Made interrupt acknowledge handler supply vector, and eliminated set_input_line_and_vector and HOLD_LINE. [O. Galibert]
- cpu/upd177x: Added disassembler for NEC uPD1771C and related processors. [O. Galibert]
- sound/ks0164.cpp: Added preliminary sample playback. [O. Galibert]
- machine/cxd1185.cpp: Added Sony CXD1185 SCSI 1 Protocol Controller device. [Patrick Mackinlay]
- machine/dmac_0266.cpp: Added Sony 0266 DMA Controller gate array device. [Patrick Mackinlay]
- news_r3k.cpp: Implemented graphics. [Patrick Mackinlay]
- machine/icm7170.cpp: Added ICM7170 real-time clock device (used by wxstar4k). [R. Belmont]
- model1.cpp: Improved swa analog throttle range. [R. Belmont]
- font_osx.cpp: Use Arial Unicode MS as the default font (fixes missing glyphs in many layouts). [R. Belmont]
- video/apple2.cpp: Fixed apple2gs fill mode behavior when no previous color is set. [R. Belmont]
- formats/h8_cas.cpp: Added H8T tape format (for Heathkit H8 software). [Robbbert]
- pasogo.xml: Corrected cartridge ROM hashes. [Robbbert]
- lordgun.cpp: Added default EEPROM content for lordgun. [Robbbert]
- ibmpcjr_cart.xml: Added disk images to lotus123 added usage instructions in a comment. [Robbbert]
- advision.cpp: Fixed some bugs exposed by the Code Red demo. [Robbbert]
- vgmplay.cpp updates: [Ryan Holtz]
*Added multiple spectrogram visualization modes.
*Fixed DC offsets occurring when chips are not used.
*Added rate controls and a hold button.
- cps1.cpp: Added new PAL dumps. [TwistedTom]
*Dumped remaining B board PALs for kodja and knightsja. [Bonky0013]
*Dumped remaining D board PAL for wof and clones. [hammy]
*Dumped remaining B board PAL for willowj. [Layer]
*Dumped remaining B board PAL for cworld2j. [neocps1]
*Dumped remaining B board PAL for kod and clones and dumped unprotected PALs for Street Fighter II Mstreet bootlegs. [Porchy]
*Dumped remaining B board PAL for punisher and clones. [Wulfman]
- cps1.cpp updates: [TwistedTom]
*Implemented B board ID register 03.
*Added demo sounds DIP switch for ghouls.
*Added notes about how /INT2 is generated and connected.
*Added notes on pang3 B board and security chip.
- video/cps1.cpp: Added and updated mappers based on PAL equations. [TwistedTom]
*Added CD63B, PS63B, MB63B, CP1B1F, TK24B1, WL22B, S222B, YI22B, MS22B, CK22B, KD22B, KR22B, VA24B and GBPR2 mappers.
*Corrected KNM10B, Q522B and TN2292 mappers according to PAL equations.
- cps1bl_pic.cpp updates: [TwistedTom]
*Improved dinopic sprite rendering (fixes missing tiles when character jumps and flips).
*Disabled brightness control for bootlegs that don't have the necessary components populated.
*Improved wofpic emulation, making the game playable with some graphical issues.
*Simplified wofpic graphics ROM loading.
- fcrash.cpp updates: [TwistedTom]
*Simplified wofabl graphics ROM loading.
*Removed EEPROM device from sgyxz and wofabl (these games use DIP switches for configuration).
*Fixed sgyxz and wofabl player 3 inputs.
*Added some DIP switch settings for sgyxz and wofabl.
*Added hard- coded layer priority masks for sgyxz.
- gstriker.cpp: Added PAL dumps for vgoalsoc/twcup94 and clones. [TwistedTom]
- pcktgal.cpp: Added PAL dumps for pcktgalb. [TwistedTom]
- wc90b.cpp: Added PAL dumps from twcup90b2 board to all similar bootlegs. [TwistedTom]
- Various core clean-ups: [Vas Crabb]
*util/strformat.h: Centralised instantiation of more of the formatting engine.
*emu/fileio.cpp: Added support for iterating arbitrary numbers of path components to path_iterator and emu_file.
*emu/romload.cpp: Made ROM loading code more straightforward.
*emu/romload.cpp: Made software loading search the software path before searching the device path.
*emu/romload.cpp: Made software loading correctly scan parent software for identical CHD files with different names.
*emu/diimage.cpp: Refactored to share code for building a software search path with ROM loading and auditing.
*emu/softlist_dev.cpp: Added validation for software parts and data areas.
*Fixed multiple hangs when software parent relationships form a loop.
*Re-implemented SHA-1, replacing multiple third- party implementations.
- sstrangr.cpp: Measured CPU clock frequency. [Andrew Welburn]
- 8080bw.cpp: Updated notes on Space Invaders PCB arrangements. [Andrew Welburn]
- segas32.cpp: Re-dumped radr sound ROMs. [Arzeno Fabrice]
- oneshot.cpp: Corrected ROM labels and PCB locations for the maddonna. [Brian Troha, The Dumping Union]
- vamphalf.cpp: Added idle- skipping speed-up hack for jmpbreaka. [Brian Troha]
- carrera.cpp: Dumped the bipolar PROM for bsebman and verified it matches the one from carrera. [caius]
- gsword.cpp: Decapped, dumped and hooked up AA-017 microcontroller for gsword - fixes coin handling. [Caps0ff, *=/STARRIDER\=*, EdHunter, developer12s, Belegdol, sadikyo, f205v, Vas Crabb]
- model2.cpp: Fixed airwlkrs ROM loading - fixes polygons and textures. [ElSemi]
- sorcerer.cpp: Added ESAG 1.3/B BIOS to sorcererd. [exidyboy]
- fantland.cpp: Improved parts list, measured clock frequencies and added two SN76489AN sound chips for wheelrun. [f205v]
- taitof2.cpp: Corrected clock frequencies and ROM labels for driveout. [f205v]
- megasys1.cpp: Improved documentation for kickoffb. [f205v]
- shisen.cpp: Verified clock frequencies, and corrected ROM labels and added placeholders for undumped PALs for sichuan2. [f205v]
- n64.xml: Added cartridge PCB documentation for 10 entries. [FakeShemp]
- docs: Disabled "smart" substitution of typographical quotes. [Firehawke]
- sound/disc_flt.hxx: Improved documentation for DISCRETE_FILTER1 and DISCRETE_FILTER2. [Frank Palazzolo]
- 2mindril.cpp, 3x3puzzl.cpp, alpha68k.cpp, alpha68k_n.cpp, crystal.cpp, lsasquad.cpp, pturn.cpp nycaptor.cpp, timeplt.cpp: Added DIP switch locations. [Guru]
- 39in1.cpp: Added notes about expected boot sequence and unimplemented DIP switches. [Guru]
- sstrangr.cpp: Added DIP switch locations, ASCII PCB layouts and additional notes. [Guru]
- model2.cpp: Re-dumped airwlkrs data ROMs. [Guru]
- btime.cpp: Added DIP switch locations, verified DIP switch settings, and fixed DIP switch settings for ptennis and clone. [Guru]
- decocass.cpp: Verified cptennis DIP switch settings against documentation. [Guru]
- snk.cpp: Added PCB layouts and notes, and updated DIP switch locations and ROM labels. [Guru]
- terracre.cpp: Added DIP switch locations and corrected ROM labels. [Guru]
- route16.cpp, shaolins.cpp: Added DIP switch locations, added PCB layouts and updated notes. [Guru]
- shadfrce.cpp, shangkid.cpp, taitosj.cpp: Verified DIP switch settings and added DIP switch locations. [Guru]
- cd32.xml: Re-dumped atr. [Guru]
- homerun.cpp: Updated notes. [Guru]
- cps1bl_pic.cpp: Re-dumped wofpic graphics ROMs. [hammy, TwistedTom]
- snk.cpp: Dumped two PROMs for victroad and added some PROM labels. [Joe Magiera, The Dumping Union]
- m52.cpp: Added missing PROM dump to original Moon Patrol sets. [Joe Magiera, The Dumping Union]
- Updated hiscore.dat for latest changes. [Leezer]
- naomi.cpp: Re-dumped ngdup23a GDS- 0023A (previous dump had bad audio track). [MajorPBX]
- vgmplay.xml: Updated 18 entries. [Project2612, Tafoid]
- fmtowns_cd.xml: Updated twenty entries to current CHD format. [r09]
*aircmb2s, beast2, dangel, dorbestj, dorse93, fbas1120, gforce2, hyprocea, oasyswin, psydet1, psydet2, psydet3, psydet4, psydetf1, psydetf2, pulirula, simant, townsmg1, tss2110a, win31l11
- fmtowns_cd.xml: Added all known serial numbers for entries. [r09]
- fmtowns_flop.xml: Replaced msdos62 disk images with images from the master CD. [r09]
- fmtowns_cd.xml: Switched to dumps with proper track indexes and offset correction for 29 entries. [redump.org, r09]
*adtennis, alice, asu120ex, awesome, classrod, fractal, fsc10, fsc11, fsc6, fsc7, fsc9, fsc9, fwc2, fwc3, hypraddro, infest, links386, loom, oshacoo2, psydet5, sangoku3, softcon2, sotsu93, sshangh, takamiza, tdf, townsmg2, tss1130, viewpoin
- at.cpp udpates: [rfka01]
*Added neat BIOS option to n286.
*Added quadtel BIOS option to ht12a.
*Added d674v320r304 and d620 BIOS options to pcd4x.
- europc.cpp: Added v1.04 BIOS option to euroxt. [rfka01]
- olivpc1.cpp: Added rev106 and rev107 BIOS options to olivpc1 and expanded notes. [rfka01]
- sunplus_unsp20soc.cpp: Re-dumped jak_hmhsm, and added Flash chip pinout. [Sean Riddle]
- kikikai.cpp: Dumped MC68705 microcontroller for kicknrun. [Sean Riddle]
- dec8.cpp: Dumped the PROM from an original Cobra-Command PCB. [Stefan Lindberg]
- equites.cpp: Dumped Alpha 8505 microcontroller from bngotime (also used in place of Alpha 8304). [TeamEurope]
- ibm5170.xml: Marked disk images with WinImage as bad dumps. [telanus]
- megadriv.xml: Fixed transliteration of the Japanese Streets of Rage titles. [xinyingho]
- c64_cass.xml: Processed tape images with tapclean, and added credits for dumps. [Zoe Blade]
Télécharger MAME v0.221 (64-bit)
Site Officiel de MAME
 
 WolfMAME v0.221 
Lundi 18/05/20 à 14:05 par Firebrand
Alors que la version officielle de MAME n'est toujours pas mise à jour, ce build spécialisé dans les compétitions de high scores utilise les sources en cours pour s'offrir une nouvelle version.
Télécharger WolfMAME v0.221
Site Officiel de WolfMAME
 
 RetroArch v1.8.7 
Lundi 18/05/20 à 14:03 par Firebrand
Une nouvelle version de cet ensemble de noyaux d'émulateurs réunis au sein d'une même interface a été publiée. Comme toujours, un article bien illustré est présent sur le site officiel et je vous conseille de le consulter si vous voulez tous les détails. En attendant, voici les changements généraux:
- 3DS: Add IDs for Frodo
- 3DS: Enable basic networking / cheevos
- CHEEVOS/BUGFIX: Opening achievements list would crash RetroArch with badges enabled (on new games)
- CHEEVOS: Option to start a session with all achievements active
- CHEEVOS: Don’t perform unnecessary cheevos initialisation when cheevos are disabled. Should reduce startup times when loading content.
- CORE OPTIONS: Disable ‘Use Global Core Options File’ by default
- DOS/DJGPP: Add 32bit color support for cores
- GLCORE: Switch to glcore video driver when requested by a core
- LINUX/XDG: Use GenericName correctly in desktop entry
- MAC/COCOA: Fix mouse cursor tracking
- MENU/MATERIALUI: Add desktop-style playlist view mode
- MENU/MATERIALUI/DESKTOPVIEW: When scrolling playlists, show last selected thumbnails while waiting for next entry to load
- MENU/MATERIALUI: Limit tab switch rate when input repeat is active
- MENU/OZONE: Fix sidebar playlist sort order when ‘Truncate Playlist Names’ is enabled
- MENU/RGUI: Adjusted menu defaults, adjusted default scrolling speed
- MENU/RGUI: Enable custom wallpaper when menu size is reduced at low resolutions
- MENU/XMB: Limit tab switch rate when input repeat is active
- NETPLAY: Fix regressions introduced in 1.8.5
- RGUI: Add option to always stretch menu to fill the screen
- WIIU: Enable graphics widgets
Télécharger RetroArch v1.8.7 (32-bit) (Windows)
Télécharger RetroArch v1.8.7 (64-bit) (Windows)
Télécharger RetroArch v1.8.7 (Windows XP/Vista 32-bit (Windows)
Télécharger RetroArch v1.8.7 (Windows XP/Vista 64-bit (Windows)
Télécharger RetroArch v1.8.7 (64-bit) (MacOS)
Télécharger RetroArch v1.8.7 (Metal2) (MacOS)
Télécharger RetroArch v1.8.7 (Nintendo GC)
Télécharger RetroArch v1.8.7 (Nintendo Wii)
Télécharger RetroArch v1.8.7 (RPX) (Nintendo WiiU)
Télécharger RetroArch v1.8.7 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.8.7 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.8.7 (Nintendo Switch)
Télécharger RetroArch v1.8.7 (PlayStation 2)
Télécharger RetroArch v1.8.7 (PSL1GHT) (PlayStation 3)
Télécharger RetroArch v1.8.7 (PSP)
Télécharger RetroArch v1.8.7 (PS Vita)
Télécharger RetroArch v1.8.7 (Xbox One)
Site Officiel de RetroArch
 
 GameEx et GameEx Arcade Edition v16.43 
Vendredi 15/05/20 à 14:59 par Firebrand
Une nouvelle version de ces frontends a été publiée mais toujours aucune information sur les changements apportés.
Télécharger GameEx v16.43
Télécharger GameEx Arcade Edition v16.43
Site Officiel de GameEx
 
 ClrMAME Pro v4.037 
Samedi 09/05/20 à 14:09 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Voici la liste des nouveautés:
- fixed: do not detect wrong sysdefpath issues when rom (or chd) is in the correct path while the chd (or rom) is in the wrong
- fixed: failed detects of wrong named chds in chd-only sets (annoying 'move to backup, readded via fixmissing') (needed for upcoming saturn.xml updates)
- fixed: datfile version gets cleaned out in profiler when creating or updating a datfile/profile
- fixed: Mac Wine/Wineskin-Winery crash due to AfxBeginThread calls
- fixed: Linux Wine crash when using dats with regions
- misc: allow profiles without any sets
- misc: allow special chars in datfile descriptions (e.g. ':', '\', '/' etc)
- misc: updated rar dlls (5.80)
- added: cmpro.ini option Packer_Zip_CompressionLevel to set the zip compression level (default is 9)
- added: dir2dat option to keep chds as roms (and not as disks)
Télécharger ClrMAME Pro v4.037 (32-bit)
Télécharger ClrMAME Pro v4.037 (64-bit)
Site Officiel de ClrMAME Pro
 
 RetroArch v1.8.6 
Mercredi 06/05/20 à 15:04 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis au sein d'une même interface a été mis à jour. Voici la liste des améliorations:
- 3DS: Add IDs for UZEM, TGB Dual, and NeoCD
- 3DS: Fix font driver horizontal text alignment
- 3DS: Allow button presses up to INPUT_MAX_USERS – this enables the 3DS to bind and use buttons and axis for users up to the maximum set by ‘Max Users’ in the input settings menu.
- 3DS: Disable video filter if upscaled resolution exceeds hardware limits. The 3DS has a maximum video buffer size of 2048×2048. This is sufficient for every core that it supports, but when using software video filters the core output resolution is doubled. This is made worse by the fact that the video filter upscaling buffer size is dependent upon the maximum output resolution of the core – which in some cases is very large indeed (e.g. pcsx-rearmed sets a maximum width of 1024, for enhanced resolution support). The 3DS has very limited ‘linear memory’ for graphics buffer purposes, and a large base core buffer + video filter buffer can easily exceed this – which may also disable video output, or cause a crash. This PR very simply adds a 3DS-specific check to the video filter initialisation: if the resultant upscaling buffer exceeds the hardware limitation, then the filter is automatically disabled.
- 3DS/FONT/BUGFIX: Text colour was wrong: the RGBA channels were muddled, and R was always set to 255
- 3DS/FONT/BUGFIX: When drawing multiline strings, the line spacing was completely incorrect
- 3DS/FONT: Improves the appearance of the drop shadow effect on notification text.
- 3DS/ARCHIVE/7Z: Re-enable 7zip support.
- ARCHIVE/ZIP: Expand functionality of ‘rzip_stream’ interface. This PR expands the functionality of the new rzip_stream archived stream interface such that it now has almost complete feature parity with the standard file_stream interface, and can therefore be used as a drop-in replacement in most situations
- AI SERVICE: Hide redundant entries when service is disabled
- AI SERVICE: Added in auto-translate support
- AI SERVICE: support for NVDA and SAPI narration
- AUTOCONFIG: Use correct port index in input device configured/disconnected notifications
- BUGFIX: Fix race condition where task could momentarily not be in the queue when reordering
- CHEEVOS/BUGFIX: Prevent null reference rendering achievement list while closing application
- CHEEVOS/BUGFIX: Report non-memorymap GBA cores as unsupported
- COMMANDLINE: Advise against using -s and -S variables on the command line.
- CONFIG FILE: Only write config files to disk when parameters change
- CONFIG FILE/BUGFIX: RetroArch no longer crashes when attempting to save a config file after ‘unsetting’ a parameter (currently, this can be triggered quite easily by manipulating input remaps)
- CONFIG FILE/BUGFIX: When using Material UI, RetroArch no longer modifies the wrong setting (or segfaults…) when tapping entries in the Quick Menu > Controls input remapping submenu
- CONFIG FILE/BUGFIX: Quite a few real and potential memory leaks have been fixed.
- CHD: Fixes a crash caused by ignoring the return value from one of the CHD library functions
- FASTFORWARDING: A new Mute When Fast-Forwarding option has been added under Settings > Audio. When enabled, users can fast forward without having to listen to distorted audio.
- GLCORE/SLANG: Set filter and wrap mode correctly when intialising shader textures. Before, the glcore shader driver did not correctly initialise loaded textures. The texture filtering and wrap mode were forced on texture creation, but these settings were not recorded – subsequent updates would set garbage values, that would resolve to linear filtering OFF and wrap mode = CLAMP_TO_EDGE.
- LOCALIZATION: Update Japanese translation
- LOCALIZATION: Update Spanish translation
- LOCALIZATION: Update Portuguese Brazilian translation
- IOS: Set audio session category to ambient so sound does not get cut off on interruption (phone call/playing back audio)
- MAC/IOHIDMANAGER/BUGFIX: Fix for Mayflash N64 adapter. In case last hatswitch does not match cookie. For the mayflash N64 adapter, I was getting a BAD EXC ADDRESS (in mac OS 10.13) for this line (tmp was NULL). Retroarch would crash in the gui if I pressed a button from the DPAD on controller 2. With this change, it no longer crashes in the gui and still registers the button push.
- MAC/COCOA: Fix mouse input – this brings back two lines of code that have been removed over time but appear to be required in order for mouse input to work on macOS
- METAL/BUGFIX: GPU capture on Metal/OSX/NVidia could crash
- METAL/BUGFIX: Taking screenshots could capture black frames. Resulting PNG screenshots were black.
- METAL/BUGFIX: Corrupted image due to incorrect viewport copy when taking screenshot
- MENU: Prevent font-related segfaults when using extremely small scales/window sizes
- MENU: Fix ‘gfx_display_draw_texture_slice()’
- MENU/FONT: Enable correct vertical alignment of text (+ font rendering fixes)
- MENU/RGUI: Enable automatic menu size reduction when running at low resolutions (down to 256×192)
- MENU/OZONE: Update timedate style options for Last Played sublabel metadata
- MENU/OZONE: Hide ‘Menu Color Theme’ setting when ‘Use preferred system color theme’ is enabled
- MENU/OZONE: Fix thumbnail switching via ‘scan’ button functionality
- MENU/OZONE: Prevent glitches when rendering Ozone’s selection cursor
- MENU/OZONE: Enable proper vertical text alignment + thumbnail display improvements
- MENU/OZONE: Enable second thumbnail/content metadata toggle using RetroPad ‘select’
- MENU/OZONE: Refactor footer display
- MENU/OZONE: Hide thumbnail button hints when viewing file browser lists
- MENU/OZONE/INPUT/BUGFIX: Fix undefined behaviour when using touch screen to change input remaps
- MENU/OZONE/INPUT/BUGFIX: It turns out that Windows reports negative pointer coordinates when the mouse cursor goes beyond the left hand edge of the RetroArch window (this doesn’t happen on Linux, so I never encountered this issue before!). As a result, if Ozone is currently not showing the sidebar (menu depth > 1), moving the cursor off the left edge of the window generates a false positive ‘cursor in sidebar’ event – which breaks menu navigation, as described in #10419. With this PR, we now handle ‘cursor in sidebar’ status correctly in all cases
- MENU/OZONE/INPUT/BUGFIX: Pointer input is now correctly disabled when message boxes are displayed
- MENU/XMB: Fix thumbnail switching via ‘scan’ button functionality
- ODROID GO ADVANCE: Add DRM HW context driver
- PSL1GHT: Initial port
- PSL1GHT/KEYBOARD: Implement PSL1GHT keyboard
- PLAYLIST/BUGFIX: Improve handling of ‘broken’ playlists – RetroArch will no longer segfault when attempting to run content via a playlist entry with missing path or core path fields.
- PLAYLIST/BUGFIX: Improve handling of ‘broken’ playlists – when a playlist entry has either core path and/or core name set to NULL, DETECT or an empty string, attempting to load content will fallback to the normal ‘core selection’ code (currently this happens only if both core path and core name are DETECT – this is wholly inadequate!)
- PLAYLIST/BUGFIX: RetroArch will no longer segfault when attempting to fetch content runtime information when core path is NULL
- PLAYLIST/BUGFIX: Core name + runtime info will only be displayed on playlists and in the Information submenu if both the core path and core name fields are ‘valid’ (i.e. not NULL or DETECT)
- PLAYLIST/BUGFIX: When handling entries with missing path fields, the menu sorting order now matches that of the playlist sorting order (at present, everything goes out of sync when paths are empty). Moreover, entries with missing path fields can now be ‘selected’, so users can remove them (currently, hitting A on such an entry immediately tries – and fails – to load the content, so the only way to remove the broken entry is via the Playlist Management > Clean Playlist feature)
- PLAYLIST: Add optional per-playlist alphabetical sorting
- PLAYLIST: Omit whitespace when writing compressed JSON format playlists
- PLAYLIST: Add optional playlist compression
- QNX: Support analog sticks
- SAVESTATES: Add optional save state compression (enabled by default now)
- SRAM: Add optional save (SRAM) file compression
- SCANNER: Prevent redundant playlist entries when handling M3U content
- SCANNER/ANDROID: Fix content scanner being unable to identify certain games from CHD images (raw data sector/subcode)
- TASKS/BUGFIX: Fix task deadlocks
- TASKS/SCREENSHOT/BUGFIX: Fix heap-use-after-free error when widgets are disabled
- TVOS: Disable overlays for tvOS, fix app icon
- VIDEO/WIDGETS/BUGFIX: The font ascender/descender metrics added in #10375 are now used to achieve ‘pixel perfect’ vertical text alignment
- VIDEO/WIDGETS/BUGFIX: Message queue text now uses its own dedicated font. Previously, a single (larger) font was used for all active widgets, and this was scaled down for message queue items. This ‘squished’ the text a little; more importantly, when using the stb font renderers (on Android. etc.) it caused ugly artefacts around the edges of glyphs due to pixel interpolation errors. Now that a correctly sized font is used, the message queue is always rendered cleanly.
- VIDEO/WIDGETS/BUGFIX: Previously, each widget font was ‘flushed’ (font_driver_flush()) at least once a frame. This is quite a slow operation. Now we only flush fonts if they have actually been used.
- VULKAN/BUGFIX: Fix display of statistics text
- UNIX/BUGFIX: Fix overflow when computing total memory on i386
- WIIU/BUGFIX: Fix font driver horizontal text alignment
- WIIU/BUGFIX: Fix non-vertex coordinates in draws using tex shader
- WIIU/BUGFIX: Update and fix meta.xml file for the WiiU release. This change makes it so the information from the meta.xml file parsed for the WiiU’s Homebrew Launcher is displayed properly.
Télécharger RetroArch v1.8.6 (32-bit) (Windows)
Télécharger RetroArch v1.8.6 (64-bit) (Windows)
Télécharger RetroArch v1.8.6 (Windows XP/Vista 32-bit (Windows)
Télécharger RetroArch v1.8.6 (Windows XP/Vista 64-bit (Windows)
Télécharger RetroArch v1.8.6 (64-bit) (MacOS)
Télécharger RetroArch v1.8.6 (Metal2) (MacOS)
Télécharger RetroArch v1.8.6 (Nintendo GC)
Télécharger RetroArch v1.8.6 (Nintendo Wii)
Télécharger RetroArch v1.8.6 (Nintendo WiiU)
Télécharger RetroArch v1.8.6 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.8.6 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.8.6 (Nintendo Switch)
Télécharger RetroArch v1.8.6 (PlayStation 2)
Télécharger RetroArch v1.8.6 (PSP)
Télécharger RetroArch v1.8.6 (PS Vita)
Télécharger RetroArch v1.8.6 (PSL1GHT) (PlayStation 3)
Site Officiel de RetroArch
 
 Builds de MAME v0.221 en versions 32-bit 
Samedi 02/05/20 à 15:03 par Firebrand
Les builds de MAME de Robbert ont été compilés en 32-bits par Retro Daunart pour ProgettoSNAPS.
Télécharger MAMEUI32 v0.221
Télécharger ARCADE v0.221 (32-bit)
Télécharger HBMAME v0.221 (32-bit)
Télécharger MESSUI v0.221 (32-bit)
ProgettoSNAPS
 
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