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 MAMu_'s MAME Icons v0.198 Extended Pack 
Lundi 18/06/18 à 13:56 par Firebrand
Ce pack d’icônes a été mis à jour avec celles des jeux émulés entre la v0.195 et la v0.198. Je rappelle que si vous voulez toutes les icônes, ce pack ne se suffit pas à lui-même: il faut également le pack originel de MAMu_ ainsi que l'Actualized Pack que vous trouverez dans notre section MAME.
Télécharger MAMu_'s MAME Icons v0.198 Extended Pack
Site Officiel de MAMu_'s MAME Icons
 GameEx et GameEx Arcade Edition v15.32 
Samedi 09/06/18 à 14:09 par Firebrand
Ces deux frontends multi-systèmes ont été mis à jour mais aucune information sur les nouveautés n'a été donnée.
Télécharger GameEx v15.32
Télécharger GameEx Arcade Edition v15.32
Site Officiel de GameEx
 GameEx et GameEx Arcade Edition v15.31 
Lundi 04/06/18 à 13:24 par Firebrand
Encore une nouvelle version pour ces frontends multi-systèmes, mais aucune information n'a été donnée sur les modifications apportées.
Télécharger GameEx v15.31
Télécharger GameEx Arcade Edition v15.31
Site Officiel de GameEx
 Messinfo.dat v0.198 (11.10) 
Dimanche 03/06/18 à 13:41 par Firebrand
La sortie de ce nouveau fichier additionnel termine la série de mises à jour initiée par AntoPISA pour MAME v0.198. Cette version intègre les nouveaux systèmes émulés par MAME v0.198:
- 11.10 02/06/2018: Aligned files to 0.198 version.
Télécharger Messinfo.dat v0.198 (11.10)
Site Officiel de Messinfo.dat
 Series.ini v0.198 
Samedi 02/06/18 à 14:11 par Firebrand
La mise à jour des fichiers additionnels de MAME v0.198 touche à sa fin. C'est au tour de ce fichier permettant de classer les jeux par séries d'être mis à niveau:
- Series ADDED (3): Jikkyou Powerful Pro Yakyuu, Marvel Super Heroes and V-Liner.
- Series UPDATED (11): Centipede, Donkey Kong, Final Fight, King of Fighters, Marvel Vs. Capcom, Sonic Blast Man, Sengoku, Spy Hunter, Street Fighter, Strider and World Heroes.
Télécharger Series.ini v0.198
Site Officiel de Series.ini
 Fichiers additionnels pour MAME v0.198, 2ème partie 
Vendredi 01/06/18 à 12:53 par Firebrand
Une nouvelle vague de fichiers additionnels pour MAME ont été publiés. Voici les modifications apportées:
BestGames.ini v0.198 (1.13):
- 2018/05/31 1.13: Online the version 0.198; 8 new games added.

Languages.ini v0.198 (0.86):
- 2018/06/01 0.86: Added 0.198 sets.

Unofficial Catlist/Catver v0.198:
- 2018/05/31: Aligned files to MAME 0.198.
- 2018/05/29: Changed Genre and Category for "Michael Jackson's Moonwalker" series, from "Maze/Fighter" to "Platform/Fighter Scrolling" (thanks to Chris Mouland).
- 2018/05/18: Always thanks to Jake Wilson catver.ini is now on GiHub ( ).
- 2018/05/14: Thanks to Jake Wilson for reporting one mature game not present in mature.ini ('Target Ball').
- 2018/05/04: Changed the genre of "Electromechanical / Reels" machines in "Slot Machine / Reels" and "Casino / Reels" in "Slot Machine / Video Slot".
Télécharger BestGames.ini v0.198 (1.13)
Télécharger Category.ini v0.198
Télécharger Languages.ini v0.198 (0.86)
Télécharger Unofficial Catlist/Catver v0.198
 GameEx Arcade Edition v15.30 
Vendredi 01/06/18 à 12:45 par Firebrand
Pas de changement de numéro de version, pas de changelog, mais tout de même indiqué comme ayant été mis à jour. Probablement des correctifs mineurs pour ce frontend se rapprochant du look d'Hyperspin.
Télécharger GameEx Arcade Edition v15.30
Site Officiel de GameEx Arcade Edition
 Fichiers additionnels pour MAME v0.198 
Jeudi 31/05/18 à 11:47 par Firebrand
Les premiers fichiers additionnels d'AntoPISA ont fait leur apparition: il s'agit de CHD-Info donnant divers renseignements sur les CHDs et Version.ini qui classe les jeux selon la version de MAME dans laquelle ils sont apparus.
Télécharger CHD-info v0.198
Télécharger Version.ini v0.198
 Emu Loader v8.6 (version complète) 
Jeudi 31/05/18 à 11:43 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
The night mode is coming along nicely. It's still in WIP state though.
No more support for low screen resolutions. The minimum resolution required was bumped to 1024x768 and/or 1280x720.
Many drawing bugs were fixed in this build while implementing the night mode. I found horrenduous amounts of components painting weirdness that only show up if you use the dark theme.
A new category filter Board Game was added to Arcade Miscellaneous Filters. File catver.ini required.
Not much else has been done for this release. Most changes were done internally, not apparent to the end-user.

- Several drawing bugs in games lists, top bars and icons
- Top bar lower gradient color was silver instead of white in "Delete/Rename Game Snapshot"
- Empty space in multi-floppy games list panel if games of different systems are selected in main games list ("Load Multi Floppy Disks Game" screen)
- Set default font was not working in "Game Font Settings" (games popup menu)
- Arcade game font was not set correctly on several screens if game status is tagged "found with missing ROMs" and game driver is tagged "preliminary"
- Main games list not focused after exiting "Favorites Manager"
- Main games list not focused after exiting "Last Played Games (MRU)"

- Minimum required resolution bumped to 1024x768 / 1280x720; plus, dialogs and screens will no longer auto-resize to fit in lower resolutions
- Changes and fixes to Mustangpeak's "EasyListView" component (EasyListView.pas)
*it was drawing "State Images" in normal mode when TEasyItem is ghosted and/or not enabled; TEasyViewItem.PaintImage() function
*icon top border was not properly set if cell size if larger than icon size; "large icons view" only
.to fix this I added a new "IconViewAdjustIconTopBorder" property in "TEasyPaintInfoBasic" class, used in TEasyViewIconItem.ItemRectArray() procedure
- Improvements to my "TPanelEx" component
*added a "Inner Border Color" property for a cool neon effect, and a property to enable/disable it
*added a "Enable Custom Border" property to create a dual color border in the "non-client area"
.border colors are customizable
.no more drawing borders over the client area, covering 2 pixels at all sides of the panel!
.it cannot be used with "Border Style" and/or "Bevel Kind" properties
."Frames" property is still available but it paints in the client area
*fixed paint flickering when enable/disable frames and/or borders
*code clean up ("Border Style" and "Bevel" properties will eventually be removed from the component)
- Improved my custom TGroupBox component, added "Dual Color" border style for a cool neon effect (see "Delete Games Files" screen in night mode)
- Interface changes to "Console/Computer Emulators Setup" and "Console/Computer Games Folders Settings"
*default system icons size is now 68x68 (resolution 1280x800 and higher)
*48x48 icons are used for 1280x720 / 1024x768 resolutions
*left some room in systems panel for the future (just in case)
*additional tweaks
- Minor tweaks to "Game Details" screen
- Interface changes to several screens
*48x48 game icon replaced by 68x68 size (top bar)
*16x16 system / media type icon replaced by 24x24 size (top bar)
*increased game title font size from 8 to 10 (top bar)
*increased game name+extra info font size from 7 to 8 for easier reading (top bar)
*removed ListView border (Windows theme forced painting), replaced by a custom panel with dual colors so night mode can be applied
*additional tweaks

- Full screen mode is gone. It's an ugly hack, it causes the dreadful "out of focus" bug at startup and it doesn't work correctly under Windows 10

- Updates to "Night Mode"
*Setting "Enable Night Mode" added to main menu for easy access; you can still change it in the message box
*added support for several screens
*added support for images tool bar buttons
*added support for images panel border color
*coded some functions to change colors with ease: panels, labels, check boxes, radio groups, group boxes, forms
*the following controls are incompatible with dark themes, due to Windows theme forced painting or zero customization properties: edit box, combo box, button, main menu, popup menu, tool bar button text
*additional tweaks to avoid flickering, highly noticeable in night mode
- New "Board Game" catver.ini filter added to "Arcade Miscellaneous Filter" (below "Mechanical" filter)
- New screen with 128x128 monster icons for "Arcade Files Versions" if screen resolution is 1024x768 and up (main menu "View")
- Interface changes to "Arcade Emulators Setup" and "View Arcade ROMs Folders" screens
*added monster 128x128 icons to systems list
*use checkbox "Large Icons" in bottom bar to enable the big system icons (disabled by default)
*additional tweaks
Télécharger Emu Loader v8.6 (version complète)
Site Officiel de Emu Loader
 Mameinfo.dat v0.198 
Mercredi 30/05/18 à 13:47 par Firebrand
Ce fichier informatif pour MAME contient les données relatives à MAME v0.198:
- Updated to MAME 0.198 (
- Added Source/Listinfo changes.
- Newest Bugs (30th May).
- Added/Reorganized 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.198
Site Officiel de Mameinfo.dat
 WolfMAME v0.198 
Mercredi 30/05/18 à 13:45 par Firebrand
Ce build de MAME interdisant l'usage des codes de triche pour les compétitions de high-scores possède à son tours les nouveautés de MAME v0.198.
Télécharger WolfMAME v0.198
Site Officiel de WolfMAME
Mercredi 30/05/18 à 13:43 par Firebrand
Des nouvelles versions de ces builds de MAME spécialisés dans les hackroms et les homebrews ont été publiées. Voici les changements apportés:
- Added missing bioses to Neogeo
- HBMAMEUI: added warning message box if roms have incorrect checksum or length
- HBMAMEUI: will no longer be worked on in its current form, except to keep it compiling. If you want a full-featured front-end, use one of the dozens of good ones out there, for example EmuLoader or QMC2.

New Games
- [mslug*] Huge number of hacks (added by gaston)
- [ngym2610] Neogeo test of YM2610 (by Blastar)
- [sqij] SQIJ! (by Sokurah)
Télécharger HBMAME v0.198 (32-bit)
Télécharger HBMAME v0.198 (64-bit)
Télécharger HBMAMEUI v0.198 (32-bit)
Télécharger HBMAMEUI v0.198 (64-bit)
Site Officiel de HBMAME
 SDLMAME v0.198 
Mercredi 30/05/18 à 13:35 par Firebrand
Cette version de MAME pour OSX est désormais alignée avec la dernière version de l'émulateur.
Télécharger SDLMAME v0.198
Site Officiel de SDLMAME
 ARCADE v0.198 
Mercredi 30/05/18 à 13:33 par Firebrand
En plus de son passage à MAME v0.198, ce build intègre ses propres correctifs spécifiques:
- Fixed a problem with some neogeo games
Télécharger ARCADE v0.198 (32-bit)
Télécharger ARCADE v0.198 (64-bit)
Site Officiel de ARCADE
 MAMEUI32 v0.198 
Mercredi 30/05/18 à 13:30 par Firebrand
La version non officielle pour processeurs 32-bit est également passée à MAME v0.198.
Télécharger MAMEUI32 v0.198
Site Officiel de MAMEUI32
 MAMEUI64 v0.198 
Mercredi 30/05/18 à 13:29 par Firebrand
La version officielle de MAMEUI a été mise à jour vers MAME v0.198.
Télécharger MAMEUI64 v0.198
Site Officiel de MAMEUI64
 MAME v0.198 
Mercredi 30/05/18 à 13:25 par Firebrand
La mise à jour mensuelle de MAME est arrivée. Voici ce qu'elle nous propose:
It’s the day you’ve been eagerly awaiting all month: MAME release day! MAME 0.198, our May release, is packed full of improvements in lots of areas. Newly supported arcade games include the rare video pinball game Tom Tom Magic, Jikkyou Powerful Pro Yakyuu EX ’98, and Keirin Ou. Newly supported computers include the TI- 99/2, Dragon MSX- 64, and BBC Master 512.
This release brings graphics emulation improvements to a number of systems, including more fixes for Sega Saturn/ST- V, missing effects emulated in 1945k III, and improvements to the title screen in Wolf Fang. The SH-4 recompiler now supports more FPU opcodes directly, and NAOMI keyboards are supported. Low-level floppy drive emulation improvements bring improved compatibility for Apple II software. Newly supported peripherals include a PC ISA LBA BIOS card, the Beeb Speech Synthesiser, and a number of BBC Micro pointing devices.
Other additions include new Tiger handhelds (Batman: The Animated Series, Operation: Aliens, Wayne’s World, and X- Men), the Fidelity Elegance and Prestige chess computers, and alternate versions of Battle Balls, Centipede, Final Fight, Karate Blazers, Last Mission, Real Puncher, Sengoku 3, Spy Hunter, and World Heroes 2. There are lots of additions to the Apple II cassette software list, and several additions to the Sorcerer cassette software list as well. MAME now supports Korean user interface thanks to a contribution from Neius.
For developers, we’ve fixed some issues in the debugger affecting CPUs that use word addressing, and the source list is sorted more intuitively in memory windows. We’ve made a number of changes to how machine configuration works to make driver development more intuitive and less error-prone.

MAMETesters Bugs Fixed
- 04539: [Misc.] (stv.cpp) dnmtdeka, diehard: Illegal Sprite Mode - Contact MAMEDEV (Angelo Salese)
- 05484: [Crash/Freeze] (jpmsys5sw.cpp) Various jpmsys5sw.c sets: [debug] Assert in Debug (Vas Crabb)
- 06543: [Crash/Freeze] (segapico.cpp) All sets in segapico.cpp: [debug] Assert when starting emulation (Vas Crabb)
- 06934: [Color/Palette] (x1.cpp) x1turbo40: Colors missing in all X1 Turbo (CZ-862C) software (Vas Crabb)
- 06948: [Media Support] (ptcsol.cpp) sol20 [basic5]: Program does not start after loading (Robbbert)
- 06954: [Core] (coco3.cpp) coco3dw1: Emulated system crashes when trying to access floppy disk image (David Ladd)
- 06958: [Crash/Freeze] (attache.cpp) Fatal error: No screen specified for device ':crtc', but multiple screens found (Ivan Vangelista)
- 06960: [Crash/Freeze] (qtsbc.cpp) qtsbc: Exception when using certain -rs232 slot options (AJR)
- 06962: [Crash/Freeze] (atlantis.cpp) Fatal error: No screen specified for device ':zeus2', but multiple screens found (Ivan Vangelista)
- 06963: [Crash/Freeze] (ms6102.cpp) Fatal error: No screen specified for device ':i8275_1', but multiple screens found (Ivan Vangelista)
- 06964: [Crash/Freeze] (apollo.cpp) dsp3000, dsp3500, dsp5500: Exception when using most -rs232 options (Vas Crabb)
- 06966: [DIP/Input] (missile.cpp) missile: DIP switch “Trackball Size” label reversed and R8 dip switch graphic inverted (Tafoid)
- 06971: [Graphics] (1945kiii.cpp) 1945kiiio, 1945kiiin, 1945kiii: Enemy damage flashes missing (AJR)
- 06982: [Gameplay] (coco12.cpp) Other Coco related drivers: 1bit audio DAC issue (AJR)

New working machines
- Batman: The Animated Series (Tiger handheld) [hap, Sean Riddle]
- Dragon MSX- 64 (MSX1) [David F.Gisbert aka Tromax, AUIC, Robcfg]
- Fidelity Elegance Chess Challenger [hap, yoyo_chessboard]
- Fidelity Prestige Challenger (original program, English) [hap, Berger, yoyo_chessboard]
- Jikkyou Powerful Pro Yakyuu EX '98 (GC811 VER. JAA) [Charles MacDonald, Candy Wolff, Henrique Areias Pontes, Sean Sutton, Surgeville, Dane Biegert, Smitdogg, The Dumping Union, smf]
- Keirin Ou [Michael Moffitt, Eric Diem, Angelo Salese, The Dumping Union]
- Operation: Aliens (Tiger handheld) [hap, Sean Riddle]
- Scorpio 68000 [hap, yoyo_chessboard]
- Tom Tom Magic [Jeffrey Gray, ranger_lennier, Evan Korzon, Dane Biegert, MrGoodwraith, Charles MacDonald, Brian Troha, The Dumping Union]
- Wayne's World (Tiger handheld) [hap, Sean Riddle]
- World Adventure [ArcadeHacker, The Dumping Union]
- X-Men (Tiger handheld) [hap, Sean Riddle]

New working clones
- Battle Balls (Germany, earlier) [Fabrice Arzeno, The Dumping Union]
- Centipede (Japan, revision 3) [ShouTime, Javier Vidal Mata, Sean Sutton, Candy Wolff, Evan Korzon, Surgeville, Dane Biegert, Charles MacDonald, Smitdogg, The Dumping Union]
- Donkey Kong Junior (US, bootleg?) [unknown]
- Fidelity Prestige Challenger (Budapest program, English) [hap, Berger, yoyo_chessboard]
- Fidelity Prestige Challenger (Budapest program, French) [hap, Berger, yoyo_chessboard]
- Fidelity Prestige Challenger (Budapest program, German) [hap, Berger, yoyo_chessboard]
- Fidelity Prestige Challenger (Budapest program, Spanish) [hap, Berger, yoyo_chessboard]
- Fidelity Prestige Challenger (original program, French) [hap, Berger, yoyo_chessboard]
- Fidelity Prestige Challenger (original program, German) [hap, Berger, yoyo_chessboard]
- Fidelity Prestige Challenger (original program, Spanish) [hap, Berger, yoyo_chessboard]
- Final Fight (Japan 900405) [bonky0013, Manimani, The Dumping Union]
- Grand Champion (set 3) [Malcor, MASH]
- Karate Blazers (World, Tecmo license) [caius, The Dumping Union]
- Last Mission (World revision 8) [caius, The Dumping Union]
- Marvel Super Heroes (Brazil 951024) [SHVB, The Dumping Union]
- Naughty Boy (bootleg, set 2) [f205v, Matteo]
- Pit Boss Superstar III 30 (9233-00-06, California version) [Brian Troha, The Dumping Union]
- Real Puncher (Japan, v2.12J) [ShouTime, Javier Vidal Mata, Sean Sutton, Candy Wolff, Evan Korzon, Surgeville, Dane Biegert, Charles MacDonald, Smitdogg, The Dumping Union]
- Sengoku 3 / Sengoku Densho 2001 (set 2) [Razoola]
- Spy Hunter (Spain, Recreativos Franco S.A., Bally Midway license) [Carlos Matos Lara,]
- Street Fighter II': Champion Edition (bootleg with level selection) [hammy, The Dumping Union]
- Tandy Color Computer (Extended BASIC 1.0; HD6309) [David Ladd]
- Tandy Color Computer (HD6309) [David Ladd]
- Tandy Color Computer 2 (HD6309) [David Ladd]
- Tandy Color Computer 2B (HD6309) [David Ladd]
- Tapper (Budweiser, 1/27/84 - Alternate graphics) [Brian Troha]
- The King of Dragons (World 910731) [Sergio Galiano, Recre_Piscis, Spain]
- The Rocketeer (Tiger handheld) [hap, Sean Riddle]
- Trophy Hunting - Bear & Moose V1.0 (location test) [Brian Troha, The Dumping Union]
- V- Liner (v0.53) [Razoola]
- V- Liner (v0.7a) [Razoola]
- V- Liner (v0.7e) [Razoola]
- World Heroes 2 (ALH- 006) [Razoola]
- World Soccer Finals (rev 4) [Kevin Eshbach, The Dumping Union]

Machines promoted to working
- Capcom Vs. SNK Millennium Fight 2000 Pro (Japan) (GDL- 0004) [Samuele Zannoli, R. Belmont, ElSemi, David Haywood, Angelo Salese, Olivier Galibert, MetalliC]
- Cleopatra Fortune Plus (GDL-0012) [Samuele Zannoli, R. Belmont, ElSemi, David Haywood, Angelo Salese, Olivier Galibert, MetalliC]
- Game & Watch: Super Mario Bros. (new wide screen) [Sean Riddle]
- Genius 6 (V110F) [Luca Elia, Fabrice Arzeno, The Dumping Union]
- TI- 99/2 BASIC Computer (24 KiB ROM) [Michael Zapf]
- TI- 99/2 BASIC Computer (32 KiB ROM) [Michael Zapf]
- unknown Sidam poker [AJR]

Clones promoted to working
- Coco Loco (set 3) [Roberto Fresca, Roberto Cervera,]
- IQ Block (V113FR, gambling) [Luca Elia, Guru, Dyq, Bnathan]
- BBC Master 512 [Nigel Barnes]
- Shuzi Leyuan (V127M, gambling) [Luca Elia, Guru, Dyq, Bnathan]

New machines marked as NOT_WORKING
- Air Hockey (6.03, encrypted) [AJR]
- Donkey Kong Banana Kingdom (host) [Darksoft, Bill D, The Dumping Union]
- Fonz [TTL] [Andrew Welburn, The Dumping Union]
- HP Integral Personal Computer 9808A [shattered]
- InterPro 6000 [Patrick Mackinlay]
- InterPro 6400 [Patrick Mackinlay]
- InterPro 6700 [Patrick Mackinlay]
- InterPro 6800 [Patrick Mackinlay]
- Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken [Sean Riddle, Peter Wilhelmsen]
- LD Quiz dai 4-dan - Kotaetamon Gachi! (Japan) [italiandoh]
- Motogonki [IgorR76]
- Multi Game V (AMGHU_V83.65) [Roberto Fresca, Pycur]
- Pop'n Run - The Videogame (set 1) [Antonio Rodriguez,, ShouTime, The Dumping Union]
- Sharpshooter (coin pusher) [Joe Magiera]
- The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match [Peter Wilhelmsen, brizzo]
- unknown Ace System 1 game [Joe Magiera, The Dumping Union]
- War Mission (WM 4/6/87) [Jordi Beltrán Casany,, The Dumping Union]

New clones marked as NOT_WORKING
- Autocue 1500 [Mikko Heinonen]
- Batman (1.03 France) [PinMAME]
- Bow & Arrow (Prototype, rev. 22) [PinMAME]
- Grand Champion (set 2) [Malcor, MASH]
- Micronics M55Hi- Plus [Samuele Zannoli]
- NEC PC- 9801VM [Fujix]
- Poly 1 Educational Computer (early) [Nigel Barnes, Andrew Trotman]
- Poly 2 Learning System [Nigel Barnes, Andrew Trotman]
- Poly Development System [Nigel Barnes, Andrew Trotman]
- Pop'n Run - The Videogame (set 2) [Antonio Rodriguez,, ShouTime, The Dumping Union]
- Strider 2 (Euro 991213) [Nomax, Corrado Tomaselli, f205v, The Dumping Union]

New working software list additions
- abc80_flop: ABCBook [Five Finger Punch]
- abc800: ABC832 Systemskiva v2.5 (Swe) [unknown]
- apple2_cass:
3D Art Graphics, 3D Star Fire, 3D-Docking, A Beginner's Guide to Game Prgrams and Number Programs (Tape 2), A Beginner's Guide to Game Programs (Tape 3), Ack- Ack, Adventure 0 - Special Sampler, Adventure 1 - Adventure Land, Adventure 3 - Mission Impossible, Adventure 4 - Voodoo Castle, Air Traffic Controller, Andromeda Conquest, Apple Casino, Apple Derby, Apple ][ Organ, Applesoft Utility Programs, Assembler, B- 1 Nuclear Bomber, Baseball, Battlestar I, Beneath Apple Manor, Black Jack / Slot Machine, Bomber, Bowling / Trilogy, Bridge Challenger, Canter Downs, Complex Mathematics, Computer Acquire, Computer Acquire (original), Conflict 2500, Craps / Bright Pen Craps, Crazy Climber, Crazy Eights, Cubik, Depth Charge, Disk-O-Tape, Dnieper River Line, Don't Fall, Don't Fall! / Memory Aide, DUNJONQUEST- Datestones of Ryn, DUNJONQUEST- Morloc's Tower, Echo, Electronic Index-Card File, Enchanted Island, Engineering Mathematics - 1, Escape!, Fastgammon, Financial Wizard 2, Financial Wizard 3, Financial Wizard 4, Football Predictions, Forte / Forte Music, Funpak I, Galaxian, Galaxy, Galaxy Travel, Gammon Gambler, Global War, Grading Routine / Drawing, Guns of Fort Defiance, Haunted House, Highres Graphic Printer, Highres Playground, Hires Boxing, House of Seven Gables / Journey to the Center of the Earth, I Got Mine, Journey to Atlantis, Jupiter Express, Kaleidoscope, Kidstuff, Laserblast, Learning BASIC, Pt. 1 & 2, Learning BASIC, Pt. 3, Lunar Lander, Lunar Lander II, Magic Squares, Match Wits, Maze Game, Memory Builder, Memory Check, Micro Invaders, Microchess 2.0, Microgammon 1.0, microtrivia, Midway Campaign, Missile Command v1.2, Module 1, Module 2, Module 3, Module 4, Module 5, Module 6, Module 7, Module 8, Moto-Cross, Music Box and Kaleidoscope, Music Kaleidoscope, North Atlantic Convoy Raider, Oil Tycoon, Othello, Othello for Apple v2.1, Peg Jump, Phasor Zap, Pinball / Infinite Number of Monkeys, Pirates!, Planet Miners, Planetoids, Preschool IQ- Builder, Quiz Baseball, RAM Test, Racer, Radar Interceptor, Raster Blaster, Renju, Retreat, Revive - A Utility Program for the Apple, Road Race / Saucer War, Rocket Pilot, Roulette, Sahara Warriors Commando / French Foreign Legion, Sargon I, Sargon II, Saucer Invasion, Softside August 1981, Softside December 1981, Softside January 1982, Softside July 1981, Softside July 1982, Softside July 1982 Computers in Education, Softside June 1981, Softside Mar 1981, Softside May 1981, Softside May 1982, Softside October 1981, Softside September 1981, Songs in the Key of Apple, Space Maze, Space War, Speedway, Spider Tag, Star Blazer, Star Wars, STARQUEST Rescue at Rigel, Statistics, Stocks & Bonds, Story Builder, Study Aide, Study Aide / Keyboard Organ, Super Arithmetica, Super Invader, Super Math / True/False Quiz, Super Othello, Super Starwars, SuperMath, Tank War, Tanktics, The Bomber, The Patient Professor 16K, The Patient Professor 24K, The Talking Calculator, Tic-Tac-Talker / Spectrum Analysis, Time Clock, Typing Tutor, U-Draw, Variable Message / Matching Quiz, Voyager I, Warlords [Dagarman]
- bbcm_cart: VideoROM: Videodisc Player Control Software [Michael Sadler]
- fmtowns_cd: Mega Lo Mania [DamienD, Tokugawa Corporate Forums]
- ibm5150: Gunship, Star Trek V: The Final Frontier (3.5"), Star Trek V: The Final Frontier (5.25") [ArcadeShadow]
- ibm5170: Curse of Enchantia, Descent, Gunship 2000 [ArcadeShadow]
- neogeo: Sengoku 3 / Sengoku Densho 2001 (set 2), World Heroes 2 (ALH- 006) [Razoola]
- pc98_cd: Windows NT 4.0 Server [WinWorld]
- sorcerer_cass: Arithmetic Practise, Racetrack, Shape Maker, Sightspell, Spelling, Star Wars, Stomper, Submarine Hunt, The Sorcerers Fruit Machine, Yahtzee, ZETU v1.2 Editor Assembler [Robbbert]
- vic10: MultiMAX [Curt Coder]

Software list items promoted to working
- pc98_cd: Magical Squadron, Ms. Detective File #1 - Iwami Ginzan Satsujin Jiken, Ms. Detective File #2 - Sugata-naki Irainin, NEC Driver Kit for Windows 95, Policenauts, Psychic Detective Series Vol. 1 - Invitation - Kage kara no Shoutaijou, Psychic Detective Series Vol. 2 - Memories, Psychic Detective Series Vol. 3 - Aya, Ryouki no Ori Dai- 2- Shou, Schwarzschild GX - Sabita Sousei, Sensual Angels, Shamhat - The Holy Circlet, Tanjou - Debut, Windows 95 (OSR2, v4.00.950 B), Windows 95 (Retail, v4.00.950) [Carl, r09]

New NOT_WORKING software list additions
- apple2_cass: Sweet Talker [Dagarman]
- dc: DreamOn Volume 10 (Fra), Dreamcast Promotion Disk (Jpn), Eldorado Gate Dai-7-kan (Jpn), Erde: Nezu no Ki no Shita de (Jpn), Es (Jpn), Ever 17: The Out of Infinity (Jpn), Fire Pro Wrestling D (Jpn), First Kiss Story II: Anata ga Iru kara (Jpn), First Kiss Story II: Anata ga Iru kara - Tokubetsu Genteiban (Jpn), Fragrance Tale (Jpn), Godzilla Generations (Jpn), Golem no Maigo (Jpn), Golf Shiyou yo (Jpn, Rev. 2), Grauen no Torikago Kapitel 1: Keiyaku (Jpn), Grauen no Torikago Kapitel 2: Torikago (Jpn), Grauen no Torikago Kapitel 3: Kansei (Jpn), Grauen no Torikago Kapitel 4: Kaikou (Jpn), Happy Breeding (Jpn), Heavy Metal: Geomatrix (Jpn), Heisei Mahjong-sou (Jpn), Himitsu: Yui ga Ita Natsu (Jpn), KISS Psycho Circus: The Nightmare Child (Euro), KISS Psycho Circus: The Nightmare Child (USA), Kaitou Apricot (Jpn), Kao the Kangaroo (Demo) (World), Kao the Kangaroo (Euro), Kao the Kangaroo (USA), Karous (Jpn), Kidou Senshi Gundam Gaiden: Colony no Ochita Chi de... - Tokubetsuban (Jpn), Kidou Senshi Gundam: Renpou vs. Zeon & DX (Jpn), Kitahei Gold (Jpn), Kiteretsu Boy's Gangagan (Jpn), Konohana 2: Todokanai Requiem (Jpn), Konohana: True Report (Jpn), Kuon no Kizuna: Sairinshou (Jpn, Rev. 1) [FakeShemp]
- pc98_cd: Windows NT 3.51 Workstation, Windows NT 3.51 Workstation (Checked Build) [WinWorld]

Translations added or modified
- Chinese (Simplified) [YuiFAN]
- Chinese (Traditional) [YuiFAN]
- Dutch [Jos van Mourik]
- German [RafTacker]
- Greek [BraiNKilleRGR]
- Japanese [Katsuhiko Kagami]
- Korean [Neius]
- Portuguese (Brazil) [Wellington Uemura]
- Spanish [A. Viloria]

Source Changes
- Separated MS7002 keyboard emulation from VT100 keyboard, changed to Cyrillic key names and JCUKEN layout. [AJR]
- msm58321: Corrected duty cycle for busy output. [AJR]
- duet16, fmtowns: Fixed RTC busy signal handling. [AJR]
- mcs51: Added more interrupt and timer registers to debug state. [AJR]
- asteroid: Swapped start LEDs and suppressed logging for many spurious writes [AJR]
- asteroid, astdelux: Added cocktail configuration that flips screen for second player. [AJR]
- cit101: Somewhat major improvements: [AJR]
*Added high- level emulation of serial keyboard.
*Implemented double- height, double-width, boldface, and blinking/half intensity attributes.
*Implemented adjustable start-of-screen pointer (necessary for SET- UP mode).
*Implemented screen reconfiguration for 80/132-column and 50/60 Hz modes.
- ppu2c0x family: Made palette internal to device. [AJR]
- z80ctc: Disabling a channel interrupt also turns it off. [AJR]
- Made “Keypad ,” and “Keypad =” standard keys. [AJR]
- Made debugger dump command work with unaligned addresses. [AJR]
- vectrex: Fixed probable bug with lightpen- triggered interrupt. [AJR]
- sidampkr: Made the cards appear. [AJR]
- 1945kiii: Add sprite color flashes (MT06971), reduced palette size, and fixed OKIM6295 reads. [AJR]
- i8275: Blank top and bottom row lines when underline is greater than 7. [AJR]
- tomagic: Added sound system and inputs. [AJR, David Haywood]
- exidy440.cpp, vertigo.cpp: Improved encapsulation of audio device. [AJR]
- legionna.cpp: Kludged a few weird Godzilla collision checks. [Angelo Salese]
- nb1412m2.cpp: Improved sound capabilities and added DAC sound to Mighty Guy. [Angelo Salese]
- stvvdp1.cpp: Fixed transparent sprite shadows, and disabled transmask for mode 2 sprites. [Angelo Salese]
- stvvdp2.cpp updates: [Angelo Salese]
*Disabled ROZ optimization in modes 2 and 3 (fixes Bulk Slash and Death Crimson ROZ layer bugs).
*Added support for line windows and vertical cell scroll.
*Added support for undocumented rotation parameter read mirroring.
*Don’t repeat ROZ when screen over process is equal to 1 (fixes D-Xhird practice stage).
*Fixed potential bug with window Y sizes when double density interlace is enabled.
- sub.cpp: Added flip screen support for Submarine (Sigma). [Angelo Salese]
- ltcasino.cpp: Added preliminary palette implementation. [Angelo Salese]
- blmbycar.cpp: Added optical and potentiometer wheel inputs. [Angelo Salese]
- f1gp.cpp: Added some undocumented DIP switches, and 4-way joystick inputs. [Angelo Salese]
- dc- ctrl.cpp updates: [Angelo Salese]
*Added preliminary keyboard support, hooked up to The Typing of the Dead, La Keyboard, and Lupin 3: the Typing on Naomi.
*Fixed Dreamcast controller ID values, making it possible to suppress VMU not found errors in Dreamcast games.
- pc9801.cpp updates:
*Fix sound ROM mapping, and fixed sound board initialization for Eikan wa Kimi ni 2. [Angelo Salese]
*Improved and reorganized -26 and -86 sound card ROM read-backs. [Angelo Salese, Takahiro Nogi]
*Added SpeakBoard sound card emulation. [Angelo Salese, Takahiro Nogi]
- tatsumi.cpp improvements: [Angelo Salese]
*Added preliminary row/column scroll enable for tilemaps (fixes background scrolling and foreground text in Cycle Warriors).
*Improved road colors in Cycle Warriors.
- amstrad: Allow loading CPR cartridges with odd numbers of blocks. [Barry Rodewald]
- Added VS Systems LBA Enhancer ISA card – adds PC BIOS extensions for 28- bit LBA support. [Bavarese]
- aica.cpp: Changed register names to match development manual, documented unimplemented registers, and flagged imperfect features. [cam900]
- c6280.cpp: Implemented LFO and added notes. [cam900]
- gunpey.cpp: Reduced code duplication, and deferred VRAM allocation to start time. [cam900]
- renegade.cpp: Fixed bit manipulations. [cam900]
- seibuspi: Fixed typo and added notes. [cam900]
- fmtowns.cpp: Implemented stereo output, fixed PCM output level, and reduced code duplication. [cam900]
- rohga.cpp: Fixed background color of title screen in wolffang. [cam900]
- jaguar.cpp cleanup: [cam900]
*Moved CoJag ROM board mapping to derived address maps, and moved banking configuration to machine start.
*Reduced runtime tag lookups.
- fuukifg2.cpp: Updated notes and cleaned up a little. [cam900]
- m90.cpp: Reduced code duplication, added user_data for tilemap RAM base, reduced runtime tag lookups, and updated notes. [cam900]
- dooyong.cpp: Cleaned up a little, and added input merger device for YM2203 interrupt handler. [cam900]
- m72.cpp: Simplified graphics decode layouts. [cam900]
- drgnmst.cpp: Changed to mono sound output – neither chip nor PCB supports stereo. [cam900]
- argus.cpp: Fixed argus sound writes (only one YM2203), reduced code duplication, and reduced runtime tag lookups. [cam900]
- pgm.cpp, pgm2.cpp: Corrected metadata so it matches title screens, transliterated Chinese names, and updated comments. [cam900]
- sandscrp.cpp, puckpkmn.cpp: Transliterated Chinese titles. [cam900]
- rf5c68.cpp: Converted to device_memory_interface and added save state support. [cam900]
- megacd.cpp, segas18.cpp, segas32.cpp, system16.cpp: Reduced duplication, fixed bit manipulation, and reduced runtime tag lookups. [cam900]
- nmk16.cpp: Fixed tdragon2 banking, transliterated Chinese titles, simplified graphics decode layouts, and fixed spacing. [cam900]
- highvdeo.cpp improvements: [cam900]
*Split machine configuration and address maps for each game.
*Reduced code duplication, cleaned up drawing code, cleaned up ROM loading, and removed redundant code.
*Added pre-calculated color for games using RGB565.
- funkyjet.cpp: Fixed company metadata for funkyjet and clones. [cam900]
- simpl156.cpp: Changed company metadata to match title screens. [cam900]
- topspeed.cpp: Cleaned up and used arrays to reduce code duplication. [cam900]
- romload.h: Added macros for byte-wide ROMs on a 64- bit bus. [cam900]
- Allowed internal register read- back on DECO HuC6280/YM2151 sound system. [cam900]
- Reduced code duplication and changed to more meaningful tags in many Data East drivers. [cam900]
- deco32.cpp: Moved dragngun*/lockload* m_sprgenzoom into dragngun_state and removed redundant code. [cam900]
- argus, bigfight: Added links to reference videos in comments. [cam900]
- tatsumi.cpp: Reduced runtime tag lookups, used more meaningful tags, and reduced code duplication. [cam900]
- taitogn.cpp: Reduced code duplication. [cam900]
- cbuster.cpp: Simplified tile banking. [cam900]
- toaplan2.cpp, gp9001.cpp: Reduced duplicated and redundant code, reduced runtime tag lookups, and updated notes. [cam900]
- leland.cpp improvements and modernisation: [cam900, Vas Crabb]
*Cleaned up duplicated code, reduced runtime tag lookups.
*Split out ataxx/wsf/indyheat/brutforc/asylum into separate state class.
*Converted background to tilemap and restricted drawing to clip rectangle.
- abc806: Fixed memory banking allowing CP/M to boot. [Curt Coder]
- Sort save state items in alphabetical order in the memory viewer source list. [Curt Coder, Vas Crabb]
- rad_eu3a14: Improved rendering for rad_foot by making more correct use of sprite registers/bits. [David Haywood]
- Started looking at the extra opcodes in the SSD 2000 type XaviX chip. [David Haywood]
- coolridr.cpp, model2.cpp, model3.cpp: Converted Sega 315- 5649 to device. [Dirk Best]
- model1io: Improved interface, and added drive board read/write callbacks. [Dirk Best]
- model2: Fixed input issue with srallyc. [Dirk Best]
- floppy: Initialize created floppy images the same way as loaded images. [Dirk Best]
- 315_5338a: Cleaned up and improved code, and renamed ports to match other Sega I/O devices. [Dirk Best]
- v60: Fixed disassembly of branch opcodes (displacement is signed). [Dirk Best]
- tmpz84c015: Added missing callback for CTC zc3, and removed rxtxcb_w. [Dirk Best]
- model1: Emulated I/O boards used by Wing War, Netmerc, and Virtua Cop. [Dirk Best]
*Supports serial ports, watchdog, and diagnostic display (in addition to I/O).
- hp_ipc: Added HPIB interface chip and remotizer device. [F.Ulivi]
- tms9914 updates: [F.Ulivi]
*Improved emulation – HPIB test of IPC diagb ROM now passes.
*Added methods to read ACCRQ and CONT output lines.
*Added RL state machine and other fixes – now passes HP9000/340 POST.
*Fixed handling of GTS aux command.
- remote488: Added “checkpoint” command that performs a synchronous out-of-band echo request. [F.Ulivi]
- Output module changes: [headkaze, R. Belmont]
*Cleaned up network provider protocol.
*Added pause and savestate commands to both network and win32 providers.
- markham.cpp: Modernised and merged with strnskil.cpp. [kazblox]
*Added coin counters and added coinage DIP switch settings for markham, strnskil, banbam and clones.
*Added raw screen parameters based of 20Â MHz clock on strnskil PCB.
- citycon.cpp, ikki.cpp: Added raw screen parameters. [kazblox]
- sega8_slot.cpp: Added check for Lode Runner SG-1000/SC-3000 ROM image. [Kalevi Kolttonen]
- igs017.cpp: Emulated the protection in iqblocka, iqblockf, and genius6. [Luca Elia]
- tutor: Turned off auto wait states – fixes cassette loading. [Michael Zapf]
- tms9995: Fixed latching of pulsed interrupts. [Michael Zapf]
- ti99: Fixed disk creation via OSD. [Michael Zapf]
- hexbus: Added connectors to HX5102, allowing a second drive to be attached to the controller in the case. [Michael Zapf]
- ti99_2: Added new/verified ROM dumps, and re-implemented driver. [Michael Zapf]
- ti99_8: Inverted track count bits, and added DIP switches. [Michael Zapf]
- gunpey: Emulated AG-1 sprite decompression algorithm. [Morten Shearman Kirkegaard]
- bbc: Added various pointer devices on userport: [Nigel Barnes]
*AMX Mouse, Acorn Master 512 Mouse, Marconi RB2 Tracker Ball.
- bbcm512: Added mouse, and promoted to working. [Nigel Barnes]
- bbcmaiv: Added tracker ball. [Nigel Barnes]
- bbc: Added Beeb Speech Synthesiser device. [Nigel Barnes]
- poly.cpp: Use original encrypted ROMs, and decrypt. [Nigel Barnes]
*Implemented banking and system/user mode switching.
*Added PolyBASICÂ 3.0, 3.1, and 3.4.
- apple2: Added support for WOZ image format. [O. Galibert]
- emumem: Renamed direct_read_handler to memory_access_cache. [O. Galibert]
*Now templated on more information (data width, endianness) and capable of oversize/unaligned accesses.
- debugger: Simplified now-obsolete and buggy memory access code. [O. Galibert]
- cubeqst: Fixed cache endianness. [O. Galibert]
- sound: Don’t try to generate a negative number of samples if stream- >update() goes back in time. [O. Galibert]
- floppy: Increased robustness and improved bitstream handling. [John Keoni Morris, Peter Ferrie, O. Galibert]
- Added Brooktree Bt45x RAMDAC devices – Bt457 and Bt458 are used by InterPro graphics boards. [Patrick Mackinlay]
- tms32031: Added tms320c30 variant and basic hold/holda support. [Patrick Mackinlay]
- Moved Z80 daisy- chain mixin from src/devices/cpu/z80 to src/devices/machine. [Patrick Mackinlay]
- interpro: Added low-level keyboard emulation (key mapping is incomplete). [Patrick Mackinlay]
- interpro: Slowed down CPU – fixes graphical glitches and keyboard detection. [Patrick Mackinlay]
- apple2: Recognize another form of DOS 3.3 image in ProDOS order. [R. Belmont, Peter Ferrie]
- Apple II: Added 13- sector version of Disk II controller. [R. Belmont]
- Added SoftFloat release 3E to 3rdparty. [R. Belmont]
- sh4drc: Added UML implementations of FLDI0, FLDI1, FCMP_EQ, FCMP_GT, FSTS, FLOAT, FTRC, FNEG, FABS, FSCHG, and FRCHG. [R. Belmont]
- neogeo: Added UniBios 3.3. [Robbbert]
- apexc: Fixed regression/crash introduced on 2018- 02- 12. [Robbbert]
- indy_indigo2: Cleaned up code, converted HAL2 and HPC3 to devices, and moved HAL2, HPC3, and IOC2 devices to separate source files. [Ryan Holtz]
- vp415: Added proper dumps of Module S and Module W MCUs, which have identical programs. [Ryan Holtz, Simon Inns]
- adc0808: Reduced CPU overhead with smarter timer usage. [Ryan Holtz]
- Removed name mangling functions from driver initialisation methods, and renamed init_0 to empty_init. [Ryan Holtz]
- atpci.cpp: Move m55hi-plus motherboard stuff to a new machine called m55hipl. [Samuele Zannoli]
- hp_ipc: Added diagnostic ROMs and model 9808A (prototype of desktop version). [shattered]
- i8255: Improved read-back of port C high output latches when port A is in mode 1. [hap, shattered]
- pk8020: Hooked up interrupt sources. [shattered]
- popeye.cpp improvements: [smf]
*Adjusted Popeye and Sky Skipper layer positions to match tests on real hardware.
*Added preliminary emulation of corruption on Popeye bootleg logo.
- hp9k_3xx improvements: [Sven Schnelle]
*Added internal TMS9914 GPIB, clocked at 5MHz.
*Added HP 46021A (ITF) HIL keyboard, and changed h9k_3xx to use this device.
*Added “topcat” ASIC used on HP900/300 graphics cards, and hooked up to HP98544.
*Fixed PTM6840 hookup – clock 2 is driven by output of timer 1.
- HP IPC keyboard: fixed ID byte returned for IDD command, and changed logging to use logmacro.h. [Sven Schnelle]
- gime.cpp: Fixed handling of number of scan lines for legacy VDG/SAM modes on CoCo 3. [David Ladd, Tim Lindner]
- Initial work on next-generation machine configuration syntax: [Vas Crabb]
*Made concrete device types callable and added support for device class constructor overloads.
*Made machine_config aware of current device being configured and made finder/callback target tags apply relative to it.
*Allowed devcb to be bound to a device/mix-in or the target of an object finder.
*Allowed device finders to be used in place of literal tags in many places in machine configuration.
*Replaced many MCFG_ macros with overloaded device constructors and removed many macros that provide limited value.
*Removed implicit name mangling from macros for slot options, discrete sound descriptors, and graphics decode descriptors.
- Further improvements to NeoGeo experience: [Vas Crabb]
*Moved arcade start buttons to controllers and allowed AES joystick to be selected on systems with D- sub connectors.
*Changed kizuna4p and irrmaze to use a configuration more like MV- 1B/MV- 1C as earlier models lack support for SIT/FTC1B.
*Made fixed software using mahjong panel default to Japan BIOS as European BIOS only supports joysticks in service mode.
*Changed mahretsu to use JAMMA joystick panel as it doesn’t support mahjong panel in MVS mode.
*Allowed controls to be changed for MVS mahjong games (BIOS and bakatono support joysticks).
*Gave the single-slot JAMMA variants parent/clone relationships.
- Removed assert macro replacement as it can’t be used in destructors of classes that are literal types. [Vas Crabb]
- Fixed incorrect device class for PCI APIC. [Vas Crabb]
- Made slot device options menu localisable. [Vas Crabb]
- ef9340/1: Made character set external an external ROM. [Wilbert Pol]
- Completely eliminated deprecated indexed output functions. [Wilbert Pol, Ryan Holtz, Robbbert, Dirk Best, cam900, AJR]
- galaxian.cpp: Updated ROM labels for froggers1. [Andrew Welburn, The Dumping Union]
- alien.cpp: Re- dumped pingu CompactFlash card (sadly the source CompactFlash card is bad/corrupt). [Bill D]
- ltcasino.cpp: Added PCB layout for Mini Vegas. [Brian Troha]
- vamphalf.cpp: Redumped the graphics PORMs for Lup Lup Puzzle v1.05 from a second PCB. [Brian Troha, caius, The Dumping Union]
- vamphalf.cpp: Added PCB layout for Boong- Ga Boong- Ga (Spank'em!). [Brian Troha]
- hshavoc.cpp: Decapped and dumped PIC microcontroller. [Caps0ff]
- gaelco2.cpp: Verified Dallas clock for World Rally 2. [Corrado Tomaselli]
- gaelco2.cpp: Verified MCU clock for Touch & Go. [f205v]
- holeland.cpp: Documented PALs for crzrallyg. [f205v]
- splash.cpp: Documented some undumped PLDs. [f205v]
- funworld.cpp, kingdrby.cpp: Identified some protected PAL dumps and marked them as bad. [f205v]
- esd16.cpp: Verified different sound sample ROM for Multi Champ DX was bit- rot. [f205v, The Dumping Union]
- pc9801.cpp: Dumped kanji ROMs for PC9801VM. [Fujix, hiromasha]
- bionicc.cpp: Corrected MCU label for the original sets. [Guru]
- chasehq, topspeed: Dumped motor CPU ROM and added detailed hardware description for chasehq. [Guru]
- irrmaze: Improved internal artwork layout. [Jos van Mourik]
- exidy.cpp: Added PROMs for venture. [Kevin Eshbach, The Dumping Union]
- Updated hiscore.dat for recent changes. [Leezer]
- spacewars: Fixed error in ROM definition introduced in MAMEÂ 0.37b2. [MASH]
- model1io: Re dumped epr14869b.25 used by Virtua Fighter. [Phil Bennett]
- Amatic Multi Game 5: Added notes about the contents of Dallas DS1994 device. [Pycur]
- pc98_cd.xml updates: [r09]
*Re- tested all software entries that previously had video/audio issues – around 70% now work.
*Demoted Miamisoft’s games to non- working since they seem to hang randomly.
*Tested some software entries on real hardware (PC- 9821Nw150) to make sure the issues are emulation- related.
- neogeo.cpp: Added two new MVS BIOS dumps. [Razoola]
- Coco Loco (set 3): Redumped the bit- rotted ROM. [Roberto Cervera,]
- Coco Loco: Corrected metadata and updated notes. [RobertoFresca]
- phoenix.cpp: Documented the Next Fase sound device. [Roberto Fresca]
- Corrected years for Groove on Fight, Pop'n Music 2, and Pop'n Music 3. [sjy96525]
- starwars.cpp: Added locations to ROM labels for all machines. [Tafoid]
- sun2.cpp updates:
*Add boot ROM revisions N and 1.0F. [Ryan Eisworth]
*Added boot ROM revision M. [Josh Dersch]
- Software list corrections: [Wintermute 0110]
*Made Acorn software list names more consistent.
*Stripped leading/trailing spaces from ROM names.
*Changed some ROM names that are problematic with Windows Explorer and Command Prompt.
Télécharger MAME v0.198 (32-bit)
Télécharger MAME v0.198 (64-bit)
Site Officiel de MAME
 GameEx et GameEx Arcade Edition v15.30 
Mardi 29/05/18 à 12:58 par Firebrand
Une nouvelle version de ces frontends a été publiée. Et pour une fois, on sait ce qui a été modifié!
- Create snaps and video screen recording has been rewritten. Video capture now records in mp4 format and external driver and software capture methods are supported. There is a new section in the setup wizard for video recording. Geforce experience has been tested to be working. It is also much more responsive to cancelling the process and ffmpeg.exe is required to use this feature now.
- Creating video snaps is no longer a registered version feature.
- GameEx arcade edition now has an optional 64 bit version as part of the installer. Note: Some plugins may still require the 32 bit version.
- Several input issues were fixed
Télécharger GameEx v15.30
Télécharger GameEx Arcade Edition v15.30
Site Officiel de GameEx
 QuickPlay v4.6.2 
Mercredi 23/05/18 à 11:44 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Voici les changements apportés:
- update multiloader for dt 10.8
- mednafen config file name
Télécharger QuickPlay v4.6.2
Site Officiel de QuickPlay
 Highscore.dat (unofficial) 18/05/2018 
Samedi 19/05/18 à 14:36 par Firebrand
Ce fichier vous permettant de conserver certains hi-scores sur MAME a été mis à jour pour MAME v0.197.
Télécharger Highscore.dat (unofficial) 18/05/2018
Site Officiel de Highscore.dat (unofficial)
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