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 WinUAE v3.6.0 Beta 12 FR 
Mardi 12/12/17 à 13:00 par Firebrand
La dernière version de WinUAE est déjà disponible en français grâce à la réactivité de l'équipe de Tradu-France.
Télécharger WinUAE v3.6.0 Beta 12 FR (32-bit)
Télécharger WinUAE v3.6.0 Beta 12 FR (64-bit)
 WinUAE v3.6.0 Beta 12 
Mardi 12/12/17 à 12:58 par Firebrand
Une mise à jour rapide a été publiée pour cet émulateur Amiga. En voici le contenu:
- Direct3D11 fullscreen + DXGI 1.5 works again (b11)
- D3D11 fullscreen -> GUI -> change resolution/display parameters -> exit GUI does not cause blank screen anymore.
- 68020 memory cycle exact CPU speed slider is again partially working, CPU speed can be reduced but not increased.
Télécharger WinUAE v3.6.0 Beta 12 (32-bit)
Télécharger WinUAE v3.6.0 Beta 12 (64-bit)
Site Officiel de WinUAE
 GameEx et GameEx Arcade Edition v15.06 
Lundi 11/12/17 à 13:11 par Firebrand
Ce frontends pour Windows ont été mis à jour. Cependant, et ça commence à devenir une habitude, aucune information sur les modifications n'a été donnée.
Télécharger GameEx v15.06
Télécharger GameEx Arcade Edition v15.06
Site Officiel de GameEx
 Emu Loader v8.3.6 (mise à jour) 
Lundi 11/12/17 à 13:07 par Firebrand
Ce frontend multi-systèles poru Windows a été mis à jour. Voici la liste des nouveautés:
Can this frontend get any better ? No, it cannot.
A couple bug fixes and initial work on the media type expansion. Currently, Emu Loader assign ROM or CHD media type for arcade games.
Some changes have been made to Last Played Games (MRU) feature.

- Initial work to expand media type indexes for MAME and arcade games
*currently there is only "0 = ROM" and "1 = CHD"
*future changes will include "Cartridge", "Floppy Disk", "Cassette Tape", "MAME CHD", "Hard Disk Drive", "Compact Flash Card", "Video Tape" (or "VHS")
- Changes to last played games (MRU)
*added gamename / gamefile column to the games list
*removed "title", "media" and "execparam" tags from .txt files (arcade games); they will be parsed from the main games list, if available ("game name" is used as game title if not found in main games list)
*several tweaks to the user interface and internal code
*MAME software name column now shows the softlist title instead of softlist name
*CHD media type for MAME and arcade games is still using general CHD index; no "disc", "hard disk drive" or "compact flash card" support yet
*if screen resolution is 2560x1440 or higher, 68x68 icons are used in systems list and system title font changed to "Verdana" because the text is clearer than Tahoma
*fixed a bug were the selected system was not updating internal variables and not showing the games list for the selected system
Télécharger Emu Loader v8.3.6 (mise à jour)
Site Officiel de Emu Loader
 WinUAE v3.6.0 Beta 11 
Lundi 11/12/17 à 13:04 par Firebrand
Une nouvelle beta de cet émulateur Amiga pour Windows a été publiée. Les améliorations sont les suivantes:
- Updated to MSVC 2017 15.5
- Config file Description field caching broke in b9.
- Ignore WM_DEVICECHANGE messages during first 2 seconds when WinUAE GUI opens for the first time. Some systems seem to send spurious WM_DEVICECHANGE at program startup.
- Simple box art/screenshot config file support. (See for details.)
- Direct3D11 mode OSD/RTG HW cursor support. All basic features are now implemented. Improved vsync and custom shaders to do.
- D3D11 is now the default (=config file does not override it) if Windows 7 or newer.
- Entering and exiting GUI in D3D11 fullscreen mode restored wrong texture size.
- If Wait for Blitter is enabled and blit size makes no sense (larger than chip ram size), don't wait. (Fixes long delay in Vital / Mystic)

EDIT: D3D11 fullscreen won't work if DXGI 1.5+ is available.
Télécharger WinUAE v3.6.0 Beta 11 (32-bit)
Télécharger WinUAE v3.6.0 Beta 11 (64-bit)
Site Officiel de WinUAE
 Emu Loader v8.3.5 (mise à jour) 
Mercredi 06/12/17 à 12:56 par Firebrand
Les mises à jour de ce frontend multi-système s'enchaînent à grande vitesse. Voici les nouveautés de la dernière:
More... more... more... MORE...!
Bug fixes and a couple changes to the Systems Quick Filter. You can disable this filter directly in the quick filter dialog by using the new Reset To Default button. Or by clicking the Apply button in Machine Types / Systems full filter.

- System type label was invisible in "Last Played Games" (MRU) screen
- Filters tool bar customize dialog changes
*moved "Search Bar" from the list to the bottom since it's a different kind of filter
*all tool bar filters are visible again

- Fixes/changes to the games search bar panel (tool bar buttons)
*removed the "down arrow" from the TEdit box and added a new "settings" button next to it
*fixed a drawing bug related to that "fake" down arrow button inside the TEdit box
*the TEdit box doesn't cut the right-end text anymore when scrolling the text
*minor tweaks
- Changes to the "Systems Quick Filter"
*renamed "Reset" button to "Reload" since it only re-select last used systems in the systems list
*added a new "Reset To Default" button that disable quick filter and reset games filter to "Machine Type / Systems" full filter
(it works the same way as clicking "Apply" button in "Machine Type / Systems" dialog)
*added new system selections: "All Arcade Systems", "All Console Systems", "All Computer Systems", "All Handheld Systems". Individual selected systems will remain selected even after exiting the quick filter dialog
Télécharger Emu Loader v8.3.5 (mise à jour)
Site Officiel de Emu Loader
 WinUAE v3.6.0 Beta 10 FR 
Mercredi 06/12/17 à 12:51 par Firebrand
La réponse de Tradu-France aura été rapide: la dernière beta de WInUAE est maintenant traduite en français.
Télécharger WinUAE v3.6.0 Beta 10 FR (32-bit)
Télécharger WinUAE v3.6.0 Beta 10 FR (64-bit)
 GameEx et GameEx Arcade Edition v15.05 
Mardi 05/12/17 à 13:21 par Firebrand
Ces deux frontends ont été mis à jour, mais aucune information sur les changements n'a été donnée.
Télécharger GameEx v15.05
Télécharger GameEx Arcade Edition v15.05
Site Officiel de GameEx
 Emu Loader v8.3.4 (mise à jour) 
Mardi 05/12/17 à 13:18 par Firebrand
Les nouvelles versions s'enchaînent pour se frontend multi-systèmes. Voici la liste des nouveautés:
Some oopsies, I've made!
More bug fixes and a new feature: Systems Quick Filter. Why ? To select a single system for the game list in the Machine Type / Systems filter can drive you coo coo crazy. There are tons of settings and systems to uncheck there.
Systems quick filter is here to make your life easier. All you need to do is select one or more systems and click the apply button. It's like magic! :)
It will overwrite the settings from Machine Type / Systems filter without changing any of its settings... you're welcome.
There are two state icons for this tool bar filter. One with a green stripe meaning the filter is enabled/active and another one with a red stripe telling you the filter is disabled. There is no extra activation option for this filter. Either the Machine Type / Systems is active or the Systems Quick Filter is active. Very easy to use.
And the current active filter is restored on a frontend restart. The MAME Machines Filter Panel feature is disabled when Systems Quick Filter is active though. This is to prevent games filtering errors if the MAME system is not selected.

- Some icons were misplaced when "Small Tool Bar" buttons setting is enabled

- More source code optimizations
- Changes to the Machine Type / Systems mega filter (tool bar buttons)
*custom cell drawing with customized icons draw position
*added a system type icon/text below the sytem title; now you know if a system is arcade, console, computer or handheld
*fixed a bug were unchecked systems were not ghosting the system icon when opening the dialog

- Forgot to implement the "Read Usage Rules" viewer in games popup menu / "Run Console/Computer Game"... oopsie!
- New "Systems Quick Filter"
*this filter allows you to quickly select one or more systems to show in the list without making changes to the "machine type / systems" main filter
*it will bypass the settings from the "machine type / systems" completely but it will apply the settings from the other filter in the tool bar
*the "MAME Machines Filter Panel" will be automatically disabled, even if MAME system is selected in this quick filter
*if filter is active, an icon with a green stripe will be loaded in the tool bar button
*if filter is disabled, an icon with a red stripe will be loaded in the tool bar button
Télécharger Emu Loader v8.3.4 (mise à jour)
Site Officiel de Emu Loader
 WinUAE v3.6.0 Beta 9 FR 
Mardi 05/12/17 à 13:15 par Firebrand
L'auteur de WinUAE ayant travaillé trop vite, c'est l'avant dernière beta qui a été traduite en français par l'équipe de Tradu-France. Mais nul doute que la prochaine traduction devrait arriver sous peu.
Télécharger WinUAE v3.6.0 Beta 9 FR (32-bit)
Télécharger WinUAE v3.6.0 Beta 9 FR (64-bit)
 WinUAE v3.6.0 Beta 10 
Mardi 05/12/17 à 13:11 par Firebrand
La beta 9 étant passée sous le radar (oups...), voici donc la nouvelle version de cet émulateur Amiga pour Windows. Les améliorations sont les suivantes:
Beta 10:
- Direct3D11 support should now work in any Windows 7SP1+ installation without extra manual updates (that D3D9 required) and also work with most older GPUs.
- DIVS/DIVU overflow condition undefined flags emulated. 68000 was already correct (N is also always set). 68020/030 has weird extra conditions. 68040/060 never sets undefined flags.
- Direct3D11 init failing due to missing DLLs caused a crash.
- D3D11 mode now uses pre-compiled shaders, D3DCompiler_47.dll is not needed anymore, which is not system built-in in Windows 7 and 8.0.
- D3D11 fullscreen now temporarily switches to desktop when opening GUI. Opening GUI on top of fullscreen is unreliable, causing random black screens, dropping to desktop with blank emulation window visible etc...
- D3D11 16-bit mode is now working, only main texture should be 16-bit, everything else needs to be 32-bit (GPU does needed conversions internally).
- D3D11 mode minimum supported hardware level is now 10.0 (was 11.0)
- Gigatron Arriba boot ROM support added.
- GUI OSD now ignores very quick floppy select/deselects (for example used to check diskchanges), floppy OSD only lights when drive is selected for more than 1 frames. Reduces number of useless OSD updates.
- Added "CIA 391078-01" advanced chipset checkbox. This CIA revision has a bug, if IO port is in output mode, reading it will always read output mode data state. Other models, including original DIP 8520, 391078-02 and Akiko internal CIAs read IO pin external voltage level as documented. This can affect "bad" mouse left button/joystick fire button reading code if it uses output mode.
- Joystick fire button/mouse left button CIA IO ports in output mode always used 391078-01 behavior.
- 68020/030 instruction cache update, cache read hits were possible even if cache was disabled.

Beta 9:
- Added workaround that disables RTG HW sprite if enabled in D3D11 mode. (HW sprite is not yet supported in D3D11)
- Fixed D3D11 position calculation bug that for example caused full window RTG to be partially off-screen.
- 16-bit color depth is now supported in D3D11 mode.
- D3D11 to D3D9 fall back didn't work correctly, it tried D3D11 twice and then selected DirectDraw.
- READ CD-DA (MSF) really works now.
- KS 1.2 autoboot didn't work without extra reset if UAE autoconfig board wasn't first board in autoconfig chain.
- Fixed AdIDE emulation, AdIDE data line "scrambling" got broken in b1.
- Added untested ATAPI tape drive support.
- Selecting index.tape directly (instead of selecting directory where it is located) will also mount the tape in directory mode.
- Tape emulation ignored new index file if tape was first written, rewound and read in same session.
- Tape emulation accuracy improvements.
- Added Toshiba Gary to Advanced chipset, if ticked, 0xe80000 to 0xf7ffff has chip ram access speed.
- Added ROM is slow (Toshiba Gary without transistor fix), KS ROM space also has chip ram access speed.
- 68030 data cache emulation didn't work correctly if write was cached and address was odd. (Bug found by Hatari developers)
- ECS Denise BPLCON2 ECS-only bits were masked unless AGA was selected, ECS-specific KILLEHB linetoscr was not implemented. Seven Seas/Andromeda now shows correctly corrupted palette if ECS Denise.
- IDE FORMAT TRACK fixed, it needs to transfer single block of data (and then toss it away). Fixes Gigatron Arriba installer.
- Emulated Gigatron Arriba IDE controller. ROM dump not available.
- 64-bit only bad stack linker setting correctded, caused random crashes and caused file dialogs to crash if certain shell extensions were installed. (Thanks mutetus!)
Télécharger WinUAE v3.6.0 Beta 10 (32-bit)
Télécharger WinUAE v3.6.0 Beta 10 (64-bit)
Site Officiel de WinUAE
 Messinfo.dat v0.192 (11.04) 
Dimanche 03/12/17 à 12:35 par Firebrand
Une nouvelle version de ce fichier informatif pour les jeux non arcade de MAME a été publiée. Il contient désormais les données relatives à MAME v0.192:
- 11.04 01/12/2017: Aligned files to 0.192 version.
Télécharger Messinfo.dat v0.192 (11.04)
Site Officiel de Messinfo.dat
 Emu Loader v8.3.3 (mise à jour) 
Jeudi 30/11/17 à 12:22 par Firebrand
Les mises à jour de se frontends continuent à arriver avec un rythme soutenu. Voici ce qu'on trouve dans la dernière en date:
- No more crashes when fast scrolling games by holding down UP/DOWN keys; caused by the LoadScreenshot() function when "Images Layouts" view mode is enabled
- Games list was not reloaded after creating a games list for a single console/computer/handheld system
Bugs in "Create Console/Computer/Handheld Games List" (main menu)
*memory leak after creating games lists
*from now on, the games list will only be reloaded if there are new games added (new games lists or existing games lists)
- Bugs in "Delete Multiple Selected Games Files" feature (games popup menu)
*access violation if there are console/computer/handheld in the list due to a leftover code from the EmuCon port
*if you disable "Delete Games Files From Disk", the game filename was still being validated for deletion (without actually deleting the file)
*the delete/copy/move progress dialog was left open if zero files were processed

- Several optimizations and source code cleanup; arcade related files also moved to a new "source\arcade\" folder

- none

- none
Télécharger Emu Loader v8.3.3 (mise à jour)
Site Officiel de Emu Loader
 GameEx et GameEx Arcade Edition v15.04 
Mercredi 29/11/17 à 13:34 par Firebrand
Ces 2 frontends pour Windows ont été mis à jour. Pas d'information sur les changements apportés, on peut supposer qu'il s'agit de correctifs mineurs.
Télécharger GameEx v15.04
Télécharger GameEx Arcade Edition v15.04
Site Officiel de GameEx
 MESS et MESSUI v0.192 
Mercredi 29/11/17 à 13:29 par Firebrand
Ces builds de MAME se focalisant sur l'émulateur des machines non arcade a été mis à jour avec les sources de MAME v0.192.
Télécharger MESS v0.192 (32-bit)
Télécharger MESS v0.192 (64-bit)
Télécharger MESSUI v0.192 (32-bit)
Télécharger MESSUI v0.192 (64-bit)
Site Officiel de MESS
 Emu Loader v8.3.2 (mise à jour) 
Mardi 28/11/17 à 12:54 par Firebrand
L'auteur avait promis des mises à jour plus fréquentes avec son nouveau système; il n'a pas menti car en voici déjà une:
New update with new category filters (misc arcade filters tool bar button). You need category.ini or catver.ini to use these filters.

- New game category filters in "Arcade Misc Filters" tool bar button... for MAME v0.191 and newer ("category.ini" or "catver.ini" required)
*Calculator: for calculator machines
*Educational: for educational machines
*Electronic: for all electronic boards and devices
*Utilities: misc utility machines/devices
*Printers: for printer devices
*Phones: for various phone devices
*MAME Console Machines: for console machines (extracted from -listxml output)
*MAME Computer Machines: for computer machines (extracted from -listxml output)
*MAME Handheld Machines: for handheld machines (extracted from -listxml output)
NOTE: the misc screen was enlarged to fit more filter options
Télécharger Emu Loader v8.3.2 (mise à jour)
Site Officiel de Emu Loader
 Emu Loader v8.3.1 (mise à jour) 
Lundi 27/11/17 à 13:15 par Firebrand
La méthode de mise à jour de ce frontend mutli-système est modifiée: l'auteur ne distribuera malheureusement plus la version complète de son programme à chaque update et vous devrez utiliser ce fichier de mise à jour. Pour les nouveaux utilisateurs, vous devez bien entendu installer d'abord la version complète que vous retrouverez dans nos différentes sections.En attendant, voici les nouveautés:
First update with some bug fixes related to the thumbnails view, making the frontend crash. Thanks to Fabian... again, for stumbling into this bug!
From this version forward, I will no longer upload the full package on every new update.
If you didn't get v8.3 already, do it and then download this update. This way, I can post updates a lot quicker.
More frequent releases is good for everyone, even if they fix a tiny insignificant bug. Call them beta builds, if you will. I might need to change the downlods page to handle more files.

- Error message "The system name is blank" when trying to run bios sets with Demul emulator; the frontend will no longer allow to run bios sets with Demul
- Frontend crash due to a fatal "out of memory resources" error when in thumbnails view mode, if the thumb cell width and/or height are set to zero; this is a strange bug that might happen at startup
- I forgot to change the game icons to 68x68 if thumb image size is smaller than 128x128; thumbnails view mode only
Télécharger Emu Loader v8.3.1 (mise à jour)
Site Officiel de Emu Loader
 WinFellow v0.5.6 FR 
Samedi 25/11/17 à 12:39 par Firebrand
La dernière version de WinFellow a été traduite en français par Tradu-France.
Télécharger WinFellow v0.5.6 FR
 WinFellow v0.5.6 
Samedi 25/11/17 à 12:38 par Firebrand
Avec un peu de retard, la nouvelle version étant passée sous les radars, cet émulateur Amiga pour Windows a été mis à jour. Les améliorations sont les suivantes:
- update documentation and bump version number to 0.5.6
- update RetroPlatform modules to latest version provided by Cloanto
- Align disk words to sync if sync is found on an odd boundary. (ipf related)
- implement support for RetroPlatform 7.1 input device handling (#16)
*begin work on support for RetroPlatform API 7.1 input device handling will be handled by the host instead of the
emulator, initial checkin of supporting files
*add conditional define FELLOW_SUPPORT_RP_API_VERSION_71
*add logging for incoming events in debug mode
*implement breakdown of event message into single events
*code cleanup
*implement extraction of raw keycode from event string
*implement forwarding of raw key events to keyboard module
*implement first steps to leave joystick control up to RetroPlatform host
*implement logging of joydevice activity received from host
*implement support to receive joystick input from RetroPlatform host
*adjust formatting
*update documentation for version 0.5.5
*fix reception of guest event messages in release builds
*implement correct message text for key up events
*implement dynamic calculation of mcs string buffer size for incoming guest event handler
*implement fix for logging of full incoming message text
*improve logging when ignoring NULL event strings
*implement asynchronous handling of incoming event message queue
*disable delay, always abort input queue when a thread is active
*adjust delay while pasting clipboard text from RetroPlatform host
*update RetroPlatform library components
*support typematic rate delay
*fix activation messages causing unwanted flashes of the WinFellow window when clicking the mouse outside of the window
*perform minor code cleanup
*improve (debug) logging fix missing logging of date when fellowAddLog2 was being used
*implement further improvements to RAW keyboard input debug logging
*implement further keyboard debug logging
*implement key pressure state tracking for RAW key events
*update documentation
*implement minor delay after RAW key release to improve copy/paste stability at high typematic rates
*disable keyboard input delay via RP
- Merge pull request #15 from ksherlock/patch-1 struct cpuBfData * vs cpuBfData *
- struct cpuBfData * vs cpuBfData * cpuBfData * is a c++ idiom
- implement better error handling for build script
- updated documentation regarding display setting changes
- Use desktop work area as basis for calculating the maximum size for a window.
- Perform a very simple upgrade when loading an old config file. And "LED" position fix when internal clip is larger than output clip.
- eliminate special handling of FPS counter positioning in Amiga Forever mode
- 24-bit sprite-merge on HAM. Add log entry about the buffer draw.c is starting up with.
- Added proper sprites on ham merge in 16-bit color and set "bits" in dxgi buffer info.
- Fix 16-bit color bug. Turn off floppy-log.
- Merge pull request #14 from petschau/WindowFullscreenConfigSplitAndBorderSetting Windowfullscreenconfigsplitandbordersetting
- Removed ancient "clip scroll" in-emulation shortcuts.It didn't work, and hardly useful anymore either with screens that has space for everything.
- Keep full-screen mode config setting in the GUI while flipping "use fullscreen" on and off.
- Merge remote-tracking branch 'refs/remotes/origin/master' into WindowFullscreenConfigSplitAndBorderSetting
- Regression test doc update
- Regression test for "sprites on HAM"
- Updated regression test doc.
Télécharger WinFellow v0.5.6
Site Officiel de WinFellow
 Emu Loader v8.3 
Vendredi 24/11/17 à 12:28 par Firebrand
La fusion d'Emu Loader et d'EmuCon prend acte dans cette nouvelle version du frontend. Le généreux changelog qui va suivre vous en dira plus:
- Greetings, fellow earthlings! Avert your eyes from everything else you're doing and read every word of this long news post like you really mean it... :)
- Happy birthday. One year without updates. What changed ? All 65 systems and all features from EmuCon frontend are now in Emu Loader. You don't need two separate frontends anymore. It's my dream come true! Seriously, it took 2 years and a lot of rewriting to make it happen.
- Since EL is not exclusive to arcade emulators, the logo changed to Multiple Systems Frontend.
- Many thanks to Fabian Leonel for helping me these past months with beta tests . Without your help, Emu Loader wouldn't be anywhere near ready for a public release. Windows 10 compatibility has also improved, thanks to Fabian help.
- MAME and arcade emulators/games lists are no longer a requirement to use Emu Loader. You can have a couple computer systems like MSX and Amiga, and nothing else. Like in EmuCon, you can use 4 emulators per system and 2 execution parameters per emulator.
- There aren't many changes on the arcade side, but there are tons of bug fixes and tweaks. Added support for latest MAME, Demul, Supermodel 3 emulators and several files/folders were moved to the \arcade\ folder. Read instructions at the end of this post.
- The minimum Supermodel 3 emulator version required is now SVN 592. You can use older builds but they might not be compatible with EL v8.3. If you haven't updated this emulator, I recommend you do so. Latest Supermodel 3 SVN builds are much better.
- There's a minor fix for ZiNc. The media type of - Added merged tag support for latest Demul v0.7 WIP (November 11, 2017). Clone games show parent game file tags in Game Details screen. You must create Demul games list again to rebuild the ROMs database in the frontend. Not doing so will cause no harm in the way Demul games are handled... again, it's up to you.
- One of the important changes is that favorites profiles have changed. You must update your fav profiles to the new EL v8.3 format before adding new games to it. There's a new Update Favorites Profiles item in main menu you can use. Make sure you update EmuCon fav profiles with EmuCon v2.7.6 or v2.7.7 as well before updating EL fav profiles!
- This process will merge favorite profiles of EmuCon and Emu Loader if files have the same name. There is a detailed tutorial on how to do this update in eldir\docs\How To Use EmuCon Files With Emu Loader.rtf file.
Don't wanna update fav profiles ? No problem. The content of current profiles will not be recognized by the frontend.
- On the console/computer/handheld side, if you have a working EmuCon install, you can copy games lists files and config files directly into Emu Loader. Read the .rtf file mentioned above for instructions. Don't worry, it's easy.
- Games from EmuCon can have the game info split into game title, year, manufacturer, number of players. To do that, use the new Games Editor in main menu Console/Computer. This data doesn't alter games list files. They are saved in eldir\console_computer\games_extra_data\system_name.txt and loaded into the list. If you re-create games list, the extra game info will not be lost.
- You can also assign MAME software lists to console/computer/handheld systems (EmuCon) and use the arcade MAME executable to run EmuCon games. You can modify the assignments when a new MAME comes out using the new Systems Editor in main menu Console/Computer. This way you will be able to select ANY MAME machine compatible to the assigned software list to play EmuCon games... endless possibilities.
- Thumbnails view customizer got a facelift. You can preview the results before applying to the main games list. Resize thumbnail cell's width and height, enable/disable icons and game title.
Games custom fonts was also updated. You can preview all systems at once on screen, if you have a high resolution monitor. Recommended resolution is 1680x1050 or higher. 4K resolution is also supported (3840x2160).
- Video Preview Settings was removed from preferences screen into its own dialog. There's a new cancel button to abort changes in case you make a mistake. Access is in main menu Images or images popup menu.
Make sure to read eldir\docs\How To Use EmuCon Files With Emu Loader.rtf file for insttructions on how to merge the contents of videopreview.ini file from both Emu Loader and EmuCon.
- Dialogs Image Category Settings and Image Layout Settings were split into two dialogs.
*EmuCon feature Last Played Games ported to Emu Loader and expanded. Added support for arcade systems, including MAME software list games. This feature is in preliminary stages and it will be expanded further.
*One cool change is the new mega Machine Types + Systems Filter. I'm particularly proud of this one. All machine types and available systems are listed in this dialog. A great improvement is the addition of a check box on each listed system. If you select the all systems filter, the checked state of individual systems will not be lost! Accessible in the main tool bar buttons, next to view mode button.
The machine type filter and arcade systems filter buttons are no more, replaced by this new mega filter!
*Many dialogs and screens now require a minimum of 1024x768 or 1280x720 resolution. Lower resolutions are still partially supported. Remember that Emu Loader is a Windows application to be used with a high resolution monitor. Low res CRT TV. Arcade cabinets ? This frontend was not built for them...
*Some files and folders must be manually moved before you can use EL v8.3. Arcade stuff are now in the \arcade\ folder. You must do this manually, to avoid this procedure executing EVERY time you load the frontend and waste precious CPU cycles... and a few seconds!
Let's assume the frontend's root folder is eldir\
Move the following files from eldir\ini_files\ to eldir\arcade\
Move the following files from eldir\ini_files\ to eldir\arcade\filters
Move all arcade games list files (*.el; *.elstatus; *.elrom; *.miss; *system_name*.ini) from eldir\arcade\ to eldir\arcade\games\
... or just delete all arcade lists and create arcade games lists from scratch.
There are new arcade XML databases. They are located in eldir\arcade\db_xml\
Make sure to delete the outdated files from eldir\ folder.
Move folder eldir\emulator_ini\ to eldir\arcade\emulator_ini\
Move folder eldir\ini_files\memcard_lastused\ to eldir\arcade\memcard_lastused\

- ZiNc returning "Error Code 1: Invalid Function"
WARNING: this is not a bugfix! If you get this error, make sure to install the "" plugin and the problem WILL go away
- No more "new display type found" annoying messages when creting MAME/HBMAME games lists; warning messages will be displayed one ONCE at the end of the process!
- Selected game always moving position in the screen after running a game or changing preview image category/layout... "Don't get jittery!"
- FATALITY! Emulators executable info and ROMs folders info are deleted if a new emulator build is found at startup (file "eldir\arcade\emulators.ini")
- Path bug when searching unzipped preview images for software list games, resulting in existing images not showing... nobody noticed this ?
- ListView item height changed to 22 pixels when icon size is 16x16; icon/text vertical alignment was not centered
- Hitting ESC key would execute the "Apply" button instead of "Abort" button (Image Category/Layout Settings)
- Custom font for games with preliminary drivers added back (MAME/HBMAME)
- MAME software list games with no ROMs were not tagged as "Game with no ROMs", causing some problems when auditing and running games
- Setting "AutoRun Game With AlterMAME" was not restored at startup; moved setting from "eldir\arcade\emulators.ini" to "EmuLoader.ini" ("Arcade Emulators Setup" screen and games popup menu)
- EL was trying to run MAME software list games with AlterMAME when its build version is lower than 0.162
- EL was trying to run HBMAME games with AlterMAME
- The following settings were never read from mame.ini: "OSD Lightgun Input Provider", "OSD Joystick Input Provider" (MAME Settings screen)
- You could not select items by clicking outsize the text area ("Arcade Games Filter" tool bar button)
- Unicode strings were not decoded correctly for software list games
- Category and VersionAdded are now limited to MAME and HBMAME sets only; MAME software list games also excluded
- Option "Show/Hide All Categories" was not working properly (Image Categories Settings)
- Selecting an image category folder was changing internal vars even if you don't have a system and/or image category selected ("Image Category Settings")
- Frontend crash at startup if in thumbnails view with MAMu_ icons feature enabled
- Thumbnails grid size not properly set at startup, creating a larger thumb image on the last selected game; plus a couple optimizations to improve startup speed
- If system icon is disabled, game icon and favorite icon are painted outside the thumb image bounds, making them invisible (thumbnail view)
- Game snapshots panel is now cleared when switching to internet game info
- Setting "Hide Command Prompt Box" / "Run Game" disabled for all emulators except MAME/HBMAME; emulators do not work correctly if setting enabled (also causes ERROR 1 in ZiNc)
- Editing a field directly in EasyListView conponent was not showing the text if the font color is other than black (TEdit controls background color is always white...)
- Feature "Scan Games With Missing ROMs/CHDs" was not working at all (games popup menu, MAME and arcade emulators)
- Dialog "Select Arcade System" was default to "MAME" instead of "All Systems"
- Neo-Geo games with "neopcb" driver were not included in the "Neo-Geo" filter (MAME arcade only)
- Games popup menu option "Set Custom Options" for "arcade", "console", "computer", "othersys" doesn't show the current selected game in "MAME Settings" screen anymore
- YOU LOSE! Daphne game .zip files were not being searched at all when scanning for games; I guess NOBODY uses Daphne with Emu Loader because I've got ZERO bug reports for the past year!
- If the filename for games list background image doesn't exist, after a manual filename edit (edit box), the current loaded bk image was not cleared (preferences screen)
- Wrong media type for"disk" entries in games files for ZiNc games; they were detected as "Hard Disk Drive" when the correct media is "Disc"
- To fix this you need to re-create ZiNc games list. Not doing so will cause no harm to the way ZiNc games are handled (it's up to you)

- MAME machines filter panel can have the same background color/image and font settings from main games list
- MAME/arcade emulators and MAME/arcade games lists are no longer required to use the frontend!
- Unavailable systems are now shown with a ghosted icon and gray text (systems selection panels), except for "Emulators Setup" screens
- EasyListView component changes and improvements:
*New "TileCaptionLines" property (ItemPaintInfo) so you can change how many lines the main caption will be shown; normal behaviour is a two lines caption for tiles view; this change is used in the new game custom fonts dialog, to display a single line on the main caption
*cosmetic fix: focus rect is now a solid frame
- Renamed "Delete Selected Games" to "Delete Selected Games Files" to avoid confusion (games popup menu); this option delete your game's ROMs/CHDs/CFGs/Cartridge/Floppy/Cassette...
- Renamed "Copy/Move Selected Games to Folder" to "Copy/Move Selected Games Files to Folder" to avoid confusion (games popup menu)
- Moved MAME softlist games list folder from "eldir\softwarelist\" to "eldir\arcade\mame_softwarelist_games\" since they belong to MAME emulator; EL will try to move this folder at startup
- From now on, setting "Show Favorite Icon in Games" is only for details view mode ("Favorites" tool bar button)
... to enable/disable favorite icon in thumbnails view, go to "Customize Thumbnails" screen ("View" tool bar button or "Thumbnails" sub-menu in games popup menu)
- Unicode WinAPI "CreateProcessW()" is now the default function to run emulator executables; better compatibility with Windows 10; also, the "StartF_UsePosition" flag is always enabled
- Moved arcade games list files from "el_dir\arcade\" to new folder "el_dir\arcade\games\"
WARNING: you must move all files manually before using this build (or delete your current arcade game lists and start over)
- Moved "\ini_files\cpu.ini" file to "\arcade\games\" folder, renamed and split file in two: "mame_maincpu.ini" and "hbmame_maincpu.ini"
WARNING: the frontend will not do this for you, you need to re-create MAME and HBMAME games lists
- Moved "ini_files\games_played.ini" to new folder "\arcade\played_games\", split file for each arcade emulator and renamed to "system_name.txt"
*the frontend will try to move/split/rename "games_played.ini" at startup, no action required from your part
*last played game is always moved/added at the top of the list (like it does in EmuCon frontend)
*arcade files format has changed; added a "title" tag with the game title, a "media" tag with the media type index and a "execparam" tag with MAME softlist execution parameter
*console/computer/handheld (EmuCon) files format has changed; "game" tag replaced by "file" tag
- Moved folder "\emulator_ini\" and all its files/sub-folders to "\arcade\emulator_ini\" new folder (you must move it manually)
- Moved files "emulators.ini" and "image_categories.ini" from "\ini_files\" folder to "\arcade\" folder (EL will move them at startup)
- Moved the following files from "\ini_files\" folder to "\arcade\" folder (you must move them manually before using this build)
- Moved the following files from "\ini_files\" folder to "\arcade\filters\" new folder (you must move them manually)
- Moved "\ini_files\memcard_lastused\" folder and all its files/sub-folders to "\arcade\memcard_lastused\" (you must move the folder manually)
- Moved the following files from frontend's root folder to "\arcade\db_xml\" new folder; they were also updated (make sure to delete your current files from EL's root folder)
- Frontend logo changed to "Multiple Systems Frontend" since it's not just arcade systems anymore
- Minor hack in TFontDialog component to allow custom colors selection (first color in colors list); it's not perfect but it works
- Support for 3840x2160 resolution (4K) in "Scan Results" screen. ListView font sizes increased to 14 pixels and form width increased extra 500 pixels (squinty mode off)
- Removed the 1000 chars limitation from command line string... uMain.RunProcess() function
- Default MAME machines for softlist games is no more! Bugged feature. eg.: "Atari 400" machine was auto-assigned to "Atari 800" games... DUH!
- From now on, you will be prompt to select a MAME machine just before running a game... if a machine is not already selected
- Changed the scope of a few internal vars from global to local; no need to define them as global and waste RAM
- Updates to favorites profiles
*filename extension changed from .ini to .txt as they are plain text files, either ANSI or UTF-8 format
*merged profiles of same filename from Emu Loader frontend and EmuCon frontend into a single file
*you must use fav profiles from EmuCon v2.7.6 or v2.7.7 (profiles of older EmuCon builds are NOT compatible)
*moved arcade favorites profiles from "\ini_files\favorites\" folder to "eldir\favorites\" (DO NOT MOVE fav profiles manually!!!)
IMPORTANT: profile files must be manually updated by you, using the new "Update Favorites Profiles" in main menu (AFTER updating EmuCon fav profiles, if you have them!)
- Updates to "Favorites Manager"
*new "Settings" button in the buttons tool bar: "show small, medium, large fonts"
*you can resize the window to any size
*you can resize columns
*better handling when renaming title/filename and when cleansing invalid game entries
*button "Cleanse" modified to handle arcade and console/computer/handheld (EmuCon) games
*dialog is now always centered on screen
- Updates to the customize main tool bar buttons
*support for new "EmuCon" buttons
*added new "MAME and Arcade" and "Console/Computer/Handheld" text tags on each button
*auto-resize if resolution is 640x480
*minor tweaks to the interface
- Changes to the thumbnails view and the "Customize Thumbnails" dialog
*renamed "Keep Aspect Ratio" to "Maintain Aspect Ratio"
*renamed "Grid Size" to "Cell Size" since you change the size of each cell not the entire grid
*added support to customize width and height of the thumbnail
*cell vertical size is not increased internally by the frontend if game title text setting is enabled... that's your job
*if game title text is enabled, you must increase cell vertical size to accomodate text
*new thumbnail preview panel so you can view changes on-the-fly without appling them to the main games list
*new files "resources\images\thumbnail_preview_hor.png" and "resources\images\thumbnail_preview_vert.png" required
(vertical image is only used/viewed if your screen resolution is 1280x720 or higher!)
*new "Image Size" text above thumb preview panel, for fine-tuning... if you want perfect square images when "Game Title" checkbox is enabled (it won't work if you have custom game fonts of different sizes!)
*game icon size 128x128 is now used if no snapshot is found
*minimum thumbnail cell size changed to 120x120 pixels; 68x68 game icons will be used if cell size is smaller than 144x144 pixels
*new settings "Left Align Icons" and "Right Align Icons"; align system/game/favorite icons to the left corver or the right corner of the thumbnail image
*new "Cancel" button to restore last settings before entering custom thumbnail settings screen (even after using the "Update" button!)
*main games list thumbnails are only refreshed if you actually change thumb settings when pressing "Update" or "Confirm" buttons
- Several changes, fixes and optimizations to frontend startup
*the frontend will no longer complain if you have an emulator selected without a games list for it, or have a games list without an emulator selected
*clean install has changed: it only validate frontend games list files (MAME/MAME software list/arcade/console/computer/handheld); emulator executables are only required to create MAME/arcade games lists
*new "clean install" dialog with multiple choices for easier handling; self-explanatory with detailed information
*some tweaking to prevent arcade emulators settings from loading twice (in some cases)
*removed redundant validation code to decrease the startup time
- Split image category settings and image layout settings dialog into two dialogs to avoid confusion (and duplicate code)
- Changes to "Image Category Settings" feature
*added support for console/computer/handheld systems ported from EmuCon
*merged arcade/console/computer/handheld systems into one big list for easier access
*minimum 1024x768 / 1280x720 resolution required
*several tweaks
- Changes to "Game Video Preview" feature
*moved settings from preferences screen to its own dialog, accessible in main menu "Images", images popup menu, and games popup menu
*you can abort changes by clicking the "Cancel" button (safe mode)
*added support for all console/computer/handheld systems ported from EmuCon
*merged arcade/console/computer/handheld systems into one big list for easier access
*minimum 1024x768 / 1280x720 resolution required
*minor optimizations
- Games list font settings changes:
*support console/computer/handheld systems ported from EmuCon
*font settings saved on a new file "ini_files\sysgamecustomfont.ini" instead of "EmuLoader.ini" so you don't lose them on a clean frontend install (you can copy this file from EmuCon before using this Emu Loader build)
*new "All Systems" font setting added so EL can use it as a general systems font (arcade systems font settings are EXCLUDED from this)
*added games list background color/image settings if you want to change those settings while choosing game fonts (settings are still in preferences screen)
*huge UI facelift
*access more settings in the popup menu (mouse right-click)
*support various screen resolutions, including 4K (3840x2160)
- Tiles view mode changes:
*new setting: "Tiles View Cell Size" (view mode tool bar buton); change this option if you're using large game fonts
*details text font is now fixed to "Trebuchet MS", size 9 (size 12 for larger cell sizes)
*details text font color is set automatically by the frontend depending on the games list background color (either black or white font color)... HIGHLY EXPERIMENTAL!
- Changes to "Delete/Copy/Move Multiple Selected Games"
*support for console/computer/handheld systems from EmuCon
*bios name set info removed (MAME and arcade systems)
*the "Check Arcade File Types To Delete" box options are limited to MAME, MAME software list games and arcade systems
*new settings for the console/computer/handheld systems (MAME and arcade are not supported)
."Delete Game From Games List"; you can delete a game from the main games list files (like in EmuCon)
."Delete Game Files From Disk"; checking this option will delete the game files (like in EmuCon)
*gamename search bar removed; this was a ridiculously useless thing to have in there...
- Several files in "eldir\resources\main_icons\" renamed and moved to another folder

- Last selected game per system is gone; if last selected game is no longer visible after a games filters change, the first visible game is selected
- File "resources\images\favicon_thumbnail.png" no longer required
- Machines filter tool bar button is no more (replaced by something a lot better)
- Arcade systems filter tool bar button is no more (replaced by something a lot better)
- The following icon files are no longer required, "\resources\main_icons\" folder: "filterarcade_00_listall.ico"; "filterarcade_00_multi_system.ico"; "filterarcade_01_mame.ico"; "filterarcade_02_supermodelsegamodel3.ico"; "filterarcade_03_daphne.ico"; "filterarcade_04_demul.ico"; "filterarcade_05_hbmame.ico"; "filterarcade_06_dice.ico"; "filterarcade_07_segamodel2.ico"; "filterarcade_08_zinc.ico"

- Support for latest Demul 0.7 WIP (November 11, 2017)
*detection of "merge" tag and alternate filenames
*fix bios titles to match MAME
- New "media type" status bar icon next to the game name / game filename for the main games list (preliminary feature!)
- Support new "Games.xml" file used in Supermodel 3 emulator SVN 592 and newer, so games list can be created from it
*if this file is not found ("supermodel3_dir\Config\Games.xml"), the frontend "outdated" custom file will be used (frontend_dir\arcade\db_xml\SupermodelSEGAModel3_xml.dat)
*support fully merged child sets (clone games); note that partially merged child sets are NOT supported by the "Supermodel 3 Emulator"... you either have all child ROMs in the parent set or all child ROMs in the child set!
- New options for screen view: "Cropped" and "Stretched" (MAME Settings screen)
- Support for MAME v0.183 and newer:
*new "PortAudio" sound output mode ("Sound" tab); also extra settings: API, device, latency
*new "UWP (Windows 10)" OSD Input Provider for keyboard and joystick; only supported in Windows 10
*new "Hybrid DInput/XInput" in "OSD Joystick Input Provider"... hybrid DirectInput/XInput joystick, Windows only
- Support for MAME v0.190 and newer
*detection of new "feature" entries from -listxml output ("sound" and "graphics" types only for now...); "unemulated" entries are renamed to "preliminary"
*detection of new "SVG" display type for MAME v0.191 and newer
- Added several Unicode functions in "source\uCommon.pas" for future improvements and better Windows 10 support
- Added detection of the "optional" tag in ROMs/CHDs (MAME/HBMAME), for future frontend improvements
- New console/computer/handheld systems and games lists (major port from EmuCon frontend!!!)
*what ???! MAME calls them "loose software"; games that are not listed in software lists ("mamedir\hash\" folder)
*in most features, handheld systems are included in "console" system
*created two new main menu items to separate system types: "MAME/Arcade" and "Console/Computer"
*new menu items to setup emulators, games folders, images folders (main menu "Console/Computer"):
-> Emulators Setup
- select up to 4 emulators per system
-> Systems Folders Settings
- select games folders for each system and media type (cartridge, floppy disk, cassette tape, disc, hard disk drive)
-> Systems Editor
- assign MAME software lists to EmuCon systems; multiple software lists can be assigned to a single EmuCon system ; (this requires a MAME games list and a MAME/arcade emulator selected)
-> Games Editor
- you can split games data: title, year, manufacturer, number of players (MAME and arcade games are not supported)
-> Create Games List
- I wonder what this does. Humm... I've got it! It makes pudding :)
*new "frontend_dir\console_computer\" sub-folder to store config files, games lists and extra stuff
*column "Category" shows the system name + media type, just like MAME softlist games
*play MAME software list games with custom emulators: BlueMSX, WinVICE, Win-UAE, FS-UAE, Snes9X, ZSNES, Altirra, Atari 800 Emulator, Stella, and many others
*you can use MAME and AlterMAME emulators selected in the arcade front to play console/computer games from EmuCon (some games might not work)
*you can still select MAME/MESS/UME binaries in "console/computer emulators setup" and use them to play games (to maintain EmuCon compatibility)
*you can have two parameters for each emulator; to change between them, go to the new "Use Param" tool bar button
*you can play a EmuCon game using different MAME machines, by using the new "Run Game With MAME" in games popup menu... thanks to the new "Systems Editor"
.this setting is saved in "frontend_dir\console_computer\mame_systems_softwarelist.ini" file
eg.: "msx1_cart", "msx1_flop", "msx1_cass" MAME softlists are assigned to the "MSX" system; you can use any MSX/MSX2/MSX2+/MSX Turbo-R MAME machine to play games not found in MAME software lists
*settings from EmuCon frontend can be easily used in Emu Loader simply by copying some files into Emu Loader's new "\console_computer\" sub-folder
-> EmuCon files/folders to be copied to "el_root_dir\console_computer\" folder:
- sysemulators.ini
- sysgamefolders.ini
- sysimagefolders.ini
- emulator_parameters.ini
- emulator_parameters[default].ini
- ignore_extensions.txt
- "\games\" folder and all its files
- "\game_cfg\" folder and all its files
- "\played_games\" folder and all its files
-> EmuCon favorites profiles must be copied to "el_root_dir\favorites\" new folder
-> NOTE: if you make changes to these files in Emu Loader, you can copy them back into EmuCon install dir and use them there without worries :)
-> NOTE: you must update favorites profiles manually using "Update Favorites Profiles" in main menu; after the update you can delete "frontend_dir\console_computer\favorites\" and "frontend_dir\ini_files\favorites\" folders
- New mega filter dialog for machine types and systems filters
*all systems now have check boxes, make sure to tick them to select the desired systems
*new "All Arcade Systems" and "All Console/Computer/Handheld Systems" options so you can quickly show or hide all available systems
.individual systems checked status are no longer lost if you check "All Systems" options :) :) :) :)
*machine types expanded:
."Arcade Systems": to hide/show all arcade systems (MAME softlist games excluded)
."Console Systems": to hide/show all console systems ported from EmuCon (MAME softlist games excluded)
."Computer Systems": to hide/show all computer systems ported from EmuCon (MAME softlist games excluded)
."Handheld Systems": to hide/show all handheld systems ported from EmuCon (MAME softlist games excluded)
."MAME Machines With Software Lists: to hide/show all MAME machines that have software lists (info from -listxml output)
."MAME Machines Without Software Lists: to hide/show all MAME machines that do not have software lists (AntoPISA's "mess.ini" file required)
."MAME Software List Games: to hide/show all softlist games from MAME (based on "mamedir\hash\*.xml" files
."Enable MAME Machines Filter Panel": filter MAME software list games by MAME machines (left side of main games list)
*check more options in the systems popup menu (mouse right-click)
*settings are saved in EmuLoader.ini when exiting the frontend
- Added a warning message in the "Run Game Confirmation" dialog for ZiNc; ZiNc returns "error 1: incorrect function" if don't have the "" plugin installed in ZiNc
- Support AntoPISA's version info and category .ini files for HBMAME emulator
.rename "version.ini" to "version_hb.ini" to avoid replacing MAME's "version.ini" file
.rename "category.ini" to "category_hb.ini" to avoid replacing MAME's "category.ini"
.only then, copy both .ini files to "eldir\arcade\filters\" folder
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