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 WinUAE v4.2.1 FR 
Samedi 18/05/19 à 12:46 par Firebrand
La dernière version stable de WinUAE est déjà disponible en français grâce à Tradu-France.
Télécharger WinUAE v4.2.1 FR (32-bit)
Télécharger WinUAE v4.2.1 FR (64-bit)
 WinUAE v4.2.1 
Samedi 18/05/19 à 12:44 par Firebrand
La nouvelle version stable de cet émulateur Amiga est maintneant disponible. Voici les modifications depuis la précédente:
4.2.0 bugs fixed:
- Picasso IV and uaegfx YUV (video) overlay fixed. Didn’t affect RGB overlays.
- Reset/restart didn’t reset overlay state.
- Graphics corruption in some AGA programs (for example Alien Breed 3D).

Old bugs fixed:
- PPC emulation + Picasso IV: some programs had incorrect colors (For example Shogo MAD).
- A2386SX bridgeboard unreliable/hanging floppy access fixed.
- Changing accelerator board options (jumpers etc) on the fly didn’t do anything.
- Fixed hang when attempting to play physical CD32 CD with video tracks.
- Fixed crash when mounting UAE controller HDF with more than 30 partitions.
Télécharger WinUAE v4.2.1 (32-bit)
Télécharger WinUAE v4.2.1 (64-bit)
Site Officiel de WinUAE
 WinUAE v4.2.1 Beta 5 FR (32-bit) 
Mercredi 15/05/19 à 13:20 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v4.2.1 Beta 5 FR (32-bit)
Télécharger WinUAE v4.2.1 Beta 5 FR (64-bit)
 WinUAE v4.2.1 Beta 5 
Mardi 14/05/19 à 13:20 par Firebrand
Une nouvelle beta a été publiée pour cet émulatur Amiga. Voici la liste des bugs corrigés:
- Adjusted previous SPTI CDROM update, if track type is unknown, use IOCTL_CDROM_RAW_READ and check and store track type. If track is normal CDROM track (MODE0) and only 2048 bytes are requested by caller, use normal read routine to read it. Using raw (2352 byte) read would skip part of error correction, possibly causing read errors if CD is not in good shape.
- x86 bridgeboard floppy disk write command didn't check no more data DMA condition, causing hang if floppy write command didn't end with EOT condition.
- x86 bridgeboard floppy disk read and write commands didn't handle non-set MT bit correctly, which broke A2386SX disk accesses.
- CD turbo mode affected also CD32 CD features that should have normal timing (like TOC entry timing), only normal read should be accelerated.
- Another 420b2 "Fixed AGA HAM graphics corruption.." fix. Previous fix revealed old bug if position of hblank border changed (for example automatic scaling)
- Adjusted 68020 cycle-exact mode timing, there was some extra cycles in branch instructions that can't be correct.
Télécharger WinUAE v4.2.1 Beta 5 (32-bit)
Télécharger WinUAE v4.2.1 Beta 5 (64-bit)
Site Officiel de WinUAE
 Famille GameEx 
Samedi 11/05/19 à 15:03 par Firebrand
Toutes les famille de frontends GameEx a été mise à jour. Mais seul GameEx Evolution bénéficie d'un changelog:
- Includes new EVO specific Repository Manager utility
Télécharger GameEx v15.59
Télécharger GameEx Arcade Edition v15.59
Télécharger GameEx Evolution v1.05
Site Officiel de GameEx
 WinUAE v4.2.1 Beta 4 FR 
Mercredi 08/05/19 à 14:47 par Firebrand
Tradu-France a publié la traduction en français de la dernière version de WinUAE en date.
Télécharger WinUAE v4.2.1 Beta 4 FR (32-bit)
Télécharger WinUAE v4.2.1 Beta 4 FR (64-bit)
 WinUAE v4.2.1 Beta 4 
Mercredi 08/05/19 à 14:45 par Firebrand
Une nouvelle version beta, et peut-être la dernière avant la prochaine version stable, de cet émulateur Amiga pour Windows a été publiée. Les améliorations sont les suivantes:
- 410b1 sub pixel update broke BPLCON1 scaling in Absolute Inebriation / Virtual Dreams. (Very old glitch was temporarily back..)
- If SPTI CDROM mode: always use IOCTL_CDROM_RAW_READ. Normal 2048 sector read does not necessarily return error (but hangs) if track is not normal 2048 sector size CDROM track.
Télécharger WinUAE v4.2.1 Beta 4 (32-bit)
Télécharger WinUAE v4.2.1 Beta 4 (64-bit)
Site Officiel de WinUAE
 FS-UAE v2.9.8 dev2 
Lundi 06/05/19 à 13:23 par Firebrand
Ca faisait longtemps qu'on n'avait plus entendu parler de ces émulateur Amiga basé sur WinUAE. Cependant, cette nouvelle version est sortie en catimini et aucune release note ne l'accompagne.
Edit: les notes ont été diffusées avec un peu de retard:
Changes in FS-UAE 2.9.8dev:
- New option whdload_quit_key to gracefully quit slaves.
- Do not alias mouse clicks when joystick_port_0_autoswitch is off.
- Added Build-Conflicts: libroar-dev to fix building on OBS.
- Added sharp-bilinear-simple.shader [rsn8887].
- New options window_hidden, window_minimized [cnvogelg].
- Removed GLee from source.
- Fixed JIT direct access on modern Linux distributions.
- Changed default sync method on Windows to swap-finish.
- Updated bezel.
- New option: frame_time (can be used to limit emulation time before vsync).
- Compatibility updates for a couple of shaders [guest.r].
- Imported updated translations from

Changes in FS-UAE Launcher 2.9.8dev:
- Support new whdload_quit_key option with online game database.
- Disabled (global) whdload_quit_key setting, see new FS-UAE option.
- Fixed problem on Windows where devices were sometimes not detected.
- Remove kickstart warnings when not using Amiga platform.
- Added elapsed time to log file (to debug startup time).
- Imported updated translations from
Télécharger FS-UAE v2.9.8 dev2 (64-bit) (Windows)
Télécharger FS-UAE v2.9.8 dev2 (64-bit) (MacOS)
Télécharger FS-UAE v2.9.8 dev2 (64-bit) (Linux)
Site Officiel de FS-UAE
 Emu Loader v8.7.3 (version complète) 
Mercredi 01/05/19 à 13:16 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
The colors in night mode went thru a big change. You will not recognize the night mode...
This build uses my new TBitBtnEx and TSpeedButtonEx buttons. Their colors are fully customizable. There is a new Night Mode 2 page in preferences screen so you can customize the button colors to your liking. They are only used in night mode. Light mode still uses Windows themed button. Made modifications to my PanelEx component for better user customization and fixed a couple bugs I didn't even know were there.
Replaced all TEdit controls by my custom TEditEx component. Guess what... it allows custom frame colors and you can do it in preferences screen. Two last changes. Dark colors in menus and popup menus. No more white menus in night mode.
Almost all screens now have a dark theme. I also replaced the black background color by dark gray, it's easier on the eyes. Emulator settings screens will probably not get dark colors because some of the controls colors cannot be customized (Windows themed drawn).
Many bugs were fixed in this buid. Some of them are important fixes so make sure you update the frontend to this version.
You can no longer change AlterMAME settings. AlterMAME was never supposed to be customizable. A LOT of code was removed and I was able to simplify several routines and fix a bunch of bugs that could not fixed without duplicating the code of these routines (that's a big no no...).
Three changes to the AlterMAME feature: added a second AlterMAME slot so you can use two alternate emulators to run MAME games.
Proper detection of FinalBurn Alpha ( ) and Raine ( ) emulators. Finally, better handling of application exit codes and their descriptions.
New feature, support custom game icons for MAME software list games when using MAMu_ Icons feature. See the change log for details on how to use it. You can take a look in this thread, EmuChat forum to know more about these icons. So far there are no game icons packs for any MAME softlists.
One last thing. Support for a new handheld system: Nintendo Switch. Yuzu emulator ( ) is the only supported emulator for now and you must select yuzu-cmd.exe file to play games.

- Parent .ico file not showing up in clone sets if clonename.ico doesn't exist ("MAMu_ icons" feature)
- Buttons "OK" / "Cancel" were invisible when viewing the simpler "arcade system select" dialog
- Wrong read/write of game info "playtime" / "last played" / "times played" if your have multiple games in the same system with same zipped filename but of different media types
*example: 2 files named "Elevator Action (1995) (Nidecom).zip", both MSX1 games, one is cartridge media type and the other is floppy disk
*wrong game info written in played games files after exiting a console/computer game
*wrong game info read from played games files when loading games lists at startup
*the media type was missing when searching for the game entry
*bugs related to files located in "\console_computer\played_games\" folder
*arcade systems and MAME software lists do not suffer from this bug
- Wrong "extra game info" data parsing for "Games Editor" (main menu "Console/Computer")
- Night mode was not toggled on/off correctly with the checkbox in messages dialog
- PaneEx "inner border color" was not set correctly in procedure uCommon.SetPanelNightColors() causing it to be the same as outer border color
- MAME arcade input files were not handled correctly in "Run Game (Extra Parameters)" screen
*files "arcade_name.inp" in the "inp" root folder were not added to the files list, only "inp\gamename\*.inp" files
*for arcade games only, excluding MAME softlist games
- MAME save state files were not handled correctly in "Run Game (Extra Parameters)" screen
*files from "sta\machine_name\softwarename\gamename\" folder were completely ignored
*for MAME software list games only, excluding arcade games
- The image layout currently in use could be disabled in "Layout Settings" screen, causing corruption in layouts .ini file read/write routine
- Extra title/machine type text color of selected systems were hard to read in night mode; light gray color replaced by dark gray
- Selection bar was not red color for CHDs with bad checksum ("Arcade Audit Results" screen)
- "CPU Filter" edit box was not correctly painted in night mode
- Search games floating panel was not showing up at startup

- Improvements to "version info" detection in "Arcade Emulators Setup" screen and at frontend startup
- Changes and tweaks to AlterMAME feature
*RAM variables were not initialized at startup, it could cause the frontend to crash
*added a second AlterMAME slot so you can use two alternate emulators to run MAME games ("Arcade Emulators Setup" screen)
.new "Autorun Game With AlterMAME 2" checkbox ("Arcade Emulators Setup" screen and games popup menu)
.if game cannot be run with "AlterMAME 1", it will try again with "AlterMAME 2"
.new "Run Game With AlterMAME 2" option in games popup menu to run games directly with AlterMAME 2
*added proper detection for "FinalBurn Alpha" and "Raine" emulators in "Arcade Emulators Setup" screen and when running games
.FBA website:
.Raine website:
.for Raine emulator, the "-nogui" parameter is added automatically to the execution command line and there's no way to toggle it off
*better handling of CreateProcessW() exit codes "0, 1, 2, 5" after exiting emulators
*Tweaks and fixes to texts in "run game confirmation" and "execution error" dialogs
- Renamed file "image_category_overlay.ico" to "image_category_overlay_light.ico" ("\resources\main_icons\overlay\" folder)
- Image category/layout icons updated to support overlay icons ("resources\main_icons\" folder)
- Icon files "option_check.ico" and "option_radiogroup_on.ico" replaced by better versions, suitable for light and dark backgrounds ("resources\main_icons\" folder)
- Changes and fixes to menu/popupmenu drawing colors
*fixed a couple painting bugs in the selection bar outer border
*fixed unreadable shortcut text color in selected items
*added "help text" and "selected help text" in the colors array, changed them to "gray" to fix unreadable texts
*added inner frame color to the selected items, slightly darker than menu background color
- Replaced TEdit standard component by my custom "TEditEx" component, to be used in "night mode"
*new properties: "Color Frame", "Color Frame Focused", "Color Frame Disabled", "Round Frame"
*property "Use Custom Border" for an easy on/off toggle when changing between light/dark backgrounds; this property if OFF by default
*allow custom frame colors instead of the fixed Windows themed frame
*remove the fixed white inner frame when setting edit box background color to anything other than white
- Improvements to my custom "TShadowLabel" component for dark backgrounds compatibility
*added new "Disabled Font Color" and "Disabled Font Shadow Color" properties so you can change font colors when the component is in "not enabled" state
*added new "Use Disabled Font Color" property for an easy on/off toggle when changing between light/dark backgrounds; this property is OFF by default
- Modified image category/layout .ico files, removed monitor frames / texts to use with overlay .ico files ("resources\main_icons\" folder)
- Moved "Tool Bar Overlay Icons Folder" setting to "Night Mode" page since this feature is not for the light mode (preferences screen)

- All code related to "AlterMAME Default Emulator Settings" and "AlterMAME custom ini settings" completely removed from the source code

- New night mode .ico overlay files for image categories/layouts ("resources\main_icons\overlay\img_dark" folder)
- Support custom game icons for MAME software list games; "MAMu_ Icons" feature
*file "\softwarename\gamename.ico" in arcade "" is no longer supported
*zipped icons for each software list must be in: ."user_mame_icons_path\softwarename\" filename or
."user_mame_icons_path\" filename (alternate .zip name, exclusive Emu Loader feature!)
*unzipped icons must be in:
."user_mame_icons_path\softwarename\gamename.ico" or
*minor tweaks to improve RAM usage and .zip files handling
*don't know what this is ? see this thread in MAMEWorld's "News" forum:
- New setting "Show MAME Machines Status Bar" so you can hide the status bar of the machines list panel (setting is in machines list popup menu)
- Night mode colors for several dialogs and screens; colors are fixed and cannot be customizable
- Custom frame color settings for the edit box in search bar (preferences screen, "Night Mode" page, "Search Games Panel Colors" group box)
- New handheld system to the "Console/Computer" list: "Nintendo Switch"
*only Yuzu emulator is supported:
*you must use "yuzu-cmd.exe" file
- Tool bar menus, filter dialogs and popup menus in dark colors for the night mode
*you can disable the dark menu with "Show Dark Menu in Night Mode" setting in main menu if you prefer light colors
*colors cannot be customized
*tweaks to selection bar, made it a bit darker
*fixed function uMain.AddDefaultIcons(), it was not reloading overlay icons properly when switching between light/night modes and when changing "ToolBar Overlay Icons Folder" setting in preferences screen
- New setting "Use Italic Font Style in System Title Bars" so you can disable italic fonts in system title bars (enabled by default)
- Added support for "VisualBoyAdvance-M" emulator and updated "\console_computer\emulator_parameters[default].ini" file
Télécharger Emu Loader v8.7.3 (version complète)
Site Officiel de Emu Loader
 WinUAE v4.2.1 Beta 3 
Mercredi 01/05/19 à 13:10 par Firebrand
Une nouvelle beta de WinUAE a été publiée. Voici les changements apportés:
- Number of partitions in single UAE HDF was still not correctly restricted to max supported (420b8).
- PPC CPU incorrectly used direct access when accessing Picasso IV byteswap memory regions. (Shogo color error, probably other PPC games/demos too)
- Added support for Picasso IV Zorro II 2M VRAM mode. (J1 jumper in real hardware, VRAM size adjustment in UAE)
Télécharger WinUAE v4.2.1 Beta 3 (32-bit)
Télécharger WinUAE v4.2.1 Beta 3 (64-bit)
Site Officiel de WinUAE
 GameEx et GameEx Arcade Edition v15.58 
Mardi 30/04/19 à 12:59 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais les changements apportés sont inconnus.
Télécharger GameEx v15.58
Télécharger GameEx Arcade Edition v15.58
Site Officiel de GameEx
 Fichiers additionnels pour MAME v0.209 (2ème partie) 
Lundi 29/04/19 à 13:07 par Firebrand
Les derniers support files d'AntoPISA pour MAME v0.209 ont été publiés:
Messinfo.dat v0.209 (11.27):
- 11.27 28/04/2019: Aligned files to 0.209 version.

Series.ini v0.209:
- Series UPDATED (4): Bubble Bobble, Centipede, Empire City and Trivial Pursuit.
Télécharger Messinfo.dat v0.209 (11.27)
Télécharger Series.ini v0.209
 WinUAE v4.2.1 Beta 2 FR 
Dimanche 28/04/19 à 14:16 par Firebrand
C'est avec célérité que Tradu-France a traduit la dernière beta de WinUAE.
Télécharger WinUAE v4.2.1 Beta 2 FR (32-bit)
Télécharger WinUAE v4.2.1 Beta 2 FR (64-bit)
 WinUAE v4.2.1 Beta 2 
Dimanche 28/04/19 à 14:13 par Firebrand
Une nouvelle beta de WinUAE a été publiée. Voici les changements apportés:
- It was not possible to delete existing floppy disk saveimage using GUI button if write protected checkbox was ticked. (Very old bug)
- Added "cpu_halt_auto_reset=false/true" config line entry. If true, hard reset is immediately forced if CPU would halt.
- 420b2 "Fixed AGA HAM graphics corruption.." more fixing..
Télécharger WinUAE v4.2.1 Beta 2 (32-bit)
Télécharger WinUAE v4.2.1 Beta 2 (64-bit)
Site Officiel de WinUAE
 MESS et MESSUI v0.209 
Jeudi 25/04/19 à 12:18 par Firebrand
Ces versions de MAME dépourvues des jeux arcade sont disponible avec les nouveautés de la v0.209.
Télécharger MESS v0.209 (32-bit)
Télécharger MESS v0.209 (64-bit)
Télécharger MESSUI v0.209 (32-bit)
Télécharger MESSUI v0.209 (64-bit)
Site Officiel de MESS
 NegaMAME v0.209-1 
Jeudi 25/04/19 à 12:10 par Firebrand
Si vous utilisez le frontend Negatron, vous pourrez bénéficier des nouveaux de MAME avec cette version mise à jour de l'émulateur qui l'accompagne.
Télécharger NegaMAME v0.209-1 (Windows)
Télécharger NegaMAME v0.209-1 (MacOS)
Télécharger NegaMAME v0.209-1 (Linux)
Site Officiel de NegaMAME
 WinUAE v4.2.1 Beta 1 FR 
Samedi 20/04/19 à 09:47 par Firebrand
Grâce à Tradu-France, la dernière beta de WinUAE est déjà disponible en français.
Télécharger WinUAE v4.2.1 Beta 1 FR (32-bit)
Télécharger WinUAE v4.2.1 Beta 1 FR (64-bit)
 WinUAE v4.2.1 Beta 1 
Samedi 20/04/19 à 09:32 par Firebrand
C'est reparti pour une nouvelle série de beta pour cet émulateur Amiga pour Windows. Celle-ci se concentrera cette fois sur les corrections de bugs. Les améliorations sont les suivantes:
- 420b2 "Fixed AGA HAM graphics corruption.." missed one special case. Fixes Alien Breed 3D graphics corruption.
- Reset/Restart didn't clear uaegfx overlay state.
- Added uaegfx overlay statefile support.
- uaegfx statefile restore and hardware sprite mode: mouse cursor image was not restored.
- Picasso IV and uaegfx YUV422 overlay support fixed (frogger, moovid). Note that scaling is linear, real chip uses interpolation. YUV411 is still untested but I am not sure if it was ever used.
- New 128k UAE ROM stored statefile didn't restore correctly.
- Changing accelerator board options (jumpers etc) on the fly didn't do anything.
- uaedbg chip ram memory allocation fallback to normal chip ram fixed.
- Updated remaining weird instruction names in disassembler (MOVEP, MOVE USP, MOVE/AND/OR/EOR SR/CCR, memory rotate instructions)
Télécharger WinUAE v4.2.1 Beta 1 (32-bit)
Télécharger WinUAE v4.2.1 Beta 1 (64-bit)
Site Officiel de WinUAE
 WinUAE v4.2.0 FR 
Vendredi 12/04/19 à 16:08 par Firebrand
La dernière version stable de WinUAE est désormais traduite en français grâce à Tradu-France.
Télécharger WinUAE v4.2.0 FR (32-bit)
Télécharger WinUAE v4.2.0 FR (64-bit)
 WinUAE v4.2.0 
Mercredi 10/04/19 à 13:18 par Firebrand
Cet émulateur Amiga qu'on ne présente plus est passé en version stable. Voici les nouveautés apparues depuis la précédente version stable:
New features:
- uaegfx and Picasso IV Overlay/PIP support.
- All GUI listviews support column order and column width customization.
- Custom ROM selection (4 slots) added.
- Direct3D 9/11 shader embedded config entry support.
- 68030 MMU instruction disassembler support and other disassembler fixes.
- 68030 MMU emulation will now also create short type bus error stack frames when possible, matching real 68030 behavior.
- Windowed mode keeps aspect ratio if CTRL is pressed while resizing.
- Added debugger invalid access logger (memwatch l).
- Reject Alt+ Windows system menu key shortcuts. Invalid short cut combinations can generate annoying Windows alert sounds.
- KS ROM selection supports loading and relocation of hunk and m68k elf executables.

Bug fixes:
- Direct3D 11 shader support fixes.
- CDTV CD drive read/play startup delays adjusted. Fixes Town without no name speech audio track stopping too early.
- Accelerator board CPU fallback (to mainboard CPU mode) works again.
- Many video port adapters (which includes grayscale mode and genlock) didn’t support all doubling modes.
- Minor custom chipset fixes (Small graphics corruption in certain special situations)
- Moving mouse outside and back to WinUAE window in Magic mouse activated WinUAE window even if some other window was already active.
- AVI recording with non-standard refresh rate was reset to default if GUI was entered and exited during recording.
uae-configuration returned return code 10 even when matching config entry was found.
- “Add PC drives at startup” enabled and same drive’s root directory also mounted manually: drive was mounted twice. (Introduced in 4.1.0)
- Genlock transparency didn’t always activate even when genlock emulation was enabled.

New emulated hardware:
- Pacific Peripherals Overdrive
- IVS Trumpcard
- IVS Trumpcard 500AT
- ICD Trifecta
- BSC Tandem
- ACT Prelude and Prelude 1200
- Harms Professional 3000
Télécharger WinUAE v4.2.0 (32-bit)
Télécharger WinUAE v4.2.0 (64-bit)
Site Officiel de WinUAE
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