Organiser
Filtrer par machine :
Type de vue :
 
 Mesen v2.1.0 
Vendredi 16/05/25 à 16:57 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici la liste des changements:
A lot has been improved or added since the first release of 2.0.0 over 2 years ago. This is a short summary of the most notable changes.

- Support for more consoles:
*Game Boy Advance
*Game Gear
*Master System (including support for the SG-1000 and ColecoVision)
*Wonder Swan and Wonder Swan Color
- Accuracy improvements for all consoles
- Various bug fixes
- macOS support
- New features and improvements for the debugger:
*Forbid breakpoints
*Step back single scanline/frame
*Undo ROM/RAM changes
*Integration with more compilers/assemblers (HuCC, PCEAS, SDCC, devkitARM)
- Console-specific improvements/fixes:
*NES: Support for EPSM audio and the Rainbow mapper
*SNES: Fixed freezes in Battle Grand Prix and Kishin Douji Zenki
*SNES: Added support for ST018 (Hayazashi Nidan Morita Shogi 2)
*PCE: Improved VRAM read/write timings - fixes issues in Wonder Momo.
*PCE: Improved CD-ROM load timings - fixes issues in Brandish and Sherlock Holmes.
*PCE: Fixed Arcade Card emulation bug - fixes invisible characters in Garou Densetsu Special
*GB: Improved audio emulation - fixes issues in Alone in the Dark, Warlocked, and more.
*GB: Fixed graphical issues in Densha De Go 2, Star Trek 25th anniversary and Pocket Music
*GB: Fixed crash in Pinball Deluxe.
Télécharger Mesen v2.1.0 (Windows)
Télécharger Mesen v2.1.0 (Intel) (MacOS)
Télécharger Mesen v2.1.0 (Apple Silicon) (MacOS)
Télécharger Mesen v2.1.0 (Linux)
Site Officiel de Mesen
 
 GameEx v19.22 
Jeudi 15/05/25 à 18:40 par Firebrand
Ce fontend multi-systèmes a été mis à jour, mais les changements ne sont pas connus.
Télécharger GameEx v19.22
Site Officiel de GameEx
 
 GameEx v19.20 
Mardi 13/05/25 à 13:38 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Un seul changement est à signaler:
- Fixes to GameEx Online.
Télécharger GameEx v19.20
Site Officiel de GameEx
 
 GameEx v19.19 
Samedi 03/05/25 à 14:51 par Firebrand
Deux nouvelles versions de ce frontend multi-systèmes ont été publiées, mais il y a seulement des information au sujet de la v19.18:
- Fixed MAME Bezels not extracting after download in the installer.
Télécharger GameEx v19.19
Site Officiel de GameEx
 
 NegaMAME v0.277-1 
Vendredi 02/05/25 à 16:57 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.277.
Télécharger NegaMAME v0.277-1 (Windows)
Télécharger NegaMAME v0.277-1 (Intel) (MacOS)
Télécharger NegaMAME v0.277-1 (Apple Silicon) (MacOS)
Télécharger NegaMAME v0.277-1 (Linux)
Site Officiel de NegaMAME
 
 GameEx v19.17 
Mercredi 30/04/25 à 17:32 par Firebrand
Ce frontend multi-systèmes a reçu une mise à jour mineure. Voici de quoi il s'agit:
- More performance improvements.
Télécharger GameEx v19.17
Site Officiel de GameEx
 
 RetroArch v1.21.0 
Mardi 29/04/25 à 16:09 par Firebrand
Cet ensemble de noyaux d'émulateur réunis sous une même interface a été mis à jour. Les améliorations sont les suivantes:
- 3DS: Fix unique IDs for newer cores
- 3DS: Enable TLS (SSL)
- 3DS: Fix UI freeze when threaded rendering is enabled
- 3DS: Fix crash on load content
- 3DS: Other minor fixes
- APPLE: Enable Vulkan emulated mailbox
- APPLE: Include b2 core in App Store builds
- APPLE: CoreMIDI driver for IOS/MacOS
- APPLE: CoreLocation driver for IOS/MacOS
- AUTOCONF: Enable alternative display name in autoconfig files
- AUTOCONF: Make autoconfig failure messages optional
- AUDIO: Option to mute on rewind
- AUDIO/PIPEWIRE: Fix app launch when pipewire service is stopped
- AUDIO/PIPEWIRE: Fix speedup with threaded video mode
- AUDIO/PIPEWIRE: Fix latency setting and microphone handling
- AUDIO/PIPEWIRE: Pass the new rate to the audio driver
- CAMERA: Add PipeWire camera driver
- CAMERA: Add ffmpeg camera driver
- CHEAT: Rewrite part of cheat_manager_load_cb_second_pass()
- CHEEVOS: Include achievement state in netplay states
- CHEEVOS: Fix crash when entering achievements in quick menu while client is not present
- CHEEVOS: Restore cheevos_badges_enable for HAVE_GFX_WIDGETS builds
- CLI: Allow –entryslot to fall back to normal states
- CLOUDSYNC: Fix Windows path issues
- CLOUDSYNC: Workaround for duplicated requests bug
- CLOUDSYNC: Workaround for 301 redirects
- CLOUDSYNC: Handle ignored directories properly
- EMSCRIPTEN: Added new AudioWorklet driver, a fast callback-based audio driver
- EMSCRIPTEN: Scale window to correct size
- EMSCRIPTEN: Additional platform functions
- EMSCRIPTEN: Add new default video context driver: emscriptenwebgl_ctx
- EMSCRIPTEN: Add new audio driver: AudioWorklet
- EMSCRIPTEN: Add new modernized web player which will eventually replace the existing one
- EMSCRIPTEN/RWEBINPUT: Add touch input support
- GAMECUBE: Fixes
- GENERAL: Fix save state auto increment
- GENERAL: Fix softpatching with periods/dots in the file name
- GENERAL: Fix compilation with –enable-videocore
- GENERAL: Allow asset directory redefinition and other directory overrides via environment variables
- GENERAL: Allow override of player 1/2 input with machine learning models (needs recompilation and external library)
- GENERAL: Fix performance counter option not remembered between sessions
- GENERAL: Create security statement
- GENERAL: Fix crash when core is not selected
- GENERAL: Use core fps instead of screen refresh for calculating dropped frames
- INPUT: Fix a crash when initializing illuminance sensor on Linux
- INPUT: Analog-to-digital refactor, fixing behavior when analogs are assigned to keys
- INPUT: Turbo fire overhaul. See #17633
- INPUT/ANDROID: Fix game focus and pause handling
- INPUT/COCOA: Include gravity in acceleration sensor values
- INPUT/COCOA: Fix relative mouse input
- INPUT/COCOA: Allow mouse input while mouse overlay is active
- INPUT/WINRAW: Invert mouse index order
- IOS: Ensure webserver notice can be dismissed
- IOS: Fix rescanning manual playlists after app update
- IOS: Fix clean playlist function
- IOS: Fix crash when scanning
- IOS: Fix jump back to selected item when closing content
- IOS: Fix shared GL context setup
- IOS: Update Launch Screen
- IOS: Screen orientation lock through display server
- IOS: Fix rescanning manual playlists after app update
- LAKKA: Remove bluetooth device after disconnection
- LINUX/X11: Extend X11 input driver with XInput2 extensions for multi-mouse
- MACOS: Fix some sandbox handling in App Store builds
- MACOS: Reset keyboard state when focus is lost
- MENU: Add SSL support to the information list
- MENU: Add warning to BFI and related menu items
- MENU: Fix latency statistics when using runahead
- MENU: Fix opening file inside archive with core selection
- MENU: Main menu unified between different menu drivers
- MENU: Visibility toggle for playlist tabs
- MENU: Color the notification icon by message category
- MENU: Gray Dark+Light theme adjustments
- MENU/GLUI: Menu back button switches tabs like in other menu drivers
- MENU/GLUI: Tab selection option is honored
- MENU/GLUI: Fix CD icon appearing when no icon is specified
- MENU/GLUI: Allow fullscreen thumbnail browsing
- MENU/GLUI: Save state thumbnails
- MENU/PLAYLISTS: Random selection/shuffle function
- MENU/QT: Fix desktop menu crash with Cheevos disabled
- MENU/RGUI: Cleanups of certain menu items
- MENU/RGUI: Thumbnail fixes
- MENU/OZONE: Fix messagebox background
- MENU/XMB: Fix Light theme, font shadow
- MENU/XMB: Appearance menu cleanup
- MENU/XMB: Icon thumbnail can be any of the existing types
- MISC: Guard nanosleep prototype behind _POSIX_TIMERS
- MISC: Use fabsf and intended threshold for refresh rate check
- MISC: Use platform-specific checks for invalid descriptors
- MIDI: Add dropdown items for midi device selection
- NETWORK: Refactor of net_http, improvements for task blocking and performance
- NETWORK: Follow http redirects in net_http
- NETWORK: Expire failed DNS lookups much faster
- NETWORK: Fix netplay when using netpacket interface with recent cheevos
- NETWORK/HTTP: Fix crash in net_http_resolve() in single-thread mode
- OVERLAY: Fix overlay lightgun, mouse & pointer
- OVERLAY: Preferred overlay loading is now default only on mobile platforms
- OVERLAY: Improve analog recentering when touching the area just outside the recentering zone
- QT: Enable non-png thumbnails also for Qt interface
- REPLAY: Fix issue when replaying old format input recordings in newer RetroArch
- TTS: Fix initial text-to-speech on Windows
- TVOS: Fix 720p display
- TVOS: Fix refresh rate fetching on tvOS 13/14
- TVOS: Update Top Shelf art
- SAVESTATES: Reset state index when loading new content
- UWP: Fix slang shader compilation
- VIDEO: Enable BFI setting for mobile platforms (mind the warnings)
- VIDEO/OpenGLES: Fix FP/sRGB FBO support
- VIDEO/SHADERS: Allow exact refresh rate sync with shader subframes
- VIDEO/SHADERS: FIX shader wildcards
- VIDEO/VULKAN: Enable adaptive vsync
- VIDEO/V4L2: Added resolution picker/forcing.
- VIDEO/V4L2: Rewrote logic for finding ALSA audio devices in enumerate_audio_devices function
- VIDEO/V4L2: Added a skip for some of the interface queries that fail and aren’t required for magewell usb.
- VITA: Fixes
- WINDOWS: Win32 socket improvements
- WII: Fixes
- WIIU: Fixes
- WEBPLAYER: Update core list for 1.20.0
Télécharger RetroArch v1.21.0 (32-bit) (Windows)
Télécharger RetroArch v1.21.0 (64-bit) (Windows)
Télécharger RetroArch v1.21.0 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.21.0 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.21.0 (Intel 64-bit) (MacOS)
Télécharger RetroArch v1.21.0 (Apple Silicon/Intel) (MacOS)
Télécharger RetroArch v1.21.0 (Linux)
Télécharger RetroArch v1.21.0 (Nintendo GC)
Télécharger RetroArch v1.21.0 (Nintendo Wii)
Télécharger RetroArch v1.21.0 (Nintendo WiiU)
Télécharger RetroArch v1.21.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.21.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.21.0 (Nintendo Switch)
Télécharger RetroArch v1.21.0 (PlayStation 2)
Télécharger RetroArch v1.21.0 (PSP)
Télécharger RetroArch v1.21.0 (PS Vita)
Site Officiel de RetroArch
 
 GameEx v19.16 
Lundi 28/04/25 à 17:12 par Firebrand
Deux nouvelles versions de ce frontend multi-systèmes ont été publiées. Apparemment, l'une des ces versions corrige un problème à l'installation à cause de fichiers manquants.
Télécharger GameEx v19.16
Site Officiel de GameEx
 
 ares v144 
Lundi 28/04/25 à 17:01 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
This release's highlights include steady improvements to the Game Boy Advance, WonderSwan, and Nintendo 64 cores, as well as a selection of application bug fixes, behaviour improvements and updates to third-party libraries.

ARM7TDMI (Game Boy Advance CPU, ST018 Super Famicom coprocessor)
- Fixed disassembler mnemonic for CMP
- Fixed R15 read offsets on many instructions = Fixed miscalculated carry flags in Thumb mode
- Disallowed writing 0 to the uppermost bit of PSR mode
- Added an idle cycle to instructions that perform shifts by register values

NEC V30MZ (WonderSwan CPU)
- Improved interrupt timing accuracy
- Improved timing of I/O port accesses

Bandai - WonderSwan
- Added color emulation support to the original “mono” WonderSwan.
- Note that WS games on WS are displayed using linear gamma, as opposed to WS games on WSC.
- Fixed bugs involving cartridge-side RTC protocol emulation
- Improved APU emulation accuracy
- Improved interrupt timing accuracy
- Added support for emulating cartridges using an 8-bit ROM bus width
- Fixed color zero not being writable on translucent PPU palettes
- Fixed UART IRQs not being cleared by disabling the UART

Nintendo - Game Boy / Game Boy Color
- Tick timer on the falling edge of DIV bits
- Implemented PCM12 and PCM34 registers for APU

Nintendo - Game Boy Advance
- Latch lower address lines when accessing ROM during burst transfer
- Improved background VRAM access timings
- Updated cartridge database
- Fixed handling of mid-scanline writes to linear background scroll registers
- Fixed some bugs that occurred when pixel accuracy was disabled

Nintendo - Famicom Disk System
- Added delay to disk state when swapping disks, resolving issues with multiple games where a disk swap was happening too quickly

Nintendo 64 / Aleck 64
- Fixed an issue that could cause an application hang under certain titles that deactivate the VI
- Add support for the unreleased port “O.D.T. - Escape… Or Die Trying” to the internal DB
- Fixed ID in internal DB for Rampage 2, so controller pak and rumble pak should now work correctly
- Added compile-time accuracy flag to bypass IPL2 checksum validation for development purposes
- Improved error messaging if the Aleck 64 Pif ROM is missing when trying to load an Aleck 64 game.
- Added support for configurable Controller Pak storage sizes
- Applied a fix to allow booting ROMs with non-standard PI DOM1 parameters in headers
- Disabled super-sampled RDP readbacks: fixes some accuracy issues/passes more test cases in the official RDP test suite.

Nintendo - SNES / Super Famicom
- Fixed loading of some games that require additional firmware for chips included in the cartridge

Sega - Master System
- Updated PAL only entries in the local DB so that they play at the correct 50Hz

Sega - Mega Drive / Genesis / CD / 32X
- Fixed incorrect hash for Wonder Boy in Monster World (USA, Europe) that allows for correct EEPROM detection, making the game playable
- Fixed YM2612 LFO ‘AM’ bit emulation (Fixing broken audio in Kid Chameleon and others)
- 32X: In H32 mode, the display is offset by approximately 3.25 pixels to the right
- 32X: Fix registers and machine state on reset
- CD: Fixed an issue where resetting the system while a game was running would result in the BIOS locking up on reboot.
- 32X: Improve synchronisation between MD/32X: fixes H/V tests in testpico when running in 32X mode.
- Improved VDP IRQ delay emulation
- Improve YM2612 timer emulation

Sony - PlayStation
- Fixed an assertion in Lunar disc 1 when walking into Alex’s house or the barn to the right of it, preventing a crash.

UI / Program
- Fixed a runtime crash on arm64 Linux with builds compiled with GCC
- Improved compatibility inside sandboxed environments
- Fixed passing relative paths for ROMs when launching ares on the command line
- Fixed an issue with the displayed release version name on Windows
- Fixed an issue causing malformed save directory names when a custom save path was specified
- Fixed an issue causing the “missing firmware” error to appear twice
- Fixed an issue that could cause runaway memory use on startup under the SDL input driver
- Fixed an issue affecting compatibility with macOS versions before 12.0

Dependencies
- Updated SDL to version 3.2.10 (SDL3)
- Updated librashader to version 0.6.3
- Updated slang-shaders to ref 25311dc
Télécharger ares v144 (Windows)
Télécharger ares v144 (MacOS)
Site Officiel de ares
 
 GameEx v19.14 
Vendredi 25/04/25 à 17:48 par Firebrand
Plusieurs versions consécutives ont été publiée pour ce frontend multi-systèmes, mais aucune information à leur sujet n'a été donnée.
Télécharger GameEx v19.14
Site Officiel de GameEx
 
 RomVault v3.7.4 
Mardi 22/04/25 à 15:55 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Voici les améliorations de cette version ainsi que celles de la v3.7.3 qui n'avait visiblement pas été publique:
v3.7.4:
- This release has a number of nice bug fixes, also now supports File Only Directories (ZipAsFile). A very nice simple addition is reporting % completion when scanning large files. Plus many more core cleanups (Trying to keep the code up to date.) Also added is a built in .nfo file viewer, which is a kind of cool addition.
- Well there are probably lots more features and fixes I should mention in this release but just wanted to get this version out to you all.

v3.7.3:
Feature Updates:
- Added the ability scan archives as files with a new “mixed” archive type setting
- Added a new “Files Only” ToSort type
- Added the ability to reorder ToSort directories
- Improved the 7z cache logic to ignore zero byte files and prevent the cache directory from growing too large
- Improved fixing performance over Samba shares by optimzing empty directory detection

Bug Fixes:
- Fixed a display issue to disable the “Make New Folder” button in DatVault when Master Directories was selected
- Fixed irrelevant UI related error messages in RV CMD
- Fixed a hard crash that could occur when choosing to Fix ROMs before Find Fixes
- Fixed a case sensitivity issue with umlaut characters
- Fixed a bug where files could be leftover in the 7z cache directory after a fix completes
- Fixed a bug where some files were not deleted after a ZipMove operation
Télécharger RomVault v3.7.4
Site Officiel de RomVault
 
 GameEx v19.09 
Mardi 22/04/25 à 15:47 par Firebrand
Deux nouvelles versions de ce frontends ont été publiées. Les améliorations sont les suivantes:
v19.09:
- Performance improvements.
- Karaoke enabled again but only supports video files.

v19.08:
- To allow old Windows versions whilst supporting the latest .net runtime - Windows 10 and 11 will now run GameEx under .net 8. The .net 8 Windows desktop runtime will be installed as part of the setup.
- Fixes Gamebase support.
Télécharger GameEx v19.09
Site Officiel de GameEx
 
 GameEx v19.07 
Lundi 21/04/25 à 14:26 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Elle corrige un problème au chargement de Gamebase avec GameEx.
Télécharger GameEx v19.07
Site Officiel de GameEx
 
 clrmame v0.4 
Lundi 21/04/25 à 14:20 par Firebrand
Cette réécriture de ClrMAME Pro continue son développement. Les améliorations sont les suivantes:
UI:
- scanner, fixed showing of empty and complete machines
- scanner, fixed showing of non rom/sample/disk related machine/file/folder issues

Core:
- added: read/write support for zstandard compressed zip files
*rebuilder, two zstd compression methods added, newly created/added files will use it (existing destination files which don't get replaced won't be updated). Source files which don't use the set compression method won't be taken into account when checking for a direct archive copy
*scanner, automatically detects if you prefer zstd or deflate compressed zips and uses the preferred setting the case that new files are added.
*with both, rebuilder/scanner you can theoretically end up with zip files which have files in it with different compression methods. Rebuilder: if you rebuild to existing files, scanner, if you already have a mixture of archives using different compression methods.
- added: scanner, reporting 'wrong' chd version. Current expected version is 5, warning is not shown for baddumps. Version and baddump warning can be altered in settings.xml
- misc: changed the behaviour of devices which have romOf dependencies. When fully merging such devices they are now handled like parent/clone machines. On the one hand it makes sense since there are merge attributes indicating that such sets belong together but there are also cases where they are distinct. This is now aligned with clrmamepro, but still something which might need further discussion
- misc: updated cli11 to 2.5.0
- misc: updated spdlog to 1.15.2
- misc: updated bit7z to 4.0.10
- misc: scanner, using absolute pathnames for error reporting in path scan
- misc: scanner, only trace-log machines with issues in fixing phase
- fixed: scanner, typo "uneeded"
- fixed: scanner: detection of empty but unneeded folders in archives
- fixed: scanner, backup of chds in software list collections can fail
- fixed: scanner, archives which match a valid rompath subfolder name (e.g. softwarelist name via pattern or automatically) are falsely iterated like a folder instead of listing them as unneeded (wrong placed)
- fixed: crash on rom definitions without a crc
- fixed: filter enrichment might miss sampleof dependencies
- fixed: doing archive backups from a folder and backup archive already exists creates a new archive instead of merging files in
Télécharger clrmame v0.4
Site Officiel de clrmame
 
 GameEx v19.06 
Dimanche 20/04/25 à 14:01 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée, mais les changements ne sont pas connus.
Télécharger GameEx v19.06
Site Officiel de GameEx
 
 Messinfo.dat v0.276 (14.03) 
Dimanche 13/04/25 à 14:09 par Firebrand
Les données relatives aux machines non arcade des deux dernières versions de MAME ont été intégrées à ce fichier informatif:
- 2025/04/13 14.03: Aligned files to 0.276 version (obviously including the 0.275).
Télécharger Messinfo.dat v0.276 (14.03)
Site Officiel de Messinfo.dat
 
 GameEx v19.05 
Samedi 05/04/25 à 16:43 par Firebrand
Ce frontend multi-systèmes a été mis à jour, mais les changements ne sont pas connus.
Télécharger GameEx v19.05
Site Officiel de GameEx
 
 GameEx v19.04 
Vendredi 04/04/25 à 13:37 par Firebrand
Ce frontend multi-systèmes a été mis à jour, mais les changements n'ont pas été annoncés.
Télécharger GameEx v19.04
Site Officiel de GameEx
 
 RetroBat v7.1 
Mercredi 02/04/25 à 14:55 par Firebrand
Ce frontend multi-systèmes utilisant une version d'EmulationStation dérivée de Batocera a été mis à jour. Les améliorations sont les suivantes:
Emulators\cores:
- Update VPinball to 10.8 (including Pup)
- Update RetroArch to 1.20
- Update Hypseus to 2.11.4
- Add Singe system
- Add j2me
- Add Altirra (atari800,atari5200,xegs)
- Add gopher64 (N64)
- Add dragon32 with xroar
- Add azahar to Nintendo 3DS
- Bump Dolphin to 2503
- Bump Yabasanshiro to 1.16.7
- Bump MAME and libretro:mame to 0.276
- Bump theforceengine (settings.ini needs to be moved from Documents to emulator folder)
- Bump Duckstation to 0.1.8773
- Bump PCSX2 to 2.3.232
- Bump Shadps4 to 0.7
- Bump RPCS3

Fixes:
- AQUARIUS: add missing folder
- DOLPHIN: fix controller configuration bug when using multiple Switch Pro controllers - Thanks RESET_YANG for identification
- DOLPHIN: align saves .cgi files with libretro (saves will move from saves\dolphin\User\GC\ to the \Card A subfolder)
- DOLPHIN-TRIFORCE: Fix a bug with switch Pro Controller - Thanks to stoffies | CHERRY XTRFY for identification
- FLYCAST: fix features for texture upscaling
- FLYCAST: automate lightgun device type when using guns + fix button mapping for guns
- MODEL2: fix use of gamepad for gun games
- MODEL3: add generation of Supermodel.ini file in case it does not exist (user-deletion) - Thanks Grobius for pointing that out
- MODEL3: multiple fixes in controller indexing - thanks nkvoll for the contribution
- lr-pcsx2: set default video driver to glcore instead of gl
- RPCS3: fix controller config when using DS3 with dshidmini in xinput mode
- SNES9X: fix controller of player 1 disabled when only keyboard is connected
- SNES9X: align save folder with other snes emulators (mednafen, mesen, retroarch)
- TEKNOPARROT: write APM3ID only if the value entered in RetroBat is different from the value already specified in TP
- TEKNOPARROT: fix option for test and service on keyboard not working for Gungames
- XENIA-CANARY: fix features with newer canary versions
- XENIA-MANAGER: fix RetroBat not using game specific config file - Thanks mrEOXD for identification

Features:
- 3DS: add ability to load touchprofiles on standalone emulators
- FPINBALL: add dmdext
- HYPSEUS: added management of zip files and useAlt for multipack games
- Libretro boom3: add some features
- Libretro-Flycast: add wheel management
- Libretro-x1: add features
- Libretro-lrps2: add parallel-gs options
- MELONDS: add shortcut to toggle fullscreen (F9 or hotkey+L1)
- Model2: add pad2key - can be useful when using guns with low number of buttons, to map start and coin to the gamepad
- PCSX2: add option to use left stick as dpad
- RETROARCH: add option to force only 1 player (can be useful for some nes games such as arkanoid)
- RETROARCH: add option for alternative hotkeys layout
- RETROARCH: add analog to dpad option
- RETROARCH: core input remap is not deleted but modified
- RETROARCH: when running an arcade system with keyboard, force 1 and 5 for start and credits
- RETROARCH: add ability to override controller shortcuts with a yml file
- RPCS3: add RSX FIFO accuracy option
- RPCS3: first tentavise of lightguns with raw mouse
- RYUJINX: add possibility to override controller guid with file
- SHADPS4: add a few features, enable launching from .m3u and .lnk files
- TEKNOPARROT: renamed "teknoparrotExecutables.yml" to "teknoparrotInfo.yml" and add ability to force GameProfile in the file
- VG5K: add -ramsize option
- VPINBALL: add a few features

Other stuff:
- Change way to manage singe and actionmax games - no more symlinks, use -singedir argument : you need to add the frameworks in the roms folder
- Rename segacd to megacd
- Add global option to select preferred fullscreen mode (exclusive or borderless) for emulators
- Sinden Software is now killed when exiting a game
- Add option to configure sinden gun in joypad mode
- Add autoconfiguration of sinden gun buttons
- guns: enhancement of controls based on type of gun in several emulators
- Add some wheels in the internal database
- Add shadPS4 to the Retrobat menu
- Add ps4 screenscraper id
- Add detection of lightguns in RetroBat interface : Blamcon, RetroShooters, Aimtrak, AELightgun
- Add some explanations in header of controllerinfo.yml file
- RETROBAT menu : fix lime3ds executable, add shadps4 and remove citra-canary and yuzu-ea
- Bump 7-zip to 24.9
- Bump SDL to 2.32
- Add SDL3 joysticks management
- SHADPS4: remove unnecessary -g argument
- Interface: RetroBat will now list interlaced resolutions (next step is to work on emulator integration)
- Add ability to select the path for decompression of zipped games
Télécharger RetroBat v7.1
Site Officiel de RetroBat
 
 GameEx v19.02 
Mercredi 02/04/25 à 14:44 par Firebrand
Ce frontend multi-systèmes a été mis à jour, mais les nouveautés sont inconnues.
Edit release notes publiées:
- This release implements theme downloads and selection, game manual viewer (cbz format), IPTV support, and the please wait status/animation.
- In other news theme downloads no longer require login within the front end, and I just moved to a new server with more and faster storage.
Télécharger GameEx v19.02
Site Officiel de GameEx
 
<< Page précédentePage suivante >>