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 Messinfo.dat v0.238 (11.24) 
Mardi 30/11/21 à 14:49 par Firebrand
Ce fichier additionnel vient fermer le ban des mises à jour d'AntoPISA pour MAME v0.238:
- 11.24 11/28/2021: Aligned files to 0.238 version.
Télécharger Messinfo.dat v0.238 (11.24)
Site Officiel de Messinfo.dat
 ClrMAME Pro v4.044 (32-bit) 
Mardi 30/11/21 à 14:46 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Elle corrige notamment un bug gênant:
Did you wonder about the disappearance of the u2 rom of diablo68 in MAME 238...then better update.
- fixed: file can get lost under some rare rename/set conditions (MAME238 diablo68 u2)
- misc: update 7Zip SDK/DLL to 21.06, update unrar SDK/DLL to 6.10.2
- misc: compiled with Visual Studio 2022 / Win 11
Télécharger ClrMAME Pro v4.044 (32-bit)
Télécharger ClrMAME Pro v4.044 (64-bit)
Site Officiel de ClrMAME Pro
 Mednaffe v0.9.2 
Mardi 30/11/21 à 14:43 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Les améliorations sont les suivantes:
- Added support for gamepad navigation through game list.
- Fix Gen/MD 6-buttons controller input mapping.
- [Windows] Fix issues when non-ASCII characters are used in paths.
- [Windows] Add an option to allow larger fonts for game list.
- [Windows] Add dark variants for themes.
- [Windows] Fix failure to find configuration inside bin/ or lib/ folders (patch by mayawarrier).
- [Linux] Fix joystick support on 32 bits (patch by not-a-user).
- [Linux] Flatpak is available on Flathub (thanks to GabMus and hfiguiere for the help).
Télécharger Mednaffe v0.9.2 (Windows)
Télécharger Mednaffe v0.9.2 (Linux)
Site Officiel de Mednaffe
 NegaMAME v0.238-2 
Lundi 29/11/21 à 14:36 par Firebrand
Cette version de MAME prévue pour être utilisée avec le frontend Negatron a été mis à jour avec les sources de MAME v0.238.
- 0.238-2 must be understood as the 2nd version of NegaMAME synchronised with MAME v0.238. The first version was buggy and couldn't even compile to generate an executable.
Télécharger NegaMAME v0.238-2 (Windows)
Télécharger NegaMAME v0.238-2 (MacOS)
Télécharger NegaMAME v0.238-2 (Linux)
Site Officiel de NegaMAME
 ares v126 
Dimanche 28/11/21 à 14:44 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
ares v126 brings even more improvements to the NES/Famicom emulation by adding support for many more rom mappers. Compatibility for MSX1/MSX2 has also improved as a result of adding heuristics for better mapper detection.
An issue that prevented Windows users from mapping inputs in v125.1 has also been fixed.

- fc: support for namco 175/340 boards [encoded-byte]
- fc: support for namco 118 board [encoded-byte]
- fc: support for Color Dreams board [sp1187]
- fc: support for bandai 74161 boards [encoded-byte]
- fc: split bandai fcg / lz93d50 boards [encoded-byte]
- fc: Support for Action 52 board [sp1187]
- fc: support for bandai lz93d50 variant [encoded-byte]
- fc: support for unrom variants [encoded-byte]
- fc: support for sxrom boards with mmc1a [encoded-byte]
- fc: support for cnrom with security [encoded-byte]
- fc: support txrom variants [encoded-byte]
- fc: support for namco 163 board (no sound) [encoded-byte]
- fc: attach sunsoft 4 + ext rom [encoded-byte]
- fc: support for cprom board [encoded-byte]
- fc: support for bandai karaoke board [encoded-byte]
- fc: fix saving on bandai lz93d50 + m24c02 [encoded-byte]
- fc: support for bandai oeka board [encoded-byte]
- fc: partial support for bandai datach [encoded-byte]
- msx: add heuristics for rom type detection [LukeUsher]
- msx: msx: use the slot layout and memory expected by cbios [LukeUsher]
- component: fix eeprom m24c mode selection [encoded-byte]
- hiro: monitor activate messages for window focus [invertego]
- mia: updated fc database [encoded-byte]
Télécharger ares v126 (Windows)
Télécharger ares v126 (MacOS)
Site Officiel de ares
 MESS et MESSUI v0.238 (64-bit) 
Mercredi 24/11/21 à 13:49 par Firebrand
Ces versions de MAME dépourvues des machines d'arcade ont été mises à jour vers MAME v0.238.
Télécharger MESS v0.238 (64-bit)
Télécharger MESSUI v0.238 (64-bit)
Site Officiel de MESS
 RomVault v3.4.1 
Mercredi 17/11/21 à 14:42 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Elle intègre une nouvelle fonction DatVault qui télécharge des .dats mis à jour quotidiennement. L'auteur compare la fonction à l'Amazon Prime des .dats... et comme Amazon Prime, il s'agit une option payante par abonnement, en dehors des .dats pour MAME qui sont gratuits:
- Time to automate your DAT downloading with: DatVault
- With the release of ROMVault V3.4.1 DatVault has been updated with a new UI to enable updating many of your Dats with just a couple of clicks. (DatVault helps support the development of ROMVault by being available through a Patron subscription.)
- A couple of other Bugs have also been fixed in V3.4.1 the 7z cache has been improved, and a couple of UI crashes have been resolved.
Télécharger RomVault v3.4.1
Site Officiel de RomVault
 Mednafen v1.28.0-UNSTABLE 
Vendredi 12/11/21 à 14:33 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- SNES: Updated libco to latest.
- Paths included in informational and error messages are now outputted with ASCII control characters non-reversibly transformed by inverting bit 6 and prefixing with a "^" character.
- When loading a game from a ZIP archive, the path used within the ZIP archive is now outputted in an informational message.
- The paths of CD images specified within M3U files are now outputted in informational messages as they are loaded.
- Added support for loading CD images from ZIP archives when the "cd.image_memcache" setting is set to "1".
- Implemented an M3U recursion limit of 9, adjustable by the new setting "cd.m3u.recursion_limit".
- Implemented a limit of 25 on the total number of CD images loaded while processing M3U files, adjustable via the new setting "cd.m3u.disc_limit".
- Implemented a size sanity limit of 65535 bytes for PSF tag source data.
- Changed handling of single gzip/Zstd compressed files to treat the .gz/.zst suffix as the second part of the extension, instead of the whole extension, with respect to Mednafen data file path construction and naming.
- Added undocumented setting "filesys.old_gz_naming", that can be set to "1" by the user to restore the old data file naming behavior for gzip-compressed files for backwards-compatibility reasons.
- Added Zstandard decompression support to game loading, with both naked files("zst" extension) and ZIP archives.
- SS: Don't send CD data sectors to partition buffers when the disc hasn't gone through the authentication process.
- SS: Moved some CDB CD reading variable initialization into StartSeek() to reduce the amount of redundant error-prone code.
- SS: Don't erroneously signal CDB EHST HIRQ when ending a TOC or file info data transfer.
- SS: Implemented more aspects of the CD block disc authentication process. Fixes abort to CD player screen when trying to start a game demo in Gremlin Interactive's "Demo Disc".
- SS: fixed a few issues with CD block directory reading and handling of directories with more than 256 entries.
- SS: Added commented-out partial fix for end-of-level hang in "Loaded".
- SS: Changed midsync event time initializing to use SS_SetEventNT() instead of doing it directly(and breaking when the midsync event isn't the last enumerated event)
- SS: Added a dev build event order sanity check to ForceEventUpdates().
- SS: Implemented a delay when the SMPC joystick read process is aborted due to time over or due to the Break bit being 1, per tests on a SS, and fixed timing granularity issues with the processing of the Break/Continue bits; fixes unresponsive input in "Discworld", and abort to CD player screen in the USA and Europe releases of "Primal Rage".
- SS: Added "Senkutsu Katsuryu Taisen: Chaos Seed" to the internal database of games to enable full cache emulation with, to fix the inability to skip the intro FMV.
- An empty string for a setting that expects a numeric value is now rejected instead of being treated as 0.
- Misformatted setting file lines are now rejected with an error instead of silently ignored.
- SS: Fixed a mistake in an invocation of the SH-2 emulation Branch() macro that caused an expensive debugger function to be called even when the debugger was not active, hurting performance.
- Settings file parsing error messages now include line numbers when relevant.
- SS: Removed MDFN_COLD from SH7095::SetDebugMode(), as it causes newer gcc's optimizer to make bad assumptions and place the main CPU execution loop in the cold text section.
- Providing an empty string for a setting that expects an integer or real number will now result in an error, instead of being treated as 0.
- Modified the settings code to use the new string<->integer conversion functions, for stricter parsing(nonsense like "0x -0x1" is no longer allowed) and better error messages in certain cases.
- Added new string<->integer utility conversion functions.
- SS: Implemented a simple optimization in the VDP1 drawing code, reducing executable size by about 900KB on x86_64 Linux.
- Added MDFNI_SaveSettingsCompact(), to be used in the future for settings backups.
- Added tests for clamp_to_u8(), clamp_to_u16(), and MDFN_abs64().
- Added the MDFN_abs64() function.
- Rewrote the sign_*_to_s*() macros and clamp_to_u8/u16() functions.
- Added MemoryStream::get_line_mem() function to allow for more efficient parsing of large line-delimited text files.
- Added MDFN_memdupstr() function, stuck the guts of the settings handling code in a class, and reworked the settings file loading code to be a bit faster.
- Added inline FileStream::put_char() function, and optimized the settings file saving code.
- Reworked how setting generation at startup works a bit to reduce the number of memory allocations, and added setting flags to mark strings that should be free()'d when MDFNI_Kill()->MDFN_KillSettings() is called at exit, to reduce noise when checking for memory leaks.
- Fixed currently-benign memory leak in the FPS display code.
- SexyAL: Fixed memory leak in dummy sound driver.
- SexyAL: Modified the ALSA driver code to not use a VLA for the noninterleaved multichannel support.
- Fixed an instance of undefined behavior in SwiftResampler.
- Added a couple more compiler bug/sanity tests.
- Rewrote some of the small inline utility functions in CDUtility.h, and added tests for the rewritten utility functions to ensure correctness and stable semantics.
- Added test for gcc bug #97760.
- Added crc32_cdrom_edc() function(to be used later), reimplemented crc16_ccitt() with the new generic fast CRC calculation template function, and added a few CRC calculation sanity tests run at startup.
- SS: Fixed an off-by-150 bug in the CDB code, present since the first release with Saturn emulation, that caused the read hinting at the start of emulated seeks to not have the desired effect.
- SS: Implemented emulation of the CDB Scan command.
- SS: Optimized the SCSP sound CPU interrupt level calculation code.
- SS: Fixed a few inaccuracies in the relative timing of SCSP timer increments across different prescaler rates, per tests on a SS.
- SS: Added emulation of the SCSP MIDI interface output logic and approximate timing.
- SS: Fixed a few inaccuracies in the relative timing of SCSP EG level updates across different rates, per tests on a SS.
- Typedef signed char and unsigned char to int8 and uint8 respectively, instead of relying on int8_t and uint8_t, in case they're ever implemented without the aliasing properties of char types, which Mednafen code relies on.
- SS: When a CDB seek is started very shortly after another seek, don't elide the previous seek's startup side effects; fixes the CD audio player in the North America/Europe BIOS, which broke with 1.26.0-UNSTABLE.
- Compile with -Wstack-usage=32768 to check for excessive stack usage in functions.
- VB: Added "left" and "right" options to the "vb.3dmode" setting, to allow for more easily showing only the left or right view.
- Added setting "video.cursorvis", to control the window manager default cursor visibility.
- Use AtomicFIFO for the main thread->emulation thread event queue, and fixed related excessive(100+ KB) stack usage in a couple functions.
- SS: Added "Saturn Super Vol. 2" to the internal database of games to use the data cache read bypass kludge with, to fix the flickering title screen in the "Golden Axe: The Duel" demo.
- SS: The VA0/VA1 motherboard's memory mapping behavior for Low-RAM is now emulated instead of VA2's, to fix a crash in "Myst" in the generator room.
- SS: The emulated reset button mapped to Mednafen's reset command key(F10 default) will now respect the "ckdelay" setting.
- Added a quick configure script test to check if disabling PIC/PIE breaks the compiler/linker, and if it does, PIC/PIE is not disabled, to prevent a link-time failure on Haiku.
- Use AC_TRY_LINK() instead of AC_TRY_COMPILE() in the configure script test for AVX inline assembly availability, to handle toolchain setups where the assembler is run at link time instead of compile time.
- Added setting "video.force_bbclear", default value of "0", which when set to "1" will force clearing of the backbuffer before drawing every frame.
Télécharger Mednafen v1.28.0-UNSTABLE (32-bit)
Télécharger Mednafen v1.28.0-UNSTABLE (64-bit)
Site Officiel de Mednafen
 ares v125.1 
Vendredi 12/11/21 à 14:22 par Firebrand
Un problème important de performance s'était glissé dans la v125 (Windows) de cet émulateur multi-systèmes. Il a été corrigé et quelques nouveautés se sont glissées dedans au passage:
ares v125.1 is an emergency point release to fix a major performance issue that has exclusively impacted Windows users. If you’re a Windows users, you probably want to update.
Additionally, it fixes some minor crash issues, implements the GTROM mapper (used by some NES homebrew) and fixes an issue where some roms could not be loaded from a .zip file, these changes would usually have waited until v126, but since they have already been completed, it didn’t make sense to hold them back.

- fc: implement GTROM mapper [LukeUsher]
- hiro: track window focus via messages, not polling [invertego]
- mia: prefer known rom extensions in zip archives [invertego]
- ms/sfc: fix some light-gun related crashes [invertego]
Télécharger ares v125.1 (Windows)
Télécharger ares v125.1 (MacOS)
Site Officiel de ares
 RetroArch v1.9.13 - ré-upload 
Jeudi 11/11/21 à 12:22 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour sans changement de version vu qu'il s'agit principalement d'une modification des options par défaut. Mais quelques améliorations se sont néanmoins glissées dedans:
The main reason for this was that the overlays had been changed in 1.9.13. This would lead to many people’s existing overlay config files being broken due to the paths no longer working. So we changed it back to defaults. We apologize for the inconvenience. For example, because of this, the default overlay for Android would fail to start, and some overlays for 3DS would fail to show up.

- ANDROID/PLAYSTORE: Bump up SDK level to 30 to comply with Play Store policies
- CHEEVOS: Fix need-to-activate achievement logic for non-hardcore
- CHEEVOS: Don’t queue rewind re-init if already on main thread
- CHEEVOS: Ignore unofficial achievements unless setting is enabled
- NETPLAY: Networking – should not print country for a local lobby
- NETPLAY: Add Text Chat functionality
- OVERLAYS: Revert changes
- VIDEO/ROTATION: Always return false if rotation can’t occur.
- RETRO_ENVIRONMENT_SET_ROTATION should return false when rotation has been forcefully disabled in frontend, that way the core can decide if aspect ratio should be rotated or not for vertical games. Useful for FBNeo for instance.
- WIIU: Make wiiu_gfx_load_texture code safer
Télécharger RetroArch v1.9.13 (32-bit) (Windows)
Télécharger RetroArch v1.9.13 (64-bit) (Windows)
Télécharger RetroArch v1.9.13 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.13 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.13 (64-bit) (MacOS)
Télécharger RetroArch v1.9.13 (Metal2) (MacOS)
Télécharger RetroArch v1.9.13 (Linux)
Télécharger RetroArch v1.9.13 (Nintendo GC)
Télécharger RetroArch v1.9.13 (Nintendo Wii)
Télécharger RetroArch v1.9.13 (Nintendo WiiU)
Télécharger RetroArch v1.9.13 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.13 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.13 (Nintendo Switch)
Télécharger RetroArch v1.9.13 (PlayStation 2)
Télécharger RetroArch v1.9.13 (PSP)
Télécharger RetroArch v1.9.13 (PS Vita)
Télécharger RetroArch v1.9.13 (Xbox One)
Site Officiel de RetroArch
 ares v125 
Mercredi 10/11/21 à 14:47 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
ares v125 brings significant improvments to Famicom, Mega Drive and Mega CD/32X emulation and minor improvements to Master System and GearGear emulation.
An issue that caused most recompiler based cores to crash on macOS has been solved.
The desktop ui also gained support for a ‘screenshot’ hot-key, a crash issue was fixed in the Nintendo 64 emulation core.
The website has also been updated to house a compatibility list, but a large number of titles have not yet been tested. Feel free to submit PRs to add missing entries (edit instructions can be found on the compatibility pages)

- ci: use MSYS2 on Windows, add support for clang. Fixes performance issues on Windows [invertego]
- desktop-ui: add screenshot hotkey [kawa-oneechan]
- desktop-ui: fix file/folder browser dialog alignment [invertego]
- desktop-ui: fix linking on older macOS toolchains [rasky]
- fc: add chip type to manifest [encoded-byte]
- fc: always check for ram presence [encoded-byte]
- fc: check for ram and simplify banking [encoded-byte]
- fc: fix jaleco jf14 banking [encoded-byte]
- fc: pinout support for konami vrc7 [encoded-byte]
- fc: support expanded bnrom & uxrom [LukeUsher]
- fc: support for irem g101 mapper [encoded-byte]
- fc: support for irem h3001 mapper [encoded-byte]
- fc: support for item if12 mapper [encoded-byte]
- fc: support for item lrog017 mapper [encoded-byte]
- fc: support for taito x1-005 mapper [encoded-byte]
- fc: support for taito x1-017 mapper [encoded-byte]
- fc: support jaleco fc05 mapper [encoded-byte]
- fc: support jaleco jf13 mapper [encoded-byte]
- fc: support jaleco jf17/19 mappers [encoded-byte]
- fc: support konami vrc2 varient [encoded-byte]
- fc: support taito tc0190 mapper [encoded-byte]
- fc: support taito tc0690 mapper [encoded-byte]
- gg: add ‘Micky Mouse no Castle Illusion (Japan)’ to game database [LukeUsher]
- libco: fix vector register handling on aarch64 [Sintendo]
- libco: optimise co_swap_function on aarch64 [Sintendo]
- m68000: avoid changing interrupt mask on exceptions [TascoDLX]
- m68000: fix disassembly of pc-relative addresses [TascoDLX]
- m68000: restore TAS instruction for cpus other than MD main [TascoDLX]
- mcd: allow continuous CD playbacl [TascoDLX]
- mcd: auto-detect disc region based on boot code, fixes some false detections [TascoDLX]
- mcd: report error on unhandled cdd command [TascoDLX]
- mcd: reset timer on write [TascoDLX]
- mcd: support 3-button pad as default [TascoDLX]
- md: fix interrupt ack special case [TascoDLX]
- md: fix irq issues, timing, delays, ack [TascoDLX]
- md: fix z80 bus access & timing issues [TascoDLX]
- md: improved cpu open bus line accuracy [TascoDLX]
- md: improved timing/signaling for Z80 busreq [TascoDLX]
- md: prevent SRAM from masking out high rom [TascoDLX]
- md: sram support for Super Hydlide (J) [TascoDLX]
- mia: add konami vvrc2/4/6 to database [encoded-byte]
- mia: use database for fc [encoded-byte]
- ms: fix “set VDPBuffer” tests in VDPTEST.sms [LukeUsher]
- n64: increase screen canvas to 576 lines, fixes a crash in certain display modes [invertego]
- nall: Tweak & fix generation of CD subchannel data [TascoDLX]
- nall: Various fixes to CD session handling [TascoDLX]
- nall: improved CD cuesheet loading to handle PREGAP and POSTGAP [TascoDLX]
- recompiler: on macOS allow data segment to be executable [invertego]
- sh2: fix several instructions, default to recompiler [invertego]
- snes: Fix D-Port BOS test in SPC7110 Check Program [jbo-85]
Télécharger ares v125 (Windows)
Télécharger ares v125 (MacOS)
Site Officiel de ares
 RetroArch v1.9.13 
Lundi 08/11/21 à 14:11 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Le site officiel a un article très complet et illustré avec les nouveautés, mais en voici un résumé:
- CHEEVOS/MSVC2010: Add Cheevos support
- CRT/SWITCHRES: Fixes some issue where scaling is incorrect in some video modes for CRT output.
- FRAMEDELAY: Add ‘Automatic Frame Delay’ option
- INPUT: Add ‘All users control the menu’ setting – any gamepad can control the menu when this is enabled. Only limitation right now is that only player 1 can toggle the menu, but any set Menu Toggle Controller Combo will work fine for all users, so this should be acceptable for now
- INPUT/UDEV: Fix Dolphin bar and safeguard against not adding devices with no mouse or touch buttons detected
- NETPLAY/CLI: -C/–connect commandline fix
- NETPLAY: Other improvements
- NETPLAY: Remove forced disconnection on unknown netplay command – will be backwards compatible with any version that removed this disconnect. instead of disconnecting, we just read the data and ignore, like most network implementations do
- TASKS/CHEEVOS: Replace coroutines with tasks/thread
- TASKS/DATABASE/EXPLORE: Initialise ‘Explore’ menu on a background thread – no more stall when hovering over the Explore tab
Télécharger RetroArch v1.9.13 (32-bit) (Windows)
Télécharger RetroArch v1.9.13 (64-bit) (Windows)
Télécharger RetroArch v1.9.13 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.13 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.13 (64-bit) (MacOS)
Télécharger RetroArch v1.9.13 (Metal2) (MacOS)
Télécharger RetroArch v1.9.13 (Linux)
Télécharger RetroArch v1.9.13 (Nintendo GC)
Télécharger RetroArch v1.9.13 (Nintendo Wii)
Télécharger RetroArch v1.9.13 (Nintendo WiiU)
Télécharger RetroArch v1.9.13 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.13 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.13 (Nintendo Switch)
Télécharger RetroArch v1.9.13 (PlayStation 2)
Télécharger RetroArch v1.9.13 (PSP)
Télécharger RetroArch v1.9.13 (PS Vita)
Télécharger RetroArch v1.9.13 (Xbox One)
Site Officiel de RetroArch
 Messinfo.dat v0.237 (12.15) 
Mercredi 03/11/21 à 12:10 par Firebrand
On ferme le ban des fichiers additionnels avec cette mise à jour de Messinfo.dat et l'ajout des données de MAME v0.237.
- 12.15 02/11/2021: Aligned files to 0.237 version.
Télécharger Messinfo.dat v0.237 (12.15)
Site Officiel de Messinfo.dat
 Emu Loader v8.9.4 (version complète) 
Jeudi 28/10/21 à 12:23 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Voici la liste des nouveautés:
"This is not the splash screen you're looking for!"
After years of suffering, I finally found a way to make the splash screen not to show up on top of other applications. While games lists are being created/scanned, you can do something else without that annoying splash screen popping up constantly. Not yet fixed for a clean install though.
I have created a new RGB Color Picker dialog from scratch, named Color Picker Ex. It's fast, lightweight and easy to use.
It even comes with a HEX edit box so you can enter a color in HEX format. It replaces the jurassic Windows color picker dialog.
Search bar edit box locked and inaccessible at startup, is now fixed. Another bug, making the games list not focused at startup, is also fixed.
Both bugs were caused by a function that removes Delphi 7's hidden form trickery. Moving this function from the main form's OnActivate() event to the OnShow() event, fixes it.
I spent 2 weeks debugging the frontend's startup code to find the little devil that was causing these issues. But I also ended up optimizing the frontend's startup code in the process so, it's a win-win.

- Search bar edit box not receiving keyboard input
*caused by a custom function that removes "Delphi 7 hidden form trickery", making the edit box always focused and locked at startup
*you can hit TAB key to alternate between main games list and search bar edit box
- Games list "out of focus" at startup; fixed by moving "HideAppFormTaskBarButton" function from OnActivate to OnShow main form's event; "thank you" for this bug, Delphi 7
- Splash screen no longer appears on top of other applications when creating/scanning games list
*you can safely use other applications whithout Emu Loader's splash screen poping up on top of them
*this fix only works if you create/scan games list manually after the frontend's main window shows up (games list window)
*on a clean install, splash screen still sticks on top of other applications; I'm still trying to find a workaround for it
*splash screen now displays properly in Windows taskbar's "thumbnail preview"
- Visibility checkup for the splash screen, to prevent the timer from resetting in the middle of a function with multiple tasks
- The following no longer appear on top of other applications
*"games list filter" message panel
*"MAMu_ Icons Manager" window

- Replaced TNotebook component by TPanelEx in "Run MAME Game (Extra)" screen for easier source code maintenance and future improvements
- Updates to my ColorBoxEx drop-down button
*moving the mouse over it doesn't make the button flicker anymore
*replaced the mega-useless "down arrow button" by a RGB picker button (you can click anywhere in the button to open the colors listbox anyway)
*minor drawing tweaks
- Updates to my ComboBox2Ex drop-down button
*moving the mouse over it doesn't make the button flicker anymore
*minor drawing tweaks
- Tweaks to the startup process; it's a little faster
- Removed the .exe file extension requirement for emulators; any file extension can be used (except batch files!)... or none
- Feature "Show Image Layout Dimensions" improvements (images popup menu)
*panel colors are always in night mode *no more floating window, now the panel is on the games list, top/right position, and cannot be moved (floating window was always on top of other applications, just like the splash screen)
*this is just used to fine-tune image panel sizes and is not meant to be always visible
- If "frontend_dir\temp\mame_listxml.xml" / "frontend_dir\temp\hbmame_listxml.xml" file already exists, Emu Loader won't generate the listxml file when creating a MAME / HBMAME games lists
*after games list is created, the listxml file is deleted to prevent left-overs and allow to create a games list for a new MAME build

- Batch files support completely removed from the project (.bat; .cmd)
- Checkboxes "Use Large Icons" / "Use Large Text" in several screens are no longer needed
- Checkbox "Small Icons" in "Select Emulators" tool bar button is no more
- Minor source code cleaning; some deprecated functions deleted
- Font size in "Favorites Manager" screen is no longer needed

- A new "RGB Color Picker"
*my newest creation, made from scratch!
*used in ColorBox drop-down buttons
*fast, lightweight and with a HEX edit box so you can enter a color in HEX format
*16 basic colors panel for easy picking
*16 shades of color / 64 shades of color
by enabling one of those buttons you can see shades of the selected color from white to black
*if you want to reset to the current color, just click the "current" color box
*night mode colors support
*4K layout support
*improvements can be made in the future
*replacement for the jurassic Windows color picker
*there's a new "resources\ColorPickerEx-marker.ico" icon with the marker cursor, mostly for 4K mode (if this file is not found, an internal marker icon is used)
*the "RGB Quick Edit" feature is gone, no longer required (colorbox buttons popup menu, mouse right-click)
note: you can modify the "Alpha" channel, but Emu Loader does not use it
- Added support for the following MAME software lists tags (MAME 0.237 minimum)
*"alternate title" (alt_title), visible only in "Game Details" screen (for now)
*"notes", visible only in "Game Details" screen
NOTE: you must re-create MAME software games lists to add the new info (main menu "MAME/Arcade", sub-menu "Create MAME Software Games List" or "Create Arcade Games List" (select "Overwrite Mode" to create all software lists!)
Télécharger Emu Loader v8.9.4 (version complète)
Site Officiel de Emu Loader
 NegaMAME v0.237-1 
Jeudi 28/10/21 à 12:15 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.237.
Télécharger NegaMAME v0.237-1 (Windows)
Télécharger NegaMAME v0.237-1 (MacOS)
Télécharger NegaMAME v0.237-1 (Linux)
Site Officiel de NegaMAME
 MESS v0.237a (64-bit) 
Jeudi 28/10/21 à 12:12 par Firebrand
Certains systèmes étaient manquants dans la version de MESS d'hier. C'est désormais corrigé.
Télécharger MESS v0.237a (64-bit)
Site Officiel de MESS
 MESS et MESSUI v0.237 (64-bit) 
Mercredi 27/10/21 à 14:38 par Firebrand
Ces versions de MAME dépourvues des machines d'arcade ont été mis à jour vers MAME v0.237.
Télécharger MESS v0.237 (64-bit)
Télécharger MESSUI v0.237 (64-bit)
Site Officiel de MESS
 RomVault v3.4.0 
Mardi 26/10/21 à 12:39 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Voici les améliorations apportées:
- Cache write to a full disk does not corrupt the cache. (just leaves the old cache, so it will be out of date, just not corrupt.)
- Better double check delete checking to try and stop the case where people have mapped the same directory to two different parts of the tree. (PS. Don't do that.)
- The Dat info is more in sync when clicking around the tree, and game grid.
- Global file ignore has been replaced with ToSort file ignore.
- Directory rules now contain the file ignore lists (At the directory level.)
- The file ignore lists now work with wide cards and regex.
- Reporting the correct rule if you hit the reset all rules button.
- Shift click the check boxes in the tree does not set all the child tree nodes.
- zSTD read support is now built in for zip and 7z. (does not need the external .dll)
- reworked/cleaned up the 7z writing code. (should not see any external different.) But getting ready for future plans.
- Pressing the Cancel button while fixing cancels immediately instead of waiting until the end of the current fix.
Télécharger RomVault v3.4.0
Site Officiel de RomVault
 RetroArch v1.9.12 
Lundi 25/10/21 à 13:35 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Comme toujours, un article sur le site officiel décrit en détails les nouveautés, mais en voici le résumé:
- 3DS: Ensure parallax barrier is disabled when ‘3DS Display Mode’ is ‘2D’
- COMMAND: Command interface should work again
- INPUT/HID: Rewrote the HID deregistration algorithm; it should no longer cause issues when dealing with multiple pads of the same HID/VID combo
- INPUT/HID: Fix initialization bug that caused wiimotes to fail to register without an accessory attached
- INPUT/HID: Fix Wiimote regression
- INPUT/HID/MAC: Get Sony Sixaxis (DualShock 3) working on MacOS
- INPUT/UDEV: Add extra abs check for dolphinbar
- INPUT/UDEV: Add relative left mouse button when pointer device is not abs
- INPUT/WAYLAND: Fix keyboard input on Wayland – fixes ‘Certain cores ignore user input’
- NETPLAY: Improvements from Cthulhu
- OPENDINGUX: Fix HAS_ANALOG/HAS_MENU_TOGGLE defines in sdl_dingux joypad driver
- LIBRETRO: Enable SRAM for contentless cores
- LIBRETRO: Add environment callback to get the rate retro_run is called – GET_THROTTLE_STATE and RETRO_THROTTLE_UNBLOCKED environment callback
- LINUX: Update metadata manifest
- MENU/OZONE: New themes – Solarized Light, Solarized Dark
- WINDOWS/WIN9X: Fix non-ASCII text display in window title
Télécharger RetroArch v1.9.12 (32-bit) (Windows)
Télécharger RetroArch v1.9.12 (64-bit) (Windows)
Télécharger RetroArch v1.9.12 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.12 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.12 (64-bit) (MacOS)
Télécharger RetroArch v1.9.12 (Metal2) (MacOS)
Télécharger RetroArch v1.9.12 (Nintendo GC)
Télécharger RetroArch v1.9.12 (Nintendo Wii)
Télécharger RetroArch v1.9.12 (Nintendo WiiU)
Télécharger RetroArch v1.9.12 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.12 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.12 (Nintendo Switch)
Télécharger RetroArch v1.9.12 (PlayStation 2)
Télécharger RetroArch v1.9.12 (PSP)
Télécharger RetroArch v1.9.12 (PS Vita)
Télécharger RetroArch v1.9.12 (Xbox One)
Site Officiel de RetroArch
 GameEx et GameEx Arcade Edition v17.02 
Dimanche 17/10/21 à 14:37 par Firebrand
De nouvelles versions de cet frontend multi-systèmes ont été publiées. Voici les changements apportés:
- Fixes and updates for latest MAME versions.
- History.dat XML support.
- Updated MAME support files.
- Fixes statistics not working.
- Fixes issue where games would not launch if not logged onto GameEx Online.
- Tweaked default MAME game filter.
- Improved font scaling with default theme at 4K.
Télécharger GameEx v17.02
Télécharger GameEx Arcade Edition v17.02
Site Officiel de GameEx
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