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 DuckStation v0.1-9037 
Dimanche 18/05/25 à 15:05 par Firebrand
Une nouvelle version de cet excellent émulateur PlayStation a été publiée. Voici la liste des changements:
- af5fb69 Spanish (Spain) translation update 2025/04/26 (#3410)
- 6cafb5c FullscreenUI: Fix resume state dialog height at some window sizes
- ad13b17 FullscreenUI: Fix slow fadeout on fast forward toggle
- ea58cd1 Atualização Português do Brasil (#3411)
- d326d30 Achievements: Fix memory writes using CPU addresses
- c8a5712 FullscreenUI: Fix possible crash with achievements/leaderboards hotkey
- 03db7ea GPUThread: Remove unnecessary padding
- 994dd18 GameDB: Fixes for Cool Boarders and Welcome House (#3412)
- 942316b Log: Fix inconsistent enum ordering
- 30fe7f3 Achievements: Manually generate badge URLs when using RAIntegration
- 2aea3e1 FullscreenUI: Add vertical padding to several windows
- e67ce7b GameDB: DisablePGXP => DisablePGXPCulling for Cool Boarders
- b2dcf39 FullscreenUI: Fix possible crash with RAIntegration
- 18c5608 Qt: Work around MacOS disc change menu bug
- 303ad7c Data: Update SDL Game Controller Database
- aee66ed Achievements: Unload RAIntegration on UI thread
- 6cde51b Achievements: Tidy up API calls
- 4530301 dep/rcheevos: Bump to 8a0178d
- 085ef31 Qt: Search more things! (#3414)
- 2c67c7d Update the Simple-Chinese translation to latest. (#3413)
- 0483117 GameDB: Disable auto analog mode for Gex - Deep Cover Gecko (PAL) (#3415)
- 2b280bd GPU/TextureCache: Display replacement info on game start
- b91d219 Qt: Clarify that XInput should only be used for wrappers
- 4bacbc8 Qt: Eliminate heap allocations in GameListSortModel
- 8382a1a GameDB: Pop'n Tanks! does not support analog mode (#3416)
- 2ed7aa5 CPU: Clear pending bus error when interpreting block
- 7932618 Bus: Enable SIO2 on any unknown BIOS
- 4472900 Qt: Update Korean translation by Hack??
- f8b8963 CDImageDevice: Fix possible invalid optional access
- 7310aa5 CDROM: Stop reading on backend read fail
- 4ea90f9 CDROM: Display OSD message on backend read fail
- 7368047 ImGuiManager: Upload software cursor textures on GPU thread
- cfb24f9 Qt: Fix revision-specific patches showing in list
- 93e4913 Qt: Fix additional padding in patch list
- a598787 Deps: Version updates
- 4ec372c Updated Swedish translation (#3417)
- 481fba3 dep/rcheevos: Sync with branch
- 1547de2 Deps: Build Vulkan-Headers before ffmpeg
- 871323f Cheats: Fix setting overrides applying for blacklisted patches
- 21aaec9 Qt: Note when patches are not allowed for achievements
- 401f265 Achievements: Use round instead of ceil for unlocked percentage (#3418)
- 3d8f6bf GPU/HW: Fix filtered alpha blending in ROV path
- a375d55 GPU/HW: ScaleNx/MMPX do not require blending
- 844869c GPU/HW: Fix precise lines failing depth test
- d35cefb GPU/HW: Check for depth clears for lines
- e439ebc Deps: Update bundled ffmpeg headers to v7.1.1
- 22109fc MediaCapture/FFmpeg: Tidy up format selection
- db80f6f CI/Flatpak: Disable ffmpeg support
- c729515 AnalogController: Add option to use right stick as shoulder buttons
- a6b59f9 GameDatabase: Add traits for disabling disc speedup
- 4a707af System: Show safe mode warning after applying gamesettings
- 17dfb95 GPU/HW: Fix MSAA+depth buffer combination
- e3c0eed StringUtil: Add DecodeUTF16String() and BE variants
- 84999e0 FileSystem: Handle BOM in ReadFileToString()
- 6baea54 MediaCapture/FFMpeg: Re-introduce v7.0.x support
- 0aa789d MediaCapture/FFmpeg: Default to VP9
- 9b17e14 MediaCapture/FFmpeg: Log when dynlib open fails
- 5eedecd System: Swap back gamesettings->safe mode order
- 8ee0daa GameDatabase: Bump cache version
- 06c950c GameDB: Disable disc read speedup for Parasite Eve 2 (#3419)
- 4748a93 Atualização Português do Brasil (#3420)
- 5e339c8 dep/rcheevos: Fix buffer reserve estimate
- 0ee3f23 Qt: Fix swapped parameter order in patch info
- 5444447 Qt: Fix sizing of patch detail widgets
- c7ed323 Qt: Use grid layout for second audio settings panel
- a422402 CPU: Fix bgez/blez disassembly with non-standard pattern
Télécharger DuckStation v0.1-9037 (Windows)
Télécharger DuckStation v0.1-9037 (MacOS)
Télécharger DuckStation v0.1-9037 (Linux)
Site Officiel de DuckStation
 
 GameEx v19.22 
Jeudi 15/05/25 à 18:40 par Firebrand
Ce fontend multi-systèmes a été mis à jour, mais les changements ne sont pas connus.
Télécharger GameEx v19.22
Site Officiel de GameEx
 
 GameEx v19.20 
Mardi 13/05/25 à 13:38 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Un seul changement est à signaler:
- Fixes to GameEx Online.
Télécharger GameEx v19.20
Site Officiel de GameEx
 
 GameEx v19.19 
Samedi 03/05/25 à 14:51 par Firebrand
Deux nouvelles versions de ce frontend multi-systèmes ont été publiées, mais il y a seulement des information au sujet de la v19.18:
- Fixed MAME Bezels not extracting after download in the installer.
Télécharger GameEx v19.19
Site Officiel de GameEx
 
 NegaMAME v0.277-1 
Vendredi 02/05/25 à 16:57 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.277.
Télécharger NegaMAME v0.277-1 (Windows)
Télécharger NegaMAME v0.277-1 (Intel) (MacOS)
Télécharger NegaMAME v0.277-1 (Apple Silicon) (MacOS)
Télécharger NegaMAME v0.277-1 (Linux)
Site Officiel de NegaMAME
 
 GameEx v19.17 
Mercredi 30/04/25 à 17:32 par Firebrand
Ce frontend multi-systèmes a reçu une mise à jour mineure. Voici de quoi il s'agit:
- More performance improvements.
Télécharger GameEx v19.17
Site Officiel de GameEx
 
 RetroArch v1.21.0 
Mardi 29/04/25 à 16:09 par Firebrand
Cet ensemble de noyaux d'émulateur réunis sous une même interface a été mis à jour. Les améliorations sont les suivantes:
- 3DS: Fix unique IDs for newer cores
- 3DS: Enable TLS (SSL)
- 3DS: Fix UI freeze when threaded rendering is enabled
- 3DS: Fix crash on load content
- 3DS: Other minor fixes
- APPLE: Enable Vulkan emulated mailbox
- APPLE: Include b2 core in App Store builds
- APPLE: CoreMIDI driver for IOS/MacOS
- APPLE: CoreLocation driver for IOS/MacOS
- AUTOCONF: Enable alternative display name in autoconfig files
- AUTOCONF: Make autoconfig failure messages optional
- AUDIO: Option to mute on rewind
- AUDIO/PIPEWIRE: Fix app launch when pipewire service is stopped
- AUDIO/PIPEWIRE: Fix speedup with threaded video mode
- AUDIO/PIPEWIRE: Fix latency setting and microphone handling
- AUDIO/PIPEWIRE: Pass the new rate to the audio driver
- CAMERA: Add PipeWire camera driver
- CAMERA: Add ffmpeg camera driver
- CHEAT: Rewrite part of cheat_manager_load_cb_second_pass()
- CHEEVOS: Include achievement state in netplay states
- CHEEVOS: Fix crash when entering achievements in quick menu while client is not present
- CHEEVOS: Restore cheevos_badges_enable for HAVE_GFX_WIDGETS builds
- CLI: Allow –entryslot to fall back to normal states
- CLOUDSYNC: Fix Windows path issues
- CLOUDSYNC: Workaround for duplicated requests bug
- CLOUDSYNC: Workaround for 301 redirects
- CLOUDSYNC: Handle ignored directories properly
- EMSCRIPTEN: Added new AudioWorklet driver, a fast callback-based audio driver
- EMSCRIPTEN: Scale window to correct size
- EMSCRIPTEN: Additional platform functions
- EMSCRIPTEN: Add new default video context driver: emscriptenwebgl_ctx
- EMSCRIPTEN: Add new audio driver: AudioWorklet
- EMSCRIPTEN: Add new modernized web player which will eventually replace the existing one
- EMSCRIPTEN/RWEBINPUT: Add touch input support
- GAMECUBE: Fixes
- GENERAL: Fix save state auto increment
- GENERAL: Fix softpatching with periods/dots in the file name
- GENERAL: Fix compilation with –enable-videocore
- GENERAL: Allow asset directory redefinition and other directory overrides via environment variables
- GENERAL: Allow override of player 1/2 input with machine learning models (needs recompilation and external library)
- GENERAL: Fix performance counter option not remembered between sessions
- GENERAL: Create security statement
- GENERAL: Fix crash when core is not selected
- GENERAL: Use core fps instead of screen refresh for calculating dropped frames
- INPUT: Fix a crash when initializing illuminance sensor on Linux
- INPUT: Analog-to-digital refactor, fixing behavior when analogs are assigned to keys
- INPUT: Turbo fire overhaul. See #17633
- INPUT/ANDROID: Fix game focus and pause handling
- INPUT/COCOA: Include gravity in acceleration sensor values
- INPUT/COCOA: Fix relative mouse input
- INPUT/COCOA: Allow mouse input while mouse overlay is active
- INPUT/WINRAW: Invert mouse index order
- IOS: Ensure webserver notice can be dismissed
- IOS: Fix rescanning manual playlists after app update
- IOS: Fix clean playlist function
- IOS: Fix crash when scanning
- IOS: Fix jump back to selected item when closing content
- IOS: Fix shared GL context setup
- IOS: Update Launch Screen
- IOS: Screen orientation lock through display server
- IOS: Fix rescanning manual playlists after app update
- LAKKA: Remove bluetooth device after disconnection
- LINUX/X11: Extend X11 input driver with XInput2 extensions for multi-mouse
- MACOS: Fix some sandbox handling in App Store builds
- MACOS: Reset keyboard state when focus is lost
- MENU: Add SSL support to the information list
- MENU: Add warning to BFI and related menu items
- MENU: Fix latency statistics when using runahead
- MENU: Fix opening file inside archive with core selection
- MENU: Main menu unified between different menu drivers
- MENU: Visibility toggle for playlist tabs
- MENU: Color the notification icon by message category
- MENU: Gray Dark+Light theme adjustments
- MENU/GLUI: Menu back button switches tabs like in other menu drivers
- MENU/GLUI: Tab selection option is honored
- MENU/GLUI: Fix CD icon appearing when no icon is specified
- MENU/GLUI: Allow fullscreen thumbnail browsing
- MENU/GLUI: Save state thumbnails
- MENU/PLAYLISTS: Random selection/shuffle function
- MENU/QT: Fix desktop menu crash with Cheevos disabled
- MENU/RGUI: Cleanups of certain menu items
- MENU/RGUI: Thumbnail fixes
- MENU/OZONE: Fix messagebox background
- MENU/XMB: Fix Light theme, font shadow
- MENU/XMB: Appearance menu cleanup
- MENU/XMB: Icon thumbnail can be any of the existing types
- MISC: Guard nanosleep prototype behind _POSIX_TIMERS
- MISC: Use fabsf and intended threshold for refresh rate check
- MISC: Use platform-specific checks for invalid descriptors
- MIDI: Add dropdown items for midi device selection
- NETWORK: Refactor of net_http, improvements for task blocking and performance
- NETWORK: Follow http redirects in net_http
- NETWORK: Expire failed DNS lookups much faster
- NETWORK: Fix netplay when using netpacket interface with recent cheevos
- NETWORK/HTTP: Fix crash in net_http_resolve() in single-thread mode
- OVERLAY: Fix overlay lightgun, mouse & pointer
- OVERLAY: Preferred overlay loading is now default only on mobile platforms
- OVERLAY: Improve analog recentering when touching the area just outside the recentering zone
- QT: Enable non-png thumbnails also for Qt interface
- REPLAY: Fix issue when replaying old format input recordings in newer RetroArch
- TTS: Fix initial text-to-speech on Windows
- TVOS: Fix 720p display
- TVOS: Fix refresh rate fetching on tvOS 13/14
- TVOS: Update Top Shelf art
- SAVESTATES: Reset state index when loading new content
- UWP: Fix slang shader compilation
- VIDEO: Enable BFI setting for mobile platforms (mind the warnings)
- VIDEO/OpenGLES: Fix FP/sRGB FBO support
- VIDEO/SHADERS: Allow exact refresh rate sync with shader subframes
- VIDEO/SHADERS: FIX shader wildcards
- VIDEO/VULKAN: Enable adaptive vsync
- VIDEO/V4L2: Added resolution picker/forcing.
- VIDEO/V4L2: Rewrote logic for finding ALSA audio devices in enumerate_audio_devices function
- VIDEO/V4L2: Added a skip for some of the interface queries that fail and aren’t required for magewell usb.
- VITA: Fixes
- WINDOWS: Win32 socket improvements
- WII: Fixes
- WIIU: Fixes
- WEBPLAYER: Update core list for 1.20.0
Télécharger RetroArch v1.21.0 (32-bit) (Windows)
Télécharger RetroArch v1.21.0 (64-bit) (Windows)
Télécharger RetroArch v1.21.0 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.21.0 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.21.0 (Intel 64-bit) (MacOS)
Télécharger RetroArch v1.21.0 (Apple Silicon/Intel) (MacOS)
Télécharger RetroArch v1.21.0 (Linux)
Télécharger RetroArch v1.21.0 (Nintendo GC)
Télécharger RetroArch v1.21.0 (Nintendo Wii)
Télécharger RetroArch v1.21.0 (Nintendo WiiU)
Télécharger RetroArch v1.21.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.21.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.21.0 (Nintendo Switch)
Télécharger RetroArch v1.21.0 (PlayStation 2)
Télécharger RetroArch v1.21.0 (PSP)
Télécharger RetroArch v1.21.0 (PS Vita)
Site Officiel de RetroArch
 
 GameEx v19.16 
Lundi 28/04/25 à 17:12 par Firebrand
Deux nouvelles versions de ce frontend multi-systèmes ont été publiées. Apparemment, l'une des ces versions corrige un problème à l'installation à cause de fichiers manquants.
Télécharger GameEx v19.16
Site Officiel de GameEx
 
 ares v144 
Lundi 28/04/25 à 17:01 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
This release's highlights include steady improvements to the Game Boy Advance, WonderSwan, and Nintendo 64 cores, as well as a selection of application bug fixes, behaviour improvements and updates to third-party libraries.

ARM7TDMI (Game Boy Advance CPU, ST018 Super Famicom coprocessor)
- Fixed disassembler mnemonic for CMP
- Fixed R15 read offsets on many instructions = Fixed miscalculated carry flags in Thumb mode
- Disallowed writing 0 to the uppermost bit of PSR mode
- Added an idle cycle to instructions that perform shifts by register values

NEC V30MZ (WonderSwan CPU)
- Improved interrupt timing accuracy
- Improved timing of I/O port accesses

Bandai - WonderSwan
- Added color emulation support to the original “mono” WonderSwan.
- Note that WS games on WS are displayed using linear gamma, as opposed to WS games on WSC.
- Fixed bugs involving cartridge-side RTC protocol emulation
- Improved APU emulation accuracy
- Improved interrupt timing accuracy
- Added support for emulating cartridges using an 8-bit ROM bus width
- Fixed color zero not being writable on translucent PPU palettes
- Fixed UART IRQs not being cleared by disabling the UART

Nintendo - Game Boy / Game Boy Color
- Tick timer on the falling edge of DIV bits
- Implemented PCM12 and PCM34 registers for APU

Nintendo - Game Boy Advance
- Latch lower address lines when accessing ROM during burst transfer
- Improved background VRAM access timings
- Updated cartridge database
- Fixed handling of mid-scanline writes to linear background scroll registers
- Fixed some bugs that occurred when pixel accuracy was disabled

Nintendo - Famicom Disk System
- Added delay to disk state when swapping disks, resolving issues with multiple games where a disk swap was happening too quickly

Nintendo 64 / Aleck 64
- Fixed an issue that could cause an application hang under certain titles that deactivate the VI
- Add support for the unreleased port “O.D.T. - Escape… Or Die Trying” to the internal DB
- Fixed ID in internal DB for Rampage 2, so controller pak and rumble pak should now work correctly
- Added compile-time accuracy flag to bypass IPL2 checksum validation for development purposes
- Improved error messaging if the Aleck 64 Pif ROM is missing when trying to load an Aleck 64 game.
- Added support for configurable Controller Pak storage sizes
- Applied a fix to allow booting ROMs with non-standard PI DOM1 parameters in headers
- Disabled super-sampled RDP readbacks: fixes some accuracy issues/passes more test cases in the official RDP test suite.

Nintendo - SNES / Super Famicom
- Fixed loading of some games that require additional firmware for chips included in the cartridge

Sega - Master System
- Updated PAL only entries in the local DB so that they play at the correct 50Hz

Sega - Mega Drive / Genesis / CD / 32X
- Fixed incorrect hash for Wonder Boy in Monster World (USA, Europe) that allows for correct EEPROM detection, making the game playable
- Fixed YM2612 LFO ‘AM’ bit emulation (Fixing broken audio in Kid Chameleon and others)
- 32X: In H32 mode, the display is offset by approximately 3.25 pixels to the right
- 32X: Fix registers and machine state on reset
- CD: Fixed an issue where resetting the system while a game was running would result in the BIOS locking up on reboot.
- 32X: Improve synchronisation between MD/32X: fixes H/V tests in testpico when running in 32X mode.
- Improved VDP IRQ delay emulation
- Improve YM2612 timer emulation

Sony - PlayStation
- Fixed an assertion in Lunar disc 1 when walking into Alex’s house or the barn to the right of it, preventing a crash.

UI / Program
- Fixed a runtime crash on arm64 Linux with builds compiled with GCC
- Improved compatibility inside sandboxed environments
- Fixed passing relative paths for ROMs when launching ares on the command line
- Fixed an issue with the displayed release version name on Windows
- Fixed an issue causing malformed save directory names when a custom save path was specified
- Fixed an issue causing the “missing firmware” error to appear twice
- Fixed an issue that could cause runaway memory use on startup under the SDL input driver
- Fixed an issue affecting compatibility with macOS versions before 12.0

Dependencies
- Updated SDL to version 3.2.10 (SDL3)
- Updated librashader to version 0.6.3
- Updated slang-shaders to ref 25311dc
Télécharger ares v144 (Windows)
Télécharger ares v144 (MacOS)
Site Officiel de ares
 
 DuckStation v0.1-8971 
Samedi 26/04/25 à 16:25 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- 46e11d9 CI: Bump flatpak-github-actions version
- df2a5a5 ImGuiManager: Move drawing out of GPUDevice
- 876b80c ImGuiManager: Fix incorrect backend flag on aux window
- bd558ef CMake: Use upstream-compatible Findzstd
- 1f10cac GPUThread: Align commands to 16 bytes
- 437430c System: Pull screenshot format from path extension
- 1caf45c SmallString: Fix possible non-null-termination in set_size()
- f4df18b Cheats: Make FormatCodeForFile() public
- b4019f3 GPU/HW: Fix black dots with some texture filters
- 50ba0fa CI: Use flatpak/flatpak-github-actions
- 41ee9d9 FullscreenUI: Use path from game list entry on resume
- 1405004 GameDB: Set tolerance for Spider-Man games
- 769e6f2 GPUThread: Fix command size blow-up
- b0172a0 Atualização Português do Brasil (#3408)
- 50e99dd D3D12Device: Fix incorrect state when texture uploaded 2x w/o use
- 559f831 Achievements: Defer login/game identify until after RAIntegration load
- 740758f CPU/Recompiler: Call RaiseBreakException() on BP
- 589b8f5 Justifier: Handle byte 4 IRQ enable flag
- 773ec04 Justifier: Fix byteswapped RGB colours
- 674816b GameDB: Recompiler ICache for Crypt Killer
- f8cd1d3 Qt: Warn on cheat enable if gamesettings disabled
- 611bb8f VulkanDevice: Remove hardcoded 1.0 API version
- d049b36 Log: Allow read-only access to the log file (#3409)
- 8d80ae1 Controller: Remove 'f' from string float values
Télécharger DuckStation v0.1-8971 (Windows)
Télécharger DuckStation v0.1-8971 (MacOS)
Télécharger DuckStation v0.1-8971 (Linux)
Site Officiel de DuckStation
 
 GameEx v19.14 
Vendredi 25/04/25 à 17:48 par Firebrand
Plusieurs versions consécutives ont été publiée pour ce frontend multi-systèmes, mais aucune information à leur sujet n'a été donnée.
Télécharger GameEx v19.14
Site Officiel de GameEx
 
 RomVault v3.7.4 
Mardi 22/04/25 à 15:55 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Voici les améliorations de cette version ainsi que celles de la v3.7.3 qui n'avait visiblement pas été publique:
v3.7.4:
- This release has a number of nice bug fixes, also now supports File Only Directories (ZipAsFile). A very nice simple addition is reporting % completion when scanning large files. Plus many more core cleanups (Trying to keep the code up to date.) Also added is a built in .nfo file viewer, which is a kind of cool addition.
- Well there are probably lots more features and fixes I should mention in this release but just wanted to get this version out to you all.

v3.7.3:
Feature Updates:
- Added the ability scan archives as files with a new “mixed” archive type setting
- Added a new “Files Only” ToSort type
- Added the ability to reorder ToSort directories
- Improved the 7z cache logic to ignore zero byte files and prevent the cache directory from growing too large
- Improved fixing performance over Samba shares by optimzing empty directory detection

Bug Fixes:
- Fixed a display issue to disable the “Make New Folder” button in DatVault when Master Directories was selected
- Fixed irrelevant UI related error messages in RV CMD
- Fixed a hard crash that could occur when choosing to Fix ROMs before Find Fixes
- Fixed a case sensitivity issue with umlaut characters
- Fixed a bug where files could be leftover in the 7z cache directory after a fix completes
- Fixed a bug where some files were not deleted after a ZipMove operation
Télécharger RomVault v3.7.4
Site Officiel de RomVault
 
 GameEx v19.09 
Mardi 22/04/25 à 15:47 par Firebrand
Deux nouvelles versions de ce frontends ont été publiées. Les améliorations sont les suivantes:
v19.09:
- Performance improvements.
- Karaoke enabled again but only supports video files.

v19.08:
- To allow old Windows versions whilst supporting the latest .net runtime - Windows 10 and 11 will now run GameEx under .net 8. The .net 8 Windows desktop runtime will be installed as part of the setup.
- Fixes Gamebase support.
Télécharger GameEx v19.09
Site Officiel de GameEx
 
 GameEx v19.07 
Lundi 21/04/25 à 14:26 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Elle corrige un problème au chargement de Gamebase avec GameEx.
Télécharger GameEx v19.07
Site Officiel de GameEx
 
 clrmame v0.4 
Lundi 21/04/25 à 14:20 par Firebrand
Cette réécriture de ClrMAME Pro continue son développement. Les améliorations sont les suivantes:
UI:
- scanner, fixed showing of empty and complete machines
- scanner, fixed showing of non rom/sample/disk related machine/file/folder issues

Core:
- added: read/write support for zstandard compressed zip files
*rebuilder, two zstd compression methods added, newly created/added files will use it (existing destination files which don't get replaced won't be updated). Source files which don't use the set compression method won't be taken into account when checking for a direct archive copy
*scanner, automatically detects if you prefer zstd or deflate compressed zips and uses the preferred setting the case that new files are added.
*with both, rebuilder/scanner you can theoretically end up with zip files which have files in it with different compression methods. Rebuilder: if you rebuild to existing files, scanner, if you already have a mixture of archives using different compression methods.
- added: scanner, reporting 'wrong' chd version. Current expected version is 5, warning is not shown for baddumps. Version and baddump warning can be altered in settings.xml
- misc: changed the behaviour of devices which have romOf dependencies. When fully merging such devices they are now handled like parent/clone machines. On the one hand it makes sense since there are merge attributes indicating that such sets belong together but there are also cases where they are distinct. This is now aligned with clrmamepro, but still something which might need further discussion
- misc: updated cli11 to 2.5.0
- misc: updated spdlog to 1.15.2
- misc: updated bit7z to 4.0.10
- misc: scanner, using absolute pathnames for error reporting in path scan
- misc: scanner, only trace-log machines with issues in fixing phase
- fixed: scanner, typo "uneeded"
- fixed: scanner: detection of empty but unneeded folders in archives
- fixed: scanner, backup of chds in software list collections can fail
- fixed: scanner, archives which match a valid rompath subfolder name (e.g. softwarelist name via pattern or automatically) are falsely iterated like a folder instead of listing them as unneeded (wrong placed)
- fixed: crash on rom definitions without a crc
- fixed: filter enrichment might miss sampleof dependencies
- fixed: doing archive backups from a folder and backup archive already exists creates a new archive instead of merging files in
Télécharger clrmame v0.4
Site Officiel de clrmame
 
 GameEx v19.06 
Dimanche 20/04/25 à 14:01 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée, mais les changements ne sont pas connus.
Télécharger GameEx v19.06
Site Officiel de GameEx
 
 DuckStation v0.1-8946 
Vendredi 18/04/25 à 14:15 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- Cache latest/nearest achievement info (Stenzek)
- a0aac8e: dep/rcheevos: Bump to latest upstream (Stenzek)
- Use rc_client as source of truth for HC mode (Stenzek)
- Swap RAInterface for RAIntegration via rc_client (Stenzek)
- Remove RAInterface (Stenzek)
- Fix crash starting with no game (Stenzek)
- Fix login while ingame (Stenzek)
- Use new badge_url/badge_locked_url fields (Stenzek)
- Display notification on subset complete (Stenzek)
- Fix starting with RAIntegration-forced HC mode (Stenzek)
- Display hardcore disabled subtitle in game summary (Stenzek)
- 2eecf6b: GPU/HW: Clear depth at vblank time in 480i games (Stenzek)
- exclude analog support for some 2D games (#3402) #3402 (bl@ck_m@ge)
- PGXP-CPU for Spider-Man games (Stenzek)
- Compile fix (Stenzek)
- Add function queueing for RunOnCPUThread() (Stenzek)
- Expose RunOnUIThread() to core (Stenzek)
- 78ff3b9: dep/rcheevos: Make RAIntegration loadable in two parts (Stenzek)
- Initialize RAIntegration in two parts (Stenzek)
- Stub out 0x1F802080 (Stenzek)
- Increase notification rounding (Stenzek)
- Add confirmation to hardcore mode enable/reset (Stenzek)
- Queue RAIntegration writes on CPU thread (Stenzek)
- Mostly replace C string usage with string_view (Stenzek)
- Use string_view() for localised strings (Stenzek)
- b78d3b4: dep/imgui: Update to v1.91.9b (Stenzek)
- Fix crash in hotkey settings (Stenzek)
- More string_view usage (Stenzek)
- 46dd32a: Updated Swedish translation (#3403) (Daniel Nylander) #3403
- 57fc5b9: Update Russian translation (#3405) (shikulja) #3405
- exclude analog support for some Rockman titles (#3404) #3404 (bl@ck_m@ge)
- Export RGBA8 conversion functions (Stenzek)
- Swap svg classes for inline style (Stenzek)
- Swap lunasvg for plutosvg (Stenzek)
- Slightly adjust widget sizes (Stenzek)
- Use grid layout for forms (Stenzek)
- Crash fix (Stenzek)
- disable analog support for some demos and beta versions (#3406) #3406 (bl@ck_m@ge)
- 7583425: Atualização Português do Brasil (#3407) (Anderson Cardoso) #3407
- 751d81e: GPU/TextureCache: Handle FetchTexture() fails (Stenzek)
- Fix link in thirdparty.html (Stenzek)
- Minor logic corrections (Stenzek)
- Remove unused function (Stenzek)
- Fix some CPU thread state reads (Stenzek)
- Enable VU meter in debug builds (Stenzek)
- Fix tab key handling (Stenzek)
- Polish achievements login dialog (Stenzek)
- Improve look of slider popups (Stenzek)
- Increase spacing between menu items (Stenzek)
- Make menu item borders optional (Stenzek)
- Change default background name (Stenzek)
- Center achievement/leaderboard images (Stenzek)
- 0003cf7: CI/Flatpak: Bump to KDE 6.9 SDK (Stenzek)
- Use kde-6.9 flatpak docker image (Stenzek)
- Add padding to game list (Stenzek)
Télécharger DuckStation v0.1-8946 (Windows)
Télécharger DuckStation v0.1-8946 (MacOS)
Télécharger DuckStation v0.1-8946 (Linux)
Site Officiel de DuckStation
 
 Messinfo.dat v0.276 (14.03) 
Dimanche 13/04/25 à 14:09 par Firebrand
Les données relatives aux machines non arcade des deux dernières versions de MAME ont été intégrées à ce fichier informatif:
- 2025/04/13 14.03: Aligned files to 0.276 version (obviously including the 0.275).
Télécharger Messinfo.dat v0.276 (14.03)
Site Officiel de Messinfo.dat
 
 DuckStation v0.1-8891 
Jeudi 10/04/25 à 13:43 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- 6e39453 GameDB: add Digital Contoller support for The Adventure of Little Ralph (Demo) (#3401)
- 2a99529 Deps: April updates
- eca113c GPUDevice: Fix/improve compute shader support
- 4e7fdc8 PostProcessing/FX: Allow frametime as int
- 80cfe59 PostProcessing/FX: Allow use of fixed-size render targets
- 1aabcf1 PostProcessing/FX: Alternate between two 'backbuffers'
- 979ad97 PostProcessing/FX: Add support for compute shaders
- f559615 PostProcessing: Display compile errors in OSD
- a9f1dd2 D3D12Device: Fix GPU-based validation being unconditionally enabled
- e62f3bd PostProcessing: Show Reshade ui_text style help text
- 5034fb9 Hotkeys: Rearrange categories for some shortcuts and improve naming
- b794e84 Achievements: Improve HC self-disable
- 054e96f BIOS: SCPH-7000W is region-free
- dfa96e0 GPU: Implement MMPX texture filter
- a3a162f Data: Update SDL game controller database
- 2bd9e5f README: Add link to old releases repository
- 3ecaffd dep/reshadefx: Don't unconditionally emit point size variable
- 52f8a34 FullscreenUI: Fix Toggle Fast Forward being disabled
- 83f7550 FullscreenUI: Fix long lists not scrolling to selected item
- 6e02133 Qt: Fix game list achievement icon spacing at 100% DPI
- 7971bb9 GPU/HW: Add Scale2x/Scale3x texture filters
- 0a1e8e2 ShaderGen: Emit packUnorm4x8() for GLSL ES 3.0
- 0479500 CPU: Correctly mask upper 1.5GB of KUSEG
- 8706f60 SPU: Add VU meter display in debug/devel builds
- 182ba2a SPU: Devel build fix
- 82d3b68 CI/AppImage: Include libcom_err.so.2 in cross appimages
- 97c81ed FullscreenUI: Android build fix
- 8186e61 ShaderGen: Don't use VERSION for polyfill
- 8e5531e FullscreenUI: Fix call of moved-from function
- a310d3a FullscreenUI: Fix load-and-resume-state HC popup
Télécharger DuckStation v0.1-8891 (Windows)
Télécharger DuckStation v0.1-8891 (MacOS)
Télécharger DuckStation v0.1-8891 (Linux)
Site Officiel de DuckStation
 
 GameEx v19.05 
Samedi 05/04/25 à 16:43 par Firebrand
Ce frontend multi-systèmes a été mis à jour, mais les changements ne sont pas connus.
Télécharger GameEx v19.05
Site Officiel de GameEx
 
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