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 GameEx et GameEx Arcade Edition v16.90 
Vendredi 14/05/21 à 13:19 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Les améliorations sont les suivantes:
- Several new Retroarch configs added. The PUAE core is the simplest way to get Amiga going I have seen yet.
- New Cemu config added. I modifed the roms in subfolders emulator option to allso work with archives and this makes this system very easy to get going now.
Télécharger GameEx v16.90
Télécharger GameEx Arcade Edition v16.90
Site Officiel de GameEx
 
 m64p 12/05/2021 
Jeudi 13/05/21 à 12:15 par Firebrand
Une nouvelle version de cet ensemble d'émulation Nintendo 64 basé sur mupen64plus a été publiée. Voici les modifications apportées:
- A number of improvements to GLideN64 (45c078c)
- Smash Remix 0.9.7 performance settings
Télécharger m64p 12/05/2021 (Windows)
Télécharger m64p 12/05/2021 (MacOS)
Télécharger m64p 12/05/2021 (Linux)
Site Officiel de m64p
 
 GameEx et GameEx Arcade Edition v16.89 
Lundi 10/05/21 à 13:25 par Firebrand
Ces frontends multi-systèmes sont fréquemment mis à jour dernièrement avec plusieurs versions à la suite, mais seule les changements de la v16.87 sont connus:
- Improved video rendering performance.
.
Télécharger GameEx v16.89
Télécharger GameEx Arcade Edition v16.89
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v16.86 
Dimanche 09/05/21 à 14:33 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, voici les changements sont connus.
- Several performance fixes and improvements.
- Fixes first frame of video not displaying
- New option and feature to set an alternate path for the automatic artwork download.
Télécharger GameEx v16.86
Télécharger GameEx Arcade Edition v16.86
Site Officiel de GameEx
 
 ares v120 
Dimanche 09/05/21 à 14:21 par Firebrand
Cet excellent émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
This release provides improved Nintendo 64 and Mega Drive emulation, plus some emulation speedups and new features like keyboard-mapping for all Nintendo 64 controls.
The infamous Titan Overdrive demos now run with the exception of one glitched screen each, but you will need to compile with profile=accuracy to enable the required cycle-based VDP renderer for this to work. I'll try in the future to support as much of it as I can with the default scanline renderer as well.

Changelog:
- SH2: added support for Windows ABI to the recompiler
- SH2: MAC must increment R[n] before reading from R[m]; fixes Virtua Fighter and Toughman Contest
- SH2: fixed dynarec MOV @Rm+,Rn to not increment when Rm==Rn
- SH2: fixed dynarec TST instruction
- SH2: improved dynarec accuracy by breaking blocks on delay slot branches
- SH2: improved dynarec accuracy by decreasing the underclocking amount
- Mega Drive: implemented undocumented VSRAM and CRAM DMA fill
- Mega Drive: simplified scanline VDP renderer; fixes TMNT: Tournament Fighters graphics
- Mega Drive: improved region detection; correctly identifies Alien Soldier region now
- Mega CD: fixed crash on game load
- Super Famicom: fixed direct color mode; fixes Secret of Mana world map
- WonderSwan Color: fixed initial state for new EEPROMs plus EEPROM size; fixes missing sound
- lucia: fixed saving RAM files when a manual save path was specified
- ruby: fixed library dependency detection for Arch Linux and other distributions
- SH2: additional correction for dynarec MOV @Rm+,Rn instructions
- hiro/GTK3: added CSS stylesheet overrides to improve appearance [Screwtape]
- N64: VMRG was not clearing VCO in C++ version [Rasky]
- N64: fixed "ctc2" in the disassembler
- Mega Drive: VDP address/command bits are set even for non-register writes [Eke]
- Mega Drive: implemented VDP FIFO with approximated timings
- Mega Drive: implemented CPU bus arbitrator
- N64: fixed RSP vector unit register values in the disassembler
- Mega Drive: implemented proper VDP FIFO timings for both reads and writes (hopefully)
- Mega Drive: enabled external and RAM refresh timing
- Mega Drive: added (Mega Drive | Mega 32X) + Mega CD mode 1 emulation
- Mega Drive: refactored dot-based VDP renderer
- ares: added Thread::restart() function to reset a thread without resetting its clock
- Mega Drive: improved DRAM refresh timings
- Mega Drive: added VDP I/O logger
- Mega Drive: fixed VDP counter emulation (still inaccurate)
- Mega Drive: improved VDP DMA and FIFO emulation
- Nintendo 64: report 64DD as missing for now; fixes F-Zero X
- Nintendo 64: improved TLB emulation; fixes Conker's Bad Fur Day
- Nintendo 64: PI DMA from flash always reads data, never the status; fixes Paper Mario
- Mega Drive: improved VDP FIFO emulation
- Mega Drive: improved VDP dot-renderer
- nall/bit-range: fixed bug with bit indexes >= 32
- Mega Drive: fixed VDP read buffer indexing for VSRAM and CRAM
- Mega Drive: fixed 68K to VDP DMA so that it instantly freezes the CPU
- Mega Drive: emulated VDP left window hardware glitch where hscroll&15!=0
- Mega Drive: improved CPU interrupt handling
- Mega Drive: added APU bus mirrorings
- Mega Drive: emulated the VDP debug register
- Mega Drive: fixed VDP VRAM DMA copy
- Mega Drive: improved 128KB VRAM mode support
- Mega Drive: mask sprite attribute table address in H40 mode [Sik]
- Mega Drive: VDP timing improvements
- Nintendo 64: improved EEPROM support; fixes Perfect Dark
- Nintendo 64: improved VI interrupt support; fixes Star Wars: Rogue Squadron title screen [nodev]
- Nintendo 64: emulated CIC-NUS-6105 copy protection; fixes Banjo-Tooie [XScale]
- Nintendo 64: added serrate (interlace) support and fixed bug when supersampling in serrate mode
- Nintendo 64: emulated CPU instruction cache
- Nintendo 64: emulated CPU data cache
- Nintendo 64: emulated CPU CACHE instruction
- Nintendo 64: fixed CPU TLB bug; fixes GoldenEye
- Nintendo 64: began adapting CPU cached interpreter into a dynamic recompiler
- Nintendo 64: began adapting RSP cached interpreter into a dynamic recompiler
- Nintendo 64: added 64-bit addressing and TLB supporting
- Nintendo 64: added endian support to [LS][WD][LR] instructions
- Nintendo 64: improved dynamic recompiler
- PlayStation: began adapting CPU cached interpreter into a dynamic recompiler
- lucia: allow mapping analog axes separately (allows mapping sticks to the keyboard)
- Nintendo 64: corrected analog stick ranges
- Nintendo 64: emulate the analog stick as an octagon rather than a circle [YetAnotherEmuDev]
Télécharger ares v120
Site Officiel de ares
 
 RetroArch v1.9.2 
Vendredi 07/05/21 à 15:50 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis autour d'une même interface a été mis à jour. Les améliorations sont les suivantes:
- 3DS: Enable graphics widgets / overlays
- 3DS: Load texture images as BGR colors
- 3DS: Change default asset directory
- CHEEVOS: Allow rcheevos_patch_address to be called on game without achievements
- CHEEVOS: Update achievement memory maps (add Supervision)
- CONFIG/FILE: Use hash map to optimise key/value lookups
- CORE INFO: Performance optimisations + code clean-ups/refactors
- CRT/SWITCHRES: Fixed CRTSwitchRes framebuffer bug
- DISCORD/RPC: Fix regression
- DRM: set the correct video mode
- FASTFORWARD: Enforce minimum fastforward_ratio of 1.0
- FONTS/FREETYPE/STB_UNICODE/BITMAPFONT: Prevent texture bleed when rendering text at non-integer scales
- INPUT: Ensure that ‘retro_set_controller_port_device’ is called when updating ‘Max Users’
- INPUT/XEGL/MOUSE: Fix xegl_ctx.c mouse activation
- INPUT/SDL: Fix crash in SDL input driver when analogs are bound
- INPUT/POINTER: Add scaling to pointer input
- INPUT REMAPPING: Fix regression on loading file
- INPUT REMAPPING: Fix regression where disabling input remapping would disable input
- IOS: Disable system button gestures on iOS 14
- IOS: Prevent potential crash on controller connect – randomly would get a crash when connecting a game controller while RA was running
- LAKKA: Add menu for time zone setting
- LOGGING: RARCH_LOG_V checking for verbosity level is not necessary and can cause issues; removed said check.
- LOGGING: Silence inappropriate cheatfile logging
- IOS/MAC: Add CPU VFP unit detection for Darwin
- MAC: Swallow ‘escape’ key being pressed – would previously make the game toggle between fullscreen and windowed
- MAC: Intel and ARM64 timer change proposal.
- MAC/ARM64: run_fast_mode disabled for 64 bits invalid instructions.
- MAC/OPENGL: Fix codesigning issue
- MAC/UNIVERSAL: Add TTS translation service support.
- MENU: Add optional menu screensaver
- MENU: Add search filter support to cheats and overlays file browser menus
- MENU/FILEBROWSER: Enhanced ‘Load Content’ file browser search functionality
- MENU/INPUT: Block accidental diagonals in menu navigation
- MENU/RGUI: Add option to disable menu transparency
- MENU/RGUI: Fix display of ‘Video > Scaling’ menu when ‘Lock Menu Aspect Ratio’ is enabled
- MENU/MATERIALUI: Add icon to ‘Turbo Fire’ menu entry
- MENU/OZONE: Ozone Dracula theme
- OPENDINGUX/BETA: Fix IPU scaling when running GBA-resolution content
- OPENDINGUX/BETA: Add 50Hz support
- OPENDINGUX: Enable ‘SaveRAM Autosave Interval’ by default
- PATCHES: Added multi-softpatching support + OSD messages for patches
- RHMAP: Track the complete string in rhmap
- VITA: Align VM block size to 1MB – should fix one of the issues with gpSP
- WINDOWS/GDI: Fix non-ASCII text rendering
- XEGL: Fix mouse not working when using OpenGLES with X11
Télécharger RetroArch v1.9.2 (32-bit) (Windows)
Télécharger RetroArch v1.9.2 (64-bit) (Windows)
Télécharger RetroArch v1.9.2 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.2 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.2 (64-bit) (MacOS)
Télécharger RetroArch v1.9.2 (Metal2) (MacOS)
Télécharger RetroArch v1.9.2 (Nintendo GC)
Télécharger RetroArch v1.9.2 (Nintendo Wii)
Télécharger RetroArch v1.9.2 (Nintendo WiiU)
Télécharger RetroArch v1.9.2 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.2 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.2 (Nintendo Switch)
Télécharger RetroArch v1.9.2 (PlayStation 2)
Télécharger RetroArch v1.9.2 (PSP)
Télécharger RetroArch v1.9.2 (PS Vita)
Télécharger RetroArch v1.9.2 (Xbox One)
Site Officiel de RetroArch
 
 Fichiers additionnels pour MAME v0.231 (3ème partie) 
Vendredi 07/05/21 à 14:45 par Firebrand
Ces fichiers additionnels sortent encore au compte-gouttes. Voici les changements pour ces deux là!
Messinfo.dat v0.231 (12.01)
- 12.01 06/05/2021: Aligned files to 0.231 version.

Series.ini v0.231:
- Items RENAMED (4): (nbahangt) to (nbahangtl11), (nbajamte2) to (nbajamte2a), (outrundxeh) to (outrundxeha) and (outruneh) to (outruneha).
- Series UPDATED (8): Bare Knuckle, DrumMania, JoJo's Bizarre Adventure, NBA Jam, Out Run, Percussion Freaks, Point Blank and Tekken.
Télécharger Messinfo.dat v0.231 (12.01)
Télécharger Series.ini v0.231
ProgettoSNAPS
 
 GameEx et GameEx Arcade Edition v16.85 
Vendredi 07/05/21 à 14:41 par Firebrand
Ces 2 frontends ont été mis à jour, mais aucune information sur les changements n'a été donnée.
Télécharger GameEx v16.85
Télécharger GameEx Arcade Edition v16.85
Site Officiel de GameEx
 
 NegaMAME v0.231-2 
Jeudi 29/04/21 à 12:06 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.231.
Télécharger NegaMAME v0.231-2 (Windows)
Télécharger NegaMAME v0.231-2 (MacOS)
Télécharger NegaMAME v0.231-2 (Linux)
Site Officiel de NegaMAME
 
 MESS et MESSUI v0.231 (64-bit) 
Mercredi 28/04/21 à 15:44 par Firebrand
Ces builds de MAME dépourvus des machines d'arcade ont été mis à jour vers MAME v0.231.
Télécharger MESS v0.231 (64-bit)
Télécharger MESSUI v0.231 (64-bit)
Site Officiel de MESS
 
 RomVault v3.2.5 
Mardi 27/04/21 à 15:48 par Firebrand
Ce gestionnaire de ROMs a été mis à jour pour de nouvelles corrections de bugs. Voici de quoi il s'agit:
- One bug leads to another... so while deep testing the V3.2.4 version I found a different logic problem going on while fixing. (This one have been around for about 5 months.) And while talking to some others on Discorde another problem with case sensitive file systems showed up, so that also got a fix.
Télécharger RomVault v3.2.5
Site Officiel de RomVault
 
 RomVault v3.2.4 
Samedi 24/04/21 à 14:29 par Firebrand
Des bugs ont été corrigés sur ce gestionnaire de ROMs. Voici de quoi il s'agit:
- Another edge case bug squashed (Unknown status in double check delete.), and a nice little speed up while fixing (Found a way to get the code a little more parallel). Both added to this release. V3.2.4
Télécharger RomVault v3.2.4
Site Officiel de RomVault
 
 GameEx et GameEx Arcade Edition v16.84 
Samedi 24/04/21 à 14:28 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées, mais les changements ne sont pas connus.
Télécharger GameEx v16.84
Télécharger GameEx Arcade Edition v16.84
Site Officiel de GameEx
 
 m64p 19/04/2021 
Mardi 20/04/21 à 14:35 par Firebrand
Cette nouvelle version de cet ensemble d'émulateur, frontend et plug-in graphique pour Nintendo 64 corrige des bugs sur les contrôles Xinput et l'émulation de jeux de la série Extreme G, le release notes n'étant pas directement claires sur le sujet:
- Fix for #122 and #148
- Accuracy improvements in GLideN64: gonetz/GLideN64#2470
Télécharger m64p 19/04/2021 (Windows)
Télécharger m64p 19/04/2021 (MacOS)
Télécharger m64p 19/04/2021 (Linux)
Site Officiel de m64p
 
 m64p v12/04/2021 
Mardi 13/04/21 à 14:23 par Firebrand
Cet ensemble pour l'émulation Nintendo 64 a été mis à jour. Les améliorations sont les suivantes:
- Some bug fixes for GLideN64
- Improvements to the speed limiter, should improve netplay performance
Télécharger m64p v12/04/2021 (Windows)
Télécharger m64p v12/04/2021 (MacOS)
Télécharger m64p v12/04/2021 (Linux)
Site Officiel de m64p
 
 ares v119.2 
Samedi 10/04/21 à 14:40 par Firebrand
Cette nouvelle version de ares corrige surtout des bugs apparus avec la v119. Il est recommandé pour les utilisateurs de cette version de la mettre à jour. Les améliorations sont les suivantes:
Unfortunately a few critical issues crept in between v118 and v119, so here is a bugfix release for all reported issues.
It also fixes some game bugs while I'm at it, and boosts 32X compatibility from 50% to a little over 60%.
Please do upgrade if you have v119, this one's important.

- SH2: MAC must increment R[n] before reading from R[m]; fixes Virtua Fighter and Toughman Contest
- SH2: fixed dynarec MOV @Rm+,Rn to not increment when Rm==Rn
- SH2: fixed dynarec TST instruction
- SH2: improved dynarec accuracy by breaking blocks on delay slot branches
- SH2: improved dynarec accuracy by decreasing the underclocking amount
- Mega Drive: implemented undocumented VSRAM and CRAM DMA fill
- Mega Drive: simplified scanline VDP renderer; fixes TMNT: Tournament Fighters graphics
- Mega Drive: improved region detection; correctly identifies Alien Soldier region now
- Mega CD: fixed crash on game load
- Super Famicom: fixed direct color mode; fixes Secret of Mana world map
- WonderSwan Color: fixed initial state for new EEPROMs plus EEPROM size; fixes missing sound
- lucia: fixed saving RAM files when a manual save path was specified
- ruby: fixed library dependency detection for Arch Linux and other distributions
- hiro/GTK3: added CSS stylesheet overrides to improve appearance [Screwtape]
Télécharger ares v119.2
Site Officiel de ares
 
 RomVault v3.2.3 
Vendredi 09/04/21 à 14:38 par Firebrand
Un bug a été corrigé pour ce gestionnaire de ROMs. Voici de quoi il s'agit:
- Found a small edge case crash when fixing 7z files, thanks go out to the user over in my Discord Server for setting me up with an example of the crash. It always makes it so much easier when I can see a reproducable crash setup. So go grab 3.2.3.
Télécharger RomVault v3.2.3
Site Officiel de RomVault
 
 Messinfo.dat v0.230 (12.00) 
Jeudi 08/04/21 à 11:26 par Firebrand
L'équivalent de Mameinfo.dat pour la partie MESS de MAME semblait abandonné depuis près d'un an. Mais il a finalement été repris et ses données sont maintenant davantage à jour même si certaines informations sont encore manquantes:
- 12.00 07/04/2021: Aligned files to 0.230 version. All the info on the changes made to the various machines that took place between version 0.222 to 0.229 listed in all whatsnew are still missing.
- 11.50 02/04/2021: The study for the xml version of messinfo has started.
- 11.49 31/03/2021: Added information related machines, devices and drivers added in 0.228 and 0.229 version (Internal version only, not released).
- 11.48 25/03/2021: Aligned files to 0.227 version (Internal version only, not released).
- 11.47 23/03/2021: Aligned files to 0.226 version (Internal version only, not released).
- 11.46 20/03/2021: Aligned files to 0.225 version (Internal version only, not released).
- 11.45 15/03/2021: Aligned files to 0.224 version (Internal version only, not released).
- 11.44 10/03/2021: Aligned files to 0.223 version (Internal version only, not released).
- 11.43 01/03/2021: Aligned files to 0.222 version, only info on additional machines, devices and drivers, rename, delete, modified descriptions and manufactures, promoted to working and bugfixes (internal version only, not released).
Télécharger Messinfo.dat v0.230 (12.00)
Site Officiel de Messinfo.dat
 
 NegaMAME v0.230-1 
Vendredi 02/04/21 à 16:08 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour avec les sources de MAME v0.230.
Télécharger NegaMAME v0.230-1 (Windows)
Télécharger NegaMAME v0.230-1 (MacOS)
Télécharger NegaMAME v0.230-1 (Linux)
Site Officiel de NegaMAME
 
 ares v119 
Vendredi 02/04/21 à 15:30 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
I'm releasing ares v119 today, which includes very preliminary Sega 32X emulation support. Compatibility is currently at around 50% with the dynamic recompiler, probably closer to 75% with the cached interpreter, and since the system requirements were a bit too steep (on account of my Mega Drive core being cycle/dot-accurate), I downclocked the SH2s a bit until I can speed up the emulator more. You'll currently need about a Ryzen 5 2600 to hit 60fps reliably. With the underclock, my Ryzen 7 5800X hits 120fps, and without it, 85fps.
Although the compatibility for the new 32X core is a bit low, this is mostly due to pesky CPU bugs. The accuracy is quite high and I've emulated as much of the 32X and SH7604 peripheral functions as possible. I pass all 161 tests from the Mars Check Program. It should not take much more work to reach 98% compatibility in the future. Sega CD 32X emulation support is present, but is likely not functional, as I haven't tested it yet.
Other major features in this release include Sega SVP support for Virtua Racing, plus improved Nintendo 64, Mega Drive, and Mega CD emulation compatibility.
I'm going to start working on Sega Saturn emulation now, while Luke Usher works on Neo Geo emulation. No promises as to when or if these cores will become playable, I'm just giving you all a heads up since you'll see the skeletons for these systems in the source code now.

Changelog:
- Nintendo 64: improved Expansion Pak detection
- Nintendo 64: fixed swapped L and R buttons [simer]
- Nintendo 64: emulated the RST bit for gamepads
- ruby: added library detection support for the Linux and BSD targets
- lucia: gained support for game paks (custom file dialog only)
- Super Famicom: added support for Super Game Boy, Sufami Turbo, and BS Memory packs
- hiro: made SourceEdit optional for gtk2 and gtk3 targets (disabled for ares)
- Nintendo 64: emulated 2048-byte EEPROM identifier and transfer protocol
- Super Famicom: corrected ppu-performance widths table indexing to consider overscan
- Mega CD: fixed a bug in register $ff8003; allows Popful Mail to boot [TascoDLX]
- Mega Drive: fixed a bug with 256-width video modes
- Mega Drive: improved VDP DMA emulation which should fix many games
- Mega Drive: added SVP emulation
- Mega Drive: added 32X emulation
- Mega CD: fixed a bit-masking bug in register $ff8004; fixes Radical Rex [TascoDLX]
- Nintendo 64: fixed C implementation of RSP VMACU instruction
- Nintendo 64: use correct NTSC and PAL PIF ROM images based on the region
- Mega Drive: fixed reset logic, Z80 interrupt timing + prefix timing + bus control [TascoDLX]
- Mega CD: fixed word RAM access and CDC DMA word RAM transfers [TascoDLX]
- Nintendo 64: improved RSP VMOV emulation [Rasky]
- Nintendo 64: fixed RSP DMEM DMA alignment (&~7, not &~3) [Rasky]
- Nintendo 64: upgraded to the latest version of ParaLLEl-RDP
- nall: greatly expanded recompiler/amd64's supported intrinsics
- mia: substantial refactoring around a new virtual filesystem implementation from nall
Télécharger ares v119
Site Officiel de ares
 
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