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 Messinfo.dat v0.252 (11.41) 
Jeudi 23/03/23 à 13:23 par Firebrand
Ce fichier informatif pour MAME a été mis à jour pour MAME v0.252:
- 11.41 03/22/2023: Aligned files to 0.252 version.
Télécharger Messinfo.dat v0.252 (11.41)
Site Officiel de Messinfo.dat
 GameEx et GameEx Arcade Edition v18.38 
Lundi 20/03/23 à 15:48 par Firebrand
De nouvelles versions de ces frontends ont été publiées. Les versions 64-bit ont rétrogradé leurs pré-requis de .NET 7 à .NET 6 et sont à nouveaux compatibles avec Windows 7 et Windows 8/8.1:
- In attempt to provide full configuration and access via GameEx Online with the web Setup Wizard for current and future projects the site now allows local directory and file browsing for remote paths. This will be also good for upcoming projects not on windows platforms. I learnt a little about jquery doing this for the popup browser on the site. This change requires an update to the client to work. I also moved back to .net 6 from .net 7. .net 7 actually seemed to perform worse and excluded older windows os versions such as 7. I've also spent some time optimizing and on Google page speed insights. So hopefully the sites should perform a little better for you on mobile devices. Note the remote browsing is a little slow as its client server.
Télécharger GameEx v18.38 (64-bit)
Télécharger GameEx v18.38 (32-bit)
Télécharger GameEx Arcade Edition v18.38 (64-bit)
Télécharger GameEx Arcade Edition v18.38 (32-bit)
Site Officiel de GameEx
 Mame Classic v9.7.0 
Vendredi 17/03/23 à 16:18 par Firebrand
Ce frontend pour MAME a été mis à jour. Les améliorations sont les suivantes:
- Added : Control for Joystick Threshold and Controller Map.
- Changed : Modified the message on the Splash screen when a different version of MAME is detected.
- Changed : When a new version of MAME or Catver is found at launch, the Options form will displayed to verify your selections.
- Removed : Global Inputs control.
Télécharger Mame Classic v9.7.0
Site Officiel de Mame Classic
 HBMAME et HBMAMEUI v0.245.10 
Lundi 13/03/23 à 15:40 par Firebrand
De nouvelles versions de ces builds de MAME spécialisés dans les hackROMs et les homebrews ont été publiées. Voici la liste des nouveautés:
New Games
- [240ptest] 240p Test Suite
- [ckongpt2s01] Crazy Kong with DK colours and graphics
- [looptrsp] Looptris Plus (2022-12-24)
- [pitfall2u01] Pitfall II trainer (2002-10-15)
- [pollen] Pollen Angel
- [sf2mix] Street Fighter II: Champion Edition (Mix 1.3)
- [vr01] Virtua Racing Rival Edition V7 (2023-02-22)
- [xeviousn] Xevious (NeoGeo, beta 1, 2023-03-07)
Télécharger HBMAME v0.245.10 (64-bit)
Télécharger HBMAMEUI v0.245.10 (64-bit)
Site Officiel de HBMAME
 RetroArch v1.15.0 
Samedi 11/03/23 à 16:54 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Comme toujours un long article détaillé sur le site officiel accompagne la publication, mais voici la liste des améliorations:
- AI SERVICE: Fix NVDA switching to Powershell on speak
- ANDROID: In Android builds, add input_android_physical_keyboard configuration option and its corresponding menu entry to force a device to act as a physical keyboard. When running on Android, RetroArch considers most devices that emit dpad events as gamepads, even if they also emit other keyboard events; this is usually the right thing to do, but it has the side effect of not letting some actual keyboards (e.g.: Logitech K480) act as such inside RetroArch. This configuration option allows users to manually select a specific input device to act as a physical keyboard instead of a gamepad, which is handy when emulating computers as opposed to consoles.
- APPLE: Add App Category to a few places it should have been
- APPLE/MFI: Prevent crash when controller player index is unset (-1)
- AUTOMATIC FRAME DELAY: Helped delay to decrease easier when it should and helped delay to stay put when it should when triggering pause & menu with or without pause & fast-forward & slow-motion & geometry change
- AUTOMATIC FRAME DELAY: Recalibrate delay on video reinit (fullscreen toggle and such)
- AUTOMATIC FRAME DELAY: Show (x effective) only in menu item and not in dropdown list items when auto is enabled
- CHEEVOS: Allow repositioning of RetroAchievement notifications
- CHEEVOS/MENU: Add Achievements Visibility submenu option
- CHEEVOS/MENU: Startup Summary split off from Verbose Mode, added option to hide for games with zero core cheevos
- CHEEVOS/MENU: ‘Unlocks/Mastery’ split into two options
- CHEEVOS/MENU: ‘Account/Login Messages’ split off from ‘Verbose’, gated all login success/error messages
- CONFIG/INPUT: Unload restores current global config
- CONFIG/INPUT/OVERRIDES: Removing a file does not unload current override
- CONFIG/INPUT/OVERRIDES: Saving an empty override removes the file if it exists, and won’t save when it does not
- CORE OPTION: Core option setting type checks. Added checks for getting and setting core option type, since otherwise there will be a crash on close content after browsing to core option categories. Also fixed the no-show switch icon for lone wolf “Lock Installed Core”.
- CLI: Update selected save slot when start with cli –entryslot
- CLI: Decouple config CLI append and config overrides
- CLI/MENU/XMB: Stop showing bogus previous icon on CLI launch
- D3D9: Fixed display driver scissoring implementation – can now accept 0 width/height
- D3D10: Fixed display driver scissoring implementation – can now accept 0 width/height
- D3D11: Fixed display driver scissoring implementation – can now accept 0 width/height
- D3D11: Fixed build when HAVE_DXGI_HDR is not defined
- D3D11: Moved waitable swapchain waiting to happen always even when resizing swapchain
- D3D12: Fixed display driver scissoring implementation – can now accept 0 width/height
- D3D12: Fixed window scaling issue, which was caused by swapchain resize function not using the same flags (waitable swapchain) as swapchain creation
- D3D12: Fixed swapchain scissoring issue (visual + crash) after manually resizing window to smaller size
- D3D12: Fixed eventual crashing issue on video reinit when swapchain is being freed
- D3D12: Moved waitable swapchain waiting to happen always even when resizing swapchain
- EMSCRIPTEN: Add HAVE_PATCH support for Emscripten
- EMSCRIPTEN: Add BSV/Replay support for Emscripten
- EMSCRIPTEN: Add command and stdin_cmd features to emscripten RA. update libretro.js to show how commands could be sent over emscripten stdin.
- FRAME DELAY/MENU: Show Frame Delay without VSync
- GENERAL: Start unpause restriction. Limit the feature using retropad start button to unpause RA to the setting it was made for; “pause on controller disconnect”.
- GENERAL: Savestate thumbnail aspect ratio fallback. Thanks to at least one certain core that announces aspect ratio as 0, we have to add the same fallback in savestate thumbnails that is happening elsewhere in normal video driver use anyway.
- GENERAL: Add support for system subdirs per core/database. Added the trivial and graceful automatic ability to send a different system directory to cores if it exists, for keeping the system dir more sane. First by using the core/library name just like in configs and saves, and then by playlist name, like in thumbnails, and of course default to the current global system dir.
- GENERAL: Ignore system subdir replacement if subdir has subdirs.
- GENERAL: Restore cached video driver always on quit
- IOS: Include ‘Update Core Info Files’
- IOS: Fix #14778 – In addition to sending logs to asl_client, add them to the logfile.
- IOS/VULKAN/MOLTENVK: Vulkan video driver on iOS
- LATENCY/PREEMPTIVE FRAMES: Add Preemptive Frames to Latency Settings. RunAhead alternative that reruns core logic to “rewrite history” before the current frame. Frames are only rerun when the controller state changes, so it’s faster overall.
- LATENCY/PREEMPTIVE FRAMES: Call retro_run before retro_serialize (#14893). Fixes preemptive frames not starting up with a few cores
- LOCALIZATION: Enable localization of video rotation, orientation, and aspect ratio option values.
- LOCALIZATION: Mixer stream localization also added
- LOCALIZATION/MENU/HELP: Context dependent help text for audio and video drivers. Language corrections
- LOCALIZATION/MENU/LANGUAGE: Language submenu now shows the progress of translated strings for each language.
- LOCALIZATION: Help texts now localizable through Crowdin.
- LIBRETRO: Enable RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME for libretro-video-processor
- LIBRETRO/HW: Add GET_HW_CONTEXT_NEGOTIATION_INTERFACE_SUPPORT. Works around issues in v1 interface where it was not possible to query what frontend would do when faces with newer interface versions. This env-call gives stronger guarantees how things have to work.
- INPUT: Allowing keyboard hotkeys to work without hotkey modifier if modifier is only mapped to RetroPad
- INPUT: Allowing keyboard hotkey keys for typing if hotkey modifier is set to keyboard but not pressed
- INPUT: Allowing keyboard RetroPad keys for typing if emulated device type is “None”
- INPUT/BLUETOOTH: Fix a crash in for BT HID devices. (#14922) pad_connection_destroy() frees slots, no need to free it again.
- INPUT/BSV/REPLAY: Don’t start video recording when BSV recording starts
- INPUT/BSV/REPLAY: Don’t double-record inputs in BSV recording
- INPUT/BSV/REPLAY: Don’t autoload states if a BSV file is being played back or recorded
- INPUT/BSV/REPLAY: Moved BSV initialization before autoload code
- INPUT/BSV/REPLAY: Don’t trigger autoload code if there is bsv movie state
- INPUT/BSV/REPLAY: Allow for both -e and -R to start a BSV file recording at a state
- INPUT/BSV/REPLAY: Add keyboard recording support to BSV
- INPUT/BSV/REPLAY: Fix BSV playback from a starting state for DOSbox
- INPUT/BSV/REPLAY: Associate states with replays. Now states can be saved and loaded during replay recording and playback in a way that keeps the integrity of the recording. Recordings also have a (moderately) unique identifier associated with them.
- INPUT/BSV/REPLAY: Add checkpointing feature for replay recordings. If cores are not deterministic, or if they only have bounded determinism, we can obtain less drift if replay files also contain periodic checkpoint states. These are configured by the new retroarch setting replay_checkpoint_interval (measured in seconds). States are inserted into the replay file in between frames. This also fixes the settings display for the replay autoincrement max keep setting.
- INPUT/FRAMEADVANCE: Use non-rendering pause mode when frameadvance is triggered
- INPUT/HOTKEYS/OVERLAYS: Do not block input overlay hotkeys
- INPUT/HOTKEYS: Hotkey blocking correction. Turned out the previous hotkey blocking changes worked properly only with winraw driver and not the rest (at least with Windows), because input_keyboard_event() could be called at the wrong moment, and thus storing keyboard menu press there broke the separation of controller Guide menu button and keyboard menu key. Also allowed the blocking to work in both directions so that controller hotkeys won’t get blocked if only keyboard has “enable_hotkey” bind.
- INPUT/LINUX/UDEV: Fix udev guns input when id_mouse is not id_joystick
- MENU: Rename ‘Standalone Cores’ to ‘Contentless Cores’
- MENU: Music files should also obey builtin_mediaplayer_enable (#14967) Disabling the built in media player should be possible for music files as well. Without this, sound files can not be opened from file browser with cores that support them.
- MENU: Relocated items to a more logical order
- MENU: Corrected some title capitalizations (when/before/after are not low case, but for/the/a are)
- MENU/AUDIO: Add dropdown menu for audio device
- MENU/HELP: Help for turbo modes (#14919). Help text added for each of the selectable turbo modes.
- MENU/INPUT: Add unified back action to all menu drivers. Usability boost for all menu drivers resulting in similar behavior as with Ozone currently, which is pressing back/cancel enough the selection jumps first to Main Menu and when pressed again jumps to the first item, so that when a core is running, Quick Menu is very quickly accessible from anywhere. And when core is not running, the first item would be Load Core.
- MENU/INPUT: Override bind save + menu manager overhaul
- MENU/INPUT: Allowed and fixed input bind saving to overrides
- MENU/INPUT: Overhauled override menu
- MENU/INPUT: Pressing Start on the top active file entry reloads current overrides as startup would
- MENU/SUBLABELS: All under “Configuration File” + moved “Reset to Defaults” to bottom
- MENU/SUBLABELS: Quick Menu > Controls > Port x Controls
- MENU/SUBLABELS: Port x Controls > Device Type
- MENU/RGUI: Fix disabled menu item color. The effect was not working properly, since transparency meant using the core output color as background.
- MENU/XMB: Fixed playlist manager icons to take Explore Views into account properly
- MENU/XMB: Changed XMB Explore View title to match Ozone
- MENU/XMB: Added “Switch Icons” option
- MENU/XMB: Fix MENU_ACTION_CANCEL when search is active. Nasty issue discovered in XMB which broke search term cancelation.
- MENU/XMB: Layout corrections:
- MENU/XMB: More room for longer item labels and values
- MENU/XMB: “Core Downloader” has extra space for item and “installed” indicator
- MENU/XMB: Fixed “Menu Scale Factor” to not require restarting to get the actual end result
- MENU/XMB: Adjusted scale factor to behave better with both layouts
- MENU/XMB: Fixed savestate thumbnails and adjusted vertical fade factor in “Handheld” layout
- MENU/XMB: Changed thumbnail shadow to outline and tightened fullscreen thumbnail margins
- MENU/XMB: Adjusted global shadow opacity
- MENU/XMB: Remove “Framebuffer opacity” from XMB as it does not use it. Also, rename the corresponding menu title, since “framebuffer” is not that intuitive.
- MENU/OZONE: Fixed playlist manager icons to take Explore Views into account properly
- MENU/OZONE: Refresh thumbnail on close content hotkey
- MENU/OZONE: Ozone footer enhancements (#14926). Add Help button (Select) and Reset to Default (Start) to footer where applicable.
- MENU/OZONE: Ozone footer enhancements (#14934). Display Help footer only if there is actual info to be displayed, either actual help, or sublabel if it is not visible otherwise.
- MENU/OZONE: Ozone footer enhancement: Scan button (#14949). Display Scan button in footer when it is applicable.
- MENU/OZONE: Add Clear button to Ozone footer (#14947). Add indication of Clear button when it is applicable (currently: keybinds).
- MENU/MATERIALUI: Added missing Favorites+History icons in playlist manager
- MENU/MATERIALUI: Added “Switch Icons” option
- MENU/CHEATS: Added missing icons in cheats (Delete + Copy After/Before)
- MENU/CHEATS: Fixed label capitalization in cheats (Add New After/Before This)
- MENU/SOUNDS: Add scrolling sounds for RGUI, XMB, MaterialUI and Ozone.
- MENU/SOUNDS: Better scrolling sound implementation, add new ‘notice back’ sound
- MENU/SOUNDS: Scroll sound fixes. Correctly get list size in xmb.c for playing scrolling sound when switching categories, play the scrolling sound when pressing cancel in ozone, play the sound when scrolling with ZL and ZR, play the correct sound when scrolling with L- MIYOO: L3/R3 support for Dingux Gamepad controller device.
- MENU/WIDGETS: Show square sized widget on volume mute. Volume widget is currently fixed size always, and thus showing a lot of empty space when muting, therefore shorten the box to icon size only when muting.
- NETWORKING: Call ssl_socket_close for SSL sockets
- NETWORKING/CHEEVOS: net_http – Temporary fix for cheevos crash. Don’t use new timeout/poll code for cheevos HTTP requests.
- NETWORKING/MENU: Network information cleanup:
- NETWORKING/MENU: Remove extra space from : delimiter
- NETWORKING/MENU: Trim useless/duplicate garbage from the end of ipv6 address. Windows shows %[adapter number], Linux shows %[adapter name], which already shows before the address
- NETWORKING/STDIN: Add LOAD_STATE_SLOT N command to stdin/network protocol
- OSD/STATISTICS: Add Run-Ahead data to on-screen statistics
- OSX/MACOS: Steam platform support
- OSX/MACOS: Set LSApplicationCategoryType to games
- OSX/MACOS: Include OpenGL video driver on Metal macOS builds (10.13 and higher)
- OSX/MACOS: Fix a few mac windowed mode settings –
- OSX/MACOS: Use “Remember window position and size” setting (fixes #14806)
- OSX/MACOS: Implement window opacity
- OSX/MACOS: Enable “Show window decorations” toggle
- OSX/MACOS: Hide “Disable composition” option (osx does not support disabling composition)
- OSX/MACOS: Make sure to use the file system path name, not the URL name
- OSX/MACOS/IOHIDMANAGER: Various memory access fixes to prevent crashes (#14459) (#15000). Prevent double free and null dereference when the controller is quickly reconnected. Handle error when controller device query returns null instead of crashing.
- OSX/MACOS/METAL BUILD: Fix input events (keyboard/mouse) sometimes going lost when switching between fullscreen and windowed mode. Fixes lots of longstanding issues
- OSX/MACOS/OPENGL: Fix for fullscreen OpenGL driver in Metal macOS build
- OSX/MACOS/VULKAN/MOLTENVK: Default to Vulkan driver when available (for 10.13 Metal Universal build)
- OSX/MACOS/VULKAN/MOLTENVK: Updated Vulkan on Metal for OSX via MoltenVK
- OSX/MACOS/SLANG: The change to apply shaders would be executed and then a command to apply shaders would immeidately be enqueued, to run asynchronously after the current event handler, which then did exactly the same. Fixes issue #14789 – Turning on shaders on Metal build 1.14.0 stable for Mac OS will slow emulation drastically thing, creating a busy loop.
- PS2: Avoid loading extra drivers when not needed. Fixed a bug where it wasn’t using the variable extra_drivers, for loading the specific IRX needed drivers. This is increasing compatibility with some specific PS2 models that sometimes fail when loading cores.
- PS3/PSL1GHT: Add improvements to the RSX driver (#14965)
- PS3/PSL1GHT: Add modern_alpha_blend and modern_opaque rsx shaders
- PS3/PSL1GHT: Add perf improvements to the rsx driver
- PS3/PSL1GHT: Add RSX video driver
- PS3/PSL1GHT/MENU/XMB: Do XMB menu scaling for psl1ght
- PS3/PSL1GHT: Update Makefile to use latest shaders and more UI menu options
- PS3/PSL1GHT: Default folders normalization
- PS3/PSL1GHT: Fix video rotation
- PS3/PSL1GHT: Fix HTTP download
- RECORDING: Add recordings to video history playlist
- REWIND: Don’t take rewind steps while menu pause active
- RUNLOOP: Currently when core is paused, video output will be stopped completely too, making it impossible to animate widgets while paused, therefore:
- RUNLOOP: Added a new runloop state for pause which renders last cached frame
- RUNLOOP: Allowed rewinding while paused so that it acts like backwards frameadvance. Also moved rewind step taking before menu iteration so that steps won’t be lost while in menu when menu_pause is disabled
- RUNLOOP: State load and reset while paused will forget pause for x frames in order to show proper output
- RUNLOOP: Allowed reading pause hotkey while menu is active
- RUNLOOP: Allowed reading screenshot hotkey while menu is active
- RUNLOOP: Joined 2 fullscreen hotkey checks to one (Any ideas why they were separated for paused and non-paused states, since one works fine for both..?)
- RUNLOOP: Implement GET_HW_CONTEXT_NEGOTIATION_INTERFACE_SUPPORT. Fairly trivial. Just report the latest version.
- SAVESTATES: State slot hotkey adjustments –
- SAVESTATES: Allow selecting -1 Auto slot with hotkeys
- SAVESTATES: Allow wrap-around from -1 to 999 and backwards
- SAVESTATES: Show failure message when trying to load a state that does not exist instead of plain “Loading state”
- SAVESTATES: Shorten the duration of slot change notification
- SAVESTATES: Change the widget type to the same type as shader toggle for better back and forth action. Closes [Widgets] Save state slot switcher
- SHADERS: Append Preset feature
- SHADERS: Prepend Preset feature
- SHADERS: Shader Preset – Wildcard Replacement in Paths on Load. When a simple preset loads, text wildcards which are found in paths inside the presets will be replaced with values coming from the current RetroArch context. The replacement will be executed on both texture paths and reference paths.
- SHADERS/SLANG/SPIRVCROSS: Update to latest SPIRV-Cross, fixing Metal shader compilation issues along the way
- STATICALLY LINKED/SALAMANDER: Fix salamander config save on fork for static platforms
- VIDEO: Allow manual video swap interval forcing. The addition of auto swap interval effectively prevented manual forcing, which is beneficial when the rate is not reported properly. Therefore use the interval in the calculation only when using automatic interval.
- VULKAN: Fix crash when using multiple physical devices and HW core (#14889)
- VULKAN: Detect if wrong PhysicalDevice is returned.
- VULKAN: Actually query physical device before creating core device.
- VULKAN: Define and implement v2 of context negotiation interface
- VULKAN: Add v2 of context negotiation interface.
- VULKAN: Add vkEnumerateInstanceVersion symbol.
- VULKAN: Implement v2 context negotiation
- VULKAN: Use compute shaders to upload RGB565
- VULKAN: Fix regression with RGB565 and OriginalHistory.
- VULKAN/WAYLAND: Don’t clamp the number of requested images. Due to an unfortunate “feature”, MESA always reports 4 as the Vulkan surface’s minImageCount in Wayland. However, values of 2 and 3 work perfectly well, even if they are out of spec, providing way better latencies when using the Vulkan backend on Wayland. So this removes the artificial clamping that was being done to desired_swapchain_images, because it’s not really necessary and was causing very noticeable input lag on Wayland+Vulkan.
- VULKAN/MENU/RGUI: Fix RGUI on Vulkan on platforms that don’t have _pack16 VkFormats
- VULKAN/MACOS/OSX: avoid using _PACK16 pixel formats on platforms without them
- WAYLAND: On scaled desktops the wayland backend deciding to resize based on values multiplied by the scale factor twice. Resulting in continuous attempts to rebuild the swapchain when in fullscreen.
- WAYLAND: Wait for splash screen configuration. Before, configuration (resize) events for the initial wayland window could happen before or after set_video_mode which could result in a small or corrupted window. Now we make sure that the initial window has processed it’s resize events before window size is set by set_video_mode.
- WAYLAND: Changes the initial window to show a RetroArch logo copied from the icon of the X11 backend.
- WAYLAND: Build pointer-constraints and relative-pointer protocols.
- WAYLAND/GL: GL is sometimes not rescaling property (Super + Left).
- WIN32/INPUT: Add support for mouse button swap
- WIN32: Fix keyboard event characters. Added sending key chars to all input drivers (currently they only send scan codes), and also missing mods for raw.
- WIN32: Fix restart if path has spaces. CreateProcess does not like to have anything executable path related in the second parameter lpCommandLine if the path has spaces. Thus strip everything from args except the actual parameters.
Télécharger RetroArch v1.15.0 (32-bit) (Windows)
Télécharger RetroArch v1.15.0 (64-bit) (Windows)
Télécharger RetroArch v1.15.0 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.15.0 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.15.0 (64-bit) (MacOS)
Télécharger RetroArch v1.15.0 (Metal2) (MacOS)
Télécharger RetroArch v1.15.0 (Linux)
Télécharger RetroArch v1.15.0 (Nintendo GC)
Télécharger RetroArch v1.15.0 (Nintendo Wii)
Télécharger RetroArch v1.15.0 (Nintendo WiiU)
Télécharger RetroArch v1.15.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.15.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.15.0 (Nintendo Switch)
Télécharger RetroArch v1.15.0 (PlayStation 2)
Télécharger RetroArch v1.15.0 (PSP)
Télécharger RetroArch v1.15.0 (PS Vita)
Télécharger RetroArch v1.15.0 (Xbox One)
Site Officiel de RetroArch
 GameEx et GameEx Arcade Edition v18.37 
Jeudi 09/03/23 à 12:23 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées. Cependant, les nouveautés ne sont pas connues et la version XP/7 de l'Arcade Edition n'a pas encore été mise à jour.
Télécharger GameEx v18.37 (.NET 7)
Télécharger GameEx v18.37 (32-bit, XP/7) (Windows)
Télécharger GameEx Arcade Edition v18.37 (.NET 7) (Windows)
Site Officiel de GameEx
 Fichiers additionnels pour MAME v0.252 
Mardi 07/03/23 à 16:37 par Firebrand
Une grande partie des fichiers additionnels de ProgettoSNAPS ont été mis à jour pour MAME v0.252:
Category.ini v0.252:
- 2023/03/06: Aligned files to MAME 0.252.

Catlist/Catver v0.252:
- 2023/03/06: Aligned files to MAME 0.252.

Languages.ini v0.252 (1.44):
- 2023/03/06 1.44: Added 0.252 sets.

Series.ini v0.252:
- Series UPDATED (6): Galaxian, Moon Cresta, Pac-Man, Raiden, Soul Edge and Tekken.
- Items RENAMED (2): (soulclbraa) to (soulclbra) and (soulclbrwb) to (soulclbrab).

Version.ini v0.252:
- 2023/03/06: Aligned to MAME 0.252.
Télécharger Category.ini v0.252
Télécharger Catlist/Catver v0.252
Télécharger Languages.ini v0.252 (1.44)
Télécharger Series.ini v0.252
Télécharger Version.ini v0.252
 CHD-info v0.252 
Dimanche 05/03/23 à 14:25 par Firebrand
Une nouvelle version de cet ensemble de fichiers oiyr la gestion des CHDs a été publiée pour MAME v0.252.
Télécharger CHD-info v0.252
Site Officiel de CHD-info
 Command.dat v0.252 (1.12) 
Lundi 27/02/23 à 16:49 par Firebrand
A l'occasion de la sortie de MAME v0.252, ce fichier listant les coups de spéciaux des jeux arcade (surtout de combat) a été ùis à jour. Voici les changements apportés:
- 1.12 0.252 26/02/2023: Fabricio2012 added 3 new items.
Télécharger Command.dat v0.252 (1.12)
Site Officiel de Command.dat
 NegaMAME v0.252-1 
Dimanche 26/02/23 à 15:55 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.252.
Télécharger NegaMAME v0.252-1 (Windows)
Télécharger NegaMAME v0.252-1 (MacOS)
Télécharger NegaMAME v0.252-1 (Linux)
Site Officiel de NegaMAME
 SDLMAME v0.252 (M1) 
Vendredi 24/02/23 à 16:19 par Firebrand
Une nouvelle version de ce build de MAME pour MacOS a été publiée. La version Intel n'a pas encore été mis à jour et ne le sera peut-être pas, l'auteur ayant des difficulté à la compiler:
A little late posting this here as I was delaying until I could get Intel builds going, but alas, it’s not working out for me. Next week when I have more time to dedicate, I’ll see what can be done, but it appears as supporting OS X 10.14 and above may be a thing of the past.*

* I do hope I’m wrong.
Télécharger SDLMAME v0.252 (M1)
Site Officiel de SDLMAME
 History.xml v2.52 
Jeudi 23/02/23 à 11:45 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a été publiée à l'occasion de la sortie de MAME v0.252. La version .dat semble bloquée (pour l'instant?) à la v0.250.
Télécharger History.xml v2.52
Site Officiel de History.xml
 Mameinfo.dat v0.252 
Mercredi 22/02/23 à 15:44 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a été publiée. Elle intègre les données de MAME v0.252:
- Updated to MAME 0.252 (
- Added Source/Listinfo changes.
- Newest Bugs (21st Feb).
- Added/Reorganized 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.252
Site Officiel de Mameinfo.dat
 MAME v0.252 (64-bit) 
Mercredi 22/02/23 à 15:40 par Firebrand
Après deux mois d'absence, une nouvelle version de MAME a été publiée. Les améliorations sont les suivantes:
After almost two months, we’re ready to release MAME 0.252, the first MAME release of 2023! As promised, there are some big updates, and some of them may require you to make a few adjustments to your MAME setups. In particular, the modules MAME uses to handle input and output (e.g. video, sound and controllers) have been cleaned up, fixing lots of bugs and resource leaks.
First of all, the BGFX video module has had a serious overhaul. Numerous issues affecting artwork rendering have been fixed, and toggling full-screen mode no longer crashes. MAME now saves many BGFX video settings to your CFG files for each emulated system.
Game controller handling has also been overhauled. The downside is that you may need to reconfigure inputs for MAME. The upside is that things should work better out-of-the-box, with better default input assignments for more controllers:
- For Windows users, more XInput controllers are fully supported, including guitars, the DJ Hero turntable, and the Rock Band keyboard.
- For people using SDL builds, like our lovely macOS and Linux users, there’s a brand new joystick input module using the SDL game controller API. This gives consistent assignments for popular gamepads, and allows you to supply your own button and axis assignment schemes if the defaults don’t suit you. If want the old behaviour, it’s still available: just set the joystickprovider setting to sdljoy in your mame.ini file.
- For everyone, it should be easier to navigate MAME’s UI using a game controller, and MAME should choose better default game input assignments for more gamepads.
Of course, we haven’t stopped working on emulation. Newly supported systems include the NABU PC (a Canadian 8-bit home computer and cable network terminal), the I-Star Chess King (a Taiwanese hand-held chess computer of dubious quality), Computer Othello (one of Nintendo’s earliest video games), YoYo Spell (a prototype of the arcade game Little Robin), the very rare English language version of SegaSonic Cosmo Fighter (dumped from the unit previously operated at Sega World Sydney), and Saturn: Space Fighter 3D (a Space Invaders variant from Data East).
The MSX updates haven’t stopped: this release includes support for MSX-DOS2 and RAM expansion cartridges. The Hyper Neo Geo 64 has had some welcome fixes for both 2D and 3D graphics, and there should be more coming in the next release. At the other end of the spectrum, Apple II video has seen a number of improvements, and somewhere in between, S3 ViRGE reached a point where 256-colour mode works in Windows 98.
That’s all we have time for here, but you can read about the whole two months’ worth of changes in the whatsnew.txt file, or download the source code and 64-bit Windows binary packages from the download page.

MAME Testers bugs fixed
- 06475: [Gameplay] (taito/gladiatr.cpp) gladiatr and clones: Games boot with one credit. (hap)
- 07586: [Graphics] Artwork: Screen blended using RGB multiplication does not work using BGFX with Direct3D 9 back-end. (Ryan Holtz)
- 07587: [Graphics] (handheld/hh_sm510.cpp) Artwork: Multi-screen layer blending exhibits issues when using BGFX. (Ryan Holtz)
- 07660: [Graphics] BGFX slider settings are reset to default values when toggling full screen mode. (Vas Crabb)
- 08084: [Misc.] (namco/warpwarp.cpp) All: Internal artwork is not rendered correctly when using BGFX. (Ryan Holtz)
- 08506: [Color/Palette] (amstrad/amstrad.cpp) cpc464 and clones: Colors are incorrect. (holub)
- 08539: [Interface] UI: The system selection menu initially renders images at the wrong resolution. (Vas Crabb)
- 08543: [Graphics] (taito/taito_f2.cpp) megablst and clones: Shield power-up aura on option is not drawn. (David Haywood)
- 08552: [Interface] UI: Control names ending in certain characters cause display issues in menus. (Vas Crabb)

New working systems
- Bowling Gum [AugiteSoul]
- Computer Othello [hap, Dillweed, SNESNESCUBE64]
- Electroplay Sound FX Phasor [hap, =CO=Windler]
- I-Star Co., Ltd. Chess King (Model ET-6) [Ankos, David Haywood, hap]
- NABU PC [Brian Johnson]
- Pikkari Chance [SpinalFeyd, R. Belmont]
- Saturn: Space Fighter 3D [Dillweed, SNESNESCUBE64]
- Super Petrix (ver. 1P) [Paul-Arnold, caius]
- Vs. Super Captain Flag (Japan) [Phil Bennett]

New working clones
- Bank Panic (Tecfri bootleg) [Eduardo Anay,]
- Born To Fight (set 2) [jordigahan, ClawGrip]
- DJ Girl (Promat license) [Buenrip,]
- Espgaluda II (2005/11/14.MASTER VER.) [twistedsymphony]
- Fidelity Electronics Elegance Chess Challenger (model AS12, set 1) [Berger]
- Fidelity Electronics Elegance Chess Challenger (model AS12, set 2) [Mr.Lars]
- Find Out (Version 4.04, set 2) [Brian Troha, The Dumping Union]
- Gals Panic (unprotected, ver. 2.0) [Brian Troha, The Dumping Union]
- Games V25.1 [Brian Troha, The Dumping Union]
- Gaplus (GP7) [, Brian Troha]
- Jungle King (Japan, earlier, alt) [CWorks]
- Ms. Pac-Man ('Made in Greece' Enavi bootleg) [H4M573R]
- Omega Race (set 3, 7/27) [Marc Deslauriers]
- Raiden II (Australia) [Ben Maff]
- SegaSonic Cosmo Fighter (World) [IAMAMAZING100]
- T.T Spacian Part-2 [anonymous]
- Tekken 2 (US, TES3/VER.A) [Guru]
- Tekken 3 (World, TET2/VER.C) [Heihachi_73, Guru]
- YoYo Spell (prototype) [OperNet Sistemas,, Museo del Recreativo]

Systems promoted to working
- Andromeda SS (Japan?) [Dillweed, smf]
- Milton Bradley Electronic Battleship (TMS1000 version, Rev. A) [hap]

Clones promoted to working
- Image Fight (Japan, bootleg) [Brian Troha]

New systems marked not working
- Apple Computer iMac (Bondi blue) [R. Belmont, Guru]
- Apple Computer Power Macintosh G3 [R. Belmont]
- Baby Formula 2 [jordigahan, ClawGrip]
- Baby Suprem [jordigahan, ClawGrip]
- Bonus Talker [Boge, hammy, LewisB]
- Digital Equipment Corporation DECtalk DTC-03 [Lord Nightmare, Carl]
- Doodle Jump Arcade (v1.16) [jordigahan, Museo del Recreativo]
- Fruit Genie (Version 1-1-03) [Brian Troha, The Dumping Union]
- Hewlett-Packard HP 7596A DraftMaster II [Bitsavers]
- Iskra Delta Partner 1F/G [Miodrag Milanović]
- JZD Slušovice TNS HC-08 [Miodrag Milanović]
- STM Electronics STM PC [Dirk Best, Santo Nucifora]
- Super Pirulo [jordigahan, ClawGrip]
- Yeno Primus Expert mit Stimme [TeamEurope]

New clones marked not working
- Apple Computer Apple IIgs (1991 Mark Twain prototype) [R. Belmont, anonymous]
- Hydro Thunder (v1.00d) []
- Hydro Thunder (v1.01b) []
- Iskra Delta Partner WF/G [Miodrag Milanović]
- Mutacion (Explomatic Spanish Moon Cresta bootleg) []
- PlayCenter Champions Tournament (v9.3, 'Celeron' hardware) []
- PlayCenter Champions Tournament (v9.3, 'K6' hardware) []
- Soreike! Anpanman Popcorn Koujou 2 (Rev A) [zozo]
- STM Electronics STM PC (prototype?) [Dirk Best, Santo Nucifora]
- Swords of Fury (LG-2) Germany [Matt's Basement Arcade, PinMAME]

New working software list items
- amiga_workbench:
*Workbench 1.2 Rev. 33.61 A500/A2000 [dackerman,]
*Workbench 1.2 Rev. 33.56 A500/A2000, Workbench 1.3.3 (UK) []
*Workbench 1.0, Workbench 1.2 Rev. 33.56 A500, Workbench 1.2 Rev. 33.56 A500 (De), Workbench 1.2 Rev. 33.56 A500 (UK), Workbench 1.2 Rev. 33.56 A2000, Workbench 1.2 Rev. 33.56 A2000 (De) [TOSEC]
*Workbench 1.1 [TOSEC, Dirk Best]
- chessking_cart: Yīnghàn Zìdiǎn Dictionary [David Haywood, Ankos, furrtek]
- ggm:
*Gruenfeld Edition: Master Chess Openings, Odin Edition: Master Reversi [Berger]
*Capablanca-S Edition: Master Chess Endgame, Las Vegas 21: Master Blackjack [Berger, Berger]
- ibm5150:
*The Cycles: International Grand Prix Racing (3.5") [AbandonSocios]
*Buck Rogers: Countdown to Doomsday, Fire Power, Space 1889, Super Ski (3.5", alt) [The Good Old Days]
*Manhattan Dealers (Europe, The 16-bit Pocket Power Collection release), Super Ski (3.5"), Super Ski (3.5", alt 2) []
*BC's Quest for Tires (cracked), Leisure Suit Larry in the Land of the Lounge Lizards (3.5"), Prehistorik, Ski or Die [Total DOS Collection]
- ibm5170:
*Formula One Grand Prix (Spain, v1.05), Lotus - The Ultimate Challenge (Spain, Maxi Juegos Erbe №3), Operation Stealth (Spain, Maxi Juegos Erbe №14) [AbandonSocios]
*Fables & Fiends - Book One: The Legend of Kyrandia (Germany, v1.8, 5.25") [DFXThomas,]
*Star Control II, Shadowlands (USA), Shadowlands (USA, 5.25"), Syndicate (Europe, alt), Syndicate (Germany), Syndicate: American Revolt (Germany), Where in Space is Carmen Sandiego? (Deluxe) [The Good Old Days]
*Jeweler's Dilemma (3.5" DD), Jeweler's Dilemma (5.25" HD), The Lemmings Chronicles (USA), Shadowlands (UK) [ibmpc5150,]
*Caesars Palace for Windows [Ihatediskettes,]
*PC Plus (Issue 80 - May 1993), PC Plus (Issue 96 - September 1994), PC Plus (Issue 102 - April 1995) [Tkrns,]
- ibm5170_cdrom:
*Actua Soccer (OEM v1.29), The Adventures of Down Under Dan (v1.1), Diablo (v1.00), Duke Nukem 3D (shareware v1.1), Formula One Grand Prix (Netherlands), Myst (v1.0.3), Princess Maker 2 (Japan), Quake (shareware v1.01), Shanghai: Great Moments, Sid Meier's Civilization II (Europe), SimCity 2000, SimCity Classic (v2.0), Slam Dunk Typing, Skull Cracker (Windows), Sonic & Knuckles Collection, Sturmtruppen: Risiken? (Italy) []
*Alien Incident (Europe, v1.01), Alone in the Dark (Europe), Alone in the Dark (Europe, Pay as You Play version, CD-ROM User), Alone in the Dark (Europe, Pay as You Play version, PC Power), Alone in the Dark (Europe, rev. 1), Alone in the Dark 2 (Europe), Alone in the Dark 2 (Europe, English only), Alone in the Dark 2 (France), Beneath a Steel Sky (USA, Slash release), Epic Pinball (Europe, Romware release), Epic Pinball (USA, mail order release), Gobliiins (Italy, Collezione Cd-Rom), Gobliiins (USA, Sierra Originals release), Goblins 3 (Europe, Sierra Originals release), Goblins 3 (Italy, Collezione Cd-Rom), Gods (Europe), The Humans (Europe), The Humans (USA), Humans 1 and 2 (Europe, OEM), Humans 1 and 2 (Europe, re-release), Indiana Jones and the Last Crusade (Europe), Leisure Suit Larry in the Land of the Lounge Lizards (USA, SierraOriginals release), PC Rally (Europe), Prince of Persia 2 - The Shadow and the Flame (France), Prince of Persia 2 - The Shadow and the Flame (USA), Prince of Persia CD Collection (Europe), Prince of Persia CD Collection (USA), Prince of Persia Collection: Limited Edition (Brazil, Senha Pôster Ano 1 № 1), Prince of Persia Collection: Limited Edition (Europe), Prince of Persia Collection: Limited Edition (Europe, alt), Prince of Persia Collection: Limited Edition (Netherlands), Prince of Persia Collection: Limited Edition (USA), Pyrotechnica (USA), Soccer Kid (Europe), Where in Space is Carmen Sandiego? (USA, Deluxe Edition), Wrath of the Demon (USA), Telstar 10 CD ROM Box Set []
- ibm5170_hdd: Windows 98 Second Edition [Angelo Salese]
- msx2_cart: Japanese MSX-DOS 2.20 (Japan), Japanese MSX-DOS 2.20 (Japan, 128KB), Japanese MSX-DOS 2.20 (Japan, 256KB), Japanese MSX-DOS 2.20 (Japan, 256KB, alt), Japanese MSX-DOS 2.20 (Japan, 256KB, alt 2), MSX-DOS 2.20 (Europe) [Wilbert Pol]
- spectrum_cass:
*A Global Games Adventure [Luís Rato, Planeta Sinclair]
*Critical Mass, Critical Mass (Erbe, medium case), Gricko, Mithos (small cardboard case), Sinclair User (Issue 133) []
*Shake! (issue 03), Shake! (issue 09), Sinclair User Club (Issue 03), Sinclair User Club (Issue 04), The Snow Queen (alt), The Squirrel's Nuts [Steven Brown, Planeta Sinclair]
- svi318_cass: Blastar []
- vsmile_cart: Alphabet Park Adventure (UK), Disney's Aladdin - Aladdin's Wonders of the World (UK), Disney's Mickey Mouse - Mickey's Magical Adventure (UK), Disney's Winnie the Pooh - The Honey Hunt (UK), Disney/Pixar Cars - Rev It Up in Radiator Springs (UK, alt), Marvel Spider-Man & Friends - Secret Missions (UK), Nick Jr. Dora the Explorer - Dora's Fix-it Adventure (UK, 2005), Nick Jr. Go Diego Go! - Save the Animal Families! (UK), Scooby-Doo! - Funland Frenzy (UK, 2004), Zayzoo - My Alien Classmate (UK) [TeamEurope]

Software list items promoted to working
- ibm5170_cdrom: Zyclunt [Angelo Salese]
- msx1_cart: Dawn Patrol (Japan), MSX-Aid (Japan), My Small Dictionary (Arab, v1.10) [Wilbert Pol]

New software list items marked not working
- ibm5150: Bubble Bobble (5.25") [Total DOS Collection]
- ibm5170_cdrom: Archimedean Dynasty (v1.115), Beavis and Butthead - Virtual Stupidity, Corel DRAW! 6, Destruction Derby 2 (Europe), Jagged Alliance: Deadly Games (v1.00), Lomax (Europe), Road Rash (Italy), Triple Play '98, Uffizi Virtual Museums, Virtua Fighter PC []
- misterx: Mega-Quiz [TeamEurope]
- pc1000: Pre-Computer Speller [Sean Riddle]
- sgi_mips: Onyx2 - As Real As it Gets Demo CD - Volume 1, Onyx2 - As Real As it Gets Demo CD - Volume 2, Onyx2 - As Real As it Gets Demo CD - Volume 3 [, darkstar]

Translations added or modified
- Chinese (Simplified) [YuiFAN, Vas Crabb]
- Chinese (Traditional) [YuiFAN, Vas Crabb]
- Greek [BraiNKilleRGR, Vas Crabb]
- Japanese [Katsuhiko Kagami]
- Ukrainian [Stanley Kid]

Merged pull requests
- 10592: nintendo/nds.cpp: Added two prototype firmware dumps. [HudU, MasChief, Forest of Illusion, kmg]
- 10609: vsystem/f1gp.cpp: Updated notes in comments. [ArtLine]
- 10676: misc/nabupc.cpp, bus/nabupc: Added support for NABU PC and simulated host. [Brian Johnson]
- 10701: konami/nwk-tr.cpp: Use Roman numerals in Racing Jam: Chapter II titles. [Michael Sanborn]
- 10724: sgi_mips: Added three Onyx2 - As Real as it Gets Demo CDs. [, darkstar]
- 10726: ibm5170.xml: Added eight working items. [, The Good Old Days, Tkrns, Ihatediskettes, ArcadeShadow]
- 10729: formats/hp300_dsk.cpp, formats/hp_lif.cpp: Added HP 300 floppy format and LIF filesystem. [Sven Schnelle]
- 10730: taito/taitosj.cpp: Added another Japanese version of Jungle King. [CWorks, David Haywood]
- 10747: render/bgfx: Fixed per-pass blend handling issues (addresses MT07586 and MT07587). [Ryan Holtz]
- 10748: Reverted pull request #10747 (render/bgfx: Fixed per-pass blend handling issues). [Ryan Holtz]
- 10750: Updated BGFX, BX and BIMG. [Miodrag Milanović]
- 10751: pacman/pengo.cpp: Sorted Pengo sets, and changed scheme for short names. [David Haywood]
- 10753: handheld/chesskng.cpp: Emulated I-Star Chess King hand-held chess computer. [Ankos, David Haywood, hap]
- 10756: handheld/chesskingc.cpp, chessking_cart.xml: Added support for dictionary cartridge. [David Haywood, Ankos, furrtek]
- 10761: apple/apple2video.cpp: Shift double lo-res video right in monochrome mode to work better with NTSC shader. [benrg]
- 10762: igs/pgm.cpp: Use logmacro.h for logging. [cam900]
- 10763: misc/megaphx.cpp: Added YoYo Spell (prototype of Little Robin). [OperNet Sistemas,, David Haywood]
- 10764: apple/apple2video.cpp: Removed unused TK2000 video update function. [benrg]
- 10765: machine/upd765.cpp: Handle read/write completion interrupts the same way as any other interrupts. [Carl]
- 10766: apple2video.cpp: Turned text update and character drawing functions into templates to reduce duplication. [benrg]
- 10767: apple/apple2video.cpp: Eliminated a lookup table that just performed a bitwise rotation. [benrg]
- 10771: wyse/wy50.cpp: Added beeper. [Golden Child]
- 10773: apple/apple2video.cpp: Improved color simulation for hi-res graphics mode. [benrg]
- 10774: sanritsu/bankp.cpp: Dumped and added a Bank Panic bootleg from Tecfri. [Eduardo Anay,, ClawGrip]
- 10776: casio/ctk551.cpp: Changed default key velocity controls so they don’t conflict with directional buttons. [Devin Acker]
- 10777: apple/apple2video.cpp: Turned screen update functions into a template. [benrg]
- 10779: vsmile_cart.xml: Added UK versions of ten V.Smile games. [TeamEurope, ClawGrip]
- 10781: cpu/m6809: Fixed HD6309 STBT instruction. [Tim Lindner]
- 10782: bgfx, render/d3d: Improved NTSC parameter descriptions and ranges. [benrg]
- 10784: technos/ddragon.cpp: Added Double Dragon II layer priority PROM to clones. [jotego]
- 10785: misc/magic10.cpp: Added Super Petrix (stealth gambling game). [Paul-Arnold, caius]
- 10786: apple/macadb.cpp: Corrected mouse X/Y movement and second mouse button fields. [Kelvin Sherlock]
- 10787: Reverted pull request #10750 (Updated BGFX, BX and BIMG). [R. Belmont]
- 10788: machine/sun4c_mmu.cpp: Removed non-functional cache emulation. [Ryan Holtz]
- 10789: Updated BGFX, BX and BIMG. [Miodrag Milanović]
- 10792: apple/apple2video.cpp: Improved hi-res graphics artifact color table. [benrg]
- 10793: cpu/sparc, machine/sun4c_mmu.cpp, sun/sun4.cpp: Fixed issues affecting Solaris 2.4 installer. [Ryan Holtz]
- 10794: sun/sun4.cpp: Fixed array-bounds oversight (fixes clang build failures). [Ryan Holtz]
- 10796: vtech/vsmile.cpp: Corrected On and Off button I/O port bits. [KanedaFr]
- 10797: apple/apple2video.cpp: Fixed Video-7 RGB card double hi-res modes. [benrg]
- 10798: apple/apple2gs.cpp: Made kmstatus match observed behavior. [Kelvin Sherlock]
- 10802: formats/fs_coco_os9.cpp: Fixed file name validation on targets with signed character type. [Nathan Woods]
- 10803: nes.xml: Updated some PCB label details. [kmg]
- 10804: video/virge_pci.cpp: Fixed remapping, allowing Windows 98 SE to use 256-color mode. [Angelo Salese]
- 10806: apple/apple2video.cpp: Separated video device configuration from system configuration port. [benrg]
- 10807: apple/apple2video.h: Made some accessors const-qualified. [benrg]
- 10808: cpu/arcompact: Rewrote CPU emulation and disassembler. [David Haywood]
- 10809: apple/apple2video.cpp: Use screen update function for all systems. [benrg]
- 10810: taito/taito_f2.cpp: Use screen_vblank_partial_buffer_delayed for Mega Blast (fixes MT08543). [David Haywood]
- 10812: spectrum_cass.xml: Added twelve working items and replaced one item with a better dump. [ArcadeShadow]
- 10813: pinball/inder.cpp: Added note about ‘Mundial 90’. [ClawGrip]
- 10818: bfm/bfm_bd1.cpp, bfm/bfm_bda.cpp: Fixed window/clear operations. [James Wallace]
- 10821: machine/ncr53c90.cpp, cpu/sparc, sun/sun4.cpp: Fixed bugs affecting Solaris 2.4 and cleaned up code. [Ryan Holtz]
- 10823: machine/ncr53c90.cpp: Drop ATN during message-out phase of Transfer Information command. [Ryan Holtz, O. Galibert]
- 10824: 3rdparty/bimg: Fixed compilation on MinGW. [Justin Kerk]
- 10825: vcs_ctrl/paddles.cpp: Made I/O port definitions static and not dependent on configuration. [Ryan Holtz]
- 10826: ibm5170_cdrom.xml: Added thirteen working items. [, ArcadeShadow]
- 10827: merit/merits.cpp: Fixed ROM label for pubtimed2ch. [ClawGrip]
- 10828: edevices/fantland.cpp: Dumped and added another version of ‘Born to Fight’. [jordigahan, ClawGrip]
- 10829: Updated Japanese UI translation (added new messages, fixed some inconsistencies). [Katsuhiko Kagami]
- 10830: Cleaned up various PC-based arcade hardware skeleton drivers. [Angelo Salese]
- 10834: misc/rfslots8085.cpp: Dumped and added another 8085-based Recreativos Franco slot machine. [jordigahan, ClawGrip]
- 10835: apple/apple2video.cpp: Use a single path for NTSC color simulation in all video modes. [benrg]
- 10837: ibm5150.xml: Added thirteen items (twelve working). [ArcadeShadow]
- 10838: midway/omegrace.cpp: Added a previously unknown version of Omega Race. [Marc Deslauriers]
- 10839: misc/babysuprem.cpp: Added skeleton driver for Andra Z80-based slot machine Baby Suprem. [jordigahan, ClawGrip]
- 10840: misc/globalvr.cpp: Added two games to list of released games, and fixed some spelling errors in comments. [Michael Sanborn]
- 10842: Updated RapidJSON (fixes some deprecation warnings). [Miodrag Milanović]
- 10843: amigaocs_flop.xml: Cleaned up descriptions. [ArcadeShadow]
- 10844: vtech/vsmile.cpp: Use the same SYSTEM port inputs for vsmilem and vsmile. [KanedaFr]
- 10845: nakajima/nakajies.cpp: Modernised code and added v3.1 BIOS option for drwrt400. [AbortRetryFail, Wilbert Pol]
- 10846: amigaaga_flop.xml: amigaaga_flop.xml: Replaced abbreviated country names in descriptions with full names. [ArcadeShadow]
- 10847: amigaecs_flop.xml: Replaced abbreviated country names in descriptions with full names. [ArcadeShadow]
- 10848: cd32.xml, cdtv.xml: Cleaned up descriptions. [ArcadeShadow]
- 10851: pinball/inder.cpp: Fixed date in note about ‘Mundial 90’. [ClawGrip]
- 10856: dynax/ddenlovr.cpp: Fixed mmpanic AY8910 clock frequency. [negunma]
- 10858: render/d3d, render/bgfx: Refactored and cleaned up code, fixing numerous bugs and improving performance. [Ryan Holtz]
- 10860: msx1_cass.xml: Updated metadata and notes on a lot of software releases. [Wilbert Pol]
- 10863: sanritsu/jantotsu.cpp: Fix SN76489A clock frequency. [negunma]
- 10864: plib/plist.h: Stop using deprecated std::iterator template. [Miodrag Milanović]
- 10865: misc/discoboy.cpp: Added clone DJ Girl. [Buenrip,, David Haywood]
- 10869: bus/ata/atahle.cpp: Reset error state on writing CS0 command. [holub]
- 10870: machine/ncr53c90.cpp: Fixed issues with DMA transfers; nscsi/cd.cpp: Handle larger INQUIRY sizes. [Windy Fairy]
- 10871: ibm5170_cdrom.xml: Added twenty-five working items. [, ArcadeShadow]
- 10874: misc/opercoin.cpp: Dumped and added Oper Coin slot machine Super Pirulo. [jordigahan, ClawGrip]
- 10875: machine/via6522.cpp: Don’t clear all interrupts on IFR writes with bit 7 set. [Massimiliano Zattera]
- 10876: galaxian/galaxian.cpp: Dumped and added a Spanish Moon Cresta bootleg called Mutacion. [, ClawGrip]
- 10877: misc/nabupc.cpp: Added three additional BIOS options [Brian Johnson]
- 10880: bus/nabupc: Added support for hard disk controller card. [Brian Johnson]
- 10881: misc/megaphx.cpp: Add ASCII PCB layouts and corrected placeholders for PLDs on YoYo Spell. [ClawGrip]
- 10882: misc/rawthrillspc.cpp: Dumped recovery DVD for Doodle Jump Arcade. [jordigahan, Muse del Recreativo, ClawGrip]
- 10883: msx1_cart.xml: Use hexadecimal sizes, explicitly configure loading for smaller images, and updated metadata. [Wilbert Pol]
- 10884: toaplan/toaplan2.cpp: Split up driver state class by hardware features. [cam900]
- 10887: amstrad/amstrad.cpp: Improved palette (addresses major part of MT08506). [holub]
- 10888: bus/msx/cart: Added support for RAM expansion cartridges. [Wilbert Pol]
- 10891: snk/hng64_v.cpp: Improved polygon visibility and added support for 4 BPP textures. [David Haywood]
- 10893: bus/msx/cart: Added full support for MSX-DOS2. [Wilbert Pol]
- 10894: ibm5170.xml: Added eleven working items. [ArcadeShadow]
- 10897: misc/playcenter.cpp: Replaced plycntrchtr disk dump with a restore image and added two clones. [, ClawGrip]
- 10898: misc/megaphx.cpp: Fixed misread crystal frequency on ASCII PCB diagram. [ClawGrip]
- 10900: misc/neomania.cpp: Replaced neomania hard disk image with an official restore image. [, ClawGrip]
- 10902: msx2_cart.xml: Fixed incorrect SHA-1 digests on MSX-DOS2 floppy disk images. [Wilbert Pol]
- 10904: misc/gfamily.cpp: Replaced gmfamily hard disk image with a correctly created CHD. [, ClawGrip]
- 10905: snk/hng64_v.cpp: Implemented some missing Hyper NeoGeo 64 video features. [David Haywood]
- 10906: msx2_cass.xml: Replaced badly dumped redlight with redlighta, and updated metadata. [Wilbert Pol]
- 10907: msx2_cart.xml: Use hexadecimal sizes, and removed zero offsets for cartridges containing a single ROM. [Wilbert Pol]
- 10908: Updated Ukrainian UI translation. [Stanley Kid]
- 10909: msx2_flop.xml: Removed obvious cartridge-to-floppy conversion hacks. [Wilbert Pol]
- 10910: amiga_demos.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
- 10911: c64_flop_misc.xml, c64_flop_orig.xml: Use full country names in descriptions. [ArcadeShadow]
Télécharger MAME v0.252 (64-bit)
Site Officiel de MAME
 RetroBat v5.1.1 
Lundi 06/02/23 à 14:41 par Firebrand
Cet utilitaire permettant de configurer le frontend EmulationStation a été mis à jour. Les améliorations sont le ssuivantes:
- PinballFX3 generator now launching directly tables
- Fix crash when 2 identical controllers were connected
- Fix cps1 and cps2 features mix-up
- Fix unability to quit some emulators with HOTKEY + START because of game focus option automatically set to on
- Fixed rpcs3 joystick axis inversion for XInput and Dualshocks
- Fixed yuzu controller configuration to add possibility to choose joystick type
- Fix some shaders not working with model2
- fix RetroBat not displaying on second monitor issue
- fix missing PCSX2 feature « skip bios »
- fix pcsx2 memcards path
- fix ES navigation in vertical mode (L1 / R1 usage)

- possibility to run pcsx2 in bigpicture mode
- add cycle_exact feature for winuae
- add actionmax support to daphne/Hypseus
- add language selection for Wii

- Some cleaning of unused code and typo errors corrections
- Removed libretro:redream from Dreamcast emulators list
- Removed no$GBA from GBA system
Télécharger RetroBat v5.1.1
Site Officiel de RetroBat
 Versions 32-bit des builds de MAME v0.251 
Samedi 28/01/23 à 15:39 par Firebrand
Ils arrivent tardivement mais les versions pour processeurs 32-bit des dernièrs builds de MAME sont désormais disponibles.
Télécharger MAME v0.251 (32-bit)
Télécharger MAMEUI32 v0.251.0
Télécharger ARCADE v0.251.0 (32-bit)
Google Drive de RetroDanuart
 Ré-upload GameEx et précisions 
Lundi 23/01/23 à 14:35 par Firebrand
Les versions de GameEx et GameEx Arcade Edition ont été mises à jour sur le site officiel sans changement de version et sans explication. Ces versions son également sur note site au cas où elles auraient un intérêt. Par ailleurs, les version 64 bit nécessite désormais .NET7: ce framework ne supporte plus que Windows 10 et supérieur (la mention 64-bit a été retirée vu qu'il n'y a pas de Windows 10 32-bit). Pour les utilisateurs de Windows XP à 8.1, il faudra désormais utiliser la version 32-bit sous .NET4.
Télécharger GameEx v18.36 (.NET 7)
Télécharger GameEx v18.36 (32-bit, XP/7)
Télécharger GameEx Arcade Edition v18.36 (.NET 7)
Télécharger GameEx Arcade Edition v18.36 (32-bit, XP/7)
Site Officiel de GameEx
 MAMEUI64 v0.251.0 
Jeudi 19/01/23 à 11:50 par Firebrand
Le projet MAMEUI était censé être abandonné. Mais Robbert a précisé sur ses forums qu'il souhaitait expérimenter avec l'interface WinUI. Ceci en est peut-être le résultat, mais la nouvelle version a juste été listée sans aucune explication.
Télécharger MAMEUI64 v0.251.0
Site Officiel de MAMEUI64
 Pas de nouvelle version de MAME en janvier 
Mardi 17/01/23 à 14:30 par Firebrand
La MAME Team a averti qu'elle avait besoin de plus de temps pour la v0.252 et qu'elle ne sortira donc que fin février.
Hi everyone! Hopefully you all had a great New Year if you celebrate that kind of thing, and hopefully you’ve had some time to enjoy MAME 0.251 as well! All of us at MAMEdev agree 2022 was a massive year for MAME development, and we want to thank everyone who’s helped achieve that. MAME wouldn’t be what it is without all your contributions, whether it’s bug reports, pull requests, pre-release testing, helping out new users, or just letting us know that you appreciate our work.

We’ve got some really big stuff in the pipeline, but it’s going to take a bit longer than usual to make sure it’s ready for prime time. As such, there won’t be a January MAME release this year, but we’re fairly confident we can have MAME 0.252 out by the end of February. If you want a taste of some of the things that are coming, you can get the very latest source code from our repository on GitHub and compile it by following the instructions on our documentation site. Once again, thanks for your continued support, and have an awesome 2023!
Site officiel de MAME
 GameEx et GameEx Arcade Edition v18.36 
Lundi 16/01/23 à 14:54 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais les changements sont inconnus.
Edit: Les changements ont été publiés avec retard, mais les voilà:
- Filtering Steam games installed is now optional and off by default.
- Upgraded to .net 7 from 6.
- Use the .net 4 version (still supported) for Windows versions below 10 now.
Télécharger GameEx v18.36 (.NET 6, 64-bit)
Télécharger GameEx v18.36 (32-bit)
Télécharger GameEx Arcade Edition v18.36 (.NET 6, 64-bit)
Télécharger GameEx Arcade Edition v18.36 (32-bit)
Site Officiel de GameEx
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