Organiser
Filtrer par machine :
Type de vue :
 
 Fichiers additionnels pour MAME v0.273 (2ème partie) 
Jeudi 16/01/25 à 20:31 par Firebrand
De nouveaux fichiers additionnels de ProgettoSNAPS ont mis à jour pour MAME v0.273. Voici de quoi il s'agit:
Category.ini v0.273:
- 2025/01/16 10.01: Aligned files to MAME 0.273.

Catlist/Catver v0.273:
- 2025/01/16 10.01: Aligned files to MAME 0.273.

Version.ini v0.273:
- 2025/01/16 9.01: Aligned to MAME 0.273.
Télécharger Category.ini v0.273
Télécharger Catlist/Catver v0.273
Télécharger Version.ini v0.273
ProgettoSNAPS
 
 Negatron v1.0.0 
Mercredi 15/01/25 à 16:39 par Firebrand
Les mises à jour de NegaMAME sont mensuelles, mais celles de son frontend associé, Negatron, sont beaucoup plus rares. Voici les changements de la dernière mouture qui vient d'arriver:
The initial plan was to version it as v0.200.0 following the trend of MAME numbering system but macOS doesn't allow to version anything as v0.x.x. As this release fixes a lot of little annoying bugs and thus makes Negatron quite smoother to use in every aspect, here we are, out of the beta loop.
Since the last release of 2020, the retrogaming community at Pleasuredome.org.uk has moved to a Discord channel. They still provide new MAME EXTRAs packs with each version of MAME (at least as long as AntoPISA will provide pack updates) and those packs are now available from https://pleasuredome.github.io/pleasuredome/mame/index.html.

The main hightlights of this release are the following:
- Since the last release, the content of the MAME EXTRAs packs has changed a bit. Notably, the history.dat file provided by https://www.arcade-history.com has been migrated to become an xml file and there is a new command.dat file. Negatron now supports those 2 dat files, albeit command.dat is supported in a very basic fashion for now.
- Since the last release, MAME has deprecated its old bezel layer formats and some lua script functions in favour of a new format and new functions. When running a game, MAME promptly reports those old formats and functions as warning messages that were directly relayed by Negatron as annoying warning popups. Now, Negatron logs those warnings in a new logging panel, which is forcefully displayed only when MAME reports actual errors. No popups anymore!
- This version fixes an important bug where Negatron couldn't properly manage cartridge ports that are also used to plug hardware extensions into machines. That was mainly an issue for emulated computers like the Commodore 64 but, with the latest versions of MAME, this had also become an issue with popular consoles like the Super Nintendo, preventing from playing popular games from Negatron. Well, now those issues are all gone.
- Negatron has always been provided with native installers for Windows and macOS. An attempt to provide Linux native installers (.deb and .rpm) was done with v0.99.4 but failed miserably: Negatron actually could not work within the imposed folder architecture of installed applications on Linux... Well, now it works.
- Finally, now Negatron fully supports dual stick gamepads as a mean to navigate the different panes and panels. This is done by redirecting gamepad inputs to emulate mouse and keyboard interactions.
The native installers for macOS and Linux don't embed VLC anymore. For macOS, this is because I stripped VLC from every file not strictly needed for local video play and this OS doesn't allow to tamper with the application integrity. The alternative would be to embed the full VLC pack but, in this case, it's better to let users install VLC from official sources. For Linux, it's simply proper to let users install VLC from official sources and it is often already installed by default anyway.
I do not provide a native installer for Mac devices on Apple Silicon (M series) simply because I don't own one and so I cannot generate and test a native installer for them.

Gamepad inputs are retrieved by using SDL3. This means a new dependency that must be downloaded from https://libsdl.org/. The native packs all already embed a version of SDL 3.1.8. My test results are the following:
- All the gamepads I own work well on Windows 10. This means gamepads for Xbox 360, Xbox One, Xbox Series, PlayStation 3 (with third-party drivers), PlayStation 4 and PlayStation 5, also the Nintendo Switch Pro controller and PDP Realmz wired controllers for Nintendo Switch.
- On macOS Monterey 12, Xbox family controllers are not recognised, the Nintendo Switch Pro controller is recognised but inputs are ignored, PDP Realmz controllers make Negatron to crash hard and PlayStation family controllers work quite well. The issue with Xbox controllers is well known on Mac devices and a third-party driver must be downloaded to fix this. I suppose that those other compatibility issues can also be ironed out with third-party drivers.
- All those gamepads also works on Linux but there are 2 issues:
*The input mapping for those Realmz controllers is totally wrong, I need to come up with a system to easily remap those buttons.
*The left stick is supposed to emulate the movements of a mouse pointer. But on Linux, the pointer as a graphical element doesn't move at all while the OS does register the pointer movements... Visual cues and actual input management are completely desynchronised.
- This last bug on Linux is due to the fact that Java uses X11 on top of Wayland and the layer linking those 2 desktop systems, XWayland, has a bug when emulating mouse movements. I reported this to Oracle but they won't fix it. They do have long-term plans to fix this eventually. But in the meantime, I found a workaround that is not ideal because it will put the burden of maintaining gamepad interactions on Linux on me. To simplify things, currently the software stack on Linux is like this: Negatron > Java framework > X11 > XWayland > Wayland > Libevdev > Kernel. The idea is to get a shortcut and completely ignore the Java framework in this way: Negatron > Libevdev > Kernel. Doing this takes time and a new release for Negatron is quite overdue. So, I should deliver this workaround for the next release, hopefully not in 5 years...
Télécharger Negatron v1.0.0 (Windows)
Télécharger Negatron v1.0.0 (MacOS)
Télécharger Negatron v1.0.0 (Linux)
Site Officiel de Negatron
 
 MAME MacIntel v0.273 
Lundi 13/01/25 à 16:59 par Firebrand
Ce build de MAME 32-bit pour processeurs Intel et MacOS (version 14 Sonoma minimum) a été compilé avec les sources de MAME v0.273.
Télécharger MAME MacIntel v0.273
Site Officiel de MAME MacIntel
 
 pfeMAME v2.32.5 
Dimanche 12/01/25 à 18:34 par Firebrand
Ce frontend pour MAME a été mis à jour. Les améliorations sont les suivantes:
- Added a lot more logging of the MAME executable location process in FilePaths. I have done this in order to assist with major problems in the MacOS distributable version of pfeMAME no longer getting the right responses from subprocess when trying to run MAME from the system path rather than an absolute path.
- Modified the method used to find the MAME executable when auto-finding to try and be a bit more robust for MacOS.
- Simplified the icon code for the main menu
- Simplified the on_control_changed code in alternate emulator engines
- Fixed bug in panelslots.py that was generating bios names for all machine types for the selected system, rather that the specific system machine type (i.e. list was way too long and selections could be incorrect for the actual system)
- Simplified and made more pythonic a number of other sections of code in panelslots.py
- Fixed bugs in panelslots
*Fixed bug that would cause a crash for systems that don’t have a bios option
*Added a first bios option to be a blank field which is possible for some systems
*Fixed bug that would prevent you from being able to default or empty slots for systems that you are configuring for the first time
*Fixed bug that would stop you from clearing a single line in slot options
- After closing the alternate_emulators window, the XML file is reloaded to update the alternate emulator data in memory. This way you shouldn’t have to restart pfeMAME but you will have to refresh the database to see the changes.
- The Tile View filter (All of Favorites) is now set based on the value from the Main View. You can still toggle it when in Tile View.
- Updated the non mame defaults XML file to include additional command line options for visual pinball that send it to the background and fully close when the table exits. Much better for non-keyboard implementations.
- Added a feature to allow all ROMs tagged as a favorite to be exported to a selected folder. Can be found in the ‘File’ menu.
- Added a new preference setting to set the main window Fullscreen on startup
- Added a new preference setting to recall the main view ROMs list columns widths on startup. Whatever they were when the application was last closed will be recalled.
- Updated the preferences window to expand vertically to use available space.
- Fixed issue with the joystick code causing high CPU usage. By default the polling is set to maximum speed (0 delay) which chews up to 20% CPU which is ridiculous. Have set to 50 which is just fine.
- Added a set-focus event so that when changing the filtered view for the main list, the list is selected for focus so you can start scrolling without having to first click into the window. At the same time I force the visible row back to ZERO to ensure that a row is aways selected.
- Had to change the get checkbox controlls code as for some reason I don’t currently understand, its causing errors in python 3.13. Also moved it to a function as its used in 3 different places.
- Fixed a bug in the code that recalled the last ROM selected. For systems this would work if the first system ROM was the top level system (e.g. ZX Spectrum) and then the next ROM after that was the program you wanted to run. This would not work if the first system was the system and also the ROM (e.g. pinball tables).
- Significant improvement to how the mame history file was loaded into memory and then searched on the fly. Previously done in a list which was then iterated through for searching using pure python. Have moved to keeping it in one massive string and using the inbuilt ‘find’ which is in C so a heck of a lot faster. We’re talking x10 speed improvement on a fast system. I would expect slower systems to be even better. The net result is that scrolling through ROMs will be just that little bit faster now. IMPORTANT: At the same time I have dropped the legacy support for the older history.dat file. Only the XML file is now supported.
- Updated the manual – please read it if this is your first time using this application.
- Fixed a bug in alternate emulator engines when using the set defaults feature that would cause an error if you didn’t select any engine types. Also fixed a bug in the same custom dialog that would return an wx.ID_OK event even if you pressed ESC or closed the dialog without selecting anything in the drop-down.
Télécharger pfeMAME v2.32.5 (Windows)
Télécharger pfeMAME v2.32.5 (MacOS)
Télécharger pfeMAME v2.32.5 (Linux)
Site Officiel de pfeMAME
 
 Fichiers additionnels pour MAME v0.273 
Jeudi 09/01/25 à 20:25 par Firebrand
De nouveaux fichiers additionnels ont été publiés pour MAME v0.273:
BestGames.ini v0.273 (9.00)
- 2025/01/08 9.00: Online the version 0.273; 1 game renamed and 13 added (3,510 evaluated).

Command.dat v0.273 (9.00)
- 2025/01/08 9.00: Aligned items with MAME 0.273. Removed (martmasttw); renamed (fgtlayerj) to (fgtlayerja), (soulclbrab) to (soulclbrac), (soulclbrja) to (soulclbrja2) and (tektagtja) to (tektagtja3).
Télécharger BestGames.ini v0.273 (9.00)
Télécharger Command.dat v0.273 (9.00)
ProgettoSNAPS
 
 GameEx v18.99 
Mercredi 08/01/25 à 18:33 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée mais les changements ne sont pas connus.
Télécharger GameEx v18.99
Site Officiel de GameEx
 
 GameInit.dat v0.273 (11.01) 
Mercredi 08/01/25 à 18:14 par Firebrand
Ce fichier donnant des informations sur comment démarrer certaines machines de MAME dont le fonctionnement est plus complexe que d'habitude a été mis à jour pour MAME v0.273:
- 2025/01/07 11.01: Aligned item names with MAME 0.273.
Télécharger GameInit.dat v0.273 (11.01)
Site Officiel de GameInit.dat
 
 RetroArch v1.20.0 
Lundi 06/01/25 à 17:42 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Voici la liste des améliorations, mais vous avez des explications plus détaillées et illustrées sur le site officiel:
- AUDIO: Fix audio handling in case of RARCH_NETPLAY_CTL_USE_CORE_PACKET_INTERFACE
- AUDIO: Include missing audio filters on some platforms
- AUDIO/PIPEWIRE: Add PipeWire audio driver
- AUDIO/PIPEWIRE: Add PipeWire microphone driver
- APPLE: Hide threaded video setting
- APPLE: Use mfi joypad driver by default
- APPLE: Include holani, noods, mrboom, yabause, bsnes-jg core in App Store builds
- CHEEVOS: Add rarity and points to achievement unlock widget
- CHEEVOS: Add rank to leaderboard submission notification
- CHEEVOS: Update to rcheevos 11.5
- CHEEVOS: Update to rcheevos 11.6
- CHEEVOS: Show rcheevos game image in Discord rich presence
- CHEEVOS: Use translated strings for achievement messages
- CLOUDSYNC: Allow saves and configs to be synced optionally
- CLOUDSYNC: Add iCloud cloud sync driver
- CLOUDSYNC: Speed up by upload/download in parallel
- CLOUDSYNC: Allow thumbnails and system dir to be synced optionally
- CLOUDSYNC: Enable CloudSync on Android (non-SSL)
- CLOUDSYNC: Add more logs in failure situations
- CLOUDSYNC: Fixes for reauthentication and parallel sync
- CLOUDSYNC: Fixes for file resurrection
- CLOUDSYNC: Enable CloudSync on Windows
- CRT/SWITCHRES: Update switchres to 2.2.1
- GENERAL: Support for mbedtls v3
- GENERAL: Automatic Frame Delay refactor
- GENERAL: Remove Frame Rest, obsoleted by Frame Delay refactor
- GENERAL: Wrap around auto increment save state indexes when amount of states is limited
- GENERAL: Enable CHD hashing for Switch and DOS
- GENERAL: Enable auto save state when new content is loaded
- GENERAL: Improve Preemptive Frames when pointing device is used
- GENERAL: Fix building with menu disabled
- HAIKU: Restore Haiku build
- INPUT: Allow to select a preferred/reserved device for each player
- INPUT: Enable Caps, Num, Scroll Lock modifiers on multiple platforms
- INPUT: Autoconfig extension with alternative name/vid/pid
- INPUT: Fix autoconfig profile saving when device is not in the default port
- INPUT: Change classic turbo mode to work independently of which key was pressed first
- INPUT: Pointer and lightgun handling sanitization on Windows and Linux desktop platforms. These input drivers will now report edge and offscreen positions in a harmonized way, and will not return 0 instead.
- INPUT/DINPUT: Fix detection of quick shift key presses
- INPUT/HID: Fix crash on macOS when disconnecting the controller a second time
- INPUT/LINUX: Add illuminance sensor support to the linuxraw, sdl2, udev, and x11 input drivers
- INPUT/Remaps: Sort and apply remaps based on the specific connected controller
- INPUT/UDEV: Enable mouse buttons 4 and 5
- INPUT/WAYLAND: Enable horizontal scroll and mouse buttons 4 and 5
- INPUT/WAYLAND: Simulate lightgun input for cores
- INPUT/WAYLAND: Support for cursor-shape-v1 and content-type-v1 protocol
- INPUT/X11: Enable mouse buttons 4 and 5
- iOS: Enable vibration by default
- iOS: Better handling of physical mice/magic keyboard trackpad
- iOS: Mouse grab fixes
- iOS: Fix mouse cursor movement when button is held down
- iOS: Fix microphone support request and entitlement
- iOS: Enable compilation back to iOS 12
- iOS: Fix OpenGL ES context usage on iOS 9
- iOS/TVOS: Add Opera to App Store build
- iOS/TVOS: Bring NEON defines in line with ARM64
- iOS/TVOS: Flush save files on backgrounding
- LIBRETRO: Support RETRO_ENVIRONMENT_GET_FILE_BROWSER_START_DIRECTORY
- LIBRETRO: Support “/” as a file extension for loading a directory as content
- FFMPEG: Fix crash when playing back a file with 96 kHz audio
- MACOS: New display server, including support for ProMotion 120Hz V-Sync
- MACOS: Create App Store build
- MACOS: Generate key up events for command keys
- MIDI: Fix long messages (SysEx) in WinMM driver
- MIDI: Fix lingering notes on close in Alsa driver
- MENU: Support local thumbnails in other image formats than png (jpg/jpeg, bmp, tga)
- MENU: Delete also savestate thumbnails when savestates are garbage collected
- MENU: Option to disable analog stick menu navigation
- MENU: Fix pause toggle to not clear fast forward state
- MENU: Fix search playlist index in XMB/Ozone
- MENU: Fix renamed entry display
- MENU: Filter unknown extensions also inside zip files
- MENU: Add icons for present / missing firmware on core info page
- MENU: Ignore other hotkeys when menu toggle is pressed
- MENU: Fix menu jumping when using L3+R3 combo
- MENU: System Information now only shows features relevant for the platform
- MENU/GLUI: Make Show Sublabels options effective
- MENU/GLUI: Icon fixes
- MENU/XMB: Allow playlist icons to be individually customized, by looking for images in Named_Logos
- MENU/OZONE: Add Selenium theme for Ozone
- MENU/OZONE: Touchscreen improvements
- MENU/OZONE: Add a touch-sensitive Resume button in the lower right corner
- NETPLAY: Add East Asian relay server
- OVERLAY: Add option to load overlay based on system name
- PS2: Fix several broken cores depending on pthread
- QT: Enable building with Qt6
- QT: Fix input panel
- RECORDING: New WAV recording driver (audio only)
- REMOTE RETROPAD: Add gyro/acceleration/light sensor test screen
- REMOTE RETROPAD: Add pointer test screen
- REPLAY: Replay format extended to support external tools
- TVOS: Support bluetooth keyboards on tvOS
- TVOS: Fixes to run correctly on TVOS13
- TVOS: Better handling of Siri remote
- TVOS: WebDAV server for adding files more easily
- TVOS: Add Settings.app option to reset retroarch.cfg
- TVOS: Bring minimum tvos version down to 13.0
- VIDEO: Show and use exact refresh rate (3 decimals) and interlace/doublestrike where available
- VIDEO: Allow setting viewport bias to offset viewport horizontally/vertically
- VIDEO: Support viewport bias also with integer overscale and custom aspect ratios
- VIDEO: Use shader path from CLI for shader cycling
- VIDEO: Pixel perfect integer scaling improvements: axis options, smart mode
- VIDEO: Add upscale 1.66x filter
- VIDEO/D3D: Fix GPU screenshots
- VIDEO/KMS: Force fullscreen when KMS is used
- VIDEO/OpenGLES: Improve version directive granularity
- VIDEO/SHADERS: Fix memory leak when shader parameter step is 0.0
- VIDEO/SHADERS: Add 2 uniforms, OriginalAspect and OriginalAspectRot.
- VIDEO/SHADERS: Add CoreFPS and FrameTimeDelta uniforms.
- VIDEO/SLANG: Support optional includes
- VIDEO/VULKAN: Fix Vulkan window freezes when swapchain becomes suboptimal
- VIDEO/VULKAN: Prefer IMMEDIATE mode without vsync
- VIDEO/X11: Support inhibit of Xss screensaver
- VITA: Enable analog L2/R2 triggers when a DS3 controller is used with PS Vita
- WAYLAND: Fix segfault when relative pointer is not supported
- WAYLAND: Use reverse DNS name for desktop file and icon
- WAYLAND: Commit viewport resizes for more responsive display when resizing window
- WINDOWS: Fix restart if path to executable contains non-ASCII symbols
- WINDOWS: Hide directories starting with $ from file browser
Télécharger RetroArch v1.20.0 (32-bit) (Windows)
Télécharger RetroArch v1.20.0 (64-bit) (Windows)
Télécharger RetroArch v1.20.0 (Intel 64-bit) (MacOS)
Télécharger RetroArch v1.20.0 (Apple Silicon/Intel) (MacOS)
Télécharger RetroArch v1.20.0 (Linux)
Télécharger RetroArch v1.20.0 (Nintendo GC)
Télécharger RetroArch v1.20.0 (Nintendo Wii)
Télécharger RetroArch v1.20.0 (Nintendo WiiU)
Télécharger RetroArch v1.20.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.20.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.20.0 (Nintendo Switch)
Télécharger RetroArch v1.20.0 (PlayStation 2)
Télécharger RetroArch v1.20.0 (PSP)
Télécharger RetroArch v1.20.0 (PS Vita)
Site Officiel de RetroArch
 
 NPlayers.ini v0.273 
Dimanche 05/01/25 à 17:48 par Firebrand
Les nouvelles machines de MAME v0.273 ont été intégrées à ce fichier permettant de trier les jeux par nombre de joueurs.
Télécharger NPlayers.ini v0.273
Site Officiel de NPlayers.ini
 
 Mame Classic v10.2.0 
Dimanche 05/01/25 à 17:47 par Firebrand
Une nouvelle version de ce frontend pour MAME a été publiée. Voici la liste des nouveautés:
- Added : Support for AntoPISA's gameinit.dat and command.dat.
- Changed : Included mess.dat and portable.dat now have a .txt extension to differentiate them from official MAME .dat files. Be sure to replace or rename your portable.dat before running this version for the first time.
- Changed : The Information screen now loads individual files selected by the user.
- Fixed : MAME Classic would error if you clicked on a button or link during the delay while loading a software list.
Télécharger Mame Classic v10.2.0
Site Officiel de Mame Classic
 
 Versions 32-bit des builds de MAME 0.273 
Dimanche 05/01/25 à 17:45 par Firebrand
Les versions non officielles de MAME pour processeurs 32-bit ont été mises à jour vers MAME v0.273.
Télécharger MAME v0.273 (32-bit)
Télécharger MAMEUI32 v0.273
Télécharger ARCADE v0.273.0 (32-bit)
Télécharger WolfMAME v0.273 (32-bit)
MAMEXP
 
 SDLMAME4Ubuntu v0.273 (64-bit) 
Dimanche 05/01/25 à 16:48 par Firebrand
Ce build de MAME pour Linux Ubuntu a été mis à jour vers MAME v0.273.
Télécharger SDLMAME4Ubuntu v0.273 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 
 MAME Plus! v0.273 (64-bit) 
Dimanche 05/01/25 à 16:46 par Firebrand
Ce vieux build non officiel de MAME semble faire son retour grâce à une équipe chinoise, la xqemu team, et un fichier fourni par ProgettoSNAPS. La dernière version officielle de ce build était la v0.168, ça commence à faire loin, mais en dehors de la mise à jour vers MAME v0.273 j'ignore ce qui a changé.
Télécharger MAME Plus! v0.273 (64-bit)
ProgettoSNAPS
 
 History.xml v2.73 
Jeudi 02/01/25 à 20:32 par Firebrand
Ce fichier informatif pour MAME a été mis à jour à l'occasion de la sortie de MAME v0.273.
Télécharger History.xml v2.73
Site Officiel de History.xml
 
 GameInit.dat v0.272 (1.00) 
Jeudi 02/01/25 à 20:31 par Firebrand
Une nouvelle version de ce fichiers contenant des instructions pour démarrer certaines machines (arcade ou non) pour lesquelles ce n'est pas forcément évident a été publiée. Il s'agit désormais d'une collaboration entre AntoPISA et Robbert avec la fusion entre GameInit.dat du premier et Startup.dat du second qui faisait un peu la même chose
1.00 0.272 2025/01/01: New version of the file, now updated with Robbbert's collaboration.
Télécharger GameInit.dat v0.272 (1.00)
Site Officiel de GameInit.dat
 
 WolfMAME v0.273 (64-bit) 
Mercredi 01/01/25 à 17:18 par Firebrand
Les nouveautés de MAME v0.273 ont été intégrées à ce build interdisant l'utilisation de codes de triche pour les compétitions de high scores.
Télécharger WolfMAME v0.273 (64-bit)
Site Officiel de WolfMAME
 
 NegaMAME v0.273-1 
Mercredi 01/01/25 à 17:17 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.273.
Télécharger NegaMAME v0.273-1 (Windows)
Télécharger NegaMAME v0.273-1 (MacOS)
Télécharger NegaMAME v0.273-1 (Linux)
Site Officiel de NegaMAME
 
 Mameinfo.dat v0.273 
Mardi 31/12/24 à 18:13 par Firebrand
Les données relatives à MAME v0.273 ont été intégrées à ce fichier informatif:
- Updated to MAME 0.273 (http://git.redump.net/mame/log/).
- Added Source/Listinfo changes. Newest Bugs (31st Dec).
- Added/Reorganized 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.273
Site Officiel de Mameinfo.dat
 
 SDLMAME v0.273 (Apple Silicon) 
Mardi 31/12/24 à 18:04 par Firebrand
Ce build de MAME pour MacOS a été mis à jour vers MAME v0.273.
Télécharger SDLMAME v0.273 (Apple Silicon)
Site Officiel de SDLMAME
 
 ARCADE v0.273.1 (64-bit) 
Mardi 31/12/24 à 18:03 par Firebrand
Une nouvelle version de ce build de MAME a été publiée. Voici la liste des changements:
- neogeo: fixed: some games had a black bar on the right-hand side.
- DT7: Added region dipswitch, for experimentation purposes.
Télécharger ARCADE v0.273.1 (64-bit)
Site Officiel de ARCADE
 
<< Page précédentePage suivante >>