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 RetroArch v1.16.0 
Samedi 23/09/23 à 16:52 par Firebrand
Télécharger RetroArch v1.16.0 (32-bit) (Windows)
Télécharger RetroArch v1.16.0 (64-bit) (Windows)
Télécharger RetroArch v1.16.0 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.16.0 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.16.0 (64-bit) (MacOS)
Télécharger RetroArch v1.16.0 (Metal2) (MacOS)
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Les améliorations sont les suivantes:
- 3DS: Update __system_initArgv
- 3DS: Update SquirrelJME 3DS Core information along with icons.
- ANDROID: Rewrite input handling to better support AINPUT_SOURCE_STYLUS
- ANDROID: Prevent the android quick tap mouse click emulation while pressing a button on the on-screen overlay
- AUDIO: Fast-Forward Audio Resampling
- AUDIO: Reinit audio on audio sync toggle
- AUDIO: Count audio samples in stats when rate control is disabled
- AUDIO/PULSEAUDIO: Support device list for PulseAudio
- AUDIO/WASAPI: WASAPI Frame Delay fix + cleanups
- AUDIO/WASAPI/MIDI: Frame Delay correction
- ARCHIVE/ZIP: Improve ZIP decompression This reduces the amount of memory Retroarch needs to extract a ROM file. It will only need the size of the ROM plus 128KiB to extract the file from the ZIP. Previously it needed as much as twice that amount if the compression ratio was not great. This is useful on memory constrained platforms and has no impact on platforms with plenty of memory. Handles all cases correctly (with and without MMAP, for cores that require fullpath or not, small and big ZIP files).
- APPLE: Add default keyboard overlay directory to platform_darwin
- APPLE: Update to MoltenVK 1.2.4
- APPLE: Don't include MoltenVK library in Load Core menu list
- APPLE: Enable AltServer JIT for builds installed by Xcode
- APPLE: The default pthread stack size on Apple is too small for detect_ps2_game, so increase it
- CHEEVOS: Upgrade to rcheevos 10.7
- CHEEVOS: Don't initialize rcheevos memory unless used
- CHEEVOS: Add progress tracker widget
- CHEEVOS: Eliminate leaderboard tracker stutter
- CHEEVOS: Expand leaderboard visibility settings
- CHEEVOS: Collapse trackers with same value definition
- CHEEVOS: prevent frame step when hitting rewind button while paused in hardcore
- CHEEVOS: disallow video_swap_interval and black_frame_insertion in hardcore
- CRT/SWITCHRES: Don't always force core aspect ratio
- CRT/SWITCHRES: Fix aspect ratio for tate games on a horizontal screen
- CRT/SWITCHRES: Add PAL threshold option for automatic refresh rate switch
- CRT/SWITCHRES/KMS: Add KMS modeswitch
- COMMAND: Make cmd interface more useful for replay information
- CONFIG: Allow all systems to check for backslashes (Windows) as last slash in path. Improves portable core logic
- D3D11: Fix memory corruption in d3d11_gfx_init
- D3D12: Enable blending when drawing the menu
- D3D12: Move fence signaling out of d3d12_gfx_sync
- D3D12/LIBRETRO: Add D3D12 HW_render support
- DOWNLOADS/THUMBNAILS: Prevent directory creation on bogus thumbnail downloads
- EMSCRIPTEN: Fix Emscripten sleep function/macro
- EMSCRIPTEN/RWEBAUDIO: Fix RWebAudioInit race condition
- EMSCRIPTEN/OPENAL: Make openal default audio driver
- FFMPEG: Fix RetroArch fails to restart streaming when video re-inits and instead starts recording
- FRAMESKIP: Use refresh rate instead of core fps for frameskip timing
- INPUT: Combo hold + 'enable_hotkey' correction. Fixed issue with having menu toggle hold combo in different button than 'enable_hotkey', which caused 'enable_hotkey' to also act as menu toggle if held long enough, and simplified and unified duplicate code in start+select holds to a single function.
- INPUT: input_keyboard_event: Don't check hotkey binds when device is RETRO_DEVICE_POINTER
- INPUT: Add input_keymaps_translate_rk_to_ascii() for correct character input to input_keyboard_event
- INPUT: input_overlay_poll: Delay clearing INPUT_OVERLAY_BLOCKED flag until there is no overlay input (Avoids stray input after osk_toggle)
- INPUT: Send keyboard events for modifiers before other keys (for correct modifier+key input if hitboxes overlap)
- INPUT: Remember currently set keyboard mapping bits during same config read, because otherwise customized keybinds can get cleared out of the bits on the next iteration, causing keyboard events to get passed to the core when they should get blocked.
- INPUT/AUTOCONFIG: Reinit after updating autoconf profiles
- INPUT/LINUX/UDEV: Log mouse devices in info level
- INPUT/LINUX/UDEV: First working version of udev driver with touchscreen support and gestures.
- INPUT/WAYLAND: Add wayland to input driver list
- INPUT/MENU: move port X binds into retropad binds submenu and add appropriate help text and sublabels to discourage people from messing around in there unnecessarily
- INPUT/MENU: Add menu icons to 'RetroPad Binds'
- INPUT/MENU/OSK: Allow more keyboard actions with menu osk
- INPUT/REMAP: Remap label fix when no autoconf profile active
- INPUT/REMAP: Add 'Save As' option for remaps and overrides
- INPUT/OVERLAY: Add overlay parameter to control x/y separation in auto-scale mode
- INPUT/OVERLAY: Revive/rewrite Keyboard Overlay and OSK Toggle. Add keyboard overlay preset, keyboard submenu, and osk_toggle hotkey. Use overlay caching for osk_toggle.
- INPUT/OVERLAY: Overlay Caching. Adds overlay_cache_ptr to keep a disabled overlay in memory when it's expected to be shown again. Most input_overlay_deinit calls are replaced with input_overlay_unload, which caches the overlay unless initing/deiniting core or disabling overlays. Loading a cached overlay is done as a swap, intended for osk_toggle.
- INPUT/OVERLAY: Add input_overlay_check_mouse_cursor() to preserve show/hide mouse behavior
- INPUT/OVERLAY: Don't apply input_overlay_show_mouse_cursor in windowed mode (controlled by mouse grab only)
- INPUT/REMAPPING: Stop always reseting to defaults on remap delete
- INPUT/SDL: Fix rumble on PS4/PS5 controllers connected via bluetooth
- IOS: JIT support in iOS
- IOS: Use AltKit to try to enable JIT on iOS
- IOS: Fix thumbnails in history on iOS
- IOS: Enable option to rumble iOS device instead of controller
- IOS: Fix including audio/video filters on iOS
- IOS: Haptic feedback for overlay on iOS
- IOS: On iOS, stop/start audio on interruptions
- IOS: Add accelerometer and gyroscope sensors to iOS
- IOS: iOS needs to targets 13 due to some keyboard emulation, but tvOS does not
- IOS/TVOS: Rework JIT availability checks
- IOS/TVOS: When updating playlist with detected core path, used resolved core path
- IOS/TVOS: Implement memory queries on iOS/tvOS
- IOS/TVOS: Netplay discovery through bonjour/mdns
- IOS/TVOS: Improve some log formatting on iOS/tvOS
- IOS/TVOS: Preliminary MetricKit support on iOS/tvOS
- TVOS: Fix analog stick handling after adding Siri remote tap support
- TVOS: Also handle tap events on tvOS
- TVOS: Back up retroarch.cfg to NSUserDefaults on tvOS.
- TVOS: tvOS has its own beautiful screensavers and I would like them
- TVOS: tvOS Siri remote handling
- TVOS: Fix accidental left/right keypresses on tvOS
- TVOS/CONFIG: Avoid a crash if there is no backed up config file on tvOS It's not really usable as a game controller, but it is good for going through the menu as a simple LRUD. This also adds better support for names of mFI controllers, as well as being able to do the expected tvOS behavior of "backing out" of the app.
- TVOS: AltKit support for tvOS
- INTL: Fix language detection in Canada to English
- LANGEXTRA: Enable language autodetect for all builds with LANGEXTRA
- LIBRETRO: Add new context hardware render enums - enables autodetection of DX12 for PS2 core
- LIBRETRO: Add API to check JIT availability on iOS
- LIBRETRO: Allow RETRO_ENVIRONMENT_SET_MEMORY_MAPS also after core startup. Change the comment in libretro.h about the removed limit and handle the environment call during core runtime in RetroArch.
- LIBRETRO/MICROPHONE: Add new API for microphone support.
- LIBRETRO: Add new API for querying the device's power state.
- LIBRETRO/VFS: Rewrite retro_vfs_file_remove_impl
- LINUX: Input driver fix 8+ joypads. It was reported that controllers beyond 8 worked only partially (analogs yes, but not buttons), and the found fix was also confirmed.
- MIDI: Show MIDI output first
- MENU: Reorganize 'Saving' menu
- MENU: Start directory browsing from current value
- MENU: Fix menu toggle combo hold with same 'enable_hotkey'
- MENU: Add menu scroll home+end actions
- MENU: Move 'systemfiles_in_content_dir' from Saving to Core
- MENU: Menu navigation acceleration adjustments
- MENU: Audio synchronization menu cleanup
- MENU: Menu value label cleanup
- MENU: Show playlist history/favorites icons by default
- MENU: Remove advanced option flag from video rotation + orientation
- MENU: Combine audio resampler menu with audio output menu
- MENU: Microphone menu cleanup
- MENU: Add missing menu visibility option for content dir override
- MENU: Fix menu refresh in action_ok_network
- MENU: Video settings menu cleanup
- MENU: Try to declutter Quick Menu
- MENU: Change network port menu options to 'allow_input' mode
- MENU: Preselect current core in "Set Core Assocation" menu for more carefree usage
- MENU: Focus back to "Set Core Association" item after returning from the menu instead of first item
- MENU: Replaced hack fix for focusing the first item after returning from core suggestion "Run" menu after association reset
- MENU: Fixed setting core association in history/favorites after resetting it and running without setting
- MENU: Relocate playlist manager core association options to prevent accidental resets with Start
- MENU: Fraction setting wraparound rounding correction
- MENU: Add more missing sublabels
- MENU: 'Updater Settings' relocation
- MENU: Search box usability improvements
- MENU/RGUI: Implement 'Remember Selection' option
- MENU/RGUI: Fix savestate thumbnail fullscreen cancel action
- MENU/RGUI: Fix and add toggle for playlist thumbnails
- MENU/OZONE: Update Dracula theme
- MENU/OZONE: Return to sidebar from playlist manage quick access
- MENU/OZONE: Sidebar multiline scrolling
- MENU/OZONE: Avoid crash if ozone sidebar_index_size is 0
- MENU/OZONE: Prevent metadata and footer overlap
- MENU/OZONE: Sublabel width tweak
- MENU/OZONE: Mouse hover selection fix
- MENU/XMB: Message/help box adjustments
- MENU/XMB: XMB menu playlist index bugfix
- MENU/XMB: Playlist label limit fixes
- MENU/XMB: Prevent playlist label truncating long items even when right thumbnail is not enabled/visible
- MENU/XMB: Prevent playlist label length resetting to full width on every item change while thumbnail is pending
- MENU/XMB: Stop showing playlist entry index outside of playlists
- MENU/XMB: Fix menu focus issue when returning from "Set Core Association" if playlist index is greater than the previous menu
- MENU/EXPLORE: Prevent flashing when browsing fullscreen thumbnails
- MENU/EXPLORE: Match label ticker length behavior with playlists
- MENU/SOUNDS: Fix certain audio drivers from hanging when menu pause is enabled with menu sounds
- MENU/SOUNDS: Fix menu sounds stopping after fullscreen toggle / video reinit
- MENU/QT/WIMP: Cleanup Desktop Menu welcome text
- MENU/OVERLAYS: Reorder overlay menu
- MICROPHONE: Add support for microphones.
- MICROPHONE/ALSA: Add alsa and alsathread microphone drivers.
- MICROPHONE/SDL: Add sdl2 microphone driver.
- MICROPHONE/WASAPI: Add wasapi microphone driver.
- MOBILE: On mobile in portrait mode, don't override custom viewport
- NETWORKING: Enhance netpacket interface
- NETWORKING/NETPLAY: Enable core host to refuse connecting new players to limit the number of connected players
- NETWORKING/NETPLAY: Enable a core to flush outgoing packets and read incoming packets without waiting for the next frame (can be used for lower latency or blocking reads)
- OPENDINGUX/RG350: Enable networking for RG350
- OPENGL/WAYLAND: Add frame callback after egl_swap_buffers to improve latency when max_swapchain <= 2
- OSD/STATISTICS: Show current video + audio drivers in statistics
- OSD/STATISTICS: Ensure statistics text is aligned left
- OSX/MACOS: Fix steam OSX core path
- OSX/MACOS: Add HAVE_STDIN_CMD support
- OSX/MACOS: fix mouse grab in windowed mode
- OSX/MACOS/IOS/TVOS: Enable SSL in macos/ios/tvos builds
- PLAYLIST: Change default playlist last played time format
- PS3/PSL1GHT: Add overlay support
- RUNLOOP: Don't count frames while paused
- SERENITYOS: Add SerenityOS to the list of supported operating systems
- SCANNER: Improve scanner console output
- SCANNER: More scanner console output coloring
- SCANNER: Improve CLI scan console output
- SCANNER: Add content import/scan via CLI
- SCANNER/PS1: Serial extraction is now considered a failure if PSX.EXE is found, allowing CRC fallback and actually fixing the game scanning
- VIDEO: Correct rotated core provided aspect ratio
- VIDEO: Minor adjustments to refresh rate switch behavior
- VIDEO: Fix windowed viewport with libretro rotation
- VIDEO/SDL2: Use "nearest" scaling in menus
- TASKS: Fix corrupt task progress percentage
- XVIDEO/MENU: Add menu support to xvideo gfx driver, making it usable
- UWP: Fix modifier keys ( shift, ctrl, alt ) as well as F10 not being detected on the UWP platform
- VULKAN: Ignore Fast-Forward Frameskip option
- VULKAN/KHR_DISPLAY: Support screen refresh rate with Vulkan KHR_Display context
- WIN32: Increase maximum window limit
- WIN32/WINDOWSXP/MSVC2010: Fix invisible menu display
- WAYLAND: Remove splash screen
- WAYLAND: Check for pointer before locking it
- WAYLAND: Add mouse grab/lock functionality
- WAYLAND: Get system wayland-protocols path via pkg-config
Télécharger RetroArch v1.16.0 (Linux)
Télécharger RetroArch v1.16.0 (Nintendo GC)
Télécharger RetroArch v1.16.0 (Nintendo Wii)
Télécharger RetroArch v1.16.0 (Nintendo WiiU)
Télécharger RetroArch v1.16.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.16.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.16.0 (Nintendo Switch)
Télécharger RetroArch v1.16.0 (PlayStation 2)
Télécharger RetroArch v1.16.0 (PSP)
Télécharger RetroArch v1.16.0 (PS Vita)
Site Officiel de RetroArch
 
 Traductions de Tradu-France 
Vendredi 22/09/23 à 16:58 par Firebrand
L'équipe de Tradu-France a traduit en français la dernière version de BigPEmu et l'avant dernière version de WinUAE.
Télécharger BigPEmu v1.091 FR
Télécharger WinUAE v5.1.0 Beta 1 FR (32-bit)
Télécharger WinUAE v5.1.0 Beta 1 FR (64-bit)
Tradu-France
 
 BigPEmu v1.091 
Vendredi 22/09/23 à 16:44 par Firebrand
Cet excellent émulateur Jaguar a été mis à jour. Les améliorations sont les suivantes:
AvP multiplayer fixes.
- Fixed some player projectile weapons not colliding with other players.
- Fixed a bunch of AI projectiles not being correctly synchronized.
- Fixed an issue which would sometimes cause AI to stop attacking.
- If a human player teleports into a new level without a weapon, the shotgun is now automatically granted.
- Fixed a bug which could sometimes cause bigpemu_net_behind to misreport.
- New script functions: bigpemu_net_hostmsg, bigpemu_net_disconnect, and bigpemu_net_lastclient.
Télécharger BigPEmu v1.091
Site Officiel de BigPEmu
 
 BigPEmu v1.09 
Lundi 18/09/23 à 16:22 par Firebrand
Cet excellent émulateur Jaguar a été mis à jour. Les améliorations sont les suivantes:
- New "State Sync" network device type, synchronizes system state across the network. This allows local 2-player games to be played over Internet/LAN connections.
*Very simple implementation that just stalls out if input doesn't arrive in time. State Sync Delay option adjusts the anticipated latency window. If you run into timing issues, the host can manually kick everyone back together by loading a state.
*State Sync Remap can be used to remap the first local input device to any other input device. Also allows overlapping controls. (e.g. two peers both affecting the first input device)
*Works with any number of clients, with clients above the supported input device count being treated as spectators.
- New "Script" network device type, allows scripts to implement custom network/socket handlers. Includes automatic delta compression and some other niceties.
- A new script adds multiplayer to AvP!
*Implements networking from scratch using the aforementioned socket interface, and works with the unmodified retail ROM image.
*Proper client-server architecture, up to 32 players can drop in at any time during gameplay. (in theory)
*Generally handles the fundamentals, but expect plenty of limitations, bugs, and odd behavior. This game wasn't designed to support multiplayer, and I've left a few threads hanging under the guise of "shippable."
*Enemies can correctly change off between player targets.
*I hope this serves as another demonstration of the sort of madness which can be accomplished with the scripting system, and I'd love to see others give this sort of treatment to more titles.
- Lots of new scripting/VM functionality.
*UI event callbacks for custom rendering over/under the rest of the UI.
*New UI rendering functions for various primitives and text.
*Input functions to allow querying input states across all native devices.
*Scripts can now load and render/play texture and sound resources.
*New native-backed 4x4 matrix/transform operations.
*Script can now get a list of ROM from from the current ROM directory, and load images in that directory.
*Scripted polygon texture references now have the option of pointing to native texture resources. Could be useful for something like a high-res texture replacement script.
- Fixed a floating point comparison bug in the VM interpreter.
- VM modules are now loaded automatically if a .bigpcvm file is present with the same name as the ROM image being loaded, similar to other image-specific resources. This allows Jaguar software to be distributed alongside emulator-specific script enhancements.
Télécharger BigPEmu v1.09
Site Officiel de BigPEmu
 
 Messinfo.dat v0.258 (11.49) 
Mardi 12/09/23 à 13:13 par Firebrand
Ce fichier informatif termine le cycle de mise à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.258.
- 11.49 09/11/2023: Aligned files to 0.258 version.
Télécharger Messinfo.dat v0.258 (11.49)
Site Officiel de Messinfo.dat
 
 BigPEmu v1.08 FR 
Dimanche 27/08/23 à 15:08 par Firebrand
La traduction en français de la dernière version de cet émulateur Jaguar a été publiée par Tradu-France.
Télécharger BigPEmu v1.08 FR
Tradu-France
 
 BigPEmu v1.08 
Samedi 26/08/23 à 15:28 par Firebrand
Cet excellent émulateur Jaguar a été mis à jour. Il prend désormais en charge le JagLink qui permettait de connecter plusieurs consoles entre elles. Les améliorations sont les suivantes:
- JagLink support is here!
*Max player count is supported in AirCars and BattleSphere, with the potential for any number of emulated Jaguars to be networked together.
*Special splitscreen functionality has been added.
*Works over Internet/LAN or locally via loopback.
*Don't expect anything to be playable or stable over the Internet unless you've got LAN-like latency and no packet loss.
*When the central host loads a saved state, it's automatically propagated to all clients.
* Here's a video which goes over all of the network features and demonstrates a splitscreen setup: https://youtu.be/b2e7Vl4aLps
- Added -cfgpath and -cfgpathabs command line options. This overrides the default config path, useful for splitscreen instances.
- Added -windowx and -windowy command line options. Useful for tiling out instances for splitscreen play.
- Added a -noborder command line option. Removes the border from the window in windowed mode, best used with -windowx, -windowy, -forcewidth, and -forceheight.
- Added an -alwaystop command line option. Keeps the window always-on-top, also useful for splitscreen mode.
- Added -netlisten, -netconnect, -netport, -netmax, -netloaddelay, -netpcldelay, and -nettcp command line options.
- Bumped the debugger protocol version, make sure you update to the latest Noesis if you're using the developer build.
Télécharger BigPEmu v1.08
Site Officiel de BigPEmu
 
 BigPEmu v1.071 FR 
Mercredi 09/08/23 à 14:54 par Firebrand
La dernière version de cet émulateur a été traduite en français par l'équipe de Tradu-France.
Télécharger BigPEmu v1.071 FR
Tradu-France
 
 BigPEmu v1.071 
Mardi 08/08/23 à 16:05 par Firebrand
Une nouvelle version de cet excellent émulateur Jaguar été publiée rapidement pour corriger quelques problèmes:
- Fixed a bug which was causing the VR Swap Eyes setting to be incorrectly tied to other settings. This probably explains reports from some users of being "cross-eyed" by default.
- Added stereoscopic rendering support for the GPU list variant used by the MC3D stage 1-3 boss.
Télécharger BigPEmu v1.071
Site Officiel de BigPEmu
 
 Messinfo.dat v0.257 (11.48) 
Lundi 07/08/23 à 16:26 par Firebrand
Ce fichier informatif pour MAME v0.257 termine le cycle de ce mois pour les mises à jour des fichiers additionnels de ProgettoSNAPS.
- 11.48 08/06/2023: Aligned files to 0.257 version.
Télécharger Messinfo.dat v0.257 (11.48)
Site Officiel de Messinfo.dat
 
 BigPEmu v1.07 FR 
Dimanche 06/08/23 à 16:12 par Firebrand
La dernière version de cet émulateur Jaguar a été traduite en français par l'équipe de Tradu-France.
Télécharger BigPEmu v1.07 FR
Tradu-France
 
 BigPEmu v1.07 
Samedi 05/08/23 à 16:07 par Firebrand
Cet excellent émulateur Jaguar a été mis à jour. Les améliorations sont les suivantes:
- Jaguar VR support is here, with head tracking and stereoscopic rendering.
*A new Head Tracker input device type has been added, along with some options for converting analog inputs to tracker angles.
*Stereoscopic rendering is fully implemented, and integrated into the scripting system.
*Check out all the new settings in the Video/VR menu.
*The scripting system has the potential to add Head Tracker support and stereoscopic rendering to any Jaguar title, so more Jaguar VR games may be coming!
*This video demonstrates and explains some of the new VR functionality: https://youtu.be/BAJjzlrsbis
- Added an OpenVR plugin to support the new Jaguar VR implementation.
- A new script is included to implement stereoscopic rendering and enable Head Tracker support in the final/retail version of Missile Command 3D.
*To map the head tracking through any analog input with the script enabled: set the second input device type to "Head Tracker", and bind the second device's analog inputs to whatever pleases you.
*To enable stereoscopic rendering with the script enabled: go to Script Settings in the menu and enable the stereoscopic rendering option. Stereo-capable scenes will be rendered using the emulator's selected VR/anaglyph 3D settings.
*When VR is enabled (via the Video/VR settings) and successfully initialized, if a compatible headset is present, its orientation will automatically feed the Head Tracker input.
*Stereoscopic rendering was never actually implemented in MC3D, this is a brand new software feature designed to fully realize the potential of Jaguar VR.
- Fixed a Blitter issue with DCOMPEN in phrase mode. (introduced in the Patreon-exclusive 1.061 build)
- Lots of changes/additions for developer mode, and separate debugger-enabled builds are now available from the official web site. Check the ReadMeDev.txt file in the debugger-enabled build distribution for more information. (introduced in the Patreon-exclusive 1.061 build)
Télécharger BigPEmu v1.07
Site Officiel de BigPEmu
 
 NegaMAME v0.257-1 
Dimanche 30/07/23 à 15:44 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.257.
Télécharger NegaMAME v0.257-1 (Windows)
Télécharger NegaMAME v0.257-1 (MacOS)
Télécharger NegaMAME v0.257-1 (Linux)
Site Officiel de NegaMAME
 
 Messinfo.dat v0.256 (11.47) 
Jeudi 13/07/23 à 20:56 par Firebrand
Une nouvelle version de ce fichier additionnel pour MAME a été publiée. Voici la liste des changements:
- 11.47 07/12/2023: Aligned files to 0.256 version.
- 11.46 07/07/2023: Added 12 forgotten devices in version 0.255 (my fault).
Télécharger Messinfo.dat v0.256 (11.47)
Site Officiel de Messinfo.dat
 
 NegaMAME v0.256-1 
Jeudi 29/06/23 à 12:00 par Firebrand
Ce build de MAME prévu pour fonctionner avec le frontend Negatron a été mis à jour vers MAME v0.256.
Télécharger NegaMAME v0.256-1 (Windows)
Télécharger NegaMAME v0.256-1 (MacOS)
Télécharger NegaMAME v0.256-1 (Linux)
Site Officiel de NegaMAME
 
 RomVault v3.6.1 
Samedi 24/06/23 à 14:44 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- Found some more memory issues in the new CHD C# code which has now been fixed and a couple of missing fixing status's in the new keep only complete sets have been added as needed.
Télécharger RomVault v3.6.1
Site Officiel de RomVault
 
 Messinfo.dat v0.255 (11.45) 
Lundi 19/06/23 à 14:58 par Firebrand
Ce fichier additionnel pour MAME a été mis à jour. Les changements sont les suivants:
- 11.45 06/18/2023: Aligned files to 0.255 version.
- 11.44 06/06/2023: Added 60 system descriptions.
Télécharger Messinfo.dat v0.255 (11.45)
Site Officiel de Messinfo.dat
 
 RomVault v3.6.0 
Samedi 17/06/23 à 13:48 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
New Features
- CHD built in support: Chdman.exe is no longer needed!, RV now supports reading all CHD Versions, and compression. (Thanks to a number of people over in the RV Discord Channel for help out making this one a reality.) Along with the CHD scanning being built in a lot of work has been done to make this use parallel processing code, to give somewhere around a 3 to 4 times speed improvement in scanning over chdman.exe!!
- Keep only full sets: There is now a directory option to only keep full game sets. Any incomplete sets will not be fixed, meaning no more dirs full of 1000's of cue files and no isos.
- ZipMove improvements: ZipMove is now used in more cases where possible, zipmoving zips even if they are not complete, but are best available.
- No-Intro DAT Improvements: Support for Parent/child and Numbered No-Intro DATs have been added, so you can do all of these styles from the one source No-Intro DAT's, and use dir options to set your style preferences.
- Don't stop scanning: A number of scanning errors are handled better now, previously they would stop the scan, now they are reported as errors, and the scan continues.

Bug Fixes
- DatVault Linux: Datvault has been fixed to work in Linux. Check Boxes working correctly.
- Added some missing headers: Added lynx.xml & a7800.xml header support.
- Missing files cannot have alt values: Finally tracked down a cause of this error, and fixed it.
- Fix case sensitive FS issues: Fixed some issues to make case sensitive file systems better supported.
- Duplicate directories occurring in the tree: Fixed a bug that allowed multiple dirs of the same name to appear in the tree.
- ToSort default dir: If removed it can be added back in as a relative path dir.
- MIA in FixDats: Added the MIA flag to fix Dats.
Télécharger RomVault v3.6.0
Site Officiel de RomVault
 
 NegaMAME v0.255-1 
Jeudi 01/06/23 à 11:57 par Firebrand
Ce build de MAME prévu pour accompagner le frontend Negatron a été mis à jour vers MAME v0.255.
Télécharger NegaMAME v0.255-1 (Windows)
Télécharger NegaMAME v0.255-1 (MacOS)
Télécharger NegaMAME v0.255-1 (Linux)
Site Officiel de NegaMAME
 
 BigPEmu v1.06 FR 
Jeudi 25/05/23 à 12:06 par Firebrand
La dernière version de cet émulateur Jaguar a été traduite en français par l'équipe de Tradu-France.
Télécharger BigPEmu v1.06 FR
Tradu-France
 
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