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 GameEx et GameEx Arcade Edition v16.73 
Samedi 28/11/20 à 13:40 par Firebrand
Ces frontends multi-systèmes ont encore été mis à jour. Si les changements de la v16.73 ne sont pas (encore?) connus, voici ceux de la v16.72 et v16.70 publiés en retard sur le site officiel:
v16.72:
- Improved rendering performance.1080p 60fps on recent embedded hardware such as Appolo Lake Celerons.

v16.70:
- Animated PNG support.
- Fix allows Dpahne exe to have spaces in it.
Télécharger GameEx v16.73
Télécharger GameEx Arcade Edition v16.73
Site Officiel de GameEx
 
 RomVault v3.2.0 
Vendredi 27/11/20 à 13:24 par Firebrand
Ce gestionnaire des ROMs a été mis à jour. Les améliorations sont les suivantes:
- Added new Single Archive Dropdown settings to add Single Archive Types:
*Add SubDirs
*No SubDirs
*Add SubDirs if conflicts
*Add SubDirs if multiple roms
*Switched to a faster un-Deflate Stream so de-compressing zip files is now faster.
- Big speedup to the fixing report window.
- Stopped RV from trying to use chdman.exe on V1 CHD's (as chdman.exe no longer supports reading them.)
- Fixed a bug where locked (read only) directory did not set files to read only, (just the zips.)
- Fixed a bug where not all zipped files where being deleted in a fix, and a second fix was needed to delete them.
- Fixed a bug reading unicode names from zip file
- Fix a bug of DOSCenter Dat File Reader where the filename contained the word size.
- Added a try catch to Get Directory Info, to stop RomVault from crashing out if the Directory could not be accessed.
- Fix a dat reader bug where un-needed directory enteries where not correctly being removed from the DAT's while loading.
- There is also a matching Trrntzip.net update to match this release.
Télécharger RomVault v3.2.0
Site Officiel de RomVault
 
 GameEx v16.71 
Lundi 23/11/20 à 14:04 par Firebrand
Ces deux frontends multi-systèmes ont encore été mis à jour, mais si vous vouliez savoir ce qui a changé, ce ne sera encore pas pour cette fois avec l'absence habituelle de release notes.
Télécharger GameEx v16.71
Télécharger GameEx Arcade Edition v16.71
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v16.69 
Vendredi 20/11/20 à 12:41 par Firebrand
De nouvelles versions de ces frontends ont été publiées mais les améliorations ne sont pas connues.
Télécharger GameEx v16.69
Télécharger GameEx Arcade Edition v16.69
Site Officiel de GameEx
 
 RomCenter v4.1.0 
Mardi 17/11/20 à 13:51 par Firebrand
Après plus d'un an de gestation, une nouvelle version de ce gestionnaire de ROMs a été publiée. Cette version sera la dernière compatible avec Windows XP. Les améliorations sont les suivantes:
- Update database core to v3
- Add 'empty games' filter button in view toolbar
- Add 'folder' in preferred format setting
- Display expected folder in files view for uncompressed files.
- Keep same path displayed after path refresh
- Fix 'nodump' devices problem
- Fix operations are faster
- Fix and improve gfix command for clean up db.
- Fix bad type for device rom
- Fix crash when a unique operation is done on more than 1500 items
- Fix max thread limit handler
- Fix fields validation on global settings page
- Fix empty paths in settings on new install
- Catch more 7zip exception
- Improve operation cancellation
- Improve moving rom
- Improve files and rom deletion
- Tune database configuration to improve speed.
- Update 7z library
- Update zip library
- Update 32 machines datafiles generated from mame 226
- Following high quality systems datafiles (built from mame) are included in this release:
*capcom_cps-1_v0.226_romcenter
*capcom_cps-2_v0.226_romcenter
*capcom_cps-3_v0.226_romcenter
*cave_pgm_v0.226_romcenter
*irem_m-72_v0.226_romcenter
*irem_m-92_v0.226_romcenter
*itech32_v0.226_romcenter
*konami_system573_v0.226_romcenter
*mitchell_v0.226_romcenter
*namco_s1_v0.226_romcenter
*namco_s2_v0.226_romcenter
*namco_s12_v0.226_romcenter
*nmk_16_v0.226_romcenter
*sega_model_1_v0.226_romcenter
*sega_model_2_v0.226_romcenter
*sega_model_3_v0.226_romcenter
*sega_naomi_v0.226_romcenter
*sega_stv_v0.226_romcenter
*sega_system_1_v0.226_romcenter
*sega_system_16_v0.226_romcenter
*sega_system_18_v0.226_romcenter
*sega_system_24_v0.226_romcenter
*sega_system_32_v0.226_romcenter
*sega_system_c-2_v0.226_romcenter
*seta1_v0.226_romcenter
*snk_neogeo_v0.226_romcenter
*sony_zn1_zn2_v0.226_romcenter
*taito_f2_v0.226_romcenter
*taito_f3_v0.226_romcenter
*toaplan_v0.226_romcenter
*triforce_v0.226_romcenter
*williams_v0.226_romcenter
Télécharger RomCenter v4.1.0
Site Officiel de RomCenter
 
 Romulus v0.048 
Dimanche 15/11/20 à 13:35 par Firebrand
Une nouvelle version de ce gestionnaire de ROM a été publiée. Voici la liste des nouveautés:
- ADDED Updater new DAT group. Antopisa - Progetto Snaps. Thanks to Rowlaxx
- ADDED Updater new DAT group. Retroplay - Amiga. Thanks to Rowlaxx
- FIXED Windows defender positive virus by unknow reason.
Télécharger Romulus v0.048
Site Officiel de Romulus
 
 Mednafen v1.26.1 
Mercredi 11/11/20 à 14:22 par Firebrand
Cet émulateur multi-systèmes a été mis à jour et repasse en version stable. Les améliorations sont les suivantes:
- PSX: Fixed various inaccuracies in the SPU reverb emulation code.
- PSX: Fixed quasi-benign dereferencing of a null pointer in the GPU code when playing a PSF.
- SNES-Faust: Fixed a crash when an MSU1-enabled game tried to play MSU1 audio but no audio tracks existed.
- SNES-Faust: Only create MSU1 multithreaded audio reader object if at least one audio track is available.
- SNES-Faust: Fixed a design flaw in the MSU1 audio track loading code that broke loading of audio tracks when the game's filename included a "%" character.
- SS: Fixed compilation errors after configuring with --disable-debugger.
- SS: Fixed compilation errors with clang.
Télécharger Mednafen v1.26.1 (32-bit)
Télécharger Mednafen v1.26.1 (64-bit)
Site Officiel de Mednafen
 
 mGBA v0.8.4 
Vendredi 30/10/20 à 15:07 par Firebrand
Cet excellent émulateur HameBoy Advance a été mis à jour. Au programme, de nombreuses corrections de bugs:
A new release of mGBA, version 0.8.4, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, an issue in the 3DS version that would lead to the 3DS crashing when exiting the emulator, and an issue that would lead mGBA to appearing in a language other than English by default on macOS despite the system language being set to English, have been fixed. The previously mentioned bug with Advance Wars is still present in 0.8.4. It has also been discovered to affect Final Fantasy I. This can be worked around by using a dump of the official BIOS, or using a development build, also available on the download page, which has the bug fixed. An extensive list of changes follows after the cut.

Emulation fixes:
- GB Audio: Fix initial sweep state
- GB Audio: Fix deserializing audio channels 2 and 3
- GB Audio: Fix deserializing while audio was disabled (fixes #1305)
- GB Video: Fix drawing background when window is force-disabled by frontend
- GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking
- GBA Audio: Fix deserializing SOUNDCNT_L
- GBA Audio: Fix stereo in XQ audio
- GBA Audio: Fix volume/mute in XQ audio (fixes #1864)
- GBA Hardware: Fix GB Player detection on big endian platforms
- GBA Video: Invalidate map cache when modifying BGCNT (fixes #1846)
- GBA Video: Don’t draw sprites using unmapped VRAM in GL renderer (fixes #1865)
- GBA Video: Fix rare regression blending semitransparent sprites (fixes #1876)
- GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes #1890)
- GBA Video: Fix deferred blending when OBJWIN matches window (fixes #1905)
- GBA Video: Fix mode 4 transparency in OpenGL (fixes #1907)

Other fixes:
- 3DS: Redo video sync to be more precise
- 3DS: Fix crash with libctru 2.0 when exiting
- ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes #1915)
- Core: Fix reported ROM size when a fixed buffer size is used
- Core: Fix memory leak loading ELF files
- GBA: Disable more checks when loading GS save with checks disabled (fixes #1851)
- GBA: Fix endianness issues in renderer proxy
- GBA Core: Fix memory leak when loading symbols
- GBA Serialize: Ensure program counter is aligned when loading
- Qt: Add dummy English translation file (fixes #1469)
- Qt: Fix Battle Chip view not displaying chips on some DPI settings
- Qt: Fix camera image being upside-down sometimes (fixes #829 again)
- Qt: Fix drawing on macOS break when using OpenGL (fixes #1899)
- Qt: Fix stride changing when toggling SGB borders (fixes #1898)
- Qt: Fix aliasing on background logo (fixes #1886)
- mGUI: Fix closing down a game if an exit is signalled
- mGUI: Fix cycling through config setting states with accept button
- mVL: Fix injecting accidentally draining non-injection buffer
- VFS: Fix directory node listing on some filesystems

Misc:
- GBA Video: Improve speed of window texture generation on AMD
- Vita: Clear both buffers when loading a game
Télécharger mGBA v0.8.4 (32-bit) (Windows)
Télécharger mGBA v0.8.4 (64-bit) (Windows)
Télécharger mGBA v0.8.4 (MacOS)
Télécharger mGBA v0.8.4 (Linux)
Télécharger mGBA v0.8.4 (Nintendo Wii)
Télécharger mGBA v0.8.4 (Nintendo 3DS)
Télécharger mGBA v0.8.4 (Nintendo Switch)
Télécharger mGBA v0.8.4 (PS Vita)
Site Officiel de mGBA
 
 NegaMAME v0.226-1 
Jeudi 29/10/20 à 14:20 par Firebrand
Ce build de MAME prévu pour fonctionner avec le frontend Negatron a été mis à jour avec les sources de MAME v0.226.
Télécharger NegaMAME v0.226-1 (Windows)
Télécharger NegaMAME v0.226-1 (MacOS)
Télécharger NegaMAME v0.226-1 (Linux)
Site Officiel de NegaMAME
 
 Mednafen v1.26.0 (Unstable) 
Jeudi 29/10/20 à 14:18 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici la liste des nouveautés:
- SS: Added "The Lost World: Jurassic Park" to the internal database of games to enable full cache emulation with, to fix most rock face graphical glitches.
- SS: Added "Corpse Killer" to the internal database of games to enable full cache emulation with, to fix the glitchy rotation-zoom effect.
- SS: Fixed major bug, existing since Saturn save state support was added, in the SCU save state code that caused wrong state to be saved(and later restored)- when an SCU DMA level in indirect mode was active.
- SS: Added "Kaitei Daisensou"/"In the Hunt" to the internal database of games to enable SH-2 read/write VDP1 draw slowdown with, to fix FMV tearing.
- SS: Added "Zero Divide" to the internal database of games to use the data cache read bypass kludge with, to fix a graphical glitch with character portraits.
- SS: Made changes to prevent the CDB emulation from reporting PLAY status until the second sector is read after a seek completes; fixes game-breaking problems in "Break Point", "DJ Wars", "Hop Step Idol", and "Tennis Arena".
- SS: Fixed inaccuracies with how CDB playback buffer full auto-pause and resume works; fixes occasional hangs of finite duration in "Dragon Wars II" and "World Cup France '98: Road to Win" when trying to skip FMVs.
- SS: Added "Mujintou Monogatari R: Futari no Love Love Island" to the internal database of games to use the data cache read bypass kludge with, to fix glitches when character portrait graphics change.
- SS: Added "Doraemon: Nobita to Fukkatsu no Hoshi" to the internal database of games to use the data cache read bypass kludge with, to fix the blank Game Over screen.
- SS: When a CDB 'Get CD Device Connection' command is issued very shortly after a 'Reset Selector' command, the 'Get CD Device Connection' command will now be executed before the resetting effects of the 'Reset Selector' command occur. Fixes startup hang in the USA version of "Independence Day".
- SS: Slowed down emulated VDP1 pixel plotting performance by a bit less than 20%(10% in 8bpp mode); fixes prematurely cut-off voices in "Paneltia Story", and reduces tearing in "Yu-No".
- SS: Added "3D Baseball", "The Crow", "NBA Action", "NFL Quarterback Club 96", "Solar Eclipse", and "Titan Wars" to the internal database of games to enable full cache emulation with, to fix minor FMV glitches.
- SS: Added "Thunder Force Gold Pack 1" to the internal database of games to enable full cache emulation with, to fix the glitchy ship sprite in the ending of "Thunder Force III".
- SS: Added the Europe releases of "Virtua Cop" and "Virtua Cop 2" to the internal database of games to enable full cache emulation with, to fix startup hangs.
- SS: Added "Yu-No" to the internal database of games to enable full cache emulation with, to fix the problem of the intro FMV ending too soon.
- SS: Added "Horror Tour" to the internal database of games to enable full cache emulation with, to fix graphical glitches on the save and load screens.
- SS: Added "Falcom Classics II" to the internal database of games to enable SH-2 read/write VDP1 draw slowdown with, to fix tearing in the intro FMV of "Ys II".
- SS: Added "Tokimeki Memorial: Forever With You" to the internal database of games to enable SH-2 read/write VDP1 draw slowdown with, to fix the glitchy- arm sprite in the Konami intro.
- SS: Added "Virtua Fighter Kids" to the internal database of games to use the data cache read bypass kludge with, to fix a major FMV glitch.
- SS: Made a very small SSE2-based optimization to the cache tag evaluation code.
- SS: Removed incorrect write mirrors for the SH-2 CCR register; fixes FMV glitches in "NFL Quarterback Club 97".
- SS: When full cache emulation is enabled(e.g. via database), alternate slave CPU and bus sharing emulation code will be used, to reduce- disproportionate sharing of the bus(it's still not perfect, however).
- SS: SH-2 PC-relative MOV.W and MOV.L loads are now correctly treated as instruction fetches instead of data fetches with respect to the- OD/ID bits of CCR.
- SS: The SH-2 WB/EX pipeline stall emulation logic is now always enabled, instead of only being enabled in full cache emulation mode as it was previously.
- SS: Moved SH-2 cache entry invalid bit from bit31 of the internal combined tag variable to bit0, for slightly better code generation.
- SS: Slave SH-2 on/off is now handled outside of the regular event handling system to prevent a crash under certain conditions.
- SS: Extended the handling of VDP1 command execution slowdown on SH-2 CPU reads/writes to also include SH-2 DMA accesses.
- SS: Bumped up minimum seek timing delay, to compensate for upcoming general CPU timing improvements in the games sensitive to seek timing.
- SS: The SR value loaded with RTE is now properly masked.
- SS: Allow the SMPC joystick reading process to be aborted earlier on, while still waiting for vblank to end; fixes another hang in "QuoVadis".
- SS: Added "Wolf Fang SS: Kuuga 2001" to the internal database of games to enable SH-2 CPU read/write VDP1 draw slowdown with, to fix glitchy graphics in the player's robot.
- SS: Added "Mahjong Doukyuusei Special" to the internal database of games to use the data cache read bypass kludge with, to fix the missing background graphics layer on disc 2.
- SS: Added "Kidou Senkan Nadesico: Yappari Saigo wa Ai ga Katsu" to the internal database of games to use full cache emulation with, to fix a hang.
- SS: Implemented emulation of the timing effects of the B-bus write buffer on SH-2 CPU writes; fixes hang in "QuoVadis".
- SNES-Faust: Fixed bug in the multithreaded PPU renderer that could cause massive graphics corruption when a game interleaves reads and writes to VRAM without resetting the VRAM address, like in "NBA Pro Basketball: Bulls vs Blazers".
- SS: Delay CDB status position info update by about 44us after a seek request(via Play command, or otherwise); fixes missing graphics in- the intro of "Magical Drop 3".
Télécharger Mednafen v1.26.0 (32-bit) (Unstable)
Télécharger Mednafen v1.26.0 (64-bit) (Unstable)
Site Officiel de Mednafen
 
 GameEx et GameEx Arcade Edition v16.67 
Mardi 27/10/20 à 15:43 par Firebrand
Une nouvelle version de ces frontends multi-systèmes a été publiée, et, ô miracle, on sait ce qui a été modifié pour une fois:
- New GPU hardware based video recording on Windows 10, supporting HD 60fps and fullscreen esclusive apps.
- The video creation tool has also been improved, allowing individual games to be recorrded.
- Cleaner Windows start menu
Télécharger GameEx v16.67
Télécharger GameEx Arcade Edition v16.67
Site Officiel de GameEx
 
 GameEx v16.65 
Samedi 24/10/20 à 14:21 par Firebrand
Ces deux frontends multi-systèmes ont été mis à jour, mais les modifications sont inconnues.
Télécharger GameEx v16.65
Télécharger GameEx Arcade Edition v16.65
Site Officiel de GameEx
 
 Romulus v0.047 
Mardi 20/10/20 à 12:23 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
This time a lot of changes about Updater module.
- FIXED Updater displaying profiles list. Thanks to Rowlaxx
- ADDED Information at bottom of Main form if window is set as stay on top or normal.
- ADDED Updater new DAT group. Gruby's Adventure packs.
- ADDED Updater new DAT group. Retroplay - English translations and MSU chips.
- ADDED Updater new DAT group. Super Mario World Hacks.
- ADDED to Updater an option to store downloaded DATs after imported it or delete it.
- ADDED to Updater a button to display downloaded DATs folder in your file explorer.
- ADDED to Updater popuplist. Select all and invert selection options.
- ADDED to Updater popupmenu new option, download without prompts.
- CHANGED Updater doubleclick in list now will download selected profile DAT.
- FIXED Some minor visuals.
Télécharger Romulus v0.047
Site Officiel de Romulus
 
 Emu Loader v8.8.5 (version complète) 
Mardi 06/10/20 à 14:21 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Here's another update. More bug fixes, tweaks and some new stuff.
Support MAME v0.225 new settings (mame.ini / ui.ini).
Added multiple folders scan for zipped images, MAMu_ icons (zipped/unzipped), video preview files and thumbnails view (zipped/unzipped). I completely forgot about this, and had to make some minor core changes to make this possible. Did some testing, hope I didn't break any of these features.
Animated GIF image in clean install dialog replaced by a static PNG image. It was causing problems with Windows 10. It was just an experiment...
Small update but some nice improvements.

Fixed
- Changing between image categories / image layouts in a fast pace was causing the frontend to crash; "previous/next" buttons are now disabled until the process finishes
- A StringList variable was initializing twice and the 2nd ".Create" call was using wrong HashedStringList format. "FATALITY!"
*feature affected: parse MAME multiple folders into a StringList, used by many functions ("mame.ini" and "ui.ini")
- MAMu_ icons folder could be set to "empty" in Preferences screen; MAME requires a default folder named "icons"
- ShellTreeView Win10 dark theme fix on "Browse for Folder" dialog (selection bar, text color, scroll bar)

Changed
- New "Skip" button in "Clean Install" dialog so you can skip it and go straight to frontend's main screen
- Renamed a few source code filenames (.pas files)

Removed
- Animated GIF in clean install dialog is kaput! It was just an experiment
*replaced by a static "clean_install.png", like in splash screen and about screen
*minor font color tweaks

Added
- Multiple paths scan support for zipped images, MAMu_ icons, video previews and thumbnails view mode (MAME/HBMAME only)
*I forgot about this completely... oopsie!
*only the first path was used by the frontend
*zipped images (snaps, titles, cabinets, etc)
*thumbnails view: not even unzipped images were supported
*video snaps: only the first path was scanned; also, videos in "\snap\" folder were not detected correctly (mixed with images)
*MAMu_ icons: only the first path was scanned
*updated "MAME Images Manager" to scan all paths and fixed a "dusty" bug on "Scan Invalid Images": valid images were added to the list (DUH!)
*updated "MAMu_ Icons Manager" to scan multiple paths
*updates to "Delete MAME and Arcade Clone Images":
.scan multiple paths
.resizeable window and image panel
.folders scan function was incomplete
.code optimizations
- Support MAME 0.225 new "mame.ini" settings
*"beam_dot_size" *"speaker_report" *"debugger_font" *"debugger_font_size"
- Support MAME 0.225 new "ui.ini" settings (emulator default settings only)
*"skip_warnings"
Télécharger Emu Loader v8.8.5 (version complète)
Site Officiel de Emu Loader
 
 GameEx Arcade Edition v16.64 
Vendredi 02/10/20 à 16:09 par Firebrand
Une mise à jour de GameEx a été publéie mais elle ne semble concerner que l'Arcade Edition. Pas d'information sur les changements.
Télécharger GameEx Arcade Edition v16.64
Site Officiel de GameEx Arcade Edition
 
 NegaMAME v0.225-1 
Vendredi 02/10/20 à 15:59 par Firebrand
Cet version de MAME prévue pour être utilisée avec le frontend Negatron a été mise à jour avec les dernière sources de MAME.
Télécharger NegaMAME v0.225-1 (Windows)
Télécharger NegaMAME v0.225-1 (MacOS)
Télécharger NegaMAME v0.225-1 (Linux)
Site Officiel de NegaMAME
 
 VGBA v6.2 
Lundi 28/09/20 à 14:40 par Firebrand
Cet émulateur GameBoy Advance a été mis à jour. Les améliorations sont les suviantes:
- drag'n'drop support to the Windows version. There is also a new CPU-based linear interpolation algorithm for cases, where GPU-based linear interpolation cannot be used. The Linux version now supports the -linear command line argument to enable linear interpolation, as opposed to one of more complex scaling algorithms.
Télécharger VGBA v6.2 (Windows)
Télécharger VGBA v6.2 (Linux)
Site Officiel de VGBA
 
 VGBA v6.1 
Jeudi 27/08/20 à 14:22 par Firebrand
Cet émulateur GameBoy Advance a été mis à jour. Les améliorations sont les suivantes:
- contains a major rewrite of the scaling and special effects infrastructure. The Windows version has got better support for multiple displays and optimized rendering for larger screens. There is now a separate option for linear image scaling, using hardware if possible.
Télécharger VGBA v6.1 (Windows)
Télécharger VGBA v6.1 (Linux)
Site Officiel de VGBA
 
 NegaMAME v0.224-1 
Jeudi 27/08/20 à 14:19 par Firebrand
Cebuild de MAME prévu pour fonctionner avec le frontend Negatron a été mis à jour avec les sources de MAME v0.224.
Télécharger NegaMAME v0.224-1 (Windows)
Télécharger NegaMAME v0.224-1 (MacOS)
Télécharger NegaMAME v0.224-1 (Linux)
Site Officiel de NegaMAME
 
 GameEx et GameEx Arcade Edition v16.63 
Dimanche 23/08/20 à 14:59 par Firebrand
Une nouvelle version de ces frontends a été publiée et toujours autant de détails sur les changements...
... c'est à dire aucun.
Télécharger GameEx v16.63
Télécharger GameEx Arcade Edition v16.63
Site Officiel de GameEx
 
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