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 NegaMAME v0.270-1 
Lundi 30/09/24 à 17:10 par Firebrand
Ces builds de MAME prévus pour être utilisées avec le frontend Negatron ont été mis à jour vers MAME v0.270.
Télécharger NegaMAME v0.270-1 (Windows)
Télécharger NegaMAME v0.270-1 (MacOS)
Télécharger NegaMAME v0.270-1 (Linux)
Site Officiel de NegaMAME
 
 DSP v0.23 WIP 4 (32-bit) 
Lundi 30/09/24 à 17:07 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
General
- Controls Engine: Added analog control reset
- Sound
*Konami: added mute, added to all drivers
*MSM5232: added sound chip, but sounds too fast (testing)
*YM2203: fixed sound amplification
*OKI6295: fixed sound amplification
*YM2413: bypass delphi shl function error
- Misc
*Added Taito 68705 protection device, unified from all drivers
*Split Galaxian stars from driver, converted into a device
*General cleaning and still working on new DIP switches data conversion
*Added new preview images

NES
- Fixed screen flicker in mapper 4 (Fixes Kings Quest V)

Arkanoid
- Removed MCU, used general Taito 68705

Armed Formation HW
- Added DIPs
- Removed sprite masks

China Gate
- Removed scan lines conversion
- Fixed FIRQs

City Connection
- Enhanced video parameters

Double Dragon HW
- Removed scan lines conversion
- Removed video masks
- Fixed FIQRs
- Double Dragon: change ROMs to world version

Food Fight
- Some video optimizations, removed fake scroll
- Fixed IRQ

Galaxian
- Removed stars generation
- Better background color handling

Legend of Kage
- Removed MCU, used general Taito 68705

Legendary Wings HW
- Added sound CPU reset
- Fire Ball: added driver with sound

Mysterious Stones
- Removed scan lines conversion
- Fixed IRQs

Pacman HW
- Enhanced Z80 map
- Removed video hack, converted to rotated screen
- Ponpoko: added driver with sound
- Wood Pecker: added driver with sound
- Eyes: added driver with sound
- Ali Baba and 40 Thieves: added driver with sound
- Piranha added driver with sound

Prehistoric Isle in 1930
- Enhanced video parameters
- Fixed IRQ

Rally X
- Optimized video functions
- Fixed video buffer
- Fixed screen rotation

Renegade
- Removed MCU, used general Taito 68705
- Enhanced video parameters
- Fixed screen size
- Fixed IRQs
- Fixed sound IRQs

Return of Invaders
- Removed MCU, used general Taito 68705

Slap Fight
- Removed MCU, used general Taito 68705
- Removed chars and tiles masks

Senjyo HW
- Baluba: Added DIP switches

Super Dodge Ball
- Enhanced video scroll

Tecmo 16
- Final Star Force: Added driver with sound

Time Pilot
- Changed screen render to line by line, fixed sprite render
- Fixed screen orientation

Tutankhan
- Added background stars

Wyvern F-0
- Added driver with sound
Télécharger DSP v0.23 WIP 4 (32-bit)
Site Officiel de DSP
 
 openMSX v20.0 - Automn Spring - 
Dimanche 22/09/24 à 16:49 par Firebrand
Cet émulateur MSX et ColecoVision a été mis à jour. Les améliorations sont les suivantes:
This is a major release, in which we introduce the new Graphical User Interface, replacing the OSD menu. A faster and more powerful debugger is now included in openMSX itself. Configuration for MSX joystick/JoyMega has been improved drastically using the new GUI. As of now, a system with OpenGL 2 support is required to run openMSX.

The GUI

We already had two separate GUI applications:
- openMSX Catapult, a tool to control common functionality of openMSX, in a limited way.
- openMSX Debugger, a great and helpful tool, but never officially released and packaged.
Keeping the GUI separate from the emulation core seemed like a good idea at first. Keeping the state of both applications in sync turned out to be a hard problem, however. Functions that seemed easy, were in fact very hard to implement in this structure.
In this release we integrated the GUI directly in openMSX itself. All information is now guaranteed in sync and updated real-time (which would have been very hard in the old structure).
As this is the first release with the new GUI, not everything will be perfect straight away. Feedback or help to improve things further will be highly appreciated. The Catapult and openMSX Debugger applications remain available for the time being. We will (try to) keep them working, but they won't receive any new development anymore - from us anyway. When keeping them working becomes too much of a burden, we will abandon these applications altogether.

Joystick emulation

Another big change is the joystick emulation. There are now fixed joystick and JoyMega (MegaDrive controller) pluggables (2 for each), which can also be configured via the GUI and also support keyboard inputs, so they also replace the old keyjoystick devices. This gives optimal flexibility for configuring how you want to control MSX controllers.
On top of that, it is now possible to plug and unplug host controllers at run-time.

Rendering

Rendering has also undergone a big change. We removed the "SDL" renderer, as the GUI requires an accelerated backend, for which we use OpenGL 2, which was already required for the (already default and now only) SDLGL-PP renderer.
We also removed 1x scaling, so the minimum is now 2x. Video recording and screenshots on the 320x240 resolution are still possible, though. All of this allowed us to simplify the code a lot, making it easier to add new features and maintain the code.

Other important changes

As for any custom key bindings you might have: we renamed some keys to match the SDL library names instead of inventing our own. Old names are still recognized, but be careful if you also run older openMSX versions, as openMSX will use the new names and the old openMSX will not recognize them. Examples are: PRINT -> PrintScreen, META -> GUI.



Here's the list with all highlights and details:

MSX device support:
- OPL4: fixed detail in YMF262 register mirroring
- turboR PCM:
*fixed sample frequency to 15700Hz (not 15750Hz as found in some documentation)
*implement sample buffer (bit 0 on port 0xA5) to improve sound quality
- flash ROMs: added a lot of accuracy to its emulation
- WD2793 and TC8566AF FDC's: fixed several details
- Konami mapper: added missing mirroring
- improvements on I8254 mode 3 used in some RS-232C interfaces
- added support for the concept 16-bit NEO mappers, which may be used by
someone in the future. If this doesn't happen, support will be dropped again
- added support for the ASCII16-X mapper which will be used by some upcoming
games
- fixed mapper of Mitsubishi ML-TS2 modem software
- added support for Circuit Designer RD dongle (thanks Sandy Pleyte!)
- added new machines/extensions, thanks to:
*Peter Hanraets and Arjen Zeilemaker: Hitachi MPF-310H
*Peter Hanraets: Hitachi MB-H70
*bsittler: USA version of Yamaha CX5M
*Takamichi Suzukawa: National CF-SM003
*Tristan Zondag: German Spectravideo SVI-738
*Oliver Klink: French Canon V-20
*Patrick: Yeno DPC-64
*DamnedAngel: Hitachi MB-H21
- Peter Hanraets, Takamichi Suzukawa, Arjen Zeilemaker and Benoit Delvaux: Sony HB-T600
- Others: Philips VU-0040, General Paxon PCT-55, Sanyo MPC-64, OPL3 Cartridge with Moonsound compatible port mapping

New or improved emulator features:
- removed SDL renderer
- added new GUI:
*main menu bar with these menu items:
.Machine: Select MSX machine, Firmware switch, Pause emulator, Reset MSX, Power on/off, Test MSX hardware (much faster than in Catapult)
.Media: Cartridge slots with ROM cartridges or extensions, Disk drives, Tape deck, Hard disk, CD-ROM, Laserdisc
.Connectors: joystick ports, printer ports, MIDI ports, etc.
.Save state: Load/Save state, Load/Save replay, Reverse/replay settings
.Tools: Virtual keyboard, Copy/paste, Capture audio/video/screenshot, Disk Manipulator, Trainer, Cheat Finder, SCC viewer, Audio channel viewer, OSD Toys
.Settings: Video, Sound, Speed, Input/Configure MSX joysticks, GUI/Configure GUI shortcuts, Misc/Configure OSD icons, show status bar, ...
.Debugger: Toolbar, Disassembly view, CPU registers, CPU flags, Slots, Stack, Breakpoints, Symbol Manager, Watch expressions, Bitmap viewer, Tile viewer, Sprite viewer, VDP register viewer, Palette, Hex editor
.Help: Links to manuals, About
*Reverse bar
*OSD icons
*Status bar
*Console
*Messages
*Drag and drop
*Shortcuts
*Separate pop-out windows
*Windows can be docked on other windows or in a tab widget
*3 styles: Dark (default), Light, Classic
*configurable font and font size. Default: DejaVu
- OSD menu: removed in favour of new GUI
- only warn once for unsupported size in Konami mappers
- suppress warning messages during reversing
- fully configurable MSX controller mapping for joysticks (msxjoystick1/2
pluggables) and JoyMega devices (joymega1/2 pluggables) - see above
- low level debugger (scripting): added support for symbol management
- allow to set a breakpoint (or any Tcl callback) when the VDP dot clock direction is written "wrongly"
- added VGM recording for OPL3
- added minimal support for unplugging and replugging host controllers
- added support for RS232Net: connect MSX RS-232C interfaces to the local network
- removed several OSD scripts which have been replaced by the GUI, sometimes almost 1 to 1:
*reverse bar
*tile viewer
*sprite viewer
*palette editor
*VDP register viewer
*tabbed machine view
*display_message
*quit menu
*OSD keyboard
*load_icons
- removed support for savestates with .xml.gz extension
- do not save SRAM to file if unmodified
- added support to run openMSX fully in headless mode
- allow to specify the device name of IDE devices in their config XML file
- base the Boosted MSX2 EN on the Philips NMS 8245 instead of 8250
- fixed crash when multiple debug-devices were used at once
- fixed possible crash on specific combination of watchpoints and replay
- fixed possible crash on no longer supported savestates: we try to keep old savestates working. Nevertheless occasionally we do remove stuff. Loading an old savestate which contains such stuff used to crash, now we give a clean error message.
- fixes for load_settings command

Build system, packaging, documentation:
- added support for loongarch
- required GNU compiler is now at least g++-11
- required clang compiler is at least clang++-16
- required Visual Studio Compiler is at least 2022
- on macOS, at least Xcode 15.4 is required
- Android build is totally broken, and will require a lot of effort and help to get back up, which is not planned by us.
- 3rd party updates of SDL (2.30.1), SDL2_ttf (2.22.0), GLEW (2.2.0)
- added patch to add aarch64 support to libtheora 3rdparty build
- fixed link error in libvorbis for Xcode 15 on macOS
- avoid pkg-config build error with Clang 15 on macOS
- quite a large update of the manual (mostly to include the new GUI)

...and of course the usual various bug fixes and performance improvements.
Télécharger openMSX v20.0 - Automn Spring - 64-bit (Windows)
Télécharger openMSX v20.0 - Autumn Spring - (Intel) (MacOS)
Télécharger openMSX v20.0 - Automn Spring - (ARM) (MacOS)
Télécharger openMSX v20.0 - Autumn Spring - (Linux)
Site Officiel de openMSX
 
 GameEx et GameEx Arcade Edition v18.77 
Dimanche 15/09/24 à 16:38 par Firebrand
Ces frontends multi-systèmes ont encore été mis à jour mais les changements ne sont pas connus.
Télécharger GameEx v18.77
Télécharger GameEx Arcade Edition v18.77
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v18.76 
Jeudi 12/09/24 à 20:22 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Un seul changement est à signaler:
- MAME attract mode bezels have been AI and otherwise upscaled to HD/2K
Télécharger GameEx v18.76
Télécharger GameEx Arcade Edition v18.76
Site Officiel de GameEx
 
 Clock Signal 08/09/2024 
Mercredi 11/09/24 à 16:45 par Firebrand
Cet émulateur multi-systèmes pour MacOS a été mis à jour. Les améliorations sont les suivantes:
08/09/2024:
- replaces the Electron's previous implementation of video output with one closely modelled on @moogway82's JamSoftElectronULA, itself a derivative of @hoglet67's ElectronFpga. It thereby substantially improves compatibility with recent Electron demos such as @0xC0DE6502's basketball.

27/08/2024:
- corrects a bug that could cause half-screen games to flicker on the Acorn Electron;
- improves automatic machine selection between the ZX Spectrum +3 and CPC for a large category of self-booting disk image; and
- corrects 65C02 bus behaviour during BBR and BBS instructions, improving emulation accuracy of the Enhanced Apple IIe.
Télécharger Clock Signal 08/09/2024
Site Officiel de Clock Signal
 
 Messinfo.dat v0.269 (11.59) 
Dimanche 08/09/24 à 16:48 par Firebrand
La publication de ce fichier additionnel pour MAME clôture le cycle de mises à jour de ProgettoSNApS pour MAME v0.269:
- 11.59 09/07/2024: Aligned files to 0.269 version.
Télécharger Messinfo.dat v0.269 (11.59)
Site Officiel de Messinfo.dat
 
 RetroBat v6.3.1 
Vendredi 06/09/24 à 15:52 par Firebrand
Cet ensemble de scripts écrits pour faciliter l'utilisation et la configuration de l'interface EmulationStation a été mis à jour. Les améliorations sont les suivantes:
Emulators\cores:
- Add mednafen standalone for segaSTV
- add gb-msu system (to run SGB MSU games with libretro-bsnes)
- Add Acorn Electron (MAME)
- Add .cue extension to jaguar system
- DOLPHIN TRIFORCE : Update to a version that allows entering test menu
- Move RPCS3 dev_hdd0 folder to saves\ps3\rpcs3\hdd_0 (you need to cut/paste when upgrading, if you want to keep the current folder in emulator directory, delete saves\ps3\rpcs3\hdd_0 folder)
- Move PPSSPP memstick folder to saves\psp (you need to cut/paste when upgrading)
- Move CEMU mlc01 folder to saves\wiiu\cemu\mlc01 (you need to cut/paste when upgrading, if you want to keep the current folder in emulator directory, delete saves\wiiu\cemu\mlc01 folder)
- Move XENIA and XENIA-CANARY content path to saves\xbox360\xenia (you need to cut/paste when upgrading, if you want to keep the current folder in emulator directory, delete saves\xbox360\xenia folder)
- Move Ryujinx portable path to saves\switch\ryujinx (you need to cut/paste when upgrading, if you want to keep the current folder in emulator directory, delete saves\switch\ryujinx folder)
- Move Vita3K content path to saves\psvita\vita3k as default(you can still use a custom path)
- CEMU : add compatibility with CEMU 2.1

Fixes:
- Fix teknoparrot games in gamesDB (uppercase) and add wheel games
- Fix pcsx2 cheevos indexing
- Caprice Forever : fix m3u management
- Fix n64 controllers autoconfiguration when using NSO controller (for standalone emulators only)
- Mednafen - enable loading from zip files (except for psx)
- Fix DS3 controller mapping in RPCS3 (it will have pressure sensitivity if dshidmini driver is used)
- Fix running lime3ds from retrobat menu
- Fix 8BitDo Ultimate 2.4Ghz mapping in several emulators
- Fix flycast extreme hunting missing start button
- Fix Teknoparrot gdpr and licence prompt in latest version
- Fix Mupen64 (RMG) launch of .ndd standalone titles
- Fix Phoenix jaguar controller autoconfiguration

Features:
- Retroarch: add custom relay server option in RetroBat
- PCSX2 : add network option
- PCSX2 : add options to map triggers to square and cross for driving games
- PCSX2 : add option to use folder for memory cards
- NDS : enhance bezels recognition based on screen layout
- Vpinball : allow backglass when only 1 screen connected
- XEMU : add Complex 1.03 as firmware option
- Lime3DS & CITRA : write rom path in the emulator settings
- MAME : add more cases of autoboot by reading hash files
- RPCS3 : add input/output options
- RPCS3 : add rumble feature
- 3DS : add .m3u file to be able to run installed apps
- XENIA-CANARY : add framelimit feature
- add .m3u support for amigacdtv and pc98
- add .xbox360 extension to XENIA (same ways of working as .m3u)
- DOLPHIN : add option to run wii menu
- DOLPHIN : add lightgun specific per-game setting based on gamesdb.xml
- DOLPHIN-TRIFORCE : map test menu to R3 instead of L3+R3
- CEMU : add missing vsync options
- lr-flycast : add naomi2 default mapping per game
- Xenia-canary : add feature to turn on "apply patches"
- Add preconfigured nvmem files for Flycast
- Xenia : Add Xenia Manager to the RetroBat store ==> only this version will work well with RetroBat
- Mednafen : add hotkeys/shortcuts

Other stuff:
- Add some logs here and there
- Add 4 types of bezels (default-curved, non-curved and night versions)
- Add xbrz-5X retroarch shader choice from Retrobat
- Cleaning of old XEMU code (ini file management)
- Emulators will now propose update if available when ran from RetroBat menu
- Retroarch : if no hotkey is set, hotkey actions will not be mapped by default
- Add custom relay server option in netplay settings
- Added controller tattoos (only for gb, gbc, gba, nds, 3ds, nes, snes, n64, gamecube, gamegear, mastersystem, megadrive, saturn, dreamcast, psp, ps1, ps2, pcengine, pcenginecd, supergrafx, pcfx, 3do, jaguar & jaguarcd for now)
- Align all NES emulators controller configuration to the same layout per default and same layout options
- Align all SNES emulators controller configuration to the same layout per default and same layout options
- Align all Megadrive/Genesis emulators controller configuration to the same layout per default and same layout options
- Align all Dreamcast emulators controller configuration to the same layout per default and same layout options
- Align all Gamecube emulators controller configuration to the same layout per default and same layout options
- Align all Mastersystem emulators controller configuration to the same layout per default and same layout options
- Align all N64 emulators controller configuration to the same layout per default
- Align all Saturn emulators controller configuration to the same layout per default and same layout options
- Align all gamegear emulators controller configuration to the same layout per default
- Align all GBA emulators controller configuration to the same layout per default
- Align all Gameboy & Gameboy color emulators controller configuration to the same layout per default
- Align all nintendo DS emulators controller configuration to the same layout per default
- Align all 3DS emulators controller configuration to the same layout per default
- Align all PCEngine, PCEngineCD, SuperGrafx and PC-FX emulators controller configuration to the same layout per default
- Align all 3DO emulators controller configuration to the same layout per default
- Align all Jaguar & jaguarCD emulators controller configuration to the same layout per default​
Télécharger RetroBat v6.3.1
Site Officiel de RetroBat
 
 ColecoDS v10.1 
Mardi 03/09/24 à 17:55 par Firebrand
Cet émulateur ColecoVision et machines à l'architecture proche pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- Fix for the ADC decimal-mode instruction in the 6502 core for the CreatiVision. This fixes a number of problems including hex-digits showing on scores for some games.
- Tweaks and optimizations for the CreatiVision driver. Added most of the common/stable 'undocumented' opcodes.
- Improved emulation accuracy for the ADAM with memory now initialized to alternating 0x00 (even bytes) and 0xFF (odd bytes) per AdamEM and experiments from Shawn Merrick.
Télécharger ColecoDS v10.1
Site Officiel de ColecoDS
 
 DSP v0.23 WIP 3 (32-bit) 
Lundi 02/09/24 à 17:20 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
General
- Config: Split ROMs and samples DAT info in two export buttons
- Misc
*Deco 104/146: converted to classes
*Fixed 'Gardia' ROMs export (Thanks to Neville)
*Fixed 'Kick'n Run' ROMs export size (Thanks to Neville)
- DIPs switches engine
*Rewrited engine
*New data structure, easy to maintain and easy to add
*Start migrate all DIPs to new structure
- Graphics engine: Added mask to all functions, no need to mask the graphic number before call any function,
- DECO BAC06
*Removed chars/tiles masks
*Added general color mask
*Added read/write 8bits functions
- Sound engine
*YM2413: added new sound chip
*SN76496: fixed snapshot
*VLM5030: changed to new tables values, rewrited some code
- CPUs
*M6809: Added opcode $28
*HD6309: Added opcodes $1,$28,$29 and $1X2e
*MCS51: Added forced input function
*UPD781X
.UPD7801: Fixed CALT opcode
.Added opcode $a9 (makes SCV - 'Elevator Fight' playable)
*Timer engine: One shot timers: added a new kind of timers, when called it's executed once, and then stops

Sega Master System
- Fixed sound chip order creation (Thanks to Neville)
- Removed big borders video in PAL version, NTSC and PAL have the same video size
- Added YM2413 sound

Super Cassette Vision
- Fixed vsync length (Fixes 'Mappy' sound speed)

Boogie Wings
- Still WIP driver, but enhanced the driver, still wrong colors and screen draw
- Fixed read/write maps
- Added screen parameters
- Added screen tiles and tiles bank calls
- Fixed ROMs loading

Deco 8 HW
- Super Real Darwin
*Fixed screen parameters and rotation
*Fixed sprites
- Last Mission: added driver with sound
- Shackled: added driver with sound
- Gondomania: added driver with sound
- Garyo Retsuden: added driver with sound
- Captain Silver: added driver with sound
- Cobra Command: added driver with sound
- The Real Ghostbusters: added driver with sound
- Psycho-Nics Oscar: added driver with sound

Hyper Sports HW
- Fixed screen rotation
- Hyper Sports: Fixed speech sounds
- Road Fighter: added driver with sound

Lasso HW
- Lasso: added driver with sound
- Chameleon: added driver with sound

Legendary Wings HW
- Avengers
*Updated ROMs to version D
*Added DIPs switches

Pang HW
- Added YM2413 sound

Track and Field
- Fixed speech sounds

Tehkan World Cup
- Added missing DIPs

Toki
- Added missing DIPs
Télécharger DSP v0.23 WIP 3 (32-bit)
Site Officiel de DSP
 
 NegaMAME v0.269-1 
Dimanche 01/09/24 à 15:16 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.269.
Télécharger NegaMAME v0.269-1 (Windows)
Télécharger NegaMAME v0.269-1 (MacOS)
Télécharger NegaMAME v0.269-1 (Linux)
Site Officiel de NegaMAME
 
 ares v140 
Mercredi 28/08/24 à 16:41 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Systems

Bandai - WonderSwan / WonderSwan Color
- Implement cartridge SRAM open bus

Nec - PC Engine / TurboGrafx / SuperGrafx / CD
- Automatic bios detection now prefers the Arcade Card bios for NTSC-J Region, rather than System Card 3.0

Nintendo - NES / Famicom / Disk System
- Fix an issue where cartridge ram was not included in save states for some HVC-NROM and Sunsoft 1-3 mappers.
- Add support for Camerica/Codemasters mappers
- Add support for Tengen Rambo-1 mapper
- Add support for Sachen-0037/Tengen-800008 mapper
- Add support for the NES Zapper

Nintendo - Game Boy Advance
- Prevent the debugger from advancing the CPU clock
- Reset prefetch buffer on ROM accesses from DMA
- Improve DMA timings
- Implement that the prefetcher should halt only once DMA is accessing ROM
- Prevent DMA from interrupting ROM accesses
- Fix controls when using a rotated screen
- Reload timer value after tick
- Use separate latches per DMA channel
- Implement graphics viewer in the debugger

Nintendo - Nintendo 64
- Clear R0 register only when written to (Performance optimisation)
- Fix an issue where loading save states would not set the correct audio frequency
- Add missing fields to save states
- Refactor to remove the branch state machine from the instruction epilogue (paving the way for future recompiler improvements)

Sega - SG-1000
- Fix an issue where cartridge ram was not included for Taiwan-A and Taiwan-B mappers.

SNK - Neo Geo
- Fix an issue where cartridge ram was not included in save states for the Jockey GP mapper.

Sony - PlayStation
- Fix a crash when the display surface wraps around the framebuffer.
- Fix an issue where CD-ROM seeking would not interrupt a read operation


Shared Components

ARM7TDMI
- Fix reading SPSR register in user and system modes
- Improve LDM/STM edge case handling

NEC V30MZ
- Fix DAS overflow flag emulation
- Fix instruction prefix handling
- Fix IP on interrupt fired when prefixes are being used with non-prefixed instructions


Other

- Fix an issue where settings may not save correctly on non-english locale
- Improve the OpenGL integration with librashader; matching the implementation for the Metal driver
- Improve the OpenGL driver on macOS: Fix flickering on resize, add fullscreen behavior toggle and fullscreen monitor selection
- Fix building using Make 3.81 (macOS users no longer need to install a newer Make manually to build ares)
- Properly detect the target arch when compiling with CL
- Improve compatibility with FreeBSD
- Fix an issue where the settings window would be too small to show all options on some configurations
- Add the ability to switch between the interpreter and recompiler at runtime; previously this was a compile time switch unavailable to end users. You can use the "Force Interpreter" setting to force the 32X, N64 and PS1 cores to use the interpreter.
Télécharger ares v140 (WIndows)
Télécharger ares v140 (Latest) (MacOS)
Télécharger ares v140 (Compat) (MacOS)
Site Officiel de ares
 
 ClrMAME Pro v4.049 
Jeudi 22/08/24 à 20:40 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- fixed: falsely remove backup's _unknown folder in case of a failed backup which might remove already backuped and removed unneeded files. Only if _unknown folder isn't present before.
- fixed: skip a non software list rompath if it is also assigned to a non active software list which would list all sets in that path as fully missing (combined mode only)
- fixed: missing disk merging information within softwarelists, so that some identical chds stay in the clone set (combined mode only)
- added: verify delta chds (via chdman)
Télécharger ClrMAME Pro v4.049 (32-bit)
Télécharger ClrMAME Pro v4.049 (64-bit)
Site Officiel de ClrMAME Pro
 
 GameEx et GameEx Arcade Edition v18.75 
Mercredi 21/08/24 à 16:39 par Firebrand
De nouvelles versions de ces frontends ont été publiées, mais les changements ne sont pas connus.
Télécharger GameEx v18.75
Télécharger GameEx Arcade Edition v18.75
Site Officiel de GameEx
 
 Messinfo.dat v0.268 (11.58) 
Mardi 20/08/24 à 17:25 par Firebrand
Ce fichier informatif pour MAME termine le cycle de mises à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.268.
Télécharger Messinfo.dat v0.268 (11.58)
Site Officiel de Messinfo.dat
 
 GameEx et GameEx Arcade Edition v18.74 
Jeudi 15/08/24 à 17:04 par Firebrand
Encore une mise à jour pour ces frontends multi-systèmes, mais les changements sont inconnus.
Télécharger GameEx v18.74
Télécharger GameEx Arcade Edition v18.74
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v18.73 
Mercredi 14/08/24 à 18:51 par Firebrand
De nouvelles versions de ces frotnend multi-systèmes ont été publiés. Voici les nouveautés:
- Adding video playback help and a troubleshooting setting to the display section of the setup wizard.
- More updated databases.
Télécharger GameEx v18.73
Télécharger GameEx Arcade Edition v18.73
Site Officiel de GameEx
 
 DSP v0.23 WIP 2 (32-bit) 
Mercredi 14/08/24 à 18:45 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
General
- Misc
*Updated SDL2 library for windows 2.30.6
*ROMs export: Fixed '88 Gamed' ROM info (thanks to okurka)
*Updated Preview images
- Video
*Rewrited full screen mode
.Screen now it's scaled
.Hide mouse, except if needed (Spectrum mouse, Operation Wolf and Zero Point)
.Fixed mouse position click
- Sound engine
*Added close functions to clean variables
*Added some functions to ensure a sound chip have a CPU associated before it's created
- Controls Engine
*Joystick
.Removed calibrate functions, just press button to calibrate
.Rewrited all functions, now responds faster
- Timer Engine
*Add timer lapse, before call timer function
- CPU
*M6502
.Fixed 'brk' opcode (fixes Oric's 'SkoolDaze' and many others)
*M680X
.Added opcodes $2c, $2f and $85
.Rewrited get/put byte functions
.Make RAM and ROM internal
*MB88XX
.Rewrited internal flags functions
*Z80
.Added IRQ mode 2 external vector calls
.Daisy chain: clean all functions
.Z80 CTC: Clean daisy chain functions
.Z80 PIO: Converted to classes
- Devices
*VIA6522: Implemented VIA timers with the timer engine
*TAP/TZX Engine
.Fixed blocks $10,$11 and $14, misses one pulse
.Remove last block pause, and change pause functions
.Added T64 files

Spectrum
- Removed minimum border draw when fast speed, now draws full border lines (thanks to Neville)

Amstrad CPC
- Fixed lenslock protection, added 'Moon Cresta' protection
- Fixed tape/wav opening error

Casio PV1000
- Fixed IRQ generation
- Fixed screen size and border

Commodore 64
- Enhanced PRG loading
- Changed T64 to tape system, still not working

Oric HW
- Changed screen draw to line by line
- Fixed tape/wav opening error
- Changed sound chip to AY8912

Aliens
- Fixed CPU clock

Baraduke HW
- Changed to new M680X CPU engine

BombJack HW
- Merged with Calorie Kun
- Fixed background layer
- Changed memory map to a generalized one
- Added rotation screen
- Changed screen parameters
- Enhanced NMI

Breakthru HW
- Changed memory map to a generalized one
+Fixed DIPs
-Bubblebobble
- Changed to new M680X CPU engine
- Added IRQ mode 2 external vector function
- Remove manual GFX invert

Centipede
- Enhanced IRQ generation

Double Dragon HW
- Double Dragon: Changed to new M680X CPU engine

Firetrap
- Added MSM5205 reset

Gaplus
- Fixed corrupted sprites

KiKi KaiKai HW
- KiKi KaiKai: Added driver with sound
- Kick and Run: Added driver with sound

Knuckle Joe
- Changed to new M680X CPU engine

Irem M62
- Changed to new M680X CPU engine

Pacland
- Changed to new M680X CPU engine

Pooyan
- Enhance palette conversion

Shaolins Road
- Fixed Sprites

Skykid
- Changed to new M680X CPU engine

Senjyo HW
- Fixed slow inputs
- Changed to new Z80 PIO engine

Super DodgeBall
- Changed to new M680X CPU engine

Sega System 1/2
- Changed to new Z80 PIO engine

System Namco86
- Changed to new M680X CPU engine

Williams HW
- Changed to new M680X CPU engine
Télécharger DSP v0.23 WIP 2 (32-bit)
Site Officiel de DSP
 
 GameEx et GameEx Arcade Edition v18.72 
Lundi 12/08/24 à 16:44 par Firebrand
Deux versions de ces frontends multi-systèmes ont été publiées; Et pour une fois, la liste des changements est disponible!
v18.72:
- All new and updated system databases.
- The GameEx databases were no longer maintained and had not been updated since 2018 so I took it upon myself to scrape new versions using more modernly available sites and data.
- All the databases are now included with the installer and no longer need to be downloaded.
- The installer will overwrite existing databases but I can't think this will be a problem for anyone.

v18.71:
- The company logos have been png crushed which saves about 40mb on the setup size
- This release also has a few performance improvements although in reality it is display rendering that affects performance on any system. On dedicated graphics without vsync and no cpu sleep we are looking at a couple of thousand fps.
Télécharger GameEx v18.72
Télécharger GameEx Arcade Edition v18.72
Site Officiel de GameEx
 
 ColecoDS v10.0 
Samedi 10/08/24 à 18:07 par Firebrand
Cet émulateur ColecoVision et machines à architecture proche pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- Adam Sound Enhancer module support to allow AY sound games to play (mostly MSX ports to the ADAM)
- Ignore files that start with a '.' or '_' (mostly to help filter out clear non-game files).
- Minor cleanup, tweaks and a bug fixes.
Télécharger ColecoDS v10.0
Site Officiel de ColecoDS
 
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