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 uCON64 v2.2.1 
Lundi 30/11/20 à 13:46 par Firebrand
Cet utilitaire qui ne servira pas à tout le monde puisqu'il permet de dialoguer avec les copieurs de cartouches et de gérer sa collection de ROMs, a été mis à jour. Les améliorations sont les suviantes:
- updated (SNES) fixed checksum calculation of SNES/Super Famicom Classic Mini SRAM data of special chip games like Super Mario RPG, Super Mario World 2 - Yoshi's Island, Hoshi no Kirby Super Deluxe and Star Fox 2 (by dbjh)
- added (SNES) --range=OFFSET1:OFFSET2 specify range for calculating checksum of SNES/Super Famicom Classic Mini (hakchi2) SRAM data. Can be used in combination with --sminis for special chip games (by dbjh)
- added (SNES) --xic2 send ROM to SMC IC2 compatible backup unit (by dbjh; thanks to Mystic_Merlin for finding this out and for testing)
- removed (PSX/N64) --xdex, because the underlying code had nothing to do with the DexDrive (by dbjh)
- added full MinGW-w64, 64-bit Visual C++ (2015 & 2019) and 64-bit Cygwin build support (including libdiscmage and libcd64); improved 64-bit support in general (by dbjh)
- libdiscmage support is no longer enabled by default. Use the configure option --with-libdiscmage to enable support (by dbjh)
Télécharger uCON64 v2.2.1 (Windows)
Télécharger uCON64 v2.2.1 (Dos)
Télécharger uCON64 v2.2.1 (Linux)
Site Officiel de uCON64
 Hatari v2.3.0 
Lundi 30/11/20 à 13:30 par Firebrand
Cet émulateur Atari ST a été mis à jour. Les améliorations sont les suivantes:
Following features are deprecated and will be removed in a future release:
- Support for the SDL 1.2 library (i.e. SDL 2.x should be used instead)
- SDL 2.x "bUseSdlRenderer" config and "GPU scaling" GUI options (after HW support for SDL2 is available widely enough)
- The old UAE CPU core (i.e. the new WinUAE CPU core should be used instead)
- Python v2 support in Python scripts (Python 2 was end of life in 2020)
- The "external" disassembler (i.e. use "--disasm uae" instead)
- Hatari XBios(255) API enabled with the "--bios-intercept" option(i.e. use "--natfeats" & "--cmd-fifo" options and "hconsole" instead)
- The old ~/.hatari configuration file location (use ~/.config/hatari instead)

- FDC / Disk :
*Support for MegaSTE DIP switch register $FF9200 (set floppy drive to HD by default on MegaSTE/TT/Falcon)
*support for DD/HD mode on MegaSTE at $FF860E (when FDC is set to HD mode, reading DD floppies will fail)
*Support for the 'Disk Change' (DC) signal on TT machines on TT's MFP GPIP4
*Fix: IDE disks with sector size > 512 bytes
*Fix: IDE controller is now always available in Falcon mode, even if no hard disks have been configured.
- CPU:
*Update CPU core to latest WinUAE 4.4.0 beta : full support for undocument fields in 68000 bus/address error stack frames, as well as CCR flags for
most of the 680x0 instructions (using a cpu tester program on the real hardware that checks all possible opcodes' combinations)
*68030 MMU hardware bus error support + various fixes
*FPU fixes
- Video:
*Improved timing when setting Vsync signal (same place where video counter is reloaded)
*Handle screen where vertical DE signal is completely disabled
*Better start/end position for the VBlank signal at 50Hz and 60Hz
- Sound:
*Add a better filter for downsampling the internal 250 kHz signal, should
give better results when the YM2149 outputs high frequency sounds
*Fix microwire mask shifting when CPU runs > 8 MHz
- MFP :
*Rewrite MFP code to handle several MFP objects and add support for the TT's 2nd MFP (not all TT's MFP signals are emulated yet)
*Improved Falcon's DMA sound interrupt on GPIP7 and AER
- Blitter:
*Large rewrite of the blitter's core, improving cycle accuracy and handling the complex cases where xcount=1 and nfsr=1. Code is slighlty smaller and closer to the logic of the real hardware
*Handle restart in non HOG mode when the CPU uses a RMW instruction (eg TAS)
*Improve access to memory regions that would generate a bus error for the CPU
- Emulate additional RTC/NVRAM registers
- megaSTE should start at 8 MHz, not 16 MHz

- Miscellaneous:
*Fix: freeze at Hatari exit and RS-232 device file changes, when device file(s) are FIFO(s)
*Fix: when autostarting programs without pre-existing INF file, enable blitter also with EmuTOS
*Use floppy track's size in bytes to detect DD/HD/ED (instead of counting sectors)
*Add --lilo debug option for more convenient m68k Linux loading
- Config file handling:
*Support config file values with '=' in them
*Skip reading global config file if HATARI_TEST environment variable is set
- Memory handling:
*Memory snapshot version increase due to FDC changes (i.e. old snapshots won't work with new version)
*Accept 10MB as valid ST-RAM amount (max on real MegaSTE/TT machines) and correct invalid Falcon ST-RAM amounts
*Fix: 24-bit address mode change while emulation is running (triggered e.g. when TT-RAM is enabled for TT)
- HD images:
*Fix: run-time IDE byte swap change requires IDE re-init
*Fix: TOS booting from A: although SCSI drive was enabled
*Support read-only HD image files, and show error dialogs for image file open/lock issues
- GEMDOS HD emulation:
*Support FASTLOAD program flag with GEMDOS HD
*GEMDOS HD emulation cartridge assembly functionality is moved almost completely to emulator side. Fixes Atari side error handling when program file is not readable, and TOS stack overflows in some rare cases
*Detect DTA re-use to reduce DTA cache usage, grow cache on demand and give warning if its entries need to be re-cycled (= cache max size is reached)
*Invalid DTA in Fsnext() return -ENMFIL, like TOS does
*Fix: skip non-existing host files on FSnext() instead of returning an error (latter broke directory listings)
*Fix: Dsetpath/Dgetpath empty path handling
- Hatari graphics support:
*Low/med-rez line doubling uses less CPU and doubled lines in "TV" display mode are now drawn at half intensity, not as black (fixes TV mode being too dark)
*SDL2: "--zoom" option accepts any values between 1.0 - 8.0
*SDL2: "--zoom" option is changed to always enable low resolution doubling before SDL framebuffer is scaled up (or down) by the zoom factor. This way Hatari output window is approximately same sized regardless of emulated Atari resolution, like on a real CRT monitor
*SDL2: scale quality is selected automatically; nearest pixel for sharp output with integer scaling factors, and linear scaling to smooth out issues with non-integer scaling and window resizes
*SDL2: Now redundant "nRenderScaleQuality" config option is removed and "Linear scaling" option in GUI is replaced with the "GPU scaling" option (=bUseSdlRenderer config option)
*Added new "--screenshot-dir" option to select the folder for screenshots
*Fix: [ffmpeg/video] Invalid PNG signature 0x89504E470D0A1A
*Fix: garbage graphics (by clearing the whole render area)
*Fix: Spec512_StoreCyclePalette when using 16 or 32 MHz
- Input handling:
*Support SDL "Hat" events in addition to "Axes" events (= support 80's game controllers, also in SDL GUI)
*Map a turbofire button independent of the fire button if the game controller is capable
*Show mouse grab toggle shortcut key in startup statusbar message
*Center host mouse to Hatari window on Atari resets and resolution changes only when window is focused and mouse pointer is within it
*Fix: keypad emulation with SDL2
*Fix: simulated (socket API) key input with SDL2
- Profiler:
*Profiler backtrace shows now real caller addresses and their offsets from the function entry points (slows profiling of addresses with symbols)
*All profiler outputs have now reasonable limits (so that they don't flood console)
*Fix: exception in profile post-processor script (with symbol address aliases)
- Tracing:
*Fix: CPU disassembly trace output doesn't go to specified trace file
*Trace flags can be added and removed instead of needing to always specify all the relevant ones, both with "--trace" command line option and debugger "trace" command: --trace os_base,aes, trace +xbios,bios, trace -bios,-aes
*VDI trace shows names also for NVDI/Speedo/GDOS functions
*VDI & AES trace function numbers are shown in hexadecimals with 0x prefix like rest of the OS calls
- Debugger:
*New "screenshot" command for saving screen dump to a PNG/BMP file
*"symbols resident" option replaced with "symbols autoload" option which can be used to completely disable automatic symbol loading and unloading for programs run through the GEMDOS HD (helps debugging resident programs started from GEMDOS HD)
*Improvements to UAE and external disassembler disassembly
*UAE disassembler is now default instead of external one (latter doesn't decode all instructions correctly)
*New "info" subcommands: "acia", "dmasnd", "ikbd", "mfp", "nvram", "rtc" and "scc"
*Also UAE disassembler can now show the profile info
*"info" command can show AES & VDI information on on their respective traps without VDI mode/tracing being enabled
*Breakpoint ":info" option to call specified info function on tracing breakpoint hits (one can now use e.g. ":info vdi" on VdiOpcode breakpoints)
*Improved symbols info output
- Native features:
*Support for missing NF_SHUTDOWN (reset) sub commands
*Test code for rest of features (except for NF_SCSIDRV)
*When Hatari resets or exits due to emulated program NF_SHUTDOWN / NF_EXIT call, output user a note about that

Tools and Hatari Python/Gtk UI:
- Python scripts use now "python3" because most current distros don't anymore install Python v2 by default. To use a script with v2, change "python3" in its first line to "python2"

Building and unit tests:
- Source repository moved from Mercurial to Git
- Fix: issue with multilib capable cross-compilers
- Only Caps library v5.1 is supported (support for old v4.2 is dropped)
- Obsolete Mudflap option replaced with AddressSanitizer support
- Add tests for GEMDOS HD, fullscreen/overscan display, blitter and Hatari command FIFO + improve CPU/MMU variant coverage in earlier tests

- Up to date documentation provided at:
- New m68k-linux.txt and m68k-netbsd.txt documents on how to test m68k Linux and NetBSD under Hatari
- Debugging and profiling information is split from manual.html to a separate debugger.html file
- Minor improvements

Fixed demos:
- Pacemaker STE demo (end part), when it's run from GEMDOS HD
- Multi scrolls part in Closure by Sync (regression since Hatari 2.2, vsync in bottom border)
- Fullscreen part in Hard As Ice STE demo by I.C.E. (screen with no vertical DE signal)
- Fullast Vinner by Troed/Sync (improved vblank position, partial fix for now)
- Electric Night Falcon demo by Dune (MFP DMA sound interrupt on timer A using AER)
- Oompa by No Extra (after greetings part) (blitter access to bus error regions)
- E.K.O System (music should now play in the racing scene)

Fixed programs:
- MS Write (crash), when it's run from GEMDOS HD
- Akaisex program reading AKAI S1000 HD floppies converted to STX
- EmuTos drawing vertical lines with blitter and leaving some trails (blitter in non HOG mode using TAS intruction to restart)
- Cecile v2.22, now also works if no IDE drive has been configured
- Trans D-Bug Express by PHF (lock when running in megaSTE mode at 16 MHz)
Télécharger Hatari v2.3.0 (32-bit) (Windows)
Télécharger Hatari v2.3.0 (64-bit) (Windows)
Télécharger Hatari v2.3.0 (MacOS)
Télécharger Hatari v2.3.0 (Linux)
Site Officiel de Hatari
 GameEx et GameEx Arcade Edition v16.73 
Samedi 28/11/20 à 13:40 par Firebrand
Ces frontends multi-systèmes ont encore été mis à jour. Si les changements de la v16.73 ne sont pas (encore?) connus, voici ceux de la v16.72 et v16.70 publiés en retard sur le site officiel:
- Improved rendering performance.1080p 60fps on recent embedded hardware such as Appolo Lake Celerons.

- Animated PNG support.
- Fix allows Dpahne exe to have spaces in it.
Télécharger GameEx v16.73
Télécharger GameEx Arcade Edition v16.73
Site Officiel de GameEx
 RomVault v3.2.0 
Vendredi 27/11/20 à 13:24 par Firebrand
Ce gestionnaire des ROMs a été mis à jour. Les améliorations sont les suivantes:
- Added new Single Archive Dropdown settings to add Single Archive Types:
*Add SubDirs
*No SubDirs
*Add SubDirs if conflicts
*Add SubDirs if multiple roms
*Switched to a faster un-Deflate Stream so de-compressing zip files is now faster.
- Big speedup to the fixing report window.
- Stopped RV from trying to use chdman.exe on V1 CHD's (as chdman.exe no longer supports reading them.)
- Fixed a bug where locked (read only) directory did not set files to read only, (just the zips.)
- Fixed a bug where not all zipped files where being deleted in a fix, and a second fix was needed to delete them.
- Fixed a bug reading unicode names from zip file
- Fix a bug of DOSCenter Dat File Reader where the filename contained the word size.
- Added a try catch to Get Directory Info, to stop RomVault from crashing out if the Directory could not be accessed.
- Fix a dat reader bug where un-needed directory enteries where not correctly being removed from the DAT's while loading.
- There is also a matching update to match this release.
Télécharger RomVault v3.2.0
Site Officiel de RomVault
 GameEx v16.71 
Lundi 23/11/20 à 14:04 par Firebrand
Ces deux frontends multi-systèmes ont encore été mis à jour, mais si vous vouliez savoir ce qui a changé, ce ne sera encore pas pour cette fois avec l'absence habituelle de release notes.
Télécharger GameEx v16.71
Télécharger GameEx Arcade Edition v16.71
Site Officiel de GameEx
 GameEx et GameEx Arcade Edition v16.69 
Vendredi 20/11/20 à 12:41 par Firebrand
De nouvelles versions de ces frontends ont été publiées mais les améliorations ne sont pas connues.
Télécharger GameEx v16.69
Télécharger GameEx Arcade Edition v16.69
Site Officiel de GameEx
 RomCenter v4.1.0 
Mardi 17/11/20 à 13:51 par Firebrand
Après plus d'un an de gestation, une nouvelle version de ce gestionnaire de ROMs a été publiée. Cette version sera la dernière compatible avec Windows XP. Les améliorations sont les suivantes:
- Update database core to v3
- Add 'empty games' filter button in view toolbar
- Add 'folder' in preferred format setting
- Display expected folder in files view for uncompressed files.
- Keep same path displayed after path refresh
- Fix 'nodump' devices problem
- Fix operations are faster
- Fix and improve gfix command for clean up db.
- Fix bad type for device rom
- Fix crash when a unique operation is done on more than 1500 items
- Fix max thread limit handler
- Fix fields validation on global settings page
- Fix empty paths in settings on new install
- Catch more 7zip exception
- Improve operation cancellation
- Improve moving rom
- Improve files and rom deletion
- Tune database configuration to improve speed.
- Update 7z library
- Update zip library
- Update 32 machines datafiles generated from mame 226
- Following high quality systems datafiles (built from mame) are included in this release:
Télécharger RomCenter v4.1.0
Site Officiel de RomCenter
 Romulus v0.048 
Dimanche 15/11/20 à 13:35 par Firebrand
Une nouvelle version de ce gestionnaire de ROM a été publiée. Voici la liste des nouveautés:
- ADDED Updater new DAT group. Antopisa - Progetto Snaps. Thanks to Rowlaxx
- ADDED Updater new DAT group. Retroplay - Amiga. Thanks to Rowlaxx
- FIXED Windows defender positive virus by unknow reason.
Télécharger Romulus v0.048
Site Officiel de Romulus
 NegaMAME v0.226-1 
Jeudi 29/10/20 à 14:20 par Firebrand
Ce build de MAME prévu pour fonctionner avec le frontend Negatron a été mis à jour avec les sources de MAME v0.226.
Télécharger NegaMAME v0.226-1 (Windows)
Télécharger NegaMAME v0.226-1 (MacOS)
Télécharger NegaMAME v0.226-1 (Linux)
Site Officiel de NegaMAME
 GameEx et GameEx Arcade Edition v16.67 
Mardi 27/10/20 à 15:43 par Firebrand
Une nouvelle version de ces frontends multi-systèmes a été publiée, et, ô miracle, on sait ce qui a été modifié pour une fois:
- New GPU hardware based video recording on Windows 10, supporting HD 60fps and fullscreen esclusive apps.
- The video creation tool has also been improved, allowing individual games to be recorrded.
- Cleaner Windows start menu
Télécharger GameEx v16.67
Télécharger GameEx Arcade Edition v16.67
Site Officiel de GameEx
 GameEx v16.65 
Samedi 24/10/20 à 14:21 par Firebrand
Ces deux frontends multi-systèmes ont été mis à jour, mais les modifications sont inconnues.
Télécharger GameEx v16.65
Télécharger GameEx Arcade Edition v16.65
Site Officiel de GameEx
 Romulus v0.047 
Mardi 20/10/20 à 12:23 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
This time a lot of changes about Updater module.
- FIXED Updater displaying profiles list. Thanks to Rowlaxx
- ADDED Information at bottom of Main form if window is set as stay on top or normal.
- ADDED Updater new DAT group. Gruby's Adventure packs.
- ADDED Updater new DAT group. Retroplay - English translations and MSU chips.
- ADDED Updater new DAT group. Super Mario World Hacks.
- ADDED to Updater an option to store downloaded DATs after imported it or delete it.
- ADDED to Updater a button to display downloaded DATs folder in your file explorer.
- ADDED to Updater popuplist. Select all and invert selection options.
- ADDED to Updater popupmenu new option, download without prompts.
- CHANGED Updater doubleclick in list now will download selected profile DAT.
- FIXED Some minor visuals.
Télécharger Romulus v0.047
Site Officiel de Romulus
 Emu Loader v8.8.5 (version complète) 
Mardi 06/10/20 à 14:21 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Here's another update. More bug fixes, tweaks and some new stuff.
Support MAME v0.225 new settings (mame.ini / ui.ini).
Added multiple folders scan for zipped images, MAMu_ icons (zipped/unzipped), video preview files and thumbnails view (zipped/unzipped). I completely forgot about this, and had to make some minor core changes to make this possible. Did some testing, hope I didn't break any of these features.
Animated GIF image in clean install dialog replaced by a static PNG image. It was causing problems with Windows 10. It was just an experiment...
Small update but some nice improvements.

- Changing between image categories / image layouts in a fast pace was causing the frontend to crash; "previous/next" buttons are now disabled until the process finishes
- A StringList variable was initializing twice and the 2nd ".Create" call was using wrong HashedStringList format. "FATALITY!"
*feature affected: parse MAME multiple folders into a StringList, used by many functions ("mame.ini" and "ui.ini")
- MAMu_ icons folder could be set to "empty" in Preferences screen; MAME requires a default folder named "icons"
- ShellTreeView Win10 dark theme fix on "Browse for Folder" dialog (selection bar, text color, scroll bar)

- New "Skip" button in "Clean Install" dialog so you can skip it and go straight to frontend's main screen
- Renamed a few source code filenames (.pas files)

- Animated GIF in clean install dialog is kaput! It was just an experiment
*replaced by a static "clean_install.png", like in splash screen and about screen
*minor font color tweaks

- Multiple paths scan support for zipped images, MAMu_ icons, video previews and thumbnails view mode (MAME/HBMAME only)
*I forgot about this completely... oopsie!
*only the first path was used by the frontend
*zipped images (snaps, titles, cabinets, etc)
*thumbnails view: not even unzipped images were supported
*video snaps: only the first path was scanned; also, videos in "\snap\" folder were not detected correctly (mixed with images)
*MAMu_ icons: only the first path was scanned
*updated "MAME Images Manager" to scan all paths and fixed a "dusty" bug on "Scan Invalid Images": valid images were added to the list (DUH!)
*updated "MAMu_ Icons Manager" to scan multiple paths
*updates to "Delete MAME and Arcade Clone Images":
.scan multiple paths
.resizeable window and image panel
.folders scan function was incomplete
.code optimizations
- Support MAME 0.225 new "mame.ini" settings
*"beam_dot_size" *"speaker_report" *"debugger_font" *"debugger_font_size"
- Support MAME 0.225 new "ui.ini" settings (emulator default settings only)
Télécharger Emu Loader v8.8.5 (version complète)
Site Officiel de Emu Loader
 GameEx Arcade Edition v16.64 
Vendredi 02/10/20 à 16:09 par Firebrand
Une mise à jour de GameEx a été publéie mais elle ne semble concerner que l'Arcade Edition. Pas d'information sur les changements.
Télécharger GameEx Arcade Edition v16.64
Site Officiel de GameEx Arcade Edition
 NegaMAME v0.225-1 
Vendredi 02/10/20 à 15:59 par Firebrand
Cet version de MAME prévue pour être utilisée avec le frontend Negatron a été mise à jour avec les dernière sources de MAME.
Télécharger NegaMAME v0.225-1 (Windows)
Télécharger NegaMAME v0.225-1 (MacOS)
Télécharger NegaMAME v0.225-1 (Linux)
Site Officiel de NegaMAME
 NegaMAME v0.224-1 
Jeudi 27/08/20 à 14:19 par Firebrand
Cebuild de MAME prévu pour fonctionner avec le frontend Negatron a été mis à jour avec les sources de MAME v0.224.
Télécharger NegaMAME v0.224-1 (Windows)
Télécharger NegaMAME v0.224-1 (MacOS)
Télécharger NegaMAME v0.224-1 (Linux)
Site Officiel de NegaMAME
 GameEx et GameEx Arcade Edition v16.63 
Dimanche 23/08/20 à 14:59 par Firebrand
Une nouvelle version de ces frontends a été publiée et toujours autant de détails sur les changements...
... c'est à dire aucun.
Télécharger GameEx v16.63
Télécharger GameEx Arcade Edition v16.63
Site Officiel de GameEx
 GameEx et GameEx Arcade Edition v16.62 
Samedi 22/08/20 à 15:12 par Firebrand
Ces 2 frontends multi-systèmes ont été mis à jour, mais les changements ne sont pas connus.
Télécharger GameEx v16.62
Télécharger GameEx Arcade Edition v16.62
Site Officiel de GameEx
 RetroArch v1.9.0 
Dimanche 09/08/20 à 15:05 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Comme toujours, le site officiel a un article détaillé et illustré sur les nouvelles fonctions si vous voulez en savoir plus, mais en attendant, voici les changements généraux:
- 3DS: Fix sound crackling when paused
- ANDROID/VIBRATION: Fixes “Vibrate on Key Press” having no effect on Android devices, which occurred because only the off time/strength was defined in what should have been a pair of off/on values
- AUTOCONFIG: Ensure correct directory is used when saving autoconfig profiles
- BLUETOOTH: Add a Bluetooth driver (Lakka-only for now)
- CHEATS: Fix for wrong number of remaining cheat search matches on some machines
- CHEEVOS: Option to play sound on achievement unlock.
- CHEEVOS: Upgrade to rcheevos 9.1
- CHEEVOS: Restore display of unlocked achievements across hardcore modes
- CHEEVOS: Hash buffered data when available
- CHEEVOS: Fix ‘Auto Save State freezes RetroArch while Cheevos is enabled’
- CORE OPTIONS: Pressing OK (or clicking/tapping) on a ‘boolean toggle’ core option no longer opens a drop-down list. The value now toggles directly, just like boolean options everywhere else in the menu
- CORE OPTIONS: Toggling an option that changes the number of core options being displayed (i.e. things like `Show Advanced Audio/Video Settings) no longer resets the navigation pointer to the start of the list
- CORE OPTIONS: Before, RetroArch would identify core option values as being ‘boolean’ if they had labels matching the specific strings enabled or disabled. Most core devs would abide by this, but not always… As a result, we sometimes would end up with misidentified values, with all kinds of Enabled, Off, True, etc. strings littering the menu, in place of proper toggle switches. All boolean-type value labels are now detected, and replaced with standard ON/OFF strings.
- CLI: A new command line option –load-menu-on-error has been added
- CRT: On the fly CRT porch adjuments – these changes allow a user to adjust how the porch algorithm generates the 15khz/31khz output. Giving the ability to change over/under scan.
- CONFIG FILE: Optimise parsing of configuration files
- D3D9/D3D11: Fix core-initiated D3D9/D3D11 driver switches
- DRIVERS: Implemented protection to avoid setting critical drivers to nothing thus preventing the user from locking him/herself out of the program
- EMSCRIPTEN: Fix input code to ignore unknown keys
- FFMPEG CORE: Prevent seeking past the end of files (hang fix)
- FILE I/O: VFS and NBIO interfaces will now use 64-bit fseek/ftell where possible, should allow for reading/writing to files bigger than 2GB
- INPUT MAPPING/REMAPPING: Add input remap drop-down lists
- IOS: Fixed iOS 6 version
- IOS: Hide the home indicator as it obscures the content too frequently
- IOS/METAL: Metal video driver now works on RetroArch iOS
- IOS/METAL: Support getting video metrics to support proper touchscreen interactions
- LOCALIZATION: Updates for several languages (synchronized from Crowdin)
- MEMORY/LINUX/ANDROID: Fix reporting of free memory
- MEMORY/WINDOWS: Fix reporting of free memory
- MENU: Enlarged INT/UINT selection limit from 999 to 9999
- MENU: Fix cursor forced to first entry after displaying lists
- MENU: Make Notification Font option visible when Graphics Widgets are enabled
- MENU/RGUI: Add optional ‘toggle switch’ icons
- MENU/WIDGETS: Add optional widget-based ‘load content’ launch feedback animation
- MENU/WIDGETS: Make notification font size option visible when graphics widgets are enabled
- ODROID GO ADVANCE: Video driver – fix race condition with RGUI callback
- PLAYLISTS: Change playlists to use dynamic arrays. Instead of a fixed initial 12MB memory allocation (99999 * 128 byte (on 64bit arch)), use a dynamically growing array
- PLAYLISTS: Playlist base content directory paths – portable playlists
- PLAYLISTS/SEARCH: Enhanced playlist search functionality
- PLAYLISTS/DATABASE: Add ‘Explore’ view
- PLAYLISTS/DATABASE/EXPLORE: Show system icons in explore view
- PS2: Improve FPS Limiter
- RUNAHEAD: Prevent runahead from being disabled permanently when an error occurs
- SCANNER: Add more region codes for GameCube/Wii game detection
- SHADERS/SLANG: Increased Slang max Parameters, Textures & Passes
- VIDEO FILTERS/BLARGG: Make Blargg_snes filter customizable
- WINDOWS/RAWINPUT: Fix invalid calls to dinput_handle_message when input driver is not set to dinput
- X11: Add lightgun support
Télécharger RetroArch v1.9.0 (32-bit) (Windows)
Télécharger RetroArch v1.9.0 (64-bit) (Windows)
Télécharger RetroArch v1.9.0 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.0 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.0 (64-bit) (MacOS)
Télécharger RetroArch v1.9.0 (Metal2) (MacOS)
Télécharger RetroArch v1.9.0 (Nintendo GC)
Télécharger RetroArch v1.9.0 (Nintendo Wii)
Télécharger RetroArch v1.9.0 (RPX) (Nintendo WiiU)
Télécharger RetroArch v1.9.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.0 (Nintendo Switch)
Télécharger RetroArch v1.9.0 (PlayStation 2)
Télécharger RetroArch v1.9.0 (PSP)
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 ClrMAME Pro v4.038a 
Samedi 08/08/20 à 13:37 par Firebrand
Un important bug apparu dans la précédente version a été corrigé. Voici de quoi il s'agit:
- fixed: some zip renames could create dupes (4.038a) (MAME .223 v4mdice v4monte issue)
Télécharger ClrMAME Pro v4.038a (32-bit)
Télécharger ClrMAME Pro v4.038a (64-bit)
Site Officiel de ClrMAME Pro
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