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 RetroArch v1.19.1 
Mercredi 05/06/24 à 17:01 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Un seul changement est à signaler:
- (WASAPI) Only write when running and fix deadlock
Télécharger RetroArch v1.19.1 (32-bit) (Windows)
Télécharger RetroArch v1.19.1 (64-bit) (Windows)
Télécharger RetroArch v1.19.1 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.19.1 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.19.1 (64-bit) (MacOS)
Télécharger RetroArch v1.19.1 (Metal2) (MacOS)
Télécharger RetroArch v1.19.1 (Linux)
Télécharger RetroArch v1.19.1 (Nintendo GC)
Télécharger RetroArch v1.19.1 (Nintendo Wii)
Télécharger RetroArch v1.19.1 (Nintendo WiiU)
Télécharger RetroArch v1.19.1 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.19.1 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.19.1 (Nintendo Switch)
Télécharger RetroArch v1.19.1 (PlayStation 2)
Télécharger RetroArch v1.19.1 (PSP)
Télécharger RetroArch v1.19.1 (PS Vita)
Site Officiel de RetroArch
 
 Steem SSE v4.1.2 R16 
Mercredi 05/06/24 à 16:32 par Firebrand
Cet émulateur Atari ST a été mis à jour. Les améliorations sont les suivantes:
R16 (Windows + Linux)
- Fix Getbpb() and Fsnext() in GEMDOS emulation (Geneva/NeoDesk)

R15 (Windows-only, debugger only)
- Debugger bugfixes (see Steem SSE Debugger 4.1.2.rtf)
Télécharger Steem SSE v4.1.2 R16 (32-bit) (Windows)
Télécharger Steem SSE v4.1.2 R16 (64-bit) (Windows)
Télécharger Steem SSE v4.1.2 R16 (32-bit) (Linux)
Télécharger Steem SSE v4.1.2 R16 (64-bit) (Linux)
Site Officiel de Steem SSE
 
 NegaMAME v0.266-1 
Mardi 04/06/24 à 17:17 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.266.
Télécharger NegaMAME v0.266-1 (Windows)
Télécharger NegaMAME v0.266-1 (MacOS)
Télécharger NegaMAME v0.266-1 (Linux)
Site Officiel de NegaMAME
 
 Clock Signal 03/06/2024 
Lundi 03/06/24 à 12:53 par Firebrand
Cet émulateur multi-systèmes pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- corrects a bug that — although not local to that machines — was most likely to miscolour the left border of the Vic-20 if it had changed close to horizontal retrace; and
- adds the Archimedes' quick-load configuration option to the SDL command line, while also adding the Archimides itself to the Qt machine picker.
Télécharger Clock Signal 03/06/2024
Site Officiel de Clock Signal
 
 RetroArch v1.19.0 
Vendredi 31/05/24 à 17:47 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Voici la liste des changements:
We never got to release 1.18.0 so we’re moving straight to 1.18.0. Therefore we include all the changes for 1.18.0 as well.

v1.19.0
- AI: Revert AI translation to previous version (fix for translation not working with HW rendered cores)
- APPLE: Try to use system preferred language
- APPLE: Correctly register for filetypes uniquely
- APPLE/MFI: improved Switch Online controller support through MFi
- AUDIO: Bring back audio toggling on menu toggle
- CHEEVOS: Build a default RetroAchievements memory map when no RetroAchievements game is loaded
- CHEEVOS: Update to rcheevos 11.3
- CHEEVOS: fix hardcore acting as if it’s enabled when it isn’t
- CLANG: Fix clang error incompatible-pointer-types-discards-qualifiers
- CLOUDSYNC/LINUX: Enable Cloud Sync by default on Linux builds with network (#16456)
- CLOUDSYNC/WEBOS: Enable Cloud Sync by default on Linux builds with network (#16456)
- CORE: Set compute fps stats logging to debug level
- EMSCRIPTEN: Added M2000 to core selection dropdown
- FFMPEG: Add compatibility with FFMPEG 7.0
- GLSLANG: Remove unneeded ENABLE_HLSL code from glslang
- GENERAL: Memory leak: Dynamic allocation from msg_hash_get_help_us_enum was not freed.
- INPUT/KEYBOARD: Add support for multimedia keys – Extended RETROK_ values with 18 new items, commonly found on
“multimedia” keyboards. Mapping added for SDL, X11, Wayland, dinput, winraw keymaps.
- INPUT/MFI: Pressure sensitive left/right triggers
- INPUT/MFI: Fix Start + L1/L2/R2 combinations
- INPUT/MFI: Support strong and weak rumble
- INTL: Fetch translations from Crowdin
- INTL: Add Galician and Norwegian to list of languages
- LAKKA: Display reboot/shutdown message also when not saving config on exit
- LAKKA: Provide update URL and target name at buildtime
- LIBRETRO: Add a debug message for the SET_ROTATION callback
- macOS: Default Accessibility on if VoiceOver is on
- iOS: default audio sync on again, also more mfi logging
- iOS: Fix Import Content
- iOS: Fix ios-arm64 nightly build crash
- iOS: Import content from iCloud
- iOS: Fix #16485 crash on startup
- iOS: Display app icon in app icon picker in materialui
- iOS/tvOS: Various QoL improvements
- iOS/tvOS: Fix a couple more path name mangling bugs
- iOS/tvOS: Better way of packaging Frameworks
- iOS/tvOS: define PACKAGE_VERSION to be App Store MARKETING_VERSION
- iOS/tvOS: Fix keyboard handling for app store builds
- iOS/tvOS: Fix escaping the sandbox for jailbroken devices
- iOS/tvOS: default accessibility on if voice over is enabled
- iOS/tvOS: better way of reporting available memory
- macOS/iOS/tvOS: enable text-to-speech using AVSpeechSynthesizer.
- tvOS: Fix scaling for 720p
- MENU: New function in Quick Menu: Add to Playlist
- MENU/XMB: New theme: FlatUX, designed to merge FlatUI and Retroactive themes into a single, unified design
- NETWORKING/RETROPAD CORE: Fix socket close method
- PIXMAN: Update pixman-private.h – patch to fix build issue with musl
- PLAYLIST: Cleanup ‘Add to Playlist’ (#16495)
- SCANNING: Fix for scanning PSP ISOs (and probably few others)
- SAVES: Fix core config saving
- SAVES: Fix save new config name when core loaded
- SAVESTATES: Increase save state chunk size for all platforms – Even a class 6 or class 10 SD card can handle reads and writes on the order of MB/s, which means a 4KB chunk size is just wasting time in syscalls. This could maybe be fixed with a buffering reader but I don’t feel comfortable tweaking libretro-common’s VFS to handle that. Instead, I thought it would be good to both remove an ifdef and increase the chunk size to 128KB. For cores with small states this will should make state saving virtually instantaneous, and for cores with large states it should be a 32x speedup.
- VIDEO: Fix crash when using threaded video – for Mesa 23.2 and later
- VIDEO/GL: Fix reinitialization of the threaded gl drivers
- VIDEO/VULKAN: Add support for A2R10G10B10 HDR format
- VIDEO/VULKAN: Implement HDR readback – screenshot support
- WAYLAND: Ignore configure events during splash (fix not remembering window size)
- WAYLAND: Use frontend signal handler to quit (fix quit by window close)
- WAYLAND: Commit viewport resizes (window resize is more responsive)
- UWP: Align MESA to alpha-2-resfix – Remove wrong resolution special handling for OPENGL
- UWP: 4K fix: align MESA reading of ClientRect to retroarch procedure, this fixes max resolution being set to 1080p. As reading must be done inside an UI thread and is in fact an async operation which might delay frame generation, the reading itself is doen once and cached, give that changing resolution while the app is running is an unlikely corner-case use
- WINDOWS: Windows mouse ungrab must release the mouse instead of confine it to the current desktop (#16488)
- WINDOWS: Fix numlock/pause key release events

v1.18.0
- AI: Fix narrator language when AI translation and menu languages are different
- DISK CONTROL: Add option to disable initial disk change
- DISK CONTROL: Visibility option for disk control notifications
- DRM: Fix mode vrefresh calculation. When using an interlaced/doublescan mode, the vertical refresh rate is mis-calculated.
- EMSCRIPTEN: Fix mouse Y parameter translation in rwebinput
- INPUT: Fix input state combos including R3 and false triggers of RETROK_UNKNOWN
- INPUT: Add a new turbo mode, “Classic (Toggle)”
- INPUT: Fix bind hold when axis does not rest at 0
- INPUT: Limit axis threshold setting to sensible values
- INPUT: Add Overlay Mouse, Lightgun, and Pointer
- INPUT/ANDROID: Fix mouse grab behavior on Android
- INPUT/LINUXRAW: Fix device name and hotplug reconnect
- IOS: Minor iOS JIT availability information
- IOS/TVOS: Pause application on applicationWillResignActive
- LIBRETRO: Add Doxygen-styled comments to parts of the libretro API
- LUA: Update Lua to version 5.3.6
- MENU: Add sublabels for input bind common entries
- MENU: Don’t load history and favorites if size is 0
- MENU: Don’t disable fast forward when entering menu
- MENU: Widget position, size, color, icon adjustments
- MENU: Fix savestate slots in Qt UI
- MENU: Reorder and reduce depth of User Interface menu
- MENU/OZONE: Fix sidebar wraparound, visibility after config load, crash after playlist delete
- MENU/OZONE: Fix sidebar and sublabel animations
- OSX/MACOS: Fix crash on non-Metal build
- OSX/MACOS: Add portable.txt as flag for portable install
- REMOTE RETROPAD: add display for analog axes, indication of inputs already pressed
- SAVES: Allow combining saves in content dir with save sorting
- SHADER: Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass – we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames
- TVOS: Force asset re-extraction when cache is deleted
- TVOS: Add history and favorites to Top Shelf
- TVOS: Fix crash when history item does not have a label
- UWP: Enable HAVE_ACCESSIBILITY for UWP builds
- UWP: Allow UWP build to work with a modified version of Mesa Gallium D3D12
- VIDEO: Add subframe shader support for Vulkan/GLcore/DX10-11-12, enabling shaders to run at higher framerate than the content
- VIDEO: Fix restoring fullscreen/windowed setting when unloading override
- VIDEO/VULKAN: Fix HDR with Vulkan after reinit
- VIDEO/VULKAN: Remove the use of oldSwapchain
- VIDEO/GL2: Fix OpenGL ES version detection
- WEBDAV: Fixed SEGFAULT in WebDav task sync + type changes
- WEBOS: Fix build, add core location on webosbrew.org
- WIN32: Fix Alt+Enter not working when menubar is disabled
Télécharger RetroArch v1.19.0 (32-bit) (Windows)
Télécharger RetroArch v1.19.0 (64-bit) (Windows)
Télécharger RetroArch v1.19.0 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.19.0 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.19.0 (64-bit) (MacOS)
Télécharger RetroArch v1.19.0 (Metal2) (MacOS)
Télécharger RetroArch v1.19.0 (Linux)
Télécharger RetroArch v1.19.0 (Nintendo GC)
Télécharger RetroArch v1.19.0 (Nintendo Wii)
Télécharger RetroArch v1.19.0 (Nintendo WiiU)
Télécharger RetroArch v1.19.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.19.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.19.0 (Nintendo Switch)
Télécharger RetroArch v1.19.0 (PlayStation 2)
Télécharger RetroArch v1.19.0 (PSP)
Télécharger RetroArch v1.19.0 (PS Vita)
Site Officiel de RetroArch
 
 Clock Signal 27/05/2024 
Mardi 28/05/24 à 17:32 par Firebrand
Cet émulateur multi-systèmes pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- automatically launching the content of disk images in most cases where the emulator is launched via an image; and
- offering substantially accelerated loading.
Télécharger Clock Signal 27/05/2024
Site Officiel de Clock Signal
 
 RetroBat v6.2.1 
Lundi 20/05/24 à 16:04 par Firebrand
Cet ensemble de script de configuration pour EmulationStation a été mis à jour. Les améliorations sont les suivantes:
Emulators\cores:
- Add SINGE2 emulator for Daphne & ActionMax (SINGE games)
- Jgenesis : use -cli executable instead of -gui
- Updates : duckstation, Jgenesis

Fixes:
- Fix "object reference not set to an instance of an object" error
- Fix missing 'reminiscence' and 'devilutionx' rom folders
- Fix RetroArch 'video_swap_interval' default value (was 1 instead of 0)
- Delete ps3.keys (was assigning R1 button to middle mouse)
- Fix TI99/4a information (year + name)
- Fix duckstation internal postprocessing filter options
- Fix PCSX2 mouse cursor (enable the option to set crosshairs to NONE)
- Fix missing END in hypinput.ini
- Fix .png extension for pico8 with retroarch

Features:
- Renaming and reorganization of features for Mednafen
- Citra/Lime3DS : Add screen layouts + texture filter feature
- Add -outputs=win command line option to supermodel (for mamehooker)
- FBNEO : add on option to use alternative gamepad indexes if a dolphinbar is connected
- FBNEO : if controls mapping is not found for a rom in fbneo.yml, search the parent rom
- DUCKSTATION : add option to force BIOS to use
- BIGPEMU : add controller autoconfiguration (based on dinput)
- SUPERMODEL : add possibility to run in borderless window instead of fullscreen (can be useful for lightgun games)

Other:
- Add casio loopy to screenscraper
- Maj WIKI (teknoparrot + new features)
- Align shortcut for MESEN & Ares to take screenshots to hotkey + R3
- Updated WIKI for symbian games
- Align hotkey + R3 for screenshots in some emulators
Télécharger RetroBat v6.2.1
Site Officiel de RetroBat
 
 RomVault v3.7.1 
Mercredi 08/05/24 à 17:17 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
Feature Updates:
- Added support for using Category subdirectories in combination with Single Archive
- Added an option to opt out of crash reporting in global settings
- Enhanced the fixing logic for renames to avoid potential race conditions with case sensitive filesystems

Bug Fixes:
- Fixed a crash that occured when Single Archive option was used with DATs that contained CHDs
- Fixed a crash due to processing corrupt 7z archives in ToSort
- Fixed a startup crash when more than 32 CPU cores are detected
- Fixed a bug that caused the status log to close after a fix was complete when using the “scan, find, fix” shortcut
- Updated the default setting for Max ZSTD Workers to “Auto”
- Added a missing status when a file needs to be deleted but its flagged as MIA in the DAT
Télécharger RomVault v3.7.1
Site Officiel de RomVault
 
 RetroBat v6.2.0 
Lundi 06/05/24 à 16:34 par Firebrand
Cet ensemble de scripts pour configurer EMulationStation a été mis à jour. Les améliorations sont les suivantes:
Emulators/cores/systems:
- Add sudachi & suyu support
- Add Lime3ds support for 3ds
- Add DevilutionX (diablo engine)
- Add Sonic 3 AIR, sonic-mania and sonic retro (Sonic, Sonic 2 and Sonic CD) engines
- Add pocketCDG libretro core for Karaoke system (needs mp3 + CDG files)
- Add VC4000 system (MAME)
- Add casio loopy (MAME) (requires bios casloopy.zip)
- Add Aamber pegasus (MAME) (requires bios pegasus.zip)
- Update flycast to v2.3
- Update Ares to version 137
- Add Demul for cave system
- Add symbian games for EKA2L1 (games in .sis format need to be installed first in emulator
- Add reminiscence (flashback port) – necessitates game files
- Add Mesen for Master System, PC-Engine and Supergrafx
- Add jgenesis multi-emulator (nes, snes, gb, gbc, mastersystem, gamegear, megadrive, segacd)
- Update BigPemu, Cemu, Flycast & RPCS3

Fixes:
- Disable « rewind » feature with ppsspp libretro core ==> the feature is incompatible and was generating black screen on many games
- Fix libretro-ppsspp language feature
- Fix FPinball features
- Fix Cemu and Ryujinx autoconfig for new XBOX controllers with updated firmware
- Fix Mame64 controller index autoconfiguration
- Fix openBor custom version exit error message
- Fix Mame2016 corrupted cheat.zip file
- Fix Dolphin borderless fullscreen being always overwritten
- Update MAME hash files with 0.264 files
- Fix citra controllers autoconfiguration
- Add option to disable controller auto-configuration to demul-old
- Switch : fix handheld mode
- lr-opera : fix BIOS selection
- lr-swanstation : fix ratio setting
- libretro-fbneo : fix overclock feature
- MAME : do not delete default.cfg anymore
- Fix keyboard auto-configuration for Mesen standalone
- RPCS3 : align features with latest version from 04/05/2024

Features:
- lr-citra : add « virtual SD card » and option to disable hardware renderer
- lr-ppsspp : remove deprecated features
- Add Chihiro CXBX features
- Add pad2key to VPinball
- RPCS3 add option to force SDL driver for Xinput controllers
- Add shaders to Ares
- Cemu : Add option to use XInput api for XInput controllers
- Add ports options for MAME/MESS computers (mostly joysticks)
- Add new games to FBNEO standalone autoconfiguration (still many to add !)
- Add possibility to create a .gameexe file next to a windows shortcut (in windows games) to specify the game executable RetroBat should check before returning to ES
- Add possibility to create a .uwp file next to a windows shortcut to precise the name of the UWP App that is launched with the shortcut and let RetroBat find the right executable to monitor
- Add custom resolutions to ryujinx (0.5 and 0.8)
- MESS systems : Add ability to add a boot command in a .autorun file (must be placed near the game rom file with the same name)
- DOLPHIN : add option to disable Gamecube controller when using real wiimotes (fixes control issues for games such as Goldeneye 007)
- MAME: add -output option (windows or network)
- Add choice of device for EKA2L1
- OpenBOR : add possibility to run specific versions that have a different executable name than openbor.exe
- PSXMAME – add analog to dpad option
- Add .zip and .7z extensions to BigPEmu, Bizhawk, Dolphin, Duckstation, Jynx, Mednafen and PPSSPP
- Add features to libretro pce, pcecd and pcfx cores (6-button pad + disable sprite limit)
- Add RetroAchievements to Flycast standalone
- Add video driver option for BigPEmu

Interface:
- Add option to not override game name when scrapping

Other stuff
- Enable disk spanning for installer
- Add option to install dependencies in RetroBat installer
Télécharger RetroBat v6.2.0
Site Officiel de RetroBat
 
 Messinfo.dat v0.265 (11.56) 
Lundi 06/05/24 à 16:30 par Firebrand
Ce fichier informatif pour MAME clôture le cycle de mise à jours des fichiers additionnels de ProgettoSNAPS pour MAME v0.265.
- 11.56 05/05/2024: Aligned files to 0.265 version.
Télécharger Messinfo.dat v0.265 (11.56)
Site Officiel de Messinfo.dat
 
 Clock Signal 05/05/2024 
Dimanche 05/05/24 à 16:20 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes pour MacOS a été publiée. Voici la liste des changements:
This release primarily improves the Archimedes:
- video emulation is improved, especially with regards to the left crop in titles like James Pond and Robocod, and the cursor being misplaced relative to content in 1bpp and 2bpp modes;
- runtime machine selection helps to resolve speed issues with early titles such as Zarch;
- errors in instruction fetch related to user mode have been fixed; and
- minor improvements have been made to floppy drive emulation.
Télécharger Clock Signal 05/05/2024
Site Officiel de Clock Signal
 
 NegaMAME v0.265-1 
Samedi 27/04/24 à 18:31 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.265.
Télécharger NegaMAME v0.265-1 (Windows)
Télécharger NegaMAME v0.265-1 (MacOS)
Télécharger NegaMAME v0.265-1 (Linux)
Site Officiel de NegaMAME
 
 Clock Signal 20/04/2024 
Dimanche 21/04/24 à 14:48 par Firebrand
Cet émulateur multi-systèmes pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- adds a Mockingboard to the Apple II; and
- introduces tentative emulation of the Acorn Archimedes.
Télécharger Clock Signal 20/04/2024
Site Officiel de Clock Signal
 
 Hatari v2.5.0 
Samedi 20/04/24 à 14:40 par Firebrand
Cet émulateur Atari ST a été mis à jour. Les améliorations sont les suivantes:
Removed features:
- The "--bpp" command line option and related code (i.e. the rendering functions for 16 bits-per-pixel host screens) have been removed since almost all recent hardware should support 32 bpp nowadays

Configuration changes:
- In hatari.cfg, section [RS232], rename:
*sSccBOutFileName => SccBOutFileName
*bEnableSccB => EnableSccB

Emulation improvements:
- MFP:
*When IRQ is cleared on one of the 2 ACIAs, do not clear IRQ on the MFP side if the IRQ is still set on the other ACIA
- Blitter:
*Ignore byte accesses to blitter registers defined as word only
- TT/DMA:
*Update sound FIFO on each HBL (like on STE)
- CPU:
*Sync CPU core with WinUAE CPU core 5.2 beta
*Improved 68000 cycle accuracy (IPL, STOP, TRACE)
*Fix IACK timings
*Return vector=24 if a spurious interrupt happens during the IACK sequence
*68010 DIV overflow undefined flags update
*NMI handling
*MMU/generic CPU mode autovectored interrupt support
*Fix 68060 MMU MOVEM.L (An)+, if regs contain An
*68040/060 MMU fault handler bug fix for MOVEM
*Fix FSINCOS and FMOVE.L/FMOVEM.L register in disasm
*Some softfloat fixes
*Fix stacked PC for branch/jump instructions doing a bus error
- DSP:
*Fix: effective address with modifier=modulo
*Add host interface initialisation
*Add host received data interrupt
*Improve bootstrap support
- Video:
*Add support for 4 pixel hardscroll on STF by stopping shifter with $FF8260=3 (new technique by Troed/Sync)
*In monochrome mode correctly mask the video address to 22 or 24 bit space depending on the machine type. Prevent crash in some cases when Hatari is compiled with "small mem" option
*Fix VBLANK location, should be line 308 on 50 Hz (was 307 before)
- SCC 85C30 (for MegaSTE, TT and Falcon)
*Major rewrite of most of the code, should support all modes used by TOS and EmuTOS or when accessing SCC's registers directly
*Support all serial ports as well as LAN port for MegaSTE and TT
- Joypads:
*STE joypad emulation now supports analog / paddle input, too
- FDC:
*For IPF/CTR support, caps library has a bug that resets FDC's TR and DR on warm reset (68000's reset command). We keep/restore the value ourselves
- IDE:
*Fixed emulation of the HOB (High Order Byte) of the last LBA48 value
*LBA28 capacity announcement is now correctly limited to 2^28-1

- Falcon:
*DMA sound : fix SNDINT/SOUNDINT values (0=playing, 1=idle) and interrupts on TAI / GPIP7 for start of frame / end of frame
*Preliminary support for more vertical refresh rates (50,60 or 71 Hz) based on Videl's registers $FF82C0 (VCO) and $FF82A2 (VFT) (was only 50 Hz before)

Emulator improvements:
- TOS:
*Fix: set TOS country code from CountryCode setting, not Language one
*Add "pl" (Poland) & "ro" (Romania) language options for EmuTOS
- RTC:
*CLI/config option to override NVRAM/RTC year, useful with applications that do not handle current dates
- Joystick/Joypad support:
*Fix: joystick button 2 space key emulation "autofiring"
*Keyboard emulation support for all STE joypad buttons/keys
*Support for re-mapping joystick buttons
- GEMDOS HD:
*Fix: Fread/Fwrite combination on Windows
*Fix: Frename() should fail when target exists
*Support up to 64 simultaneously open files (earlier limit was 32)
*Similarly to TOS, allow programs to write to a file they have opened as read-only (by opening all writable files as read/write). As this could fail with real HW under MiNT/MagiC, show warning about it
- Screen:
*Support for screenshot using .NEO or .XIMG format
*Add option "--screenshot-format " ( = png or bmp or neo or ximg)
- Memory Snapshot:
*Add some missing variables to the savestate
- Logging/tracing:
*"os_base" trace option outputs now also dir create/delete + file delete calls (in addition to earlier pexec/pterm & file create/open calls)
*Separate CPU video cycles under its own "cpu_video_cycles" trace flag
*Suppress repeats of identical log & trace messages by default (show only their count) and add "--msg-repeat" option to toggle that
- Debug symbol handling:
*Fix: invalid free on freeing loaded GNU debug symbols
*Fix: Do not limit "A" type (constant) symbol values to 24-bit
*Add support for reading symbols from new MINT+ELF binaries
*Add support for demangled C++/a.out symbols (which can be very long and contain almost any characters)
*".sym" file beside program file acts as its symbols override
*Add optional argument for "symbols " commands, to limit listed symbols to ones with the given substring
*Improved support for weak symbols (important for C++ code)
*Symbols with duplicate addresses are skipped on symbols loading
- Disassembler:
*Fix: CPU core disassembler crashes with longer symbol names
*When entering debugger with 'history' enabled, disassembly address defaults to an address in history preceding the PC register value (to give more context than disassembling directly from PC)
*Support for disassembly output options working also for CPU core disassembler, in addition to external disassember output
*More flags to change the disassembly output for CPU core (upper/lower case, show memory content, show EA, ...)
*The built-in "external" disassembler has been replaced by a disassembler provided by the Capstone library (version >= 4.0)
- Debugger:
*Fix: free all debugger allocations before exit
*Fix: memdump command always outputs only requested number of items
*Add address width (addr).[bwl] support to expression evaluation
*History skips address repeats (e.g. with "stop" instruction)
*Breakpoint ":quiet" option inhibits also extra output when ":file" option debugger command file is parsed
*Line-A and line-F exceptions can be caught with "--debug-except" option (in addition to breakpoints)
*Add "echo" command with escape handling, so that one can e.g. use "echo \ec" to clear (ANSI) terminal before breakpoint output from a debugger command file

GUI improvements:
- SDL GUI:
*Fix: mouse not visible in floppy disk dialog when it is invoked from a keyboard shortcut in fullscreen mode
*Fix: fileselector scrollbar works with mouse also in SDL2 scaled / fullscreen window
*Support for joystick button mapping + space key vs. jump option
- Mac GUI:
*Accept all file names as Mac file selector does not show a list of the accepted file name extensions any more

Tools:
- gst2ascii:
*Support for new MINT+ELF symbols
*"-o" option is split to "-f" and "-g" options
*"-s" option to skip symbols with duplicate addresses
*By default filters same symbols out as Hatari debugger
*This can be reverted with new '+' option variants (+l +g +s)
*More concise listing of the duplicate symbols
- Profile data post-processor:
*Does not show (most) of symbol conflict messages any more (unless '--verbose' option is given)
*When address has multiple symbols which names are thought as C/C++ symbols, prefer shortest one
*Support for symbol files + Hatari profile data containing demangled C++ symbols
*Support weak symbols (used for C++ template methods)
*Overtly long C++ symbol names are shortened in callgraphs (unless '--full-symbols' option is given)
*Symbols given for "--only", "--ignore" and "--ignore-from" are interpreted as match patterns (with '*?[]' wildcards)
*Only single arrow shown between callgraph nodes when "--compact" option is used
- m68k-instructions: (new)
*Tool for printing m68k instruction breakpoints & opcode info

Build improvements:
- Fix: CPU core compile warnings (WinUAE upstream)
- Fix: groff/troff warnings for manual pages
- Use cmake config file provided by the SDL2 library instead of trying
to detect the SDL2 library ourselves (fixes compilation on macOS)
- Removed unused sources for HD6301 emulation
- Hatari can now be compiled with emscripten, too

Fixed demos:
- Chaos A.D. : bad sound (Falcon DMA sound interrupts)
- Little -ME- Demo end part by Overlanders : black screen after a while (IACK timing)
- Monscape : bad sound (TT/DMA FIFO update)
- Time Slice by Defence Force : monochrome demo (crash when Hatari
is compiled with "small mem" option)
- What If by Troed/Sync : 4 pixel hardscroll on STF by stopping shifter
- Oergs, Terrorize your soul, Zero Three Zero demos work now also
when MMU is enabled

Fixed programs:
- FlaySID (DSP host handling)
- AFM sound with equalizer enabled (DSP modulo)
- FreeMiNT (use SCC counter at start to detect the SCC clock freq)
- Spectre 3.0 Macintosh emulator (stacked PC in case of bus error)
- m68k-Linux works (again) with 040/060 emulation (MMU)
- m68k-NetBSD does not crash on boot any more (MMU)

Fixed games:
- F29 Retaliator using CTR/IPF format (handle FDC's TR reset bug in caps library)
- MIDI (MFP IRQ clear) handling:
*Bad Mood
*Midi Maze
*Midi Maze II
*Oxyd 2
- Work now also when MMU is enabled:
*Gravon (demo)
*Killing Impact
*Moongame
Télécharger Hatari v2.5.0 (32-bit) (Windows)
Télécharger Hatari v2.5.0 (64-bit) (Windows)
Télécharger Hatari v2.5.0 (MacOS)
Télécharger Hatari v2.5.0 (Linux)
Site Officiel de Hatari
 
 Messinfo.dat v0.264 (11.55) 
Samedi 13/04/24 à 17:22 par Firebrand
Ce fichier informatif vient clore la cycle de mise à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.264.
- 11.55 04/12/2024: Aligned files to 0.264 version.
Télécharger Messinfo.dat v0.264 (11.55)
Site Officiel de Messinfo.dat
 
 GameEx et GameEx Arcade Edition v18.64 
Lundi 08/04/24 à 16:51 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées. Voici la liste des changements:
- The CabControlFriendly setting works in arcade edition to stop paging with left and right.
- Improved PinballX XML export to include dual screen games as vertical games.
- Optimized code type coversions. May improve performace slightly
- Latest version of .net 6 desktop runtime
Télécharger GameEx v18.64
Télécharger GameEx Arcade Edition v18.64
Site Officiel de GameEx
 
 RomVault v3.7.0 
Mercredi 03/04/24 à 14:20 par Firebrand
Ce gestionnaire de ROMs vient de recevoir une importante mise à jour. Les améliorations sont les suivantes:
Excited to anounce the release of V3.7.0! One of the biggest feature update releases in a very long time.
This feature update list has been driven by two main big features adds:

Total DOS Collection, Date/Time
- Originally there was trrntzip formated zips, this format has served up well for many many years. It uses deflate compression (level 9) and a fixed date time of: 12/24/1996 11:32 PM Rumored to be the date MAME was first released! So I have been working closely with the main guy over at the Total DOS Collection for about the last 6 months (Thanks for all the great collaboration efforts), and am very please to anounch the first big upgrade to the zip format is TDCZip (Think of this as trrntzip with date/time support.), this turned into quite an adventure to get all the TDC zips supported in RomVault. Including discovering that ZIP's original date/time storage can and does store potentially invalid date/times suck as 1990/00/00 00:00:00 = month 0 , day 0, and invalid time can also be stored. Also had to rework my code support for code page 437 (as used in early zip filenames) as it turns out .NET's version of this code page does not correctly support the ASCII values below 32.
- The daily Total DOS collection DATs will now also be included in DatVault updates. DatVault will also contain a RomVault corrected TDC Release 21 DAT (Please don't try using the numbered release DATs from TDC, they are honestly a mess.), and also a daily Diff dat with just the news files in the Daily compared to the Release 21 DAT we be available in DatVault.

ZSTD Compression
- So while re-working the zip format it was also possible to add the next big update to ZIP... zstd compression zip. This timing turned out to be just about perfect as MAME can now support reading zstd compressed zips!
- What is zstd? It is a new compression methods invented by facebook devs, compresses better that deflate, compresses faster than deflate (With multi-threading compression!), and decompresses at crazy fast speeds, so it is win, win, win all the way around.
- Also WinRAR 7.x and 7zUI v24.x also now support zstd compressed zips, so zstd zip is now a very well supported compression system.
- So we now have what I am refering to as Structured archive formats:
*Trrntzip: Original format.
*TDCZip: Total DOS Collect Date/Time supported format.
*RVZSTD: RomVault zstd format
These are now the 3 supported structured ZIP formats in RV, but wait... theres more.. lets not leave out 7Z!
- 7Z got a big upgrade also, now supporting 4 different formats:
*LZMA-Solid: This is the originally supported 7z format
*LZMA-NonSolid: Added Nonsolid as a 7z supported option now
*zstd-Solid: ZSTD has arrived in 7z also
*zstd-NonSolid: Its here and uses the same compression as ZIP, (And can raw copy between NonSolid 7z's and zip!)
- As well as these two main features, there have been many equally imported enhancements such as better file fixing source priority selection, and better handling of zero byte files, now meaning zipmove can be used in more places.
Dark UI mode has been hiding in RV for a while, but has officially been added to the config UI.

TrrntzipUI becomes S.A.M. Structured Archive Maker
- With the arrival of more than just Trrtnzip, TrrntzipUI also needed an overhall, and has officially been renamed to Structred Archive Maker, It can now recompress all of the above structured archive formats. (With the exception of TDC, because you need to DAT to get the Date/time correct.) S.A.M. is now available from the RomVault top menu, and the stand along version will be released here soon.
- And..... just because people do ask for it: The command line versions for windows and Linux got an update with all the new v3.7 features.
- Thanks again for all the support, and help from my great freinds over in RomVault discord This great releases would not be what it is without your help and support.

So here the detailed list of all the updates and bug fixes in V3.7.0!

Feature Updates:
- Added new structured archive formats for zstd Zip/7z and TDC (Total DOS Collection) Zip
- Added the ability to raw copy zstd compressed files between archives
- Added raw copy functionality to and from 7z archives
- Added decompression support for several 7z compression filters
- Added support for DATs with timestamps (E.g. TDC)
- Added modified Date/Time to the Game List grid
- Added new graphics for the Game List grid to show current and preferred storage type
- Added multithreaded zstd compression options to Global Settings
- Added a Dark Mode toggle in Global Settings
- Enhanced ZipMove to work with zstd zip and 7z archives
- Enhanced ZipMove to work with TDC zip archives
- Enhanced archive fixing logic to use a priority system to pick the most efficient source for a fix
- Enhanced archive fixing logic so that 0-byte files are not prematurely deleted which would prevent ZipMove
- Improved performance of handling 0-byte files
- Improved error reporting
- Rebranded trrntzipUI to SAM (Structured Archive Maker) and added new zstd archive options

Bug Fixes:
- Fixed a crash that could occur if the DatRoot folder was missing and you attempted to add a directory from the DatVault UI
- Fixed a crash when ZipMove was wused on a set with NotCollected ROMs
- Fixed a crash related to the category reorder buttons
- Fixed a crash when loading old ROM Center DATs
- Fixed an issue related codepage 437 to better support lower ASCII values (lower than 32)
- Fixed an issue with reading some DATs generated by FB Alpha
- Fixed an issue that could result in duplicate directory rules in the cache file
- Fixed an issue where repacking zips in a ToSort would modify the timestamps of the contents
Télécharger RomVault v3.7.0
Site Officiel de RomVault
 
 RetroBat v6.1.0 
Mardi 02/04/24 à 18:12 par Firebrand
Cet ensemble de scripts pour EmulationStation a été mis à jour. Les améliorations sont les suivantes:
Emulators/cores/systems:
- Add Othello multivision (with gearsystem)
- Add nokia ngage with eka2l1
- Add PSXMame for ZINC games
- Add Ikemen-GO
- Add gemRB engine (open-source implementation of Infinity Engine for Baldur's Gate type games)
- Add standalone fbneo emulator for fbneo system
- Add ability to run custom OpenBOR build (using rom filename & specific core option) : configuration is NOT automated with custom versions
- VPinball : compatibility with version 10.8
- Update Supermodel version
- Magic Engine can now be downloaded from RetroBat (you still need to purchase a key to get full functionality, RetroBat does not provide it)
- Bump RetroArch to 1.17

Features:
- [WHEELS] First implementation : model2, model3, pcsx2, flycast (dreamcast) (currently supported wheels : Logitech G29 and experimental: G920, driving force GT and G923, Thrustmaster T300RS (gearstik only in model2 and model3))
- [CONTROLS] Magic Engine controllers autoconfiguration
- [CONTROLS] Add xinput driver option for MAME autoconfiguration with correct joystick orders
- [CONTROLS] Add logic to search per-game MAME cfg files first in saves\mame\ctrlr then in bios\mame\ctrlr when using "per-game" controller profile option
- [CONTROLS] Add option to use left analog joystick instead of dpad in SNES9X
- [CONTROLS] Add option to disable MOUSE in libretro:mame
- [CONTROLS] Dolphin : add management of Gamecube adapters from Raphnet and Mayflash (you need to connect gc pads in reverse order on mayflash (4 for player 1, etc.)
- [CONTROLS] Add autoconfiguration of N64 controller from Nintendo online shop for Ares, Bizhawk, Simple64 and Rosalie's Mupen64
- [CONTROLS] Add autoconfiguration of N64 adapters from Raphnet & Mayflash for Ares, Bizhawk, Retroarch, Simple64 and Rosalie's Mupen64
- [CONTROLS] Cemu : add wiimote horizontal controller profile
- [CONTROLS] Add gun option to libretro mame, mame2003_plus and mame2016 cores
- [CONTROLS] Enable raw input driver in Retroarch if use_gun is set and multiple gun devices are connected
- [CONTROLS] RetroArch & Flycast standalone: add individual game controller configuration for all arcade games and ability for user to manage through a file * * * * * * * * * WIKI
- [CONTROLS] Add profile for lightgun for wii games with dolphin
- [FEATURES] MAME : add setting skip_warnings to 1 in ui.ini file
- [FEATURES] Add desktop resolution option to Teknopparot and Demul
- [FEATURES] Add .chd extension for PSP system
- [FEATURES] Add libretro-desmume features
- [FEATURES] Add .chd extension to amigacdtv
- [FEATURES] Add ability to run gemdos hdd images with hatarib core (using m3u and .GEM file)
- [FEATURES] Add crosshair feature for model2
- [FEATURES] Add 2 features in Vita3K emulator
- [FEATURES] Add Technicolor shader in RetroArch
- [FEATURES] Add features fo fbalpha, mame non-current cores.
- [FEATURES] Add "-output windows" option for MAME standalone (used for mamehooks)
- [FEATURES] Future Pinball : added camera type feature
- [FEATURES] Supermodel : add supersampling (needs a beefy gpu !)
- [FEATURES] Vita3k : enhancement with pref-path management, if setting your own emulator content path, RetroBat will use it, else it will use the emulator path
- [FEATURES] Retroarch : add support for new mitm-session argument (netplay)
- [FEATURES] Flycast (standalone) add option to use R1 and L1 instead of triggers
- [UPDATES] Update bios\PPSSPP assets for libretro-PPSSPP core
- [UPDATES] Update BIOS lookup and bios selection for PCSX2 (both standalone & libretro core) : bios must be placed in bios\pcsx2\bios and the list has changed
- [UPDATES] Update BIOS lookup for psx bios (default RetroBat is now psxonpsp660.bin)
- [UPDATES] Remove unnecessary file formats for MUGEN system

Fixes:
- fix some features not correctly working in libretro ppsspp (e.g. anisotropic filtering)
- fix exit of chihiro / cxbx
- Vpinball & fpinball : fix .zip management
- fix screenshots being deleted on game exit
- fix controllers not autoconfigured with new versions of ryujinx & CEMU (ensure GUID calculation can match SDL 2.30 version with manufacturer name)
- Fix dolphin savestates combo with non-xinput controllers
- Fix MAME exit combo
- Fix model2 exit combo not saving NVRAM
- Fix supracan md5 bios check
- Fix mono-gun games in retroarch settings when multiple guns are connected
- disable teknoparrot update search when running from RetroBat
- Fix bios checking engine that did not work when the path contains twice /bios
- Remove obsolete aspect ratios for mame standalone (as these are only used in -window mode)
- Fix screen size for hypseus on high-resolution displays
- Fix shaders when using OpenGL driver on libretro cores that force glcore (use slang shader instead of glsl for these cores), also added ability to specify different glsl and slang shaders for a single RetroBat preset
- Fix PPSSPP standalone autoconfiguration of controllers for non-xinput devices (attention, PPSSPP has a bug that prevents non-Xinput controllers to work when a XInput controller is connected)
- Fix zinc start failing if controller does not have a required button
- cemu : allow gamepad button inversion also for non-xinput controllers
- Remove default colorization of GameBoy games with libretro:gambatte
- Fix launch of Dolphin Triforce emulator from RetroBat menu not working
- Fix one feature value not available anymore in new Ryujinx Avalonia UI
- Fix pcsx2 cheats path that had too many subpaths ('cheats\pcsx2\cheats\cheats' now is 'cheats\pcsx2\cheats')
- Fix XEMU not launching in fullscreen in some cases
- fix duplicate features naming (e.g. beetle_psx_hw video renderer)
- Fix retroarch 'custom' aspect ratio not applying
- Fix Mednafen standalone controller configuration (emulator is using dinput)
- Remove unnecessary extensions for MUGEN
- Vita3k no detection of .m3u file in some cases

Interface:
- Fix issue of disconnection of gamepad in RetroBat interface when trying to affect controllers to users and having multiple controllers of the same type
- Fix network icon not being removed when choosing the option to hide it
- Fix display of gametime when duration is between 24 and 25 hours

Dev stuff:
- Add method to get new SDL 2.30 guid value (with CRC) (still in progress, not fully functional)
- disable check for sinden FilterGraphWindow (camera activity) when searching for connected SindenLightguns
- Move core/system specific remaps to remap files instead of retroarch global mapping
- Add method to be able to manage in future game-specific options in scummvm (disabled for now)

Project:
- New retrobat notice document
Télécharger RetroBat v6.1.0
Site Officiel de RetroBat
 
 NegaMAME v0.264-1 
Lundi 01/04/24 à 16:57 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.264.
Télécharger NegaMAME v0.264-1 (Windows)
Télécharger NegaMAME v0.264-1 (MacOS)
Télécharger NegaMAME v0.264-1 (Linux)
Site Officiel de NegaMAME
 
 GameEx et GameEx Arcade Edition v18.63 
Mercredi 20/03/24 à 15:09 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais les changements sont inconnus.
Télécharger GameEx v18.63
Télécharger GameEx Arcade Edition v18.63
Site Officiel de GameEx
 
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