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 NegaMAME v0.234-1 
Vendredi 30/07/21 à 15:49 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.234.
Télécharger NegaMAME v0.234-1 (Windows)
Télécharger NegaMAME v0.234-1 (MacOS)
Télécharger NegaMAME v0.234-1 (Linux)
Site Officiel de NegaMAME
 
 WinUAE v4.9.0 Beta 26 FR 
Jeudi 29/07/21 à 12:37 par Firebrand
Tradu-France a déjà traduit en français la dernière beta de WinUAE.
Télécharger WinUAE v4.9.0 Beta 26 FR (32-bit)
Télécharger WinUAE v4.9.0 Beta 26 FR (64-bit)
Tradu-France
 
 WinUAE v4.9.0 Beta 26 
Jeudi 29/07/21 à 12:32 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Après quelques temps d'absence pour simplifier le développement, la version 64-bit est de retour. Les améliorations sont les suivantes:
- Write to most programmed mode registers (ECS/AGA only) caused display emulation reinitialization, even when modified register was not in use. Now reinitialization is only done if matching BEAMCON0 bit(s) is set. Fixes BC Kid screen flashing, game updates color registers but writes too much and modifies first few programmed mode registers.
- Remove interlace artifacts option works again but is not fully functional. (last line might flicker, copper modifications are not always accurate)
- On the fly switch to subpixel mode caused hang in some situations.
- Default overscan mode had one extra pixel row and line. Overscan+ size also fixed.
- Fixed display glitches in 68020+ memory cycle exact modes (memory cycle exact only).
- Shader files are again supported in Direct3D 11 mode. FX11 moved to separate static library.
Télécharger WinUAE v4.9.0 Beta 26 (32-bit)
Télécharger WinUAE v4.9.0 Beta 26 (64-bit)
Site Officiel de WinUAE
 
 MESS et MESSUI v0.234 (64-bit) 
Mercredi 28/07/21 à 15:45 par Firebrand
Ces versions de MAME dépourvues des jeux d'arcade ont également été mises à jour vers MAME v0.234. Voici la liste des nouveautés spécifiques:
Changes
- Fixed crash in maestro.cpp when validating
- Fixed buffer overflow when creating CPU.ini
Télécharger MESS v0.234 (64-bit)
Télécharger MESSUI v0.234 (64-bit)
Site Officiel de MESS
 
 WinUAE v4.9.0 Beta 25 FR (32-bit) 
Lundi 26/07/21 à 14:37 par Firebrand
L'équipe de Tradu-France s'est déjà chargée de la traduction en français de la dernière beta de WinUAE.
Télécharger WinUAE v4.9.0 Beta 25 FR (32-bit)
Tradu-France
 
 WinUAE v4.9.0 Beta 25 (32-bit) 
Lundi 26/07/21 à 14:35 par Firebrand
Une nouvelle beta de cet émulateur Amiga qu'on ne présente plus a été publiée. Voici la liste des nouveautés:
- On the fly PAL/NTSC switch (VPOSW trick or BEAMCON0) incorrectly adjusted screen width in some situations. Height is now adjusted relative to total vertical lines, some games use VPOSW trick to generate 56Hz mode which was previously scaled as NTSC.
- Programmed mode (BEAMCON0 bit 7 set) with PAL/NTSC like parameters are not anymore considered as VGA-like.
- Hardwired vblank end line was 1 too late.
- Fixed repeating autoresize.
- Yet another HBLANK related undocumented feature: HBLANK start enables border. If HBLANK start is moved to visible area and bitplanes are active during HBLANK: border gets re-activated and bitplane re-starts when next BPL1DAT write happens. This probably can't be used for anything useful because display's black level detection will get confused (weird colors, wrong black level etc) if HSYNC period is not blanked.
- And another undocumented feature: if horizontal display window was closed due to HBLANK and next BPL1DAT access is close enough (and after HBLANK end in visible region, so probably can only happen in bitplane overun condition, normally shift registers empty and only background color is shown), display window opens 1.5 lores pixel early, showing previous BPL1DAT loaded pixel pattern.
- Horizontal diw now works correctly even if display horizontally "wraps around" due to (much) larger than normal HSYNC position.
- Light gun/pen fix.
- Partial fix to cycle-exact + MMU emulation (but could also happen without MMU) weird copper behavior. Internal cycle counter was not always guaranteed to be chipset cycle aligned.
- GUI lists (for example Hardware info) column DPI support.
- Fixed D3D11 OSD led crash (D3D9 worked) if display moved monitors and they had different DPI.
- Fixed RTG unexpected display size/scaling, introduces few betas ago.
- Fixed RTG related crash when switching fullscreen modes (possibly also in other modes).
- Fixed chipset emulation buffer overflow in some programmed modes, buffers need to be slightly larger now that vertical "overrun" is supported.
Télécharger WinUAE v4.9.0 Beta 25 (32-bit)
Site Officiel de WinUAE
 
 WinUAE v4.9.0 Beta 24 FR (32-bit) 
Mardi 20/07/21 à 14:40 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v4.9.0 Beta 24 FR (32-bit)
Tradu-France
 
 WinUAE v4.9.0 Beta 24 (32-bit) 
Lundi 19/07/21 à 14:44 par Firebrand
Une nouvelle beta de WinUAE a été publiée. Voici les nouveautés:
Chipset update is almost done but there is still some hopefully minor (and hopefully it stays minor) "weird screen mode" side-effects remaining..
- usegfx Picasso96 DISPLAYCHAIN is now only forced if uaegfx monitor is monitor id=0 (shared with native chipset). Previously DISPLAYCHAIN was always forced.
- uaegfx in other monitor than native: uaegfx window was tiny before it resized to selected Picasso96 resolution. Now reset default is 640x480 instead of 0x0. uaegfx window also didn't re-open after reset.
- Extra multi monitor mode window positions are now stored to registry/ini.
- Bitplane wrap around (extreme bitplane overrun condition where BPLxDAT fetches before hsync start are visible after hsync end) is now fully supported.
- Sprite fix (Shadow of the Beast 3 missing sprite)
- Adjusted extreme overscan positioning and filter (for example integer scaling) support improved.
- Two (or more) horizontal DIWSTRT/STOP regions are now supported. Previously only first region was visible.
- Programmed mode WB modes should now have 100% correct vertical and horizontal blanking. Hardwired blanking is now correct in overscan+ modes.
Télécharger WinUAE v4.9.0 Beta 24 (32-bit)
Site Officiel de WinUAE
 
 Messinfo.dat v0.233a (12.07) 
Mardi 13/07/21 à 13:52 par Firebrand
Quelques changements ont été apportés à la dernière version de Messinfo.dat. Voici de quoi il s'agit:
- 12.07 12/07/2021: Expanded the number of information taken from the official "whatsnew", only for version 0.233. Thanks to Nigel Barnes for the stimulating conversation on MameWorld.
Télécharger Messinfo.dat v0.233a (12.07)
Site Officiel de Messinfo.dat
 
 Messinfo.dat v0.233 (12.06) 
Samedi 10/07/21 à 14:19 par Firebrand
Ce nouveau fichier informatif conclue la mise à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.233:
- 12.06 00/07/2021: Aligned files to 0.233 version.
Télécharger Messinfo.dat v0.233 (12.06)
Site Officiel de Messinfo.dat
 
 RomVault v3.3.0 
Lundi 05/07/21 à 14:40 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
Big updates:
- The RV UI can still be used will Scanning/Fixing
- Added in most ZIP de-compression methods (all that I have ever actually see in the wild.)
*0 - The file is stored (no compression)
*1 - The file is Shrunk
*2 - The file is Reduced with compression factor 1
*3 - The file is Reduced with compression factor 2
*4 - The file is Reduced with compression factor 3
*5 - The file is Reduced with compression factor 4
*6 - The file is Imploded
*8 - The file is Deflated
*9 - Enhanced Deflating using Deflate64(tm)
*12 - File is compressed using BZIP2 algorithm
*14 - LZMA
*20,93 - (Supported, with external DLL) Zstandard (zstd) de-compression
*98 - PPMd version I, Rev 1
- I do not belive there is any other C# library anywhere that supports this many ZIP compression methods, I hand coded a number of these more obscure de-compression methods myself from scratch!
- V1,2,3,4 (Compression method <3) CHD's are now supported/scanned internally within RV's own code. (latest ChdMan does not read V1 CHD files.)
- Scanning level 2 is now the default scanning level, you can Scan at level 1 & 3 from right click menu on the tree
- Now using a nice new cleaner looking RomVault Logo.

Other Fixes:
- Can now sort on more columns in the game lists
- Worked on Case Sensitivity issues while fixing files.
- Fixed a t7zip checking bug for bigger that 32bit t7zip files
- Re-worked Checking for Fixes with Zero Length files, so fixing workes faster with zero length files.
- Fixed: If an archive contains all the correct files, and then there is a DAT update that changes only the character case of any of these files, then the archive is still marked as good and the files are not renamed to the proper case.
- Fixed: If a set needs a fix from an archived file with the “incorrect character case” issue above, then a file system error is thrown when that fix is attempted.
- DAT's that named the CHD's with the extention are no longer named file.chd.chd
- Cleaned up the Color Key Help Form
Télécharger RomVault v3.3.0
Site Officiel de RomVault
 
 GameEx et GameEx Arcade Edition v16.97 
Lundi 05/07/21 à 14:37 par Firebrand
2 nouvelles versions pour ces frontends multi-systèmes ont été publiées. L'auteur semble avoir pris la bonne habitude de publier la liste des changements (pourvu que ça dure!) que voici:
v16.97:
- When using madVR the GameEx OSD is now rendered using hardware Direct3D.

v16.96:
- Fixes MNG playback and support on 64 bit.
- Supports attract mode videos in subfolders.
- New option to display attract mode videos at correct aspect aspect ratio or stretch. Note: Now not stretched by default.
Télécharger GameEx v16.97
Site Officiel de GameEx
 
 GameEx et GameEx Arcade Edition v16.95 
Samedi 03/07/21 à 14:23 par Firebrand
Ces frontends ont été mis à jour. Les améliorations sont les suivantes:
- MadVR integration is working perfecctly again, now with detection for NVIDIA cards and 32 bit app.
- Fixes ISO mounting bug introduced a few versions back.
- Fixes UPNP Media servers not being detected in Videos and Media Library.
Télécharger GameEx v16.95
Télécharger GameEx Arcade Edition v16.95
Site Officiel de GameEx
 
 NegaMAME v0.233-1 
Vendredi 02/07/21 à 14:31 par Firebrand
Ce build de MAME pensé pour êter utilisé avec le frontend Negatron a été mis à jour vers MAME v0.233.
Télécharger NegaMAME v0.233-1 (Windows)
Télécharger NegaMAME v0.233-1 (MacOS)
Télécharger NegaMAME v0.233-1 (Linux)
Site Officiel de NegaMAME
 
 MESS et MESSUI v0.233 (64-bit) 
Jeudi 01/07/21 à 12:32 par Firebrand
Des nouvelles versions de ces builds de MAME dépourvus des jeux d'arcade ont été publiées. MAMEUI partage les mêmes changements:
- A recent change in MAME caused MESSUI and MAMEUI to crash at start. The unsafe code parts in MAME had to be reverted.
Télécharger MESS v0.233 (64-bit)
Télécharger MESSUI v0.233 (64-bit)
Site Officiel de MESS
 
 GameEx et GameEx Arcade Edition v16.94 
Dimanche 27/06/21 à 14:52 par Firebrand
Deux nouvelles versions pour ces frontends ont été publiées consécutivement. Voici la liste des changements:
v16.94:
- New random background videos feature.

v16.93:
- Certainly not the best feature in GameEx although it does provide games out of the box. GameEx Arcade is now working again since Flash was removed from Windows thanks to the Ruffle emulator.
- YouTube is now also working again in GameEx.
Télécharger GameEx v16.94
Télécharger GameEx Arcade Edition v16.94
Site Officiel de GameEx
 
 WinUAE v4.9.0 Beta 23 FR (32-bit) 
Jeudi 17/06/21 à 12:06 par Firebrand
La dernière beta de WinUAE est maintenant disponible en français grâce à Tradu-France.
Télécharger WinUAE v4.9.0 Beta 23 FR (32-bit)
Tradu-France
 
 WinUAE v4.9.0 Beta 22 FR (32-bit) 
Mercredi 16/06/21 à 15:47 par Firebrand
On dégaine vite chez Tradu-France, mais cette fois l'auteur de WinUAE aura été plus rapide. L'avant dernière beta de l'émulateur a été traduite en français, mais la prochaine ne devrait pas tarder.
Télécharger WinUAE v4.9.0 Beta 22 FR (32-bit)
Tradu-France
 
 WinUAE v4.9.0 Beta 23 (32-bit) 
Mercredi 16/06/21 à 15:45 par Firebrand
Une nouvelle beta a été publiée pour cet émulateur Amiga. Voici les améliorations:
- Display positioned was shifted in some programs. (b22)
- Fixed horizontal jitter in some AGA programs. (b22)
- Black screen in some programs. (b22)
- Automatic scaling fixed. (b22)
- Switching from programmed horizontal blanking back to hardwired h-blanking didn't work.
- Added Overscan option to Display panel. Overscan selection is default from previous versions. This probably will replace will TV filter options in the future. Overscan+ and Extreme are even more larger modes, only useful if programmed blanking is enabled, more details later. TV options probably need some calibration.
Télécharger WinUAE v4.9.0 Beta 23 (32-bit)
Site Officiel de WinUAE
 
 WinUAE v4.9.0 Beta 22 (32-bit) 
Lundi 14/06/21 à 14:11 par Firebrand
Une nouvelle beta pour WinUAE a été publiée après plusieurs semaines de silence. Cela signifie en général que la liste des améliorations va être généreuse, et c'est encore le cas:
- Copper vblank start was delayed by few cycles.
- uaegfx used unsafe (assumes unrecoverable state if invalid address) address translation function without validating the address first. Invalid VRAM address would have crashes emulated Amiga.
- "Add harddrive" tried to incorrectly guess logical geometry and didn't enable full drive mode if drive didn't already have RDB. (and it become weird and useless drive)
- Picasso96 v3.0+ uaegfx screen dragging support fixed.
- Extended window border mode joystick/mouse direction/buttons indicators fixed.
- Overscan blanking filter settings added to filter profiles.
- DMA debugger now shows AGA FMODE>0 bitplane and sprite fetch read values fully (both 32-bit and 64-bit). Previously it was always truncated to 16-bit.
- Memwatch points now fully support AGA FMODE>0 bitplane and sprite fetches.
- Memwatch log only (L) flag was not cleared when memwatch point was replaced or reset.
- Bitplane graphics wrapping around is now emulated (BPLxDAT fetch done before hsync but it is long enough to be partially visible after hsync). Normally can't happen but it can happen in bitplane DMA overrun situations or if weird programmed mode. Not fully working yet.
- Hard reset tried to free hardware emulated RTG VRAM twice causing memory corruption.

More programmed mode/normal mode special case related updates, including really weird never before used modes (Thanks to Ross again ) Still work to do.

- Many programmed screen modes had corruption.
- Vertical now also supports wraparound (Horizontal added in b18), if vblank starts at line 0 or later (normal PAL/NTSC vblank start is last line), they will be correctly drawn after "real" last line. More lines are shown if VB starts later than normally.
- BPLCON3 EXTBLKEN (horizontal blanking) is now fully emulated and accurate. Note that ECS Denise works differently than AGA:
-* ECS Denise: ECSENA=1 + EXTBLKEN=0: blanking disabled, including vertical (except tiny blanking during hsync to keep display black level detection working), ECSENA=1 + EXTBLKEN=1 and ECSENA=0: hardwired blanking. No programmed blanking, itseems HBSTRT/HBSTOP registers don't exists in ECS Denise.
-* AGA: ECSENA=0 and ECSENA=1 + EXTBLKEN=0: hardwired blanking. ECSENA=1 + EXTBLKEN=1: HBSTRT/HBSTOP programmed horizontal blanking.
-* Note that display devices need blanked signals during part of hsync period (and vsync), it is used to set black levels, without blanking, image might become very dark or have strange colors, have strange brightness pulsing etc. This is not emulated.
- Increased internal max native display width by 2 lores pixels. ECS Denise/AGA can show 1 lores pixel more in right overscan compared to OCS. (Increased by 2 to keep display width even)
- Programmable vertical blanking is now handled accurately. VBSTOP = line when sprites are reset and first loads are done. VBSTOP+1 = first visible line. Sprites are also now emulated correctly even if VBSTRT is after vsync period. Display is now correctly blanked if vertical blank period is in visible part of display. First line of display is also adjusted depending on VBSTOP value when BEAMCON0 VARVBEN is enabled, even if other bits are not set.
- Advanced chipset "OCS H-Blank glitch" implemented (option already existed few betas ago). When enabled, first blanked line has background color visible in right border and last visible line has right border blanked. Not emulated by default because it looks really ugly and it is usually invisible when using real hardware due to overscan.
- Programmable horizontal (HSSTRT and HSSTOP) and vertical sync (VSSTRT and VSSTOP) emulation improved. Previously h/v-sync and h/v-blank was combined, now they are fully separate.

Part of below was already known previously but this time all chipset versions have been tested one by one and fully emulated now:

A1000/OCS Denise/ECS Denise last line differences:
- When A1000 Denise gets VB strobe, vertical blanking starts next line.
- When OCS Denise gets VB strobe, vertical blanking starts after 2 lines.
- When ECS Denise/AGA gets VB strobe, vertical blanking starts next line.

A1000 Agnus sends first VB strobe when current line is first line, line zero. (Which as a side-effect causes delayed vblank interrupt, interrupt is generated when line 1 starts) Other Agnus versions sends first VB strobe when current line is last line.

Bitplane DMA vertical DIW is forced closed when VB starts and sprite DMA is inhibited during all VB lines. Unless ECS/AGA and BEAMCON0 HARDDIS=1 or VARBEAMEN=1 or VARVBEN=1. (Note: DDFSTRT/STOP limits are not same, BEAMCON0 HARDDIS=1 or VARBEAMEN=1 or SHRES=1 or UHRES=1)

A1000: first blanked line is line 1. Line 0 is last visible line at the bottom of screen.
OCS Denise: first blanked line is line 1. Line 0 is last visible line at the bottom of screen. (This was not previously emulated, some programs might suddenly have different colored last line)
ECS Denise/AGA: first blanked line is line 0. Last line (312/313/262/263) is last visible line at the bottom of screen.
(Back in the CRT days last line was almost always invisible)

Normally only COLOR0 changes are visible during last line. All chipset versions have same first visible line. OCS Denise outputs 1 more visible line than ECS Denise/AGA in default PAL/NTSC modes.

Vertical blanking in this context means RGB output DAC (after Denise/Lisa) is in blanked mode. Vertical sync usually is different than vertical blanking in programmed modes.
Télécharger WinUAE v4.9.0 Beta 22 (32-bit)
Site Officiel de WinUAE
 
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