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 WinUAE v5.1.0 Beta 1 
Lundi 18/09/23 à 16:27 par Firebrand
Comme après chaque période de calme suite à la publication d'une version stable, la nouvelle série de beta pour WinUAE commence par une généreuse liste de changements:
- Dark mode implemented, requires Windows 10 or newer. Default is follow Windows dark mode setting. Checkbox in Misc panel (3-state checkbox: follow Windows dark mode setting, always on, always off). This is ugly hack because Windows still does not officially support win32 based UI in native dark mode. Some elements have wrong brightness and plain dialog boxes still have original "light" colors. Command line "-theme dark" or "-theme light" can be used to force dark or light theme, overrides GUI setting.
- GUI window resize updates now in real time (with some flickering but there does not seem to be any easy ways to fix it. Yes, DWM supposedly does offscreen rendering but it does not seem to work with GDI elements)
- Emulation window dragging and resizing does not anymore pause emulation.
- Built-in (statically linked) Munt v2.7.0 MT-32/CM-32L emulator. Listed in MIDI out menu. ROM images needed, either in c:\mt32-rom-data\ or in \mt32-roms\. Uses same ROM file names and ROM version selection priority order as DOSBox. Compressed ROMs are not supported. MIDI audio is mixed with Paula audio.
- On the fly MIDI out option change didn't reconfigure serial port emulation properly.
- Added AT&T DSP3210 emulation, done by Wrangler. Not fully working yet, for example DSP->CPU interrupts are not working and because DSP emulator runs in separate thread, code that assumes DSP steals cycles (if DSP needs to do external memory accesses) from the CPU (if not cached by the CPU) can't work correctly. Used in not released AA3000 mainboard and new AA3000+ MB based on original AA3000 design. Listed in Expansion panel built-in config list. Usable in A3000 configs with Super DMAC (AA3000(+) configuration) but currently also supported in any A600/A12000/A4000 configurations that have Gayle/IDE enabled. Don't ask me what to do with it, it is not my problem For example check a1k.org DSP thread if interested.
- If OCS and >512k chip RAM: Advanced chipset 1M/2M Agnus options now set higher DMA addressing capability even if Agnus is OCS.
- Programmed mode register changes now immediately updates chipset emulation state, including current scanline length. Previously it had 1-2 frame delay. Host side window size/position is still recalculated only when new frame starts.
- Programmed beam counters enabled (VARBEAMEN=1) but no programmed hsync or vsync enabled (PAL or NTSC hardwired sync active): calculated visible width of display used hardwired horizontal cycle count, not programmed HTOTAL value. If HTOTAL was larger than 227, part of right border was not drawn.
- Recalculate display setup only if total scanlines, line length, hsync start or vsync start changes and difference is larger than 1. Previously display was reset and recalculated even if new display settings were identical (for example enabled VARBEAMEN with PAL or NTSC HTOTAL and VTOTAL)
- Football Director 2 dongle emulation. Again almost identical to Striker Manager and Multi-Player Soccer Manager dongles.
- Fast 68020+ modes didn't start pending interrupt immediately (started after following instruction) after MOVE to SR instruction that lowered interrupt mask. (Quick the Thunder Rabbit)
- Programmed mode + extreme overscan mode: right border might not have been fully visible.
- Full 68000 CPU tester sets retested (cycle counts, address errors, IPL timing etc. Excluding bus errors), no regressions found.
- ECS Agnus BPLCON0 SHRES and UHRES bits were ignored unless also ECS Denise was configured.
- Writing to V(H)POSW didn't flush any pending bitplane/blitter/sprite cycles. If V(H)POSW write modified current line number, all pending DMA accesses, even accesses that happened before V(H)POSW write, appeared in new line in DMA debugger.
- In some situations when bitplane count increased mid screen, next few cycles after change had wrong cycle allocation causing lower priority DMA channels (and CPU) to be blocked even if bitplane DMA didn't use all cycles.
- ECS/AGA, DDFSTRT already matched but bitplane DMA off: if DMA is switched on, bitplane sequencer starts 1 CCK earlier compared to start up time when DDFSTRT matches with DMA already on. (Turtle Party Intro / Image, bottom right scrolling logo corruption in ECS mode is now 100% correctly corrupted.)
- None serial port emulation mode and fast CPU configuration: transmit buffer empty SERDATR bit was not automatically cleared after writing to serial port, causing sender to hang if it wanted to transmit more byte(s).
- CIA latch=0/timer=0 special case handling updated. Fixed bug where timer=0 condition was detected incorrectly (Risky Woods sound effect glitches)
- Boot warp mode is now also activated when CPU executes RESET instruction.
- Integer scale + full window: Display panel windowed width and height was used instead of full window size (desktop size) when calculating scaling values.
- When Picasso96 screen dragging started with different size/depth screen mode behind, RTG display was uncessarily reset causing flicker.
- It was possible to read INTREQR with bit 15 set.
- Ultra extreme debug and Fields+ interlace mode: visible part of display was marked as blanked.
- UAE Boot ROM in indirect mode partially overwrote jump traps when system was soft reset, causing reboot loop depending on configuration. (Very old bug)
- Some scaling modes got confused if horizontal DIWSTOP was small value (which is actually large value, extends over $1c7 "limit")
- HAM mode + very early bitplane start (before hblank end) had horizontal offset and possibly also had random colors visible before bitplane start.
- Horizontal window/hblank/sprite positioning rewritten to support VHPOSW modifications and strobe cycle conflicts without special hacks.
- Horizontal blanking "lines" are now drawn in visible part of screen if Denise horizontal counter is out of sync with display start (for example strobe cycle conflict or VHPOSW was written). For example Colors / Mad Team corruption in ECS mode is now fully correct. (Corruption has more black lines)
- Other weird VHPOSW writes are now supported. VHPOSW test cases by ross.
- Allow AUDxPER=1, game Spaceport requires it. Previously min allowed audio period value was 4 to keep CPU usage lower if program keeps playing zero single sample continuously.
- Added Denise/Lisa horizontal counter to DMA debugger (value between Agnus/Alice counter and IPL level).
- DMA debugger first refresh slot strobe type was not always correct (Visual bug only)
- Do not blank display if chipset mode is invalid (if display resync blanking is enabled) but video port display adapter is active.
- Use hardwired syncs if video port adapter is configured and sync mode is combined. Fixes Video DAC 18 which sets bogus programmed hsync configuration, real HW works because Video DAC 18 generates the sync when it is active.
- DIWSTRT/DIWSTOP/DIWHIGH timing fix (affects only special cases where register is written almost at the same as old/new value would match). ECS Denise DIWHIGH has unexpectedly 1.5CCK delay compared to DIWSTRT and DIWHIGH which only have usual 1 CCK write delay.
- Refresh conflict emulation special case hacks removed, normal emulation handles it now (and also VHPOSW writes). Conflict and VHPOSW test cases like Colors / Mad Team and Smooth Copper / Up Front still work.
- Some badly configured native AGA modes were unstable (Super Street Fighter II Turbo CD32)
- On the fly A1000 Agnus/Denise model changes didn't work correctly.
- Randomize CPU start position after hard reset relative to raster position. Previously CPU was always started at HPOS=0/VPOS=0.
- Configurable random seed added (config entry "rndseed") rndseed=0 is default (randomized), any other value = static seed.
- Emulator internal random seed is now randomized at startup by default. Affects floppy mechnical timings and initial CPU startup delay after hard reset.
- -conlogfile command line parameter: write all console debugger output to a file.
- Command line parsing was done after configuration validation, for example "-s joyportx=xyz" command line parameters didn't affect Game Ports panel until something else caused config file validation (for example emulation was started.). Old bug.
- Standard filter names and input panel "" can be translated now.
- Quickstart Host Configuration menu first option renamed, "Default configuration" -> "Current host configuration". Added new option "Default host configuration" that resets host configuration to defaults.
- Quickstart selected Host Configuration was not activated when Quickstart panel was opened in Quickstart mode. It was only loaded when menu was changed. Also when menu is changed to "Default host configuration", reset configuration to defaults and then reload default.uae if it exists.
- Pressing "Set configuration" button now first loads selected host config (if any) before setting hardware config. "Current host configuration" = only hardware config is changed like previously.
- Click statefile load in GUI, cancel the dialog: default statefile was selected.
- Inserting archive in floppy drive now also tries to find any supported file type (disk images/executable) inside archive's subdirectories.
- hardfile2 -config entry's path used different escaping method when saving vs when loading. If path contained characters that needed escaping (in normal situations "," because it was used as a separator in old versions), backslashes disappeared when unescaped.
- "Autoclip screenshots" option now supports programmed native screen modes.
- uaedbg HUNK_RELOC32SHORT support. Memory allocation size larger than reserved pool crashed.
- Multiple 0x76 partitions per HD/card can be mounted now, previously only first was mounted and the rest become zero size non-existing drives.
- If 0x76 partition harddrive access was out of bounds read access (access outside of selected partition), do not complain and exit, only log it.
- If real harddrive access read or write fails due to some disk error or something preventing writes (like lack of admin privileges), return error code to AmigaOS side. Previously only written/read length was returned as zero which is not guaranteed to be detected as error condition.
- Hide all GPT drives in Add harddrive list.
- USB HID input device usage page check fixed, it accepted devices that had nothing to do with being input device. (Useless device(s) in Input device list)
- Support also 8 channel WASAPI mode (if no other channel modes are accepted), Sound BlasterX G6 requires this. (Maybe others too?)
- If sound driver does not support current channel setting but supports higher channel setting: only internally use higher channel mode, keep Sound panel sound channel setting.
- 64-bit host FPU mode FABS returned negative zero if input value was negative zero. Other negative values returned correct positive result.
- MMU mode MOVEM.x ,-(An) with containing same register as target register: stored register content is after pre-decrement. Non-MMU mode was implemented ages ago (68020+ only).

A2410 emulation fixes (New Picasso96 driver uses many previously never [fully] used A2410 features)
- BT458 RAMDAC addressing fixed. Only address bits 0 and 1 are decoded, address bit 2 is used as read/write select line.
- TMS34010 host address load/data read automatic prefetch emulated. (Every time TMS34010 address register is written to and write autoincrement is not enabled, TMS34010 does immediate read from address, next data port read returns prefetched data and if read was autoincrement, new prefetch read is started immediately). Also fixes CGX4 A2410 driver mouse cursor color.
- A2410/native mode autoswitch and manual switch was unreliable in some situations.
- Display was not fully refreshed when for example emulator window size was changed.
- Overlay (Picasso96 and CGX use this to simulate hardware mouse cursor) positioning relative to graphics data fixed.
- Interlace support fixed.
- Horizontal/vertical panning supported.
- Missing plane masking (PMASK register) implemented. Not sure if it is fully correct. (Picasso96 A2410 uses it at least when drawing intuition menus), it was not implemented in original MAME TMS34010 emulation.
- A2410 display didn't re-activate after reset.
- A2410 stopped working with black screen if switched to mode less than 300 pixels tall.
Télécharger WinUAE v5.1.0 Beta 1 (32-bit)
Télécharger WinUAE v5.1.0 Beta 1 (64-bit)
Site Officiel de WinUAE
 
 Messinfo.dat v0.258 (11.49) 
Mardi 12/09/23 à 13:13 par Firebrand
Ce fichier informatif termine le cycle de mise à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.258.
- 11.49 09/11/2023: Aligned files to 0.258 version.
Télécharger Messinfo.dat v0.258 (11.49)
Site Officiel de Messinfo.dat
 
 Clock Signal 10/09/2023 
Lundi 11/09/23 à 15:35 par Firebrand
Cet émulateur multi-système pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- continues improvements to the MSX 2, especially its video chip and this emulator's automated detection of cartridge types;
- corrects the 65c02's BCD results, where they differ from a vanilla 6502;
- corrects the 65816's state after a BRK while in emulation mode; and
- resolves some timing discrepancies in some of the unofficial NOPs on the base 6502.
Télécharger Clock Signal 10/09/2023
Site Officiel de Clock Signal
 
 WinFellow v0.5.9 
Dimanche 10/09/23 à 15:25 par Firebrand
Le statut de la v0.5.9 RC1 de cet émulateur Amiga pour Windows est passé de release candidate à version stable. Il n'y a aucun changement supplémentaire, vous pouvez retrouver la liste des précédentes améliorations ici.
Télécharger WinFellow v0.5.9
Site Officiel de WinFellow
 
 WinFellow v0.5.9 RC1 
Lundi 04/09/23 à 15:48 par Firebrand
Cet émulateur Amiga a été mis à jour. La compatibilité avec Windows XP et Vista a été supprimée, mais la dernière version compatible est disponible sur la fiche de l'émulateur. Les améliorations sont les suivantes:
This is a release candidate build of WinFellow. Compared to the earlier version 0.5.8, the following changes are included in this build:

System requirement changes
- support for Windows XP and Vista has been removed; version 0.5.8 will be the last WinFellow release to support Windows XP or Windows Vista. This enables us to take advantage of enhancements in the toolset used during development and testing.

New features
- implemented a new menu option to allow configuration of the emulation pause behavior when the window focus is - lost/emulation is running in the background
- the floppy read-only state can now be adjusted on the fly, without having to restart the emulator

Bug Fixes
- when using alt-tab to switch to different windows, the tab keypress is no longer passed on to the emulation session
- mouse events via RetroPlatform are being received again
- fixed minor heap corruption in RetroPlatform initialization code
- fix a repeated error message during loading of presets when encrypted ROMs are searched and no keyfile is present

Maintenance updates
- zlib was updated to version 1.2.11
- xDMS was updated to version 1.3.2
- Visual Studio 2022 and the Windows 11 SDK are used
- RetroPlatform include has been updated
Télécharger WinFellow v0.5.9 RC1
Site Officiel de WinFellow
 
 Messinfo.dat v0.257 (11.48) 
Lundi 07/08/23 à 16:26 par Firebrand
Ce fichier informatif pour MAME v0.257 termine le cycle de ce mois pour les mises à jour des fichiers additionnels de ProgettoSNAPS.
- 11.48 08/06/2023: Aligned files to 0.257 version.
Télécharger Messinfo.dat v0.257 (11.48)
Site Officiel de Messinfo.dat
 
 NegaMAME v0.257-1 
Dimanche 30/07/23 à 15:44 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.257.
Télécharger NegaMAME v0.257-1 (Windows)
Télécharger NegaMAME v0.257-1 (MacOS)
Télécharger NegaMAME v0.257-1 (Linux)
Site Officiel de NegaMAME
 
 Messinfo.dat v0.256 (11.47) 
Jeudi 13/07/23 à 20:56 par Firebrand
Une nouvelle version de ce fichier additionnel pour MAME a été publiée. Voici la liste des changements:
- 11.47 07/12/2023: Aligned files to 0.256 version.
- 11.46 07/07/2023: Added 12 forgotten devices in version 0.255 (my fault).
Télécharger Messinfo.dat v0.256 (11.47)
Site Officiel de Messinfo.dat
 
 NegaMAME v0.256-1 
Jeudi 29/06/23 à 12:00 par Firebrand
Ce build de MAME prévu pour fonctionner avec le frontend Negatron a été mis à jour vers MAME v0.256.
Télécharger NegaMAME v0.256-1 (Windows)
Télécharger NegaMAME v0.256-1 (MacOS)
Télécharger NegaMAME v0.256-1 (Linux)
Site Officiel de NegaMAME
 
 RomVault v3.6.1 
Samedi 24/06/23 à 14:44 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- Found some more memory issues in the new CHD C# code which has now been fixed and a couple of missing fixing status's in the new keep only complete sets have been added as needed.
Télécharger RomVault v3.6.1
Site Officiel de RomVault
 
 Messinfo.dat v0.255 (11.45) 
Lundi 19/06/23 à 14:58 par Firebrand
Ce fichier additionnel pour MAME a été mis à jour. Les changements sont les suivants:
- 11.45 06/18/2023: Aligned files to 0.255 version.
- 11.44 06/06/2023: Added 60 system descriptions.
Télécharger Messinfo.dat v0.255 (11.45)
Site Officiel de Messinfo.dat
 
 RomVault v3.6.0 
Samedi 17/06/23 à 13:48 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
New Features
- CHD built in support: Chdman.exe is no longer needed!, RV now supports reading all CHD Versions, and compression. (Thanks to a number of people over in the RV Discord Channel for help out making this one a reality.) Along with the CHD scanning being built in a lot of work has been done to make this use parallel processing code, to give somewhere around a 3 to 4 times speed improvement in scanning over chdman.exe!!
- Keep only full sets: There is now a directory option to only keep full game sets. Any incomplete sets will not be fixed, meaning no more dirs full of 1000's of cue files and no isos.
- ZipMove improvements: ZipMove is now used in more cases where possible, zipmoving zips even if they are not complete, but are best available.
- No-Intro DAT Improvements: Support for Parent/child and Numbered No-Intro DATs have been added, so you can do all of these styles from the one source No-Intro DAT's, and use dir options to set your style preferences.
- Don't stop scanning: A number of scanning errors are handled better now, previously they would stop the scan, now they are reported as errors, and the scan continues.

Bug Fixes
- DatVault Linux: Datvault has been fixed to work in Linux. Check Boxes working correctly.
- Added some missing headers: Added lynx.xml & a7800.xml header support.
- Missing files cannot have alt values: Finally tracked down a cause of this error, and fixed it.
- Fix case sensitive FS issues: Fixed some issues to make case sensitive file systems better supported.
- Duplicate directories occurring in the tree: Fixed a bug that allowed multiple dirs of the same name to appear in the tree.
- ToSort default dir: If removed it can be added back in as a relative path dir.
- MIA in FixDats: Added the MIA flag to fix Dats.
Télécharger RomVault v3.6.0
Site Officiel de RomVault
 
 WinUAE v5.0.0 FR 
Samedi 03/06/23 à 15:31 par Firebrand
La nouvelle version stable de cet émulateur Amiga a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v5.0.0 FR (32-bit)
Télécharger WinUAE v5.0.0 FR (64-bit)
Tradu-France
 
 WinUAE v5.0.0 
Vendredi 02/06/23 à 15:19 par Firebrand
La nouvelle version stable de WinUAE a été publiée. Voici les changements apportés depuis la précédente version stable:
WinUAE 4.9.x/4.10.x bugs fixed
- AGA-only sprite buffer overflow that can cause random side-effects.
- CIA synchronize clock drift fixed.
- Many GDI mode bugs fixed.
- Integer scaling works correctly in Overscan+ and higher modes.
- “Remove interlace artifacts” was unreliable and caused graphics corruption in accurate modes.
- SCSI CD command READ TOC, format type 0 returned invalid data.
- Serial port and inter-process serial port was unreliable in accurate modes.
- VHPOSW/VPOSW mid-screen vertical and horizontal changes are now more accurately emulated. Smooth Copper / Up front demo specific hack is (finally!) not needed anymore and was removed.
- Multiple chipset emulation (bitplanes, sprites, blitter) bug fixes.

Older bugs fixed
- A600 non-expanded Quickstart incorrectly had RTC enabled.
- D3D11 mode scanlines/masks are not affected by scaling anymore.
- Fixed possible crash in floppy emulation and when exiting GUI.
- Inserting supported non-Amiga formatted disk image (for example PC DOS formatted disk image) in standard Amiga 3.5″ DD drive was rejected, drive compatibility check didn’t accept standard 3.5″ DD drive. Image was accepted if drive was 3.5″ HD drive.
- Mounting executable as HD floppy image created broken disk structure if file was larger than 1329664 bytes.
- Notification icon -> Floppy drives: DF1, DF2 and DF3 selected image from DF0:
- On the fly switch from AGA to OCS/ECS and then back didn’t always restore original AGA background color.
- Picasso IV flash ROM emulation support.
- Prometheus PCI bridge PCI config space byte wide access endian swap fix.
- ROM rescan in ini mode didn’t clear previously detected ROMs.
- uaegfx and hardware emulated RTG board and emulation window smaller than RTG resolution: part of right or bottom of display was clipped.

New features/updates: UI
- Added new KS ROMs to ROM scanner.
- Added Disable keyboard and Disable game controllers when mouse not captured options to Pri & Extensions panel.
- Added custom data path configuration to Paths panel. Data path = default path where config files, logs, statefiles etc are loaded and saved.
- Bring GUI window on top if emulation window gets left mouse button double click or F12 (or configured GUI key) key press and GUI is open. Close GUI if ESC is pressed when GUI is open and emulation window has focus.
- FloppyBridge write protection status in GUI is now mirroring real drive floppy protection status.
- Hardware info panel shows complete memory map when emulation has been started.

New features/updates: emulation
- 1.5M Chip RAM size is now supported in all configurations. (Except if JIT is enabled)
- Added screen rotation support, to fully support Fast Draw Showdown (American Laser games) game that had 90 degree rotated display. D3D 9 and D3D 11 modes only.
- ECS Denise superhires sprite accurate color selection emulation (“scrambled” odd/even palette access).
- Keyboard reset handling changed, now system is kept in reset as long as keys are kept pressed.
- Programmed native display mode support improved, automatic aspect ratio correction improved.
- RTG hardware sprite (mouse cursor) is now properly clipped when near edges of screen.
- “Reset warp mode” implemented. Start emulation in warp mode, automatically switches off when running program or KS ROM shows something on screen.
- Serial port now have separate options to enable/disable handshake/status pin emulation (RTS/CTS/DTR/DTE/CD) and Ring Indicator.
- uaegfx RTG P96Prefs support.
- Striker Manager and Multi-Player Soccer Manager dongle emulation.
- Statefile complete blitter state save/restore is now fully supported in cycle-accurate modes. Previously blitter was force-finished before saving state.
- Ultra extreme overscan mode now includes blanking regions, HV sync and Composite sync regions drawn using grid pattern.

Possible Breaking change: default keyboard layout changed
- Key left of backspace (key that does not exist in PC keyboards) is now mapped to F11 and key between zero and above key is now mapped to key in same physical location as key in Amiga keyboard. Input panel has checkbox that swaps these two keys.
- Key above shift and left of enter is now mapped to same physical location as key in Amiga keyboard.
- Strange German-only keymap special #-key mapping removed.

And more!
Télécharger WinUAE v5.0.0 (32-bit)
Télécharger WinUAE v5.0.0 (64-bit)
Site Officiel de WinUAE
 
 NegaMAME v0.255-1 
Jeudi 01/06/23 à 11:57 par Firebrand
Ce build de MAME prévu pour accompagner le frontend Negatron a été mis à jour vers MAME v0.255.
Télécharger NegaMAME v0.255-1 (Windows)
Télécharger NegaMAME v0.255-1 (MacOS)
Télécharger NegaMAME v0.255-1 (Linux)
Site Officiel de NegaMAME
 
 WinUAE v5.0.0 Beta 15 RC7 
Lundi 29/05/23 à 14:50 par Firebrand
Voici une nouvelle beta pour WinUAE, mais celle-ci devrait être la dernière avant la version stable qui sera normalement officialisée dans quelques jours. En attendant, voici les changements apportés:
- 4.10.0 introduced low to high/high to low IPL delay is optional and off by default, it seems to only happen when Paula IPL lines have extra load (like expansion devices or logic analyzer probes..). Config file only: ipl_delay=true
- Fixed About panel title font size.
- Debugger command mid command calculation support fixed (for example "d $1234+10 1" works again)
- RC tag removed.
Télécharger WinUAE v5.0.0 Beta 15 RC7 (32-bit)
Télécharger WinUAE v5.0.0 Beta 15 RC7 (64-bit)
Site Officiel de WinUAE
 
 WinUAE v5.0.0 Beta 14 RC6 FR 
Samedi 27/05/23 à 13:05 par Firebrand
Grâce à Tradu-France, la traduction en français d la dernière beta de WinUAE est déjà disponible.
Télécharger WinUAE v5.0.0 Beta 14 RC6 FR (32-bit)
Télécharger WinUAE v5.0.0 Beta 14 RC6 FR (64-bit)
Tradu-France
 
 WinUAE v5.0.0 Beta 14 RC6 
Samedi 27/05/23 à 13:03 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée avec des corrections de bugs:
- "Remove interlace artifacts" + accurate modes: some blitter cycles were also rerun during "scandoubled" line.
- Added Multi-Player Soccer Manager dongle emulation. This is very similar to Striker Manager dongle.
- On the fly switch from AGA to OCS/ECS and then back didn't restore original AGA background color until running program wrote different value to COLOR0 register.
- In some situations refresh conflict (even if it was harmless single cycle conflict due to bitplane DMA being enabled with "bad" position) left sprites in always on horizontal "conflict offset" state. (4.9.9+)
- Added jit_inhibit config entry, can be used to force disable JIT temporarily even if uae-configuration/custom event is used to enable JIT. When you really want JIT disabled but don't want to modify anything else.
Télécharger WinUAE v5.0.0 Beta 14 RC6 (32-bit)
Télécharger WinUAE v5.0.0 Beta 14 RC6 (64-bit)
Site Officiel de WinUAE
 
 WinUAE v5.0.0 Beta 13 RC5 
Mercredi 24/05/23 à 13:45 par Firebrand
Une nouvelle beta a été publiée pour cet émulateur Amiga. Les améliorations sont les suivantes:
- Sprite buffer overflow was still possible. Adjusted buffer size again and added limit check, if it is still going to overflow, sprite emulation is skipped until next frame. Problem with this buffer is that it is static, it needs to be as big as max supported programmed display mode which is waste of memory when emulating normal PAL/NTSC modes. It needs to be dynamically allocated. But it is too late now. ("Green" Big Time Sensuality / Axis)
- Game ports panel autofire options didn't do anything (b8)
- b8 "Allow moving vertical position backwards (VPOSW/VHPOSW writes) if current vpos is out of range" only handled VHPOSW writes. Agony interlace title screen swapped odd/even fields if accurate A500 ECS 68000 mode (CLR.W $DFF02A..)
- Added Striker Manager dongle emulation.
Télécharger WinUAE v5.0.0 Beta 13 RC5 (32-bit)
Télécharger WinUAE v5.0.0 Beta 13 RC5 (64-bit)
Site Officiel de WinUAE
 
 WinUAE v5.0.0 Beta 12 RC4 FR 
Dimanche 21/05/23 à 15:15 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v5.0.0 Beta 12 RC4 FR (32-bit)
Télécharger WinUAE v5.0.0 Beta 12 RC4 FR (64-bit)
Tradu-France
 
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