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 Raine v0.95.3 
Jeudi 06/04/23 à 12:06 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Fixes only this time, there were quite a few annoying ones, plus a surprise from long past, a fix for 64street & chimerab attract mode! For these 2 to say the truth the fix itself was found by Haze for mame around version 0.170 so quite a long time ago already, and then found in the github web interface by Antiriad, and finally adapted by me to raine ! This bug made me crazy, such a simple memory map for such a crazy effect, no move during attact mode... It turns out it's something very similar to the nmk driver, they push what they can do with the 68000 to the limit, write bytes are mirrored to words in their main ram ! Actually this bug had been here since 0.28 and before, but I saw it only when testing the turbo key behavior, so it's a very special bug !!!

Anyway except that the more classical bug fixes are :
- better message for broken ips .dat files
- Ignore repeated keys ! I had some trouble with the turbo key DEL, which must be held down as long as you want the acceleration to occur, but after a while it created havoc. It's because sdl2 handles key repetition and I missed it completely ! It's fixed now.
- console : fix breakpoints for 68k cpus which I had stupidly broken when adding the z80 breakpoints !
- The multiple files selector used for ips dat files doesn't loose its selection anymore when resizing the windows
- Still for ips dat files : when no dat files are selected delete the corresponding ini file when leaving the directory or closing the dialog
- some more fixes to this multiple files selector... !
- a fix for a crash I got in the console while copying and pasting info from the console
Télécharger Raine v0.95.3 (32-bit) (Windows)
Télécharger Raine v0.95.3 (64-bit) (Windows)
Télécharger Raine v0.95.3 (32-bit) (Linux)
Télécharger Raine v0.95.3 (64-bit) (Linux)
Site Officiel de Raine
 
 NeoCD RX v1.1.02 
Mercredi 05/04/23 à 15:07 par Firebrand
Un nouvel émulateur NeoGeo CD pour GameCube, Wii et mode Wii de la WiiU a été publié. Voici les premières notes le concernant:
- First release.
- Fully working SDHC & USB support. You shouldn't see the emulator complaining again about the BIOS not being found, if you already have the proper file in the correct folder, specially on USB devices.
- Virtual Neo Geo Memory Card saving is fixed again. Use SD/USB or the GameCube Memory Card, the latter also works on Wii (backwards compatible unit).
- Fixed GameCube controller analog stick support. It wasn't working on Wii, only when used on a GameCube console.
- Rearranged internal menus for future expansion.
- Some tidying up.
Télécharger NeoCD RX v1.1.02 (Nintendo GC)
Télécharger NeoCD RX v1.1.02 (Nintendo Wii)
Site Officiel de NeoCD RX
 
 Mame Classic v9.8.0 
Lundi 03/04/23 à 16:46 par Firebrand
Ce frontend pour MAME a été mis à jour. Voici la liste des changements:
- Added : A new theme - Windows 11 Light.
- Added : Support for merged ROM sets... per request.
- Fixed : When a different version of MAME was detected, the Options form which displayed did not always re-save your settings.
- Fixed : Removing the last game on the MAME Favorites list would delete the list.
Télécharger Mame Classic v9.8.0
Site Officiel de Mame Classic
 
 WinUAE v4.10.2 Beta 4 FR 
Lundi 03/04/23 à 16:44 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v4.10.2 Beta 4 FR (32-bit)
Télécharger WinUAE v4.10.2 Beta 4 FR (64-bit)
Tradu-France
 
 Raine v0.95.2 
Lundi 03/04/23 à 16:43 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Voici la liste des changements:
- I was contacted by someone who couldn't make the appimage from about 1 year go to work, it was 0.93.x version, with very old dependencies... So this time I took the time to create a virtual machine to test this in mint 21.2 (which I don't like a lot !), and the appimage got a few updates (only the 64 bits version is updated, I have currently no setup to build the 32 bits version so I must restart it from scratch and it would take too much time). The audio seems slightly delayed in the VM, but except that everything seems ok now, couldn't contact internet archive but it was a VM problem, I should add a cancel button to the curl dialog but it will be for another time ! By the way this fat archive weights 16 Mb which is about 8 times the size of a normal release !!! At least you get all the optional data files + the dependencies inside, and it should work on any linux distrib having at least glibc-2.29 (which is very old, it's bionic ubuntu). It's a last resort if you can't install any normal version...
- And there were a few bugs in accessing some files in the appimage which pushed me to fix quite a few paths which were wrong also for windows, it's a miracle that some functions worked in windows, maybe I didn't test them enough, and it explains mer-curious problems with the ips files ! (and it's a crazy bug, sometimes a path with / is accepted, but sometimes not).
- Anyway except the big heap of paths fixed, there is the 2nd fix for the default value of speed hacks in neogeo... !
Télécharger Raine v0.95.2 (32-bit) (Windows)
Télécharger Raine v0.95.2 (64-bit) (Windows)
Télécharger Raine v0.95.2 (32-bit) (Linux)
Télécharger Raine v0.95.2 (64-bit) (Linux)
Site Officiel de Raine
 
 WinUAE v4.10.2 Beta 4 
Dimanche 02/04/23 à 15:31 par Firebrand
Une nouvelle beta a été publiée pour cet émulateur Amiga. Les améliorations sont les suivantes:
- VHPOSW updates, copper special odd/even last cycle condition used original maxhpos value, not VHPOSW write "faked" hpos value. Do not do horizontal adjustments if CPU speed is fastest possible and/or JIT is enabled and VHPOSW access was CPU. Copper VHPOSW write is always accepted (which can only work if ECS or AGA).
- ROM rescan in ini mode didn't clear previously detected ROMs. Ini file whole section delete only deleted first entry in section.
- Added new KS ROMs to ROM scanner.
- uaegfx and hardware emulated RTG board and emulation window smaller than RTG resolution: part of right or bottom of display was clipped. (Used window size to check limits instead of internal surface size)
- Statefile restore fixes, 68020+ blitter wait hang after loading statefile, "cpu trace" error dialog shown even when there was nothing wrong.
- If reset was requested, it wasn't processed until next vsync. Between reset request and reset process CPU might have executed random data, temporarily flooding log with invalid access errors, exceptions etc.
- CIA synchronize clock drift bug fix (4.10.0)
Télécharger WinUAE v4.10.2 Beta 4 (32-bit)
Télécharger WinUAE v4.10.2 Beta 4 (64-bit)
Site Officiel de WinUAE
 
 GB Enhanced+ v1.7 
Dimanche 02/04/23 à 15:28 par Firebrand
Cet émulateur de console portable Nintendo publie une version par an, le 1er avril. Voici les nouveautés pour 2023:
It's April 1st again, but it's all business with this release. Probably not nearly as exciting as last year (which saw a new core + emulation of a lot of new hardware). However, it's a sign of progress that most of the Game Boy's accessories and specialty cartridges are emulated in some form. Just a bit more to go!
Windows binary attached below. It has only been tested on Windows 10, and it should run fine for both the Qt and command-line versions. The portable version is also working, so users shouldn't have to copy anything to AppData, just extract and run.

Notable Changes:
- Added support for motion controls using SDL2. Verified with a DS4. Users will need to calibrate the settings to their preferences depending on their controller and the game they're playing.
- Added partial support for the Play-Yan and Play-Yan Micro. Plays dummy audio and video files, but all of the menus are accessible. Plays the "Garage Games" when the appropriate video thumbnails are used.
- Added partial support for the Campho Advance. Preliminary framework for booting and accessing some menus. Not publicly usable until the ROM is fully dumped.
- Revamped game save handling. GBE+ no longer uses names such as filename.gba.sav for game saves. Instead, it uses the more conventional filename.sav to make it easier to import from/export to other emulators. DMG/GBC games will now use their correct filesizes instead of the 128KB saves GBE+ formerly used. MBC3 real-time clock saves will now use the same standard as BGB, VBA-M, and mGBA.
- AM3 videos can now be played by pointing GBE+ to a folder of all the .AM3 files instead of a SmartMedia card dump. Some videos are only playable through this method due to fragmentation present on the card dump's filesystem.
- Full support for the GBA Music Recorder/Jukebox. GBE+ will now play real songs and even allows recording voice memos or karaoke through a microphone.
- GBE+ will now scan the data/bin/firmware folder for BIOS or Boot ROM files and automatically use the best one for whatever system it is currently emulating. No more setting the path of each file individually, just chuck them all in one spot and be done with it.
- Turbo-Fire/Auto-Fire added to all cores. Currently only configurable through the .ini file
- Added an option to map input for the DDR Finger Pad.
Télécharger GB Enhanced+ v1.7
Site Officiel de GB Enhanced+
 
 WinUAE v4.10.2 Beta 3 FR 
Samedi 01/04/23 à 14:32 par Firebrand
La dernière beta de cet émulateur Amiga a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v4.10.2 Beta 3 FR (32-bit)
Télécharger WinUAE v4.10.2 Beta 3 FR (64-bit)
Tradu-France
 
 Raine v0.95.1 
Samedi 01/04/23 à 14:29 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici la liste des nouveautés:
- a lot related to the new file selector for the ips dat files
- supports some very basic editing of the .ini files in the ips directory, don't abuse it, these files are not supposed to be edited, but it should tolerate // at the beginning of a line and empty lines
- Sample rate was wrongly initialized to 11 KHz if you launched raine without any config file (brand new install) and called the sound options dialog before loading any game. Most users would change manually this frequency rate in this case, but anyway... ! Now the sample rate take is the one returned by SDL_GetAudioDeviceSpec in all cases.
- speed hacks are disabled by default in neogeo options, too tiresome to track the list of games which don't support them.
- the music which was gone during the neogeo logo for aodk is back ! It was related to some very technical neogeo hardware initialization, see the source if you want details.
Télécharger Raine v0.95.1 (32-bit) (Windows)
Télécharger Raine v0.95.1 (64-bit) (Windows)
Télécharger Raine v0.95.1 (32-bit) (Linux)
Télécharger Raine v0.95.1 (64-bit) (Linux)
Site Officiel de Raine
 
 KEGS v1.20 
Samedi 01/04/23 à 14:26 par Firebrand
Cet émulateur Apple // pour MacOS et Linux a été mis à jour. Les améliorations sont les suivantes:
- Ctrl-F9 is now Copy. The text screen is copied to your host system clipboard. On a Mac, Edit->Copy Text Screen can be selected, too.
- Fix Mockingboard emulation to pass mb-audit.1.3 (it was a reset-related issue).
- Fix VOC support for unreleased "Fat Screen" VOC SHR from main-memory to work properly.
Télécharger KEGS v1.20
Site Officiel de KEGS
 
 Snes9x v1.62.3 FR 
Vendredi 31/03/23 à 16:34 par Firebrand
La dernière version de Snes9x a été traduite en français par Tradu-France.
Télécharger Snes9x v1.62.3 (32-bit) FR
Télécharger Snes9x v1.62.3 (64-bit) FR
Tradu-France
 
 Snes9x v1.62.3 
Vendredi 31/03/23 à 16:31 par Firebrand
Jamais deux sans trois! Voici une nouvelle version de cet émulateur Super Nintendo. Les améliorations sont les suivantes:
- This fixes the backward-compatibility with save states from before 1.62. It also fixes issues with the libretro core mishandling our new filesystem functions.
Télécharger Snes9x v1.62.3 (32-bit) (Windows)
Télécharger Snes9x v1.62.3 (64-bit) (Windows)
Télécharger Snes9x v1.62.3 (MacOS)
Télécharger Snes9x v1.62.3 GTK (64-bit) (Linux)
Site Officiel de Snes9x
 
 History.xml v2.53 
Vendredi 31/03/23 à 16:28 par Firebrand
Une nouvelle version de ce fichier informatif a été publiée à l'occasion de la sortie de MAME v0.253. La version .dat semble, elle, abandonnée.
Télécharger History.xml v2.53
Site Officiel de History.xml
 
 WolfMAME v0.253 
Vendredi 31/03/23 à 16:23 par Firebrand
Ce build de MAME utilisé par les compétitions de high scores est de retour après son absence en v0.252.
- Using a rather hacky alternate method to compile Windows binaries for now, until cross-compiling gets fixed. Please do test it out, make sure it functions normally.
Télécharger WolfMAME v0.253
Site Officiel de WolfMAME
 
 SDLMAME v0.253 (M1) 
Vendredi 31/03/23 à 16:19 par Firebrand
Ce build de MAME pour MacOS a été mis à jour vers la v0.253, mais seulement dans la version pour processeurs ARM.
Télécharger SDLMAME v0.253 (M1)
Site Officiel de SDLMAME
 
 Mameinfo.dat v0.253 
Jeudi 30/03/23 à 12:19 par Firebrand
Les données de MAME v0.253 ont été intégrées à ce fichier informatif:
- Updated to MAME 0.253 (http://git.redump.net/mame/log/).
- Added Source/Listinfo changes.
- Newest Bugs (30th Mar).
- Added/Reorganized 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.253
Site Officiel de Mameinfo.dat
 
 ARCADE v0.253.1 (64-bit) 
Jeudi 30/03/23 à 12:13 par Firebrand
Les derniers changements de MAME ont aussi été intégrés à ce build de MAME.
Télécharger ARCADE v0.253.1 (64-bit)
Site Officiel de ARCADE
 
 MAMEUI64 Classic v0.253.1 
Jeudi 30/03/23 à 12:10 par Firebrand
Ce build de MAME a été à nouveau mis à jour pour intégrer les derniers changements de MAME:
- This catches a few late changes on the MAME side.
Télécharger MAMEUI64 Classic v0.253.1
Site Officiel de MAMEUI64 Classic
 
 MAME v0.253 (64-bit) 
Jeudi 30/03/23 à 12:05 par Firebrand
La version mensuelle de MAME est arrivée. Voici les nouveautés:
It’s time for MAME 0.253, but before we start talking about all the exciting updates, there are a couple of things that will affect people compiling or packaging MAME. Firstly, libc++ 6 is no longer supported. You can still compile with clang 6, but you’ll need to use libc++ 7 or later, or GNU libstdc++ 7 or later, for the C++ standard library. Secondly, MAME now requires Lua compiled as C++ to work correctly. This prevents the use of Lua libraries from Linux distribution package repositories, as they are compiled as C. (The technical reason for this change is that MAME requires C++ stack frames to be unwound correctly, including destructor calls, when Lua errors are raised from C++ code. Using Lua compiled as C will cause resource leaks.)
We’ve updated to Lua 5.4, which comes with an all-new garbage collector, giving better performance. This should have minimal impact on people writing scripts and plugins. Two of the biggest visible changes are that unpack has been replaced with table.unpack and the deprecated bitlib has been removed. While we’re talking about Lua, we’d like to draw your attention to the new MAME Goodies repository, where we’ll be adding additional content for use with MAME. So far, there are two plugins. One of them is sure to be useful for fans of Konami’s arcade rhythm games. They also serve as example code for people looking to learn about some of the things you can do with MAME’s Lua scripting capabilities.
The long-rumoured microcode-based Motorola 68000 CPU core is finally here! It’s already delivering results, with a number of previously out-of-reach Atari ST demos now running. We’ve done some intensive testing, but there are probably still regressions lurking. Let us know if one of your favourite 68k-based games flakes out on you.
One of the more interesting systems to be dumped and emulated this month is Akazukin, a 1983 arcade game where you shoot wolves preying on a defenceless girl. There’s also a game bearing the rather generic title Heroes, an early version of Data East’s Mutant Fighter. We’ve added a few more electronic toys to play with, including Race Time from Bandai, Punch Your Lights Out from Tiger, and a trio of backgammon and chess games from Tryom. If you’re in a more serious mood, the Brother LW-30 and LW-840ic dedicated word processors are now supported. The Sony NWS-3410 UNIX workstation is now working (albeit without its frame buffer, so you’ll need to use a serial terminal), as is the ironically named Vector 4 S-100 bus computer (Vector Graphic never sold a system with vector graphics capabilities).
Building on the work in last month’s release, Hyper Neo Geo 64 games are looking better than ever. Numerous texturing and tilemap issues have been resolved. Taito F3 video emulation has had several effects fixed, with Land Maker in particular looking noticeably better. Switching from video to sound, the KC 85 computer family now has working audio output, some issues with looping and retriggered samples on the Apple IIgs have been fixed, and fixes for PC Engine CD audio playback issues have made some games go from crashing to playable. More subtly, correcting audio chip clock frequencies has fixed the pitch of sounds for several systems, including Snow Bros. 2 and Noboranka.

MAME Testers bugs fixed
- 05777: [Misc.] (commodore/c64.cpp) c64 all systems: C64 [systemm1]: Software disconnect is not implemented. (Curt Coder)
- 05995: [Gameplay] (nec/pce.cpp) pce [macr2036]: Attempting to start a game returns to the title screen. (Angelo Salese)
- 06643: [Sound] (rare/kinst.cpp) kinst, kinst2: DCS audio fade-in effects are not emulated correctly. (mjrgh)
- 07791: [Gameplay] (nec/pce.cpp) pce [madstlkr]: Game freezes on Kogado logo or when starting a game. (Angelo Salese)
- 07972: [Crash/Freeze] (nec/pce.cpp) pce and clones [fzone2]: Emulator freezes and eventually crashes on cutscenes. (Angelo Salese)
- 08562: [Crash/Freeze] (pc/genpc.cpp) ibm5150 and clones [digger]: MAME freezes when the game sets invalid CRTC parameters. (Carl)
- 08564: [Crash/Freeze] (apple/apple2gs.cpp) apple2gs [zanygolf]: Emulated system freezes loading the fourth level. (Peter Ferrie)
- 08570: [DIP/Input] (midway/midyunit.cpp) mkla1, mkla2: Buttons for the second player are labelled incorrectly. (Ivan Vangelista)
- 08573: [Graphics] artwork: Text components are not correctly aligned horizontally. (hap)
- 08578: [Sound] (toaplan/toaplan2.cpp) snowbro2: Oki MSM6295 sound chip clock frequency is incorrect. (hap)
- 08579: [Misc.] (taito/flstory.cpp) flstory, flstoryj: These games are newer and older versions, not regional variants. (Vas Crabb)
- 08580: [Crash/Freeze] (dynax/royalmah.cpp) janyoup2: MAME crashes with an access violation. (Vas Crabb)
- 08582: [Media Support] (commodore/c128.cpp) c128 all variations: Tape data is not received. (Curt Coder)
- 08590: [Sound] (heathkit/h19.cpp) h19: Keyclick sound plays indefinitely. (Mark Garlanger)

New working systems
- Akazukin (Japan) [Alberto Salso, Ignacio Seki, Angelo Salese]
- Bandai Race Time [hap, Sean Riddle, eggs]
- Brother LW-30 [Bartman/Abyss]
- Brother LW-840ic [Bartman/Abyss]
- CXG Systems / Newcrest Technology Sphinx Galaxy (v2.03) [hap, Mr. Lars]
- Electronic Chess (Tryom) [hap, Sean Riddle]
- Hot Body I [f205v, Brian Troha, Sean Sutton, Smitdogg, The Dumping Union, David Haywood]
- Sony NWS-3410 [Brice Onken, Sefano Sanna]
- Systemhuset / Loproc Conchess Princhess Glasgow [Mr. Lars]
- Texas Instruments My Little Computer [hap, Sean Riddle]
- Tiger Punch Your Lights Out [hap, Sean Riddle, Frank Palazzolo]
- Tryom Gammonmaster II [hap, Sean Riddle]
- Tryom Omar [hap, Sean Riddle]
- Vector Graphic Vector 4 [Eric Anderson]

New working clones
- Amstrad plc NC100 (Denmark) [Dirk Best]
- Amstrad plc NC100 (Germany) [Dirk Best]
- Amstrad plc NC100 (Sweden) [CPCWiki]
- Amstrad plc NC150 (Italy) [Dirk Best]
- CXG Systems / Newcrest Technology Sphinx Galaxy (v1.03) [hap, Mr. Lars]
- CXG Systems / Newcrest Technology Sphinx Galaxy (v2.00) [hap, Mr. Lars]
- Fruit Star Bonus (Ver 8.2.00ITL) [TeamEurope, f205v, Roberto Fresca]
- Gals Panic SU (Korea, Gals Panic 4 re-release) [turntablism]
- Heroes (World ver EM-1) [Domenico Cervini]
- Jockey Club II (USA v4.00, bootleg) [hammy]
- The Pit (US set 3) [Domenico Cervini]
- Sauro (set 4, easier) [Jordi Beltrán, Victor Fernandez (City Game)]
- SciSys Kasparov Turbostar 432 (set 2) [Mr. Lars]
- Texas Instruments TI-74 Basicalc (set 2) [Frank Palazzolo]
- WWF Superstars (Canada) [anonymous]
- Yakyuu Kakutou League-Man (Japan, set 2) [Corrado Tomaselli, The Dumping Union]

Systems promoted to working
- Baby Suprem [Paul-Arnold]

New systems marked not working
- Ballroom Glitz [jordigahan, ClawGrip]
- Brother AX-145 [Bartman/Abyss]
- Burroughs TD 831 [Wouter's Blog]
- Honoo no Invader (main ver. 1.35, video ver. 1.35) [hammy]
- Hot Body II [Guru, David Haywood]
- Multi Game IV (AMGSK_VA3.85) [TeamEurope]
- Psion Series 3a [Nigel Barnes, The Last Psion]
- Psion Series 3c [Nigel Barnes, The Last Psion]
- Psion Series 3mx [Nigel Barnes, The Last Psion]
- Psion Siena [Nigel Barnes, The Last Psion]
- Psion Workabout [Nigel Barnes, The Last Psion]
- Psion Workabout mx [Nigel Barnes, The Last Psion]
- Shimura Ken no Bakatono-sama Ooedomatsuri [hammy]
- Sweetheart [Recreativos Piscis]
- VJ: Visual & Music Slap [Shiz]

New clones marked not working
- Acorn Computers Pocket Book II [Nigel Barnes, The Last Psion]
- Bloxeed (bootleg) [Porchy]
- Desert Wars (bootleg of Battle Zone) [Javier Blanco Ojeda, ClawGrip]
- Flipper Football (v1.03) [Matt’s Basement Arcade, PinMAME]
- The Ocean Hunter (Japan, Revision A) [Brian Troha, The Dumping Union]
- Psion Series 3a (2M) [Nigel Barnes, The Last Psion]
- Psion Series 3a (2M) (German) [Nigel Barnes, The Last Psion]
- Victor HC-90A (MSX2, Japan) [Daniel Padilla, openMSX]
- VJ Dash (Ver 1.0) [Shiz]

New working software list items
- abc1600_flop: ABC1600 Test Program v5.0 [Dataindustrier AB Intressegrupp]
- c64_cart: Expert C420 (Czech), Expert C800 (Czech) [LordKopromaster]
- c64_cass: Micro Rhythm + [The Ultimate Tape Archive Team]
- c128_flop: Commodore 128D/1571 Test/Demo Disk v1.3 [Zimmers.Net, Curt Coder]
- ggm: Gruenfeld-S Edition: Master Chess Openings [Berger]
- ibm5150:
*Gauntlet II, Police Quest: In Pursuit of the Death Angel (3.5", v2.0E), Police Quest: In Pursuit of the Death Angel (3.5", v2.0G), Police Quest: In Pursuit of the Death Angel (5.25", v2.0G), Zak McKracken and the Alien Mindbenders, Zak McKracken and the Alien Mindbenders (Enhanced version) [The Good Old Days]
*Ballistix, Crazy Cars II, Defender of the Crown, Fire & Forget II (3.5"), Fire & Forget II (5.25"), Mini-Putt, Renegade, Rick Dangerous 2 (Futura release), The Simpsons - Bart vs. the Space Mutants (5.25"), Speedball 2 - Brutal Deluxe (3.5", Futura Games release), Test Drive (3.5", v1.0), Test Drive (5.25", v1.0), Test Drive (5.25", v1.1), Test Drive II - Car Disk: Musclecars (3.5"), Test Drive II - Car Disk: Musclecars (5.25"), Test Drive II - Car Disk: The Supercars (3.5"), Test Drive II - Car Disk: The Supercars (5.25"), Test Drive II - Scenery Disk: California Challenge (3.5"), Test Drive II - Scenery Disk: California Challenge (5.25"), Test Drive II: The Duel (3.5"), Test Drive II: The Duel (5.25") [Total DOS Collection]
- ibm5170_cdrom:
*Sound Blaster 16 CD [archive.org]
*Alien Carnage (Europe), Ecstatica (Europe), Ecstatica (Europe, Argentum Collection release), Ecstatica (Europe, English only), Ecstatica II (Germany), Ecstatica II (Germany, Mega 3 Pak Volume 1 release), Fables & Fiends - Book One: The Legend of Kyrandia (Asia), Fables & Fiends - Book One: The Legend of Kyrandia (Denmark, Euro Power Pack release), Fables & Fiends - Book One: The Legend of Kyrandia (Europe), Fables & Fiends - Book One: The Legend of Kyrandia (Europe, The Hit Squad release), Fables & Fiends - Book One: The Legend of Kyrandia (Europe, Westwood 10th Anniversary release), Fables & Fiends - Book One: The Legend of Kyrandia (Netherlands, The Hit Squad release), Fables & Fiends - Book One: The Legend of Kyrandia (Spain, Golden Line-Arcadia release), Fables & Fiends - Book One: The Legend of Kyrandia (USA), Fables & Fiends - Book One: The Legend of Kyrandia (USA, Slash release), Flight of the Amazon Queen (Europe), Flight of the Amazon Queen (Europe, alt), Flight of the Amazon Queen (Europe, re-release), Flight of the Amazon Queen (USA), Network Q RAC Rally (France), Pipe Mania + Volfied (Europe, 2 Game Pack release), Pipe Mania + Volfied (Netherlands), Raptor: Call of the Shadows (Europe, USA), Raptor: Call of the Shadows (Germany), Raptor: Call of the Shadows (Netherlands), Raptor: Call of the Shadows (USA), Simon the Sorcerer (USA) [redump.org]
- m20: Demo Disk - Spiele + Uhr (alt), Multiplan (US), Olivetti PCOS 2.0h, Olivetti PCOS 3.0e (alt 1), Olivetti PCOS 3.0e (alt 2), The Queen's Footsteps (English), The Queen's Footsteps (Italian), Silk Dust [eberhab]
- msx_yamaha_minicart: FM Voicing Program II [Wilbert Pol, openMSX]
- oric1_cass:
*ASCII Chase, Cross Bomber, Cross Bomber (alt), Cross Chase, Cross Horde v1.0, Cross Shoot, Cross Snake (preview), Cross Snake (v1.0), Cross Snake (v2.0) [Fabrizio Caruso, Erik Newton]
*007 - Dangereusement Votre, 3D Fongus, 3D Fongus (alt), 3D Luffar-Schack v1.2, 3D Maze, 3D Munch, 3D Noughts And Crosses v6.3, The 3D Tunnel, A.T.M., Acheron's Rage, Adventure Quest, Agent 0013, Agent 0013 (alt), L'Aigle D'Or, Airline, Amor's Pilar, Le Antre de la Peur, Arena 3000, Arena 3000 (alt), Astro-Lander, Atlantis, Atlantis (alt), Attack of the Cybermen, Les Aventures de Lilla et Jacky, Awari, Bananas, Bandit, La Bataille Des Couleurs, Battle Flight 4, Blitz, Blockbuster, Bombyx, The Boss, Breakout, Breakout Machine, Bricky, Bunker, The Business, Candyfloss, Canonnade - Oric Pot, Casse Brique, Casse Brique (alt), Categ-Oric, Centipede (alt), Challenge Voile, Cheese-Snake, Cheops, Chess 3.48-1 vI-E-C, Chess 3.48-1 vI-E-C (alt), Chess II, Chopper, Circuit Oric, Ciro Ou Les Envahisseurs Fous, Citadelle, Cite, La Cite Interdite, La Cite Maudite, Cobra Invader, Cobra Pinball, Cock'in, Cock'in (alt), Colossal Adventure, Colourmatch, Contract Bridge, Contract Bridge (doc), Conveyor Belt, Corsaires, Cosmic Chaos, Crabes, Crib Master - Cribbage, La Crypte, Cursor, Dallas, Damsel in Distress, Death Driver, Defence Force, Delta 4, Dexterite, Le Diamant de Kheops, Le Diamant de l'île Maudite, Dig Dog (Atmos), Dig Dog (Oric 1), Doggy, Domino, Don Juan (English), Don Juan (French), Don Juan (French, alt 1), Don Juan (French, alt 2), Don't Press the Letter Q, Les Drapeaux Aux Jeux Olympiques, Driver, Dungeon Adventure, EX-SIP, Electric Eel, Elektro Storm, Encounter Adventure, Esquive, Fantasy Quest (France), Fantasy Quest (UK), Feux Croises, Fire Flash, Fire Flash (alt), Flight 401, Flight 401 (alt 1), Flight 401 (alt 2), Flight Simulator (Club Europe), Flight Simulator (Quark Data), Flight Simulator (Quark Data, alt), Football Manager, Football Manager (alt), Frelon, Frigate Commander, Frog-Hop!, Galactosmash, Galaxion, Gastronon, Ghost Gobbler, Ghostman, Ghostman (Infogrames), Ghosts and Ghouls, Godilloric, Gravitor, Green X Toad, Hangman, Hangman (alt), Harrier Attack, Hell's Temple, The Hellion, The Hobbit, Hollywood Director, Honey-Kong, Hopper, House of Death, Hover Rescue, Hu-Bert, Hunchback, Hunchback (alt 1), Hunchback (alt 2), Hyper Olympics, Ice Giant, L'Immonde Dr Kokus, Incrust, Indiana John's, Insect Insanity, Intertron, Invaders, Invasion, Invasion Avant L'Aube, Island of Death, Island of Death (alt 1), Island of Death (alt 2), Jet Attack, Laby 5, Lancelot, Lancelot (alt), Land of Illusion, Las Vegas High, Le Jeu Du Gigabonux (v0.1), Le Jeu Du Gigabonux (v0.2), Le Jeu Du Gigabonux (v0.2, alt), Jeu Du Pendu, Jogger, Johnny Reb, Jump, JumpFox, Karate, The Keys of Kraal, Kilburn Encounter, Krillys, L Contre L, Leopard Kongen, Light Bikes, Light Cycle, Light Track, Locus, Loki, Lone Raider, Lords of Time, Luna Landa, M.A.R.C., Macadam Bumper, Manic Miner, Le Manoir Du Dr.Genius, Maze, Mentor, Meteor Run, Mined Out, Miner, The Mines of Moria, Mission Delta, Mission Delta (alt), Mission Impossible, Mission Impossible (alt), Moon Buggy, Morpion (ASN Diffusion), Morpion (Hebdogiciel), Morts-Subites, Mr. President, Mr. Wimpy, Mr. Wimpy (alt), Le Mystere De Kikekankoi, Mushroom Mania (alt), Nibbler, Night Fight, Night Rider, Normal Lotto, The Nowotnik Puzzle, Nuclear War, Objectif Elysee, Oil Leak, Old-Timer, Oric Flight, Oric Golf, Oric Invaders, Oric Parchen Kirchen, Oric Squash, Oric Trek, Oric Trek (alt), Oric Worm, Oric-1 48K Backgammon v3.4, Oric-1 48K Reverse v8.3, Oric-Bingo, Oricmunch, Oricqs, Orion, Othello, Othello (alt), Painter, Parachute, Paras, Le Parcours Du Combattant, Pasta Blasta, Patience, Pengoric, Perseus & Andromeda, Pilote, Planeten, Playground 21, Playground 21 (alt), Plouf (English), Plouf (French), Pontoon, Poopy, Poursuite, Probe 3 (IJK Software), Probe 3 (Peps), Projectiles, Le Protector, Psychiatric, Psychiatric (alt 1), Psychiatric (alt 2), Quack a Jack, Quest, The Quest of the Holy Grail, Rabbit, Ramasse-Miettes, Rat Splat, Rendez-vous de la Terreur, Rendez-vous de la Terreur (demo), Le Retour du Dr Genius, Reversi (???), Reversi (CDS Micro Systems), Reversi (Tansoft), Reversi Champion, Road Frog, Rock 'n Roll, Roland Garros, Rush Hour, S.A.G.A, Le Sceptre d'Anubis, Le Sceptre d'Anubis (alt), Schtroumpfs, Scorbutt, Scuba Dive, Le Secret du Tombeau, Le Secret du Tombeau (alt), Serpent, Show-Jumping, Shuttle Simulator, Shuttle Simulator (alt), Sjefen, Skramble (Microdeal), Skramble (Prism), Slalom, Snake Venom, Snowball, Sorvivor, Space Crystal, Space Crystal (alt), Spies Killer, Spooky Mansion, Sprity Dans La Cave, Star, Star Fighter, Star Probe, Star Trek, Starcruiser, Starter 3D, Starter 3D (alt), Stock Market, Story Book Example - Proverbs, Stress!, Strip 21, Styx, Super Advanced Break-Out, Super Fruit, Super Jeep, Super Meteors, Super-Maze v0.2, Swerve, Talisman, Tank Assult, Tea for Two, Teknis, Tendre Poulet, Terminus, Terminus (demo), Them - A Paranoid Fantasy, Third World War, Tigre, Time Switch, Tommy, Le Tour Du Monde En 80 Jours, Le Tour Du Monde En 80 Jours (demo), Toutou, Trace, Le Trésor de Tarakunda, Tri-Olymporic, Tri-Olymporic (alt), Triathlon, TrickShot, Le Trident De Neptune, Trouble in Store, Turm Von Babilon, Two Gun Turtle, Tyrann, Ultima Zone, The Ultra, The Ultra (alt), Une Affaire En Or, The Valley, Velnor's Lair, Video Flipper, War Plane, The Warlock's Mountain, Warlord, Water Panic, The Way To King Kung Fu, Waydor, The White Barrows, Xenon 1, Xenon 1 (alt 2), Xenon III - The Genesis Probe, Yatzy, Yatzy v5.1, Zagorsk, Zaxxon, Zebbie, Zebbie (alt), Zig Zag, Zodiac Adventure, Zonga, Zoolympics, Zorgon's Revenge, Zorgon's Revenge (alt 1), Zorgon's Revenge (alt 2) [TOSEC, Erik Newton]
- pda600: Games (Crazy Money, Mosaic and Pagged), Games Demo (Game 44, Squares and FliView), [Sandro Ronco]
- psion_ssd: 3a Chess, ACT!, AutoRoute Express, Berlitz Interpreter, Berlitz Phrase Book, DataDeLuxe, En Route: Belgium, Netherlands, Luxembourg, Financial Calculator, FloChart, Games 1, Games 2, Games Deluxe 3a, Messenger 3a, Messenger 3c, Money, Monopoly, Paint & Compose, Personal Accounts & Expenses, Personal Accounts & Expenses 3a, PipeMania, Scrabble, Spell Checker & Thesaurus, ToolKit 1 [The Last Psion]
- saitek_egr: Endgame ROM (ver. 1, set 2) [Mr. Lars]
- saitek_kso: Kasparov Selected Openings (set 2) [Mr. Lars]
- spectrum_cass:
*La Historia Interminable (Club Soft), I Shaw The Light [Luís Rato, Planeta Sinclair]
*City Connection (128K, cracked), City Connection (128K, demo), Eteor Torn, História de Portugal [Planeta Sinclair]
*La Aventura Espacial (IBSA), La Aventura Original (IBSA), Hysteria (IBSA), Spectraxx (Issue 07), Spectraxx (Issue 10), Traxx (Microbyte), Triple Decker 1, Triple Decker 2 (System 4), Triple Decker 3 (System 4), Triple Decker 4 - Classic Arcadia (IBSA), Triple Decker 4 - Classic Arcadia (System 4), The Vindicator! (Erbe), The Way of the Exploding Fist (Erbe, medium case) [spectrumcomputing.co.uk]
*Robin of Sherlock (CLR, alt), Robot Panic, Rogue Comet (alt), The Shuttle [Steven Brown, Planeta Sinclair]
- svision: Crystball (Europe, USA, earlier), Treasure Hunter (Europe, USA, 1992) [anonymous]
- vsmile_cart: Disney's Winnie the Pooh - The Honey Hunt (UK) [apex2504]
- x68k_flop: The Last Tempest (older) [Justin Kerk]

Software list items promoted to working
- ibm5150: Bad Dudes (5.25") [Total DOS Collection]
- m20: ADM5 Terminal Emulator for MS-DOS, Demo Disk - Giochi, Demo Disk - Spiele + Uhr, Multiplan (Germany), Multiplan (UK), OliDraw (Italian), OliTutor 2.0 (Italian), Olivetti MS-DOS 2.0, Olivetti PCOS 1.3d, Olivetti Z8000 Assembler 2.1 [Carl, eberhab]

New software list items marked not working
- c128_flop: C128 Developer's Package, CPMFAST [Curt Coder]
- ibm5150: Arkanoid, Dick Tracy, F-15 Strike Eagle II, Gauntlet, Out Run (5.25", Kixx release), RoboCop [Total DOS Collection]
- m20: M20 Graph, OliWord 1.0 (German), OliWord 1.2 (Italian) (alt) [eberhab]
- nes: Battletoads (Brazil, Conector pirate) [chirinea]
- oric1_cass: Centipede, Dracula's Revenge, Dracula's Revenge (alt), Galaxians, Mushroom Mania, Welcome to Oric Demo, Xenon 1 (alt 1) [TOSEC, Erik Newton]
- spectrum_cass: Spec Man (Impact Software) [Luís Rato, Planeta Sinclair]

Translations added or modified
- Czech [Milan Galcik]
- Slovak [Milan Galcik]

Merged pull requests
- 9307: c64_cass.xml: Added one working item, and removed redundant items. [Zoë Blade, The Ultimate Tape Archive Team]
- 10476: sony/news_r3k.cpp: Added support for the NWS-3410. [Brice Onken, Stefano Sanna]
- 10710: vectorgraphic/vector4.cpp: Added initial emulation of the Vector Graphic Vector 4 S-100 system. [Eric Anderson]
- 10778: nes.xml: Added a Battletoads bootleg (not working). [chirinea, David Silva]
- 10832: m20.xml: Added thirteen items (ten working), updated supported status, and improved metadata. [eberhab]
- 10862: amstrad/pda600.cpp: Added simulation of coprocessor, input and storage. [Sandro Ronco]
- 10866: sega/system1.cpp: Fixed SN76489A clock frequency for Noboranka. [negunma]
- 10878: machine/6522via.cpp: Make input ports read transparently when corresponding interrupt flag is clear. [Massimiliano Zattera]
- 10886: machine/pccard.cpp, machine/pccard_sram.cpp: Added support for PCMCIA linear SRAM cards. [Dirk Best]
- 10890: bus/msx/cart/slotexpander.cpp: Added support for MSX four-slot expander cartridges. [Wilbert Pol]
- 10892: Reduced usage of sprintf. [Erik Newton]
- 10899: Removed local copy of SDL source and updated Android build support. [Miodrag Milanović]
- 10901: misc/babysuprem.cpp: Fleshed out driver and added layout, making Baby Suprem playable. [Paul-Arnold]
- 10912: Updated Japanese UI translation. [Katsuhiko Kagami]
- 10914: snk/hng64_sprite.ipp, snk/hng64_v.cpp: Improved Hyper Neo Geo 64 sprite drawing. [David Haywood]
- 10917: Explicitly include cstdint in places where it’s used (fixes building with GNU libstdc++ 13). [Belegdol]
- 10919: nintendo/n64_v.cpp: Simplified Nintendo 64 RDP disassembler. [Erik Newton]
- 10920: taito/taito_f3_v.cpp: Improved line clipping effects and palette for landmakr and quizhuhu. [ywy]
- 10921: Updated Greek UI translation. [BraiNKilleRGR]
- 10923: msx2_cart.xml: Added serials/GTINs, and updated notes. [Wilbert Pol]
- 10924: osd/sdl: Do not raise fatal error on -video auto with Wayland video driver. [Belegdol]
- 10925: misc/rawthrillspc.cpp: Added some notes about Doodle Jump hardware. [ClawGrip]
- 10926: bus/isa: Added HP82321A BASIC Language coprocessor card. [Sven Schnelle]
- 10929: vsmile_cart.xml: Added a new UK game cartridge dump and changed ROM sizes to hexadecimal. [ClawGrip, apex2504]
- 10931: tecfri/sauro.cpp: Added an “easy” version of Sauro. [Jordi Beltrán, Victor Fernandez (City Game), ClawGrip]
- 10932: msx/msx.cpp: Added layouts for displaying internal drive activity. [Wilbert Pol]
- 10933: cpu/dsp56156: Updated string formatting code. [Erik Newton]
- 10934: mame.lst: Added ‘sauroc’, and added year to ‘spirulo’. [ClawGrip]
- 10935: snk/hng64_sprite.ipp: Improved sprite mosaic effect. [David Haywood]
- 10938: sony/news_r3k.cpp: Flagged NWS-3410 as having unemulated (rather than imperfect) graphics. [Brice Onken]
- 10939: sony/news_r4k.cpp: Fixed graphics flag (unemulated rather than imperfect). [Brice Onken]
- 10941: snk/hng64_3d.ipp: Use 16-bit indexed format for 3D layer buffer. [David Haywood]
- 10942: sega/segaybd.cpp: Use default assignment for pdrift Gear Shift input. [sairuk]
- 10943: taito/taito_f3_v.cpp: Implemented line RAM palette offset effect (used by Land Maker, Riding Fight and Ray Force). [ywy]
- 10944: vectorgraphic/v4_kbd.cpp: Emulated Vector 4 keyboard. [Eric Anderson]
- 10945: vectorgraphic/vector4.cpp: Added Centronics printer support. [Eric Anderson]
- 10947: snk/hng64_v.cpp: Further improvements to sprites, tilemaps, texturing and blending. [David Haywood]
- 10948: Replaced most simple uses of sprintf with type-safe equivalents. [Erik Newton]
- 10949: misc/brglitz.cpp: Dumped and added a skeleton driver for “Ballroom Glitz” coin pusher. [jordigahan, ClawGrip]
- 10950: msx/msx.cpp: Added keyboard LEDs to internal artwork. [Wilbert Pol]
- 10951: seibu/bloodbro_ms.cpp: Dumped missing graphics ROMs. [Museo del Recreativo, ClawGrip]
- 10952: bus/snes/profighter.cpp: Added skeleton “Pro Fighter” cartridge copier devices. [Darksoft, Apocalypse, Ivan Vangelista]
- 10953: heathkit/h19.cpp: Turn off bell properly (regressed in GitHub #9788). [Mark Garlanger]
- 10954: Made company name consistent across all Heathkit machines. [Mark Garlanger]
- 10955: ibm5150.xml: Added 33 items (27 working) and replaced three items with better dumps. [ArcadeShadow]
- 10956: nec/pce_cd.cpp, hash/pcecd.xml: Improved CD audio playback and retested software. [Angelo Salese]
- 10957: nmk/nmk16.cpp: Ignore lane select for main RAM writes for vandyke and bioship. [David Haywood]
- 10959: msx2_flop.xml: Added alt_title, serial, gtin, and part_id meta information and notes. [Wilbert Pol]
- 10960: msx1_cart.xml: Moved the Albatross extended course tapes from msx1_cass.xml to msx1_cart.xml. [Wilbert Pol]
- 10961: misc/gameace.cpp: Completed Hot Body emulation and ROM unscrambling. [David Haywood]
- 10962: misc/playcenter.cpp: Added a couple of notes about the hardware. [ClawGrip]
- 10964: bus/msx: Added a slot device for 30-pin Yamaha mini cartridges. [Wilbert Pol]
- 10965: neogeo/neogeo.cpp: Don’t treat puzzldpr as a clone; added an additional irrmaze BIOS. [David Haywood]
- 10967: apple/apple3_m.cpp: Implemented Control-Reset CPU reset. [Kelvin Sherlock]
- 10968: atari/bzone.cpp: Dumped and added a Spanish Battle Zone bootleg. [Javier Blanco Ojeda, ClawGrip]
- 10969: sinclair/pentevo.cpp: Added ERS v0.59.12/NEO-DOS v0.57 BIOS options. [holub]
- 10970: atari/irobot_m.cpp: Initialise mathbox stack after decoding opcode PROMs. [jflatt]
- 10971: snk/hng64.cpp: Implemented raster interrupts and improved layer mixing. [David Haywood]
- 10972: bus/msx: Added Yamaha UCN-01 cartridge-to-module slot adapter. [Wilbert Pol]
- 10973: sound/es5503.cpp: Preserve fractional part of oscillator phase when looping or retriggering. [Peter Ferrie]
- 10976: sinclair/tsconf.cpp: Improved interrupt priorities. [holub]
- 10979: cpu/h8, cpu/tms32010, cpu/tms32025: Replaced sprintf with type-safe equivalents. [Erik Newton]
- 10980: acorn/acrnsys1.cpp: Use a required I/O port array for the key matrix. [Erik Newton]
- 10982: spectrum_cass.xml: Added 24 items (23 working) and replaced one item with a better dump. [ArcadeShadow]
- 10983: D3D HLSL: bloom.fx: Return an alpha of 1 rather than texel alpha (fixes GitHub #10977). [Ryan Holtz]
- 10984: bus/msx: Moved Yamaha module and mini cartridge slots into their own folders. [Wilbert Pol]
- 10986: sound/es5506.cpp: Converted comments to C++ style, and added notes and additional logging. [cam900]
- 10987: emu/rgbgen.h: Made out-of-range shifts deterministic, matching SSE/VMX (fixes Nintendo 64 RDP issues on ARM). [invertego]
- 10989: ddr/kc.cpp: Fixed sound emulation and refactored code. [utz82]
- 10990: snk/hng64.cpp: Improved rendering, fixing visible issues in roadedge. [David Haywood]
- 10991: konami/hyperspt.cpp: Added note about Tecfri set. [ClawGrip]
- 10992: hash/oric1_cass.xml: Added initial software list for Oric 1/Atmos cassettes. [TOSEC, Fabrizio Caruso, Erik Newton]
- 10993: ddr/kc.cpp: Fixed KC 85/2 DAC output (removed erroneous shift). [utz82]
- 10994: brother/ax145.cpp: Added skeleton driver for Brother AX-145 word processor. [Bartman/Abyss]
- 10995: msx1_cart.xml: Adjusted parent/clone relationships, and removed bad dumps/hacks. [Wilbert Pol]
- 10996: brother/lw30.cpp: Added driver for Brother LW-30 word processor. [Bartman/Abyss]
- 10997: brother/lw840.cpp: Added driver for Brother LW-840ic word processor. [Bartman/Abyss]
- 10999: snk/hng64.cpp: Implemented texture wrap size table (fixes texturing issues in roadedge and xrally). [David Haywood]
- 11000: msx/msx2.cpp: Added Victor HC-90A (not working). [Daniel Padilla, openMSX, Wilbert Pol]
- 11002: D3D HLSL: Fixed double-drawing screens, blocky vector bloom, and crashes looking up screens (GitHub #10872). [Ryan Holtz]
- 11004: Swapped red and blue channels in lut-default.png, and adjusted D3D9 LUT-application behaviour (GitHub #11001). [Ryan Holtz]
- 11010: cinematronics/leland_*.cpp: Modernized logging using logmacro.h utilities. [cam900]
- 11011: snk/hng64.cpp: Implemented tilemap wrap enable flag. [David Haywood]
- 10013: snk/hng64.cpp: Implemented global tile animation disable flag (used in buriki attract mode). [David Haywood]
- 11014: orca/akazukin.cpp: Added driver for Akazukin (Sigma, 1983). [Alberto Salso, Ignacio Seki, Angelo Salese]
- 11015: snk/hng64.cpp: Re-enabled lighting in layer mixing, and adjusted video timings. [David Haywood]
- 11016: sinclair/tsconf.cpp: Added NeoGS sound card and Kempston mouse. [holub]
- 11017: ibm5170_cdrom.xml: Added 28 working items. [redump.org, archive.org, ArcadeShadow]
- 11019: Lua engine: Run everything in coroutines. [Vas Crabb]
- 11020: apple/pippin.cpp: Updated header comment for the new file name. [ClawGrip]
- 11021: orca/vastar_viddev.cpp: Created a device to encapsulate the orca40c.cpp video code. [David Haywood]
- 11022: to_flop.xml: Cleaned up letter case in descriptions. [ArcadeShadow]
- 11023: astrocde.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
- 11024: scripts/minimaws: Let command-line romident identify media inside zip archives. [Wilbert Pol]
- 11025: dataeast/dec0.*: Cleaned up code and updated for best practices. [cam900]
- 11028: scripts/minimaws: Fixed last-minute change to zipfile use. [Wilbert Pol]
Télécharger MAME v0.253 (64-bit)
Site Officiel de MAME
 
 ARCADE v0.253.0 (64-bit) 
Mercredi 29/03/23 à 16:26 par Firebrand
Ce build de MAME est également passé à la v0.253 avant la version officielle.
Télécharger ARCADE v0.253.0 (64-bit)
Site Officiel de ARCADE
 
 MAMEUI64 Classic v0.253.0 
Mercredi 29/03/23 à 16:24 par Firebrand
La version officielle de MAME n'est pas encore sortie, mais le projet MAMEUI qui été censé être arrêté est passé à la v0.253 et reprend vie. Une nouvelle branche est en développement mais celle-ci, renommée "Classic", semble être basée sur l'interface NewUI introduite avec la v0.251. Voici le détail:
- The support for arcade.ini, console.ini, computer.ini and othersys.ini have been removed from MAME, and so these files will be ignored. In MAMEUI the support of arcade.ini was restored.
- In MAME, the files arcade.flt and mess.flt were deleted, however you can create your own and it will work as before. The only difference is that you need to maintain them yourself instead of being done by the developers.
- There's a new development branch being created for MAMEUI - it will have a new name (suggestions?) and a lot of improvements. It's not a priority though, so it could be many months before you see anything.
- In the meantime the old worn-out MAMEUI has been rebranded as "Classic" - it will require GCC 10.1, and will only get updates to keep it working. There won't be any new features. The release schedule is (at this time) expected to be every 3 months.
Télécharger MAMEUI64 Classic v0.253.0
Site Officiel de MAMEUI64 Classic
 
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