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 Series.ini v0.178 
Dimanche 02/10/16 à 13:57 par Firebrand
Une nouvelle version de ce fichier pour MAME permettant de trier les jeux par séries a été publiée. Voici les informations modifiées:
- Items RENAMED (4): (mightybj) to (nvs_mightybj), (roadriot) to (roadriota), (roadrioto) to (roadriotb) and (vf3) to (vf3c).
- Series ADDED (1): Pop'n Stage.
- Series UPDATED (12): Elevator Action, NBA Jam, Pac-Man, Phoenix, Popeye, Qix, Raiden, Road Riot, Sega Skateboarding, Street Fighter, Tecmo World Cup and Virtua Fighter.
Télécharger Series.ini v0.178
Site Officiel de Series.ini
 
 Romulus v0.032 
Dimanche 02/10/16 à 13:56 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- ADDED From profiles list popup menu an option to create XML Dats of selected profiles.
- ADDED To report option exportation to CSV format. Thanks to Special-T.
- ADDED Some rebuilding files optimizations.
- FIXED Ignored setting compression level option from scanner window and not always using the general defauls settings. Thanks to Executer.
- FIXED Problem in generator option creating checksums when compressed file has folders and MD5 and/or SHA1 is activated.
- FIXED Freezing when using extract option from scanner in a uncompressed files method and is saving in a different drive from files source.
- FIXED Wrong Profile type displaying when an old dat is updated and new one has different type.
- FIXED Problems detecting updated profiles at Updater option in Trurip group.
- CHANGED Fixdat creation no asks for fixdat filename in batch mode. Romulus automatic name it.
- REMOVED try to open as compressed file when rebuild if file has no compression extension like .zip .rar .7z .001. This will increases a lot rebuilding speed in no compressed files.
Télécharger Romulus v0.032
Site Officiel de Romulus
 
 Nintendulator v0.975 beta (23/09/16) FR 
Dimanche 02/10/16 à 13:55 par Firebrand
La dernière version de cet émulateur NES est disponible en français grâce à Tradu-France.
Télécharger Nintendulator v0.975 beta (23/09/16) FR
Tradu-France
 
 Languages.ini v0.178 (0.63) 
Samedi 01/10/16 à 14:15 par Firebrand
Ce fichier additionnel permettant de trier les jeux MAME par langues supportées a été mis à jour avec les jeux de MAME v0.178:
- 2016/09/30 0.63: Added 0.178 sets.
Télécharger Languages.ini v0.178 (0.63)
Site Officiel de Languages.ini
 
 QMC2 v0.68 
Samedi 01/10/16 à 14:13 par Firebrand
La version MacOS de la dernière mouture de QMC2 est désormais disponible.
Télécharger QMC2 v0.68
Site Officiel de QMC2
 
 MAME ROMs v0.178 
Vendredi 30/09/16 à 14:15 par Reeko
La rubrique MAME a été mise à jour selon la dernière version de l'émulateur avec les habituels packs de Bios et de Devices mais également les ROMs et les fichiers CHD dans leur intégralité.
Rubrique MAME
 
 ARCADE v0.178 (32-bit) 
Vendredi 30/09/16 à 13:34 par Firebrand
Ce build de MAME qui remplace MAMEUIFX a été mis à jour vers MAME v0.178.
Télécharger ARCADE v0.178 (32-bit)
Site Officiel de ARCADE
 
 History.dat v1.78 
Vendredi 30/09/16 à 13:32 par Firebrand
Ce fichier informatif pour MAME a été mis à jour avec les données des jeux de MAME v0.178.
Télécharger History.dat v1.78
Site Officiel de History.dat
 
 EmuCon v2.7 
Vendredi 30/09/16 à 13:27 par Firebrand
Ce frontend multi-systèmes pensé pour les machines domestiques a été mis à jour après une longue absence. Les améliorations sont les suivantes:
WOW! Look at at. After two long years, a new version of Emu Loader's little brother is out. After all the work I've done in Emu Loader, it's time to update EmuCon.
I added support for MAME and updated a couple features. You can switch favorite profiles while favorites is enabled. Your custom games list fonts are now saved in a new sysgamecustomfont.ini file. Unfortunately it wasn't possible to port settings from EmuCon.ini so you'll have to set your custom fonts again... sorry!. This is a good change because you will not lose the game font settings on a fresh frontend install.
One big change is the cleanup of emulator_parameters[default].ini file. I removed tons of duplicates. EmuCon can do approximate filename search when looking for the emulator parameters. There's no need to have mess ROM=params and mess64 ROM=params entries for the same system. Only the first is enough.
The format of the games list files have changed again (emucon_dir\games\). EmuCon will try to update your current games list. If that fails, you'll have to re-create them all again manually.
Can you say thumbnails view mode ? Ported from Emu Loader and adapted to handle all the 65 systems supported. Both unzipped and zipped game snaps are supported. There is no tool bar icon for it. You can access view mode in the main menu.
Two new systems have been added: Wii U and Nintendo 3DS. For Wii UI, CEMU emulator is the choice. Nintendo 3DS uses Citra.
Don't except to play games on these systems as both emulators are new and very limited.
Version 2.7 also have tons of tweaks and optimizations. I had two years to work out the bugs from v2.6 but still, I'm sure there are many things left to fix. There isn't much more features to be added in this frontend.
Make sure to check out the change log before using this new verison.
Thanks to the user Angga, EmuCon have a new icons pack, including new splash/about screens! For more details you can visit this thread in Emu Loader's forum. There's a MEGA download link at the end of the post. Thank you for the pack Angga, great work! :)

Fixed
- EmuCon was unable to detect the presence of games list files at startup ("emucondir\games\"); the old files with ".ec" extesion were being searched instead of the new ".txt" extesion
- Removed size constraints from the images panel to fix weird behavior (main screen)
- Moving main games list splitter was not updating the info texts in "Image Layout Dimensions" window
- Image resampler was initializing twice at startup
- Frontend crash due to a bug in the images panel update code; most noticeable in WinXP
- Virtual drive mount/unmount parameters gets corrupted if you don't have a virtual drive executable selected (Emulators Setup screen)
- Games popup menu appearing if you call it while no game is selected... mouse right-click on an empty space
- Multi-floppy disk dialog selection was appearing for MSX games; blueMSX has its own internal v-DRIVE feature to swap multiple floppy disk games
- All Atari system icons had 1 pixel cutoff from the bottom text ("\ec_icons\" folder)

Changed
- EmuCon games list files format has changed a little bit... again; to keep in sync with Emu Loader changes and reduce file sizes
*end tags (/file) and (/size) replaced by /)
*EmuCon will try to update your current games list; if fails and or EmuCon keeps crashing, you must delete files in "emucondir\games\" folder and re-create games list for all systems
- Times played/total playtime files format changed to fix problems with Unicode filenames and to keep in sync with Emu Loader changes ("emucondir\played_games\")
*replaced the ¬ char by ;
*end tag (/file) replaced by /)
- You can switch between different favorites profiles while favorites filter is enabled (main tool bar button); all other favorites functions are disabled!
- From now on, when a game is re-selected (filter change, view mode change, etc...), it will always appear in the middle of the list (vertically); it's easier to find this way
- Tweaks in "Run Game Confirmation Dialog" (main menu) and messages dialogs
*default font changed to "Segoe UI" size 9
*games list version info and emulator version info texts merged into one line to reduce dialog height and to avoid waste of space
*removed some redundant texts to avoid confusion
*renamed "Run Game" button to "Execute"
- Games list column header "Media Type" renamed to "Media"
- Changes and updates to the video preview feature
*new "experimental" setting: "Play Dummy Video to Stop Current Playback" in preferences screen; play a short video to stop current video playing if you select a new game that have no video to play
(also executed before starting a game and exiting the frontend)
*new file "images\novideo.avi"
*minor optimizations to the CallPlayVideoPreview() function
- Replaced the weird "Segoe UI Semibold" font by "Segoe UI"
- File 'videopreview.ini' is not available in the distribution pack anymore. It will be generated at startup if not found. This is to prevent overwriting your current video preview settings when updating the frontend
- Changes and fixes to the custom games list font (preferences screen)
*font settings are now saved on a separate file called "sysgamecustomfont.ini", so you don't lose the settings on a fresh frontend install
*clicking "Default" system font button was resetting the fonts of all systems instead of just the selected system
*if a system have custom font, its text will be displayed in red
*if a system have custom font and it's the same as the default font ("All Systems"), it will not be saved in the .ini file when closing preferences screen
- Replaced the THashedStringList array to only one var when loading "Played/Playtime" info into games list; each system used its own var, wasting RAM
- User interface tweaks:
*Minimum screen resolutions supported: 1024x768 (4:3) / 1366x768 (16:9) / 1280x720 (16:9)
...in 1280x720 some controls are resized/ relocated to fit this resolution
*a few forms auto-resize to fit more text if screen resolution is 1920x1080 or higher
*font size increased on some screens if screen resolution is 1920x1080 or higher
*form "Emulators Setup" reorganized for easier parameters reading/editing
*preparations to support 4K resolution (3840x2160)
- Menu items "Play with Emulator #" are now hidden if they have no emulator assigned to them (games popup menu)... experimental
- Menu item "Delete Image" is now hidden if game's image is zipped... cannot be deleted (images popup menu)... experimental
- Changes/improvements to Last Played Games (MRU)
*a new "Total Playtime" column (playtime and times played); only for 1280x720 and higher resolutions
*favorite icon added to the MRU list
*if Windows desktop resolution is 1280x720, the MRU form self-adjust to fit all data
*Games count text added for each selected system... for easier tracking
*system filtering was a little bit off, showing games of wrong systems
*speed tweaks
*games list font changed to "Segoe UI" size 9; for better Unicode support

Removed
- Image effect "Scale 2x" is no more (main menu "Images" / "Resampler")

Added
- Second parameter "-tg16" added to PC Engine to run games with MESS (-tg16) as some games do not run with -pce parameter
- New setting: "Splitter Color" for the images layout splitters; they're not bound by the images panel background color anymore (preferences screen, 'Images' tab)
- New setting: "Allow Only One Instance"; prevent multiple instances of the frontend running at the same time (preferences screen)
- New library "SynFastWideString.pas"; better handling of WideString vars; this libary is a lot faster than WideString var from Delphi 7, and use FastMM v4 improved RAM manager
- New feature "Multiline Captions": enable it to show "two line" captions; 32x32 and 48x48 icons only (preferences screen)
- Support for MAME since it can load non-arcade games (MAME v0.162 and newer)
- File 'emulator_parameters[default].ini' updated with MAME entries and many redundant entries removed since EmuCon does approximate filename searches
- Games list status bar color customization (preferences screen)
- Games list/images panel splitter customization (preferences screen)
- Games list last column sorted is now restored at startup
- Two new systems:
*Nintendo Wii U: emulator supported - CEMU
*Nintendo 3DS: emulator supported - Citra
- Added a thumbnails view mode; experimental feature!
*access only via main menu "Games List View Mode" (there is no tool bar button)
*unzipped and zipped images are supported (.png; .jpg)
*unicode filenames only with unzipped images
*images panel is disabled/hidden while in thumbnails view
*game snapshots only
*change thumb settings in "Games List View Mode" / "Thumbnail Settings" in main menu or games popup menu
*view favorite icon in thumbs; enable "Show Favorite Icon in Games" in Favorites tool bar button or in thumbnails "Settings" dialog
*view system icon in thumbs; enable "Show System Icon" in "Thumbnail Settings" (main menu)
*new file "emucondir\images\favicon_thumbnail.png"
*threaded feature; the more cores your CPU has, the faster images will load
Télécharger EmuCon v2.7
Site Officiel de EmuCon
 
 SDLMAME v0.178 
Vendredi 30/09/16 à 13:16 par Firebrand
Cette version de MAME compilée pour MacOS a été mise à jour vers MAME v0.178.
Télécharger SDLMAME v0.178
Site Officiel de SDLMAME
 
 CHD-info v0.178 
Jeudi 29/09/16 à 14:37 par Firebrand
Cette collection de fichiers vous aidant à gérer votre collection de CHD a été mis à jour pour MAME v0.178.
Télécharger CHD-info v0.178
Site Officiel de CHD-info
 
 Screenless.ini v0.178 
Jeudi 29/09/16 à 14:36 par Firebrand
Une nouvelle version mise à jour pour MAME v0.178 de ce fichier permettant de trier les jeux MAME ne renvoyant aucune information vidéo a été publiée.
Télécharger Screenless.ini v0.178
Site Officiel de Screenless.ini
 
 Resolution.ini v0.178 
Jeudi 29/09/16 à 14:35 par Firebrand
Ce fichier permettant de trier les jeux MAME par résolution d'écran a été mis à jour pour MAME 0.178.
Télécharger Resolution.ini v0.178
Site Officiel de Resolution.ini
 
 Emu Loader v8.2.4 
Jeudi 29/09/16 à 14:33 par Firebrand
Et oui, encore une nouvelle version d'Emu Loader! Mais cette fois ci, c'est avant tout pour apporter le support de la dernière version de MAME:
It's that time of the month again. New release compatible with MAME v0.178.
Bios names in zn.cpp driver have changed, breaking EL's games filters.
I fixed the problems with the audit system. It's works again.
Added a new Software Name column in the games list for details and grouped view modes. Software games list only.
Also, there's a new search bar option: Software List Name. What does it do, you ask ? It lists all MAME machines that support that software list name (examples: msx1_cart, nes, c64_flop). You can either sort the games list by the new software name column or enter a software name directly in the search bar.

Fixed
- Misc filter: Hide "nodump" Games was showing these sets and hiding everything else... sorry, my mistake!

Added
- Support for MAME v0.178
*games filters updates:
."Arcadia Systems": added "arsystems" driver to filter
."Capcom ZN-1": added "coh1000c" bios set to filter
."Capcom ZN-1": added "coh1000a" and "acpsx" bios sets to filter (Acclaim PSX)
."Capcom ZN-1": added "coh1000w" and "atpsx'" bios sets to filter (Atari PSX)
."Capcom ZN-1": added "coh1001l" and "atluspsx" bios sets to filter (Atlus PSX)
."Capcom ZN-1": added "coh1002e" and "psarc95" bios sets to filter (PS Arcade 95)
."Capcom ZN-1": added "coh1002m" and "tps" bios sets to filter (TPS Tecmo PSX)
."Capcom ZN-1": added "coh1002v" and "vspsx" bios sets to filter (Video System PSX)
."Capcom ZN-2": added "coh3002c" bios set to filter
.new filter "Sega Chihiro", validated by driver name "chihiro"
*new setting "Monitor Discovery Method: "auto'; 'win32"; "sdl" "dxgi" ("mame.ini"; MAME settings screen/Video 2 tab)

New column for details/grouped views: "Software Name" (software list games only)
Télécharger Emu Loader v8.2.4
Site Officiel de Emu Loader
 
 QMC2 v0.68 (32-bit) 
Jeudi 29/09/16 à 14:30 par Firebrand
A l'occasion de la sortie de MAME v0.178, ce frontend a été mis à jour. Comme d'habitude, la version MacOS n'est pas encore disponible mais c'est l'affaire de quelques jours. Les améliorations sont les suivantes:
- imp: updated minizip to a newer git revision (as of 28-AUG-2016)
- imp: updated PDF.js to a newer git revision (as of 31-AUG-2016)
- imp: updated category.ini to MAME 0.178
- imp: emulator configuration templates updated to MAME 0.178 (added new OSD video option ‘monitorprovider’)
- new: added two new options to the ROM status exporter which allow for exporting only favorites or tagged sets
Télécharger QMC2 v0.68 (32-bit)
Site Officiel de QMC2
 
 WinUAE v3.4.0 Beta 9 FR (32-bit) 
Mercredi 28/09/16 à 14:54 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v3.4.0 Beta 9 FR (32-bit)
Tradu-France
 
 Emu Loader v8.2.3 
Mercredi 28/09/16 à 14:53 par Firebrand
Une nouvelle version de ce frontend a rapidement été publiée pour corriger des bugs introduits dans la dernière version. Voici les changements apportés:
S.U.R.P.R.I.S.E.!
I broke the audit system with the big core change, affecting old demul builds and some MAME/HBMAME sets, specially the ones with CHD files. Many thanks to Fabian for the bug report and helping me with tests.
As a bonus, I added support for the baddump ROM/CHD status. You can see this info in game details screen and, in the future EL version, scan games results (implemented, it has not).
NOTE: remember to re-create the games list of all systems so the system.elrom files can be updated with the new baddump tag. The frontend will not crash if you don't do this.

Fixed
- ROMs/CHDs validation system fixes
*old Demul builds v5.8.2 was setting GD games available when they shouldn't (naomigd, naomigd2); they use .bin files instead of CHDs, and must be handled as ROMs; EL was wrongly detecting them as CHD files...
*from now on, MAME games with all ROMs tagged "nodump" are set as "available", even if you don't have the "gamename.zip" file (excluding CHD files)
-> why ??? "nodump" ROMs can't be validated as they don't have CRC32 checksum and the frontend doesn't validate ROM names or ROM sizes; take "Taito Type-X" games, they have CHD files and all ROMs tagged "nodump"; if you have the CHD files, game should be set as available so you know you have the CHD files, even if you can't play (tagging those games as missing makes no sence)
*sets with no ROMs/CHDs were being tagged as "all ROMs no dump", affecting set validation ("Atari 2600" and others)
*sets with no ROMs but have CHDs, were being tagged as "all ROMs no dump", affecting set validation

Changed
- Tweaks in the game details screen (ROMs/CHDs list)

Added
- Support for ROM/CHD "baddump" status tag. This doesn't affect the audit system, it's for information only (game details screen, audit results screen). To see this info you must re-create the games list (MAME/HBMAME, Demul)
Télécharger Emu Loader v8.2.3
Site Officiel de Emu Loader
 
 Mameinfo.dat v0.178 
Mercredi 28/09/16 à 14:24 par Firebrand
Ce fichier informatif pour MAME a été mis à jour. Voici les nouvelles données ajoutées:
- Updated to MAME 0.178 (http://git.redump.net/mame/log/).
- Added Source/Listinfo changes.
- Newest Bugs (27th Sep).
- Added/Fixed 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.178
Site Officiel de Mameinfo.dat
 
 WolfMAME v0.178 
Mercredi 28/09/16 à 14:16 par Firebrand
Les compétiteurs de hi-scores peuvent se défier sur les jeux de MAME v0.178 avec cette version de MAME interdisant l'utilisation de codes de triche.
Télécharger WolfMAME v0.178
Site Officiel de WolfMAME
 
 MESSUI v0.178 (32-bit) 
Mercredi 28/09/16 à 14:15 par Firebrand
Ce build de MAME adapté à l'émulation des machines domestiques a été mis à jour vers MAME v0.178.
Télécharger MESSUI v0.178 (32-bit)
Site Officiel de MESSUI
 
 MAME v0.178 (32-bit) 
Mercredi 28/09/16 à 14:12 par Firebrand
La version mensuelle de MAME a été publiée. Les améliorations sont les suivantes:
The end of the month is almost here, and it's time to unwrap another shiny MAME release. This time around we've had the pleasure of seeing Angelo Salese show us all that he's a bug-fixing machine, resolving many long-standing bugs in playable games (including graphical glitches in Combat School, and issues with slopes in Sunset Riders). Highlights from newly emulated machines include the Esselte 100 classroom computer from Sweden (thanks Edstrom), Slap Shooter (courtesy of ShouTime and the Dumping Union), the French version of the Apple //e Enhanced, the original Japanese version of Street Fighter with pneumatic buttons (thanks ShouTime), and the original version of Nintendo's Popeye on Sky Skipper hardware (yet another gem from ShouTime).
On the gambling front, we have another batch of layouts from John Parker, clickable button lamps for more machines from einstein95, and improved inputs/output for a number of games from AJR. Speaking of inputs and outputs, Risugami added/improved outputs and layouts for a number of Midway games.
This release includes preliminary support for persistent controller ID mappings from Tomer Verona. This may help if you're having issues with Xbox controllers appearing in a different order when you relaunch MAME. If you're interested, check out the documentation and see if it helps. It's still not particularly easy to use, but it's ready for testing and improvement and may be useful, particularly for people with wireless controllers.
Other notable improvements include working envelope and LFSR emulation for Mega Duck, better emulation of MCU communication for Taito Super Qix hardware, support for multiple BBC Micro floppy drive controllers, restoring the ability to have MAME accept incoming socket connections to communicate with an emulated serial port, and more features for the UI graphics viewer.
MAME 0.178 also adds software list updates with the latest prototype cartridge dumps, numerous bootlegs and alternate versions of supported games, and steady progress on non-working systems like the CMI IIx and LSI Octopus.

MAMETesters Bugs Fixed
- 01890: [Flip Screen/Cocktail] (rohga.c) schmeisr: Flip screen DIP switch doesn't work. (Angelo Salese)
- 01170: [Sound] (taitosj.c) piratpet, junglek, jungleh: First time you load the game, no attract mode sound. (Angelo Salese)
- 06138: [Crash/Freeze] (zn.c) jdredd: Game doesn't start (smf)
- 00952: [Graphics] (tmnt.c) ssriders and clones: Characters judder when walking diagonally (possibly priority related). (Angelo Salese)
- 02446: [Known Issues/To-Do's] (lethal.c) lethalenj: Japanese version-specific known issues. (Angelo Salese)
- 06371: [Save/Restore] (8080bw.c) schasercv: Crashes on reload (-str 8) in a staggered -str 20 run (Osso)
- 00792: [DIP/Input] (segas24.c) dcclub: Shot power is uncontrollable. (Angelo Salese)
- 00435: [Gameplay] (hanaawas.c) hanaawas: Dealt cards are not random.
- 00343: [Misc.] (seta.c) pairlove: Service mode black out. (Angelo Salese)
- 00611: [DIP/Input] (taito_b.c) silentd: DIP switch problems. (Angelo Salese)
- 00963: [Gameplay] (rollrace.c) rollrace, fightrol: When you insert your initials, the scrolling bar of initials does not work properly. (Angelo Salese)
- 00490: [Sound] (homedata.c) hourouki: It is missing voices of "Reach", "Ron" etc. (Angelo Salese)
- 01044: [Sound] (metro.c) gakusai, gakusai2: All music played has the drum machine playing VERY loudly. (Angelo Salese)
- 02555: [DIP/Input] (jackal.c) jackal: Coin counters don't work correctly. (Angelo Salese)
- 06375: [Original Reference] (naomi.c) salmankt: Name is incorrect (MetalliC)
- 06368: [DIP/Input] (shangkid.c) shangkid, hiryuken: Buttons 1 and 2 are switched (Angelo Salese)
- 02349: [DIP/Input] (mexico86.c) kikikai: The coinage dip switch settings is not supported. (Angelo Salese)
- 00399: [Graphics] (combatsc.c) combatsc: In 0.119, there are two rows of garbage blocks at the top of the screen in the 2nd firing range stage. (Angelo Salese)
- 06364: [Crash/Freeze] (naomi.c) Assorted sets in naomi.c: Crash before OK (MetalliC)
- 06366: [Crash/Freeze] (maygay1b.c) All sets in maygay1b.hxx: Fatal Error when starting (O. Galibert)
- 06372: [Interface] Bitbanger device can no longer accept streams/ sockets/pipes (Nathan Woods)
- 06374: [Crash/Freeze] (aristmk5.c) adonis: Changing System Configuration to anything but game_prg causes a crash (Reagan Roush)

Source Changes
- Move UI dats to Lua plugin [Carl]
*Changes the selgame UI sidebar get the dat information from a plugin rather than the hardcoded C++
*Much easier to add other dat files and allow for scripted data
*Example included that uses the hi2txt XML parser files to display high score info from hiscore file or NVRAM
- Fixed setting m_filetype for images loaded from softlists [Nathan Woods]
- Changed the "extension as filetype" behavior for software list images to be opt in behavior [Nathan Woods]
- Modernization/C++-ification: [Nathan Woods]
*Modernized option_guide, touched up imgtool
*Initial imgtool C++-ification
*Added a template wrapper for a contiguous array of objects that mimics a subset of SequenceContainer behaviour
*Modernized CoCo cartridge infrastructure (use 'enum class', scoping, etc.)
*Changed win_get_window_text_utf8() to return std::string
*Consolidated menu code for text input
- Fixed an issue in the i860 disassembler that could cause an undefined string to be used [Nathan Woods]
- Allow devices to indicate whether image creation should be supported at the command line [Nathan Woods]
- Fixed a potential buffer overrun in the code that reads headers for the CoCo JVC disk image format [Nathan Woods]
- CoCo and Dragon FDC code overhaul: [Nathan Woods]
*Split CoCo and Dragon FDC code
*Added save state support
*Fixed regression introduced on the Dragon FDC from 0.154
- Fixed an off by one error when identifying best entries for typeahead on the file selection and software list dialogs [Nathan Woods]
- Retired imgtool_basename(), in favor of core_filename_extract_base() [Nathan Woods]
- big10: Various modest input/output improvements [AJR]
*Use gambling inputs and keypad for numbers instead of BUTTON(n)
*Added ticket dispenser for payout
*Added lamp output(?)
*Try to puzzle out some more DIP switches based on what the code does
- More new features for UI graphics viewer [AJR]
*Mouse over GFX tiles to reveal pixel values
*Mouse over tilemap to reveal tile codes and colors
*UI tilemap scrolling controls are now orientation-relative
*Made mouse visible everywhere in UI graphics viewer by treating it like a menu
- darkmist: Correct manufacturer info [AJR]
- witch: Sort out which inputs and outputs are which [AJR]
*Use standard gambling input types where appropriate
*Identified "Attendant Pay" (keyout?) and payout switches
*Removed fake DIP switches
*Names of real DIP switches no longer all-caps
*Expanded range of NVRAM
*Added two PPIs for I/O
*Partially implemented hopper output
- cps1.cpp, mitchell.cpp: Restrict inputs for some games [AJR]
*ghouls, pang, spang, pang3: Change joysticks to 4-way as flyers and manuals indicate
*pang, spang: Mark button 2 as optional (for what little that's worth)
*pang3: Remove buttons 2 and 3 (even service mode only shows one "Shot" button)
- Made Mega System 1 tilemaps into a device [AJR]
- amusco: Start fleshing out the driver [AJR]
*Changed CPU type to 8088
*Hooked up a bunch of devices
*Identifed a few inputs
- ti99 improvements: [Michael Zapf]
*Fixed debugger access in ti_fdc
*State save capability - not yet fully stable, but basically working
*Improve performance by stopping GROM clock in idle state
*Switch to ram_devices for RAM
- Added HxC HFE disk format [Michael Zapf]
- Added save state support to tms99xx; replaced new/delete by unique_ptr [Michael Zapf]
- Added layout for California Speed Surprise [Risugami]
*Same output system as the Midway V Unit
- Added layout/LEDs to Hyperdrive [Risugami]
- Added layout for Vapor TRX [Risugami]
- Fixed Midway V Unit wheel output [Risugami]
*Seems the diagnostics test for the wheel is poorly coded for turning left as it is correct in-game
- Filter for Hp9845 data files added to imgtool [fulivi]
*Translates record-based DATA HP9845 to and from text files
- Imgtool now supports HP9845B tape image [fulivi]
*The "hti" format is used to simulate tape cartridges in hp9845b
- hp_hybrid: added hp_hybrid & hp_5061_3001 to unidasm [fulivi]
- New driver for Esselte 100, has built in BASIC, supports cassette save/load and capable of 256x256 monochrome semigraphics [Joakim Larsson Edstrom]
- Esselte 100: Added rev2 layout and support for software RTC [Joakim Larsson Edstrom]
- Esselte 100: Serial support [Joakim Larsson Edstrom]
*It still has some issues as it is a polled PIA based bitbangning serial support and there are timing issues
- Added interrupt support in DUSCC device, Force CPU30 board driver and interrupt controller support in the FGA002 device. Improved LOG messages in the 68230 device [Joakim Larsson Edstrom]
*Now able to boot VMEPROM with interrupt driven serial I/O
- didact: simplified internal layouts removing dependencies on external artwork Not fancy but it works [Joakim Larsson Edstrom]
- didact: Cleaned up driver and added serial support (though it has issues still) [Joakim Larsson Edstrom]
- Add clickable buttons to goldnpkr [einstein95]
- Add to layout files missing them; fixed minor grammar in layout README [einstein95]
- Clickable buttons for 3bagflnz and 3bagflvt, more grammar fixes for layout README [einstein95]
- MPU5: Added 146 layouts [John Parker]
*m5addams, m5all41d, m5arab, m5austin11, m5barkng, m5barmy, m5baxe04, m5bbro, m5bbrocl, m5beansa, m5bigchs, m5biggam, m5bling, m5blkwht11, m5bnzclb, m5btlbnk, m5bttf, m5bwaves, m5carou, m5cashat, m5cashrn, m5cbw, m5centcl, m5circlb33, m5circus0a, m5clifhn, m5clown11, m5codft, m5cosclb, m5crzkni, m5cshkcb, m5cshstx, m5dblqtsb, m5devil, m5dick10, m5doshpk05, m5egr, m5elband, m5elim, m5evgrhr, m5ewn, m5extrm, m5fiddle, m5fire, m5firebl, m5flipcr, m5fortby, m5frnzy, m5funsun, m5gdrag, m5ggems20, m5gimmie, m5grush, m5grush5, m5gsstrk07, m5gstrik, m5hellrz, m5hgl14, m5hiclau, m5hifly, m5hilok, m5hisprt, m5hlsumo, m5holy, m5hopidl, m5hotslt, m5hotstf, m5hypvip, m5jackbx, m5jackp2, m5jackpt, m5jlyjwl, m5jmpgem01, m5kingqc06, m5kkebab, m5korma, m5loony, m5loot, m5lotta, m5martns07, m5mega, m5mmak06, m5monmst, m5mpfc, m5mprio, m5neptun, m5nnww, m5oohaah, m5oohrio, m5openbx05, m5overld, m5peepsh, m5piefac, m5piefcr, m5ppussy, m5psyccl01, m5psycho, m5ptyani, m5qdrawb, m5qshot04, m5ratpka, m5razdz10, m5redbal, m5redrcka, m5resfrg, m5revo13, m5rfymc, m5rgclb12, m5rhrgt02, m5ritj, m5rollup, m5rollx, m5rthh, m5rub, m5rwb, m5scharg, m5seven, m5shark, m5sheik, m5skulcl20, m5sondra, m5speccl, m5spiker, m5spins, m5squids06, m5sstrk, m5starcl, m5stars26, m5stax, m5supnov, m5supro, m5tbird, m5tempcl, m5tempp, m5tempt2, m5tictacbwb, m5trail, m5ultimo04, m5upover, m5vampup, m5vertgo, m5wking05, m5wonga, m5wthing20, m5xchn, m5xfact11
- ACESYS1: Added 6 layouts [John Parker]
*ac1clbmn, ac1gogld, ac1pster, ac1pstrt, ac1primt, ac1taklv
- SYSTEM80: Added 12 layouts [John Parker]
*j80bac, j80bounc, j80frogh, j80golds, j80hotln, j80myspn, j80nudg2, j80rr j80supst j80supbk j80topsp, j80wsprt2
- Fruit machines: Update layouts with fixes/improvements [John Parker]
*Now correctly uses a coloured rect rather than PNG reference
*More compact terminators for innermost tags
*Removed redundant elements
*Added the new "MFME2MAME Debug" view
*j2: Changed to 16 segment display
- vector06: add software list and TODOs [MetalliC]
- Partially fixed SDL joysticks with same name. Fixes GitHub issue #1334 [Brad Hughes]
- naomi: Updated docs. [f205v, MetalliC]
- pc1512: Fixed keyboard reset behavior. [Curt Coder]
- electron: Added Acorn Plus 3 expansion as slot device (floppy support) [Nigel Barnes]
*now uses RAM device instead of ROM_REGION
*added CSW cassette format
*pressing BREAK will now hold until released
*reset expansion devices on BREAK
*minor progress on M2501 device
- Added header checks to identify in uef_cas and csw_cas formats [Nigel Barnes]
- bbc: Added Opus Challenger (floppy and ramdisc) device on 1mhz bus [Nigel Barnes]
*moved joystick to analogue port slot device
*added Voltmace self-centering joysticks
*updated to use input merger device
*keyboard and joystick use ioport_array
*reset devices on BREAK
- bbcb: Moved FDC to slot device to support various controller boards [Nigel Barnes]
*Acorn 8271 and 1770, supporting Acorn, Amcom, Watford DFS's
*Cumana QFS (8877a)
*Opus DDOS and EDOS (1770, 2793, 2791)
*Watford DDFS (1770 and 1772)
*Removed fake bbcb1770 machine
- bbcm: Replaced cassette LED with power LED in layout [Nigel Barnes]
- bbcmc: Added joyport slot device to Master Compact, defaulting to joystick [Nigel Barnes]
- superqix: Various changes: [Lord Nightmare, Elgen]
*Added notes about the sqixb1 MCU code origin, and caveats
*Marked the sqixb1 MCU dump good for that specific set
- superqix: Various changes: [Lord Nightmare, Stefan Lindberg]
*Implemented AY-3-8910 mixing based on PCB tracing.
*Added notes about incorrect "SYSTEM" register bits
*Added notes about superqix versions, and PCB factory hacks/fixes for coin lockout
- superqix: Documented the purpose of RAM chips on the PCB [Lord Nightmare, Corrado Tomaselli]
- superqix: Added notes about lack of Taito game ID and PCB label for pbillian; fixed ROM labels and locations [Lord Nightmare, ShouTime]
- superqix: Various changes: [Lord Nightmare]
*Improved driver notes for all sets
*Added some debugger access fences on read handlers.
*Got rid of various timer hacks for Z80<->MCU communication, implemented MCU DDR registers, documented the hotsmash MCU code functionality, made the AY port bits readback consistent, and unified the machine configuration/memory map for both hotsmash and pbillian
*Implemented proper readback of Z80<->MCU semaphores for all sets
*Removed HOLD_LINE hack for NMI by implementing acknowledge register
*Changed sample playback engine sample rate from 5KHz to 3.96KHz (which can be derived from the 12MHz master clock)
*Renamed sqixr1, sqix, and sqixb1 set long names to include versions.
*Replaced bootleg MCU code on sqix and sqixr1 sets with a dump created from the sqixu MCU, based on the bootleg MCU code
*Cleaned up MCU semaphore implementation for sqix and clones, shuffled the superqix machine configurations to make more sense
- atarist: Added correct ROM labels for the TOS 1.02 and 1.04 ROMs for the MegaST [Lord Nightmare, techfury90]
- hiscore.dat: Various updates [Leezer]
- fmtowns: Switched off layer debug keys by default [Barry Rodewald]
- chessmst: Fixed HALT button. [Sandro Ronco]
- pc1512 Various improvements: [Curt Coder]
*Added joystick port to the keyboard.
*Added mouse port slot interface.
*Added a software list for hard disks, and a preinstalled HD20 image to it
- nss: Revised and corrected hardware info. [Guru]
- fmtowns: Reduced logerror spam a bit. [Barry Rodewald]
- dirom banking fixes: [O. Galibert]
*Reject out-of-bounds bank numbers.
*Add a mandatory callback on bank change.
- okim6295: Directly use set_rom_bank. [O. Galibert]
- dimemory, dirom: Added some documentation. [O. Galibert]
- gba_lcd: Added missing check for BG2 enable flag in draw_roz_bitmap_scanline() [Giuseppe Gorgoglione]
- gba_lcd: Refactored code [Giuseppe Gorgoglione]
- bagmanf: Improved graphics [Angelo Salese]
- gb: Fixed Mega Duck envelope and LFSR sound registers: [John Rieman]
*Determined that envelope/LFSR register nybbles are reversed relative to Game Boy by comparing writes made by Mega Duck and Game Boy versions of Snake Roy and Pile Wonder
- octopus: Various changes: [Barry Rodewald]
*Corrected CPU speeds, added Z80, added basic video output
*Added some more components, pass a few more tests
*Added more components, hooked up DIP switches; all systems tests now pass
*Fixed floppy use, now attempts to boot from floppy; CP/M 86-80 Plus and MS-DOS both now load to the command prompt
*Added keyboard
*Added PIT timer and speaker sound
*Made a start at switching between the 8088 and Z80 CPUs
*Fixed mapping of graphics PROM, now detected on boot
*Hooked up RTC to the PPI (hopefully more or less correctly)
- fidel6502: Hooked up EAS speech chip. Game still not playable. [hap]
- sms: Added more accurate FM Sound Unit behavior [Enik Land]
- photon2: Updated documentation based on schematics research. [Mick]
- Fixed GitHub issue #1364 (Straighten tilted crt-geom and crt-geom-deluxe shaders) [tabbycat12]
- intelfsh: Added 16-bit hookup for the Sharp LH28F016S flash memory [Luca Elia]
- apple2e: Made write-only soft-switches write-only [Peter Ferrie]
- combatsc: Fixed text tilemap char select enable and opacity in Combat School [Angelo Salese]
- Added support for binding devices to controller IDs: [Tomer Verona]
*This allows for stable controller ids even if USB devices are plugged or unplugged, system is rebooted, etc.
- Added id() property to input_device: [Tomer Verona]
*Adds an id() property representing unique device ID
*This allows the OSD layer to supply display name along with unique identifier
*Currently only used to map a physical controller device to controller ID, but can be used more generally in the future
*For raw input devices, device ID is full raw input name
*For all other devices, we fall back to device name as the device ID
*Device ID uniqueness is not currently enforced programmatically
- chessmst: Added layout with script [Sandro Ronco]
- Various OSD changes: [Brad Hughes]
*Converted OSD monitor info to modules, added DXGI implementation
*Converted the monitor information code from video.cpp in SDL and Windows to modules
- tecmo: Added preliminary raster effects, improves ending screen in Gemini Wing [Angelo Salese]
- rollrace: Various changes: [Angelo Salese]
*Converted foreground to tilemap system and fixed flip flags, fixing service mode in rollace2 set
*Fixed a wrap-around regression
- cmi2x: Various changes: [Ryan Holtz]
*Fixed FDC DMA behavior
*Fixed channel card memory tests
*Fixed inverted data writes to I8214 PICUs
*Fixed 6809 interrupt vectoring
- ay8910: Implemented register readback masking for AY-3-8914 as used on Intellivision [Lord Nightmare, Joe Zbiciak]
- 6840ptm: Load the counter when held in reset [O. Galibert]
- mcd: Added incomplete Mitsumi ISA CDROM emulation [Carl]
- namcos10: Added on-the-fly decryption support for mrdrilr2 [Andreas Naive]
- freekick: Added flipscreen support to Gigas, Free Kick and Counter Run [Angelo Salese]
- cps2: Use keys that can be programmed onto a CPS2 motherboard [smf, Eduardo Cruz, Andreas Naive]
- Fixed compile for DirectWrite font provider and made it compile with normal Windows build [Brad Hughes]
- ssriders: Fixed protection chip to use the work RAM buffer for horizontal scrolling in collision detection routine (fixes collision detection for players/enemies on slopes) [Angelo Salese]
- xbox: Added ability to select BIOSes 4134, 3944, 4034, and 4817 [Samuele Zannoli]
- chihiro: Added debugger command "chihiro threadlist" to list ready threads except current one [Samuele Zannoli]
- taitosj: Added semaphore and command handshake flags to audio section, and added proper handling of sound CPU NMI on sound command register/semaphore writes and clears [Angelo Salese, Lord Nightmare]
- taitosj: Added note about an unemulated ay output filter effect [Angelo Salese, Lord Nightmare]
- taitosj: Added "sound stop" bit emulation, which improves but does not completely fix the spurious startup sound in Time Tunnel [Angelo Salese, Lord Nightmare]
- taitosj: Various changes: [Lord Nightmare]
*Added XTALs for various clocks based on schematics, documented and implemented AY-3-8910 output mixing
*Fixed some save state and initialization issues
*Fixed watchdog timing per schematics and re-enabled watchdog
* Cleaned up ROM labels/locations for the Elevator Action sets
- zn: Renamed ZN1/ZN2 BIOS ROMs based on the label (where known), renamed the bios sets after the board, moved cat702 to files [smf, Guru]
- dec_lk201: Various changes: [Lord Nightmare]
*Additional key matrix documentation
*Documented the switch IDs for each key
*Fixed Setup(F3)->F3 and PF1->NumLock mapping
*Added 8051 version ROM, not used yet
*Added note about D13 contact being omitted from original schematic
- debugcmd: Various changes: [smf]
*Fixed trace command accessing a parameter beyond the list supplied
*Added an error message if an invalid boolean is provided
*Added functionality to allow boolean to be case-insensitive
*Added code to skip empty strings when parsing booleans
- saturn: Initial work towards debug command hookups [Angelo Salese]
- asterix: Added coin counter and lockout [Angelo Salese]
- sauro: Various changes: [Tafoid]
*Fixed up recent saurob submission
*Added documentation readme with locations from original dump
*Removed SP0256 entry as it did not exist on the bootleg
*Added unknown PROM unique to the bootleg
- Allow STRIP_SYMBOLS=1 and DEBUG=1 to be applied simultaneously [Tafoid]
- vt100: Added VT100-AC ROM set with intelligent STP board (not working, needs one ROM redumped and 8085 STP CPU hooked up) [Lord Nightmare]
- wc90b: Fixed sprite priority bug with the ball being above the net in Euro League / Tecmo World Cup '90 bootlegs [Angelo Salese]
- wc90b: Added IRQ acknowledge and second YM2203 sound chip to Euro League, which adds piano keys to sound. [Angelo Salese]
- jangou: Fixed more Mahjong dips as per manuals [system11]
- vis: Added sound [Carl]
- mac: Replaced bad dump in macplus v2 ROM set with redump, and use split ROMs for macplus, mac512ke, mac128k and mac512k, macclasc, macclas2 sets, with proper labels [Lord Nightmare]
- igs009: Redumped graphics ROM for Grand Prix '98 (V100K) [Guru]
- stv: Removed optional joystick control inputs from Virtual Mahjong since this game only supports Mahjong panel but was defaulting to Joystick [system11]
- Partial fix for MT06383: exporting is now also possible for the favorites list, except if it has software in it [dankan1890]
- forte2: Updated comments on Forte 2 Pesadelo/Knightmare bootleg [Felipe Sanches]
- galaxian: Fixed ROMs in Moon Alien Part 2 (older version) [MASH]
- galaga: Fixed palette in Battles (set 1) [MASH]
- Changed use of IPT_START to IPT_START1 in bartop52, guab, midyunit, namcos22, sshot and turrett [MASH]
- apollo: eliminate logerror spam on unmapped ISA access [Hans Ostermeyer]
- psx.xml: removed duplicates, fixed shortname consistency [Aeternal]
*Some images were identical but dumped with different offset

New machines added or promoted from NOT_WORKING status
- Esselte 100 [Joakim Larsson Edstrom]
- TSI Speech+ [hap, Sean Riddle, Lord Nightmare]
- Star Audition [Guru, Luca Elia]
- Chess-Master Diamond [Sandro Ronco]
- Tiger Ditto [hap, Sean Riddle]
- A-One LSI Match Number/LJN Electronic Concentration [hap, Sean Riddle]
- Coleco Head to Head Boxing [hap, Sean Riddle]
- Tandy Championship Football (2 sets) [hap, Sean Riddle]
- Poker (Electro-Sport) [MASH, Siftware]
- Slap Shooter [ShouTime, Sean Sutton, Tourniquet, ranger_lennier, Jan Stuhler, gamez fan, Paul Vining, Soren Skou Nielsen, Erick Dillon, Jason Wible, Mr. Goodwraith, Renato Mucciarelli, The Dumping Union]
- Fidelity Chesster Challenger [hap, yovan]

New clones added or promoted from NOT_WORKING status
- Apple //e Enhanced (France) [robcfg, R. Belmont]
- Terminator 2 - Judgment Day (rev PA2 10/18/91) [Bicycle Repairman]
- NBA Jam Extreme (ver. 1.10I) [farzeno]
- Chicken Draw (2131-04, U5-0) [Brian Troha, The Dumping Union]
- Gemini Wing (bootleg) [Asayuki]
- Pinguinos (Spanish bootleg of Pengo) [Asociacion A.R.C.A.D.E.]
- Street Fighter (Japan, pneumatic buttons) [ShouTime, Smitdogg, Jan Stuhler, Paul Thacker, Sean Sutton, The Dumping Union]
- Condor (S C Novar bootleg of Phoenix) [f205v]
- Raiden Fighters (Great Britain) [Bytestorm]
- Stratovox (set 2) [MASH]
- Nibbler (rev ?) [MASH]
- Phoenix (Amstar, set 2) [MASH]
- Sauro (bootleg) [Guru, MASH]
- Crush Roller (set 5) [MASH]
- Jumping Cross (set 2) [MASH]
- Ms. Pac-Man (bootleg, set 2) [Siftware, MASH]
- Battles (set 2) [Siftware, MASH]
- Rolling Crush (version 1.03.E - 1999/01/29) [system11]
- Popeye (Japan, Sky Skipper hardware) [ShouTime]
- Elevator Action (4 pcb version, 1.1) [caius, The Dumping Union]
- Le Grandchamps [MASH]
- Road Riot 4WD (04 Dec 1991) [Hammy, The Dumping Union]
- Super Qix (World/Japan, V1.0) [Lord Nightmare]

New machines marked as NOT_WORKING
- Alesis QS7 musical keyboard [Felipe Sanches]
- Pop'n Stage (ver JB-A) [smf]
- Regnecentralen Piccolo RC702 [Robbbert]
- Siemens Simatic PG685 OUA11 [rfka01]

New clones marked as NOT_WORKING
- Air Trix (original) [Andy Geezer]
- Arbiter Discmate A-02 [Nigel Barnes]
- Electronic Battleship (1977 version, model 4750A) [hap, Sean Riddle]
- Chess-Master (set 2) [uncredited]
- NASCAR Racing (original) [Dion]
- Tecmo World Soccer '98 (JUET 980410 V1.000) [Hammy]
- Virtua Fighter 3 (Revision D) [ShouTime]
- VT100 w/VT1xx-AC STP [Lord Nightmare]

New WORKING software list additions
- gamegear.xml: Cave Dude, (USA, prototype) [uncredited]
- sms.xml: Sky Fighter (Samsung Gam*Boy) [uncredited]
- sms.xml: Action Fighter (prototype), Captain Silver (prototype) [SMS Power]
- kim1_cass.xml: mchess [Dagarman]
- ibm5150.xml: Karateka (Beta 1986-03-03) [Jason Scott, Jordan Mechner]
- ibm5150.xml, ibm5170.xml: additions from various sources [Justin Kerk]
- electron_flop.xml: added floppies [Nigel Barnes]
- bbcb_flop: various software items [Nigel Barnes]
- apple2.xml: Dungeon Master's Assistant, Genesis, Pigpen, Renegade [TRex]
- pce_tourvision.xml: Barunba, Power Tennis [system11]
- x68k_flop.xml: additional clones [nekoziman]

New NOT_WORKING software list additions
- Mario Party-e card collection (U) [Shideravan]
- Animal Crossing e-cards [Shideravan]
- Domo-Kun Card-e collection [Shideravan]
- NES e-card collection [Shideravan]
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