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 WinUAE v5.3.0 Beta 5 
Jeudi 25/04/24 à 16:01 par Firebrand
Une nouvelle beta a été publiée pour cet émulateur Amiga. Les améliorations sont les suivantes:
- Fixed pre-KS 1.2 HDF/directory filesystem boot. Two bugs: crash due to config handling changes (3.6) and KS 1.0/1.1 seems to have a bug where level 2 CIA keyboard interrupt handler returns "I handled this interrupt" status even if it was caused by external device, skipping all following handers, including UAE filesystem interrupt handler, causing a hang. UAE FS interrupt level was changed to -1 if KS 1.3 or lower (4.9) because there was some buggy (KS1.x compatible only) program that poked interrupt list and broke if CIA handler wasn't first in list. Now UAE FS handler priority is lower than CIA handler only if KS 1.2 or 1.3.
- Multi-monitor active state was not fully reset when system was hard reset. (Secondary window was open -> hard reset -> window didn't open anymore again)
- If x86 bridgeboard SVGA and also other hardware emulated RTG board was active and END+F9 was used to switch monitors: both monitors' output was drawn in same window, causing corrupted graphics and possibly also crash if monitor sizes were too different.
- Adjusted 520b5 audio period hack, do not change period immediately after first loop but only after it has looped multiple times. Does not anymore mess up weird audio test programs.
- Permedia 2 Video Control register video enabled/disabled (disabled = blanked) and Line doubling bits emulated.
- Show error message without resetting config back to defaults when GUI Load button could not open the file.
- GD-CL54xx LFB VRAM reads fixed. (For example NetBSD console scrolling was broken)
- Fixed S3 Virge MMIO address calculation (fix from 86box update). NetBSD "No mapping" log message fix.
- A2410 NetBSD text console works again.
- Autoswitch to hardware emulated RTG board also when text mode gets enabled (*nix boot consoles etc)
Télécharger WinUAE v5.3.0 Beta 5 (32-bit)
Télécharger WinUAE v5.3.0 Beta 5 (64-bit)
Site Officiel de WinUAE
 
 Mameinfo.dat v0.265 
Jeudi 25/04/24 à 15:59 par Firebrand
Les données de MAME v0.265 ont été intégrées à ce fichier informatif:
- Updated to MAME 0.265 (http://git.redump.net/mame/log/).
- Added Source/Listinfo changes.
- Newest Bugs (24th Apr).
- Added/Reorganized 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.265
Site Officiel de Mameinfo.dat
 
 SDLMAME v0.265 (Apple Silicon) 
Jeudi 25/04/24 à 15:58 par Firebrand
Ce build de MAME pour MacOS a été mis à jour vers MAME v0.265.
Télécharger SDLMAME v0.265 (Apple Silicon)
Site Officiel de SDLMAME
 
 ARCADE v0.265.0 (64-bit) 
Jeudi 25/04/24 à 15:56 par Firebrand
Le successeur de MAMEUIFX a lui aussi été mis à jour vers MAME v0.265. un seul changement spécifique est à signaler:
- Added MAME PR#9895 by request.
Télécharger ARCADE v0.265.0 (64-bit)
Site Officiel de ARCADE
 
 MAMEUI64 v0.265 
Jeudi 25/04/24 à 15:55 par Firebrand
Ce build classique de MAME a été mis à jour vers MAME v0.265. Les changements spécifiques sont les suivants:
- Fixed a regression with the mouse pointer.
- Added some previews of improvements that might appear in MAME in the near future
- Applied a fixed for a last minute regression with some music synthesizers: https://github.com/mamedev/mame/commit/a...a2a0b6bf1730524
- Sharp MZ700: Updated software list as per MT 08811: https://mametesters.org/view.php?id=8811
- Sord M5: Increase RAM to address MT 08796. https://mametesters.org/view.php?id=8796

Please note that on Windows 10 and 11, Microsoft Defender has recently been noticed to randomly flag and delete executables that are unsigned or not approved by them, with a nonsense virus warning. This can happen with any homebrew program, not just MAME. Please be careful. You might need to replace Defender with something more reliable.
Télécharger MAMEUI64 v0.265
Site Officiel de MAMEUI64
 
 MAME v0.265 (64-bit) 
Jeudi 25/04/24 à 15:53 par Firebrand
La version mensuelle de MAME a été publiée. Les changements sont les suivants:
It’s time for our very special MAME 0.265 release! April has seen development across numerous areas. MAME now has support for touch screens on Linux and Windows 8 or later, opening up new possibilities for interactive artwork. If you have a suitable multi-touch screen, you can now play chords on systems with on-screen piano keyboards. Check the documentation for specifics on how touch differs from mouse control in menus. You’ll need to turn on the enable_touch option to use touch screen support on Linux.
A pair of 1970s portable computers from IBM are now emulated in MAME: the IBM 5100 and IBM 5110. Based on a heavily microcoded 16-bit architecture, these systems ran APL software by emulating a System/360 mainframe and BASIC software by emulating a System/3 business system (ancestors of IBM Z and IBM i, respectively). Prior to the introduction of the IBM 5100, APL was exclusive to large mainframe computers. A self-contained 25 kg system running APL as well as BASIC was revolutionary.
You can now plug a virtual Super Game Module into your emulated ColecoVision, adding more RAM and better sound output. Many titles from the vibrant ColecoVision homebrew development community require or make use of the Super Game Module. There’s also a big update to the ColecoVision software lists, including lots of homebrew software to try out. Other software list additions this month include one of the remaining Bandai RX-78 game cartridges, two more GameKing III games, a batch of MSX2 floppy disks, and the latest Apple II floppy disk dumps.
Of course, we haven’t stopped working on arcade game emulation. For the first time, you can play Konami’s Tokimeki Memorial Oshiete Your Heart games. These spin-offs of the popular dating simulation series used heart rate and galvanic skin resistance sensors and printed the results from your game. What appears to be an early version of Visco’s Kokontouzai Eto Monogatari drop puzzle game has been found and dumped. This version has much less content in the data ROM and a smaller program. Another rare find dumped this month is a production version of the CES Galaxy Games StarPak 4 multi-game cartridge.
Other improvements this month include serial console support for the KIM-1 hobbyist computer and an option to use one binary file per track when extracting CHD CD-ROM images. You can read about everything that happened in the whatsnew.txt file, or get the source code and 64-bit Windows binary packages from the download page.

MAME Testers bugs fixed
- 08221: [DIP/Input] (atari/harddriv.cpp) strtdriv: Brake pedal input is not connected correctly. (Jamie McCadden)
- 08839: [Debugger] (snk/ngp.cpp) ngp, ngpc: Assignng the TLCS900 PC register from the debugger doesn’t work. (hap)
- 08840: [Gameplay] (capcom/lwings.cpp) avengers, buraiken: Microcontroller misses some CPU messages. (hap)
- 08847: [Gameplay] (midway/williams.cpp) lottofun: Game displays CALL OPERATOR error after any player wins. (hap)
- 08848: [DIP/Input] (capcom/1942.cpp) 1942, 1942a, 1942b, 1942w: Default lives setting does not match manual. (ketburai)
- 08851: [Media Support] (trs/trs80.cpp) trs80l2 trs80m3 trs80m4 coco: Single-sided DMK disk images are not identified. (pnp2084)

New working systems
- CEI 60.04 (CEI 906-III Poker, Schedule 09F) [Roberto Fresca]
- Excalibur Electronics Igor (Excalibur) [hap, Sean Riddle]
- International Business Machines IBM 5100 [Christian Corti, Tom Stepleton, Patrick Mackinlay]
- International Business Machines IBM 5110 [Christian Corti, Tom Stepleton, Patrick Mackinlay]

New working clones
- Animal House (bootleg of Jingle Bell) [Taksangs, charlie]
- Bongo (set 2) [Arcadedealer aka Edgar Solé aka Dios, Recreativas.org]
- CEI 51.08 (CEI 906-III Poker, Schedule 09F) [Roberto Fresca]
- CEI 51.08 (CEI 906-III Poker, Schedule 21F) [Roberto Fresca]
- Galaxy Games StarPak 4 [Bill D., Brian Troha, The Dumping Union]
- Gorf (Spain, Irecsa license) [Recreativas.org]
- Hack Inc. Sandbox PCI PC (430HX, Socket 7 CPU) [Angelo Salese]
- Kokontouzai Eto Monogatari (Japan, prototype?) [twistedsymphony]
- Mahjong Gekisha Part II (Japan) [hammy]
- Mahjong Reach (Ver. 1.00) [Sergio Galiano]
- Mahjong Reach Part II (Ver. D88) [Sergio Galiano]
- Ruleta RE-800 (v1.0, set 2) [Roberto Fresca, Gabriel Vega (El Pampa), Emmanuel Firmapaz, Club Argentino de Arcades]
- Saitek Mephisto Schachakademie [hap, Berger, Drahti]
- Super Ms. Pac-Man (turbo hack, NVC284/NVC285 hardware) [Roberto Fresca, Gabriel Vega (El Pampa), Pablo Marcos (FaceArcade), Emmanuel Firmapaz, Club Argentino de Arcades]
- Xiao Ao Jiang Hu (China, Ver. 1.00) [dyq, little0, AJR, Guru]

Systems promoted to working
- Sinclair Research Ltd ZX-80 [Robbbert]
- Tokimeki Memorial Oshiete Your Heart (GQ673 JAA) [Windy Fairy]
- Tokimeki Memorial Oshiete Your Heart Seal Version (GE755 JAA) [Windy Fairy]
- Tokimeki Memorial Oshiete Your Heart Seal Version Plus (GE756 JAB) [Windy Fairy]

New systems marked not working
- Alone Shettle Crew [f205v, Brian Troha, rtw, Scott Jackman, Sead Sutton, Smitdogg, The Dumping Union]
- Black Jack (Irem) [hammy, Joko3]
- Dawg Gone Fun [Siftware]
- Esprit Systems Executive 10/102 [Dirk Best, Bitsavers]
- Hammer Champ (Japan) [hammy]
- Knights in Armor [Jeff Anderson, Seth Soffer]
- Man Guan Caishen 3 (V101CN) [dyq, little0, Guru]
- Man Guan Zhi Zun (V100CN) [dyq, little0, Guru]
- Neo Print - Fairy Tales (World) (T4i 3.07) [Mrhide]
- Qing Cheng Zhi Lian [dyq, little0, Guru]
- Que Huang Zheng Ba (V100CN) [dyq, little0, Guru]
- Soccer 10 (ver. 16.44) [trol]
- Wheels II [Jeff Anderson, Seth Soffer]

New clones marked not working
- Poker Ladies (Uncensored bootleg, encrypted) [f205v, Roberto Fresca]
- Scared Stiff (1.1) [Corrado Tomaselli]

New working software list items
- apple2_flop_clcracked: From The Beginning... Contraception (4am crack), Mastering Math Series 4: Space Subtraction (A-145 version 1.0) (4am crack), Mastering Math Series 5: Subtraction Puzzles (A-146 version 1.0) (4am crack), Mastering Math Series 6: Multiplication Puzzles (A-147 version 1.0) (4am crack), Mastering Math Series 7: Quotient Quest (A-148 version 1.0) (4am crack), Mastering Math Series: Diagnostic System (A-149 version 1.1) (4am crack), Mastering Math Series: Management System (A-150 version 1.0) (4am crack), Mastering Math Series: Management System (A-150 version 1.1) (4am crack), Mastering Math Series: Worksheet Generator (A-151 version 1.0) (4am crack), Mastering Math Series: Worksheet Generator (A-151 version 1.1) (4am crack) [4am, A-Noid]
- apple2_flop_orig:
*Candy Land, Chuck Yeager's Advanced Flight Trainer [4am, A-Noid]
*Nibbles Away ][ (version A1), Wizimore: Catacombs of Vlad, Wizimore: Nihonbashi, Wizimore: O'Connor's Mine, Wizimore: The Emperor's Seal, Wizimore: The Scarlet Brotherhood of Hsi Ho [4am, A2_Canada, A-Noid]
*Anchorman, Back It Up III (version 3.4), Questmaster I: The Prism of Heheutotol [4am, ianoid, A-Noid]
*Copy II Plus (version 3.3), Essential Data Duplicator 4 Plus (version 4.1), Nibbles Away (version B2) [4am, txgx42, A-Noid]
- apple2gs_flop_clcracked: GBA Championship Basketball: Two-on-Two (cleanly cracked), Reader Rabbit (Version 2.0) (cleanly cracked), ShowOff (Version 1.0) (cleanly cracked), Sid Meier's Pirates! (cleanly cracked), USA GeoGraph (Version 1.0) (cleanly cracked), World GeoGraph (Version 1.3) (cleanly cracked) [Brian Troha]
- coleco_homebrew:
*Star Force (fixed) [AtariAge, Ikrananka]
*421, A.E. - Anti-Environment Encounter, Aerial, Arno Dash, Asteroids, Astrostorm, Bank Panic, Bankruptcy Builder, Bejeweled, Bootskell, Breakout, Burn Rubber, C-So!, Canadian Mini Games, Caterpillar S.O.S., Cavit, Champion Pro Wrestling, Children of the Night, Circus Charlie, Cold Blood, Crazy Climber Redux, DacMan, Danger Tower, Deep Dungeon Adventure, Deflektor Kollection, Destructor S.C.E., Diamond Dash II, Dragon's Lair, Flapee Byrd, Flicky, Flora and the Ghost Mirror, Frog Feast, Front Line S.C.E., Frostbite, Gauntlet, Ghostblaster, Ghostbusters, Girl's Garden, Golgo 13, The Goonies, GP World, Gulkave, Heroes Arena, Impetus, Insane Pickin' Sticks VIII, J.E.T.P.A.C., Jeepers Creepers, Kaboom!, Kevtris, King & Balloon, King's Valley, Klondike Solitaire v1.0, Knight Lore, Knightmare, Kobashi, Konami's Ping-Pong, Kralizec Tetris, Lift, Magical Tree, Mahjong Solitaire v1.0, Majikazo, Mappy, Mario Bros., Maze Maniac, Mazy, Mecha 9, Mikie, Minesweeper v1.0, Missle Strike, Module Man, Monaco GP, Mopiranger, Mr Chin, Ms. Space Fury, Multiverse, N-Sub, Neuras, Ninja Princess, Operation Wolf, Pac-Man Collection, Pacar, Peek-A-Boo, Pegged v1.0, Pillars, Pitfall II Arcade, Pitman, Pooyan, Princess Quest, Purple Dinosaur Massacre, Pyramid Warp + Battle Ship Clapton II, Qbiqs, Quest for the Golden Chalice, Rally-X, Remember the Flag, Reversi & Diamond Dash, Road Fighter, Ruptus, Search for the Stolen Crown Jewels 3 (Demo), Secret of the Moai, Sega Flipper, Shmup!, Shouganai, Sindbad Mystery, Sky Jaguar, Snake, Space Invaders Collection, Space Invasion, Space Shuttle: A Journey Into Space, Spelunker, Spunky's Super Car!, Squares, Star Castle, Star Fire, Star Fortess, Star Jacker, Steamroller, The Stone of Wisdom, Stray Cat, Subroc Super Game, Sudoku, Super Pac-Man, Super Space Acer, Thexder, Track & Field, Traffic Jam, Turmoil 2022, TwinBee, Txupinazo!, Uridium, Utopia, Vectorollerpede, Vexed, War, Waterville Rescue, Winky Trap, Wizard of Wor, Wonder Boy, Yie Ar Kung-Fu, Zaxxon II, Zaxxon Super Game, Zippy Race, Zombie Calavera Prologue, Zombie Incident, Zombie Near, Zoom 909 [ColecoVision Addict]
*The Black Onyx, Booming Boy, Boxxle, Buck Rogers Super Game, Caos Begins, Caverns of Titan, Kung-Fu Master, Space Shuttle: A Journey Into Space (64k) [Dirk Best, ColecoVision Addict]
- gameking: 4 in 1 - Three Battles + Light Sword + Risker + Metal Deform (512KB cartridge, set 2) [sCZther, SSJ, Gaming Alexandria, TeamEurope]
- gameking3: Diamond, Hemic Battle [sCZther, SSJ, Gaming Alexandria, TeamEurope]
- ibm5170_cdrom: BeOS 4.5 [WinWorld]
- msx1_flop: Aackotext II (Netherlands, v2.2), Brasil Geográfico (Brazil), dBASE II (Netherlands), JUBILEUM Diskette (Netherlands), MS Text (Netherlands), MSX-AIDS (Japan, v1.1), Nihongo Waupuro Kan-juku Tomato (Japan), Score Editor (Japan) [file-hunter]
- msx2_flop:
*DMK Creator (v6.3), DSKPRO (v6.51), DSKPRO (v9.01), DSKPRO (v11.6), DSKPRO Light (v1.4) [cbsfox]
*Atlas / Encyclopedie (Belgium), Belasting Diskette 1989 (Netherlands), Brainstorm (Netherlands), Cheat Master (Netherlands), Copy Aid Tenka Muteki (Japan, v2.12), Copy Aid Tenka Muteki (Japan, v2.20), Copy Aid Tenka Muteki (Japan, v2.30), Copy Aid Tenka Muteki (Japan, v2.32), Copy Aid Tenka Muteki (Japan, v2.32+), Copy CAT (Japan, v2.00), DemoKit Deluxe (Netherlands), Developer II (Netherlands), Disk Album 42 - MSX-C Nyuumon Jougekan (Japan), DupeDisk (Netherlands, v1.02), EPROM - Extra Products ROM (Netherlands), F1 Tool Disk (Japan), F1 Tool Disk II (Japan), FAC Soundtracker (Netherlands, v2.0), FAC Soundtracker Pro (Netherlands, 1992), FAC Soundtracker Pro (Netherlands, v1.03), Home Office - MSX Designer (Italy), Home Office 2 (Italy), Image Maker & Poster 8 (Netherlands), The Magical Editor (German), Melbrains Note (Japan?), MIDI Saurus (Japan), Mitsubishi ML-G30, MoonBlaster (Netherlands, v1.4), MoonBlaster Music #2 (Netherlands), MSX BASIC Kun (Netherlands), MSX Technical Guidebook - The Fourth Edition (Japan), MSX Utility Disk (Netherlands), MSX2 Disk Backup Tool - Focus (Japan, v2.0), Music Editor Onchi-kun (Japan), Nihongo Waupuro Bunsho Sakuzaemon (Japan), Palet 2 (Netherlands), PictureKit Deluxe (Netherlands), Print Shop II (Japan, cracked), Pro-tracker (Netherlands), PSG Tracker (Netherlands), Sampbox 2 Deluxe (Netherlands), Sampbox 3 Deluxe (Netherlands), Sampbox 4 Macro (Netherlands), Studio FM (Netherlands), Superscreendumper (Netherlands), Super-X (Japan, v1.2), Synchro Copy, Synth Saurus Ver2.0 (Japan, v2.03), T/Maker IV, De T.V. Krant (Netherlands), Troubles in Town (Netherlands), Turbowipe (Netherlands), TwinCopy (Japan), Ultra BASIC (Netherlands), Workmate (Europe) [file-hunter]
*Animecha (Japan, v2.00) [tempest]
*Compass - Finally Free Edition (v1.2.09) [turbor]
- msx2p_flop: FS-A1FX (Japan), FS-A1WSX (Japan), FS-A1WX (Japan), Game Programming Tool HB-F1XDJ Sen'you (Japan), HB-F1XV (Japan), PHC-70FD/FD2 (Japan) [file-hunter]
- nes: Spy vs. Spy: The Island Caper (USA, prototype) [Hidden Palace]
- oric1_cass: Rodmän [Mika Keranen]
- rx78_cart: Cannon Ball [Gaming Alexandria]
- sms:
*Sydney Hunter and the Sacred Tribe [No-Intro]
*Gemitas [SMS Power!]
- snes: Rockman's Soccer (Japan, sample) [C. Davis]
- spectrum_cass:
*Anti-Lune [Michael Bruhn, Planeta Sinclair]
*Rodmän [Mika Keranen]
*Tokimal (demo) [Pat Morita Team]
*Cálculo de Areas e Volumes, Cálculo de Estrutura Tronco-Cónicas, Foguetão, Geografia de Portugal (Astor), Mad Mix Game & The Pepsi Challenge (Portuguese), Pro Golf II (System 4, alt), Pssst (Nuova Newel Software), Pssst + Jetpac + Kucharik, Sachy Psion + Reversi + Backgammon, O Segredo dos Templários (TAP tape image), Starblazer, Tabela Periódica, Tabela Periódica (fast version hack) [Planeta Sinclair]
*Black & White, Box Reloaded, Flunky (Zafi Chip), GP Motocross, Left Behind: Escape From Mars, Mad Cars, Pot-Pourri, Quest for the Sacred Flame of Hestia, Space Racer (Proein), Stop Virus (demo) [Spectrum Computing]
*La Balada del Duende, Editor Musical, La Isla Maldita Juego de Damas [El Trastero del Spectrum]
*Software list items promoted to working
- spectrum_cass: Prioridade Em Cruzamentos [ArcadeShadow]

New software list items marked not working
- coleco_homebrew: Jetp4k, Star Force [ColecoVision Addict]
- msx1_flop: MSX Data Communications (Netherlands), Serial Interface (Netherlands), Yamaha Portatone PSR-6300 Demonstration [file-hunter]
- msx2p_flop:
*Amimoto-san (Japan), Barad (Netherlands), Easy Telopper II (Japan), GFX9000 Toolbox, Graph Saurus Ver.2.1 Interlace Mode Plus (Japan), MSX Data Communications (Netherlands, v1.7), Multi-Barcode (Netherlands), NMS 1170 (Netherlands), Panasonic FS-IFA1 (Japan), Philips NMS 8280 Digitiser Disk (Netherlands), Print Shop II (Japan), TraxPlayer [file-hunter]
*Amimoto-san 2 (Japan) [itochi]
- msxr_flop: The Best of Hamaraja Night (Japan), Dewoman Chuuhen (Japan), Dewoman Zenpen (Japan), Fantasy Attraction (Japan), FS-A1GT (Japan), FS-A1ST (Japan), Hyper Role Playing Story LOSTWORD Episode 0 (Japan), innocent wish ~destiny2~ (Japan), Mahou no Kuni no Hoippuru (Japan), Mechanical Brain (Japan), Mejuu Sa - Medusa (Japan), Moon Light Saga (Japan, alt), MSX ViewCALC (Japan), Quien Quiere Ser Milionario, Qui Veut Gagner Des Millions, R2 Chaser's (Japan), South Town's Hero II (Japan), South Town's Hero Turbo (Japan), Speedline (demo), Stage 11 (Japan), Stage 11 Kai (Japan), Superiority Fighters (Japan), Telebasic Edición No. 1 (Spain), Telebasic Edición No. 2 (Spain), Telebasic Edición No. 3 (Spain), Turbo Blaster (Japan), Welkis the Legend (Japan) [file-hunter]
- spectrum_cass: O Segredo dos Templários (TZX tape image) [Spectrum Computing]

Merged pull requests
- 10139: konami/konamim2.cpp: Re-dumped the CD for Heat of Eleven ’98. [Victor Fernandez (City Game), Arcade Planet, ClawGrip]
- 11581: namco/namcops2.cpp: Corrected notes about THE IDOLM@STAR games and V300 I/O boards. [Alexander Poyanco]
- 12091: saturn.xml: Added language info elements, and corrected parent/clone relationships for Rayman games. [ArcadeShadow]
- 12093: namco/namcops2.cpp: Corrected title of MotoGP and added a note about the US version of Battle Gear 3. [ArtLine]
- 12131: osd/strconv.cpp: Handle UTF-8 Windows code page internally in osd_uchar_from_osdchar. [invertego]
- 12161: commodore/kim1.cpp: Added RS-232 port for console. [Jeff Tranter]
- 12172: megadriv.xml: Added and corrected info about the Sega Game Toshokan games. [ICEknight]
- 12175: bus/hp9845_io/hp9885.cpp: Implemented format track command. [F.Ulivi]
- 12176: mr/dribling.cpp: Dumped missing ROMs from the Automave version of Dribbling. [David Bosque, Recreativas.org, ClawGrip]
- 12177: Cleared inappropriate execute bits on a few source files. [Davide Cavalca]
- 12183: plugins/cheat: Added string.char and string.format to the environment for Lua cheats. [einstein95]
- 12184: nes.xml: Added a US prototype of Spy vs. Spy. [Hidden Palace. David Silva]
- 12185: snes.xml: Added a prototype of Rockman’s Soccer. [C. Davis, David Silva]
- 12187: igs/igs036crypt.cpp: Added preliminary decryption code for Bu Bu Car. [XingXing]
- 12188: bus/multibus: Added Robotron K7071 text-only video card for the A7100 series. [shattered]
- 12191: tools/chdman.cpp: Added support for extracting cue/bin GD-ROM images and producing one binary file per track. [Windy Fairy]
- 12192: atari/harddriv.cpp: Corrected brake pedal ADC channel for Street Drivin’. [Jamie McCadden]
- 12193: sms.xml: Added Gemitas and Sydney Hunter and the Sacred Tribe. [SMS Power!, No-Intro, ArcadeShadow]
- 12194: Add C compiler flags for Wayland EGL from pkgconfig to OSD build options on Linux. [Belegdol]
- 12196: atari/harddriv.cpp: Fixed ranges for Street Drivin’ and Hard Drivin’s Airborne controls. [Jamie McCadden]
- 12197: debug/express.cpp: Fixed comparison of iterators from different containers. [invertego]
- 12198: msx1_flop.xml: Added eleven items (eight working), and replaced two items with better dumps. [file-hunter, Wilbert Pol]
- 12199: msxr_flop.xml: Added 27 items, and replaced one item with a better dump. [file-hunter, Wilbert Pol]
- 12200: msx2p_flop.xml: Added six working items. [file-hunter, Wilbert Pol]
- 12202: coleco.xml: Added 34 items (27 working). [ColecoVision Addict, ArcadeShadow]
- 12206: igs/pgm.cpp: Fixed readings for Chinese titles of Oriental Legend games. [BarbuDreadMon]
- 12207: machine/icd2061a.cpp: Fixed out-of-bounds array access when configuring video clock output. [Windy Fairy]
- 12208: namco/namcos12.cpp: Removed Um Jammer Lammy NOW! from the list of undumped games. [simzy]
- 12211: seta/srmp2.cpp: Added PCB reference numbers for all games. [Sergio Galiano]
- 12212: machine/spi_sdcard.cpp: Report status for CMD58 (READ_OCR) requests. [holub]
- 12213: apple2gs_flop_clcracked.xml: Added six cracks, and improved metadata for many items. [Brian Troha, Ivan Vangelista]
- 12214: msx2_flop.xml: Added 76 items (63 working), and replaced three items with better dumps. [Wilbert Pol]
- 12216: Add C compiler flags from pkgconfig for Wayland EGL to BGFX build options. [Belegdol]
- 12217: namco/namcos12.cpp: Improved description of Teckno Werk in comments. [simzy]
- 12218: namco/galaga.cpp: Added a note about the Sidam version of Galaga. [Xavier Panadero, Recreativas.org, ClawGrip]
- 12219: util/cdrom.cpp: Clear entire output TOC structure in cdrom_file::parse_metadata. [MetalSlug]
- 12220: midway/astrocde.cpp: Added a version of Gorf licensed to Irecsa for Spanish distribution. [Recreativas.org, ClawGrip]
- 12221: bus/msx/slot/disk.cpp: Improved MSX Turbo-R disk interface emulation. [Wilbert Pol]
- 12222: taito/taito_x.cpp: Added PCB reference numbers for all games. [Sergio Galiano]
- 12223: cpu/i86/i186.cpp: Fixed issues with DMA and timers using timer 2 as source. [Hannes Janetzek]
- 12224: docs: Removed unnecessary repetition in descriptions of external tools. [Angelo Salese]
- 12227: roland/roland_jv80.cpp: Dumped wave ROMs and main CPU ROM, and added older v1.0.0 program as a BIOS option. [Giulio Zausa]
- 12228: 3rdparty/asmjit: Updated to upstream version 1.13.0. [Patrick Mackinlay]
- 12229: konami/konamigv.cpp: Implemented inputs and printer check for Tokimeki Memorial Oshiete Your Heart games. [Windy Fairy]
- 12230: seta/seta2.cpp: Corrected release year for bootleg of Guardians / Denjin Makai II. [BarbuDreadMon]
- 12231: itech/itech32.cpp: Cleaned up code and improved metadata. [cam900]
- 12232: formats/dmk_dsk.cpp: Fixed a bug in the format identification header check (fixes MT08851). [Wilbert Pol]
- 12233: konami/konamigv.cpp: Added printer simulation for Tokimeki Memorial Oshiete Your Heart games. [Windy Fairy]
- 12235: itech/itech8.cpp: Cleaned up code. [cam900]
- 12236: itech/capbowl.cpp: Suppress side effects for debugger reads. [cam900]
- 12237: misc/xtom3d.cpp, misc/xtom3d_piu10.cpp: Added PIU10 ISA PCB device for Pump It Up. [Windy Fairy]
- 12238: ussr/bk.cpp: Added DAC, QBus and unmapped read/write traps. [shattered]
- 12239: msx: Implemented a little more MSX2+ functionality. [Wilbert Pol]
- 12240: kaneko/sandscrp.cpp: Suppress side effects for debugger reads from sound latches. [cam900]
- 12242: trs/coco.cpp: Corrected light gun raster spot detection timing. [Tim Lindner]
- 12243: msx/msx.cpp: Use arrays of memory views. [Wilbert Pol]
- 12244: msx/msx2p.cpp: Correctly configure MSX Music devices (fixes validation errors). [Wilbert Pol]
- 12245: konami/konamigv.cpp: Removed inputs that are not present from Tokimeki Memorial Oshiete Your Heart games. [Windy Fairy]
- 12246: midway/williams.cpp, wmg.cpp: Cleaned up code. [cam900]
- 12248: midway/midyunit.cpp: Cleaned up code. [cam900]
- 12249: machine/spi_sdcard.cpp: Don’t write received data to the command shift register. [holub]
- 12250: rx78_cart.xml: Added Cannon Ball, and improved metadata for various items. [Gaming Alexandria, David Silva]
- 12251: cirsa/neptunp2.cpp: Added a Counters serial EEPROM dump to gladiador. [ClawGrip]
- 12252: shared/dcs.cpp: Implemented device_mixer_interface for sound output and cleaned up code. [cam900]
- 12253: docs: Updated RTD theme to version 2.0.0 and removed dependency on jQuery. [Firehawke]
- 12254: ussr/uknc.cpp: Added cassette interface and QBus slots with floppy controller card. [shattered]
- 12255: bmc/koftball.cpp: Decode bitmap layer and use back layer pen. [Angelo Salese]
- 12256: apple2_flop_clcracked.xml: Added nine cracks, updated one crack, and removed an outdated crack. [4am, san inc, A-Noid33]
- 12257: capcom/cps2.cpp: Corrected release region and date in two system descriptions. [BarbuDreadMon]
- 12260: igs/igs009.cpp: Added a bootleg of Jingle Bell called “Animal House”. [Taksangs, charlie, ClawGrip]
- 12262: midway/midwayic.cpp: Reduced hard-coded tags and cleaned up code. [cam900]
- 12266: shared/decobsmt.cpp: Implemented device_mixer_interface for sound output and improved save state support. [cam900]
- 12267: tomy/tomy_princ.cpp: Install cartridge ROM into CPU address space. [QUFB]
- 12268: spectrum_cass.xml: Added 31 items (30 working), removed a duplicate item and improved metadata. [ArcadeShadow]
- 12269: sinclair/sprinter.cpp: Improved interrupt and accelerator emulation accuracy. [holub]
- 12270: gameking.xml, gameking3.xml: Added three working cartridges and replaced one cartridge with a better dump. [David Haywood]
- 12272: misc/skimaxx.cpp: Suppress side effects for debugger reads, and reduced tag lookups. [cam900]
- 12273: pinball/decodmd*.cpp: Register data members for save states and suppress side effects for debugger reads. [cam900]
- 12274: galaxian/galaxian.cpp: Added an alternate version of Bongo found on an original Namco PCB. [ClawGrip]
- 12276: apple2_flop_orig.xml, apple2_flop_clcracked.xml: Added fourteen original dumps and one crack. [A-Noid33]
- 12277: sinclair/tsconf.cpp: Use RGB format for screen bitmap so mid-screen palette changes work. [holub]
- 12279: oric1_cass.xml Added Rodmän. [Mika Keranen, ArcadeShadow]
- 12280: nmk/nmk16.cpp: Updated comments to note that Many Block is a hack of Slot Gal. [negunma]
- 12281: midway/midtunit.cpp, midtunit_v.cpp, midwunit.cpp, midxunit.cpp: Cleaned up code. [cam900]
Télécharger MAME v0.265 (64-bit)
Site Officiel de MAME
 
 WinUAE v5.3.0 Beta 4 FR 
Dimanche 21/04/24 à 14:50 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v5.3.0 Beta 4 FR (32-bit)
Télécharger WinUAE v5.3.0 Beta 4 FR (64-bit)
Tradu-France
 
 Clock Signal 20/04/2024 
Dimanche 21/04/24 à 14:48 par Firebrand
Cet émulateur multi-systèmes pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- adds a Mockingboard to the Apple II; and
- introduces tentative emulation of the Acorn Archimedes.
Télécharger Clock Signal 20/04/2024
Site Officiel de Clock Signal
 
 Hatari v2.5.0 
Samedi 20/04/24 à 14:40 par Firebrand
Cet émulateur Atari ST a été mis à jour. Les améliorations sont les suivantes:
Removed features:
- The "--bpp" command line option and related code (i.e. the rendering functions for 16 bits-per-pixel host screens) have been removed since almost all recent hardware should support 32 bpp nowadays

Configuration changes:
- In hatari.cfg, section [RS232], rename:
*sSccBOutFileName => SccBOutFileName
*bEnableSccB => EnableSccB

Emulation improvements:
- MFP:
*When IRQ is cleared on one of the 2 ACIAs, do not clear IRQ on the MFP side if the IRQ is still set on the other ACIA
- Blitter:
*Ignore byte accesses to blitter registers defined as word only
- TT/DMA:
*Update sound FIFO on each HBL (like on STE)
- CPU:
*Sync CPU core with WinUAE CPU core 5.2 beta
*Improved 68000 cycle accuracy (IPL, STOP, TRACE)
*Fix IACK timings
*Return vector=24 if a spurious interrupt happens during the IACK sequence
*68010 DIV overflow undefined flags update
*NMI handling
*MMU/generic CPU mode autovectored interrupt support
*Fix 68060 MMU MOVEM.L (An)+, if regs contain An
*68040/060 MMU fault handler bug fix for MOVEM
*Fix FSINCOS and FMOVE.L/FMOVEM.L register in disasm
*Some softfloat fixes
*Fix stacked PC for branch/jump instructions doing a bus error
- DSP:
*Fix: effective address with modifier=modulo
*Add host interface initialisation
*Add host received data interrupt
*Improve bootstrap support
- Video:
*Add support for 4 pixel hardscroll on STF by stopping shifter with $FF8260=3 (new technique by Troed/Sync)
*In monochrome mode correctly mask the video address to 22 or 24 bit space depending on the machine type. Prevent crash in some cases when Hatari is compiled with "small mem" option
*Fix VBLANK location, should be line 308 on 50 Hz (was 307 before)
- SCC 85C30 (for MegaSTE, TT and Falcon)
*Major rewrite of most of the code, should support all modes used by TOS and EmuTOS or when accessing SCC's registers directly
*Support all serial ports as well as LAN port for MegaSTE and TT
- Joypads:
*STE joypad emulation now supports analog / paddle input, too
- FDC:
*For IPF/CTR support, caps library has a bug that resets FDC's TR and DR on warm reset (68000's reset command). We keep/restore the value ourselves
- IDE:
*Fixed emulation of the HOB (High Order Byte) of the last LBA48 value
*LBA28 capacity announcement is now correctly limited to 2^28-1

- Falcon:
*DMA sound : fix SNDINT/SOUNDINT values (0=playing, 1=idle) and interrupts on TAI / GPIP7 for start of frame / end of frame
*Preliminary support for more vertical refresh rates (50,60 or 71 Hz) based on Videl's registers $FF82C0 (VCO) and $FF82A2 (VFT) (was only 50 Hz before)

Emulator improvements:
- TOS:
*Fix: set TOS country code from CountryCode setting, not Language one
*Add "pl" (Poland) & "ro" (Romania) language options for EmuTOS
- RTC:
*CLI/config option to override NVRAM/RTC year, useful with applications that do not handle current dates
- Joystick/Joypad support:
*Fix: joystick button 2 space key emulation "autofiring"
*Keyboard emulation support for all STE joypad buttons/keys
*Support for re-mapping joystick buttons
- GEMDOS HD:
*Fix: Fread/Fwrite combination on Windows
*Fix: Frename() should fail when target exists
*Support up to 64 simultaneously open files (earlier limit was 32)
*Similarly to TOS, allow programs to write to a file they have opened as read-only (by opening all writable files as read/write). As this could fail with real HW under MiNT/MagiC, show warning about it
- Screen:
*Support for screenshot using .NEO or .XIMG format
*Add option "--screenshot-format " ( = png or bmp or neo or ximg)
- Memory Snapshot:
*Add some missing variables to the savestate
- Logging/tracing:
*"os_base" trace option outputs now also dir create/delete + file delete calls (in addition to earlier pexec/pterm & file create/open calls)
*Separate CPU video cycles under its own "cpu_video_cycles" trace flag
*Suppress repeats of identical log & trace messages by default (show only their count) and add "--msg-repeat" option to toggle that
- Debug symbol handling:
*Fix: invalid free on freeing loaded GNU debug symbols
*Fix: Do not limit "A" type (constant) symbol values to 24-bit
*Add support for reading symbols from new MINT+ELF binaries
*Add support for demangled C++/a.out symbols (which can be very long and contain almost any characters)
*".sym" file beside program file acts as its symbols override
*Add optional argument for "symbols " commands, to limit listed symbols to ones with the given substring
*Improved support for weak symbols (important for C++ code)
*Symbols with duplicate addresses are skipped on symbols loading
- Disassembler:
*Fix: CPU core disassembler crashes with longer symbol names
*When entering debugger with 'history' enabled, disassembly address defaults to an address in history preceding the PC register value (to give more context than disassembling directly from PC)
*Support for disassembly output options working also for CPU core disassembler, in addition to external disassember output
*More flags to change the disassembly output for CPU core (upper/lower case, show memory content, show EA, ...)
*The built-in "external" disassembler has been replaced by a disassembler provided by the Capstone library (version >= 4.0)
- Debugger:
*Fix: free all debugger allocations before exit
*Fix: memdump command always outputs only requested number of items
*Add address width (addr).[bwl] support to expression evaluation
*History skips address repeats (e.g. with "stop" instruction)
*Breakpoint ":quiet" option inhibits also extra output when ":file" option debugger command file is parsed
*Line-A and line-F exceptions can be caught with "--debug-except" option (in addition to breakpoints)
*Add "echo" command with escape handling, so that one can e.g. use "echo \ec" to clear (ANSI) terminal before breakpoint output from a debugger command file

GUI improvements:
- SDL GUI:
*Fix: mouse not visible in floppy disk dialog when it is invoked from a keyboard shortcut in fullscreen mode
*Fix: fileselector scrollbar works with mouse also in SDL2 scaled / fullscreen window
*Support for joystick button mapping + space key vs. jump option
- Mac GUI:
*Accept all file names as Mac file selector does not show a list of the accepted file name extensions any more

Tools:
- gst2ascii:
*Support for new MINT+ELF symbols
*"-o" option is split to "-f" and "-g" options
*"-s" option to skip symbols with duplicate addresses
*By default filters same symbols out as Hatari debugger
*This can be reverted with new '+' option variants (+l +g +s)
*More concise listing of the duplicate symbols
- Profile data post-processor:
*Does not show (most) of symbol conflict messages any more (unless '--verbose' option is given)
*When address has multiple symbols which names are thought as C/C++ symbols, prefer shortest one
*Support for symbol files + Hatari profile data containing demangled C++ symbols
*Support weak symbols (used for C++ template methods)
*Overtly long C++ symbol names are shortened in callgraphs (unless '--full-symbols' option is given)
*Symbols given for "--only", "--ignore" and "--ignore-from" are interpreted as match patterns (with '*?[]' wildcards)
*Only single arrow shown between callgraph nodes when "--compact" option is used
- m68k-instructions: (new)
*Tool for printing m68k instruction breakpoints & opcode info

Build improvements:
- Fix: CPU core compile warnings (WinUAE upstream)
- Fix: groff/troff warnings for manual pages
- Use cmake config file provided by the SDL2 library instead of trying
to detect the SDL2 library ourselves (fixes compilation on macOS)
- Removed unused sources for HD6301 emulation
- Hatari can now be compiled with emscripten, too

Fixed demos:
- Chaos A.D. : bad sound (Falcon DMA sound interrupts)
- Little -ME- Demo end part by Overlanders : black screen after a while (IACK timing)
- Monscape : bad sound (TT/DMA FIFO update)
- Time Slice by Defence Force : monochrome demo (crash when Hatari
is compiled with "small mem" option)
- What If by Troed/Sync : 4 pixel hardscroll on STF by stopping shifter
- Oergs, Terrorize your soul, Zero Three Zero demos work now also
when MMU is enabled

Fixed programs:
- FlaySID (DSP host handling)
- AFM sound with equalizer enabled (DSP modulo)
- FreeMiNT (use SCC counter at start to detect the SCC clock freq)
- Spectre 3.0 Macintosh emulator (stacked PC in case of bus error)
- m68k-Linux works (again) with 040/060 emulation (MMU)
- m68k-NetBSD does not crash on boot any more (MMU)

Fixed games:
- F29 Retaliator using CTR/IPF format (handle FDC's TR reset bug in caps library)
- MIDI (MFP IRQ clear) handling:
*Bad Mood
*Midi Maze
*Midi Maze II
*Oxyd 2
- Work now also when MMU is enabled:
*Gravon (demo)
*Killing Impact
*Moongame
Télécharger Hatari v2.5.0 (32-bit) (Windows)
Télécharger Hatari v2.5.0 (64-bit) (Windows)
Télécharger Hatari v2.5.0 (MacOS)
Télécharger Hatari v2.5.0 (Linux)
Site Officiel de Hatari
 
 DuckStation v0.1-6658 (16/04/2024) 
Mercredi 17/04/24 à 13:45 par Firebrand
Cet excellent émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- Enable DBus for Linux deps build (Stenzek)
- Ignore End+Mute flag for noise channels (Stenzek)
- Motor Toon Grand Prix (Stenzek)
- Handle paths longer than MAX_PATH on Windows (Stenzek)
- Use PathCchCanonicalizeEx() for GetWin32Path() (Stenzek)
- a3013ef: CPU/NewRec: Fix PGXP desync (Stenzek)
- 8ebda3c: CPU/NewRec: Fix register corruption in swl/swr (Stenzek)
- Fix HW readback counter (Stenzek)
- Add Error to CreateDirectory()/RenamePath() (Stenzek)
- Add Error to Save() (Stenzek)
- Ensure settings are writable before running setup wizard (Stenzek)
- 5784906: Atualização Português do Brasil (#3141) (Anderson Cardoso) #3141
- Fix native message boxes on MacOS (Stenzek)
- Use window modality for message boxes (Stenzek)
- 71a07a5: CPU/NewRec: Fix lwl/lwr on ARM (Stenzek)
- Update Vulkan-Headers to v1.3.279 (Stenzek)
- Add support for feedback loops (Stenzek)
- 74f3c8d: GPU/HW: Enable feedback loops for rendering (Stenzek)
- Minor typo corrections (Stenzek)
- 3a0bc36: Update the Simple-Chinese Translation to latest. (#3142) (zkdpower)
- Update glyph ranges (Stenzek)
- Use vkCmdClearAttachments() to avoid render pass restart (Stenzek)
- Port over Cobalt Sky theme from PCSX2 (#3145) #3145 (KamFretoZ)
- fa644a0: Update the Simple-Chinese translation to latest. (#3147) (zkdpower) #3147
- 38249a3: Atualização Português do Brasil (#3144) (Anderson Cardoso) #3144
- Rayman Brain Games (#3143) #3143 (Blackbird)
- Various updates (Stenzek)
- Fix loading/saving state to file on Windows (Stenzek)
- Warn if CPU mode is enabled and unnecessary (Stenzek)
- Don't use libjpeg stdio functions (Stenzek)
- More PSX.EXE games (Stenzek)
- 5e1c527: Atualização Português do Brasil (#3148) (Anderson Cardoso) #3148
- Motor Toon Grand Prix (again) (Stenzek)
- Fix GLES compile error (Stenzek)
- c2a08bd: CPU/NewRec: Fix ARM32 (again) (Stenzek)
- 1097eab: GPU/HW: Don't create shader blend pipelines if disallowed (Stenzek)
- 44322a1: dep/imgui: Update to v1.90.4 (Stenzek)
- More hashes (Stenzek)
- More missing toNativeSeparators() calls (Stenzek)
- Update to Qt 6.7.0 and SDL 2.30.2 (Stenzek)
- Include freetype/harfbuzz shared libraries (Stenzek)
- ffbb14f: dep/imgui: Use FreeType rasterizer (Stenzek)
- Update README.md (Stenzek)
- Fix crash on shutdown settings save (Stenzek)
- Fix double free on opening invalid zip file (Stenzek)
- Build shaderc (Stenzek)
- Swap out glslang for shaderc (Stenzek)
- Remove glslang (Stenzek)
- d3b552e: Update Russian translation (#3149) (shikulja) #3149
- Add Fedora package names to README.md (Connor McLaughlin)
- Fix toolbar position not saving (Stenzek)
- Use IFileOperation (Stenzek)
- Add missing CoInitializeEx() call (Stenzek)
- Speed up shaderc build (Stenzek)
- ca11898: Added submitted cheats and more clean ups c/o (#3151) (PugsyMAME) #3151
- 79e96ff: Polish localization updates (#3152) (Marcin Mitura) #3152
- 99b0fb5: GPU/HW: Move pipelines to end of struct (Stenzek)
- f4584f4: dep/imgui: Disable windowing key (Stenzek)
- Add error feedback (Stenzek)
- Report errors to caller (Stenzek)
- Handle 128KB GME files (Stenzek)
- Halt linked list transfers during pad transfer (Stenzek)
- PGXP-CPU for Newman Haas Racing (Stenzek)
- Consider pending ticks when using global ticks (Stenzek)
- 841a6e1: lupdate translation file. (#3153) (Marcin Mitura) #3153
- 7dbe021: New cheats and cheat cleanups (#3154) (PugsyMAME) #3154
- Fix incorrect flatpak cache key (Stenzek)
- Fixes swapped arrow key glyphs (#3156) #3156 (KamFretoZ)
- translation file cleanup (#3155) #3155 (Marcin Mitura)
- Add missing methods (Stenzek)
- Add SmallString overloads (Stenzek)
- Avoid per-frame memory allocations with SmallString (Stenzek)
- Dino Crisis PAL (Stenzek)
- Redo landing page and add help bar (Stenzek)
- Regenerate strings (Stenzek)
- Icon fix (Stenzek)
- 5fb8175: Autalização Português do Brasil (#3157) (Anderson Cardoso) #3157
- fix "Show Controller Input" and "Show Settings" descriptions (#3159) #3159 (Bobby Smith)
- 6965bc5: Polish localization updates (#3158) (Marcin Mitura) #3158
- Fix incorrect null texture bind condition (Stenzek)
- Split Cheat Manager and Memory Scanner (Stenzek)
- Add correct Cheat Manager UI file (Stenzek)
- Compatibility fixes (Stenzek)
- More compatibility fixes (Stenzek)
- b209e6b: Polish localization updates (#3160) (Marcin Mitura) #3160
- Light Mode color scheme update (#3161) #3161 (KamFretoZ)
- Add controller types (Stenzek)
- Better enforce CPU runtime during linked list (Stenzek)
- Interrupt execution when loading state and reset (Stenzek)
- 05d2ad5: Update the Simple-Chinese translation to latest. (zkdpower)
- Update glyph range for zh-CN and purge old obsolete strings (Stenzek)
- b58862a: Disable cheats by default (Bobby Smith) #3163
- fix "Deinterlacing" description #3163 (Bobby Smith)
- Add popup background colour (Stenzek)
- Fix crash with language select on Linux (Stenzek)
- Add vformat overloads (Stenzek)
- Add Error to boot/load/save state (Stenzek)
- Use C++20 for everything except reshadefx (Stenzek)
- Use popup background for all popups (Stenzek)
- Canonicalize() after RealPath() (Stenzek)
- Use RealPath() for directories (Stenzek)
- Purge controller bind migration (Stenzek)
- Add SupportsNegativeSwapInterval() (Stenzek)
- Combine VRR and Optimal Frame Pacing (Stenzek)
- Remove unused file (Stenzek)
- 9bee24e: Polish localization updates (#3164) (Marcin Mitura) #3164
- Migrate Flatpak to Qt 6.7 (Stenzek)
- Fix 6.7 deprecation warnings (Stenzek)
- Split submission and presentation (Stenzek)
- Fix validation errors (Stenzek)
- "Display Vertical Sync" => "Vertical Sync" (Stenzek)
- 7d85284: Polish localization updates (#3166) (Marcin Mitura) #3166
- 5a2215d: Atualização Português do Brasil (#3165) (Anderson Cardoso) #3165
- String fix (Stenzek)
- 4591fe8: Atualização Português do Brasil (#3167) (Anderson Cardoso) #3167
- 349ff42: Polish localization updates (#3168) (Marcin Mitura) #3168
- 42ac79d: Update Russian translation (#3169) (shikulja) #3169
- Add support for framebuffer fetch (Stenzek)
- Use shader to clear current depth target (Stenzek)
- 01e06b3: Update the Simple-Chinese translation to latest. (zkdpower)
- 7adbedd: Renamed Mem Scanner Op Text&added Virtual Address (#3172) (PugsyMAME) #3172
- 8ab1623: CI/Flatpak: Remove unused file (Stenzek)
- Various minor bug fixes (Stenzek)
- Add 'Reduce Input Latency' option (Stenzek)
- 6d167f1: Polish localization updates (#3173) (Marcin Mitura) #3173
- 06a29f6: Atualização Português do Brasil (#3174) (Anderson Cardoso) #3174
- Backport shaderc changes from PCSX2 (Stenzek)
- Build SPIRV-Cross (Stenzek)
- Add env var for non-semantic debug info (Stenzek)
- Add missing latency stats option (Stenzek)
- Use shared SPIRV-Cross (Stenzek)
- Purge SPIRV-Cross from tree (Stenzek)
- Remove log spam (Stenzek)
- Fix crash with >1 instance + file log (Stenzek)
- be1d558: GPU/HW: Fix black screen in Metal after vertex ID wraparound (Stenzek)
- Fix drag/drop on Windows (Stenzek)
- Ensure forward slashes are converted to backslashes (Stenzek)
- 5ed362b: Massive Italian translation rework, part 1 (#3179) (Valtekken)
- Wire up Open in File Browser functionality (#3178) (KamFretoZ)
- 5060c0f: Add cheats for all characters in Beyond the Beyond (USA) (#3176) (Deozaan)
- bc4b7f2: Atualização Português do Brasil (#3175) (Anderson Cardoso)
- Exit fullscreen for open-in-file-browser (Stenzek)
- Add "Open Containing Directory" (Stenzek)
Télécharger DuckStation v0.1-6658 (16/04/2024) (Windows)
Télécharger DuckStation v0.1-6658 (16/04/2024) (MacOS)
Télécharger DuckStation v0.1-6658 (16/04/2024) (Linux)
Site Officiel de DuckStation
 
 ColecoDS v9.7 
Mercredi 17/04/24 à 13:37 par Firebrand
Une nouvelle version de cet émulateur ColecoVision et machines à l'architecture proche pour Nintendo DS a été publiée. Voici la liste des changements:
- Fixed Colecovision RAM mirrors such that Boulderdash runs properly.
- The Heist now forces RAM to clear (all zeros) as it is known to be picky about contents of RAM on power up.
- Fix EEPROM sequential reads so Activision PCB games like Jewel Panic work correctly.
- Added the Wildcard and Print buttons on the virtual ADAM keyboard. All ADAM virtual keys should now be present.
- Added new configuration options to select the Colecovision mode to run in - you can force ADAM emulation, force PCB types, and set EEPROM sizes, etc.
- New global option to force ADAM mode, SGM can be Disabled, and BIOS auto-patch for 'Fast BIOS' to force the 15 second wait down to 3 seconds.
- Minor cleanup and optimizations to the Adam core.
Télécharger ColecoDS v9.7
Site Officiel de ColecoDS
 
 Mednaffe v0.9.3 
Mardi 16/04/24 à 00:09 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Voici la liste des changements:
- Added a 'Recent files' menu.
- Fix misalignment of screenshots.
- Added and fixed settings (up to mednafen 1.31.1).
- pce, pce_fast: Correct sha-256 bios (thanks to SamRohod for reporting).
- [MacOS] Use macOS keyboard mapping when __ APPLE __ is defined (patch by codeman38).
Télécharger Mednaffe v0.9.3 (Windows)
Télécharger Mednaffe v0.9.3 (Linux)
Site Officiel de Mednaffe
 
 WinUAE v5.3.0 Beta 4 
Mardi 16/04/24 à 00:07 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- ET4000W32/Merlin fixes, ProBench (Early RTG software for Merlin cards) now works without glitches. Merlin serial eeprom(?) emulation added: ProBench requires matching Merlin serial number and valid checksum. Serial number is configurable in Expansions -> Graphics boards -> Merlin. Note: amiga.resource.cx ProBench install disks have different serial numbers (1.10=937875, 2.1=23531, 2.2=10010). Note2: there is "cracked" ProBench 3.0 floating around but it is worse than useless, it has modified owner/user string but critical encrypted code is not decrypted. Decryption requires original user string and serial..
- ET4000AX/W32 lores mode not getting horizontal doubled in >8bit modes fixed. Picasso96 RGBA mode (only available in low resolutions due to chip limits) colors fixed. Interlaced modes fixed.
- OCS Denise left overscan special case emulation updated and fixed. Previously BPL1DAT write before cycle $2D was ignored but that is not correct. BPL1DAT writes work normally but only BPL1DAT writes >=$2D disable border. This is not same enable flag as DIWSTRT horizontal match. Bitplanes or sprites are not visible until both DIWSTRT and BPL1DAT border disable are active but bitplane shifters work normally. Only difference compared to previous version is that first few bitplane/sprite pixels in max overscan will not be visible (replaced by color 0) depending on DDFSTRT position if OCS Denise. ECS Denise/AGA does not have this limitation.
- DMA debugger only showed Denise horizontal counter value if also CPU interrupt level was non-zero.
- Only "insert" CV/BVPPC in to CSMK3/CSPPC internal PCI slot. Insert any other PCI card in to G-REX PCI slots. OS4 does not detect boards in first "internal" PCI slot. (b3)
- Fixed ECS Denise superhires mode hires sprite pointer strange odd/even horizontal movement.
- Check all possible Munt ROM directories, including root UAE ROM path when MT32 ROM is needed. Check also other directories if previously detected path existed but didn't contain requested ROM(s).
Télécharger WinUAE v5.3.0 Beta 4 (32-bit)
Télécharger WinUAE v5.3.0 Beta 4 (64-bit)
Site Officiel de WinUAE
 
 Messinfo.dat v0.264 (11.55) 
Samedi 13/04/24 à 17:22 par Firebrand
Ce fichier informatif vient clore la cycle de mise à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.264.
- 11.55 04/12/2024: Aligned files to 0.264 version.
Télécharger Messinfo.dat v0.264 (11.55)
Site Officiel de Messinfo.dat
 
 HBMAME et HBMAMEUI v0.245.18 (32-bit) 
Samedi 13/04/24 à 17:21 par Firebrand
Les versions 32-bit du dernier build de HBMAME/HBMAMEUI ont été publiées par RetroDanuart.
Télécharger HBMAME v0.245.18 (32-bit)
Télécharger HBMAMEUI v0.245.18 (32-bit)
Site de RetroDanuart
 
 SameBoy v0.16.3 
Samedi 13/04/24 à 17:18 par Firebrand
Une nouvelle version de cet excellent émulateur GameBoy/GameBoy Color dont la version MacOS est plus élaborée a été publiée. Voici la liste des nouveautés:
New/Improved Features
- The “Hot Swap Cartridge” functionality now allows hot swapping a file with a newer version of itself in the Cocoa version
- This can also be done with the new “Reload ROM” menu item, available while holding Shift in the Emulation menu
- The SDL frontend now uses the modern folder selection dialog when selecting a boot ROMs folder on Windows
- Add an option to allow pressing A+B by touching the space between the two buttons in the iOS frontend
- The iOS frontend can now choose between 3 audio modes; Enabled, Disabled, and Controlled by Silent Mode
- The iOS IPA release is now ad-hoc signed to prevent TrollStore from signing it with the wrong entitlements
- The iOS Deb release is now compatible with both rootful and rootless jailbreaks

Accuracy Improvements/Fixes
- Updated the built-in SGB boot ROMs so they’re closer in timing to the original boot ROMs

Bug Fixes
- The Cocoa and iOS versions now display the correct license for SameBoy
- Improved compatibility with certain ISX files
- Fixed the States screen displaying incorrectly in iOS 16 and newer
- Fixed several spelling mistakes in the debugger
- Fixed visual artifacts that may appear in certain scaling filters when scaling with a multiple of 3 factor
- Prevent filtered screenshots from using 64-bit color depth on the Cocoa frontend, which improves compatibility with certain apps
- The ticks debugger command no longer outputs “Tick count reset” if the keep flag was used
- Fixed a bug that prevented Turbo Mode from working on iOS if dynamic speed controls were not enabled

Misc Internal Changes
- Improved integration with libretro’s build infrastructure, which should greatly improve the release schedule of the libretro version of SameBoy
Télécharger SameBoy v0.16.3 (Windows)
Télécharger SameBoy v0.16.3 (MacOS)
Site Officiel de SameBoy
 
 EMU7800 v5.4.0.1 
Samedi 13/04/24 à 17:15 par Firebrand
Cet émulateur Atari 2600 et 7800 a été mis à jour. Les améliorations sont les suivantes:
- .net sdk update; lightgun movement fix
Télécharger EMU7800 v5.4.0.1
Site Officiel de EMU7800
 
 Red Viper v0.9.3 
Jeudi 11/04/24 à 19:58 par Firebrand
Cet émulateur VirtualBoy pour Nintendo 3DS utilisant les specificités de la console pour un vrai rendu en 3D a été mis à jour. Les améliorations sont les suivantes:
This release features much smoother gameplay, partially thanks to running the 3DS displays at 50Hz! Also includes a number of compatibility improvements, especially with homebrew.

- Run 3DS displays at 50Hz (thanks to everyone in #46 who knows much more about this than I do!)
- Improve frame pacing by rendering on VBlank
- The image is now displayed in full 24-bit colour
- Various renderer optimizations, significantly improving performance in Elevated Speed
- Improved audio clarity
- Fixed issues with various sound effects in Wario Land
- Fixed compatibility hack for Virtual Lab's English patch
- Improved performance in Nester's Funky Bowling
- Compatibility fixes for lots of homebrew
- Add a confirmation prompt to Reset and Quit menu options
- Game progress is now saved when entering sleep mode
Télécharger Red Viper v0.9.3 (.3dsx)
Télécharger Red Viper v0.9.3 (.cia) (Nintendo 3DS)
Site Officiel de Red Viper
 
 HBMAME et HBMAMEUI v0.245.18 (64-bit) 
Mercredi 10/04/24 à 17:29 par Firebrand
Ces builds de MAME pour les hackROMs et les homebrews ont été mis à jour. Les améliorations sont les suivantes:
- New PGM driver from IQ_132
- Restored music to kovshp and many of its hacks

New Games
- [cyborg] Cyborg Force
- [cyborg1] Cyborg Force (patched)
- [galaga01] Galaga Wave Mixer
- [galaga02] Galaga Challenging Only
- [lbhmg] Last Blade Hidden Mini Game
- [nbajam03] NBA Jam Tournament Edition SE 5.0
- [pgmcabal] Cabal (PGM) [iq_132]
- [pgmsnake] PGM test program [iq_132]
- [sf2ce58] Street Fighter II' (SrSreet edition)
- [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.28) [zero800]
- [ssf2tnl] Super Street Fighter II Turbo (New Legacy v0.9 beta 2024-04-02)
Télécharger HBMAME v0.245.18 (64-bit)
Télécharger HBMAMEUI v0.245.18 (64-bit)
Site Officiel de HBMAME
 
 Novo Player v1.10 
Mardi 09/04/24 à 17:18 par Firebrand
Ce frontend pour émulateur MSX a été mis à jour. Les améliorations sont les suivantes:
- Provided a second game display with screenshots, with the ability to set the default display in the settings
- Show game's last played time and date
- Show game's CRC32 and MD5 hashes in "more details" window
- Read openMSX's softwaredb under user's openMSX folder (in addition to the openMSX installation one) to get game data
- Few bug fixes and enhancements
Télécharger Novo Player v1.10 (Windows)
Télécharger Novo Player v1.10 (Linux)
Site Officiel de Novo Player
 
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