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 Emu Loader v8.6.4 (version complète) 
Jeudi 02/08/18 à 13:06 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
All I can see is bugs... bugs... bugs... thumbnails view was not showing zipped snaps, only unzipped. I didn't notice it until now.
But this build also bring new stuff, like showing MAME software list images from snap_sl.zip, titles_s.zip, covers_sl.zip, others. All image categories are supported. Make sure these files are in the same folder as snap.zip, titles,zip, etc, or the frontend will not find them.
More fixes related to game preview images. If you have mulitple path entries in snaps, titles, cabinets, covers, etc, they were not handled correctly, making it impossible to show images. Emu Loader can now detect the first path entry, ignoring everything else after the ; char. This is for MAME and arcade systems only. Make sure you change image directory entries in MAME's ui.ini file and snap directory entry in mame.ini, and
move the relevant path to the front of the string. If you don't do this, images will not show in the preview panel.
Multiple paths suport is not possible with the current implementation and it will require a complete rewrite on how Emu Loader search for preview images.
So... current titles directory entry in ui.ini: titles_directory "titles;H:\MAME 0.199 EXTRAs"
all you need to do is: titles_directory H:\MAME 0.199 EXTRAs;titles
Easy, right ? Do this for all image categories, including snap_directory entry in mame.ini.
Moving on, I added a feature to the MAME Machines Filter Panel called Machines List Filter. Accessible in the machines list popup menu (mouse right-click), you can hide machines that you don't want to see. It even comes with a customizer (interface is unfinished) that shows a list of all machines so you can easily show/hide them with checkboxes. The list is stored in a new \arcade\mame_machines_exclude.txt file.
This filter is only for the machines filter panel, the main games list does not use it, all machines are listed.

Fixed
- Oh darn... I forgot to delete some beep/ding sound commands when initializing game zipped images lists
- Re-added support to generate zipped snapshot thumbs in thumbnails view
*the code was removed by mistake more than a year ago when EmuCon was merged with Emu Loader, and nobody noticed, not even me
*all arcade systems are supported, "snap.zip" file; MAME also support "softwarename.zip" and "snap_sl.zip"
*Console/computer systems from EmuCon were Ok
- Games list was not focused after a manual switch between light and night mode (main menu)

Changed
- Minor optimizations to save some RAM when handling game image folders and improve game images preview search
- Changes to "Image Category Settings" screen
*button "Default" folder was doing nothing
*category folders are now read directly from config files and not from RAM vars, which might contain different data
*relative paths in console/computer systems (from EmuCon) are now relative to the frontend root path since you can have multiple emulators per system
*minor code tweaks

Added
- New "Machines List Filter" filter for "MAME Machines Filter Panel" (machines list popup menu)
*you can customize what machines appear in the list
*it works like the "Customize MAME Software List" feature
*excluded machines list is saved in "\arcade\mame_machines_exclude.txt" file
*machines are only hidden from the list, not disabled
*it's only for the machines filter panel, not for the main games list
- Support for "all-in-one" zipped image files (MAME software lists only)
*you can have snaps for all MAME softlist games combined into one humongous file instead of separate "softwarename.zip" files
*filename is the same as MAME's image .zip filenames, plus a "_sl" suffix
*filename format: "snap_sl.zip", "titles_sl.zip", "covers_sl.zip", etc (all categories are supported)
*files must be located in the same place as their "arcade/machine" files (snap.zip, titles.zip, etc)
*you can use "softwarename.zip" files together with these new files
*they will be scanned after "softwarename.zip"
*easy to use, just drop files in them proper folders and start the frontend
- Mulitple image paths detection (MAME only)
*only the first path will be used, ignoring everything else after the ; char (snaps, titles, cabinets, covers, etc)
*removal of surrouning quotes, just to be safe (first and last char on the string)
NOTE: there is no multi directories scan to show game preview images!
- Added "\videosnaps_sl\" sub-folder scanning for video preview, MAME software lists
Télécharger Emu Loader v8.6.4 (version complète)
Site Officiel de Emu Loader
 
 VirtualC64 v2.4 
Mercredi 01/08/18 à 12:42 par Firebrand
Cet émulateur Commodore 64 pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- Added a virtual keyboard to the toolbar.
- Added a second VC 1541 drive to the virtual hardware.
- Added support for the Freeze Frame cartridge.
- Fixed a bug that prevented the fast loader of the Action Replay 4 cartridge to work properly. AR cartridges with higher version numbers still have issues though.
Télécharger VirtualC64 v2.4
Site Officiel de VirtualC64
 
 Messinfo.dat v0.200 (11.12) 
Mardi 31/07/18 à 12:44 par Firebrand
Les informations de MAME v0.200 relatives aux machines non arcade ont été rajoutées dans ce fichier additionnel:
- 11.12 30/07/2018: Aligned files to 0.200 version.
Télécharger Messinfo.dat v0.200 (11.12)
Site Officiel de Messinfo.dat
 
 Ootake v2.91 
Lundi 30/07/18 à 12:53 par Firebrand
Ce très bon émulateur PC-Engine a été mis à jour. Les améliorations sont les suivantes:
- The processing timing of the internal sound source (wave memory sound) has been adjusted. I think that it approached the sound of the real machine.
- As a result of the above adjustment, the problem that Ootake may not move smoothly if the power plan of the control panel and the graphic driver setting are "power saving" mainly when using notebook PC of Windows10 was solved.
- The speed and timing approached the operation of the real machine. In the "Power Drift" demo screen (during no operation), the problem that raster scroll was flickering for one frame was solved.
- Additionally, a detailed part has been improved and corrected.
Télécharger Ootake v2.91
Site Officiel de Ootake
 
 AppleWin v1.27.6.0 
Samedi 28/07/18 à 13:02 par Firebrand
De nouveaux bugs ont été corrigés pour cette émulateur Apple //. Voici de quoi il s'agit:
- [Bug #570] Fixed lag when repeat-stepping in debugger.
- [Bug #558] Fixed ClosedApple + not working (when using right ALT key).
Télécharger AppleWin v1.27.6.0
Site Officiel de AppleWin
 
 MESS v0.200 (32-bit) 
Samedi 28/07/18 à 13:00 par Firebrand
Cette version de MAME spécialisée dans les machines non arcade a été mis à jour avec les sources de MAME v0.300. Seule la version 32-bit est disponible.
Télécharger MESS v0.200 (32-bit)
Site Officiel de MESS
 
 NPlayers.ini et NPlayers32.ini v0.200 
Samedi 28/07/18 à 12:59 par Firebrand
Ces fichiers pour MAME permettant de trier les jeux par nombre de joueurs onr été mis à jour. Voici les changements apportés:
- These versions of nplayers.ini and Multiplayer.ini are in line with MAME 0.200.
- There are also some corrections like War Mission and Air Rescue that are now tagged as 2P sim. Thanks to Bad A Billy for telling me how to activate 2-player support in War Mission.
Télécharger NPlayers.ini v0.200
Télécharger NPlayers32.ini v0.200
Site Officiel de NPlayers.ini
 
 Series.ini v0.200 
Samedi 28/07/18 à 12:55 par Firebrand
Une nouvelle version de ce fichier additionnel pour MAME a été publié à l'occasion de la sortie de MAME v0.200. Voici les changements apportés:
- Series UPDATED (7): Donkey Kong, Hayaoshi Quiz, Ibara, Mario Bros., Raiden, Scramble and Street Fighter.
- Series ADDED (1): Battle Balls.
Télécharger Series.ini v0.200
Site Officiel de Series.ini
 
 MAMEUI32 v0.200 
Samedi 28/07/18 à 12:52 par Firebrand
La version non officelle 32-bit de MAME a aussi été mise à jour.
Télécharger MAMEUI32 v0.200
Site Officiel de MAMEUI32
 
 MAMEUI64 v0.200 
Samedi 28/07/18 à 12:49 par Firebrand
Cette version classique de MAME avec une interface utilisateur intégrée a été mis à jour avec les sources de MAME v0.200.
Télécharger MAMEUI64 v0.200
Site Officiel de MAMEUI64
 
 Fichiers additionnels pour MAME v0.200 
Vendredi 27/07/18 à 13:08 par Firebrand
C'est parti pour la première vague de fichiers additionnels pour MAME par AntoPISA:
Languages.ini v0.200 (0.88):
- 2018/07/27 0.88: Added 0.200 sets.

Unofficial Catlist/Catver v0.200:
-2018/07/27: Aligned files to MAME 0.200.
Télécharger Category.ini v0.200
Télécharger Languages.ini v0.200 (0.88)
Télécharger Unofficial Catlist/Catver v0.200
Télécharger Version.ini v0.200
Progetto-SNAPS
 
 History.dat v2.00 
Vendredi 27/07/18 à 13:01 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a été publiée. Voici les changements apportés:
- Updated to MAME 2.00.
- Updated with all the recent database changes.
Télécharger History.dat v2.00
Site Officiel de History.dat
 
 RomVault v2.6.3 
Vendredi 27/07/18 à 12:59 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- There was a very edge case bug reported in the zip compression with files right around 4Gb's in size, and it was corrupting these zips. So I have fixed the problem, and released a bug fix update. So Romvault 2.6.3 is released.
Télécharger RomVault v2.6.3
Site Officiel de RomVault
 
 SDLMAME v0.200 
Jeudi 26/07/18 à 12:17 par Firebrand
Cette version de MAME pour MacOS a été mise à jour avec les sources de la v0.200.
Télécharger SDLMAME v0.200
Site Officiel de SDLMAME
 
 Nintendulator v0.975 beta (23/07/18) FR 
Mercredi 25/07/18 à 13:22 par Firebrand
La dernière version de cet émulateur NES a été traduite en français par l'équipe de Tradu-France.
Télécharger Nintendulator v0.975 beta (23/07/18) FR
Tradu-France
 
 VirtualC64 v2.3 
Mercredi 25/07/18 à 13:20 par Firebrand
Cet émulateur Commodore 64 pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- Added support for the GeoRAM memory extension cartridge.
- Added a sleep logic to the virtual VIA chips that partly compensates the performance loss showing up in Version 2.2 due to the more accurate drive emulation.
- Added experimental support for the ActionReplay cartridge. Please note that the AR fast loader does not work yet.
- Fixed a bug that prevented the emulator state to be restored accurately when loading from a snapshot file.
- Added some more options to the Drive, Tape, and Cartridge menus for conveniently accessing previously used files.
Télécharger VirtualC64 v2.3
Site Officiel de VirtualC64
 
 Mameinfo.dat v0.200 
Mercredi 25/07/18 à 13:16 par Firebrand
Ce fichier informatif pour MAME a été enrichi des données les plus récentes sur l'émulateur:
- Updated to MAME 0.200 (http://git.redump.net/mame/log/).
- Added Source/Listinfo changes.
- Newest Bugs (24th Jul).
- Added FB Alpha v0.2.97.43 emulator infos.
- Added/Reorganized 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.200
Site Officiel de Mameinfo.dat
 
 HBMAME et HBMAMEUI v0.200 
Mercredi 25/07/18 à 13:14 par Firebrand
Ce build de MAME spécialisé dans les hackROMs et les homebrew adopte les améliorations du noyau de MAME v0.200 et ajoute de nouveaux jeux:
New Games
- [aof2s03] Art of Fighting 2 (Added Palette For Hidden Characters)(Alt)
- [ct2k3spds01] Crouching Tiger Hidden Dragon 2003 Super Plus (Alt)
- [fatfury1s01] Fatal Fury (Enable Hidden Characters)
- [karnovrs01] Karnov's Revenge (Add hidden characters-Enable Bull v2)
- [kf2k3pls] Kof2004 Plus / Hero (32 New Roms Added)
- [kof2k1] Kof2001 Plus (49 New Roms Added)
- [kof96*] Kof'96 (04 New Roms Added)
- [kof97*] Kof'97 (94 New Roms Added)
- [kof98*] Kof'97 (03 New Roms Added)
- [kof99*] Kof'97 (19 New Roms Added)
- [kof2000*] Kof'2000 (03 New Roms Added)
- [kof2001*] Kof'2001 (11 New Roms Added)
- [kof2002*] Kof'2001 (04 New Roms Added)
- [kov2*] Knights of Valour 2 (07 New Roms Added)
- [kov2p*] Knights of Valour 2 Plus (04 New Roms Added)
- [kovplus*] Knights of Valour Plus (25 New Roms Added)
- [kovqhsg*] Quanhuang Sanguo Tebie Ban (02 New Roms Added)
- [kovsh*] Knights of Valour Super Heroes Plus (52 New Roms Added)
- [lastbld2*] Last Blade 2 (02 New Roms Added)
- [mahoudais01] Mahou Daisakusen (Translation-Chinese)
- [mslug2*] Metal Slug 2 (03 New Roms Added)
- [mslug3*] Metal Slug 3 (06 New Roms Added)
- [mslug5*] Metal Slug 5 (02 New Roms Added)
- [mslugX*] Metal Slug X (04 New Roms Added)
- [olds100s01] Oriental Legend Special (Enhanced Power)
- [oldsplus*] Oriental Legend 2 (09 New Roms Added)
- [orlegendcs83] Oriental Legend (Westward Journey Super Pig)
- [orlegendes01] Oriental Legend (Enhanced Power)
- [plegendsjs02] Gouketsuji Gaiden (always Have Super Moves)
- [powerinss02] Power Instinct (Enable Hidden Character)
- [preisle2s01] Prehistoric Isle 2 (Plus)
- [ssriders*] Sunset Riders (03 New Roms Added)
- [svcpcba*] SvC Chaos (02 New Roms Added)
Télécharger HBMAME v0.200 (32-bit)
Télécharger HBMAME v0.200 (64-bit)
Télécharger HBMAMEUI v0.200 (32-bit)
Télécharger HBMAMEUI v0.200 (64-bit)
Site Officiel de HBMAME
 
 WolfMAME v0.200 
Mercredi 25/07/18 à 13:04 par Firebrand
Cette version de MAME adaptée aux compétitions de hogh-scores possède désormais les améliorations de MAME v0.200.
Télécharger WolfMAME v0.200
Site Officiel de WolfMAME
 
 ARCADE v0.200 
Mercredi 25/07/18 à 13:03 par Firebrand
Ce build de MAME a été mis à jour avec les dernières sources disponibles de l'émulateur.
Télécharger ARCADE v0.200 (32-bit)
Télécharger ARCADE v0.200 (64-bit)
Site Officiel de ARCADE
 
 MAME v0.200 
Mercredi 25/07/18 à 12:57 par Firebrand
La version de MAME de ce mois s'orne d'un chiffre rond. Voici ce qu'elle nous propose:
Today’s MAME release has two consecutive zeros in the version number! The only other time that happened was over twelve years ago! Although MAME version numbers are just an incrementing number, by a series of coincidences, MAME 0.200 delivers several major changes. First of all, if you’re building MAME with Microsoft Visual Studio (MSVC), you’ll need Visual Studio 2017. We’ve dropped support for Visual Studio 2015. Starting this month, we’re building the official Windows binaries with GCC 7.3 –this probably won’t affect you (we still support building with GCC 5 and up). We’re mirroring tagged releases at GitLab (source only) and SourceForge (source and binaries), so if for some reason you’re unable to access GitHub, you’ll still be able to download official MAME releases.
MAME 0.200 includes replacements for the memory system and callback API. This will enable new functionality and make MAME development more straightforward. The artwork layout system has also had an overhaul which opens new possibilities. We’ve tried our best not to break things, but if you do find something wrong, let us know at MAME Testers, or on our IRC channel #mame on the freenode network.
In arcade emulation this month, we have a number of new versions of supported titles, including a very rare prototype of Led Storm Rally 2011 and three more Street Fighter II': Champion Edition bootlegs. Dreamcast/NAOMI colours are greatly improved thanks to snickerbockers, and cam900 fixed some graphical effects in Gals Panic 3 and Billiard Academy Real Break. Enik Land improved emulation of the Sega Master System, Game Gear and Mega Drive VDPs, covering more corner cases.
The really exciting emulation improvements this month are on the computer side. There are lots of improvements for UK home computers, including better Camputers Lynx tape support (with lots of additions to the software list), re-worked Acorn System emulation, and support for Acorn Bus slot devices. We’ve got a brand- new modernised Apple IIgs driver, with improvements in just about every area. Also, Wayder updated the Sharp 68000 software list, correcting and organising the entries and adding the latest clean dumps.
But even more exciting is the fact that, thanks to Patrick Mackinlay’s gargantuan effort and persistence, the CLIPPER-based InterPro 2000 workstation now works well enough to install and run CLIX (a UNIX operating system). As far as we know, this is a first for MAME. The improvements to SCSI, CD- ROM, and serial emulation also benefit other emulated computer systems. Instructions are on the MAMEdev wiki if you want to try it out.

MAMETesters Bugs Fixed
- 04621: [Timing] (ironhors.cpp) ironhors: 30fps framerate seems abnormal. (Angelo Salese)
- 07027: [Sound] (vegas.cpp) warfa (and maybe clones): DCS2 OS Version Test Failed. (Ted Green)

New working machines
- Acorn System 5 [Nigel Barnes]

New working clones
- Acorn System 2 [Nigel Barnes]
- Acorn System 3 (6502 CPU) [Nigel Barnes]
- Acorn System 4 [Nigel Barnes]
- Air Rescue (World) [Porchy, Muddymusic, The Dumping Union]
- Apache 3 (rev E) [coolmod, The Dumping Union]
- Hayaoshi Quiz Nettou Namahousou (ver 1.2) [Apocalypse, The Dumping Union]
- Led Storm Rally 2011 (US, prototype 12) [system11, Coolfox, The Dumping Union]
- Milmar Laser //c [R. Belmont, Peter Ferrie, KansasFest 2018]
- Pink Sweets: Suicide Club (2017/10/31 SUICIDECLUB VER., bootleg) [MetalliC]
- Raiden DX (Portugal) [Jorge Silva, Atro, Kravex]
- Scramble (bootleg, set 2) [hammy, The Dumping Union]
- Street Fighter II': Champion Edition (Mstreet-6, bootleg, set 1) [TwistedTom]
- Street Fighter II': Champion Edition (Mstreet-6, bootleg, set 2) [TwistedTom]
- Street Fighter II': Champion Edition (Mstreet-6, bootleg, set 3) [TwistedTom]

New machines marked as NOT_WORKING
- Boris - Electronic Chess Computer [TrevEB, Sean Riddle, The Dumping Union]
- Captain Zodiac [Siftware]
- CMS 6502 Development System [Nigel Barnes]
- DECstation 5000/133 [R. Belmont, Al Kossow]
- Donkey Kong / Donkey Kong Jr / Mario Bros [Michael Moffitt, coolmod, The Dumping Union]
- Fever Chance [GoneMad]
- iPhone (A1203) [MoochMcGee]
- Marbella Vice [Recreativas.org, The Dumping Union]
- Topaz (Inder) [PinMAME]

New clones marked as NOT_WORKING
- Jokerz! (G-4) [PinMAME]
- Safe Cracker (1.0) [PinMAME]

New working software list additions
- acrnsys_flop: Atom/System 3 File Server, System 3 Utilities, System 5 File Server, System BBC BASIC [Nigel Barnes]
- acrnsys_rom: Econet 2.40, Econet 3.40, Econet 3.50 [Nigel Barnes]
- camplynx_cass: 3D Monster Craze, 6845p, Aide (Label-Procedures) (Fra), Backgammon, Battle Brick, Card Index (96K), Centipede, Chopin (Fra), Cinema (96K), Colossal Adventure, Compass, Dam Buster, Deathball, Digger Man, Disassembler (Fra), Dungeon Adventure, Floyds Bank, Games Pack III, Games Pack IV, Gobble de Spook, Grid Trap (Fra), Generateur Basic (Fra), Generateur de Caracteres (96K)(Fra), Hangman, Hi-Lo (96K), IntelTab (96K)(Fra), Introductory Tape (48K), L'odyssee d'Asterix (96K)(Fra), Labyrinthe (Fra), LogiChess 2.2, Lynx Composer (96K), Lynx Disassembler (Fra), Lynx Invaders, Lynx Muncher, MODER- 80, Mastermind (96K)(Fra), Maths (Fra), Maxi- Mots (96K)(Fra), Mazeman, Mined Out, Moonfall, Moonfall (Fra), Music Master, Nuclear Invaders, Numerons (Fra), Oh Mummy, Panik, Pengo, Planets, Power Blaster, Racer, Rising Moon, Rocketman, ScrabLynx (96K)(Fra), Screen Dump, Siege Attack, Space Trek, Spellbound, Star Rover, The Forest (96K), The Worm, The Worm (96K)(Fra), Treasure Island, Triangles (96K), Tron Blocker (96K)(Fra), Twinkle, Word Processor, Ynxvaders, Zombie Panic (Fra) [Nigel Barnes]
- ibm5150:
*PC Globe 3.0, PC Globe 5.0 (Spanish), PC Globe 5.04, Starflight 2: Trade Routes of the Cloud Nebula (3.5") [ArcadeShadow]
*Cadaver (5.25"), Cadaver (3.5") [Chism]
*Cadaver (3.5", Quest and Glory Compilation) [Justin Kerk]
- ibm5170:
*LucasArts Air Combat Classics, The Incredible Machine (alt), The Incredible Machine 2 [ArcadeShadow]
*Excel (Version 3.0a) [darksabre76]
*MS-DOS (Version 6.22, Thai) [Justin Kerk]
- st_flop: STE Language Disk (Swe, Rev. B) [FakeShemp]
- x68k_flop: Ajisai (ldb_x68k conversion), Camerot (ldb_x68k conversion), Choro Choro, Choro Choro (ldb_x68k conversion), Cuarto (ldb_x68k conversion), Dungeon Management (ldb_x68k conversion), Galseed II (ldb_x68k conversion), Kurupon, Leshies, My Today's Job (ldb_x68k conversion), Over Driver, Programan Ace - Source68, Sekai Seifuku Set (ldb_x68k conversion), Stein [Wayder]

New NOT_WORKING software list additions
- acrnsys_rom: System/3 Econet 1.48 [Nigel Barnes]
- ibm5150: PC Globe 4.0 [ArcadeShadow]
- ibm5170: POWER DoLLS [Justin Kerk]
- pc88va: Tetris (Bullet-Proof Software) [r09]

Source Changes
- Standardized order of "On"/"Off" items in UI menus with "On" consistently to the right of "Off". [AJR]
- x68000: Compute refresh rates from CRTC parameters and known crystal values. [AJR]
- Eliminated "Atari VG EAROM" in favor of newer ER2055 device. [AJR]
- z8: Added dump of pre-programmed Z8671 MCU with BASIC/DEBUG interpreter. [AJR]
- x68000: Separated VINAS/VICON CRTC device. [AJR]
- cischeat.cpp: Improvements: [Angelo Salese]
*Reworked interrupt generation, and fixed attract mode de-synchronization in Big Run.
*Fixed Grand Prix Star stuck tyre sprite in attract mode.
- ironhors.cpp: Changed Iron Horse frame rate to 61 Hz. [Angelo Salese]
- sigmab52.cpp: Changed frame rate to 60 Hz. [Angelo Salese]
- tetrisp2.cpp: Added support for YUV422 colors in Stepping Stage. [Angelo Salese]
- amstrad: Added a device for PPI clone implemented by the Amstrad Plus ASIC, and used it for the Plus and GX4000. [Barry Rodewald]
*Fixes Plus detection in some games, and correctly breaks inputs in Barbarian.
- taito_b.cpp, tc0180vcu.cpp: Cleanup: [cam900]
*Moved TC0180VCU functionality from driver state class to device class and internalized graphics decoding.
*Deferred allocation of buffers to start time.
*Removed unused/redundant code.
- lastduel.cpp: Cleanup: [cam900]
*Improved tag and variable naming, reduced code duplication, and reduced runtime tag map lookups.
*Added a palette decoder function for palette.
- seta001.cpp: Deferred allocation to start time and cleaned up code. [cam900]
- srmp2.cpp, thedealr.cpp, seta.cpp, champbwl.cpp: Reduced runtime tag lookups and cleaned up code. [cam900]
- taito_x.cpp: Cleanup: [cam900]
*Split out common parts of memory maps, and separated kyustrkr machine configuration.
*Reduced runtime tag map lookups.
- atarigt.cpp, cage.cpp, metalmx.cpp: Minor cleanup and runtime tag map lookup reduction. [cam900]
- nmk16.cpp: Updates and cleanup: [cam900]
*Reduced code duplication, improved tags, modernized banking, and reduced runtime tag map lookups.
*Implemented sprite and palette size limits.
*Added bad dump flag to ROMs in tdragon3h set sourced from a different PCB.
*Improved save state support.
- unico.cpp: Cleanup: [cam900]
*Improved member names and tags.
*Deferred video RAM allocation to start time.
*Reduced runtime tag map lookups and ACCESSING_BITS checks.
*Added palette decoder function.
- silkroad.cpp: Reduced redundant/unused code, and reduced ACCESSING_BITS checks. [cam900]
- drgnmst.cpp: Reduced code duplication and added palette decoder function. [cam900]
- namcoic.cpp: Simplified graphics decoding/manipulation and reduced code duplication. [cam900]
*Also moved Namco NB-2 ROZ banking to namconb1.cpp driver.
- vgmplay.cpp: Fixed NMK112 bank table mask, and added support for Irem GA20, RF5C68, and RF5C164. [cam900]
- c140.cpp, c45.cpp, namco_c139.cpp: Cleaned up code, removed MCFG_ macros, and added object finders. [cam900]
- namcona1.cpp, tceptor2.cpp: Minor cleanup. [cam900]
- namcos2.cpp: Split out common C116 configuration and removed MCFG_ macros. [cam900]
- bbusters.cpp: Split out mechatt state class, reduced runtime tag map lookup, and simplified graphics decoding. [cam900]
- m107.cpp: Added buffered sprite RAM device, and split machine configuration according to ROM size/banking. [cam900]
- lynx.cpp: Modernized banking, reduced runtime tag map lookups, and cleaned up palette code. [cam900]
- argus.cpp: Cleanup: [cam900]
*Improved argus tilemap handling and added MACHINE_NO_COCKTAIL as scrolling is wrong when flipped.
*Moved butasan tilemap scanning into mapper function.
*Reduced code duplication.
- realbrk.cpp: Fixed sprite priority, reduced runtime tag map lookups, and added notes. [cam900]
- sknsspr.cpp: Implemented bitmap clearing disable bit (used by galpani3). [cam900]
- suprnova.cpp: Restricted bitmap drawing to clipping rectangle. [cam900]
- galpani3.cpp: Implemented/fixed some effects and added notes. [cam900]
*Fixes background color fading in intro, and girl display in stage start.
- kaneko_grap2.cpp: Added device_palette_interface for palette. [cam900]
- Made many class members private and removed dead code exposed. [David Haywood]
- 315_5124.cpp: Updates and improvements: [Enik Land]
*Renamed Game Gear VDP to 315-5377 to match the maintenance manual.
*Added a device to support behaviour specific to the 315-5313 in mode 4.
*Made 315- 5377 (Game Gear) and 315-5212 (Mega Drive) derive from 315-5256 (SMS2) rather than 314-5124 (SMS1).
*Improved timing behaviour (verified with Flubba's VDP Test for 315- 5313 in mode 4).
*Emulated sprite status register bits indicating first sprite that overflows.
*Implemented sprite zoom limit for 315-5124/315-5313.
*Fixed incorrect scrolling exhibited in Charles' scrolling test.
*Improved color of leftmost column in mode 4 when fine scroll is applied.
*Implemented display mode 1 (text) and mode 3 (multicolor).
- Fixed crash when running a DRC CPU core under Emscripten (github #2794). [Justin Kerk]
- cassette.cpp: Fixed handling of multi-channel reads. [Frank Palazzolo]
- Added ARM1176JZF-S CPU device. [MoochMcGee]
- i386: Fixed two cppcheck warnings. [MoochMcGee]
- Added Acorn Bus slot devices. [Nigel Barnes]
*For Acorn Atom: AtomSID, Acorn Atom Disc Pack, Econet Board.
*For Acorn System: 32K Dynamic RAM Board, 8K Static RAM Board, Cassette Interface Board, Econet Board, Floppy Disc Controller Board, 40 Column VDU Board, 80x25 VDU Board, Versatile Interface Board.
*For CMS: CMS 40/80 Video Terminal Card, CMS Floppy Disc Controller, CMS High Resolution Colour Graphics Card.
- a6809: Renamed to acrnsys3_6809, and rewrote with card slot devices. [Nigel Barnes]
- ef9365: Clear frame buffer memory on reset. [Nigel Barnes]
- camplynx_cas: Added support for multiple files (concatenated) in TAP file. [Nigel Barnes]
- emumem: Replaced with new, modernized back-end. [O. Galibert]
- williams.cpp, wmg.cpp: Removed hard-coded default service button assignments. [OzFalcon]
- interpro.cpp: Improved to the point where CLIX boots on the ip2000. [Patrick Mackinlay]
*Includes re- written IOGA interrupt and DMA handling, and fixes for CPU and MMU issues.
- nscsi: Added support for CD- ROM drives with 512-byte blocks (required for many UNIX workstations). [Patrick Mackinlay]
*Also added stubs for "prevent/allow medium removal", and improved hard disk "inquiry" command behaviour.
- apple2e updates: [R. Belmont]
*Added debugger guards to avoid accidentally banking out ROM.
*Fixed floating bus reads - synchronizes Talbot Fantasy Seven credits screen.
- apple2gs: Re-wrote driver using address map bank device. [R. Belmont]
- apple2gs: Fixed issues with Jam Session and ACS Demo Disk #2. [R. Belmont]
- es5503: Fixed bad playback of synthLAB sampled-attack looped-sustain instruments. [R. Belmont]
- z80scc: Fixed transmit interrupt behavior that was locking up the Apple IIgs [R. Belmont, Patrick Mackinlay]
- mc146818: Added support for direct- access bus hook- up method used by MIPS DECstations. [R. Belmont]
- trs80 work in progress: [Robbbert]
*Split into separate sources.
*Fixed UI paste/natural keyboard.
*Added UART, RS- 232, and Baud rate clock/BRG depending on hardware.
*Fixed UART status on sys80.
*Fixed cassette waveform.
*Tidied up and modernised code.
*Added monitor documentation.
- ht1080z: Added ay8910. [Robbbert]
- ps2sony: Fleshed out the skeleton driver. [Ryan Holtz]
*Added device to encapsulate PlayStation 2 timers.
*Temporarily hacked R5900 core to always have scratchpad RAM mapped at 0x70000000.
*Added reference counting to divtlb so it does not unmap pages that are still shared with other entries.
*Added skeleton GIF, VIF1 and GS devices.
- mips3: Added basic Emotion Engine support. [Ryan Holtz]
- kr03: Defined native keyboard layout (partially addresses MT05818). [shattered]
- PowerVR2: re-implemented color calculation. [snickerbockers]
- Moved instantiation of device_finder for interface classes from implementation sources to interface sources. [Stefan Bruns]
*Avoids multiple explicit instantiations with the same template arguments.
- devcb: Replaced with new, more flexible implementation. [Vas Crabb]
*Converted a number of devices and drivers to use the newly supported less macro- dependent syntax.
- Layout system improvements: [Vas Crabb]
*Allow screens to be referenced by tag in layouts.
*Allow an internal layout to be supplied per device rather than just per system, with relative screen and input tags.
*Improved view generation and selection for systems with two screens.
*Added support for user variables and repetition in layouts, and converted a number of layouts.
- v550: Added keyboard program ROM dump. [Al Kossow]
- Added skeleton device for WD1007A ESDI hard disk controller. [Al Kossow]
- hiscore.dat: Updated for recent changes. [Leezer]
- x68k_flop: Updates: [Wayder]
*Organised and corrected entries, and replaced disk images with new dumps.
*Removed Ninin Battle (Alt) - it's a modified copy.
*Updated/corrected missing dumps, release years, and Japanese titles.
- ibm5170: Fixed typo in interface for Turbo Pascal 6.01 (German). [xinyingho]
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