Cet émulateur GameBoy/GameBoy Color très précis a été mis à jour. Etant avant tout pensé pour MacOS, certaines nouvelles fonctions comme l'émulation du Câble Game Link ou l'infrarouge du GameBoy Color ne sont disponible que dans la version MacOS (ou le port Libretro). Les améliorations sont les suivantes: New/Improved Features - Emulation of the unreleased Workboy accessory in the Cocoa port - Emulation of Game Link Cable and infrared cross-game communication in the Cocoa port - Multiplayer support in the Libretro core now includes infrared support - The debugger now supports the undo command, which will revert the most recent state-modifying command - The automatic tester can now optionally output TGA files instead of BMP files - The debugger will now issue a warning when a ROM triggers PPU odd-mode - Improved support to non-QWERTY, Latin keyboard layouts in the SDL port - Simulation of an ambient light’s effect on the non-backlit screens of the Game Boy, with user-controlled ambient light color temperature - Improved menu scrolling in the SDL frontend - Improved mouse support in the SDL frontend, with mouse wheel scrolling and a visual scrollbar - The SDL port can now select a boot ROMs folder - The escape button now returns to the previous menu in the SDL port instead of closing it completely - Improved noise when emulating the Game Boy Camera on frontends without webcam support - The SDL port will exit cleanly and report an error if it fails to initialize - The automatic tester can now optionally create battery save files - Support of two Real Time Clock emulation modes: *Sync to system clock (Not affected by turbo, slow motion, pausing, etc.) *Accurate (Affected by the mentioned above) - The automation uses the new accurate RTC mode for stable results across runs - Refinements to the icon - Linux, BSD and other FreeDesktop users can now install SameBoy as both a command line utility and a GUI app by running make install
Accuracy Improvements/Fixes - Emulation of a scenario where an interrupt might trigger OAM corruption - Emulation of CGB-mode TILE_SEL mixing - Correct emulation of wave RAM reads when emulating a Game Boy Advance - Accuracy improvements to infrared - Accuracy improvements to the window - Major APU improvements, with correct emulation of countless edge cases and newly discovered quirks: *Complete rewrite of Channel 1’s sweep envelope *Complete rewrite of Channel 4’s noise generation, especially mid-pulse writes to NR43 *Complete rewrite of the volume envelopes, including “Zombie Mode” and related quirks - The state of the NRx1 registers are now correctly preserved when emulating models prior to Game Boy Color - Emulation of a quirk where writes to NR44 might be delayed on models prior to Game Boy Color - Improved and more accurate color correction - Fixed a regression and improved the accuracy of speed switching, fixed a bug where odd-mode avoidance did not work correctly - Improved timing of the STOP instruction - Optional emulation of audio interference from the Game Boy SoC, with a user-controlled slider representing interference level - Emulation of an APU quirk where triggering Channels 1 and 2 might advance the duty cycle in certain cases in CGB-E (and CGB-D, currently unsupported) - Correct emulation of the differences between revisions when it comes to writes to NRx2 (“Zombie Mode”) - Accuracy improvements to RTC emulation - Minor improvements to MBC3 emulation - Prevent the printer from deadlocking if it was terminated during the transmission of a byte
Bug Fixes - Fixed a rare potential crash when loading symbol files - Fixed a bug where the Cocoa port would display wrong, dark, colors when disabling frame blending - Fixed a bug where the SDL and libretro ports would not update the game’s border when switching games and emulating a model other than the SGB - Fixed cases where the audio thread would deadlock the Cocoa frontend - Fixed a bug where changing the rewind length in the SDL port didn’t take effect until restarting |
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