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 z26 v4.07 
Mardi 03/09/19 à 07:14 par Firebrand
Cet émulateur Atari 2600 a été mis à jour. Les améliorations sont les suivantes:
- Wide dynamic range, tunable palettes for NTSC and PAL video. We are now emulating the color tuning controls that are found inside the Atari 2600. So just like owners of real hardware can experiment with different color tunings, users of z26 can also experiment with different color tunings. By default we set the NTSC phase shift to 26.2 degrees and the PAL phase shift to 21.5 degrees which are good matches to the original z26 palettes.
- Brightness and “warmth” controls. The warmth control allows better matching to vintage CRT TV sets from the 1980s which had a little more red and maybe a little less blue than “modern” CRT TV sets from the 1990s or early 2000s.
- The original z26 palettes have been retained as custom options, and since our tunable color model was inspired by mame 0.212, we also include the mame palettes as custom options.
- The palette selection and these new options may be found in the video menu.
Télécharger z26 v4.07 (Windows)
Télécharger z26 v4.07 (MacOS)
Site Officiel de z26
 
 History.dat v2.12 
Dimanche 01/09/19 à 12:44 par Firebrand
Mieux vaut tard que jamais. La version d'History.dat pour MAME v0.212 a été publiée.
Télécharger History.dat v2.12
Site Officiel de History.dat
 
 GameEx et GameEx Arcade Edition v15.67 
Samedi 31/08/19 à 13:56 par Firebrand
Voici une énième version de GameEx sans qu'on sache ce qui a changé. Mais vous commencez à avoir l'habitude, non?
Télécharger GameEx v15.67
Télécharger GameEx Arcade Edition v15.67
Site Officiel de GameEx
 
 Hoxs64 v1.0.22.4 FR 
Samedi 31/08/19 à 12:59 par Firebrand
Tradu-France a publié la traduction en français de la dernière version de cet émulateur Commodore 64.
Télécharger Hoxs64 v1.0.22.4 (32-bit) FR
Télécharger Hoxs64 v1.0.22.4 (64-bit) FR
Télécharger Hoxs64 v1.0.22.4 (Windows 98/2000) FR
Tradu-France
 
 MAMEUI et MESS/MESSUI v0.213 
Jeudi 29/08/19 à 13:24 par Firebrand
Ces différents builds de MAME, mis à jour vers MAME v0.213, bénéficient des mêmes améliorations:
Changes:
- I've included my collection of controller files. As I don't have a controller, it would be useful to get feedback of what works and what doesn't.

Notes for 32-bit versions:
- dc (Dreamcast) and clones - crash at start;
- hapyfsh2, kof2002um, kof2002umj all crash at start because the roms are too big to fit in memory.
Télécharger MAMEUI32 v0.213
Télécharger MAMEUI64 v0.213
Télécharger MESS v0.213 (32-bit)
Télécharger MESS v0.213 (64-bit)
Télécharger MESSUI v0.213 (32-bit)
Télécharger MESSUI v0.213 (64-bit))
Site Officiel de MAMEUI/MESS/MESSUI
 
 MAME for XP v0.213 
Jeudi 29/08/19 à 13:15 par Firebrand
Cette version de MAME compatible avec Windows XP a été mis à jour vers MAME v0.213.
Télécharger MAME for XP v0.213
Site Officiel de MAME for XP
 
 HBMAME et HBMAMEUI v0.213 
Jeudi 29/08/19 à 13:13 par Firebrand
Ces builds de MAME spécialisés dans les homebrews et les hackROMs ont été mis à jour. En plus de profiter du noyau de MAME v0.213, voici les nouveaux jeux supportés:
New Games
- [bbugtest1] Cinematic Ram Test Rom
- [captcomms61] Captain Commando (Elite Version 2019-05-13)
- [captcomms62] Captain Commando (Nightmare 2019-06-06)
- [captcomms63] Captain Commando (Shape Shifting Version 2019-05-05)
- [captcomms64] Captain Commando (Caller Mount Version 2019-08-02)
- [dinos194] Cadillacs and Dinosaurs (Fighting God Version 2019-06-12)
- [dinos195] Cadillacs and Dinosaurs (Purgatory 2019-04-21)
- [dinos196] Cadillacs and Dinosaurs (Majin Ranbu 2019-02-22)
- [dinos197] Cadillacs and Dinosaurs (Warlord Version 2019-05-30)
- [dinos198] Cadillacs and Dinosaurs (Warriors 2019-05-02)
- [dinos199] Cadillacs and Dinosaurs (1V3 Enhanced Version 2019 2019-08-02)
- [dinos200] Cadillacs and Dinosaurs (Devil dance Series A 2019-07-30)
- [dinos201] Cadillacs and Dinosaurs (Devil dance Series B 2019-07-30)
- [kf2k5unis14] Kof 10th Anniversary 2005 Unique (Optimized Version 2019 2019-06-05)
- [kof2k2s83] Kof2002 (All Mix Version 2018-04-22)
- [kof97s146] Kof'97 (Heavenly Divine 2019-03-25)
- [kof98hh120] Kof'98 (Combo 2019-07-09)(Original)
- [kof98hh121] Kof'98 (Combo 2019-07-09)(Simplify)
- [kof98hh122] Kof'98 (ECK 2019-07-25)
- [kovpluss348] Knights of Valour Plus (2012 Musou Edition 2019-04-15)
- [mhavocpex2] Major Havoc - The Promised End (v0.50)
- [mslug4hh47] Metal Slug 4 (Fully Decrypted [?] Version)
- [nbajamtexxx] NBA Jam Tournament Edition (XXX)
- [sagaiav2] Sagaia v2
- [sfz2ns01] Street Fighter Zero 2 (Crazy Edition 2019-04-10)
- [tk2h140] Tenchi wo Kurau II (Master Version 2019-05-06)
- [tk2h141] Tenchi wo Kurau II (Fighting Spirit 2019-05-06)
- [tk2h142] Tenchi wo Kurau II (Xu Wei Musou Edition 2019-08-14)
- [tk2h143] Tenchi wo Kurau II (Daren Fighting Edition 2019-08-02)
- [tk2h144] Tenchi wo Kurau II (Dragon Edition 2019-07-14)
- [uccopsjs01] Undercover Cops (Edition Enhanced 2019-07-22)
- [warrior4j1] Warrior (4 joysticks, version 1)
- [warrior4j2] Warrior (4 joysticks, version 2)
Télécharger HBMAME v0.213 (32-bit)
Site Officiel de HBMAME
 
 ARCADE v0.213 
Jeudi 29/08/19 à 13:08 par Firebrand
La nouvelle version officielle de MAME n'est pas sortie, mais Robbert a déjà publié l'ensemble de ses builds. On commence à avoir l'habitude. Voici les améliorations spécifiques:
Changes:
- Legend of Hero Tonma (Bootleg) - lohtb - is now working [wonder199999]
- Saving of sliders is fixed
- Graphic glitch at start of sengoku2 is fixed
Télécharger ARCADE v0.213 (32-bit)
Télécharger ARCADE v0.213 (64-bit)
Site Officiel de ARCADE
 
 GameEx et GameEx Arcade Edition v15.66 
Mardi 27/08/19 à 13:23 par Firebrand
Une nouvelle version de ces frontends a été publiées mais, pour ne pas changer, la liste des nouveautés est aux abonnés absents.
Télécharger GameEx v15.66
Télécharger GameEx Arcade Edition v15.66
Site Officiel de GameEx
 
 RetroArch v1.7.8 
Mardi 27/08/19 à 13:20 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis dans une même interface a été mis à jour. Comme d'habitude, les nouveautés sont richement illustrées dans un article du site officiel que je vous conseille de lire. Sinon, voici les changements généraux:
- 3DS: Fix C-Stick y-axis inversion
- 3DS: Update all icon/banner images
- AI: Add AI Service functionality (enabled for Windows/Mac/Linux/Android/iOS).
- APPLE (MAC/IOS/TVOS): Fix autodetect for mFI controllers: properly call autodetect add on the connect notification, and add call to disconnect on GameController disconnect notification.
- ANDROID: Implemented multi-touch touchscreen support
- ANDROID: Now can be built with Gradle/Android Studio
- AUDIO/WINDOWS: You can now select between audio devices for XAudio2/DirectSound/XAudio2 by pressing left/right on the Audio Device option.
- AUDIO/WINDOWS: Setting the device by either index number or name string should work.
- BLISS-BOX: Add 4 new pad types from firmware 3.0
- BPS/UPS: Re-allocation target_data variable for target patch size (can now apply bigger patches without extra-bytes on memory)
- CDROM: Added real CD-ROM functionality for Windows and Linux.
- CDROM: Added disc dumping.
- COMMON: Add separate frontend logging
- COMMON: Ability to set FPS update interval (used in the window titlebar/FPS widget)
- COMMON: Add 'Reset Frame Time Counter' functionality, enable it by default for resizing the window, loading/saving shader presets, fastforwarding, etc.
- COMMON: Add optional 'on demand' thumbnail downloads
- COMMON: Add new playlist-based thumbnail downloader. Hide the legacy thumbnail pack version by default
- COMMON: Show license per core (if available) inside 'Load Core'
- COMMON: Add option to load content from (and dump) CD-ROM discs
- COMMON: Re-enable '--log-file' command line option
- COMMON: Default playlist core association is now stored as metadata inside each playlist
- COMMON: Fix playlist format detection
- COMMON: Favorites playlist size can now be set independently of content history size. Values can be set from 0-999, or '-1' for unlimited (99999)
- COMMON: Prevent adding new items to favorites when playlist is full (old entries are no longer overwritten)
- COMMON: Prevent loading content with cores that require an incompatible graphics API version from the current one
- COMMON: Saved shader presets are now portable across platforms and use relative paths
- COMMON: Add '--set-shader' command line option which works like an override for automatic shader presets
- COMMON: Add global shader presets
- COMMON: Remove 'video_shader' setting, shaders are not saved automatically anymore
- CORE OPTIONS: When saving core option overrides, only include settings for the current core
- CORE OPTIONS: Add option to save core options per-core
- CPU FILTERS: Add Scanline2x filter
- DINPUT: Cleanup magic numbers mess surrounding hat code
- GAMECUBE: Add default video/audio filter directories
- GL/MALI400: Fix menu issues on Mali 400 series GPUs, should also fix 'RetroArch flickers black on ARM Mali GPUs (Android/ARM Linux)
- GL/GLCORE: Use highest supported OpenGL Core version on Windows and X11
- GL1: Ignore alpha in core video, fixes XRGB8888 rendering in some cores
- GLCORE: Don't hardcode shader cross compilation target version but poll it. glcore would always only use the minimum target shader version, i.e. GLSL ES 3.00 for OpenGL ES 3.0+ or GLSL 1.50 for OpenGL 3.2+
- D3D10/11/12/SLANG: Added "FrameDirection" slang semantic. Works fine with braid-rewind shader, not entirely perfect with D3D12 though
- D3D10/11/12: Add option to select which GPU to render with
- D3D10/11: Fix maintaining aspect ratio when resizing window
- GLCORE/SLANG: Added "FrameDirection" slang semantic
- HID: Add Retrode support. Should work on Wii/WiiU.
- INPUT: Menu toggle hotkey can now be bound to another keyboard key and it will toggle properly
- IOS: Correctly centers screen on iPhone X landscape
- IOS: Implemented multi-touch touchscreen support
- IOS: Add in more Apple Model numbers for RetroRating Added in all current Apple Model numbers and set a base rating of 19
- IOS: Remove pause indicator; show the native UI menu using 4-finger swipe down gesture
- IOS: Support L3/R3 in iOS 12.1, Options buttons in MFi/PS4/XBox One controllers in iOS 13
- LIBRETRO: Add new core options interface, allows for localization, sublabels and more
- LIBRETRO: Add new bitmask input codepath, for RETRO_DEVICE_ID_JOYPAD only for now
- LOCALIZATION: Update Korean translation
- LOCALIZATION: Update Japanese translation
- LOCALIZATION: Update Portuguese Brazilian Translation
- LOCALIZATION: Update Polish translation
- LOCALIZATION: Update Turkish translation
- MENU: Add smooth ticker text
- MENU: Ability to hide every settings submenu (User Interface -> Views -> Settings)
- MENU: Ability to hide nearly every quick menu entry (User Interface -> Views -> Quick Menu)
- MENU: Fix longstanding menu display issues on Mali400 GPUs (on ARM hardware, SBCs and mobile phones/tablets)
- MENU: Fix Record -> Streaming Quality, and Record -> Recording Threads settings
- MENU: Fix history playlist navigation after running content
- NENU: Menu entry performance optimisations
- MENU: Add option to show 'remove playlist entry' only on history/favourites
- MENU: Overhaul content 'Information' menu display
- MENU: Add new 'Playlist Management' submenu. Allows default core associations to be set (via dropdown list), and all existing associations to be reset
- MENU: Add 'Set Core Association' option to Quick Menu
- MENU: Add option to remain in menu after saving/loading states
- MENU: Pressing the Start button on 'Load Core' will unload the core.
- MENU: After a core is running, Load Core will be hidden from view until you select 'Close Content' from the Quick Menu.
- MENU/WIDGETS: All widgets are now properly cleaned up, fixing the frozen widgets bug when loading / closing content
- MENU/WIDGETS: Fix crash with tasks
- MENU/WIDGETS: Widgets are now drawn above the overlay with OpenGL and Vulkan
- MENU/WIDGETS: Fine tune progress bar colors
- MENU/WIDGETS: Have the progression widget always resize
- MENU/THUMBNAILS: Ensure that displayed thumbnails are always refreshed correctly after selecting 'Download Thumbnails' from Quick Menu
- MENU/THUMBNAILS: Make PNG image loading/processing non-blocking on non-threaded systems
- MENU/OZONE: Add it for PS3
- MENU/OZONE: Fix regression in 1.7.7 - OSX/macOS - was unable to start it
- MENU/OZONE: Fix sublabel spacing
- MENU/OZONE: Add toggle to enable/disable playlist name truncation in Ozone
- MENU/OZONE: (Ozone) Fix display of (semi-)transparent thumbnails
- MENU/XMB: Add menu animation settings
- MENU/XMB: Add optional thumbnail scaling
- MENU/XMB: Fix display of long sublabels. Text that would exceed the display area now scrolls line-by-line
- MENU/XMB/OZONE: Add optional thumbnail upscaling
- MENU/QT/WIMP: Add core option sublabels as tooltips, add buttons to reset one/all core options
- MENU/QT/WIMP: Word-wrap core option tooltips
- MENU/QT/WIMP: Path selector fixes
- MENU/RGUI: Enable playlist display on platforms without database support
- MENU/RGUI: Make particle effects framerate independent + add animation speed setting
- MIDI: correct pitch bend in ALSA driver - MIDI standard pitch bend center position is 0x2000 but ALSA's is 0
- MIDI: Fix SysEx handling. We need to clear the event status after each message. Otherwise, after a SysEx message the first byte of the next event will incorrectly inherit its delta_time. This causes a delay of several seconds in nearly every MT-32 games which uses a lot of long SysEx.
- METAL/SLANG: Added "FrameDirection" slang semantic
- NETBSD: Audioio is now the default audio driver
- NETBSD: Fix a segfault when starting RetroArch with an empty configuration file and LANG unset in the environment
- OSD: OSD is now drawn above the overlay with Vulkan
- OSX: Fix regression with Cocoa GL - shader / preset loading was getting stuck in an infinite loop
- OSX: Add improved menu resizing for window resizing
- PLAYLISTS: Add history/favourites to 'Playlist Management' menu
- RECORD: Fix Twitch streaming
- REMOTE RETROPAD: Fix for Remote RetroPad input - fixes processing of Remote RetroPad input. None of the remote inputs are being executed both in menu and in game. This is due to the way current key binds are being detected which block processing of any remote input. It's been tested using Remote RetroPad core on Android including digital dpad and analog control input.
- RUNAHEAD/MSVC2010: Build in runahead support for MSVC2010 and up
- RUNAHEAD/VITA: Build in runahead support for Vita version
- SAVESTATES: Allow auto save states also in cores that support no content as long as some content is loaded
- SCALER: Fix SSE2 path for ARGB/BGRA -> BGR24 - should fix screenshots being taken for XRGB888 (viewport)
- SCANNER: Skip all databases with incompatible file extensions, whether content is inside an archive or not
- SCANNER: Fix hang on empty files inside archives
- SHADERS: Add proper shader compatibility checks
- SHADERS: Enable Cg shaders for D3D9
- SHADERS: Remove 'video_shader' setting, replace it with global presets that make more sense
- SHADERS: #reference directive for shaders. Presets can point to other existing presets if they are unchanged
- SHADERS: Will attempt to cache the shader/preset into memory before loading to avoid costly getline/gets/getc operations
- SHADERS: New --set-shader commandline option
- SHADERS/MENU: Prevent undefined behaviour when failing to load shaders
- SHADERS/MENU: Pressing the Start button on 'Load Shader Preset' will reset all shader passes and apply changes, effectively disabling the shaders
- SHADERS/MENU: New menu options for removing shader presets (global/core/parent/etc).
- SWITCH :Add Audren audio driver.
- SWITCH: Fix splitting and joining of joycon controllers. Before this fix, splitting and joining of joycons only ever worked sporadically
- SWITCH: Proper x/y scaling for pointer devices, fixes touch lightgun
- THUMBNAILS: Add optional On-Demand Thumbnails.
- UDEV: Fix wrong udev devices order
- UDEV/X11: Mouse pointer should work now in X11 environment with no Display
- VITA: Update Vita2D
- VULKAN/SLANG: Added "FrameDirection" slang semantic
- VULKAN: Add option to select which GPU to render with
- VULKAN: Validate non-causal filter chain for texture inputs. We only validated for UBO inputs apparently.
- WINDOWS: Menubar should no longer be disabled when threaded video is enabled
- WINDOWS: Add improved menu resizing for window resizing
- WINDOWS: Properly set initial directory for menubar 'Load Core' option
- WII: Add default video/audio filter directories
- WII: Fix RGUI display corruption
- WII: Fix HID joypad drivers
-WII: Add optional overscan correction
- WII: Fix recursive path_mkdir() operations
- WII: Add widescreen RGUI support
- WIIU: Scale menu to viewport size; respect filtering settings for menu
- WIIU/RGUI: RGUI does its own transparency effects in the texture, so we don't have to add another 50% on that
- WIIU/RGUI: Use correct pixelformat ordering for menu texture
- WIIU/SLANG: Added "FrameDirection" slang semantic
- X11: Add improved menu resizing for window resizing
- X11: Add non-evdev keycodes to fix keyboard input on non-Linux systems with X11
Télécharger RetroArch v1.7.8 (32-bit) (Windows)
Télécharger RetroArch v1.7.8 (64-bit) (Windows)
Télécharger RetroArch v1.7.8 (Windows XP 32-bit) (Windows)
Télécharger RetroArch v1.7.8 (Windows XP 64-bit) (Windows)
Télécharger RetroArch v1.7.8 (64-bit) (MacOS)
Télécharger RetroArch v1.7.8 (Nintendo GC)
Télécharger RetroArch v1.7.8 (Nintendo Wii)
Télécharger RetroArch v1.7.8 (Nintendo WiiU)
Télécharger RetroArch v1.7.8 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.7.8 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.7.8 (PSP)
Télécharger RetroArch v1.7.8 (PS Vita)
Télécharger RetroArch v1.7.8 (CEX) (PlayStation 3)
Site Officiel de RetroArch
 
 Hoxs64 v1.0.22.4 
Lundi 26/08/19 à 13:07 par Firebrand
Encore une nouvelle version de cet émulateur Commodore 64 pour Windows. Une seule correction de bug est à signaler:
1) Fix to remember the address of a disused extra SID chip.
Télécharger Hoxs64 v1.0.22.4 (32-bit)
Télécharger Hoxs64 v1.0.22.4 (64-bit)
Télécharger Hoxs64 v1.0.22.4 (Windows 98/2000)
Site Officiel de Hoxs64
 
 Hoxs64 v1.0.22.3 
Dimanche 25/08/19 à 13:38 par Firebrand
2 mises à jour consécutives ont été publiées pour cet émulateur Commodore 64. Les améliorations sont les suivantes:
v1.0.22.3
1) 8 SID load from a saved state file fix.

v1.0.22.2
1) 8 SID configuration to support the "The Tuneful Eight [ultimate]" https://csdb.dk/release/?id=180946
Télécharger Hoxs64 v1.0.22.3 (32-bit)
Télécharger Hoxs64 v1.0.22.3 (64-bit)
Télécharger Hoxs64 v1.0.22.3 (Windows 98/2000)
Site Officiel de Hoxs64
 
 GameEx et GameEx Arcade Edition v15.65 
Mercredi 21/08/19 à 13:47 par Firebrand
On prend les mêmes et on recommence: une nouvelle version mais aucune information sur ce qu'elle apporte. (v15.64)

Edit: on passe à la v15.65 dans les mêmes conditions.
Télécharger GameEx v15.65
Télécharger GameEx Arcade Edition v15.65
Site Officiel de GameEx
 
 Angrylion RDP Plus r8 
Mercredi 21/08/19 à 13:45 par Firebrand
Ce plug-in vidéo pour émulateurs Nintendo 64 a été mis à jour. Les améliorations sont les suivantes:
- Improved unfiltered mode (#65)
- Added vsync and exclusive window options (Zilmar plugin only)
- Added multithreaded rendering compatibility modes, which allows you to choose between speed and compatibility
- Merged angrylion r111 and r112
- The window in unfiltered mode is now doubled in size for 320x240ish frames
- Fixed repeating random noise patterns when multithreaded rendering is enabled (#67)
Télécharger Angrylion RDP Plus r8
Site Officiel de Angrylion RDP Plus
 
 Negatron v0.99.5 
Lundi 19/08/19 à 13:40 par Firebrand
Ce frontend prévu pour être utilisé avec NegaMAME a été mis à jour. Les améliorations sont les suivantes:
The version 0.99.5 of Negatron, a MAME front-end, has just been released to add support to nearly every MAME options, available through the Global Configuration pane (just click on the wrench/spanner icon on the bottom right, then click on the Advanced Options button next to the panel title to see all the available MAME options split into 5 tabs). You'll need this version if you want to use it with MAME v0.212+.

This is the only front-end that can manage all the configuration options of the emulated machines in MAME. In practice, it's often useless for arcade games but it's quite important for emulated consoles and computers.
To completely achieve this, Negatron needs to be coupled with NegaMAME, a fork that distinguishes itself from regular MAME only by adding the command line option -listmediaxml, which enables Negatron to access some information unavailable to third-party front-ends since MAME v0.186. In practice, you can simply copy negamame64.exe into your MAME install folder, everything else in the NegaMAME archive file is exactly the same as regular MAME.
Télécharger Negatron v0.99.5 (Windows)
Télécharger Negatron v0.99.5 (MacOS)
Télécharger Negatron v0.99.5 (Linux)
Site Officiel de Negatron
 
 Emu Loader v8.8.1 (version complète) 
Lundi 19/08/19 à 13:36 par Firebrand
Une nouvelle version de ce frontend multi-système a été publiée. Celle-ci n'apporte que des correctifs:
You can't delete/copy/move games files ? Grab v8.8.1 to fix this problem.
While updating the night mode feature I had to set some functions in debug mode.

Fixed
- Icons in web info tool bar buttons were not loaded as disabled; font colors of disable buttons were wrong in night mode
- Function to delete/copy/move files was in debug mode, not working... again

Changed
- none

Removed
- none

Added
- none
Télécharger Emu Loader v8.8.1 (version complète)
Site Officiel de Emu Loader
 
 GameEx et GameEx Arcade Edition v15.63 
Jeudi 15/08/19 à 15:20 par Firebrand
Et oui, encore une nouvelle version de ces frontends multi-systèmes toujours aussi peu accompagnée d'informations à son sujet.
Télécharger GameEx v15.63
Télécharger GameEx Arcade Edition v15.63
Site Officiel de GameEx
 
 Emu Loader v8.8 (version complète) 
Jeudi 15/08/19 à 15:16 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
To Infinity... and Beyond!
Massive changes on this "double infinity" build. Night mode has gone thru a major facelift and it is now the default mode. The entire frontend is updated with a dark theme, except the preferences screen which is mostly used for the light mode. You can created multiple night mode profiles.
There's a new \nightmode\ folder to store all night mode profiles now. To keep your current night mode colors, just copy or move nightmode.ini to the new \nightmode\ folder and rename it to Default.ini.
Several internal fixes and tweaks. Most noticeable, the frontend could not mount images on a virtual drive. Metadata files (.cue and others) are also no longer used to mount images when the "use .cue" tool bar button is enabled.
There was so many drawing bugs and misaligned controls in the previous build that forced me to update my custom Delphi components, fixing some of those weird bugs.
Several settings from EmuLoader.ini were moved to a new LightMode.ini file. Almost all of them are from preferences screen. Unfortunately you'll have to re-configure these settings, there's no other way. This change was necessary to allow future improvements.
Preferences screen have a new layout. The old one had lots of empty space and too many pages.
Night mode can have custom game font settings separete from the light mode (Customize Game Fonts in games popup menu). No need to copy/rename sysgamecustomfont.ini file anymore when switching between night mode and light mode.
Image category background colors for night mode are now split from light mode (Image Category Settings screen). Colors can be different for each mode. If you customized the background colors, go to this thread and follow the tutorial on how to copy current colors into the night mode.
NOTE: You only need to do this if you're using colors different than black (default color).
New setting Use A Single Background Color for image Categories. Select a color in Image Category Settings screen. Aren't you tired of going thru every image category to set the same color ? Now you can select one background color and enable this new feature. All image panels will use it and the best of all, you won't lose the custom background color per category. It's an easy "on/off" checkbox. You can have a single color for night mode and another for light mode, depending on what mode is currently active.
A few frontend configuration files have changed and you cannot use the new ones with previous versions of the frontend. I recommend to make a backup of your current install before upgrading to this build if you plan to rollback to a previous frontend build. No need to backup the entire folder though, just make sure to backup EmuLoader.ini, el_extras.ini, nightmode.ini and the \ini_files\ folder.

Fixed
- Wrong "Panels Colors" settings at startup, "Title Font/Shadow", "Title 2 Font/Shadow", "Text Font/Shadow" ("Night Mode" page, Preferences screen)
- Wrong "Search Games Panel Colors" settings at startup, "Filter Font/Shadow" ("Night Mode" page, Preferences screen)

Changed
- Modified the scope of "Ignore Exit Code 1: Invalid Function" setting to support all console/computer emulators
*"KEGA Fusion" is no longer the only emulator returning exit code of "one" on exit
*this error might be related to a missing and/or incompatible plugin or badly configured emulator
*even when nothing is wrong, the emulator might give you "code 1" as an exit code :(
NOTE: this exit code is caused by the emulators, not the frontend
- Updates to "Cleanse" feature in "Favorites Manager" screen
*a list of all entries to be removed from the favorite profile is shown for review
*you can remove entries from that list so they are not deleted from the profile .ini
*there's no way to show titles, only game names and/or filenames and the system they belong to

Added
- Requested setting "Add Leading Zero to Version Info Column (MAME)" so you can have "0.200" text in the version info column instead of ".200"
- Multiple paths support for MAME preview images
*MAME and HBMAME only
*all image categories are supported: snaps, titles, covers, flyers, etc...
*you can have define as many image directories you want
*MAME softlist .zip files don't have to be in the same place as the arcade .zip files anymore, you can have "snap.zip" in one folder and "snap_sl.zip" in another
- Support for MAME .201
*vgmplay software list is now correctly detected and sets are correctly loaded by the frontend
*new filter to hide vgmplay softlist entries from the games list: "Hide Video Game Music Files" ("Arcade Misc Filter" tool bar button)
Télécharger Emu Loader v8.8 (version complète)
Site Officiel de Emu Loader
 
 GameEx et GameEx Arcade Edition v15.62 
Mercredi 14/08/19 à 14:07 par Firebrand
Ces 2 frontends multi-systèmes ont été mis à jour, mais il n'y a pas d'information sur les changements apportés.
Télécharger GameEx v15.62
Télécharger GameEx Arcade Edition v15.62
Site Officiel de GameEx
 
 Hoxs64 v1.0.21.2 
Mardi 13/08/19 à 13:45 par Firebrand
Cet émulateur Commodore 64 a été mis à jour. Les améliorations sont les suivantes:
1) Changed command line option -autoload "hostfilename.d64" ":c64filename" such that c64filename will have the case flipped.
2) Added command line option "@" to index a directory with no file type filter.
Télécharger Hoxs64 v1.0.21.2 (32-bit)
Télécharger Hoxs64 v1.0.21.2 (64-bit)
Télécharger Hoxs64 v1.0.21.2 (Windows 98/2000)
Site Officiel de Hoxs64
 
 Messinfo.dat v0.212 (11.29) 
Lundi 12/08/19 à 13:36 par Firebrand
Le dernier fichier informatif de AntoPISA pour MAME v0.212 a été publié. Rien de bien particulier pour les changements:
- 11.29 11/08/2019: Aligned files to 0.212 version.
Télécharger Messinfo.dat v0.212 (11.29)
Site Officiel de Messinfo.dat
 
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