Organiser
Filtrer par machine :
Type de vue :
 
 Mednaffe v0.9.3 
Mardi 16/04/24 à 00:09 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Voici la liste des changements:
- Added a 'Recent files' menu.
- Fix misalignment of screenshots.
- Added and fixed settings (up to mednafen 1.31.1).
- pce, pce_fast: Correct sha-256 bios (thanks to SamRohod for reporting).
- [MacOS] Use macOS keyboard mapping when __ APPLE __ is defined (patch by codeman38).
Télécharger Mednaffe v0.9.3 (Windows)
Télécharger Mednaffe v0.9.3 (Linux)
Site Officiel de Mednaffe
 
 WinUAE v5.3.0 Beta 4 
Mardi 16/04/24 à 00:07 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- ET4000W32/Merlin fixes, ProBench (Early RTG software for Merlin cards) now works without glitches. Merlin serial eeprom(?) emulation added: ProBench requires matching Merlin serial number and valid checksum. Serial number is configurable in Expansions -> Graphics boards -> Merlin. Note: amiga.resource.cx ProBench install disks have different serial numbers (1.10=937875, 2.1=23531, 2.2=10010). Note2: there is "cracked" ProBench 3.0 floating around but it is worse than useless, it has modified owner/user string but critical encrypted code is not decrypted. Decryption requires original user string and serial..
- ET4000AX/W32 lores mode not getting horizontal doubled in >8bit modes fixed. Picasso96 RGBA mode (only available in low resolutions due to chip limits) colors fixed. Interlaced modes fixed.
- OCS Denise left overscan special case emulation updated and fixed. Previously BPL1DAT write before cycle $2D was ignored but that is not correct. BPL1DAT writes work normally but only BPL1DAT writes >=$2D disable border. This is not same enable flag as DIWSTRT horizontal match. Bitplanes or sprites are not visible until both DIWSTRT and BPL1DAT border disable are active but bitplane shifters work normally. Only difference compared to previous version is that first few bitplane/sprite pixels in max overscan will not be visible (replaced by color 0) depending on DDFSTRT position if OCS Denise. ECS Denise/AGA does not have this limitation.
- DMA debugger only showed Denise horizontal counter value if also CPU interrupt level was non-zero.
- Only "insert" CV/BVPPC in to CSMK3/CSPPC internal PCI slot. Insert any other PCI card in to G-REX PCI slots. OS4 does not detect boards in first "internal" PCI slot. (b3)
- Fixed ECS Denise superhires mode hires sprite pointer strange odd/even horizontal movement.
- Check all possible Munt ROM directories, including root UAE ROM path when MT32 ROM is needed. Check also other directories if previously detected path existed but didn't contain requested ROM(s).
Télécharger WinUAE v5.3.0 Beta 4 (32-bit)
Télécharger WinUAE v5.3.0 Beta 4 (64-bit)
Site Officiel de WinUAE
 
 Messinfo.dat v0.264 (11.55) 
Samedi 13/04/24 à 17:22 par Firebrand
Ce fichier informatif vient clore la cycle de mise à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.264.
- 11.55 04/12/2024: Aligned files to 0.264 version.
Télécharger Messinfo.dat v0.264 (11.55)
Site Officiel de Messinfo.dat
 
 HBMAME et HBMAMEUI v0.245.18 (32-bit) 
Samedi 13/04/24 à 17:21 par Firebrand
Les versions 32-bit du dernier build de HBMAME/HBMAMEUI ont été publiées par RetroDanuart.
Télécharger HBMAME v0.245.18 (32-bit)
Télécharger HBMAMEUI v0.245.18 (32-bit)
Site de RetroDanuart
 
 SameBoy v0.16.3 
Samedi 13/04/24 à 17:18 par Firebrand
Une nouvelle version de cet excellent émulateur GameBoy/GameBoy Color dont la version MacOS est plus élaborée a été publiée. Voici la liste des nouveautés:
New/Improved Features
- The “Hot Swap Cartridge” functionality now allows hot swapping a file with a newer version of itself in the Cocoa version
- This can also be done with the new “Reload ROM” menu item, available while holding Shift in the Emulation menu
- The SDL frontend now uses the modern folder selection dialog when selecting a boot ROMs folder on Windows
- Add an option to allow pressing A+B by touching the space between the two buttons in the iOS frontend
- The iOS frontend can now choose between 3 audio modes; Enabled, Disabled, and Controlled by Silent Mode
- The iOS IPA release is now ad-hoc signed to prevent TrollStore from signing it with the wrong entitlements
- The iOS Deb release is now compatible with both rootful and rootless jailbreaks

Accuracy Improvements/Fixes
- Updated the built-in SGB boot ROMs so they’re closer in timing to the original boot ROMs

Bug Fixes
- The Cocoa and iOS versions now display the correct license for SameBoy
- Improved compatibility with certain ISX files
- Fixed the States screen displaying incorrectly in iOS 16 and newer
- Fixed several spelling mistakes in the debugger
- Fixed visual artifacts that may appear in certain scaling filters when scaling with a multiple of 3 factor
- Prevent filtered screenshots from using 64-bit color depth on the Cocoa frontend, which improves compatibility with certain apps
- The ticks debugger command no longer outputs “Tick count reset” if the keep flag was used
- Fixed a bug that prevented Turbo Mode from working on iOS if dynamic speed controls were not enabled

Misc Internal Changes
- Improved integration with libretro’s build infrastructure, which should greatly improve the release schedule of the libretro version of SameBoy
Télécharger SameBoy v0.16.3 (Windows)
Télécharger SameBoy v0.16.3 (MacOS)
Site Officiel de SameBoy
 
 EMU7800 v5.4.0.1 
Samedi 13/04/24 à 17:15 par Firebrand
Cet émulateur Atari 2600 et 7800 a été mis à jour. Les améliorations sont les suivantes:
- .net sdk update; lightgun movement fix
Télécharger EMU7800 v5.4.0.1
Site Officiel de EMU7800
 
 Red Viper v0.9.3 
Jeudi 11/04/24 à 19:58 par Firebrand
Cet émulateur VirtualBoy pour Nintendo 3DS utilisant les specificités de la console pour un vrai rendu en 3D a été mis à jour. Les améliorations sont les suivantes:
This release features much smoother gameplay, partially thanks to running the 3DS displays at 50Hz! Also includes a number of compatibility improvements, especially with homebrew.

- Run 3DS displays at 50Hz (thanks to everyone in #46 who knows much more about this than I do!)
- Improve frame pacing by rendering on VBlank
- The image is now displayed in full 24-bit colour
- Various renderer optimizations, significantly improving performance in Elevated Speed
- Improved audio clarity
- Fixed issues with various sound effects in Wario Land
- Fixed compatibility hack for Virtual Lab's English patch
- Improved performance in Nester's Funky Bowling
- Compatibility fixes for lots of homebrew
- Add a confirmation prompt to Reset and Quit menu options
- Game progress is now saved when entering sleep mode
Télécharger Red Viper v0.9.3 (.3dsx)
Télécharger Red Viper v0.9.3 (.cia) (Nintendo 3DS)
Site Officiel de Red Viper
 
 HBMAME et HBMAMEUI v0.245.18 (64-bit) 
Mercredi 10/04/24 à 17:29 par Firebrand
Ces builds de MAME pour les hackROMs et les homebrews ont été mis à jour. Les améliorations sont les suivantes:
- New PGM driver from IQ_132
- Restored music to kovshp and many of its hacks

New Games
- [cyborg] Cyborg Force
- [cyborg1] Cyborg Force (patched)
- [galaga01] Galaga Wave Mixer
- [galaga02] Galaga Challenging Only
- [lbhmg] Last Blade Hidden Mini Game
- [nbajam03] NBA Jam Tournament Edition SE 5.0
- [pgmcabal] Cabal (PGM) [iq_132]
- [pgmsnake] PGM test program [iq_132]
- [sf2ce58] Street Fighter II' (SrSreet edition)
- [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.28) [zero800]
- [ssf2tnl] Super Street Fighter II Turbo (New Legacy v0.9 beta 2024-04-02)
Télécharger HBMAME v0.245.18 (64-bit)
Télécharger HBMAMEUI v0.245.18 (64-bit)
Site Officiel de HBMAME
 
 Novo Player v1.10 
Mardi 09/04/24 à 17:18 par Firebrand
Ce frontend pour émulateur MSX a été mis à jour. Les améliorations sont les suivantes:
- Provided a second game display with screenshots, with the ability to set the default display in the settings
- Show game's last played time and date
- Show game's CRC32 and MD5 hashes in "more details" window
- Read openMSX's softwaredb under user's openMSX folder (in addition to the openMSX installation one) to get game data
- Few bug fixes and enhancements
Télécharger Novo Player v1.10 (Windows)
Télécharger Novo Player v1.10 (Linux)
Site Officiel de Novo Player
 
 GameEx et GameEx Arcade Edition v18.64 
Lundi 08/04/24 à 16:51 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées. Voici la liste des changements:
- The CabControlFriendly setting works in arcade edition to stop paging with left and right.
- Improved PinballX XML export to include dual screen games as vertical games.
- Optimized code type coversions. May improve performace slightly
- Latest version of .net 6 desktop runtime
Télécharger GameEx v18.64
Télécharger GameEx Arcade Edition v18.64
Site Officiel de GameEx
 
 ColecoDS v9.6 
Lundi 08/04/24 à 16:47 par Firebrand
Cet émulateur ColecoVision et machines à l'architecture proche pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- Removed DrZ80 core - the high quality CZ80 core is all that remains.
- Complete overhaul of the Adam handlers to clean and refine.
- Fix for games like Best of Broderbund (dsk and ddp) now load properly.
Télécharger ColecoDS v9.6
Site Officiel de ColecoDS
 
 WinUAE v5.3.0 Beta 3 FR 
Dimanche 07/04/24 à 15:34 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v5.3.0 Beta 3 FR (32-bit)
Télécharger WinUAE v5.3.0 Beta 3 FR (64-bit)
Tradu-France
 
 WinUAE v5.3.0 Beta 3 
Samedi 06/04/24 à 16:54 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Voici la liste des changements:
- Merlin RTG board blitter fixed. 86box ET4000 blitter/MMU was incomplete (No linear blitter/MMU apertures, missing blit start mode check, pattern/source alignment restrictions are ET4000w32p only). Added vblank interrupt and monitor switcher support. Fixed horizontal panning in 24-bit modes. Overlay/PIP not yet implemented. It is quite useless because overlay and main bitmap depth must match.
- Added oMniBus RTG board (Zorro II to ISA adapter). ET4000AX (no blitter, no HW cursor) or ET4000W32 (blitter and HW cursor. Note: Current Picasso96 drivers have a bug that makes ET4000W32 blitter unusable, bug that apparently has always been in this driver. Fix will be in next Picasso96 release.)
- Added Graffity Z2/Z3 RTG board. Cirrus Logic GD5428 based. Has monitor switcher.
- Added Rainbow II "RTG" card. Not really proper RTG card, has only hardwired PAL and NTSC resolutions (768x576 and 768x476). 24-bit depth only. Note that emulation always refreshes whole screen every frame (not just modified parts but whole screen) which is not very optimal but it really isn't worth the trouble because I am sure now one cares about this old board.
- Some hardware emulated RTG boards had flickering colors during horizontal panning (>8 bit modes only)
- Small PCI emulation changes (For example G-REX + Permedia 2 + some other PCI card: same card appeared 8 times)
- Added Apollo 630 emulation and boot ROM 5.61. Nothing special, ROM is only used to detect the RAM: "32Bit Power-Burstmode-FastRAM", apparently cool sounding name can make RAM even faster! (oddly ROM contains at least parts of IDE and SCSI drivers from other Apollo accelerators).
- In a rare situation it was possible to get false positive "CPU Trace" error when loading statefile.
- Debugger breakpoint "f 123 " didn't work, "" was incorrectly detected as PC end address even when it wasn't a number.
- Programmed mode with only VARVBEN enabled (Programmed vblank but hardwired syncs) didn't check if programmed VB ended earlier than hardwired PAL/NTSC vblank, resulting in vblank ending too late, hiding part of display at the top. (ross test(tm))
- If strobe conflicts start after STREQU strobes but before first STRHOR strobes: Denise vblank state stays stuck active until next valid STRHOR strobe is seen by Denise. (SOS / Triangle + ECS Agnus). Interesting detail: If OCS Denise, STRVBL strobe DOES NOT enable vblank (fixed in ECS Denise). Only STREQU strobes enable vblank. STRHOR disables vblank.
- OCS Denise "buggy" vblank start/end (visible only in Overscan+ and higher) start/end position was 2.5 CCKs too early.
- Left and right A1000 Denise/OCS Denise/ECS Denise hardwired hblank position slight adjustments (1 hires pixel) to match new test results.
- Both "SaveImage" (automatically created ext adf when write-enabling non-writable image like ipf) file extension variants are now detected automatically when checking if file exists. Paths panel option now only affects name when new saveimage is created.

All Picasso96 supported RTG boards are now emulated. All CGX4 supported boards except Inferno. Inferno can't work, only known Wildfire boot ROM fails to configure it properly. PCI config logic seems to get confused if PCI BAR size is too large (GD5446 is 16M or 32M depending on revision). It seems Inferno support needs newer boot ROM which may not have been officially released. Apparently Inferno was also never officially released. EGS not tested, reports accepted if someone really wants to check EGS drivers.
Télécharger WinUAE v5.3.0 Beta 3 (32-bit)
Télécharger WinUAE v5.3.0 Beta 3 (64-bit)
Site Officiel de WinUAE
 
 Mednafen v1.32.1 
Samedi 06/04/24 à 16:49 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Tiny update primarily to fix issues with loading CloneCD and Apple II WOZ files from uncompressed ZIP archives, and to implement a workaround for a gcc bug that broke the Saturn VDP1 rasterization code when Mednafen was compiled with certain -mcpu=/-mtune= flags.

- Apple2: Fixed erroneous parsing of WOZ file padding bytes and unknown chunks' data as 8-byte chunk headers.
- Fixed broken handling of the end-of-stream condition when reading from non-compressed files stored in ZIP archives; fixes loading of such Apple II WOZ disk images and CloneCD CD images.
- SS: Implemented workaround for gcc bug #113255 in the VDP1 rasterization code.
- Apple2: Fixed typos/brainfart that broke language card and ROM card control accesses via $C08F.
Télécharger Mednafen v1.32.1 (32-bit)
Télécharger Mednafen v1.32.1 (64-bit)
Site Officiel de Mednafen
 
 Nestopia - Undead Edition v1.52.1 FR 
Vendredi 05/04/24 à 15:12 par Firebrand
La dernière version de cet émulateur NES a été traduite en français par l'équipe de Tradu-France.
Télécharger Nestopia - Undead Edition v1.52.1 FR
Tradu-France
 
 CHD-info v0.264 
Jeudi 04/04/24 à 12:19 par Firebrand
Les données relatives aux CHDs de MAME v0.264 ont été intégrées à cet ensemble de fichiers d'information et de gestion des CHDs.
Télécharger CHD-info v0.264
Site Officiel de CHD-info
 
 RomVault v3.7.0 
Mercredi 03/04/24 à 14:20 par Firebrand
Ce gestionnaire de ROMs vient de recevoir une importante mise à jour. Les améliorations sont les suivantes:
Excited to anounce the release of V3.7.0! One of the biggest feature update releases in a very long time.
This feature update list has been driven by two main big features adds:

Total DOS Collection, Date/Time
- Originally there was trrntzip formated zips, this format has served up well for many many years. It uses deflate compression (level 9) and a fixed date time of: 12/24/1996 11:32 PM Rumored to be the date MAME was first released! So I have been working closely with the main guy over at the Total DOS Collection for about the last 6 months (Thanks for all the great collaboration efforts), and am very please to anounch the first big upgrade to the zip format is TDCZip (Think of this as trrntzip with date/time support.), this turned into quite an adventure to get all the TDC zips supported in RomVault. Including discovering that ZIP's original date/time storage can and does store potentially invalid date/times suck as 1990/00/00 00:00:00 = month 0 , day 0, and invalid time can also be stored. Also had to rework my code support for code page 437 (as used in early zip filenames) as it turns out .NET's version of this code page does not correctly support the ASCII values below 32.
- The daily Total DOS collection DATs will now also be included in DatVault updates. DatVault will also contain a RomVault corrected TDC Release 21 DAT (Please don't try using the numbered release DATs from TDC, they are honestly a mess.), and also a daily Diff dat with just the news files in the Daily compared to the Release 21 DAT we be available in DatVault.

ZSTD Compression
- So while re-working the zip format it was also possible to add the next big update to ZIP... zstd compression zip. This timing turned out to be just about perfect as MAME can now support reading zstd compressed zips!
- What is zstd? It is a new compression methods invented by facebook devs, compresses better that deflate, compresses faster than deflate (With multi-threading compression!), and decompresses at crazy fast speeds, so it is win, win, win all the way around.
- Also WinRAR 7.x and 7zUI v24.x also now support zstd compressed zips, so zstd zip is now a very well supported compression system.
- So we now have what I am refering to as Structured archive formats:
*Trrntzip: Original format.
*TDCZip: Total DOS Collect Date/Time supported format.
*RVZSTD: RomVault zstd format
These are now the 3 supported structured ZIP formats in RV, but wait... theres more.. lets not leave out 7Z!
- 7Z got a big upgrade also, now supporting 4 different formats:
*LZMA-Solid: This is the originally supported 7z format
*LZMA-NonSolid: Added Nonsolid as a 7z supported option now
*zstd-Solid: ZSTD has arrived in 7z also
*zstd-NonSolid: Its here and uses the same compression as ZIP, (And can raw copy between NonSolid 7z's and zip!)
- As well as these two main features, there have been many equally imported enhancements such as better file fixing source priority selection, and better handling of zero byte files, now meaning zipmove can be used in more places.
Dark UI mode has been hiding in RV for a while, but has officially been added to the config UI.

TrrntzipUI becomes S.A.M. Structured Archive Maker
- With the arrival of more than just Trrtnzip, TrrntzipUI also needed an overhall, and has officially been renamed to Structred Archive Maker, It can now recompress all of the above structured archive formats. (With the exception of TDC, because you need to DAT to get the Date/time correct.) S.A.M. is now available from the RomVault top menu, and the stand along version will be released here soon.
- And..... just because people do ask for it: The command line versions for windows and Linux got an update with all the new v3.7 features.
- Thanks again for all the support, and help from my great freinds over in RomVault discord This great releases would not be what it is without your help and support.

So here the detailed list of all the updates and bug fixes in V3.7.0!

Feature Updates:
- Added new structured archive formats for zstd Zip/7z and TDC (Total DOS Collection) Zip
- Added the ability to raw copy zstd compressed files between archives
- Added raw copy functionality to and from 7z archives
- Added decompression support for several 7z compression filters
- Added support for DATs with timestamps (E.g. TDC)
- Added modified Date/Time to the Game List grid
- Added new graphics for the Game List grid to show current and preferred storage type
- Added multithreaded zstd compression options to Global Settings
- Added a Dark Mode toggle in Global Settings
- Enhanced ZipMove to work with zstd zip and 7z archives
- Enhanced ZipMove to work with TDC zip archives
- Enhanced archive fixing logic to use a priority system to pick the most efficient source for a fix
- Enhanced archive fixing logic so that 0-byte files are not prematurely deleted which would prevent ZipMove
- Improved performance of handling 0-byte files
- Improved error reporting
- Rebranded trrntzipUI to SAM (Structured Archive Maker) and added new zstd archive options

Bug Fixes:
- Fixed a crash that could occur if the DatRoot folder was missing and you attempted to add a directory from the DatVault UI
- Fixed a crash when ZipMove was wused on a set with NotCollected ROMs
- Fixed a crash related to the category reorder buttons
- Fixed a crash when loading old ROM Center DATs
- Fixed an issue related codepage 437 to better support lower ASCII values (lower than 32)
- Fixed an issue with reading some DATs generated by FB Alpha
- Fixed an issue that could result in duplicate directory rules in the cache file
- Fixed an issue where repacking zips in a ToSort would modify the timestamps of the contents
Télécharger RomVault v3.7.0
Site Officiel de RomVault
 
 Fichiers additionnels pour MAME v0.264 
Mardi 02/04/24 à 18:20 par Firebrand
Ces différents fichiers utilitaires ont été mis à jour pour MAME v0.264:
Category.ini v0.264:
- 2024/04/01: Aligned files to MAME 0.264.

Catlist/Catver v0.264:
- 2024/04/01: Aligned files to MAME 0.264.

Languages.ini v0.264 (1.58):
- 2024/04/01 1.58: Added 0.264 sets.

Series.ini v0.264:
- Series UPDATED (6): 194X, Bagman, Cal Omega, Galaxian, Mr. Do! and Pac-Man.

Version.ini v0.264:
- 2024/04/01: Aligned to MAME 0.264.
Télécharger Category.ini v0.264
Télécharger Catlist/Catver v0.264
Télécharger Languages.ini v0.264 (1.58)
Télécharger Series.ini v0.264
Télécharger Version.ini v0.264
ProgettoSNAPS
 
 RetroBat v6.1.0 
Mardi 02/04/24 à 18:12 par Firebrand
Cet ensemble de scripts pour EmulationStation a été mis à jour. Les améliorations sont les suivantes:
Emulators/cores/systems:
- Add Othello multivision (with gearsystem)
- Add nokia ngage with eka2l1
- Add PSXMame for ZINC games
- Add Ikemen-GO
- Add gemRB engine (open-source implementation of Infinity Engine for Baldur's Gate type games)
- Add standalone fbneo emulator for fbneo system
- Add ability to run custom OpenBOR build (using rom filename & specific core option) : configuration is NOT automated with custom versions
- VPinball : compatibility with version 10.8
- Update Supermodel version
- Magic Engine can now be downloaded from RetroBat (you still need to purchase a key to get full functionality, RetroBat does not provide it)
- Bump RetroArch to 1.17

Features:
- [WHEELS] First implementation : model2, model3, pcsx2, flycast (dreamcast) (currently supported wheels : Logitech G29 and experimental: G920, driving force GT and G923, Thrustmaster T300RS (gearstik only in model2 and model3))
- [CONTROLS] Magic Engine controllers autoconfiguration
- [CONTROLS] Add xinput driver option for MAME autoconfiguration with correct joystick orders
- [CONTROLS] Add logic to search per-game MAME cfg files first in saves\mame\ctrlr then in bios\mame\ctrlr when using "per-game" controller profile option
- [CONTROLS] Add option to use left analog joystick instead of dpad in SNES9X
- [CONTROLS] Add option to disable MOUSE in libretro:mame
- [CONTROLS] Dolphin : add management of Gamecube adapters from Raphnet and Mayflash (you need to connect gc pads in reverse order on mayflash (4 for player 1, etc.)
- [CONTROLS] Add autoconfiguration of N64 controller from Nintendo online shop for Ares, Bizhawk, Simple64 and Rosalie's Mupen64
- [CONTROLS] Add autoconfiguration of N64 adapters from Raphnet & Mayflash for Ares, Bizhawk, Retroarch, Simple64 and Rosalie's Mupen64
- [CONTROLS] Cemu : add wiimote horizontal controller profile
- [CONTROLS] Add gun option to libretro mame, mame2003_plus and mame2016 cores
- [CONTROLS] Enable raw input driver in Retroarch if use_gun is set and multiple gun devices are connected
- [CONTROLS] RetroArch & Flycast standalone: add individual game controller configuration for all arcade games and ability for user to manage through a file * * * * * * * * * WIKI
- [CONTROLS] Add profile for lightgun for wii games with dolphin
- [FEATURES] MAME : add setting skip_warnings to 1 in ui.ini file
- [FEATURES] Add desktop resolution option to Teknopparot and Demul
- [FEATURES] Add .chd extension for PSP system
- [FEATURES] Add libretro-desmume features
- [FEATURES] Add .chd extension to amigacdtv
- [FEATURES] Add ability to run gemdos hdd images with hatarib core (using m3u and .GEM file)
- [FEATURES] Add crosshair feature for model2
- [FEATURES] Add 2 features in Vita3K emulator
- [FEATURES] Add Technicolor shader in RetroArch
- [FEATURES] Add features fo fbalpha, mame non-current cores.
- [FEATURES] Add "-output windows" option for MAME standalone (used for mamehooks)
- [FEATURES] Future Pinball : added camera type feature
- [FEATURES] Supermodel : add supersampling (needs a beefy gpu !)
- [FEATURES] Vita3k : enhancement with pref-path management, if setting your own emulator content path, RetroBat will use it, else it will use the emulator path
- [FEATURES] Retroarch : add support for new mitm-session argument (netplay)
- [FEATURES] Flycast (standalone) add option to use R1 and L1 instead of triggers
- [UPDATES] Update bios\PPSSPP assets for libretro-PPSSPP core
- [UPDATES] Update BIOS lookup and bios selection for PCSX2 (both standalone & libretro core) : bios must be placed in bios\pcsx2\bios and the list has changed
- [UPDATES] Update BIOS lookup for psx bios (default RetroBat is now psxonpsp660.bin)
- [UPDATES] Remove unnecessary file formats for MUGEN system

Fixes:
- fix some features not correctly working in libretro ppsspp (e.g. anisotropic filtering)
- fix exit of chihiro / cxbx
- Vpinball & fpinball : fix .zip management
- fix screenshots being deleted on game exit
- fix controllers not autoconfigured with new versions of ryujinx & CEMU (ensure GUID calculation can match SDL 2.30 version with manufacturer name)
- Fix dolphin savestates combo with non-xinput controllers
- Fix MAME exit combo
- Fix model2 exit combo not saving NVRAM
- Fix supracan md5 bios check
- Fix mono-gun games in retroarch settings when multiple guns are connected
- disable teknoparrot update search when running from RetroBat
- Fix bios checking engine that did not work when the path contains twice /bios
- Remove obsolete aspect ratios for mame standalone (as these are only used in -window mode)
- Fix screen size for hypseus on high-resolution displays
- Fix shaders when using OpenGL driver on libretro cores that force glcore (use slang shader instead of glsl for these cores), also added ability to specify different glsl and slang shaders for a single RetroBat preset
- Fix PPSSPP standalone autoconfiguration of controllers for non-xinput devices (attention, PPSSPP has a bug that prevents non-Xinput controllers to work when a XInput controller is connected)
- Fix zinc start failing if controller does not have a required button
- cemu : allow gamepad button inversion also for non-xinput controllers
- Remove default colorization of GameBoy games with libretro:gambatte
- Fix launch of Dolphin Triforce emulator from RetroBat menu not working
- Fix one feature value not available anymore in new Ryujinx Avalonia UI
- Fix pcsx2 cheats path that had too many subpaths ('cheats\pcsx2\cheats\cheats' now is 'cheats\pcsx2\cheats')
- Fix XEMU not launching in fullscreen in some cases
- fix duplicate features naming (e.g. beetle_psx_hw video renderer)
- Fix retroarch 'custom' aspect ratio not applying
- Fix Mednafen standalone controller configuration (emulator is using dinput)
- Remove unnecessary extensions for MUGEN
- Vita3k no detection of .m3u file in some cases

Interface:
- Fix issue of disconnection of gamepad in RetroBat interface when trying to affect controllers to users and having multiple controllers of the same type
- Fix network icon not being removed when choosing the option to hide it
- Fix display of gametime when duration is between 24 and 25 hours

Dev stuff:
- Add method to get new SDL 2.30 guid value (with CRC) (still in progress, not fully functional)
- disable check for sinden FilterGraphWindow (camera activity) when searching for connected SindenLightguns
- Move core/system specific remaps to remap files instead of retroarch global mapping
- Add method to be able to manage in future game-specific options in scummvm (disabled for now)

Project:
- New retrobat notice document
Télécharger RetroBat v6.1.0
Site Officiel de RetroBat
 
 GB Enhanced+ v1.8 
Mardi 02/04/24 à 17:58 par Firebrand
Cet émulateur de consoles portables Nintendo est mis à jour annuellement tous les 1er avril. Voici les changements de cette année:
It's April 1st. No jokes. Only business. Once again, not many exciting changes under the hood. GBE+ is in the very last stretches of emulating some very complex and exotic hardware, so much of last year's work was to that end. You know what they say, the last 10% of a project takes 90% of the time.

Notable Changes:
- Reworked Pokemon Mini netplay to be much simpler. All players need to do is basically point each instance of GBE+ to the correct player (e.g. Player 1, Player 2, etc) using the F4 hotkey.
- Added support for the Glucoboy. GBE+ now allows players to manipulate various stats that unlock in-game Glucose Reward Points.
- Improved support for the Campho Advance. Menus work, contact data can be saved, and handles basic virtual calls. No proper audio/video yet.
- Improved support for the Play-Yan and Play-Yan Micro. No audio/video output yet
- Added support for the Nintendo MP3 player. No audio/video output yet, but menus are accessible.
Télécharger GB Enhanced+ v1.8
Site Officiel de GB Enhanced+
 
<< Page précédentePage suivante >>