Filtrer par machine :
Type de vue :
 MESS et MESSUI v0.227 (64-bit) 
Jeudi 31/12/20 à 12:46 par Firebrand
Ces versions de MAME dépourvu des machines arcade comportent désormais les améliorations de MAME v0.227 mais aussi leur nouveautés propres partagées avec MAMEUI:
Changes (all)
- Fixed bug where invalid slots could get into the ini file.

Changes (MESSUI and MAMEUI)
- Added splash screen
- Can specify multiple icon directories
- Main audit results window is larger
- After doing F5, can sort on Roms or Samples column
- In the Game Properties, enabled all controls, even when they are not relevant
- Removed Debug tab and controls
- Removed verbose.log
- If game started with debugger enabled, it is turned off
- Fixed a bug with setting up software paths
- On Display tab, added Integer scaling options
- On Screen tab, fixed size/refresh options on the default screen
- On Sound tab, added Port Audio Latency
- Added new OpenGL/BGFX tab, and various associated settings
- Added new OpenGL Shaders tab and up to 4 shaders of each kind. Shaders are to be saved in the HLSL folder.
- Added new Snap/Input/Output tab and associated settings
- Added new LUA tab, with various settings and plugin controls
- On Miscellaneous tab, replaced old artwork controls with new ones. Added 6 various extra settings.
- On Controller Mapping tab, added 6 provider dropdowns
- In the Tree, you can right-click on Horizontal, Vertical, Computer, Console, Raster or Vector, select Properties and modify the settings.
- Removed Reset buttons. Once you hit Apply or OK settings are saved.
- Fixed bios selection that could corrupt ini files
- On messui, fixed splitter that caused software area to become narrower over time.
- Interface options - restored Snapshot Pattern option, added Skip Game Warnings setting.
Télécharger MESS v0.227 (64-bit)
Télécharger MESSUI v0.227 (64-bit)
Site Officiel de MESS
 WolfMAME v0.227 
Jeudi 31/12/20 à 12:40 par Firebrand
Ce build de MAME utilisé dans les compétitions de high scores se joint à la fête des mises à jour vers MAME 0.227.
Télécharger WolfMAME v0.227
Site Officiel de WolfMAME
 HBMAME et HBMAMEUI v0.227 (64-bit) 
Jeudi 31/12/20 à 12:37 par Firebrand
Ces builds de MAME spécialisés dans les ROM hacks et les homebrews a été mis à jour. Les améliorations sont les suivantes:
New Games
- [bonusstage] Bonus Stage
- [frombelow] Vs. From Below (beta 0.8.0 2020-12-21)
- [headonch] Head On Channel
- [kof98ult] Kof'98 (Ultimate Match)
- [lhbb] Last Hope (Blue Bullets)
- [mslug6h09] Metal Slug 6 (Enemies Resetting Version 2019-09-30)
- [nblktiger] Neo Black Tiger (incomplete)
- [nsmb] New! Super Mario Bros.
- [pzlcrz] Puzzle Crazy
- [samsh5pf] Samurai Shodown V Perfect
- [sf2cemix97] Street Fighter II': Champion Edition (Mix 0.97)
- [sf2cemix98] Street Fighter II': Champion Edition (Mix 0.98)
- [sf2cemix98a] Street Fighter II': Champion Edition (Mix 0.98a)
- [sf2cemix98b] Street Fighter II': Champion Edition (Mix 0.98b)
- [sf2cemix98c] Street Fighter II': Champion Edition (Mix 0.98c)
- [teotd] The Eye of Typhoon (Tsunami Edition, demo)
- [theglobpb] The Glob (English translation of German sprglbpg)
Télécharger HBMAME v0.227 (64-bit)
Télécharger HBMAMEUI v0.227 (64-bit)
Site Officiel de HBMAME
 ARCADE v0.227 (64-bit) 
Jeudi 31/12/20 à 12:33 par Firebrand
Une nouvelle version de ce build de MAME a été publiée. Les améliorations sont les suivantes:
- added bgfx backend selection
- removed GLSL folder and settings. GLSL shaders are now kept in the HLSL folder.
- added a few more GLSL shaders to the package
Télécharger ARCADE v0.227 (64-bit)
Site Officiel de ARCADE
 MAMEUI64 v0.227 
Jeudi 31/12/20 à 12:31 par Firebrand
La nouvelle version de MAME est bien entendu accompagnée par le classique build MAMEUI.
Télécharger MAMEUI64 v0.227
Site Officiel de MAMEUI64
 MAME v0.227 (64-bit) 
Jeudi 31/12/20 à 12:28 par Firebrand
Après 2 mois de gestation, MAME s'offre une dernière version pour 2020 sur le fil du rasoir. Les améliorations sont les suivantes:
It’s time to say goodbye to 2020, and we’re doing that with the release of MAME 0.227, the fruit of our extended November/December development cycle. A lot has happened in these two months, in terms of internal improvements to MAME as well as user-visible changes. If you’ve been following along with development, you’ll have noticed that we’ve migrated MAME to C++17, overhauled the Lua interface, further streamlined and enhanced the emulated memory system, and cleaned up a lot of ageing code.
MAME 0.227 adds preliminary support for macOS on AArch64, also known as “Apple Silicon”. Please note that we lack a native A64 recompiler back-end, and there are some issues with our C recompiler back-end. If you’re running an A64 build of MAME, you can disable recompilers for most systems that use them with the -nodrc option on the command line. You may get better performance for emulated systems with MIPS III or PowerPC processors by running an x86-64 build of MAME under Rosetta 2 with recompilers enabled. (Yo, ’sup dawg. I heard you like recompilers…)
Lots of long-standing issues have been fixed in this release. Missing platforms in stage 15 of Sega’s Quartet now appear properly. This relies on a protection microcontroller feature that we were previously unaware of. Protection features that are only used late in the game have been a recurring source of frustration not just for emulator developers, but also for arcade bootleggers, and even publishers re-issuing old games in new formats. It seems Sega missed this feature in their Astro City Mini release. Another long-standing protection issue was fixed this month that made Atari’s Rampart impossible to complete on Veteran difficulty. This one was actually a regression that managed to stay unresolved for years, possibly because the game’s high difficulty makes it difficult to reach. While we’re on the topic, protection simulation has been added for the versions of Sega’s Carnival that run on Head On hardware.
While protection emulation may encompass the most noticeable fixes, lots of other things that have been improved as well. Graphical issues have been fixed in Chase Bombers, Championship Bowling, and Prop Cycle. NFL Blitz ’99 no longer skips animations in attract mode. DIP switch descriptions have been corrected in 3-D Bowling, Bloxeed and Mahjong Tenkaigen. Game switching now works on Multipede, and Klax bootlegs are playable, with working sound.
It wouldn’t be a MAME release without new supported systems. This month we’ve got TV games from dreamGEAR, JungelTac, LexiBook and Senario. As always, the quality varies enormously. New versions of 1944: The Loop Master, Cookie & Bibi 2, F-1 Grand Prix, Forgotten Worlds, and Narc have been found and dumped. One of the newly supported Narc versions is particularly interesting, as it appears to be an early test version, lacking a substantial amount of content found in other versions of the game. Another incomplete copy of Unico’s Master’s Fury was found, which could be combined with the previous incomplete set to make the game playable.
Finally, there are a few improvements to the internal user interface. There are more controls for screenshots, aspect ratio and scaling accessible from the Video Options menu. You can now use NOT codes when assigning analog joystick axes to digital inputs. The menus for the Cheat and Autofire plugins have been made more consistent.
Of course, there’s far more that we don’t have space for here, but you can read all about it in the whatsnew.txt file, and get the source and 64-bit Windows binary packages from the download page. It’s been a very tough year for a lot of us, but it’s still been a great year for MAME development. Thanks to everyone who contributed this year, even if it was just a kind word or helping out a user on a community forum. Have a great new year, and keep the spirit of digital preservation alive!

MAME Testers Bugs Fixed
- 01807: [Graphics] (undrfire.cpp) cbombers: Some graphics are missing in attract mode. (cam900)
- 04905: [Flip Screen/Cocktail] (champbwl.cpp) champbwl: Video offset to the left when flip screen is enabled. (Ivan Vangelista)
- 05701: [Documentation] (model2.cpp) daytona and clones: System descriptions are not entirely accurate. (ArtLine)
- 07119: [Gameplay] (rampart.cpp) rampart, maybe rampartj and rampart2p: Late-game protection issues. (O. Galibert)
- 07435: [Save/Restore] Vector: Vector Many games do not return stably from save state. (Vas Crabb)
- 07746: [Compiling] macOS 11: Compiling on the Apple AArch64 DTK fails. (Miodrag Milanović)
- 07757: [Documentation] (vegas.cpp) nbashowt: Release year is incorrect. (PepsiBoy428)
- 07778: [Crash/Freeze] (vicdual.cpp) carnivalh, carnivalha: Game crashes after clearing first round. (David Haywood)
- 07782: [Documentation] (stv.cpp) ffreveng, ffrevng10: This game displays two different titles for two different markets. (Fortuna)
- 07783: [DIP/Input] (meadows.cpp) bowl3d: Some DIP switches labelled as Unused affect gameplay. (terencew)
- 07784: [Gameplay] (vulgus.cpp) vulgus and clones: Excessive verbose logging can cause performance issues. (Robbbert)
- 07785: [Documentation] (neogeo.cpp) marukodq: Title is not correct. (J.J.Boy)
- 07786: [Documentation] (metro.cpp) karatourj: Title is not correct. (J.J.Boy)
- 07790: [Graphics] (namcos22.cpp) propcycl: Zoom effect on score entry screen is misaligned. (hap)
- 07792: [Graphics] (segas16a.cpp) quartet, quarteta, quartet2, quartet2a: Moving floors are not displayed. (David Haywood)
- 07796: [Misc.] (megasys1.cpp) stdragon: High scores higher than one million points are not displayed correctly. (Carl)
- 07799: [Gameplay] (seattle.cpp) blitz99: Attract mode skips over animations. (Ted Green)
- 07803: [Sound] (m63.cpp) fghtbskt: AY-3-8910 sound is missing. (Ivan Vangelista)
- 07808: [Sound] (bwidow.cpp) spacduel, spacduel0, spacduel1: Some sounds are missing. (Tafoid)
- 07812: [DIP/Input] (quizpun2.cpp) quizpun2: Test mode doesn’t work. (AJR)
- 07813: [DIP/Input] (ksys573.cpp) gchgchmp: Player 2 Up and Right inputs are swapped. (danylopez123)
- 07815: [Sound] (balsente.cpp) sentetst: Sente Diagnostic Cartridge: Fails Sound Board Test. (AJR)
- 07817: [Crash/Freeze] (stfight.cpp) empcityfr: Game locks up at start. (Ivan Vangelista)
- 07820: [DIP/Input] (model1.cpp) wingwar360: Throttle (Pedal 1) doesn’t work at all. (Ivan Vangelista)

New working machines
- Black Touch II (Korea) [Jorge Silva, Fernando Oliveira, David Haywood]
- dreamGEAR / JungleTac Plug 'N' Play 50-in-1 (DGUN-853) [David Haywood, Sean Riddle, Kamaal Brown]
- dreamGEAR My Arcade Pac-Man Pocket Player (DGUNL-3227) [Sean Riddle]
- dreamGEAR My Arcade Retro Micro Controller - 220 Built-In Video Games (DGUN-2869) [Zup, TeamEurope, Sean Riddle]
- Excalibur / Nice Code The New York Times Sudoku [David Haywood, Sean Riddle, Kamaal Brown]
- Hewlett-Packard HP 2641A [Gavin Scott, F.Ulivi]
- Ingo Devices SL / Senca Code Lyoko (25-in-1 handheld) [KaruzoHikari, TeamEurope, David Haywood]
- LexiBook / JungleTac / NiceCode Cyber Console Center 200-in-1 (JL2050) [TeamEurope, taizou]
- Lexibook / JungleTac Lexibook JG7410 100-in-1 [David Haywood, TeamEurope]
- MSI / Capcom / Sega Street Fighter II: Special Champion Edition (MSI Plug & Play) (Europe) [TeamEurope]
- Nice Code 6-in-1 Sudoku Plug & Play [David Haywood, Sean Riddle]
- Novag Super Nova (Novag) [hap, Berger]
- The Open University Hektor II [Nigel Barnes, Binary Dinosaurs, Centre for Computing History]
- Senario / JungleTac Vs Maxx 25-in-1 (VT03 hardware) [David Haywood, Sean Riddle, Kamaal Brown]
- Tsurikko Penta [Phil Bennett, MetalliC, R. Belmont]
- Ultimate Products / TaiKee Plug 'N' Play Rockstar Guitar / Guitar Rock (PAL) [Peter Wilhelmsen, David Haywood, TeamEurope]
- Waveblaster-based expander [O. Galibert]
- WinFun / JungleTac Joypad 65 [David Haywood, Sean Riddle, Kamaal Brown]
- WinFun / JungleTac Joystick 30 [David Haywood, Sean Riddle, Kamaal Brown]

New working clones
- 1944: The Loop Master (Euro 000620) [undamned]
- Astro Ambush (Scramble bootleg on Galaxian hardware) [Genaro Rodarte, Guru]
- Cadash (US, version 1?) [coolmod, The Dumping Union]
- Come-Cocos (Ms. Pac-Man) ('Made in Greece' Triunvi bootleg, set 2) [Aritza, Victor Fernandez (City Game), ClawGrip]
- Cookie & Bibi 2 (set 3) [Kevin Eshbach, The Dumping Union]
- Croquis (Korea) [xuserv, juking]
- Cuore 1 (Italian, set 2) [f205v]
- Cuore 1 (Italian, set 3) [f205v]
- Cuore 1 (Italian, set 4) [f205v]
- Cuore 1 (Italian, set 5) [f205v]
- Endless Riches (Ver 1.21) [hammy, ekorz]
- F-1 Grand Prix (set 1) [zozo, The Dumping Union]
- Final Lap R (Japan Rev. B) [Jorge Silva]
- Flying Shark (World, bootleg) [Ivan Vangelista, Tomasz Slanina]
- Forgotten Worlds (Japan) [Irongiant, The Dumping Union]
- G-Darius (Ver 2.02O) [The Dumping Union]
- Hegener + Glaser Mephisto III (set 2) [Berger]
- Hegener + Glaser Mephisto III (set 3) [Berger]
- Hishou Zame (Japan, bootleg) [Ivan Vangelista, Tomasz Slanina]
- Mattel Aquarius (PAL) [Nigel Barnes]
- Moune Creste (Jeutel French Moon Cresta bootleg) [Michel BLANCO]
- Ms. Pac-Man (bootleg, set 4) [Guru]
- Narc (rev 1.80) [CoolMod, Phil Bennett, Brian Troha, The Dumping Union]
- Narc (rev 4.00) [Phil Bennet, Brian Troha, The Dumping Union]
- The Open University Hektor [Nigel Barnes, Centre for Computing History]
- P.O.W. - Prisoners of War (US version 1, mask ROM sprites) [hammy, The Dumping Union]
- Pool 10 (Italian, set 10) [f205v]
- Prop Cycle (Rev. PR1 Ver.A, Japan) [Brian Troha, The Dumping Union]
- Radica / Sega Mega Drive Collection Volume 2 (Radica, Arcade Legends) (UK) [David Haywood, Sean Riddle]
- Radica / Sega Super Sonic Gold (Radica Plug & Play) (UK) [David Haywood, Sean Riddle]
- Radofin Aquarius II [Martin v.d. Steenoven]
- Riot (Woong Bi license) [system11, zak]
- Ryu Jin (Japan, ET910000A PCB) [Battlesmurf]
- Sauro (set 2) [Victor Fernandez (City Game), ClawGrip]
- Street Fighter II': Champion Edition (Playmark bootleg, set 3) [f205v]
- Super Cup Finals (Ver 2.1O 1993/11/19, single PCB) [nnap]
- Twinkle (set 2) [Jorge Silva]
- Wardner (World, bootleg) [Ivan Vangelista, Tomasz Slanina]
- Wardner no Mori (Japan, bootleg) [jordigahan]

Machines promoted to working
- Master's Fury [YarPromat, David Haywood]
- Multipede (Centipede/Millipede multigame kit) [Devin Acker]
- Sharp PC-E220 [Sandro Ronco]
- Sharp PC-G815 [Sandro Ronco]
- Votrax/Phonic Mirror HandiVoice HC-110 [Lord Nightmare]

Clones promoted to working
- Klax (version 5, bootleg set 1) [Devin Acker]
- Klax (version 5, bootleg set 2) [Devin Acker]

New machines marked as NOT_WORKING
- Akai VX600 Programmable Matrix Synthesizer [DBWBP]
- AT&T Blit [shattered]
- Azkoyen Design (Euro) [, Dirk Best]
- Azkoyen Design D6 [jordigahan, ClawGrip, Dirk Best]
- BaoBaoLong Portable Game Player BBL-338 (BaoBaoLong, 48-in-1) [TeamEurope, taizou]
- Basic Fun Fix It Felix Jr. (Mini Arcade) [Sean Riddle, Kamaal Brown]
- Basic Fun Where in the World is Carmen Sandiego? (Handheld) [foone]
- Biplane [TTL] [Andrew Welburn]
- Dancing Fever Gold (J 000821 V2.001) [Lydz]
- Defence Products Datacast Controller (The Stock Exchange) [Tony Jewell, Nigel Barnes]
- Digital Pocket Hand Held System 20-in-1 - Model 8213 [TeamEurope, taizou]
- dogstation Deluxe [HeroponRikiBestest]
- DreamGear My Arcade Caveman Ninja [Tim Schuerewegen]
- dreamGEAR My Arcade Data East Classics - Pixel Classic (308-in-1) (DGUNL-3201) [TeamEurope]
- dreamGEAR My Arcade Data East Classics - Pixel Player (308-in-1) (DGUNL-3202) [Sean Riddle, Kamaal Brown, Ruairi]
- dreamGEAR Plug 'N' Play 25-in-1 (DGUN-806) [David Haywood, Sean Riddle, Kamaal Brown]
- Fizz Creations Arcade Classics Mini Handheld Arcade (Supreme 150) [TeamEurope]
- Fizz Creations Mini Arcade Console (Arcade 10-in-1) [TeamEurope]
- Hasbro Palace Arcade [Sean Riddle, Kamaal Brown]
- HengSheng 36-in-1 (Black pad) [TeamEurope, taizou]
- HengSheng 36-in-1 (Red pad) [TeamEurope, taizou]
- Hewlett Packard Jornada 720 [Ryan Holtz]
- HKB-502 268-in-1 (set 1) [jacaba]
- IVL Technologies Easy Karaoke Groove Station [TeamEurope, David Haywood]
- Jungle's Soft Mini Game Player 48-in-1 [TeamEurope]
- LeapFrog IQuest 4.0 (US) [David Haywood, Sean Riddle, Kamaal Brown]
- LeapFrog Turbo Extreme (US) [David Haywood, Sean Riddle]
- LeapFrog Turbo Twist Brain Quest (US) [Sean Riddle, David Haywood]
- LeapFrog Turbo Twist Math (US) [Sean Riddle, David Haywood]
- Lexibook Compact Cyber Arcade - PJ Masks [Zup, TeamEurope]
- Lexibook Cyber Arcade Pocket (JL1895) [Tim Schuerewegen]
- MGA Entertainment MIUCHIZ Virtual Companions [Lord Nightmare]
- Moto GP (MGP1004-NA-B) [Guru]
- Pro Evolution Soccer The Arcade (ver EAA) [Victor Fernandez (City Game), ClawGrip]
- Red5 Mini Arcade Machine 240-in-1 (Red5) [ne7!]
- Retro Arcade 16 Bits Classic Edition Mini TV Game Console - 145 Classic Games - TV Arcade Plug and Play (Mega Drive bootlegs) [TeamEurope, David Haywood]
- Retro FC 400-in-1 [Time Schuerewegen]
- Sharp IQ-7000 [Sean Riddle,]
- Slime Kun [SpinalFeyd]
- Storm [JunoMan]
- Tantel AlphaTantel [Binary Dinosaurs, Nigel Barnes]
- TimeTop Ultimate Pocket Console GM-235 [TeamEurope, taizou]
- Space Pokan [SpinalFeyd, R. Belmont]
- Sym Systems / Torque Systems MBC020-65 CPU/Video Board (Torque Systems OEM) [Bitsavers]
- TecToy Pense Bem (2017) [Felipe Sanches]
- Thumbs Up Mini Arcade Machine (Thumbs Up, 240IN1ARC) [David Haywood, TeamEurope]
- Trio de Bingo [Yasuhiro Ogawa]
- Twin Basket [Museo Del Recreativo]
- unknown 960606-5 based machine [jordigahan, ClawGrip]
- unknown Cirsa slot machine on 820501 A PCB [jordigahan, ClawGrip]
- unknown Cointek game [Siftware]
- unknown Konami medal game (game code GS662) [SpinalFeyd, R. Belmont]
- unknown Recreativos Franco slot machine (model RF51W14-CG) [jordigahan, ClawGrip]
- Venom TV Dance Mat 4 Games in 1 (Mix Party 3 / Dance Mix 3) [TeamEurope, David Haywood]
- Virtual TV Soccer [David Haywood, Sean Riddle]
- VTech InnoTAB 2 (UK) [TeamEurope]
- VTech InnoTV [TeamEurope]
- Win Bingo 2006 [f205v]
- Yamaha MU-5 [Edward d-tech, DBWBP, R. Belmont]
- Yamaha PSR-340 PortaSound [R. Belmont, HIGHWAYMAN]

New clones marked as NOT_WORKING
- Ator (set 1, 2 bumpers) [Sergio y Vicente de]
- Death Crimson OX (USA) [Arzeno Fabrice]
- Diana Olakoa (v8.27) [Victor Fernandez (City Game), ClawGrip]
- Dragon Ball Z 2 - Super Battle (bootleg) [Jorge Silva]
- DreamGear My Arcade Retro Machine 200-in-1 (DGUN-2577) [ne7!]
- E-Game! 150-in-1 [gelotus]
- Gaming Tech CT-885 [kludge]
- Le Grand 8 [, PinMAME]
- HKB-502 268-in-1 (set 2) [Tim Schuerewegen]
- Jurassic Park (USA 3.05, display A5.10) [MLM, Victor Fernandez (City Game), ClawGrip]
- Last Action Hero (unknown CPU, display L1.05) [Sergio y Vicente de]
- LeapFrog, Zippity (UK) [David Haywood, TeamEurope]
- Lexibook / Sit Up Limited / Jungle's Soft Seal 30-in-1 (VT based, Model FN098134) [David Haywood, TeamEurope]
- Lexibook Cyber Arcade 200-in-1 [pascal_frigoriste]
- Magic's 10 2 (ver. BETA3) [f205v]
- Next Software Inc NeXTcube [Davide Cavalca]
- Olympic Darts K7 (v3.00) [jordigahan, ClawGrip]
- Pool Player (1.0) [PinMAME]
- Scramble (unknown bootleg) [caius, hammy]
- Thumbs Up 240-in-1 Mini Arcade Machine [emuboy85]

New working software list additions
- apple2_flop_clcracked: Algebra Drill and Practice I (version 1.1, June 1985 on disk label) (cleanly cracked), Algebra Drill and Practice II (Version 1.1, January 1985 on disk label) (cleanly cracked), Artesians (cleanly cracked), Bezare (cleanly cracked), Campaign Trilogy (cleanly cracked), Canyon Climber (cleanly cracked), Cavern Creatures (cleanly cracked), Cosmic Combat (cleanly cracked), Dondra: A New Beginning (Revision 2) (cleanly cracked), Fathoms 40 (cleanly cracked), Goblins (cleanly cracked), Grandma's House (cleanly cracked), The Lion's Share (cleanly cracked), Kukulcan (cleanly cracked), Latin Vocabulary I (cleanly cracked), Oo-Topos (Sentient Software release) (cleanly cracked), Sargon III (cleanly cracked), Space Waste Race: Storybooks Of The Future (cleanly cracked), Stellar 7 (Software Entertainment Company release) (cleanly cracked), SuperCube (cleanly cracked), Vortex (cleanly cracked) [4am, Firehawke]
- apple2_flop_misc: Anti-M (version 1.8) [4am, Firehawke]
- apple2_flop_orig: The Adventures of Kristen and Her Family, The Adventures of Sarah and Her Friends, Alien Rain, Alligators and Crocodiles, Audubon Wildlife Adventures: Whales!, Bats in the Belfry, Borrowed Time, Case of the Great Train Robbery: Fact and Opinion, Case of the Missing Chick: Finding The Main Idea, Cave Girl Clair, Chelsea of the South Sea Islands, Corruption (Version 1.11), Death in the Caribbean, Dragonworld, The Escape from Traam, Extra K (Version 1985-08-30), Fahrenheit 451, Germany 1985 (Version 2.0), Horses, I.O. Silver, Jenny of the Prairie, Kukulcan, Learning to Tell Time, The Lion's Share, Lucifer's Realm, Mini-Pix #2 (Version 1986-11-01), Mini-Pix #3 (Version 1986-11-17), Motorcycles, Mrs. Wigglesworth's Secret, Nine Princes in Amber, Paul Bunyan, The Quest, The Quest (Version 2.0), Ring Quest, The Scoop, The Seasons, The Serpent's Star (Version 1.0) (Broderbund release), The Spelling Bee, Supermartian: The Adventure, Talisman: Challenging the Sands of Time, Vortex [4am, Firehawke]
- aquarius_cart:
Aquaricart [Jay Snellen, III]
Mini Expander Diagnostics [Ian Baronofsky]
- bbc_rom: Amcom E-Net Client 6.14B, Amcom WFS 5.21, Amcom WFS 6.23B, Amcom WFS 6.34B, Opus DDOS 3.15 Rev.10, Opus DDOS 3.15 Rev.20, Opus DDOS 3.15 Rev.30, Opus DDOS 3.35 Rev.30, Opus DDOS 3.35 Rev.35, Opus DDOS 3.45 Rev.12, Opus DDOS 3.45 Rev.20, Opus DDOS 3.45 Rev.30, Timefix 1.00 [Nigel Barnes]
- ekara_pal: e-kara UK / Europe Volume 4 (UK-E004), e-kara UK / Europe Volume 5 (UK-E005) [David Haywood, TeamEurope]
- fmtowns_cd:
*Bell's Avenue Vol. 3, Collector D - Bangai-hen - Gokurakudai Nishichiku Sales Daisakusen, Eikan wa Kimi ni 2 - Koukou Yakyuu Zenkoku Taikai (HMC-144), F-BASIC386 v1.1 L21, FM Towns Free Soft Nyuumon Kit, Gokichi-kun Series - Igo Nyuumon Doujou, Hajimete no Ryokou Eikaiwa, Heike Monogatari (Joukan), Hiragana no Ehon, Hirou, Hyper Planet Shiki Vol. 1, Idol Project (1995-06-16 15:06:42), Igo Doujou Shodan - Kaigan! Kyuu kara Dan e no Chousen, Igo II (HMA-219), Joshikousei Shoujo Densetsu - Cosplay Special, Mahjong Gensoukyoku II - Mahjong Fantasia, Mahjong Gensoukyoku III - Mahjong Fantasia the 3rd Stage, Maruanki Eitango - Chuugaku 2-nensei, Maruanki Eitango - Chuugaku 3-nensei, NHK Jissen Eikaiwa (HMC-120), Nihon no Yachou (FM Towns Marty version), Special & Delicious! Original CD-ROM, Terra Towns (HMA-110), Vampire High School []
*L'Empereur [, KailoKyra]
*Soft de Hard na Monogatari, Soft de Hard na Monogatari 2 [, wiggy2k]
- fmtowns_flop:
*Oh! Pai [akira_2020]
*F-BASIC86HG Interpreter V1.2 L31A, F-BASIC86HG Interpreter/Compiler V1.2 L31A [anonymous]
*Might and Magic - World of Xeen [Neo Kobe Collection]
*Dinosaur, Dragon Knight 4 Special Disk, Futoppara FD Heisei 1-gou [r09]
- gameking: 4 in 1 - Manhunt + Bobby + Tantivy + Racing Car (512KB cartridge) 4 in 1 - TrojanLegend (Trojan) + HappyBall + Supermotor (Motor) + Lanneret (Hawk) (512KB cartridge) [TeamEurope]
- ibm5150: Alien Syndrome, Altered Destiny (3.5"), Altered Destiny (5.25"), Altered Destiny (5.25", older), Battle Chess II: Chinese Chess, California Games 2, Dick Tracy: The Crime-Solving Adventure, Double Dragon 3 - The Rosetta Stone (3.5"), Duck Tales: The Quest for Gold, Omega, The Punisher, SimCity Classic Graphics (SimCity Classic addon), World Championship Soccer (3.5"), World Championship Soccer (5.25") [ArcadeShadow]
- ibm5170: Dogfight: 80 Years of Dogfighting (Euro), DragonSphere, Dune (3.5"), Dune II - The Building Of A Dynasty (USA), EcoQuest: The Search For Cetus, Inca, The Legacy: Realm of Terror (Euro), Legends of Valour, Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work (3.5"), Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work (5.25"), Monkey Island 2: LeChuck's Revenge (3.5", Germany), The Prophecy (USA), Rise of the Triad: Dark War, SimAnt (3.5", v1.08), SimAnt (5.25", v1.06), SimAnt (5.25", v1.08), SimAnt (windows 3.x release), Special Forces (3.5"), Special Forces (5.25"), Star Trek - 25th Anniversary (3.5" DD, v1.0), Star Trek - 25th Anniversary (USA, 3.5" DD, v1.00) (includes 'Out Of This World' demo), Wacky Wheels (v1.1 registered & upgraded patch), Wacky Wheels (v1.1), Xargon: Volume 1 - Beyond Reality, Xargon: Volume 2 - The Secret Chamber, Xargon: Volume 3 - Xargon's Fury [ArcadeShadow]
- megadriv: L'Abbaye des Morts [Alexis B.]
- next_cdrom:
*3rd Party Products Fall 1995, 3rd Party Software Sampler Fall 1993, Electronic AppWrapper 2 [Davide Cavalca]
*3rd Party Products 1993, NeXT Education Software Sampler 1992, SoftPC 3.0 [, Davide Cavalca]
- next_hdd: NeXTSTEP 2.0, NeXTSTEP 2.1, NeXTSTEP 2.2, NeXTSTEP 3.0, NeXTSTEP 3.3, NeXTSTEP 4.0, OPENSTEP 4.0, OPENSTEP 4.2 [, Davide Cavalca]
- orao: Bioritam, Geografija, Mined Out, Otto Motor, Rocky, Space Invaders (Alt), Westbank, Zodiac Strip [Josip Perušanec]
- sgi_mips: Alias|Wavefront Composer 4.5, Intranet Junction 1.0.2 for IRIX 6.2, 6.3, 6.4 and 6.5, Media Value Pack WebFORCE August 1998 for IRIX 6.5, PDF Generator 1.2 for IRIX 6.2, 6.3, 6.4 and 6.5 [, darkstar]
- sorcerer_cart: Compudata Scan 6.1 Test Pack v1.0 [exidyboy, Sean Corr]
- sorcerer_cass: Defense Command (ported from TRS-80), Killer Gorilla (ported from TRS-80) [exidyboy]
- vgmplay: After Burst (Nintendo Game Boy), Armed F (Arcade), Armed F (PC Engine), Batman - Return of the Joker (Nintendo Game Boy), Bionic Commando (Nintendo Game Boy), Bubble Bobble Part 2 (NES), Bubble Bobble Part 2 (Nintendo Game Boy), Cobra Mission - Panic in Cobra City (IBM PC AT), Cyber Cycles (Namco System 22), Desire - Haitoku no Rasen (FM Towns), Digital Champ - Battle Boxing (PC Engine), Dragon Ball Z (Arcade), EVE burst error (NEC PC-9801), Elvira - Mistress of the Dark (IBM PC AT), Elvira - Mistress of the Dark (NEC PC-98), Elvira II - The Jaws of Cerberus (IBM PC AT), FZ Senki Axis (Sharp X68000), Final Fantasy (MSX2, PSG), Fray (MSX2, PSG), Game Master 2 (MSX, PSG), Golf (Nintendo Virtual Boy), Kid Kool and the Quest for the Seven Wonder Herbs (NES), King of Fighters R-2 (Neo Geo Pocket Color), Kozure Ookami (Arcade), Madou Monogatari - ARS (NEC PC-9801), Mario Clash (Nintendo Virtual Boy), Metal & Lace - Battle of the Robo Babes (IBM PC AT), Ottifanten - Kommando Stoertebeker (Nintendo Game Boy Color), Penguin Wars (Nintendo Game Boy), Penguin-Kun Wars 2 (MSX), Pokemon Red-Blue Version (Nintendo Game Boy), Princess Maker (MSX2, PSG), Samurai Shodown! (Neo Geo Pocket), Silent Debuggers (TurboGrafx-16), Sky Robo (Arcade), Space Squash (Nintendo Virtual Boy), Super Chase H.Q. (Nintendo Game Boy), Time Crisis II (Namco System 23), Time Pilot (MSX, PSG), Tony La Russa's Ultimate Baseball (IBM PC AT), Totsugeki! Mix (NEC PC-9801, OPN), Totsugeki! Mix (NEC PC-9801, OPNA), The Tower of Gazzel (MSX2, PSG), Trip World (Nintendo Game Boy), The Ultimate Stuntman (NES), Xenon - Mugen no Shitai (FM Towns), Xuanyuan Jian Waizhuan - Feng Zhi Wu (IBM PC AT) [, Tafoid]

Software list items promoted to working
- fmtowns_cd:
*True Heart [r09]
*Alice no Yakata 3 []
*Ms. Detective File #2 - Sugata-naki Irainin [wiggy2k]
- ibm5170: Alien Legacy [ArcadeShadow]

New NOT_WORKING software list additions
- bbc_rom: I2C (4 U) 3.0B, I2C (4 U) 3.1B [Martin Barr]
- easy_karaoke_cart: Golden Greats Vol.3, Golden Greats Vol.4 [TeamEurope, David Haywood]
- fmtowns_cd:
*Hyper Planet for Marty, Lettuce Cooking - Tanoshiku Tsukureru Obentou, Nemurenu Yoru no Chiisana Ohanashi, Sensual Angels []
*Cyber Motion V1.0 [, wiggy2k]
- fmtowns_flop: Jissen Igo Taikyoku - Gokichi-kun - Chuukyuu (Jou) [wiggy2k]
- ibm5170: America Online for Windows 1.5, America Online for Windows 2.0 MI (Manual Installer) [Justin Kerk]
- leapfrog_iquest_cart: IQuest 4.0 Starter Pack, Science Grade 5 [David Haywood, Sean Riddle, Kamaal Brown]
- leapfrog_turboextreme_cart: Grade 2 (500-10652) [Sean Riddle, David Haywood]
- leapfrog_turbotwistbrainquest_cart: Grades 5 & 6 (500-00745) [Sean Riddle, David Haywood]
- next_hdd: NeXTSTEP 0.8, NeXTSTEP 0.9, NeXTSTEP 1.0, NeXTSTEP 1.0a, NeXTSTEP 3.1, NeXTSTEP 3.2 [, Davide Cavalca]
- orao: Crtanje (Alt), Kalkulator, Konverzija, Mega Fruit, Monster Copy 2, Orijentacija Kompasom, Teksted v1.03 [Josip Perušanec]
- picno: Chibi Maruko-chan no Tashizan Hikizan, Picno de Kuku, Picno de Nihon Chizu [TeamEurope]
- pockchalv2: Chuu 1 Eisuukoku Pack (7P), Chuu 2 Eisuukoku Pack (NEW CROWN, TOTAL ENGLISH Taiouban) (6PF), Chuu 2 Eisuukoku Pack (SUNSHINE, ONE WORLD Taiouban) (7PE), Chuu 3 Ei-Suu-Koumin Pack (NEW CROWN, TOTAL ENGLISH Taiouban) (5PI), Chuu 3 Ei-Suu-Koumin Pack (NEW CROWN, TOTAL ENGLISH Taiouban) (7PI), Chuugaku Chiri (4C), Chuugaku Rika (1-bun'ya) (4L1), Chuugaku Rika (1-bun'ya) (5L1), Chuugaku Rika (2-bun'ya) (4L2), Chuugaku Rika (2-bun'ya) (5L2) [skaman]
- stv: Final Fight Revenge / Final Revenge (JUET 990714 V1.000) [Ivan Vangelista]
- vtech_innotab_cart: Mickey Mouse Clubhouse (UK) [TeamEurope]
- vtech_innotv_innotabmax_cart: DC Comics - Gotham City Robots (80-274803 UK), Finding Dory (80-274903 UK), The Lion Guard (80-275203 UK), Paw Patrol - Pups Save a UFO! (80-274103 UK) [TeamEurope]
- wizard_cart:
*3 Dimensional Spreadsheet (IQ-8B01), Time Expense Manager (IQ-701A) []
*8-Language Translator (IQ-703A) [Sean Riddle,]

Translations added or modified
- Portuguese (Brazil) [Masc Guy]

Merged pull requests
- 7375: viedo/snes_ppu.cpp: Converted to device_palette_interface and fixed direct color mode behavior. [cam900]
- 7379: bus/coco: Added Speech Systems Stereo Composer cartridge. [Tim Lindner]
- 7391: vicdual.cpp: Added protection simulation to Tranquillizer Gun so that the game plays correctly. [David Haywood]
- 7393: coco12.cpp, coco3.cpp, dragon.cpp: Removed IRQ trampolines. [Tim Lindner]
- 7396: apple2_flop_clcracked.xml, apple2_flop_orig.xml: Updated Apple II software lists for October 2020. [4am, Firehawke]
- 7397: photoplysx.cpp: Added notes about the USB dongle and a partial dump of its non-volatile memory. [ClawGrip]
- 7398: sound/ymf262.cpp: Fixed off-by-one error in OPL3_SLOT_CONNECT. [moralrecordings]
- 7400: pacman.cpp: Removed “mspacmanbg3”, it was a bad dump of “pacmansp”. [ClawGrip]
- 7401: Added six working TV games, and improved Mega Drive-derived TV game drivers. [David Haywood]
- 7405: microdar.cpp: Added Diana Olakoa (v8.38). [Victor Fernandez (City Game), ClawGrip]
- 7406: Fixed uninitialized variables in a number of devices used by the HP9000/300 series systems. [Sven Schnelle]
- 7407: Added driver for the 2017 version of the TecToy Pense Bem. [Felipe Sanches]
- 7409: apple2_flop_orig.xml: Added latest Apple II original floppy dumps. [4am, Firehawke]
- 7412: fmtowns_flop.xml: Added Might and Magic: World of Xeen. [Neo Kobe Collection, r09]
- 7313: klax.cpp: Got the Klax bootlegs working, including sound. [Devin Acker]
- 7414: nes_vt369_vtunknown_soc.cpp: Improved VT1682 ALU behavior, and made some progress towards VT369. [David Haywood]
- 7415: cpu/avr8: Fixed crash on using timer 1. [Felipe Sanches]
- 7416: imb5170.xml: Added six entries, and re-dumped one entry. [ArcadeShadow]
- 7421: cpu/tms7000: Fixed JPZ mnemonic and offsets for BTJO/BTJZ in disassembly. [Tim Lindner]
- 7422: chdman: Added support for importing GD-ROM extended bin/cue format (GitHub #6466). [nhand42]
- 7423: Added some TV games/software, and modernised code in segac2.cpp, tsamurai.cpp, tubep.cpp and weclemans.cpp. [David Haywood]
- 7425: Added two TV games, and fixed VT1682 out-of-bounds accesses. [David Haywood]
- 7429: spectrum.cpp: Added some diagnostic ROMs; bus/spectrum: Added additional Multiface ROMs. [rfka01]
- 7430: unk6502_st2xxx.cpp: Added two TV games. [TeamEurope, David Haywood]
- 7431: centiped.cpp: Added support for switching games in the Multipede kit sets. [Devin Acker]
- 7432: hp3478a.cpp: Added LCD annunciators and button labels to layout. [fenugrec]
- 7434: model2.cpp, model3.cpp: Improved descriptions of Daytona USA and Scud Race games (MT05701). [ArtLine]
- 7435: Added skeleton driver and software list for VTech InnoTV, and two Game King cartridge dumps. [TeamEurope, David Haywood]
- 7437: lindbergh.cpp: Added Psy-Phi to list of known games. [HeroponRikiBestest]
- 7439: sound/c140.cpp: Tidied up sample fetching code. [cam900]
- 7440: Added support for N2A03 CPU to GDB stub debugger, and swapped field order of 6502 PC/SP to SP/PC. [LucienMP]
- 7441: Added eleven TV games based on V.R. Technology VT chips. [David Haywood]
- 7443: Added Motorola 6809 CPU support to the GDB stub debugger. [Gustavo del Dago]
- 7444: cpu/m6502: Added preliminary ST2205U DMA support. [David Haywood]
- 7445: ms32.cpp:, bnstars.cpp, tetrisp2.cpp: Made system control unit a device and fixed some bugs. [Angelo Salese, Alex Marshall]
- 7446: centiped.cpp: Added watchdog reset address to bootlegs. [Devin Acker]
- 7447: ibm5150.xml: Marked Blockout as a bad dump as it has modified OEM ID and root directory. [ArcadeShadow]
- 7448: kpython.cpp: Added dump of dogstation Deluxe hard disk. [HeroponRikiBestest]
- 7449: agat.cpp: Added native keyboard emulation, and improved video and floppy emulation. [shattered]
- 7450: Added several TV games, and two LeapFrog IQuest cartridge dumps. [David Haywood]
- 7452: bus/spectrum: Fixed ROM loading for double-size Multiface 3 clone ROM. [rfka01]
- 7453: 4enlinea.cpp: Added Olympic Darts K7 (v3.00). [jordigahan, ClawGrip]
- 7454: nes_vt369_vtunknown.cpp, spg2xx_zone.cpp: Added two TV games. [David Haywood, TeamEurope]
- 7455: ibm5170.xml: Added five items, and re-dumped one item. [ArcadeShadow]
- 7456: galastrm.cpp: Added link to video showing correct rotation effects. [cam900]
- 7457: slapshot.cpp: Corrected notes about MC68000P12F clock frequency. [cam900]
- 7458: frontend: Exposed emu_options to Lua scripts. [Nathan Woods]
- 7459: goldstar.cpp: Corrected crazybon U79 PROM location. [Ioannis Bampoulas]
- 7460: undrfire.cpp: Converted to use TC0360 device, fixing graphical priority issues (MT01807). [cam900]
- 7461: Added two TV games, and fixed some issues affecting beijuehh. [David Haywood]
- 7463: machine/ie15.cpp: Modernised logging, and converted keyboard to use device_matrix_keyboard_interface. [shattered]
- 7464: wizard_cart.xml, wizard.cpp: Added notes and fixed year for iq7000. [ClawGrip]
- 7465: segac2.cpp: Clarified Bloxeed credit DIP switch settings. [Devin Acker]
- 7466: picno.xml: Added Picno de Kuku and Chibi Maruko-chan no Tashizan Hikizan. [TeamEurope, ClawGrip]
- 7468: dragon.cpp: Fixed Dragon Alpha disk controller status read (fixes disk I/O). [Tim Lindner]
- 7569: blit.cpp: Added skeleton driver for AT&T Blit terminal. [shattered]
- 7470: de_3.cpp: Added another version of Jurassic Park, and cleaned up metadata. [MLM, Victor Fernandez (City Game), ClawGrip]
- 7471: sauro.cpp: Added Sauro (set 2). [Victor Fernandez (City Game), ClawGrip]
- 7472: bus/coco: Added Speech Systems Symphony Twelve cartridge. [Tim Lindner]
- 7473: machine/coco.cpp: Improved behaviour of high-resolution joystick interface. [Tim Lindner]
- 7474: emu/drawgfxt.ipp: Moved drawscanline_core leftover pixel handling out of unrolled loop. [Romain Tisserand]
- 7477: Identified purported “Sea Hunter” game as Black Touch II, and moved it to the correct source file. [David Haywood]
- 7478: starshp1.cpp: Fixed tilemap size. [Frank Palazzolo]
- 7480: ibm5170.xml: Added three items. [ArcadeShadow]
- 7481: ibm5150.xml: Added three items and re-dumped one item. [ArcadeShadow]
- 7482: cpu/m68000: Added support for addressing mode 6 for FSAVE and FRESTORE instructions. [shattered]
- 7483: leapfrog_iquest.cpp: Added preliminary banking and screen buffer implementation. [David Haywood]
- 7484: naomi.cpp: Documented AICA clock source jumper JP1. [hachirokumiku]
- 7486: nes_vt32.cpp: Added My Arcade Data East Classics Pixel Player (308-in-1). [Sean Riddle, Kamaal Brown, Ruairi, David Haywood]
- 7488: segas32.cpp: Fixed YMW-258-F (MultiPCM) clock frequency. [cam900]
- 7489: vg5k.cpp: Improved printer communication. [Sylvain Glaize]
- 7490: sauro.cpp: Switched the order of Sauro sets, making the newly-dumped parent, as it has bug fixes. [ClawGrip]
- 7491: Made more use of constexpr qualifier in rendering code. [Romain Tisserand]
- 7492: picno.xml: Added Picno de Nihon Chizu, fixed some metadata, and sorted items by serial number. [TeamEurope, ClawGrip]
- 7493: vicdual.cpp: Added protection simulation for carnivalh and carnivalha. [David Haywood]
- 7495: n64.xml: Added notes about known Mario no Photopi SmartMedia cards. [ClawGrip]
- 7496: bus/coco: Fixed SSC TMS7000 busy flag and reset handling (fixes speech in Pegsaus and the Phantom Riders). [Tim Lindner]
- 7497: toaplan1.cpp: Converted drawing code to use standard priority handling for sprites. [cam900]
- 7498: peyper.cpp: Added Ator (set 1, 2 bumpers). [Sergio y Vicente de, ClawGrip]
- 7499: segas16a.cpp: Allow 8751 to access tile RAM on pre-System 16 boards (fixes Quartet stage 15). [David Haywood]
- 7501: fmtowns_cd.xml: Added 20 items, replaced 35 items, and added floppy disk image for msdet2. [, wiggy2k, r09]
- 7502: coco12.cpp, bus/coco: Cleaned up CoCo cartridge slot configuration code. [Nathan Woods]
- 7503: sgi_mips.xml: Added four items. [, darkstar]
- 7506: ibm5150.xml: Added The Punisher. [ArcadeShadow]
- 7507: ibm5170.xml: Added four items and identified some bad dumps. [ArcadeShadow]
- 7508: frontend: Exposed image format information to Lua scripts. [Nathan Woods]
- 7509: Promoted a TV game to working, added three TV games, and added a skeleton list for the VTech InnoTAB 2. [David Haywood]
- 7511: Fixed issues in Brazilian Portuguese translation noted in GitHub #7510. [Masc Guy]
- 7514: neptunp2.cpp: Added unknown 960606-5 based machine. [jordigahan, ClawGrip]
- 7515: cosmic.cpp: Fixed bug in sound output handler and cleaned up sample playback code. [Gerg Kennedy]
- 7517: design.cpp: Add notes about coin selector. [ClawGrip]
- 7519: leapfrog_iquest.cpp: Added Turbo Extreme (US). [David Haywood, Sean Riddle]
- 7520: hp2640.cpp: Added HP2641A APL terminal. [Gavin Scott, F.Ulivi]
- 7521: frontend: Exposed cassette image devices to Lua scripts. [Carl]
- 7523: de_3.cpp: Added another Last Action Hero version, and improved metadata for all games. [ClawGrip]
- 7525: kpython.cpp: Added Pro Evolution Soccer The Arcade (ver EAA). [Victor Fernandez (City Game), ClawGrip]
- 7526: fmtowns_flop.xml: Added seven entries, and updated notes. [r09, wiggy2k, anonymous]
- 7527: audio/seibu.cpp, cabal.cpp, deadang.cpp, shanghai.cpp: Fixed clock frequencies, cleaned up code, and added notes. [cam900]
- 7530: leapfrog_turboextreme_cart.xml: Added Grade 2. [Sean Riddle, David Haywood]
- 7531: video/deco_zoomspr.cpp: Replace sprite alpha blending with alternate frame flicker. [cam900]
- 7533: ibm5170.xml: Added eight items. [ArcadeShadow]
- 7534: pacman.cpp: Fixed inputs for Birdiy. [Ian Eure]
- 7537: Fixed compilation on older macOS/Xcode releases (GitHub #7536). [Masc Guy]
- 7538: missbamby.cpp: Added notes about Cirsa PCB models. [ClawGrip]
- 7539: neptunp2.cpp: Re-dumped sound ROM for unk960606 (was previously dumped at half size). [ClawGrip]
- 7540: fmtowns_cd.xml: Added 13 items, re-dumped 23 items and added two missing floppies. [, wiggy2k, KailoKyra, r09]
- 7541: Added seven TV games, and skeleton for IVL Technologies Easy Karaoke Groove Station. [David Haywood]
- 7542: machine/generalplus_gpl16250soc.cpp: Fixed device type validation. [David Haywood]
- 7543: easy_karaoke.cpp: Added system ROM dump. [TeamEurope, David Haywood]
- 7545: Added a TV game, and moved dancmix3 to nes_sh6578.cpp. [David Haywood, TeamEurope]
- 7546: machine/t10mmc.cpp: Fixed relative frame number calculation for read subchannel command. [Windy Fairy]
- 7549: firebeat.cpp: Corrected main CPU clock speed to 64 MHz. [Windy Fairy]
- 7551: coco3.cpp: Corrected PIA register mirroring. [Tim Lindner]
- 7552: dynax.cpp: Corrected descriptions for some tenkai DIP switches. [CecilHarvey]
- 7553: megadriv.cpp: Added notes about LaserActive Mega Drive Pack. [cam900]
- 7555: megadriv_rad.cpp, nes_vt09.cpp, st22xx_bbl338.cpp: Added three TV games. [David Haywood, TeamEurope, taizou]
- 7556: next.cpp: Added 68040-based NeXTcube as a separate system. [Davide Cavalca]
- 7557: next_hdd.xml: Added pre-installed NeXT hard disk images. [, Davide Cavalca]
- 7558: drgnmst.cpp: Re-dumped Master's Fury from partially-populated Dragon Master 96 PCB. [YarPromat, David Haywood]
- 7560: next.cpp: Removed magneto-optical drive from machines that lack it. [Davide Cavalca]
- 7561: next.cpp: Added five additional ROM versions. [, Davide Cavalca]
- 7562: leapfrog_iquest.cpp: Added two Turbo Twist systems and accompanying software list. [Sean Riddle, David Haywood]
- 7563: twinbskt.cpp: Fixed manufacturer name for Twin Basket. [ClawGrip]
- 7565: Added aspect ratio control settings to video options menu in internal UI. [AJR]
- 7568: st22xx_bbl338.cpp, unk6502_st2xxx.cpp: Moved LCD controller used by BaoBaoLong handhelds to a device. [David Haywood]
- 7569: seta2.cpp: Added description for grdians bonus life DIP switch. [AugiteSoul]
- 7572: wardner.cpp: Added Wardner no Mori (Japan, bootleg). [jordigahan, ClawGrip]
- 7573: apple2_flop_clcracked.xml, apple2_flop_misc.xml, apple2_flop_orig.xml: Added latest dumps and cracks. [4am, Firehawke]
- 7574: st22xx_bbl338.cpp: Manually put some code in RAM to allow software to progress. [David Haywood]
- 7575: ibm5150.xml: Added five items and re-dumped one item. [ArcadeShadow]
- 7576: ibm5170.xml: Added Special Forces (3.5"). [ArcadeShadow]
- 7578: next_cdrom.xml: Added initial software list for NeXT CD-ROM software. [, Davide Cavalca]
- 7580: twinbskt.cpp: Added ASCII PCB layout, fixed system flags, and added placeholder for undumped ISD2590P. [ClawGrip]
- 7584: Renamed source files for BaoBaoLong ST2302U-based handhelds, and gave bbl338 its own memory map. [David Haywood]
- 7587: drgnmst.cpp: Improved graphics priorities for mastfury. [David Haywood]
- 7589: bus/coco: Added CoCo and Dragon MIDI cartridges. [Tim Lindner]
- 7591: rf51w14cg.cpp: Added unknown Recreativos Franco slot machine (model RF51W14-CG). [jordigahan, ClawGrip]
- 7592: next.cpp: Changed logging code to use machine error log. [Davide Cavalca]
- 7593: rx78.xml: Updated list of known software in comments. [David Silva]
- 7595: ibm5150.xml: Added four items. [ArcadeShadow]
- 7597: rx78.cpp: Removed redundant list of software from comments. [David Silva]
Télécharger MAME v0.227 (64-bit)
Site Officiel de MAME
 puNES v0.107 
Mardi 29/12/20 à 12:15 par Firebrand
Une nouvelle version de cet émulateur NES a été publiée. Voici la liste des nouveautés:
- Updated translation from Crowdin (thx to Алексей Тимонин, MS-PC, tch_oscomp, Ömercan Kömür, Matheus).
- Redesigned settings GUI.
- Added an option to flip the screen horizontally (even when rotated).
- Added an option to make the input (keyboard and controller) "follow" the orientation of the screen. Try to replay your favorite games in this mode, you will find it fun. (Thx to eugene-s-nesdev for the idea).
- Added "AxelayNES" Demo to the database.
- Added spanish traslation of Ganbare Goemon Gaiden 2 to the database.
- Added an option to reverse bits of DPCM (also in the NSF player). To understand what "reverse" is for, take a look at this post
- Added the preview of the last screen image of the saved states. Now it is always possible view the screen of the saved states when you move the mouse between the various Slots in the "State" menu (slots with the available preview will be marked with a "*"). It's also available in the combobox of the toolbar widget.The preview will be displayed as a tooltip.
- Added, thanks to the FFMPEG libraries, the ability to create video and audio files of the game session.
*The supported video formats are:
.MPEG 1 Video
.MPEG 2 Video
.MPEG 4 Video
.MPEG H264 Video
.High Efficiency Video Codec
.WebM Video
.Windows Media Video
.AVI FF Video
.AVI Video
*The supported audio formats are:
.WAV Audio
.MP3 Audio
.AAC Audio
.Flac Audio
.Ogg Audio
- The parameters relating to the recording are available in the configuration GUI. It's possible to start a recording through the keyboard shortcuts (CTRL+A for audio and CTRL+V for video) also from the widget located at the bottom right of the statusbar. Clicking on it with the left mouse button will start the last type of registration, with the right button a context menu where you can select what to start. Once the recording has started, you can stop it either with the same shortcuts with which it was started or by clicking on the statusbar widget. The emulator will always remember the last used settings.
- Added "Raw" palette. To understand what this palette is, I use the explanation found on Emulation General Wiki : "option to output the raw chroma, level, and emphasis from the PPU through the RGB color channels. This by itself produces an image with completely bizarre colors, but this can be decoded by shaders to generate actual colors, the main examples being GTU-Famicom and nes-color-decoder". So it's usable with all shaders that support it: cgwg-famicom-geom.glsl, gtu-famicom.glsl or ntsc-nes.glsl that you find in the libretro glsl-shaders repository P.s. this works with OpenGL version.
- Fixed compatibility with GLSL shaders (like MMJ_Cel_Shader.glslp or all crt-royale.glslp series). You can find this shader at glsl-shaders and common-shaders
- Fixed VRC7 sound pitch.
- Fixed saving of window position in a multi-monitor setup (thx to baraclese for the patch).
- Fixed the restoration of the hidden state of the toolbar widgets.
- NSF/NSFe player. Added a new effect and revised the "bars" effect. It's now possible to move between the various effects using the up and down of the pad or by clicking on the right or left side of the effect viewer. Changed the help text explaining the pad commands.
- Redesigned the command line help display.
- On a computer where the amulator had never been started, at the first run it was started in the top left but hiding the window frame preventing it from moving or closing. Fixed.
- Now the settings window is resizable.
- Fixed several bugs in the Cheat Editor and in the Input Settings.
*Cheat Editor:
.Fixed a possible crash that occurs when entering a new cheat.
.Fixed several table display errors.
.Active cheats are now easily identifiable thanks to a different color.
.Fixed a bug that did not activate the selected cheat correctly.
.Cheat description tooltip.
*Input settings:
.Minor cosmetic changes.
- Fixed many many many other bugs.
Télécharger puNES v0.107 (32-bit)
Télécharger puNES v0.107 (64-bit)
Site Officiel de puNES
 DSP v0.18b3 (27/12/2020) 
Mardi 29/12/20 à 12:04 par Firebrand
Cet émulateur multi-systèmes a été mis à jour et une version pour MacOS récente est également apparue. Cependant cette dernière version de contient pas les dernières améliorations qui sont les suivantes:
- More cosmetical changes
- Fixed 'no sound' option

CPU: Z80: Fixed a stupid bug on IRQ

- Fixed rotation buttons
- ASO - Armored Scrum Object: Added driver with sound

Fire Trap
- Added driver with sound
Télécharger DSP v0.18b3 (27/12/2020) (32-bit) (Windows)
Télécharger DSP v0.18b3 (08/12/2020) (64-bit) (MacOS)
Site Officiel de DSP
 Hatari v2.3.1 
Lundi 28/12/20 à 13:02 par Firebrand
Cet émulateur Atari ST a été mis à jour. Les améliorations sont les suivantes:
Following features are deprecated and will be removed in a future release:
- Support for the SDL 1.2 library (i.e. SDL 2.x should be used instead)
- SDL 2.x "bUseSdlRenderer" config and "GPU scaling" GUI options (after HW support for SDL2 is available widely enough)
- The old UAE CPU core (i.e. the new WinUAE CPU core should be used instead)
- Python v2 support in Python scripts (Python 2 was end of life in 2020)
- The "external" disassembler (i.e. use "--disasm uae" instead)
- Hatari XBios(255) API enabled with the "--bios-intercept" option (i.e. use "--natfeats" & "--cmd-fifo" options and "hconsole" instead)
- The old ~/.hatari configuration file location (use ~/.config/hatari instead)

- CPU:
*Fix: unneeded extra prefetch for movem in 68020/30 cpu (regression in v2.3)
- DSP:
*Fix: master clock use for crossbar/DSP Handshake mode (partial regression in v1.6)
*Fix: hostport PORTB interrupt handling

- ACSI/IDE/SCSI handling:
*Fix: IDE crash when switching to Falcon mode at run-time (regression in v2.3)
*Fix: No error dialog on IDE image mount errors
*Fix: Duplicate disk image mount failure handling
- TOS support:
*Fix: TOS 2.07 (Sparrow TOS) support (regression in v2.3)
- Hatari window handling:
*Fix: Hatari window disappearing from Python UI when Hatari changes its framebuffer size (SDL2 specific)
- macOS GUI:
*Fix: FPU setting doesn't work when GUI runs in French

Python UI:
- Several fixes (see its own release-notes.txt)
- Requires now Gtk v3.22 or newer

- Fix: assert in hatari_profile (profile post-processor) with relative symbols

- Add PortMidi info to devices dialog section in manual
- Updated compatibility documentation

Fixed Falcon programs:
- Music missing in H2O game, in Running game main screen, Stocasto demo and Epidemic music disk (crossbar/DSP handshake mode)
- Lockup demo freezing at startup (DSP hostport PORTB interrupt handling)
- Several demos (Cruor 96k, Hmmm..., Keff, Payback 2015) and games (Beats of Rage, Capy, Confusion preview 2, Men at War preview, Moonspeeder preview 2, Neurobot, Pacmania X68000, Slippery Sam and Sokoban by Fun) not starting with TOS4 or EmuTOS unless MMU was enabled (unneeded extra prefetch in movem)
- Built-in Obsolescence demo, Delmpaint app and Sidetracked GFA musicdisk had other issues also with MMU under TOS4 or EmuTOS (unneeded extra prefetch in movem)
Télécharger Hatari v2.3.1 (32-bit) (Windows)
Télécharger Hatari v2.3.1 (64-bit) (Windows)
Télécharger Hatari v2.3.1 (MacOS)
Télécharger Hatari v2.3.1 (Linux)
Site Officiel de Hatari
 RomVault v3.2.1 
Samedi 26/12/20 à 13:33 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- RomVault will no longer overwrite unknown (unscanned) files while fixing
- .7z caching does not make multiple cache files any more, and cache fixing .7z files in ToSort now works.
- Full report crash bug fixed
- Dats containing zero files now show as green.
Télécharger RomVault v3.2.1
Site Officiel de RomVault
 VICE v3.5 
Jeudi 24/12/20 à 12:12 par Firebrand
Cet émulateur Commodore 64 a été mis à jour. Les améliorations sont les suivantes:
This release completes the transition to the new GTK3 based GUI and fixes a bunch of long standing issues (see below).

We are looking for someone who can provide stable automatic nightly builds - for this will work best on a Windows machine, or perhaps a Fedora server. We tried our best to come up with a solution for Debian, but that didn't work out as intended. If you think you can help in this area - please get in touch.

We welcome to the team:
empathicqubit - who wrote the new remote monitor binary interface
Roberto Muscedere aka OldWoman37 - who contributed the new Lt.Kernal, CMD-HD and RAMlink emulations (C64 only)

- Remove explicit support for OS/2, AmigaOS. These platforms should be able to use the SDL port.
- VICE used to store its ROMs, keymaps etc into $PREFIX/lib[64]/vice, which isn't correct. Now VICE installs its data into $PREFIX/share/vice, which makes a lot more sense. The documentation location has changed as well, now the documentation is installed in $PREFIX/share/doc/vice. On Windows, the binaries and DLLs have been moved into /bin, according to the requirements of GTK/GDK.
- Emulator timing is now directly driven by the host system audio device. If sound emulation is disabled, timing is synchronized with the host clock. As part of this change, the choice of sound synchronization method has been removed.
- Emulation now occurs in blocks of time directly related to the sound fragment size. Previously, emulation of an entire frame happened as quickly as possible and then the host system would sleep until it is time to emulate the next entire frame. This means that user input is now visible to the emulated software with lower latency than before.
- Audio latency is much lower on all platforms, and new lower latency defaults have been set. Users are encouraged to try using smaller fragment sizes and experiment with finding the lowest stable buffer size on their system.
- Support for changing the emulator timing to target generating a specific number of video frames per second. Useful for smooth PAL scrolling on a 50Hz CRT, and also fun for playing games at 60fps to match a typical LCD screen refresh.
- The default behaviour on CPU JAM was changed to "continue" to better match the behaviour of the real machines. Additionally a "CPU JAM" message will be displayed in the status bar.
- A "quit emulator" option was added to the CPU JAM dialog
- The CPU JAM dialog now shows the number of the device whose CPU has crashed.
- Proper support for dual drives has been added
- Relative file support on the filesystem device
- Autostarting works from any drive (select the drive in the attach disk dialog)
- Added support for 2nd and 3rd joystick button (potx/poty), currently only via keyboard and via unix joystick driver.
- Added mapping for the THEC64 joystick
- New LT.Kernal emulation
- New CMD-HD emulation
- New CMD RAM-Link emulation
- New D9090/60 emulation
- New icons for the applications.
- We now use proper binary prefixes for memory sizes. Welcome in the 21st century!
- Recalculate the palette parameters when the videochip type changes, now we can actually see the subtle color differences :)
- Emulate a switch present on some compatible datasettes (not the Commodore ones). Turning the switch on makes the sound recorded on the tape audible.
- Fixed/improved "native" screenshots. It will now work with all videochips and always generate "best effort" results.
- The emulators will look for the config file at an alternative location first, before looking at the system wide location.
*for windows that is the location of the .exe files
*for Linux that is ~/.vicerc
- Fixed lightgun/pen emulation
*use poty instead of potx for trigger for magnum lightphaser and inkwell lightpen
*tweak lightphaser offset against a bunch of games
- Handling of settings and resources was improved a bit:
*always reset resources to default before loading a settings file
*new "-addconfig" option (or "load additional settings") loads additional resources from a file without resetting to defaults before. this can be used to keep custom setups separate from the regular settings.
- Fixed sysfile search path order. The order now is $HOME/.local -> path-of-binary -> VICE_DATADIR
- Fixed a bug in .tap file handling that caused some .tap files to not work in the preview widget(s)
- A bunch of files have been removed from the source tree because they didn't really belong there and/or contained outdated info:
*hardware-sids.txt, the old info is now at
*SDL-support.txt, the old info is now at
*ffmpeg-support.txt, the old info is now at
- Another bunch of files were removed because their content was hopelessly outdated and/or could be moved to other files:
*removed ancient CHANGELOG files. Read NEWS for the recent changes. Refer to the SVN log for the gory details.
*moved contents from FEEDBACK to README
*removed the MAN pages. Read the html or pdf manual instead.

Build system
Many changes and simplifications were made in the build system, to make it more reproducible and match the expected standard behaviour:
- Add --disable-optimization (default=no) to make the buildsystem use -O0 for debugging.
- 'make dist' no longer needs '--enable-static-ffmpeg' to generate a working tarball.
- Fixed support for the —disable-silent-rules/—enable-silent-rules configure arguments.
- Added --enable-sandbox-mode switch. This switch will tell GTK3 to use 'native dialogs' so we can properly support Flatpak and similar containers.
- Added -—enable-cmake to automatically generate cmake CMakelists.txt files for in-tree configured builds. Generating Xcode projects works, and this may allow generation of MSVC project files in the future.
- Add --enable-desktop-files for creating and installing .desktop files on Unix.
- Added --enable/disable-html-docs
- Added --with/without-mpg123 (default=yes), makes MP3-decoding support optional
- Added --with/without-ogg-vorbis
- Added --with/without-flac (default=yes)
- Update --with[out]-lame, make no default
- Make jpeg and gif support default to no
- Make using libpng the default, fail unless explicitly disabled
- Make ALSA and Pulse default to enabled, make OSS default to disabled
- Make MIDI support disabled by default
- Make new 8580 filter default
- Removed --disable-hwscale, always check for OpenGL with GTK3, error out when --disable-hwscale is used with SDL2

Properly report missing tools to generate docs:
- Fail on missing pdftex when PDF docs requested
- Checks for makeinfo and texi2dvi (from the texinfo package) and warns in the configure output at the end if they are missing, but will still build VICE.

Check presence of other tools instead of silently not using them:
- Made dos2unix mandatory to avoid surprises
- Fail if building for Windows and `icotool` is missing. It can be obtained by installing the `icoutils` package.

Some features have been deprecated and are now disabled by default:
- Added --enable-x64-image option to enable X64 image support, which is now disabled by default.
- Added --with/without-fastsid switch to enable/disable the fastSID engine (default is off).

- Completely new binary remote protocol for debuggers. The older hack was removed - see the documentation for details.
- -moncommands finally work as originally intended and supports all monitor commands now. That means there are subtle differences in how certain things work. one important thing is that by default it will use an initial break point just after "reset".
- "-initbreak ready" can be used to place an initial wait for "ready", like autostart does, or "-initbreak reset" to break just after reset. For more details, read the documentation.
- ‘stop’ is no more ending up in recorded monitor command playback files
- Support `cd ~` to change cwd to $HOME
- Added 'mkdir' command
- Aadded 'rmdir' command
- Aadded "verify" and "bverify" commands to compare memory with a file
- Aadded optional address to the `screen` command
- `chis` shows the cycle count as well now
- Aadded option to configure the number of lines used for chis
- Aadded option to change the size of the scrollback buffer
- Added "dummy" command to enable or disable whether break- and watchpoints trigger at dummy accesses or not.
- Check watchpoints in the order they were added, that makes the output in the monitor less confusing when more than one watchpoint triggers at a time
- Show rasterline and cycle in both decimal and hex
- Add 'q' as a shorthand for 'quit'
- Improvements to the char/sprite display - use # over * for more contrast, show the memory value(s) alongside binary view and fix bug showing multiple sprites
- "list", "load" and "save" do now work with the filesystem device
- Drive numbers are now expected to be decimal
- Add monitor dump function to m6821 core
- Added info on head position/status to VIA io dump
- The display now (optionally) refreshes after each monitor command. this is not cycle exact right now (only per scanline).
- Fixed accessing cartridge memory
- Improve expansion port mode status output
- Fix io command to shows IO space in address order

- The filesystem device now uses shortened filenames by default to increase compatibility.
- Disallow to silently overwrite existing files (optional, default is "no")
- Implemented "save @" to overwrite files (but do not simulate the well known related bugs)
- Basic support for REL files in the File System Device. (Using P00 format, or rather R00, is recommended)
- Fix some BAM track allocation issues in 8050/8250 disk images
- Avoid DISK FULL with 27 blocks free on .D80 / .D82.
- For D80/D82 images, when reading the directory, use the correct block to fetch the disk's name from. This corrects a bad disk name in directory listings when using a vdrive.
- Added proper creation of d1m, d2m and d4m images, the resulting image has 1 native partition spanning the entire disk.
- When formatting or validating an 8050 or 8250 image, the header sector wasn't flagged as allocated. This resulted in VICE hanging when creating more than 80 files on the disk.

True drive emulation
- More realistic modelling of the floppy drive wobble
- Changed lower limit for drive RPM to 260 and upper limit to 340 (ie +/- 40). This is slightly more than possible with a real 1541.

CPU fixes
- Prevent IRQ/NMI from being served by the CPU when it has JAMed
- Perform all "dummy" accesses also in the non "sc" core
- Changed magic constant for LAX#imm to 0xEE as required(!) by wizball

VDC fixes
- Emulate VDC's internal buffer, issues with RFOVDC plasma part are fixed
- Several fixes for interlace, now vdcmodemania interlace parts all work and soci VDC test #5 works
- Improved VDC-FLI handling, 3 byte attribute offset doesn't always apply, fixes vdc-mcm demo and vdcmodemania fli part
- Fix issue with wrap around of VDC ram affecting vdcmodemania fli part
- Fixed VDC reg #28 bit #4, it sets the addressing mode, it does not actually reflect the amount of ram installed.
- Correct aspect ratio for PAL or NTSC
- Screen is resized automatically on PAL/NTSC change
- Corrected size of saved screenshots or videos
- Correct handling of unused bits in some registers
- Corrections and enhancements to monitor "io d600" dump

SID fixes
- Fixed the filter saturation
- Noise writeback fixes
- Envelope regression fix
- Fix the coefficients for the resid external filter
- Rough implementation of the shift register and waveform zero bitfade
- Added 4 possible additional SID chips for a total of 8 (x64*/xscpu64/x128 only)

C64 fixes
- Enable/disable datasette/tapecart as needed on autostart
- Several new cartridge types added:
*The 'ZIPP-CODE 48' cartridge
*The polish 'blackbox v8' cartridge
*The polish 'Blackbox V3' cartridge
*The polish 'Blackbox V4' cartridge
*The polish 'Blackbox V9' cartridge
*The 'REX RAM-Floppy' cartridge
*The czech 'BIS-Plus' cartridges (2,4,8kb variants)
*The polish 'SD-BOX' cartridge
*The 'MultiMAX' cartridge
*The argentinian HERO bootleg cartridge
*The "GMod3" cartridge
- Action Replay fixes:
*When reading from IO1 area when AR5 is enabled, the value currently on the bus will get written to the register, causing the famous bug/crash
*Handle the broken mode 0x22 and emit a warning on potentially problematic reads
- Retroreplay fixes:
*Allow reading back the status of the freeze button
*Fix reads from IO1 when the clockport is not active.
*Handle the somewhat broken mode 0x22 like on real retro replay
- Nordic Power fixes:
*Fix writing to cartridge ram in mode 0x22

C128 fixes
- FD2000/4000 work again, including burst mode

VIC20 fixes
- Added handling for 32k cartridge files that contain blocks 1,2,3 and 5.
- Fixed megacart nvram addressing
- External audio filter fix

PET fixes
- Teach VICE where BASIC 1 keeps the current screen line address, so that Autostart works.
- Made the UK business keyboard the default and moved it to the top of the list of keyboards. This makes the default setup work with the keymaps and editor ROM we have in VICE. For CRTC-less PETs, use screen setup values that work out to 60 Hz refresh.
- Tuned the display timing values for non-CRTC PETs
- Renamed PET ROMs to include their part number (in line with Zimmers). This should make it more clear which editor ROMs exist.
- The 4032B model used a wrong Editor ROM

SDL fixes
- Implemented mouse pointer auto-hiding
- Remember last position in the main menu
- Several Keyboard mapping fixes:
*Fix (some) plus4 keymaps
*Some pet keymap fixes
*Updated/fixed symbolic mapping for italian keyboard
*Some tweaks to symbolic keymap for german layout (plus4)
*Added keymap from/for BMC64 (c64)

GTK3 fixes
- Almost all causes of stuttering / audio glitches when interacting with the UI have been resolved.
- Cairo is completely gone, all major platforms use their native rendering backend
- Added hotkey "pause" to generate a screenshot from current canvas using a generated filename in the current working directory
- Rearranged cartridge/io settings around a bit. not perfect yet, but probably better than before
- Add optional hiding of VDC display
- Make double-clicking on the emulated screen switch fullscreen mode
- Alt+Enter will now also toggle fullscreen mode
- Added option to pause the emulation when settings dialog is open
- Remember not only the last directory but also the last file in file dialogs
- Show "Use Alt+M to disable mouse grab" in window title if mouse grab is active
- Support 'StartMinimized'/-minimized
- Added 'restore window geometry' to UI and commandline to allow users to apply/ignore the last position/size of the window(s) stored in vicerc/vice.ini.
- Allow for 8 'analog' controllers on Linux
- Added Alt+Shift+F12 VICII to switch border mode in x64sc
- Moved the netplay settings from the 'File' menu to the settings dialog
- Added 'Host' root node in the settings UI, move Autostart, Monitor, Netplay, Snapshot/Event/Media recording directory and start-mode under that.
- Also move Host->Machine settings (CWD and JAM-action) under Host, remove the Host->Machine node.
- Use workaround for GTKFileChooser's "Select" button not being active when selecting/creating a directory.
- Several Keyboard mapping fixes:
*Added keymaps for THE64 keyboard
*Updated keymaps for pet graphical keyboard
*Fix shift+z/y in german positional mapping (c64)
*Some tweaks to symbolic keymap for german layout (plus4)
*Some tweaks to symbolic keymap for german layout (c64)
*Fix (some) plus4 keymaps
*Added positional keymap for Swedish keyboard
*Fix ctrl and cbm mapping (c128)

macOS fixes
- VICE GTK performance on macOS is now excellent and we finally now recommend the GTK build over the SDL build.
- macOS bindist now relies on macports rather than homebrew. With macports it's possible to build deps from source while targeting an older macOS version, which allows us to continue to support macOS 10.9+.
- Re-enabled the bafflingly disabled working macOS joystick code
- Actual macOS game controller device names are now listed instead of 6x 'Analog joystick n'

c1541 fixes
- Added some REL file support
*support for REL files to the c1541 COPY subcommand
- Add subcommand to show dir entry of a file, and all side sectors.
- Add support for SEQ and USR files for the -extract command
- Renamed `zcreate` command to `unzip`. 'unzip' (dissolve a zipcode archive) sounds more logical than 'zcreate'. When we decide to also support creating zipcode archives, a proper name for that could be 'zip' or 'zipcode'.

petcat fixes
- Added missing basic v4 tokens for cbmII
Télécharger VICE v3.5 (64-bit) (Windows)
Télécharger VICE v3.5 (GTK 3) (MacOS)
Site Officiel de VICE
 Steem SSE v4.0.2 R26 
Mercredi 23/12/20 à 13:29 par Firebrand
Deux nouvelles versions de cet émulateur Atari ST ont été publiées. Voici les changements apportés:
- Fix save screenshot to file when freeimage.dll loaded

- Fix crash on Disk manager 'Get contents' of a unrecognised, non-archive file
Télécharger Steem SSE v4.0.2 R26 (32-bit)
Télécharger Steem SSE v4.0.2 R26 (64-bit)
Site Officiel de Steem SSE
 OpenEmu v2.3 
Mercredi 23/12/20 à 13:25 par Firebrand
Ce programme réunissant des noyaux d'émulateurs au sein d'une même interface pour MacOS a été mis à jour. Attention, les pré-requis ont changés: il nécessite désormais MacOS 10.14.4 ou supérieur. Les améliorations sont les suivantes:
- Initial macOS 10.11 Big Sur support. Note: Native Apple Silicon support (no Rosetta 2) in a future update.
- Redesigned most UI in native macOS style, replacing custom theming.
- Added redesigned app icon ready for Big Sur.
- Added import failure messages.
- Added shader compiler optimization pass for faster performance.
- Added integer scaling options to the HUD bar for fullscreen popout window.
- Added "Always snap popout gameplay window to integer scale" when dragging. Note: Hold "shift" before dragging to disable snap resizing.
- Added "Always use popout gameplay window" as default.
- Added "Always float popout gameplay window on top" Gameplay Window Management option.
- Added menu bar items and keyboard shortcuts (⌘3–6) for changing category.
- Added increase/decrease buttons to slider control.
- Added keyboard shortcuts (⌘+/⌘–) for changing grid size.
- Added toolbar customization (Right click > Customize Toolbar…).
- Added light gun support for PS1 and Sega Saturn.
- Improved error message when a core plugin crashes.
- Improved UX for core download failures.
- Improved UI polish and HIG conformance.
- Improved the codebase with huge refactoring to Swift, modernization and cleanup.
- Improved accessibility of in-game notifications and VoiceOver.
- Fixed multi-output audio device crash.
- Fixed a rare import-related crash.
- Fixed a rare issue where games might not start due to permissions.
- Fixed rare issue where screenshots would be a black screen.
- Fixed case where duplicate save states could appear.
- Fixed using shared/split fullscreen.
- Fixed the first fullscreen animation of the popout game window after it is moved to another screen.
- Fixed associating common file extensions with OpenEmu.
- Updated XADMaster framework.
- Updated localizations.
- Other bug fixes and performance improvements.
Télécharger OpenEmu v2.3 (stable)
Télécharger OpenEmu v2.3 (experimental)
Site Officiel de OpenEmu
 WinUAE v4.5.0 Beta 13 FR 
Mardi 22/12/20 à 14:34 par Firebrand
La dernière beta de WinUAE a été traduite dans la foulée en français par Tradu-France.
Télécharger WinUAE v4.5.0 Beta 13 FR (32-bit)
Télécharger WinUAE v4.5.0 Beta 13 FR (64-bit)
 WinUAE v4.5.0 Beta 13 
Mardi 22/12/20 à 14:31 par Firebrand
Une nouvelle beta de cet émulatur Amiga a été publiée. Les améliorations sont les suivantes:
Final release will be delayed to beginning of 2021. Voodoo 3 and blitter updates (chip schematics "leaked") caused unexpected delay.

- PCI Voodoo 3 3000 emulation from PCem.
- Fixed existing PCI bridge emulation memory mapped space address calculations (previous PCI boards were all IO only)
- According to Alice schematics, AGA delays blitter finished signal until last D write is done (2 cycles later, only if not line mode and D is enabled). Previous chipsets clear blitter busy (and trigger interrupt) when last D write still pending.
- Added GVP G-Force040. Basically same as G-Force030 (same ROM, same memory config), different internal GVP hardware ID.
- Fixed GUI debugger hang if something was selected in debugger and then focus was changed.
- MAST Fireball DMA address pointer handling fix, some address nybbles were decoded incorrectly. (I did say it has really strange DMA address pointer setup)
- PCem RTG boards didn't always refresh screen fully when switching modes.
- b12 blitter fixes, start up delay was 1 cycle too long, idle cycle before final D write does not need to be free cycle.
- b12 blitter fixes, blitter fill mode setup missed some conditions.
- Mainboard RAM settings disappeared in b11.
- GD5446 (Picasso IV) blitter fix, "Invert Color Expand Source Sense" bit was not handled correctly in all blitter modes. (For example caused MUI 3.8 "REGISTER NOW" window corruption)

Vooodoo 3 3000 details: (Discussion thread here:
- 16M VRAM (max supported) First hardware emulated board that supports full HD at 32-bit.
- PCI board, PCI bridgeboard must be also configured.
- BIOS ROM seems to be required (at least Mediator Voodoo Picasso96 driver reads some data from BIOS), currently must be in ROM path and named voodoo3.rom. Must be from PCI Voodoo 3 3000.
- Native/RTG switching is implemented by checking status of SVGA screen blank bit. Might not always work correctly.
- Hardware accelerated 3D confirmed working. (This is also partially JIT accelerated so it should be much faster than CV643D)
- PCI to PCI DMA supported, compatible with Voodoo 3 + SB128 or FM801 sound card Mediator DMA hack.

NOTE: At least Cirrus logic based chipsets have JIT related problems (weird looking corruption if JIT is enabeld).
Télécharger WinUAE v4.5.0 Beta 13 (32-bit)
Télécharger WinUAE v4.5.0 Beta 13 (64-bit)
Site Officiel de WinUAE
 MedGui Reborn Stable v0.115 
Dimanche 20/12/20 à 13:54 par Firebrand
Une nouvelle version de ce frontend pour Mednafen a été publié. Les améliorations sont les suivantes:
- Added support for Compact File Set compliant images (
- Change a bit the control pad code to make it compatible with medgui textual top menu
- Now boxart background color is the same of the GUI
- Add Tabpage tab colours change with background (code from
- Fixed a bug with start and detection of a file with same crc
- Added .ciso support
- Fixed hide of snes enhancement chip rom in rom list
- Added Spismo tool to convert cd image format into Compact File Set format (you need Pismo File Mount Audit Package installed on your pc to enable cfs support into MedGuiR):
Télécharger MedGui Reborn Stable v0.115
Site Officiel de MedGui Reborn Stable
 ClrMAME Pro v4.039a 
Dimanche 20/12/20 à 13:50 par Firebrand
Ce gestionnaire de ROMs a été mis à jour, mais les changements n'ont pas été précisés. Probablement des corrections de bugs.
Télécharger ClrMAME Pro v4.039a (32-bit)
Télécharger ClrMAME Pro v4.039a (64-bit)
Site Officiel de ClrMAME Pro
 GameEx et GameEx Arcade Edition v16.74 
Jeudi 17/12/20 à 12:38 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais pour ne pas changer les modifications sont inconnues.
Télécharger GameEx v16.74
Télécharger GameEx Arcade Edition v16.74
Site Officiel de GameEx
 m64p v15/12/2020 
Mercredi 16/12/20 à 12:23 par Firebrand
Une nouvelle version de cet ensemble comprenant un émulateur Nintendo 64, un frontend et n plug-in graphique aété mis à jour. Voici les changements apportés:
- Improvements to 64DD saving.
- Option to specify a custom server address for netplay. This allows you to host your own server ( if desired. Thanks to @joeldenning for this feature.
Télécharger m64p v15/12/2020 (Windows)
Télécharger m64p v15/12/2020 (MacOS)
Télécharger m64p v15/12/2020 (Linux)
Site Officiel de m64p
 fMSX v5.9 
Mercredi 16/12/20 à 12:18 par Firebrand
Cet émulateur MSX a été mis à jour. Les améliorations sont les suivantes:
- add a simple CPU-based linear interpolation algorithm, applied whenever hardware acceleration cannot be be used. The Windows version adds drag'n'drop and fixes loading disk and tape files by clicking on them. The Linux version now has -linear option to enable interpolation.
Télécharger fMSX v5.9 (Windows)
Télécharger fMSX v5.9 (Linux)
Site Officiel de fMSX
 DSP v0.18b3 (14/12/2020) (32-bit) 
Mercredi 16/12/20 à 12:15 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici la liste des nouveautés:
- Cosmetical changes (icons, objects size...)
- Fixed change screen size from options menu

Game & Watch
- Finaly find a solution to compile under Lazarus

Amstrad CPC
- You can load disks again... Opps!
Télécharger DSP v0.18b3 (14/12/2020) (32-bit)
Site Officiel de DSP
<< Page précédentePage suivante >>
2001-2022 Planet Emulation