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 Raine v0.96.1 
Jeudi 28/09/23 à 12:21 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici les changements apportés:
- Fixes for the left out bugs from yesterday, plus adding a last game :
*fixed the bad ymf278b emulation, sound is normal again for all games using this chip which include the sh2 games
*fixed the bad palette for dragon blaze
*added s1945ii (including hiscore saving, cheats and there is a new history file).
- Which should make a much more solid version than the one from yesterday. A word about alpha blending in the psikyosh driver : currently sprites are drawn 1st, which means that if a sprite is drawn with some alpha blending effect over some layers, it won't work, you can see that for example in tgm2, the next game piece to go down is drawn over a black background instead of some alpha blending effect on top of the background layer. The idea was to make an improved version of this driver using directly opengl functions, it would simplify a lot all this alpha blending stuff and the priorities, I had a piece of code I had played with a few years ago, but I lost it ! I am not really motivated for now to restart everything from scratch, so for now I'll leave it as it is, tgm2 is very playable and enjoyable as it is anyway (by the way I thought 1st it was just a commercial tetris accelerating like crazy so that the player can't play for too long, but actually there is a trick, if you survive the big acceleration after some time the game will return to its initial speed after some quite surprising effect... ! So it's not a bad game, it's just a pity they don't explain exactly how it works during attract mode).
- I could have made a workaround for tgm2 to have the blending effect anyway, but as it is now this would be in software and the blending functions are super slow, so I prefer to leave it as it is now.
- Probably the last raine version for at least quite a while !
Télécharger Raine v0.96.1 (32-bit) (Windows)
Télécharger Raine v0.96.1 (64-bit) (Windows)
Télécharger Raine v0.96.1 (32-bit) (Linux)
Télécharger Raine v0.96.1 (64-bit) (Linux)
Site Officiel de Raine
 
 CaPriCe Forever v23.9 
Jeudi 28/09/23 à 12:16 par Firebrand
Cet émulateur Amstrad CPC a été mis à jour. Les améliorations sont les suivantes:
- Improve CRTC1 emulation (Thanks to WinAPE debugger);
- Improve read of RAW disk images;
- Improve BASIC decoding;
- Fix minor bugs.
Télécharger CaPriCe Forever v23.9 (32-bit)
Télécharger CaPriCe Forever v23.9 (64-bit)
Site Officiel de CaPriCe Forever
 
 ClrMAME Pro v4.047a 
Mercredi 27/09/23 à 09:12 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- fixed: pick wrong file for backup during a failed rename where multiple files are involved
Télécharger ClrMAME Pro v4.047a (32-bit)
Télécharger ClrMAME Pro v4.047a (64-bit)
Site Officiel de ClrMAME Pro
 
 Raine v0.96.0 
Mardi 26/09/23 à 16:58 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici la liste des changements:
Edit: Les .dlls nécessaires au fonctionnement de l'émulateur ont été également mises à jour. Vous les retrouverez dans la fiche de l'émulateur sur notre site.
- Wow, this one was hard ! For those who have read the topic about the sh2 version, this is it, except finally there was no serious bug in the sh2 emulator, it was related to the cache read which is very specific to the saturn and which is useless here and which gave me an error very hard to understand, but finally it's over...
- So in the end the sh2 additions are for the 32 bits version only, as planned. It might be possible to add the sh2 emulator from kronos for the 64 bits version, but I lacked time and motivation to do that lately. It's still possible it will eventually happen in the future, but not guaranteed, in case you didn't notice there are things going on around here which prevent me from doing what I want lately, and it's very possible that I stop raine soon. It was an incredible adventure anyway, I would never have thought that it would have lasted for so long !
- To be more precise about the new stuff : gunbird2, strikers 1945 iii, tetris the grand master 2 and 2+, sol divide, and dragon blaze are added and playable. Dragon Blaze has some serious graphical glitches, I didn't emulate everything for the video emulation in this driver, but I decided it has been long enough since the last version and it's really time to release something now. This version uses "gens sh2", which is the sh2 emulator from Stéphane Dallongeville. The new games have hiscores saving, history, and cheats. Console support for the new sh2 is partial, but it's enough to get all this.
- Except that the 64 bits version gets what was discussed before summer but never released in a binary form, mostly some text updates from mer-curious, the additions of some samurai shodown clones (samsh5fe & samsh5pf), some surprising fix for the neocd games with a width of 320 (most neocd games have a with of 304 pixels), sgemf region bytes and the region clones are removed for this game, and the console mode script for sgemf from ffman1985, all this has been in git since june, but if you don't compile it's the 1st official binary release. Of course all this is also in the 32 bits version, but the 32 bits version is the only one getting the sh2 stuff since it's in x86 assembly language.
- linux builds updated, the 32 bits version obliged me to make a 0.96.0a because of a stupid bug in xgettext which refuses to accept an utf8 character in an input file when it should, and the 64 bits build obliged me to make a 0.96.0b because gens_sh2 was not correctly disabled for the 64 bits build in linux ! What a mess, but anyway everything is updated now.
Télécharger Raine v0.96.0 (32-bit) (Windows)
Télécharger Raine v0.96.0 (64-bit) (Windows)
Télécharger Raine v0.96.0a (32-bit) (Linux)
Télécharger Raine v0.96.0b (64-bit) (Linux)
Site Officiel de Raine
 
 Denise v2.1 FR 
Mardi 26/09/23 à 16:53 par Firebrand
La dernière version (Windows) de cet émulateur Commodore 64 et Amiga a été traduite en français par l'équipe de Tradu-France.
Télécharger Denise v2.1 FR (32-bit)
Télécharger Denise v2.1 (64-bit)
Tradu-France
 
 Denise v2.1 
Mardi 26/09/23 à 16:51 par Firebrand
Passé sous le radar, cet émulateur Commodore 64 et Amiga a été mis à jour. Les améliorations sont les suivantes:
- add drag'n'drop overlay
*files can be inserted into additional drives faster
*files can either only be inserted or inserted and restarted
*multi file support
- fix: Wasapi didn't work on some audio hardware
- thanks to all translators: Ben, Ulgon, Ferenc, Muzza

[Amiga]
- greatly improved accuracy, thanks to amilo3438, vAmigaTS, CPU Tester, AW182
- ~15% speed up
- fix: Drive LED sometimes does not turn off
- display tracks more clearly
- add IPF, DMS, EXE and encrypted kick rom support
- add RTC
- add multi file support for any-loader (fill DF0-3 in one go)
- show power LED in status line
*colors for power and drive LEDs depend on the model
*click on power LED to select audio filter

[C64]
- fix: multi SID UI not updated correctly from config
- fix: sometimes crashes when changing speeder
- add cartridges: Dinamic, Diashow Maker, Super Snapshot V5
- add option to intensify pseudo stereo (now also works with same SID models)
Télécharger Denise v2.1 (32-bit) (Windows)
Télécharger Denise v2.1 (64-bit) (Windows)
Télécharger Denise v2.1 (Intel) (MacOS)
Télécharger Denise v2.1 (M1) (MacOS)
Télécharger Denise v2.1 (Linux)
Site Officiel de Denise
 
 NINTV-DS v4.3 
Lundi 25/09/23 à 16:12 par Firebrand
Cet émulateur IntelliVision pour Nintendo DS a é té mis à jour. Les améliorations sont les suivantes:
- Improved 8-bit RAM support to provide a full 8K of 8-bit RAM (the ECS 2K of 8-bit RAM comes from this pool).
- Added parsing of the .ROM enable/access table so that we properly allow for writable memory segments (allows the 'lilBro' games to work).
- Added opening jingle.
- Other minor cleanups and tweaks as time permitted.
Télécharger NINTV-DS v4.3
Site Officiel de NINTV-DS
 
 Lunar Magic v3.40 
Dimanche 24/09/23 à 16:32 par Firebrand
Ce vénérable éditeur de niveaux de Super Mario World fête ses 23 ans d'existence avec une nouvelle version. Les améliorations sont les suivantes:
- added support for language packs, which allows displaying Lunar Magic's interface in a different language if a translation is
available (these can be downloaded separately from FuSoYa's site in the future). The language can be set from the "Options", "Language" menu. If no language has yet been set, LM will automatically detect and set it the first time it finds the language pack folder.
- added basic table file support for the overworld editor's "Edit Level Names", "Edit Message Box Text", and "Edit Boss Sequence Text" dialogs that can be used for editing and displaying the text in different languages.
-added support for MultiChar tiles in the overworld editor's "Edit Level Names" dialog that allows for easier editing and display of names that used squished tiles like for "Yellow Switch Palace" and "Forest of Illusion" in the original game. Also added an option to turn this off.
- added an option to the restore options that will compress new restore points created, which is on by default. Note that previous versions of LM do not support restoring from compressed restore points (attempting to make an older version do so doesn't actually harm anything, though it may give you a scary message claiming the restore file is corrupt).
- added support for importing palettes from Snes9x save state files.
- added "Copy Overworld to Another ROM" menu item to the overworld's "File" menu, which is just a shortcut to the command line function for the same thing.
- added throw block sprite 53 to the sprite list, updated its appearance in LM, and added a tweak by Kevin that makes it usable when placed directly in a level.
- fixed a bug from 1.30 where Mario's fireballs would not trigger custom block ASM for blocks on layer 2 in layer 2 levels. The fix will be installed when the Map16 is saved. Thanks goes out to Kevin for reporting this.
- fixed a bug from 1.40 where the "Future Layer 1 Tiles" view option in the overworld editor did not correctly display a tile as "revealed" in cases where a layer 1 tile could be revealed by more than one event and the first event was not passed while the second one with a higher event number was. Thanks goes out to MarioFanGamer for reporting this.
- fixed a bug from 1.40 where opening mwl files created before 1.40 could give you incorrect settings for the main/midway entrance.
- fixed a bug from 3.20 where if the DirectX option was on and animation was off and you deleted objects/sprites in the level editor that were covered by a tooltip, the area under the tooltip might not be refreshed until the screen was refreshed.
- fixed a bug from 3.30 where the "Auto-Enable custom palette on edit" setting didn't enable using a custom palette soon enough before doing a gradient, which could result in only a partial gradient being done.
- made it possible to do vertical gradients in the palette editors using Alt+Shift+Right-Click.
- the "Conditional Direct Map16" command in the edit menu will now display the existing settings of the selected object(s), when possible.
- changed how the current directory and relative paths are handled for command line functions, which should make it more consistent. Thanks goes out to Ragey for bringing this up.
- when using command line functions, standard GUI message boxes will no longer be displayed and will instead output their message on the command line. If they request input, ok/yes will automatically be used.
- changed the "-ImportMultLevels" command line function a bit so that it will return a fail code if 1 or more levels fail to insert.
- added "-ChangeCompression" to command line functions. Make sure to read the warning in the help file before using it.
-added a warning message for when an ExAnimation destination is set to a disabled slot or you've assigned the same one shot trigger number to more than one slot. Also added a "More ExAnimation Checks" option to "General Options" to disable the warnings.
- moved the spacebar shortcut for "Preview Layer 3 in Level" in the Overworld Editor window to `.
- made it possible to hold down spacebar when using the mouse scroll wheel to scroll at x3 speed in several editor windows.
- made it possible to use Ctrl+Left-Click in the Overworld Editor window to select/deselect sprites in sprite editing mode.
- added "Select All" with Ctrl+A to the Background Editor window and some modes of the Overworld Editor window.
- added a tile grid to the Background Editor and the 8x8 Tile Editor windows (F8 key).
- made the tile grid in the main level editor and the Background Editor somewhat translucent when the "Translucent Text and Outlines" option is on.
- renamed the "Variable" and "Normal" scroll speeds to "Medium", as it's more consistent with the others and makes more sense.
- added "Medium 3", "Medium 4", "Slow 2", "Auto-Scroll Fast 3" and "Auto-Scroll Fast 4" scroll settings to the Layer 3 Settings dialog.
- added "Fast" and several "Auto-Scroll" settings for Layer 2.
- added a setting that lets you use separate settings for vertical and horizontal layer 2 scroll instead of using the preset paired settings of the original game.
- moved the "Auto-Set Number of Screens" option from "General Options" to the "Change Properties in header" dialog, as this is now a per-level setting.
- removed the "Auto-Set Number of Screens" setting from the "Import Multiple Levels from Files" dialog and the "-ImportMultLevels" command line function as it's now been made obsolete by the per-level setting.
- tweaked a few of the original levels so the "Auto-Set Number of Screens" option doesn't have to be turned off for them.
- made it possible to type the number of screens for the level in the drop down list box in the "Change Properties in header" dialog.
- moved the "Vertical Level Positioning" and the "Disable No Yoshi Level Intro" options from the "Change Other Properties" dialog to the "Change Properties in header" dialog.
- renamed the "Change Other Properties" dialog to "Change Layer 1/2 Properties".
- moved the layer 1 scroll setting from "Change Properties in header" dialog to the "Change Layer 1/2 Properties" dialog.
- saving the credits will now save the full viewable area in the editor, which can be used in the game with some tweaking. It
should also now use less space most of the time.
Télécharger Lunar Magic v3.40
Site Officiel de Lunar Magic
 
 NitroSwan v0.6.3 
Dimanche 24/09/23 à 16:20 par Firebrand
Une nouvelle version de cet émulateur WonderSwan pour Nintendo DS a été publiée. Voici la liste des changements:
- Fixed value of SP when running without boot rom.
- Fixed boot rom behavior for PCV2.
- Fixed SLOT-2 RAM support for EZ-Flash 3-In-1.
- Optimized IO port writing.
- Optimized some opcodes.
- Tweaked EEPROM handling.
Télécharger NitroSwan v0.6.3
Site Officiel de NitroSwan
 
 DuckStation 24/09/2023 
Dimanche 24/09/23 à 16:18 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- Fix new buffer size not getting set (Stenzek)
- Fix DeleteDirectory() on Unix (Stenzek)
- Ensure exceptions are off for fmt (Stenzek)
- Split some routines into CocoaTools (Stenzek)
- Mac support (Stenzek)
- Don't turn HC off on login fail if we reauth (Stenzek)
Télécharger DuckStation 24/09/2023 (Windows)
Télécharger DuckStation 24/09/2023 (MacOS)
Télécharger DuckStation 24/09/2023 (Linux)
Site Officiel de DuckStation
 
 HBMAME et HBMAMEUI v0.245.14 
Dimanche 24/09/23 à 16:15 par Firebrand
Une nouvelle version de ces builds de MAME spécialisé dans les hackROMs et les homebrews arcade a été publiée. Voici les changements apportés:
New Games:
- [dkongacc] Donkey Kong Accelerate v1.01 (2023-09-05)
- [dkbrlbss] Donkey Kong Barrel Boss v1.01 (2023-08-16)
- [dksprfin2] Donkey Kong Springfinity v1.02 (2023-08-15)
- [sfz3mix20] Street Fighter Zero 3 (Turbo Mix 0.20)
- [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.21)
Télécharger HBMAME v0.245.14 (64-bit)
Télécharger HBMAMEUI v0.245.14 (64-bit)
Site Officiel de HBMAME
 
 RetroArch v1.16.0 
Samedi 23/09/23 à 16:52 par Firebrand
Télécharger RetroArch v1.16.0 (32-bit) (Windows)
Télécharger RetroArch v1.16.0 (64-bit) (Windows)
Télécharger RetroArch v1.16.0 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.16.0 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.16.0 (64-bit) (MacOS)
Télécharger RetroArch v1.16.0 (Metal2) (MacOS)
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Les améliorations sont les suivantes:
- 3DS: Update __system_initArgv
- 3DS: Update SquirrelJME 3DS Core information along with icons.
- ANDROID: Rewrite input handling to better support AINPUT_SOURCE_STYLUS
- ANDROID: Prevent the android quick tap mouse click emulation while pressing a button on the on-screen overlay
- AUDIO: Fast-Forward Audio Resampling
- AUDIO: Reinit audio on audio sync toggle
- AUDIO: Count audio samples in stats when rate control is disabled
- AUDIO/PULSEAUDIO: Support device list for PulseAudio
- AUDIO/WASAPI: WASAPI Frame Delay fix + cleanups
- AUDIO/WASAPI/MIDI: Frame Delay correction
- ARCHIVE/ZIP: Improve ZIP decompression This reduces the amount of memory Retroarch needs to extract a ROM file. It will only need the size of the ROM plus 128KiB to extract the file from the ZIP. Previously it needed as much as twice that amount if the compression ratio was not great. This is useful on memory constrained platforms and has no impact on platforms with plenty of memory. Handles all cases correctly (with and without MMAP, for cores that require fullpath or not, small and big ZIP files).
- APPLE: Add default keyboard overlay directory to platform_darwin
- APPLE: Update to MoltenVK 1.2.4
- APPLE: Don't include MoltenVK library in Load Core menu list
- APPLE: Enable AltServer JIT for builds installed by Xcode
- APPLE: The default pthread stack size on Apple is too small for detect_ps2_game, so increase it
- CHEEVOS: Upgrade to rcheevos 10.7
- CHEEVOS: Don't initialize rcheevos memory unless used
- CHEEVOS: Add progress tracker widget
- CHEEVOS: Eliminate leaderboard tracker stutter
- CHEEVOS: Expand leaderboard visibility settings
- CHEEVOS: Collapse trackers with same value definition
- CHEEVOS: prevent frame step when hitting rewind button while paused in hardcore
- CHEEVOS: disallow video_swap_interval and black_frame_insertion in hardcore
- CRT/SWITCHRES: Don't always force core aspect ratio
- CRT/SWITCHRES: Fix aspect ratio for tate games on a horizontal screen
- CRT/SWITCHRES: Add PAL threshold option for automatic refresh rate switch
- CRT/SWITCHRES/KMS: Add KMS modeswitch
- COMMAND: Make cmd interface more useful for replay information
- CONFIG: Allow all systems to check for backslashes (Windows) as last slash in path. Improves portable core logic
- D3D11: Fix memory corruption in d3d11_gfx_init
- D3D12: Enable blending when drawing the menu
- D3D12: Move fence signaling out of d3d12_gfx_sync
- D3D12/LIBRETRO: Add D3D12 HW_render support
- DOWNLOADS/THUMBNAILS: Prevent directory creation on bogus thumbnail downloads
- EMSCRIPTEN: Fix Emscripten sleep function/macro
- EMSCRIPTEN/RWEBAUDIO: Fix RWebAudioInit race condition
- EMSCRIPTEN/OPENAL: Make openal default audio driver
- FFMPEG: Fix RetroArch fails to restart streaming when video re-inits and instead starts recording
- FRAMESKIP: Use refresh rate instead of core fps for frameskip timing
- INPUT: Combo hold + 'enable_hotkey' correction. Fixed issue with having menu toggle hold combo in different button than 'enable_hotkey', which caused 'enable_hotkey' to also act as menu toggle if held long enough, and simplified and unified duplicate code in start+select holds to a single function.
- INPUT: input_keyboard_event: Don't check hotkey binds when device is RETRO_DEVICE_POINTER
- INPUT: Add input_keymaps_translate_rk_to_ascii() for correct character input to input_keyboard_event
- INPUT: input_overlay_poll: Delay clearing INPUT_OVERLAY_BLOCKED flag until there is no overlay input (Avoids stray input after osk_toggle)
- INPUT: Send keyboard events for modifiers before other keys (for correct modifier+key input if hitboxes overlap)
- INPUT: Remember currently set keyboard mapping bits during same config read, because otherwise customized keybinds can get cleared out of the bits on the next iteration, causing keyboard events to get passed to the core when they should get blocked.
- INPUT/AUTOCONFIG: Reinit after updating autoconf profiles
- INPUT/LINUX/UDEV: Log mouse devices in info level
- INPUT/LINUX/UDEV: First working version of udev driver with touchscreen support and gestures.
- INPUT/WAYLAND: Add wayland to input driver list
- INPUT/MENU: move port X binds into retropad binds submenu and add appropriate help text and sublabels to discourage people from messing around in there unnecessarily
- INPUT/MENU: Add menu icons to 'RetroPad Binds'
- INPUT/MENU/OSK: Allow more keyboard actions with menu osk
- INPUT/REMAP: Remap label fix when no autoconf profile active
- INPUT/REMAP: Add 'Save As' option for remaps and overrides
- INPUT/OVERLAY: Add overlay parameter to control x/y separation in auto-scale mode
- INPUT/OVERLAY: Revive/rewrite Keyboard Overlay and OSK Toggle. Add keyboard overlay preset, keyboard submenu, and osk_toggle hotkey. Use overlay caching for osk_toggle.
- INPUT/OVERLAY: Overlay Caching. Adds overlay_cache_ptr to keep a disabled overlay in memory when it's expected to be shown again. Most input_overlay_deinit calls are replaced with input_overlay_unload, which caches the overlay unless initing/deiniting core or disabling overlays. Loading a cached overlay is done as a swap, intended for osk_toggle.
- INPUT/OVERLAY: Add input_overlay_check_mouse_cursor() to preserve show/hide mouse behavior
- INPUT/OVERLAY: Don't apply input_overlay_show_mouse_cursor in windowed mode (controlled by mouse grab only)
- INPUT/REMAPPING: Stop always reseting to defaults on remap delete
- INPUT/SDL: Fix rumble on PS4/PS5 controllers connected via bluetooth
- IOS: JIT support in iOS
- IOS: Use AltKit to try to enable JIT on iOS
- IOS: Fix thumbnails in history on iOS
- IOS: Enable option to rumble iOS device instead of controller
- IOS: Fix including audio/video filters on iOS
- IOS: Haptic feedback for overlay on iOS
- IOS: On iOS, stop/start audio on interruptions
- IOS: Add accelerometer and gyroscope sensors to iOS
- IOS: iOS needs to targets 13 due to some keyboard emulation, but tvOS does not
- IOS/TVOS: Rework JIT availability checks
- IOS/TVOS: When updating playlist with detected core path, used resolved core path
- IOS/TVOS: Implement memory queries on iOS/tvOS
- IOS/TVOS: Netplay discovery through bonjour/mdns
- IOS/TVOS: Improve some log formatting on iOS/tvOS
- IOS/TVOS: Preliminary MetricKit support on iOS/tvOS
- TVOS: Fix analog stick handling after adding Siri remote tap support
- TVOS: Also handle tap events on tvOS
- TVOS: Back up retroarch.cfg to NSUserDefaults on tvOS.
- TVOS: tvOS has its own beautiful screensavers and I would like them
- TVOS: tvOS Siri remote handling
- TVOS: Fix accidental left/right keypresses on tvOS
- TVOS/CONFIG: Avoid a crash if there is no backed up config file on tvOS It's not really usable as a game controller, but it is good for going through the menu as a simple LRUD. This also adds better support for names of mFI controllers, as well as being able to do the expected tvOS behavior of "backing out" of the app.
- TVOS: AltKit support for tvOS
- INTL: Fix language detection in Canada to English
- LANGEXTRA: Enable language autodetect for all builds with LANGEXTRA
- LIBRETRO: Add new context hardware render enums - enables autodetection of DX12 for PS2 core
- LIBRETRO: Add API to check JIT availability on iOS
- LIBRETRO: Allow RETRO_ENVIRONMENT_SET_MEMORY_MAPS also after core startup. Change the comment in libretro.h about the removed limit and handle the environment call during core runtime in RetroArch.
- LIBRETRO/MICROPHONE: Add new API for microphone support.
- LIBRETRO: Add new API for querying the device's power state.
- LIBRETRO/VFS: Rewrite retro_vfs_file_remove_impl
- LINUX: Input driver fix 8+ joypads. It was reported that controllers beyond 8 worked only partially (analogs yes, but not buttons), and the found fix was also confirmed.
- MIDI: Show MIDI output first
- MENU: Reorganize 'Saving' menu
- MENU: Start directory browsing from current value
- MENU: Fix menu toggle combo hold with same 'enable_hotkey'
- MENU: Add menu scroll home+end actions
- MENU: Move 'systemfiles_in_content_dir' from Saving to Core
- MENU: Menu navigation acceleration adjustments
- MENU: Audio synchronization menu cleanup
- MENU: Menu value label cleanup
- MENU: Show playlist history/favorites icons by default
- MENU: Remove advanced option flag from video rotation + orientation
- MENU: Combine audio resampler menu with audio output menu
- MENU: Microphone menu cleanup
- MENU: Add missing menu visibility option for content dir override
- MENU: Fix menu refresh in action_ok_network
- MENU: Video settings menu cleanup
- MENU: Try to declutter Quick Menu
- MENU: Change network port menu options to 'allow_input' mode
- MENU: Preselect current core in "Set Core Assocation" menu for more carefree usage
- MENU: Focus back to "Set Core Association" item after returning from the menu instead of first item
- MENU: Replaced hack fix for focusing the first item after returning from core suggestion "Run" menu after association reset
- MENU: Fixed setting core association in history/favorites after resetting it and running without setting
- MENU: Relocate playlist manager core association options to prevent accidental resets with Start
- MENU: Fraction setting wraparound rounding correction
- MENU: Add more missing sublabels
- MENU: 'Updater Settings' relocation
- MENU: Search box usability improvements
- MENU/RGUI: Implement 'Remember Selection' option
- MENU/RGUI: Fix savestate thumbnail fullscreen cancel action
- MENU/RGUI: Fix and add toggle for playlist thumbnails
- MENU/OZONE: Update Dracula theme
- MENU/OZONE: Return to sidebar from playlist manage quick access
- MENU/OZONE: Sidebar multiline scrolling
- MENU/OZONE: Avoid crash if ozone sidebar_index_size is 0
- MENU/OZONE: Prevent metadata and footer overlap
- MENU/OZONE: Sublabel width tweak
- MENU/OZONE: Mouse hover selection fix
- MENU/XMB: Message/help box adjustments
- MENU/XMB: XMB menu playlist index bugfix
- MENU/XMB: Playlist label limit fixes
- MENU/XMB: Prevent playlist label truncating long items even when right thumbnail is not enabled/visible
- MENU/XMB: Prevent playlist label length resetting to full width on every item change while thumbnail is pending
- MENU/XMB: Stop showing playlist entry index outside of playlists
- MENU/XMB: Fix menu focus issue when returning from "Set Core Association" if playlist index is greater than the previous menu
- MENU/EXPLORE: Prevent flashing when browsing fullscreen thumbnails
- MENU/EXPLORE: Match label ticker length behavior with playlists
- MENU/SOUNDS: Fix certain audio drivers from hanging when menu pause is enabled with menu sounds
- MENU/SOUNDS: Fix menu sounds stopping after fullscreen toggle / video reinit
- MENU/QT/WIMP: Cleanup Desktop Menu welcome text
- MENU/OVERLAYS: Reorder overlay menu
- MICROPHONE: Add support for microphones.
- MICROPHONE/ALSA: Add alsa and alsathread microphone drivers.
- MICROPHONE/SDL: Add sdl2 microphone driver.
- MICROPHONE/WASAPI: Add wasapi microphone driver.
- MOBILE: On mobile in portrait mode, don't override custom viewport
- NETWORKING: Enhance netpacket interface
- NETWORKING/NETPLAY: Enable core host to refuse connecting new players to limit the number of connected players
- NETWORKING/NETPLAY: Enable a core to flush outgoing packets and read incoming packets without waiting for the next frame (can be used for lower latency or blocking reads)
- OPENDINGUX/RG350: Enable networking for RG350
- OPENGL/WAYLAND: Add frame callback after egl_swap_buffers to improve latency when max_swapchain <= 2
- OSD/STATISTICS: Show current video + audio drivers in statistics
- OSD/STATISTICS: Ensure statistics text is aligned left
- OSX/MACOS: Fix steam OSX core path
- OSX/MACOS: Add HAVE_STDIN_CMD support
- OSX/MACOS: fix mouse grab in windowed mode
- OSX/MACOS/IOS/TVOS: Enable SSL in macos/ios/tvos builds
- PLAYLIST: Change default playlist last played time format
- PS3/PSL1GHT: Add overlay support
- RUNLOOP: Don't count frames while paused
- SERENITYOS: Add SerenityOS to the list of supported operating systems
- SCANNER: Improve scanner console output
- SCANNER: More scanner console output coloring
- SCANNER: Improve CLI scan console output
- SCANNER: Add content import/scan via CLI
- SCANNER/PS1: Serial extraction is now considered a failure if PSX.EXE is found, allowing CRC fallback and actually fixing the game scanning
- VIDEO: Correct rotated core provided aspect ratio
- VIDEO: Minor adjustments to refresh rate switch behavior
- VIDEO: Fix windowed viewport with libretro rotation
- VIDEO/SDL2: Use "nearest" scaling in menus
- TASKS: Fix corrupt task progress percentage
- XVIDEO/MENU: Add menu support to xvideo gfx driver, making it usable
- UWP: Fix modifier keys ( shift, ctrl, alt ) as well as F10 not being detected on the UWP platform
- VULKAN: Ignore Fast-Forward Frameskip option
- VULKAN/KHR_DISPLAY: Support screen refresh rate with Vulkan KHR_Display context
- WIN32: Increase maximum window limit
- WIN32/WINDOWSXP/MSVC2010: Fix invisible menu display
- WAYLAND: Remove splash screen
- WAYLAND: Check for pointer before locking it
- WAYLAND: Add mouse grab/lock functionality
- WAYLAND: Get system wayland-protocols path via pkg-config
Télécharger RetroArch v1.16.0 (Linux)
Télécharger RetroArch v1.16.0 (Nintendo GC)
Télécharger RetroArch v1.16.0 (Nintendo Wii)
Télécharger RetroArch v1.16.0 (Nintendo WiiU)
Télécharger RetroArch v1.16.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.16.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.16.0 (Nintendo Switch)
Télécharger RetroArch v1.16.0 (PlayStation 2)
Télécharger RetroArch v1.16.0 (PSP)
Télécharger RetroArch v1.16.0 (PS Vita)
Site Officiel de RetroArch
 
 Traductions de Tradu-France 
Vendredi 22/09/23 à 16:58 par Firebrand
L'équipe de Tradu-France a traduit en français la dernière version de BigPEmu et l'avant dernière version de WinUAE.
Télécharger BigPEmu v1.091 FR
Télécharger WinUAE v5.1.0 Beta 1 FR (32-bit)
Télécharger WinUAE v5.1.0 Beta 1 FR (64-bit)
Tradu-France
 
 WinUAE v5.1.0 Beta 2 
Vendredi 22/09/23 à 16:52 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Voici la liste des changements:
- If configured monitor size/coordinates changed, ignore it if it is not connected to any RTG board. Extra windows opened if non-existing monitor's window size was modified on the fly.
- Some paths were shown strangely in floppy/quickstart floppy paths.
- Bitplane start was horizontally shifted in some situations.
- Support autovectored interrupts in MMU and generic fast CPU modes (Hatari)
- Fixed Munt (and also other sound streams that mix with Paula audio) stopping if sound settings were changed.
- Last enumerated MIDI out device was missing.
- Fixed "Remove interlace artifacts". (Missing reset of separated Denise and Agnus horizontal counters)
Télécharger WinUAE v5.1.0 Beta 2 (32-bit)
Télécharger WinUAE v5.1.0 Beta 2 (64-bit)
Site Officiel de WinUAE
 
 BigPEmu v1.091 
Vendredi 22/09/23 à 16:44 par Firebrand
Cet excellent émulateur Jaguar a été mis à jour. Les améliorations sont les suivantes:
AvP multiplayer fixes.
- Fixed some player projectile weapons not colliding with other players.
- Fixed a bunch of AI projectiles not being correctly synchronized.
- Fixed an issue which would sometimes cause AI to stop attacking.
- If a human player teleports into a new level without a weapon, the shotgun is now automatically granted.
- Fixed a bug which could sometimes cause bigpemu_net_behind to misreport.
- New script functions: bigpemu_net_hostmsg, bigpemu_net_disconnect, and bigpemu_net_lastclient.
Télécharger BigPEmu v1.091
Site Officiel de BigPEmu
 
 MAMu_'s MAME Icons + Extended v0.258 Full Set 
Jeudi 21/09/23 à 12:41 par Firebrand
Ce pack d'icônes pour les frontends de MAME a été mis à jour pour MAME v0.258.
Télécharger MAMu_'s MAME Icons + Extended v0.258 Full Set
Site Officiel de MAMu_'s MAME Icons + Extended
 
 ColecoDS v8.9 
Mercredi 20/09/23 à 16:04 par Firebrand
Cet émulateur ColecoVision et machines partageant les mêmes composants pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- Further cleanup of the ADAM driver to eliminate title-screen glitches and provide support for 320K disks.
- Slight optmization across the board resulting in another frame or two of performance.
- Memory optmization to reduce the footprint of the program - providing about 300K of free resources total.
- Improved speed of blend mode (it only uses about 10% CPU resources now)
Télécharger ColecoDS v8.9
Site Officiel de ColecoDS
 
 WinUAE v5.1.0 Beta 1 
Lundi 18/09/23 à 16:27 par Firebrand
Comme après chaque période de calme suite à la publication d'une version stable, la nouvelle série de beta pour WinUAE commence par une généreuse liste de changements:
- Dark mode implemented, requires Windows 10 or newer. Default is follow Windows dark mode setting. Checkbox in Misc panel (3-state checkbox: follow Windows dark mode setting, always on, always off). This is ugly hack because Windows still does not officially support win32 based UI in native dark mode. Some elements have wrong brightness and plain dialog boxes still have original "light" colors. Command line "-theme dark" or "-theme light" can be used to force dark or light theme, overrides GUI setting.
- GUI window resize updates now in real time (with some flickering but there does not seem to be any easy ways to fix it. Yes, DWM supposedly does offscreen rendering but it does not seem to work with GDI elements)
- Emulation window dragging and resizing does not anymore pause emulation.
- Built-in (statically linked) Munt v2.7.0 MT-32/CM-32L emulator. Listed in MIDI out menu. ROM images needed, either in c:\mt32-rom-data\ or in \mt32-roms\. Uses same ROM file names and ROM version selection priority order as DOSBox. Compressed ROMs are not supported. MIDI audio is mixed with Paula audio.
- On the fly MIDI out option change didn't reconfigure serial port emulation properly.
- Added AT&T DSP3210 emulation, done by Wrangler. Not fully working yet, for example DSP->CPU interrupts are not working and because DSP emulator runs in separate thread, code that assumes DSP steals cycles (if DSP needs to do external memory accesses) from the CPU (if not cached by the CPU) can't work correctly. Used in not released AA3000 mainboard and new AA3000+ MB based on original AA3000 design. Listed in Expansion panel built-in config list. Usable in A3000 configs with Super DMAC (AA3000(+) configuration) but currently also supported in any A600/A12000/A4000 configurations that have Gayle/IDE enabled. Don't ask me what to do with it, it is not my problem For example check a1k.org DSP thread if interested.
- If OCS and >512k chip RAM: Advanced chipset 1M/2M Agnus options now set higher DMA addressing capability even if Agnus is OCS.
- Programmed mode register changes now immediately updates chipset emulation state, including current scanline length. Previously it had 1-2 frame delay. Host side window size/position is still recalculated only when new frame starts.
- Programmed beam counters enabled (VARBEAMEN=1) but no programmed hsync or vsync enabled (PAL or NTSC hardwired sync active): calculated visible width of display used hardwired horizontal cycle count, not programmed HTOTAL value. If HTOTAL was larger than 227, part of right border was not drawn.
- Recalculate display setup only if total scanlines, line length, hsync start or vsync start changes and difference is larger than 1. Previously display was reset and recalculated even if new display settings were identical (for example enabled VARBEAMEN with PAL or NTSC HTOTAL and VTOTAL)
- Football Director 2 dongle emulation. Again almost identical to Striker Manager and Multi-Player Soccer Manager dongles.
- Fast 68020+ modes didn't start pending interrupt immediately (started after following instruction) after MOVE to SR instruction that lowered interrupt mask. (Quick the Thunder Rabbit)
- Programmed mode + extreme overscan mode: right border might not have been fully visible.
- Full 68000 CPU tester sets retested (cycle counts, address errors, IPL timing etc. Excluding bus errors), no regressions found.
- ECS Agnus BPLCON0 SHRES and UHRES bits were ignored unless also ECS Denise was configured.
- Writing to V(H)POSW didn't flush any pending bitplane/blitter/sprite cycles. If V(H)POSW write modified current line number, all pending DMA accesses, even accesses that happened before V(H)POSW write, appeared in new line in DMA debugger.
- In some situations when bitplane count increased mid screen, next few cycles after change had wrong cycle allocation causing lower priority DMA channels (and CPU) to be blocked even if bitplane DMA didn't use all cycles.
- ECS/AGA, DDFSTRT already matched but bitplane DMA off: if DMA is switched on, bitplane sequencer starts 1 CCK earlier compared to start up time when DDFSTRT matches with DMA already on. (Turtle Party Intro / Image, bottom right scrolling logo corruption in ECS mode is now 100% correctly corrupted.)
- None serial port emulation mode and fast CPU configuration: transmit buffer empty SERDATR bit was not automatically cleared after writing to serial port, causing sender to hang if it wanted to transmit more byte(s).
- CIA latch=0/timer=0 special case handling updated. Fixed bug where timer=0 condition was detected incorrectly (Risky Woods sound effect glitches)
- Boot warp mode is now also activated when CPU executes RESET instruction.
- Integer scale + full window: Display panel windowed width and height was used instead of full window size (desktop size) when calculating scaling values.
- When Picasso96 screen dragging started with different size/depth screen mode behind, RTG display was uncessarily reset causing flicker.
- It was possible to read INTREQR with bit 15 set.
- Ultra extreme debug and Fields+ interlace mode: visible part of display was marked as blanked.
- UAE Boot ROM in indirect mode partially overwrote jump traps when system was soft reset, causing reboot loop depending on configuration. (Very old bug)
- Some scaling modes got confused if horizontal DIWSTOP was small value (which is actually large value, extends over $1c7 "limit")
- HAM mode + very early bitplane start (before hblank end) had horizontal offset and possibly also had random colors visible before bitplane start.
- Horizontal window/hblank/sprite positioning rewritten to support VHPOSW modifications and strobe cycle conflicts without special hacks.
- Horizontal blanking "lines" are now drawn in visible part of screen if Denise horizontal counter is out of sync with display start (for example strobe cycle conflict or VHPOSW was written). For example Colors / Mad Team corruption in ECS mode is now fully correct. (Corruption has more black lines)
- Other weird VHPOSW writes are now supported. VHPOSW test cases by ross.
- Allow AUDxPER=1, game Spaceport requires it. Previously min allowed audio period value was 4 to keep CPU usage lower if program keeps playing zero single sample continuously.
- Added Denise/Lisa horizontal counter to DMA debugger (value between Agnus/Alice counter and IPL level).
- DMA debugger first refresh slot strobe type was not always correct (Visual bug only)
- Do not blank display if chipset mode is invalid (if display resync blanking is enabled) but video port display adapter is active.
- Use hardwired syncs if video port adapter is configured and sync mode is combined. Fixes Video DAC 18 which sets bogus programmed hsync configuration, real HW works because Video DAC 18 generates the sync when it is active.
- DIWSTRT/DIWSTOP/DIWHIGH timing fix (affects only special cases where register is written almost at the same as old/new value would match). ECS Denise DIWHIGH has unexpectedly 1.5CCK delay compared to DIWSTRT and DIWHIGH which only have usual 1 CCK write delay.
- Refresh conflict emulation special case hacks removed, normal emulation handles it now (and also VHPOSW writes). Conflict and VHPOSW test cases like Colors / Mad Team and Smooth Copper / Up Front still work.
- Some badly configured native AGA modes were unstable (Super Street Fighter II Turbo CD32)
- On the fly A1000 Agnus/Denise model changes didn't work correctly.
- Randomize CPU start position after hard reset relative to raster position. Previously CPU was always started at HPOS=0/VPOS=0.
- Configurable random seed added (config entry "rndseed") rndseed=0 is default (randomized), any other value = static seed.
- Emulator internal random seed is now randomized at startup by default. Affects floppy mechnical timings and initial CPU startup delay after hard reset.
- -conlogfile command line parameter: write all console debugger output to a file.
- Command line parsing was done after configuration validation, for example "-s joyportx=xyz" command line parameters didn't affect Game Ports panel until something else caused config file validation (for example emulation was started.). Old bug.
- Standard filter names and input panel "" can be translated now.
- Quickstart Host Configuration menu first option renamed, "Default configuration" -> "Current host configuration". Added new option "Default host configuration" that resets host configuration to defaults.
- Quickstart selected Host Configuration was not activated when Quickstart panel was opened in Quickstart mode. It was only loaded when menu was changed. Also when menu is changed to "Default host configuration", reset configuration to defaults and then reload default.uae if it exists.
- Pressing "Set configuration" button now first loads selected host config (if any) before setting hardware config. "Current host configuration" = only hardware config is changed like previously.
- Click statefile load in GUI, cancel the dialog: default statefile was selected.
- Inserting archive in floppy drive now also tries to find any supported file type (disk images/executable) inside archive's subdirectories.
- hardfile2 -config entry's path used different escaping method when saving vs when loading. If path contained characters that needed escaping (in normal situations "," because it was used as a separator in old versions), backslashes disappeared when unescaped.
- "Autoclip screenshots" option now supports programmed native screen modes.
- uaedbg HUNK_RELOC32SHORT support. Memory allocation size larger than reserved pool crashed.
- Multiple 0x76 partitions per HD/card can be mounted now, previously only first was mounted and the rest become zero size non-existing drives.
- If 0x76 partition harddrive access was out of bounds read access (access outside of selected partition), do not complain and exit, only log it.
- If real harddrive access read or write fails due to some disk error or something preventing writes (like lack of admin privileges), return error code to AmigaOS side. Previously only written/read length was returned as zero which is not guaranteed to be detected as error condition.
- Hide all GPT drives in Add harddrive list.
- USB HID input device usage page check fixed, it accepted devices that had nothing to do with being input device. (Useless device(s) in Input device list)
- Support also 8 channel WASAPI mode (if no other channel modes are accepted), Sound BlasterX G6 requires this. (Maybe others too?)
- If sound driver does not support current channel setting but supports higher channel setting: only internally use higher channel mode, keep Sound panel sound channel setting.
- 64-bit host FPU mode FABS returned negative zero if input value was negative zero. Other negative values returned correct positive result.
- MMU mode MOVEM.x ,-(An) with containing same register as target register: stored register content is after pre-decrement. Non-MMU mode was implemented ages ago (68020+ only).

A2410 emulation fixes (New Picasso96 driver uses many previously never [fully] used A2410 features)
- BT458 RAMDAC addressing fixed. Only address bits 0 and 1 are decoded, address bit 2 is used as read/write select line.
- TMS34010 host address load/data read automatic prefetch emulated. (Every time TMS34010 address register is written to and write autoincrement is not enabled, TMS34010 does immediate read from address, next data port read returns prefetched data and if read was autoincrement, new prefetch read is started immediately). Also fixes CGX4 A2410 driver mouse cursor color.
- A2410/native mode autoswitch and manual switch was unreliable in some situations.
- Display was not fully refreshed when for example emulator window size was changed.
- Overlay (Picasso96 and CGX use this to simulate hardware mouse cursor) positioning relative to graphics data fixed.
- Interlace support fixed.
- Horizontal/vertical panning supported.
- Missing plane masking (PMASK register) implemented. Not sure if it is fully correct. (Picasso96 A2410 uses it at least when drawing intuition menus), it was not implemented in original MAME TMS34010 emulation.
- A2410 display didn't re-activate after reset.
- A2410 stopped working with black screen if switched to mode less than 300 pixels tall.
Télécharger WinUAE v5.1.0 Beta 1 (32-bit)
Télécharger WinUAE v5.1.0 Beta 1 (64-bit)
Site Officiel de WinUAE
 
 BigPEmu v1.09 
Lundi 18/09/23 à 16:22 par Firebrand
Cet excellent émulateur Jaguar a été mis à jour. Les améliorations sont les suivantes:
- New "State Sync" network device type, synchronizes system state across the network. This allows local 2-player games to be played over Internet/LAN connections.
*Very simple implementation that just stalls out if input doesn't arrive in time. State Sync Delay option adjusts the anticipated latency window. If you run into timing issues, the host can manually kick everyone back together by loading a state.
*State Sync Remap can be used to remap the first local input device to any other input device. Also allows overlapping controls. (e.g. two peers both affecting the first input device)
*Works with any number of clients, with clients above the supported input device count being treated as spectators.
- New "Script" network device type, allows scripts to implement custom network/socket handlers. Includes automatic delta compression and some other niceties.
- A new script adds multiplayer to AvP!
*Implements networking from scratch using the aforementioned socket interface, and works with the unmodified retail ROM image.
*Proper client-server architecture, up to 32 players can drop in at any time during gameplay. (in theory)
*Generally handles the fundamentals, but expect plenty of limitations, bugs, and odd behavior. This game wasn't designed to support multiplayer, and I've left a few threads hanging under the guise of "shippable."
*Enemies can correctly change off between player targets.
*I hope this serves as another demonstration of the sort of madness which can be accomplished with the scripting system, and I'd love to see others give this sort of treatment to more titles.
- Lots of new scripting/VM functionality.
*UI event callbacks for custom rendering over/under the rest of the UI.
*New UI rendering functions for various primitives and text.
*Input functions to allow querying input states across all native devices.
*Scripts can now load and render/play texture and sound resources.
*New native-backed 4x4 matrix/transform operations.
*Script can now get a list of ROM from from the current ROM directory, and load images in that directory.
*Scripted polygon texture references now have the option of pointing to native texture resources. Could be useful for something like a high-res texture replacement script.
- Fixed a floating point comparison bug in the VM interpreter.
- VM modules are now loaded automatically if a .bigpcvm file is present with the same name as the ROM image being loaded, similar to other image-specific resources. This allows Jaguar software to be distributed alongside emulator-specific script enhancements.
Télécharger BigPEmu v1.09
Site Officiel de BigPEmu
 
 Messinfo.dat v0.258 (11.49) 
Mardi 12/09/23 à 13:13 par Firebrand
Ce fichier informatif termine le cycle de mise à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.258.
- 11.49 09/11/2023: Aligned files to 0.258 version.
Télécharger Messinfo.dat v0.258 (11.49)
Site Officiel de Messinfo.dat
 
 pEMU v6.7.1 
Mardi 12/09/23 à 13:10 par Firebrand
Cette série portages de Nestopia, Snes9x, Final Burn Neo et Genesis Plus GX pour Windows, Linux, Nintendo Switch, PlayStation 4 et PlayStation Vita a été mise à jour. Les améliorations sont les suivantes:
- common: cleanup media loading code
- common: add unknown files even if it doesn't exist in gamelist.xml
- common: change menus items position
- common: fix games paths starting with ./
- common: fix medias paths with recalbox gamelist.xml format
- common: add ability to use custom gamelist.xml file in roms folders, overriding embedded (romfs) gamelist.xml
- common: add SHOW_AVAILABLE menu option to hide missing files/roms/systems from gamelist (restart required)
- ui: better handling of auto screen resolution
- ui: add font scaling option
- ui: add aspect ratio option
- ui: do not show extensions in rom list
- skins: fix start and select buttons size
- skins: fix option menu title position
- skins: remove big skin (font scaling and aspect ratio options should be enough now)
- skins: add config.cfg.override and config.cfg.override.43 support
- skins: allow/fix skin override from data directory
- pnes: bump nestopia to 1.52.0
- pnes: fix data paths (nestopia saves, etc...)
- pfbneo: bump fbneo to latest git revision
- pgen: bump Genesis-Plus-GX to latest git revision (c3f02f9c9059e7f4898dd73feac57ef610e22db0)
- pgen: fix vita audio crackling (fps drops)
- psnes: bump to latest git revision (153965e5f2fbb0b638868ac3fa89ff8b0363d22c)
- vita, 3ds, windows: fix compilation
- vita: enable cps3 driver back (OPTION_LIGHT)
- vita: fix app version in sfo creation
- switch(pnes): invert A/B buttons by default
- switch: force 720p resolution
Télécharger pNES v6.7.1 (Windows)
Télécharger pNES v6.7.1 (Linux)
Télécharger pNES v6.7.1 (Nintendo Switch)
Télécharger pNES v6.7.1 (PlayStation 4)
Télécharger pNES v6.7.1 (PS Vita)
Télécharger pSNES v6.7.1 (Windows)
Télécharger pSNES v6.7.1 (Linux)
Télécharger pSNES v6.7.1 (Nintendo Switch)
Télécharger pSNES v6.7.1 (PlayStation 4)
Télécharger pSNES v6.7.1 (PS Vita)
Télécharger pFBNeo v6.7.1 (Windows)
Télécharger pFBNeo v6.7.1 (Linux)
Télécharger pFBNeo v6.7.1 (Nintendo Switch)
Télécharger pFBNeo v6.7.1 (PlayStation 4)
Télécharger pFBNeo v6.7.1 (PS Vita)
Télécharger pGen v6.7.1 (Windows)
Télécharger pGen v6.7.1 (Linux)
Télécharger pGen v6.7.1 (Nintendo Switch)
Télécharger pGen v6.7.1 (PlayStation 4)
Télécharger pGen v6.7.1 (PS Vita)
Site Officiel de pEMU
 
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