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 Mameinfo.dat v0.240 
Dimanche 30/01/22 à 15:56 par Firebrand
Les données de MAME v0.240 ont été incluses dans ce fichier informatif. Voici les changements:
- Updated to MAME 0.240 (http://git.redump.net/mame/log/).
- Added Source/Listinfo changes.
- Newest Bugs (30th Jan).
- Added/Reorganized 'Recommended Games'.
- Fixed 'Recommended Games' descriptions.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.240
Site Officiel de Mameinfo.dat
 
 MESS et MESSUI v0.240 (64-bit) 
Dimanche 30/01/22 à 15:54 par Firebrand
Ces builds de MAME ne comportant les machines d'arcade ont été mis à jour vers MAME v0.240. Cependant, l'auteur nous apprend que l'avenir de MESSUI (et peut-être MAMEUI?) n'est peut-être pas assuré à moyen terme:
Please note that a new bug was noticed just as I was about to upload the new versions. If you enter rubbish via the command line, it will freeze. For example, trying to run a non-existing game might give an error-message box and then hang, or it might do nothing at all. I don't know when this started, but I assume something changed in MAME.

As you might (or might not) know, before MESS and MAME were merged, MESS was a separate project, and both MESS and MESSUI were officially supported products. In order for certain things in MESSUI to work, support was included in MESS. When all this was merged with MAME, that winui support came across too. Unfortunately, certain devs are either ignorant of apparently unused functions, or don't care, and have been busily ripping out support in the name of pointless refactoring. One such case occurred this month when the entire support of software was ripped out, involving over 200 files. I had to revert this change for our builds, which means it is no longer possible for you to compile by patching the MAME source. You must now pull to the tag.

I am unsure how much longer our builds will be able to work against current MAME in the future. I'd give it a year or two at most. Just keeping you people in the loop.
Télécharger MESS v0.240 (64-bit)
Télécharger MESSUI v0.240 (64-bit)
Site Officiel de MESS
 
 WolfMAME v0.240 
Dimanche 30/01/22 à 15:42 par Firebrand
Ce build de MAME dépourvu de codes de triche pour les compétitions de high scores comporte désormais les jeux de MAME v0.240.
Télécharger WolfMAME v0.240
Site Officiel de WolfMAME
 
 ARCADE v0.240 (64-bit) 
Dimanche 30/01/22 à 15:31 par Firebrand
Ce successeur de MAMEUIFX a été mis à jour vers MAME v0.240. Pas de nouveauté spécifique à signaler, mais l'auteur donne un avertissement pour l'usage de lignes de commande:
- Please note that a new bug was noticed just as I was about to upload the new version. If you enter rubbish via the command line, it will freeze. For example, trying to run a non-existing game will give an error-message box and then hang. I don't know when this started, but I assume something changed in MAME.
Télécharger ARCADE v0.240 (64-bit)
Site Officiel de ARCADE
 
 MAMEUI64 v0.240 
Dimanche 30/01/22 à 15:26 par Firebrand
Le traditionnel build MAMEUI a été mis à jour avec les sources de MAME v0.240.
Télécharger MAMEUI64 v0.240
Site Officiel de MAMEUI64
 
 MAME v0.240 (64-bit) 
Dimanche 30/01/22 à 15:24 par Firebrand
La version mensuelle de MAME a été publiée. Voici les liste des changements:
As lunar new year draws near and we approach a quarter of a century since Nicola Salmoria released MAME to the public, it’s time for MAME 0.240 – the first release of the 2022 calendar year. Wait, what was that? A quarter of a century? Yes, on 5 February, it will be twenty-five years since MAME 0.1 was released, supporting just five Z80-based games. MAME is coming up to its silver jubilee! And what a long way we’ve come…
This month, we’ve added support for dozens more versions of the Igrosoft five-reel slot machines. But buried in there are the remaining versions of Nintendo Game & Watch series games (rare versions of Helmet, Judge and Mario’s Cement Factory), two more Elektronika games based on Nintendo programs, a German version of Exidy’s Mouse Trap, and the incredibly rare Mahjong Block Jongbou 2 from SNK.
In the software lists, there are a whole pile of recently dumped prototypes of console games, and some homebrew titles for the Bandai RX-78. That’s on top of the steady stream of Apple II floppies, Commodore 64 cassettes, FM Towns CDs, and newly supported NES and Famicom cartridges. Building on the work last month, the CD-i has received a few more fixes that improve performance and add support for more discs.

MAME Testers Bugs Fixed
- 03252: [Crash/Freeze] (tmaster.cpp) tm, tm2k, tm3k, tm4k, tm5k, tm7k, tm8k: Solitaire game hangs consistently. (Peter Ferrie)
- 05237: [Crash/Freeze] (cosmic.cpp) cosmicg: Game crashes at end of second loop in attract mode. (Peter Ferrie)
- 07892: [Gameplay] (galaga.cpp) sxeviousj: Inserting a coin starts a two-player game with control issues. (hackbar)
- 08110: [Image Enhancement] (dkong.cpp) dkong, pacman, 1942: Integer scaling options can cause unwanted cropping. [Antonio Giner]
- 08143: [Documentation] (naomi.cpp) keyboard: Developer G.rev is not mentioned in metadata. (Angelo Salese)
- 08160: [DIP/Input] (taito_b.cpp) sbm, sbmj: DIP switches are not labeled correctly. (Steven Coomber)
- 08164: [DIP/Input] (segas32.cpp) slipstrm, slipstrmh: Third DIP switch labeled “Unknown” freezes the game. (Steven Coomber)
- 08167: [Misc.] When adding to or changing path options, folders are not sorted. (Vas Crabb)
- 08173: [Color/Palette] (vicdual.cpp) samurai: Wrong colors on title sequence and player select screens. (AJR)
- 08175: [Crash/Freeze] (royalmah.cpp) royalmah: MAME crashes on access violation. (Ivan Vangelista)
- 08181: [Documentation] (jpmimpct.cpp) monspdr: ACE games release years are listed on developer web site. (MASH)
- 08183: [Sound] (nes.cpp) nespal [gimmick]: DPCM audio plays at the wrong pitch. (kmg)
- 08187: [DIP/Input] (nemesis.cpp) gradiusb: Bonus Life DIP switches are wrong. (kmg)

New working machines
- Falco Endura TS-28 [Dirk Best, Bitsavers]
- Mahjong Block Jongbou 2 (Japan) [ShouTime]
- Mattel Look Alive! Football [hap, Sean Riddle, Rik]
- Player's Edge Plus (XMP00014) 5-in-1 Wingboard (CG2352) - International [Brian Troha]
- SCAT The Solution [hap, Sean Riddle]
- Svetlana Elektronika IM-05 [hap, RCgoff]

New working clones
- Aero Fighters Special (USA) [coolmod, The Dumping Union]
- bootleg (Elektronika) Biathlon [algestam, Milan Galcik]
- bootleg (Elektronika) Tayny okeana [algestam, Milan Galcik]
- Crazy Monkey (030217 World) [anonymous, MetalliC]
- Crazy Monkey (030225 World) [anonymous, MetalliC]
- Crazy Monkey (030227 World) [anonymous, MetalliC]
- Crazy Monkey (030404 World) [anonymous, MetalliC]
- Crazy Monkey (031016 World) [anonymous, MetalliC]
- Crazy Monkey (090711 Entertainment) [anonymous, MetalliC]
- Crazy Monkey (100324 Entertainment X) [anonymous, MetalliC]
- Crazy Monkey (100331 Entertainment X) [anonymous, MetalliC]
- Crazy Monkey (101208 Entertainment N) [anonymous, MetalliC]
- Crazy Monkey (110111 Entertainment A) [anonymous, MetalliC]
- Crazy Monkey (110124 Entertainment A) [anonymous, MetalliC]
- Crazy Monkey (110204 Entertainment A) [anonymous, MetalliC]
- Crazy Monkey (110311 Entertainment B) [anonymous, MetalliC]
- Crazy Monkey (110411 Entertainment C) [anonymous, MetalliC]
- Crazy Monkey (140526 Entertainment B) [anonymous, MetalliC]
- Diet Go Go (Euro v1.1 1992.09.26 v3) [Sergio Galiano, Recreativos Piscis]
- Fruit Cocktail (030505 World) [anonymous, MetalliC]
- Fruit Cocktail (030512 World) [anonymous, MetalliC]
- Fruit Cocktail (031028 World) [anonymous, MetalliC]
- Fruit Cocktail (100324 Entertainment X) [anonymous, MetalliC]
- Fruit Cocktail (100331 Entertainment X) [anonymous, MetalliC]
- Fruit Cocktail (101208 Entertainment N) [anonymous, MetalliC]
- Fruit Cocktail (110111 Entertainment A) [anonymous, MetalliC]
- Fruit Cocktail (110124 Entertainment A) [anonymous, MetalliC]
- Fruit Cocktail (110204 Entertainment A) [anonymous, MetalliC]
- Fruit Cocktail (110311 Entertainment B) [anonymous, MetalliC]
- Fruit Cocktail (140526 Entertainment B) [anonymous, MetalliC]
- Fruit Cocktail 2 (080904 Russia) [anonymous, MetalliC]
- Fruit Cocktail 2 (100412 Entertainment X) [anonymous, MetalliC]
- Fruit Cocktail 2 (101208 Entertainment N) [anonymous, MetalliC]
- Fruit Cocktail 2 (110111 Entertainment A) [anonymous, MetalliC]
- Fruit Cocktail 2 (110124 Entertainment A) [anonymous, MetalliC]
- Fruit Cocktail 2 (110204 Entertainment A) [anonymous, MetalliC]
- Fruit Cocktail 2 (110311 Entertainment B) [anonymous, MetalliC]
- Fruit Cocktail 2 (110411 Entertainment C) [anonymous, MetalliC]
- Fruit Cocktail 2 (140526 Entertainment B) [anonymous, MetalliC]
- Gals Panic EX (Korea) [Arcade-Projects]
- Garage (040122 World) [anonymous, MetalliC]
- Garage (040123 World) [anonymous, MetalliC]
- Garage (040216 World) [anonymous, MetalliC]
- Garage (100331 Entertainment X) [anonymous, MetalliC]
- Garage (101208 Entertainment N) [anonymous, MetalliC]
- Garage (110111 Entertainment A) [anonymous, MetalliC]
- Garage (110124 Entertainment A) [anonymous, MetalliC]
- Garage (110204 Entertainment A) [anonymous, MetalliC]
- Garage (110311 Entertainment B) [anonymous, MetalliC]
- Garage (110411 Entertainment C) [anonymous, MetalliC]
- Garage (140526 Entertainment B) [anonymous, MetalliC]
- Genius 6 (V132F) [Jorge Silva]
- Gnome (090810 Entertainment) [anonymous, MetalliC]
- Gnome (100407 Entertainment X) [anonymous, MetalliC]
- Gnome (101208 Entertainment N) [anonymous, MetalliC]
- Gnome (110124 Entertainment A) [anonymous, MetalliC]
- Gnome (110204 Entertainment A) [anonymous, MetalliC]
- Gnome (110311 Entertainment B) [anonymous, MetalliC]
- Gnome (110411 Entertainment C) [anonymous, MetalliC]
- Gnome (140526 Entertainment B) [anonymous, MetalliC]
- Insector X (bootleg) [Jorge Silva]
- Island 2 (061214 World) [anonymous, MetalliC]
- Island 2 (100401 Entertainment X) [anonymous, MetalliC]
- Island 2 (101208 Entertainment N) [anonymous, MetalliC]
- Island 2 (110111 Entertainment A) [anonymous, MetalliC]
- Island 2 (110124 Entertainment A) [anonymous, MetalliC]
- Island 2 (110204 Entertainment A) [anonymous, MetalliC]
- Island 2 (110311 Entertainment B) [anonymous, MetalliC]
- Island 2 (110411 Entertainment C) [anonymous, MetalliC]
- Island 2 (140526 Entertainment B) [anonymous, MetalliC]
- Keks (100330 Entertainment X) [anonymous, MetalliC]
- Keks (100331 Entertainment X) [anonymous, MetalliC]
- Keks (101209 Entertainment N) [anonymous, MetalliC]
- Keks (110204 Entertainment A) [anonymous, MetalliC]
- Keks (110208 Entertainment A) [anonymous, MetalliC]
- Keks (110311 Entertainment B) [anonymous, MetalliC]
- Keks (110411 Entertainment C) [anonymous, MetalliC]
- Keks (110816 Entertainment A) [anonymous, MetalliC]
- Keks (110816 Entertainment B) [anonymous, MetalliC]
- Keks (110816 Entertainment N) [anonymous, MetalliC]
- Keks (110816 Entertainment X) [anonymous, MetalliC]
- Keks (140526 Entertainment B) [anonymous, MetalliC]
- Lethal Crash Race / Bakuretsu Crash Race (set 2, alternate sound ROM) [Sergio Galaga, Recreativos Piscis]
- Lucky Haunter (030707 World) [anonymous, MetalliC]
- Lucky Haunter (031027 World) [anonymous, MetalliC]
- Lucky Haunter (101209 Entertainment N) [anonymous, MetalliC]
- Lucky Haunter (110111 Entertainment A) [anonymous, MetalliC]
- Lucky Haunter (110204 Entertainment A) [anonymous, MetalliC]
- Lucky Haunter (110311 Entertainment B) [anonymous, MetalliC]
- Lucky Haunter (140526 Entertainment B) [anonymous, MetalliC]
- Mouse Trap (German, version 4) [TeamEurope, rtw, f205v, Darksoft, The Dumping Union]
- Multi Fish (021120) [anonymous, MetalliC]
- Multi Fish (021121) [anonymous, MetalliC]
- Multi Fish (021219) [anonymous, MetalliC]
- Multi Fish (021227) [anonymous, MetalliC]
- Multi Fish (030511) [anonymous, MetalliC]
- Multi Fish (031026) [anonymous, MetalliC]
- Multi Fish (031117) [anonymous, MetalliC]
- Nebulas Ray (prototype) [Arcade-Projects]
- Nintendo Game & Watch: Helmet (version CN-07) [algestam, Alexander Bliven]
- Nintendo Game & Watch: Judge (purple version) [algestam, Alexander Bliven]
- Nintendo Game & Watch: Mario's Cement Factory (Table Top, version CM-72A) [algestam, Alexander Bliven]
- Pirate (051229 World) [anonymous, MetalliC]
- Pirate 2 (100406 Entertainment X) [anonymous, MetalliC]
- Pirate 2 (101209 Entertainment N) [anonymous, MetalliC]
- Pirate 2 (110111 Entertainment A) [anonymous, MetalliC]
- Pirate 2 (110124 Entertainment A) [anonymous, MetalliC]
- Pirate 2 (110204 Entertainment A) [anonymous, MetalliC]
- Pirate 2 (110311 Entertainment B) [anonymous, MetalliC]
- Pirate 2 (110411 Entertainment C) [anonymous, MetalliC]
- Pirate 2 (140526 Entertainment B) [anonymous, MetalliC]
- Player's Edge Plus (PP0046) 10's or Better (International, set 2) [Brian Troha]
- Player's Edge Plus (PP0078) Standard Draw Poker [Brian Troha]
- Player's Edge Plus (PP0516) Double Bonus Poker (set 3) [Brian Troha]
- Rastan Saga (bootleg, Japan Rev 1, earlier code base) [Arzeno Fabrice]
- Resident (090722 Entertainment) [anonymous, MetalliC]
- Resident (100331 Entertainment X) [anonymous, MetalliC]
- Resident (101209 Entertainment N) [anonymous, MetalliC]
- Resident (110111 Entertainment A) [anonymous, MetalliC]
- Resident (110124 Entertainment A) [anonymous, MetalliC]
- Resident (110204 Entertainment A) [anonymous, MetalliC]
- Resident (110311 Entertainment A) [anonymous, MetalliC]
- Resident (110411 Entertainment A) [anonymous, MetalliC]
- Resident (140526 Entertainment A) [anonymous, MetalliC]
- Rock Climber (040823 World) [anonymous, MetalliC]
- Rock Climber (100331 Entertainment X) [anonymous, MetalliC]
- Rock Climber (101209 Entertainment N) [anonymous, MetalliC]
- Rock Climber (110111 Entertainment A) [anonymous, MetalliC]
- Rock Climber (110124 Entertainment A) [anonymous, MetalliC]
- Rock Climber (110204 Entertainment A) [anonymous, MetalliC]
- Rock Climber (110311 Entertainment B) [anonymous, MetalliC]
- Rock Climber (110411 Entertainment C) [anonymous, MetalliC]
- Rod-Land (Japan bootleg with unencrypted program and GFX) [jordigahan]
- Roll Fruit (030821) [anonymous, MetalliC]
- Sweet Life 2 (100408 Entertainment X) [anonymous, MetalliC]
- Sweet Life 2 (101209 Entertainment N) [anonymous, MetalliC]
- Sweet Life 2 (110111 Entertainment A) [anonymous, MetalliC]
- Sweet Life 2 (110124 Entertainment A) [anonymous, MetalliC]
- Sweet Life 2 (110204 Entertainment A) [anonymous, MetalliC]
- Sweet Life 2 (110311 Entertainment B) [anonymous, MetalliC]
- Sweet Life 2 (110411 Entertainment C) [anonymous, MetalliC]
- Sweet Life 2 (140526 Entertainment B) [anonymous, MetalliC]
- Tail to Nose - Great Championship / Super Formula [Jorge Silva, The Dumping Union]
- Tetris (v342R) [Jorge Silva]

New machines marked as NOT_WORKING
- Applied Digital Data Systems ADDS 2020 [Bitsavers]
- Basic Fun Dig Dug (mini arcade) [Sean Riddle, Kamaal Brown]
- Basic Fun Galaga (mini arcade) [Sean Riddle, Kamaal Brown]
- Basic Fun Spy Hunter (mini arcade) [Sean Riddle, Kamaal Brown]
- Basic Fun Tetris (mini arcade) [Sean Riddle, Kamaal Brown]
- Beyond Kung-Fu (location test) [Jonas Jago]
- Digilog 320 [Bitsavers]
- Fun-E-Ball [Museo del Recreativo]
- Gumball Rally [Museo del Recreativo, Phil Bennett]
- Neo Mania [ClawGrip, CrispX]
- Super Impulse Galaga (Tiny Arcade) [Sean Riddle]
- Super Impulse Teenage Mutant Ninja Turtles - Turtle Fighter (Tiny Arcade) [Sean Riddle]

New clones marked as NOT_WORKING
- Crazy Monkey 2 (100413 Entertainment X) [anonymous, MetalliC]
- Crazy Monkey 2 (101208 Entertainment N) [anonymous, MetalliC]
- Crazy Monkey 2 (101220 Entertainment N) [anonymous, MetalliC]
- Crazy Monkey 2 (101220 Entertainment X) [anonymous, MetalliC]
- Crazy Monkey 2 (110111 Entertainment A) [anonymous, MetalliC]
- Crazy Monkey 2 (110124 Entertainment A) [anonymous, MetalliC]
- Crazy Monkey 2 (110204 Entertainment A) [anonymous, MetalliC]
- Crazy Monkey 2 (110311 Entertainment B) [anonymous, MetalliC]
- Crazy Monkey 2 (110411 Entertainment C) [anonymous, MetalliC]
- Crazy Monkey 2 (140526 Entertainment B) [anonymous, MetalliC]
- Falco Data Products Falco 500e [Bitsavers]
- Fruit Star Bonus (Ver 8.27PVIE) [TeamEurope, Roberto Fresca]
- Player's Edge (PK0756-PC011) Standard Draw Poker [Brian Troha]
- Player's Edge Plus (KE0004) Keno (set 2) [Brian Troha]
- Player's Edge Plus (KE0004) Keno (set 3) [Brian Troha]
- Player's Edge Plus (KE0017) Keno (set 2) [Brian Troha]
- SAM IV Test Fixture [Robbbert]
- Tetris (bootleg set 5) [Jorge Silva]

New working software list additions
- 32x: Spot Goes to Hollywood (prototype) [Hidden Palace, Steve Lin]
- a800_flop: Atari LiteDOS-SE [Mr.Atari]
- apple2_flop_clcracked:
Building Reading Skills: The Letter-Sound Farm (cleanly cracked), Codes and Cyphers (cleanly cracked), Dinosaur's Lunch (cleanly cracked), Earth Science: Interplanetary Travel (cleanly cracked), Expedition U.S.A.! (cleanly cracked), Exploring Library Land (cleanly cracked), Follow Me (cleanly cracked), The French Hangman (cleanly cracked), Functional Harmony: Basic Chords (cleanly cracked), Functional Harmony: Borrowed and Altered Chords (cleanly cracked), Functional Harmony: Diatonic Seventh Chords (cleanly cracked), The German Hangman (cleanly cracked), The German Hangman (Revision 2) (cleanly cracked), Isaac Newton and F.I.G. Newton (cleanly cracked), Ken Uston's Professional Blackjack (Version 1.12) (cleanly cracked), Legionnaire (cleanly cracked), Library Treasure Hunt (cleanly cracked), Race Car Keys (cleanly cracked), Return to Reading: The Call of the Wild (cleanly cracked), Ripley's Believe It Or Not: Beginning Library Research Skills (cleanly cracked), The Russian Hangman (cleanly cracked), The Russian Hangman (Revision 2) (cleanly cracked), The Spanish Hangman (Revision 2) (cleanly cracked) [4am, Firehawke]
Bridge Tutor with Precision and Scientific Bidding (cleanly cracked) [4am, san inc., Firehawke]
- apple2_flop_orig: The Environment Life Dynamic, Glutton Mickey's Space Adventure, Stellar Power [4am, Firehawke]
- c64_cass: Magic Marbles, Magicland Dizzy, Magnetron, Marble Madness, Mario Bros, MASK II, Maths Tutor, Matrix, Mega-Apocalypse, Megaplay Volume 1, Metro Blitz, Metro Cross (U.S. Gold), Miami Vice, Michael Jackson: Moonwalker, Michael Jackson: Moonwalker (alt), Mickey Mouse: The Computer Game, Mig Alley Ace, Mikie, Missile Command (alt), Mission Elevator, Monte Carlo Casino, Monty on the Run, Motor Massacre, Mutants, My Life, Mystery of the Nile, Myth: History in the Making, N.O.M.A.D, Neoclyps, The Neverending Story, Ninja Massacre, Ninja Remix, North & South, Ocean's All Star Hits, Ocean's Greatest Hits, Oink! (CRL), On the Tiles, Operation Wolf (Ocean), Out Run, Outback, Overlander [The Ultimate Tape Archive Team]
- cdi: Alien Gate (US, set 1), Alien Gate (US, set 2) [redump.org]
- fmtowns_cd:
*Emit Vol. 1 - Toki no Maigo (Version 1.20 Release 1.00) [redump.org, fuzzball]
*F-BASIC386 v1.1 L10, F-BASIC386 v1.1 L10B, Kyouiku & FM Towns, Nihon no Chou, Shadow of the Beast - Mashou no Okite (1991-08-29), Technostress Yobouhou Series - Chinsei, Technostress Yobouhou Series - Stress, Towns System Software V1.1 L10B, TownsSOUND V1.1 L10 [redump.org]
- fmtowns_flop_orig: Setsujuu - Yuganda Kioku, Youjuu Club Custom [cherokee]
- gameboy:
*Blade Warrior (prototype), Dungeon Warrior (prototype), Jet Pak Jak (prototype), Jet Pak Man (prototype), Nintendo Game Boy Aging Cartridge (Ver 1.1) [Hidden Palace]
*John Madden Football (prototype) [Hidden Palace, VGHF]
- gba: Robocop (prototype) [Hidden Palace, Marcal Mora]
- gbcolor: San Francisco Rush - Extreme Racing (prototype) [Hidden Palace, Steve Lin]
- ibm5150:
*The Black Cauldron (3.5", v2.10), Castles (3.5"), Castles (5.25"), Castles: The Northern Campaign, Hoyle: Official Book of Games - Volume 3 (EGA release), John Madden Football (alt), John Madden Football II, Loom (3.5", v1.0), Loom (3.5", v1.1), Star Control (3.5"), Star Control (5.25") [The Good Old Days]
*Turbo Out Run (3.5"), Turbo Out Run (5.25"), Xenon (16 Blitz Plus release) (5.25") [ibmpc5150, archive.org]
*Asynchronous Communications Support (Version 1.00), Diagnostics (Version 1.00), EasyWriter (Version 1.00), Macro Assembler (Version 1.00), Pascal Compiler (Version 1.00), Typing Tutor (Version 1.00) [WinWorld]
- lynx:
*Klax (prototype) [peekb]
*Pit-Fighter - The Ultimate Competition (prototype 19921013) [Hidden Palace, Steve Lin]
- megadriv:
*Fantastic Dizzy (prototype) [David Rogers]
*Flashback (prototype 19920918), Junker's High (later prototype), Micro Machines 2 - Turbo Tournament (prototype), NFL 98 (prototype), Out of the Vortex (prototype), Payne Stewart Pro Golf (prototype A), Race Drivin' (prototype), Road Riot 4WD (prototype), Slap Fight MD (prototype), Space Hero (prototype), Twisted Flipper (later prototype) [Hidden Palace]
*Beethoven's 2nd - The Quest for Pups (prototype) [Hidden Palace, drx]
*Lakers versus Celtics and the NBA Playoffs (prototype), Payne Stewart Pro Golf (USA, prototype B), R.B.I. Baseball '95 (prototype), Wayne Gretzky and the NHLPA All-Stars (prototype) [Hidden Palace, Steve Lin]
*Ex-Mutants (prototype), Kick Off 3 (prototype), Lobo (April prototype), Muhammad Ali Heavyweight Boxing (USA, prototype), Sylvester & Tweety in Cagey Capers (prototype), Zoop (prototype) [Hidden Palace, VGHF]
- nes:
*Battle Kid - Fortress of Peril (v1.000), Battle Kid - Fortress of Peril (v1.100), Battle Kid - Kiken no Wana (Japan, v2.000), Battle Kid 2 - Mountain of Torment (v1.000), Street Blaster IV Pro 10 (Asia) [anonymous]
*Bio Force Ape (Japan, prototype) [Hidden Palace]
*250 in 1 [krzysiobal]
*Heros 8 in 1 (JY-207), King 8 in 1 (JY-302), Super 8 in 1 (JY-301) [MLX]
*Super 19 in 1 (VIP19) [NewRisingSun]
*QuarterBack Scramble (USA, prototype) [VGHF]
- pc98: Kao Floppy Gekijou - Route 246 Satsujin Annai, Migrain, Momoiro Mahjong [Hanzo Dakun]
- rx78_cart:
*Xchase [Fabrizio Caruso]
*Aerial, Battlot, Bootskell, Cavit, Lift, Neuras, Ruptus [Inufuto]
- sms: Astro Warrior & Pit Pot (Euro, alt), Dynamite Dux (prototype), Rampage (prototype), Summer Games (Euro, early prototype) [smspower]
- snes:
*Nightmare Busters (Japan, prototype 19940409), Super Full Metal Planet (prototype B), Super Full Metal Planet (prototype C), Super Full Metal Planet (prototype D) [Hidden Palace]
*Mer Wars (prototype), Mr. Tuff (Euro, prototype 19940621), Reactor (prototype) [Hidden Palace, Steve Lin]
- studio2: Asteroids (homebrew), Baseball (MPT-02), Berzerk (homebrew), Bingo (MPT-02), Biorhythm (MPT-02), Climber (homebrew), Combat (homebrew), Fifteen (homebrew), Four Sports (homebrew), Gunfighter / Moonship Battle (MPT-02), Invaders (homebrew), The Invasion (homebrew), Kaboom (homebrew), Outbreak (homebrew), Pacman (homebrew), Rocket (homebrew), School House II Math Fun (MPT-02), Scramble (homebrew), TV Arcade 2012 (homebrew) [Guru]
- svi318_cart: Adaptor MSX Para Spectravideo SVI-328 [Noel's Retro Lab]
- tg16: PC Denjin - Pankic Cyborgs (Air Zonk prototype), TV Sports Baseball (prototype) [Hidden Palace, VGHF]
- vgmplay: Agress - Missile Daisenryaku (Arcade), Air Assault (Irem M-107), Altered Beast (Atari ST), Angel (NEC PC-9801), Battletoads (NES), Cannon Fodder (Atari ST), Contra - The Alien Wars (Nintendo Game Boy), Cosmic Cop (Irem M72), DragonStrike (IBM PC AT), DragonStrike (Sharp X68000), Exciting Soccer - Konami Cup (Family Computer Disk System), Golden Axe (Atari ST), Gremlins 2 - The New Batch (NES), Kax III (NEC PC-9801), Line of Fire (Sega X), Mars Matrix - Hyper Solid Shooting (CP System II), Mystic Warriors - Wrath of the Ninjas (Mystic Warriors), Risa no Yousei Densetsu (Family Computer Disk System), RoboCop 2 (Atari ST), S.T.U.N. Runner (Hard Drivin'), Super Space Fortress Macross (Arcade), Vendetta (Arcade), Wacky Races (Nintendo Game Boy Color), Xak - The Art of Visual Stage (MSX2, PSG), Xak II (MSX2, PSG) [vgmrips.net, Tafoid]
- vsmile_cart: Disney's Winnie Puuh - Winnie Puuh auf der Honigjagd (Germany, alt title), Thomas & seine Freunde - Freunde Halten Zusammen (Germany, rev. 104, alt) [TeamEurope]

Software list items promoted to working
- fmtowns_cd: Akiko Gold [wiggy2k]
- nes: Brain Series 13 in 1, The King of Fighters 96 (Asia), Super 3 in 1, Super 3 in 1 (K3015), Super 3 in 1 (K3M07), Super 3 in 1 (NT-934), Super 4 in 1 (K4003), Super 4 in 1 (K4042), Super 4 in 1 (K4076), Super 4 in 1 (K4086), Super 1000000 in 1, Ultimate Mortal Kombat 3 (Asia, 14 characters) [kmg]

New NOT_WORKING software list additions
- 32x: Time Warner 32X CMD Download Cartridge [Hidden Palace, VGHF]
- c64_cass: Nemesis the Warlock [The Ultimate Tape Archive Team]
- cdi: Lucky Luke: The Video Game [CDi Ready] [redump.org]
- dc: DC Checker for Repair v2.05R (World), GD Drive Repair Program v0.1 (World), Loop Checker v1.00 (World) [Hidden Palace]
- fmtowns_cd: Psychic Detective Series Vol. 3 - Aya (DCCS remake), Psychic Detective Series Vol. 5 - Nightmare (DCCS remake) [redump.org]
- gameboy: Learn and Play Blackjack & Solitaire (prototype) [Hidden Palace, VGHF]
- ibm5150: VisiCalc (VC-156Y0-IBM) [WinWorld]
- pc98: Kuro no Danshou - The Literary Fragment, Santa-kun [Hanzo Dakun]
- r8_card: SN-R8-01 Contemporary Percussion, SN-R8-02 Jazz Brush [ValleyBell]
- rx78_cart: Zerosen [Gaming Alexandria, Alan Steremberg, SSJ, Robbbert]

Merged pull requests
- 8343: jpmimpctsw.cpp: Fixed j6bigbuk Exchange Number button name. [TheBoyCanFly]
- 8407: seattle.cpp: Changed Hyperdrive’s upper serial number offset based on a photograph. [Hydreigon]
- 8863: Added abstract base class for bitmap printers. [Golden Child]
- 8961: emu/render.cpp: Improved scale factor selection (GitHub #8209, GitHub #8387, MT08110). [Antonio Giner]
- 8976: Added preliminary support for six TV games using GeneralPlus SoCs. [David Haywood, Sean Riddle, Kamaal Brown]
- 9040: taito_b.cpp: Corrected DIP switch descriptions for Sonic Blast Man games (MT08160). [Steven Coomber]
- 9042: ibm6580.cpp: Improved DMA and keyboard interface emulation. [shattered]
- 9043: nes.xml: Added four Battle Kid games. [kmg]
- 9047: roland_r8.cpp: Added PCM card slots and software list with dumped cards. [ValleyBell]
- 9049: lwriter.cpp: Got video output working. [Jeff Muizelaar]
- 9050: gaelco.cpp: Re-dumped biomtoyc, and added checksums to game descriptions. [Tailsnic Retroworks, ClawGrip]
- 9051: cpu/h8/h8_sci.cpp: Don’t set TDRE status bit when receiving. [Devin Acker]
- 9052: funeball.cpp: Added skeleton driver for Fun Industries Fun-E-Ball. [Museo del Recreativo, ClawGrip]
- 9058: bus/qbus: Added DVK KGD monochrome frame buffer device. [shattered]
- 9060: pc8801.cpp, pc88va.cpp, pc9801.cpp, pc9821.cpp: Corrected system clocks (GitHub #8560). [ValleyBell]
- 9062: machine/upd765.cpp: Improved SRA and SRB signal generation, and added DP8473 reset interrupt. [shattered]
- 9065: sms.xml: Added four dumps. [smspower, kmg]
- 9067: machine/cdicdic.cpp: Fixed audio crackling and various hangs. [Ryan Holtz, CD-i Fan]
- 9071: bus/nes: Added support for the FAM250 multi-game cartridge board. [kmg]
- 9072: pinball2k.cpp: Reworked driver. [erikieNL]
- 9075: Added five items (four working, one not working). [Hanzo Dakun]
- 9076: ctk551.cpp: Made some corrections to I/O based on service manuals. [Devin Acker]
- 9077: fmtowns_cd.xml: Added ten items, and replaced emit1 floppy disk with an unmodified dump. [r09, redump.org, fuzzball]
- 9078: Revert “pinball2k driver” (reverts PR #9072). [Robbbert]
- 9079: Added a version verb to floptool. [Nathan Woods]
- 9080: Reimplemented read-only CoCo RS-DOS file system support using the new file system manager framework. [Nathan Woods]
- 9081: cdi.xml: Added Philips’ name to the list description. [ArcadeShadow]
- 9082: formats/jvc_dsk.cpp: Fixed a spelling error in a comment. [Nathan Woods]
- 9083: alpha68k_n.cpp: Added Mahjong Block Jongbou 2 [ShouTime, David Haywood]
- 9088: floptool: Updated usage message. [Nathan Woods]
- 9096: Added initial CoCo OS-9 file system implementation. [Nathan Woods]
- 9102: cdi.cpp: machine/cdicdic.cpp, video/mcd212.cpp: Significant fixes and performance improvements. [Ryan Holtz]
- 9103: c64_cass.xml: Added seventeen working items. [The Ultimate Tape Archive Team, Steven Coomber]
- 9107: machine/cdicdic.cpp: Byte-swap CD-DA data if necessary. [Ryan Holtz]
- 9108: video/mcd212.cpp: Fixed region array filling at end-of-line. [Ryan Holtz]
- 9109: bus/isa: Enabled floppy drive sounds for PC floppy drive controller cards. [SomeRandomGuyIdk]
- 9110: hh_sm510.cpp: Added Elektronika Tayny okeana (Game & Watch: Octopus clone). [algestam, Milan Galcik]
- 9111: ksys573.cpp: Fixed knob and wail inputs for Guitar Freaks games. [Windy Fairy]
- 9112: machine/k573dio.cpp: Added communication register stub handlers, and added MP3 start/end address read back. [Windy Fairy]
- 9113: sound/mas3507d.cpp: Added manufacturer name to description, and added notes. [cam900]
- 9116: hh_sm510.cpp: Improved nupogodi LCD screen representation. [Milan Galcik, algestam]
- 9117: bus/nes: Simplified bootleg KOF96 board emulation, and removed deprecated poke function. [kmg]
- 9118: bus/nes: Implemented interrupt acknowledge/enable for Future Media board. [kmg]
- 9122: bus/nes: Simplified NES-EVENT board emulation. [kmg]
- 9123: cdi.cpp: Added ROM and VRAM wait states; video/mcd212.cpp: Fixed various issues and improved screen timings. [Ryan Holtz]
- 9125: video/n64.cpp, video/rdptpipe.cpp: Fixed regressions in color space conversion and command parsing. [invertego]
- 9126: c64_cass.xml: Added eleven working items. [The Ultimate Tape Archive Team, Steven Coomber]
- 9127: vsmile_cart.xml: Added two working items. [TeamEurope, ClawGrip]
- 9128: segas32.cpp: Documented freeze DIP switch for Slip Stream games (MT08164). [Steven Coomber]
- 9129: hh_sm510.cpp: Added Elektronika Biathlon. [algestam, Milan Galcik]
- 9130: machine/genpc.cpp: Improved DIP switches for IBM PC and XT. [SomeRandomGuyIdk]
- 9131: nes.xml: Marked a Chinese Sānguózhì II clone as unsupported. [kmg]
- 9132: cpu/upd7810: Fixed instruction size for LDAX and STAX. [Golden Child]
- 9133: bus/nes: Simplified Kay A9711 board emulation and fixed multi-game cartridge support. [kmg]
- 9134: dkong.cpp: Correctly identified Donkey Kong 3 service mode button. [kmg]
- 9135: bus/nes: Simplified H2288 board emulation a little. [kmg]
- 9138: Added a newer European version of Diet Go Go. [Sergio Galiano, Recreativos Piscis]
- 9139: mrdo.cpp: Replaced protection hack with logic from PAL dump. [Darren Olafson]
- 9140: Correctly adjust window size for computed visible area (fixes GitHub #9115). [Antonio Giner]
- 9141: Improved emulation of various Namco custom chips (fixes MT07892). [hackbar]
- 9142: hh_sm510.cpp: Added Game & Watch: Helmet (CN-07 version). [algestam, Alexander Bliven]
- 9143: bus/nes: Rewrote CONY/YOKO board emulation. [kmg]
- 9144: hh_sm510.cpp: Added Game & Watch: Judge (purple version). [algestam, Alexander Bliven]
- 9145: machine/upd765.cpp: Check write protect line on write and format commands. [SomeRandomGuyIdk]
- 9146: tg16.xml: Added two prototypes. [Hidden Palace, VGHF, kmg]
- 9147: 32x.xml: Added two new dumps. [Hidden Palace, VGHF, Steve Lin, kmg]
- 9148: lynx.xml: Added two prototypes. [peekb, Hidden Palace, Steve Lin, kmg]
- 9150: Fixed several issues affecting Dreamcast-based hardware, and cleaned up code. [Angelo Salese, David Haywood, MetalliC]
- 9151: snes.xml: Added seven prototypes. [Hidden Palace, Steve Lin, kmg]
- 9152: gbcolor.xml: Added San Francisco Rush - Extreme Racing (prototype). [Hidden Palace, Steve Lin, kmg]
- 9153: gba.xml: Added Robocop (prototype). [Hidden Palace, Marcal Mora, kmg]
- 9154: ksys573.cpp: Added basic motor movement simulation and internal layout for Punch Mania/Fighting Mania. [Windy Fairy]
- 9155: model3.cpp: Marked Magical Truck Adventure program ROMs as bad [Bart Trzynadlowski, DavidHaywood]
- 9157: a800_flop.xml: Added Atari LiteDOS-SE. [Mr.Atari, telanus]
- 9158: ibm6580.cpp: Patch out video timing tests, and moved “Memory Record” button to keyboard. [shattered]
- 9159: machine/i8255.cpp: Always latch input data when strobe is asserted. [shattered]
- 9160: nes.xml: Added two prototypes. [Hidden Palace, VGHF, kmg]
- 9161: megadriv.xml: Added eight prototypes. [Hidden Palace, drx, VGHF, Steve Lin, kmg]
- 9162: gameboy.xml: Added seven prototypes. [Hidden Palace, VGHF, kmg]
- 9163: ibm5150.xml: Added fourteen items, replaced one item with a better dump, and removed a duplicate. [ArcadeShadow]
- 9164: cpu/adsp2100: Added partial support for the ADSP2181 overlay register. [cam900]
- 9165: Added Game & Watch: Mario's Cement Factory (Table Top, version CM-72A). [algestam, Alexander Bliven]
- 9166: bus/nes: Fixed Sunsoft FME-7 interrupt handling. [kmg]
- 9167: sound/nes_apu.cpp: Added DPCM period table for PAL systems (fixes MT08183). [kmg]
- 9168: gumrally.cpp: Identified exact CPU type. [ClawGrip]
- 9171: dc_atomiswave.cpp, hikaru.cpp, rawthrillspc.cpp: Fixed some system metadata. [Michael Sanborn]
- 9174: yuvomz80.cpp: Corrected system names – both appear to be Hexa President variants. [negunma]
- 9175: segag80v.cpp: Corrected speech ROM labels for Zektor and Star Trek. [arcademark]
- 9176: ibm5150.xml: Added seven items (six working, one not working). [WinWorld, SomeRandomGuyIdk]
- 9177: c64_cass.xml: Added six items (five working, one not working). [The Ultimate Tape Archive Team, Steven Coomber]
- 9178: neomania.cpp: Added skeleton driver for Neo Mania (Windows PC bootleg running Neo Geo emulator). [ClawGrip, CrispX]
- 9179: jpmimpct.cpp: Filled in release years for four machines (MT08181). [kmg]
- 9180: ampro.xpp: Added quad density 5.25" floppy drive option. [Katt Phloxworthy]
- 9181: megadriv.xml: Fixed ROM sizes for Payne Stewart Pro Golf games. [einstein95]
- 9182: fmtowns_flop_orig.xml: Added two working items, and replaced one item with a better dump. [cherokee, wiggy2k, r09]
- 9183: fmtowns_cd.xml: Added two working items, replaced five items with better dumps, and added a missing floppy image. [r09]
- 9185: naomi.cpp: Added subtitle for 18 Wheeler games, and tidied up descriptions for games with subtitles. [Michael Sanborn]
- 9187: megadriv.xml: Added fifteen prototypes. [Hidden Palace, VGHF, Steve Lin, kmg]
- 9188: nemesis.cpp: Added per-game DIP switch definitions for Bubble System games. [kmg]
- 9189: apple2_flop_clcracked.xml, apple2_flop_orig.xml: Added latest original dumps and cracks. [Firehawke]
- 9191: bus/nes: Added support for KC885 and JY-302 unlicensed multi-game cartridge boards. [kmg]
- 9192: nes.xml: Re-tested and updated supported status for various cartridges. [kmg]
- 9194: megadriv.xml: Fixed Japanese title for n3dgpebb. [kmg]
- 9195: c64_cass.xml: Added eight working items. [The Ultimate Tape Archive Team, Steven Coomber]
Télécharger MAME v0.240 (64-bit)
Site Officiel de MAME
 
 pEMU v5.0 
Vendredi 28/01/22 à 14:37 par Firebrand
Ces ports d'émulateurs pour consoles ont été mis à jour dans leur version Nintendo Switch et sont maintenant aussi compatible pour PlayStation 4. Voici la liste des changements:
- fbneo: bump core to git rev e44cd75
- fbneo: add system switch with fire buttons 5-6 (L/R)
- input: add menu1 and menu2 keys config option
- update all databases
- add crt-geom-flat (for selected systems)
- add ps4 support
- many changes...
Télécharger pFBNeo v5.0 (Nintendo Switch)
Télécharger pFBNeo v5.0 (PlayStation 4)
Télécharger pNES v5.0 (Nintendo Switch)
Télécharger pNES v5.0 (PlayStation 4)
Télécharger pSNES v5.0 (Nintendo Switch)
Télécharger pSNES v5.0 (PlayStation 4)
Site Officiel de pEMU
 
 HBMAME et HBMAMEUI v0.240 
Mercredi 26/01/22 à 14:56 par Firebrand
Ces builds de MAME spécialisés dans les hackROMs et les homebrews ont été publiés mais les changements ne sont pas (encore) connus.
Edit: la liste des nouveaux jeux supportés est disponible:
New Games
- [abyssal] Abyssal Infants (early version)
- [cabalng1] Cabal (Neo Geo Port, sprite fix)
- [ddonpachjh] DoDonPachi (Japan, hack)
- [dkongdu1] Donkey Kong Duel v1.01
- [ffightaefc] Final Fight 30th Anniversary Edition Fair Challenge (2022-01-18)
- [hypernoid] Hypernoid (2021-11-28)
- [looptris] Looptris (2021-12-26)
- [neopang] Neo Pang
- [sailormndc1] Pretty Soldier Sailor Moon (Director's Cut) v1.4
- [teotb] The Eye of Typhoon (Tsunami Edition, beta) (2022-01-05)
- [timesup] Time's Up!
Télécharger HBMAME v0.240 (64-bit)
Télécharger HBMAMEUI v0.240 (64-bit)
Site Officiel de HBMAME
 
 WinUAE v4.9.1 Beta 7 FR 
Mardi 25/01/22 à 14:49 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v4.9.1 Beta 7 FR (32-bit)
Télécharger WinUAE v4.9.1 Beta 7 FR (64-bit)
Tradu-France
 
 WinUAE v4.9.1 Beta 7 
Mardi 25/01/22 à 14:47 par Firebrand
Il faudra un coup de collier supplémentaire pour la version stable. En effet, la nouvelle beta corrige encore des bugs. Le suite sera possiblement ce week-end. En attendant, voici les changements apportés:
- 68020/030 CE mode too long interrupt delay fix.
- Possible fix for mouse counter overflow after emulator has been running many hours.
- Weird programmed mode blanking position calculation fix.

Interrupt fix might be the reason for above game hang, if used config was 68020 or 30 + "cycle-exact".
Télécharger WinUAE v4.9.1 Beta 7 (32-bit)
Télécharger WinUAE v4.9.1 Beta 7 (64-bit)
Site Officiel de WinUAE
 
 AQZ Netplay Input Plugin v127 
Lundi 24/01/22 à 17:56 par Firebrand
Ce plug-in permettant de jouer en ligne avec les émulateurs Nintendo 64 a été mis jour. Un seul changement est à signaler:
- Display an error if there is no base input plugin
Télécharger AQZ Netplay Input Plugin v127
Site Officiel de AQZ Netplay Input Plugin
 
 DuckStation 18/01/2022 
Lundi 24/01/22 à 17:52 par Firebrand
Une nouvelle version de ce très bon émulateur PlayStation a été publiée. Voici les changements apportés:
- Preloading to RAM for single-disc playlists. #2804 (Brian Blakely)
Télécharger DuckStation 18/01/2022 (Windows)
Télécharger DuckStation 18/01/2022 (Linux)
Télécharger DuckStation 18/01/2022 (Xbox One)
Site Officiel de DuckStation
 
 VICE v3.6.1 
Lundi 24/01/22 à 17:46 par Firebrand
Cet émulateur Commodore 8-bit dont Commodore 64 a été mis à jour. Les améliorations sont les suivantes:
This is a service release which fixes some regressions and annoyances reported
by our users after the 3.6 release.

General
- Fixed sound buffer underrun behaviour, it will now cause a small glitch and no longer disable sound or flood the log with warnings.
- Do not write the log to a file instead of stdout when stdout is already redirected to a file or pipe, so we can do just that on the shell.
- At exit, put quotes around parameters of the regenerated command line options so eg filenames with spaces in them will not break it.
- Suppress warnings about duplicated labels when playing back monitor commands to make mrsid a happy bunny.
- For cartridges that contain RAM that can be loaded from (and saved to) a file, do not init RAM on powerup if backed up by a file (mimic battery backup).
- Do not clear the keyboard input when a 'reset' hotkey was pressed. this allows to "hold" keys when pressing reset, for example "run/stop" when resetting FC3. Note that this still is limited by various other things, like the keyboard mapping and keys reserved by your window manager.
- FFMPEG recordings now default to mp4/h264/AAC instead of some divx avi bullshit.
- On smart attach automatically change the drive type also when not autostarting.
- In some cases the wrong drive was selected automatically on smart attach.
- Fixed sampler file loading.

Build system
- Version x.y.0 builds will now generate a version number of x.y (no .0). Additionally, support for semver style build labels has been added, allowing versions such as 3.6-beta, 3.6.1-beta, etc.
- Make configure check for *both* avresample and swresample, prefer swresample.
- MacOS bindist support for bundling avresample.

C64 fixes
- Added belgian/dutch keymap provided by sorex.
- Added support for the 21sec backup parallel cable.
- Set default ram size for ramlink to 16mb, enable it on ROM attach.
- Fix ramlink API calls for slot0, add missing ROM image setting to UIs.

C128 fixes
- Various MMU mapping fixes.

GTK3 fixes
- Tracked down and helped fixing an upstream GTK bug that made VICE crash on any keypress under certain conditions, making VICE work again for Jazzcat :)
- Fixed default joystick/gamecontroller mappings on Windows/Linux/MacOS.
- Fixed mapping logic to handle multiple events and duplicate mappings correctly.
- Allow negative coordinates for windows, this should fix restoring the window position that was broken on some multi-monitor setups.
- Monitor: remember and restore VTE window size and position.
*Make the monitor window "remember" its position and size between invocations.
*Allow setting the position and size via command line, using `-monitorxpos`, `-monitorypos`, `-monitorwidth` and `-monitorheight`.
*Position and size is saved along with the settings.
- Made joystick/control port tabs only show the extra ports when they are available.
- Mouse pointer changes shape when hovering over clickable status bar items.
- CPU speed / FPS settings added to the main menu.
- Correctly use the LED colors for drives > 8.
- Fixed drive/tap popup menu labels, only display "#8:0" etc if the drive is a dual drive device in the context menus and directory popup menus. Only show "Directory of tape #1/#2" in xpet, show "Directory of tape" in other emulators.
- Added statusbar led for shiftlock.
- Added clickable 40/80colums LED to x128.
- Added clickable LED for the CAPS aka DIN/ASCII key in x128.
- Properly update both keyboard debugging widgets on x128.
- Don't grey-out sound setting widgets when sound is disabled, so configuration can be changed before enabling sound again.
- Various fixes related to the new hotkeys feature:
*Allow for a few more modifiers when setting hotkeys.
*Filter certain modifiers that are only getting in the way (eg numlock).
*Remove old hotkey from the table when redefining.
*Make Return/Enter trigger Accept in the dialog, make Escape trigger Cancel.
*Only show actions that have a corresponding menu item.
*Use hardware keycodes to figure out the key that was pressed. fixes eg the situation on macOS that hotkeys could not be defined because they produce various symbols.

SDL fixes
- Fixed mapping logic to handle multiple events and duplicate mappings correctly.

macOS fixes
- Fixed macOS bindist not working if placed in path with a space in it. Also the runtime cwd will now default to the user’s home directory, unless launched using the CLI scripts in the root bin folder in which case the current cwd will be preserved.
- Gtk3: added MacOS specific .vhk (hotkey) files.
- FFMPEG recordings now work on Apple Silicon binary distributions
- The launcher .app apps no longer require Rosetta on Apple Silicon
Télécharger VICE v3.6.1 (32-bit) (Windows)
Télécharger VICE v3.6.1 (64-bit) (Windows)
Télécharger VICE v3.6.1 (Intel) (MacOS)
Télécharger VICE v3.6.1 (ARM) (MacOS)
Site Officiel de VICE
 
 vAmiga v1.1 Beta 8 
Lundi 24/01/22 à 17:33 par Firebrand
Une nouvelle version de cet émulateur Amiga pour MacOS a été mis à jour. Voici les nouveautés:
Accuracy improvements
- Reworked the entire DDF logic based on the Agnus schematics.
Télécharger vAmiga v1.1 Beta 8
Site Officiel de vAmiga
 
 RetroArch v1.10.0 
Lundi 24/01/22 à 17:31 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Le site officiel a un article détaillé sur les changements, mais voici le résumé:
- 3DS: Add Jaxe, A5200 and WASM4 cores
- 3DS: Fix rotation
- ARCHIVE: Allow loading files from archive subdirectory
- AUDIO: Remove frame limit from audio batch callback. Before, if a core used the audio batch callback, there would be a hidden cap of 1024 on the number of audio frames that could be sent. If a core exceeded this value, any excess samples were silently discarded. While this is sufficient for ‘normal’ samplerates/framerates, it means that e.g. a core using the batch callback to send 44100 Hz audio at 30 fps with would have entirely broken sound. This has been fixed by removing the audio batch frame limit.
- AUDIO/RESAMPLER/NEON: Implement sinc kaiser NEON function
- CHEEVOS: Reset hardcore default to enabled; show message when trying to load state in hardcore
- CHEEVOS: Fix memory map conversion
- CHEEVOS: Check netplay status when unlocking achievements
- CHEEVOS: Support for hashing buffered NDS ROMs
- CHEEVOS: Fix hung task whe badge doesn’t exist
- CLI: Load save states from command-line or playlist
- CORE INFO CACHE/SETTINGS: Restore missing ‘Cache Core Info Files’ menu entry
- DATABASE: Serial scanning for Gamecube/MegaCD/SegaCD/Saturn/PSX/PSP/Dreamcast/Wii
- D3D10/D3D11: Add Vsync swap interval
- EMSCRIPTEN: Add Jaxe, WASM4 cores
- FILE IO: Fix incorrect file names for remap files when the content path doesn’t have a preceding slash
- INPUT/OVERLAY: Added support for showing the overlay behind the menu instead of in front. This is currently only supported on the GL, Vulkan, D3D 9/10/11/12 and 3DS drivers.
- INPUT/UDEV: Convert abs mouse from screen to viewport coordinates; fix relative mouse coords
- INPUT/WAYLAND: Ignore mouse clicks on window decoration
- INPUT/WAYLAND: Add scroll wheel support
- LINUX: Added support for Linux GameMode (https://github.com/FeralInteractive/gamemode), which can be toggled on/off in the Power Management or Latency settings menus.
- LOCALIZATION: Fetch translations from Crowdin
- LOCALIZATION: Add Indonesian, Swedish and Ukrainian language options
- LOCALIZATION/MENU/RGUI: Enable Indonesian and Swedish localisations for RGUI
- LOGGING: Logging cleanups
- LOGGING: Stop logging FPS statistics twice on quit
- LOGGING: Log font rendering backend only once
- HOTKEYS: Added a hotkey toggle for the on-screen technical statistics.
- HOTKEYS: Add delay + acceleration to volume hotkeys
- MENU: Add option for showing notifications only in menu
- MENU/RGUI: Add Finnish to supported languages
- MENU/XMB: Optional vertical list item fade
- MENU/XMB/OZONE: Category + History/Favorites icons
- NETWORK: Fix dummy notification – no longer shows a netplay initialization failed notification when netplay is not enabled
- NETWORK: LAN addresses only for UPnP – Some router devices might accept non-LAN addresses without raising an error.
- NETWORK: Filter out non-connectable rooms. Add an option for filtering out non-connectable netplay rooms.
- NETWORK: Netplay spectator notification fix. Fix double notification when the host switches to spectator.
- NETWORK: Prevents long-term pausing from clients dishonoring allow pausing
- NETWORK/LOBBY: Lobby Viewer: Filter out rooms that are not running RetroArch
- NETWORK/LOBBY: Lobby Viewer: Display a non-connectable tag to non-connectable rooms
- NETWORK/LOBBY: Host: Display warning if we are announcing to the internet but our room isn’t connectable from there
- NETWORK/RELAY: Custom relay server support – Add support for custom user-ran relay servers
- NETWORK/RELAY: Replace Canadian relay server with Singapore relay server. Current relays: New York/USA, Madrid/Spain, Sao Paulo/Brazil, Singapore
- NETWORK/UPNP: Various refactors/improvements, no more dependent on miniupnpc
- NETWORK/UPNP: Various UPnP binding fixes for specific routers
- NETWORK/UPNP: Accept IGD v2 service types
- NETWORK/UPNP: Delay lobby server announcing – delay the announcing in order to give UPnP’s port forwarding more time. Fix the remaining truncation warnings.
- NETWORK/UPNP: Smart interface selection – Find the most suitable address for UPnP by scoring interfaces on how close their address is to the device’s address
- OPENGL1: Fix buffer overflow – RetroArch would sometimes crashes at startup when loading asset textures with GL1 driver
- PS3: PSL1GHT port added to Gitlab CI
- VULKAN: Double combined image sampler descriptor pool size – fix segfaults with AMD GPUs using RADV
- VULKAN: Emulate mailbox only with Vsync enabled – otherwise have it disabled – useful for VRR/G-Sync/FreeSync
- VULKAN/SWAPCHAIN: Vulkan max swapchain images option adjustments: removed value 1, since it won’t be used – Video reinit on change, so that there is no need to restart or toggle fullscreen
- VULKAN/HDR: HDR support – tested on Windows
- WAYLAND: Add libdecor for client side decoration
- WAYLAND: Use any display for initial metrics
- WAYLAND: Fix the window closing, if RetroArch is build without libdecor
- WAYLAND: Use checked sizes in EGL resize
- WAYLAND: Fix window title update
- WEBOS: Fix webOS build and run
- WIIU: Fix rotation
- UWP/XBOX: Fix content over 4GB (approx) failing to load, improve/speed up copy/load times
- UWP/XBOX: Fix scanning for playlists
- UWP/XBOX: Move content copied to LocalState to a dedicated dir and clear on startup
- UWP/XBOX: Make content copy to a specific cache directory in the LocalState folder when it’s copied
- UWP/XBOX: Auto delete VFS cache dir on startup
- UWP/XBOX: Make resolution switching automatic and fix angle output issues
- UWP/XBOX: Force ANGLE to render at 1080p regardless of screensize as the output is 1080p regardless of screensize. This fixes an issue where at 4k any angle output would be zoomed into a corner.
- UWP/XBOX: Set resolution based on display resolution (auto 4k)
- UWP/XBOX: Set driver to D3D11 if booting with opengl
- UWP/XBOX: Reset width and height of output on boot to match display
- UWP/XBOX: Mitigate need for VFS cores on NTFS drives
- UWP/XBOX: Make check for standard I/O by access rather than the just assuming based on path string
- UWP/XBOX: Add code to auto permissions so files can be accessed by non VFS cores (no exFAT or FAT32 support yet)
Télécharger RetroArch v1.10.0 (32-bit) (Windows)
Télécharger RetroArch v1.10.0 (64-bit) (Windows)
Télécharger RetroArch v1.10.0 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.10.0 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.10.0 (Nintendo GC)
Télécharger RetroArch v1.10.0 (Nintendo Wii)
Télécharger RetroArch v1.10.0 (Nintendo WiiU)
Télécharger RetroArch v1.10.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.10.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.10.0 (Nintendo Switch)
Télécharger RetroArch v1.10.0 (PlayStation 2)
Télécharger RetroArch v1.10.0 (PSP)
Télécharger RetroArch v1.10.0 (PS Vita)
Télécharger RetroArch v1.10.0 (Xbox One)
Site Officiel de RetroArch
 
 KEGS v1.16 
Lundi 24/01/22 à 16:33 par Firebrand
Cet émulateur Apple // pour MacOS et Linux (l'archive contient les deux versions) a été mis à jour. Les améliorations sont les suivantes:
- Better cursor focus tracking, less likely to have an invisible cursor when KEGS is no longer the active window.
- F5 now toggles the status display at the bottom on/off. This state can be saved in config.kegs.
- Added Dynapro image support--mount a host directory as a ProDOS image of up to 32MB, to allow easy moving of files to/from emulation. See README.dynapro.txt.
- Add limited Video Overlay Card (VOC) support to add new SHR mode of 640x400 (interlaced).
- You can "D"uplicate any disk image to a new file, and "V"erify any ProDOS image.
Télécharger KEGS v1.16
Site Officiel de KEGS
 
 WinUAE v4.9.1 Beta 6 
Dimanche 23/01/22 à 14:28 par Firebrand
Une nouvelle beta a été publiée pour WinUAE. Elle devrait être normalement la dernière de ce cycle voire même être la version finale. Les améliorations sont les suivantes:
- Use pre-430b5 lagless vsync behavior by default if Windows 7. -beamrace 0 command line will force 430b5+ behavior and -beamrace 1 will force pre-430b5 behavior.
- ECS Denise CSYNC blanking fixes. Denise ignores vblank strobes when deciding blanking if EXTBLKEN=1.
- Remove interlace artifact option enabled: bitplanes and sprites had 1 scanline offset. (introduced in some 490 beta)
- NTSC mode and software switch to PAL: display was incorrectly vertically stretched.
- Integer scaling only worked correctly if horizontal and vertical resolution matched (correct aspect ratio). Now also other combinations work correctly (for example superhires + any or lores + doubled)
Télécharger WinUAE v4.9.1 Beta 6 (32-bit)
Télécharger WinUAE v4.9.1 Beta 6 (64-bit)
Site Officiel de WinUAE
 
 Mednafen v1.29.0 
Mercredi 19/01/22 à 14:56 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- PCE, PCE-Fast: Initialize VCE color table memory at power-on to roughly(without probabilistic bit randomness) match test results from a
- PC Engine Duo instead of just zeroing it; fixes unreadable letters in the password entry screen of "Order of the Griffon".
- Added test for potential splatting-related bug in qemu's PPC64 VSX "xscvdpsp" instruction emulation that messes up OwlResampler when compiled with gcc.
- PCE: Added patch in the "notes" subdir for extending the upper range of the "pce.slend" setting to 241(not applied in Mednafen due to increasing the probability of an extra 8ms of input lag with some games).
- VB: Fixed a couple inaccuracies in the VSU modulation emulation, fixing a few sound effects in "Virtual Boy Wario Land".
- SNES-Faust: Fixed S-DSP pitch modulation being half as strong as it should be.
- SNES: Fixed wrong compile-time endian detection on little-endian PPC64.
- PCE: Fixed incomplete initialization of the VDC BG tile cache; fixes glitches after the boss explodes in "R-Type" under certain conditions(more likely to occur in forks of Mednafen).
- NES: Added missing mapper 90 variables to save states.
- Placing a "%d" or "%b" specifier at the beginning of a filesys.fname_* setting format string will now cause the generated path to be used as-is, rather than potentially being prefixed with the corresponding filesys.path_* setting or the Mednafen base directory. Fixes a regression introduced in 1.28.0-UNSTABLE that caused IPS patch files to be loaded from the wrong location when the user had loaded a game via a relative path.
- Added support for playing the SCSP-generated music from most Sega Model 2A, 2B, 2C, and 3 games, via the new experimental "sasplay" module.
- SNES: Fixed compilation error for little-endian PPC64 with LTO enabled.
- Fixed compilation error after running configure with --disable-fancy-scalers.
Télécharger Mednafen v1.29.0 (32-bit)
Télécharger Mednafen v1.29.0 (64-bit)
Site Officiel de Mednafen
 
 FCEUX v2.6.1 
Mardi 18/01/22 à 15:37 par Firebrand
Cet émulateur NES a été mis à jour. Cette version se concentre principalement sur la correction de bugs apparus avec la v2.6.0:
Qt/SDL GUI Improvements and Bug Fixes:
- Fixed Qt cursor override stack overflow issue. Code now properly calls QGuiApplication::restoreOverrideCursor following QGuiApplication::setOverrideCursor.
- Fixed application crash when attempting to open/close the CDL window more than once.
- Fixed inverted vertical scrollbar on Qt Trace logger. Added page up/down key shortcuts for Trace logger viewport.
- Added an optional splash screen at startup. Splash screen defaults to off and can be enabled in GUI config dialog.

Qt/SDL RAM Search Improvements and Bug Fixes:
- Changed Qt RAM search logic to skip over RAM mirrors. Changed GUI to allow for searching of RAM, SRAM, and ROM regions to be individually selectable.

Qt/SDL Build Improvements:
- Applied cmake SOURCE_DATE_EPOCH patch for reproducible builds.

Qt/SDL Windows Build Dependency Upgrades:
- Upgraded to SDL version 2.0.20
- Upgraded to ffmpeg version 5.0
Télécharger FCEUX v2.6.1 (32-bit) (Windows)
Télécharger FCEUX v2.6.1 (64-bit) (Windows)
Télécharger FCEUX v2.6.1 (MacOS)
Site Officiel de FCEUX
 
 WinUAE v4.9.1 Beta 5 FR 
Dimanche 16/01/22 à 14:57 par Firebrand
On n'a pas trainé chez Tradu-France pour traduire en français la dernière beta de WinUAE.
Télécharger WinUAE v4.9.1 Beta 5 FR (32-bit)
Télécharger WinUAE v4.9.1 Beta 5 FR (64-bit)
Tradu-France
 
 WinUAE v4.9.1 Beta 5 
Dimanche 16/01/22 à 14:54 par Firebrand
Une nouvelle beta a été publiée pour cet émulateur Amiga qu'on ne présente plus. Ce cycle sera court car la version stable devrait arriver le weekend prochain. En attendant, voici les améliorations:
- Filtered lores had wrong colors if host graphics mode was 16-bit.
- Horizontal DIWSTOP = last possible horizontal position (+1 more would cause always on hdiw) didn't ignore DIWHIGH AGA H0/H1 bits, if either (or both) were set, always on diw was detected.
- Disk not in ADKCON FAST mode and normal 2us MFM disk in drive: disk index was unreliable.
- Some normal programmed WB modes unnecessarily enabled slower cycle-based custom chipset emulation.
- Another HBLANK fix, if previous line ends in border closed state and without hblank start, next line also starts in border closed state. Programmed HBLANK + AGA only, ECS Denise CSYNC blanking always resets border state when HSYNC starts.
- Previous A1000 3 lores pixel earlier change was not accurate, it is OCS Denise feature (including A1000 Denise) and it isn't hblank end difference but for some only bitplane data is not allowed until first 3 pixels, border works normally (Previous test used black border color which hide the 3 lores pixel border stripe). This is now fixed.
- In some situations old bitplane data was not properly cleared when number of planes decreased mid scanline (including change hidden in invisible part of scanline). b4 number of bitplane change side-effect.
- Adjusted overscan+/extreme positioning.
Télécharger WinUAE v4.9.1 Beta 5 (32-bit)
Télécharger WinUAE v4.9.1 Beta 5 (64-bit)
Site Officiel de WinUAE
 
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