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 SDLMAME v0.250 
Mercredi 30/11/22 à 14:22 par Firebrand
Cette version de MAME pour MacOS a été mise à jour avec les dernières sources de MAME.
Télécharger SDLMAME v0.250 (Intel)
Télécharger SDLMAME v0.250 (M1)
Site Officiel de SDLMAME
 
 ARCADE v0.250.0 (64-bit) 
Mercredi 30/11/22 à 14:20 par Firebrand
Une nouvelle version de ce build de MAME a été publiée. Voici la liste des changements spécifiques:
- The license was examined to learn what violations might have been occurring. Various defects were found and have now been corrected.
- The website has been updated with new compiling information in line with the license.
- The github repository has been removed, the modified source is now supplied with the binary as per the license.
- A new shader, ArcCabView, has been added, thanks to its creator.
- Added a few more code hacks, thanks to the various authors.
Télécharger ARCADE v0.250.0 (64-bit)
Site Officiel de ARCADE
 
 MAME v0.250 (64-bit) 
Mercredi 30/11/22 à 14:15 par Firebrand
La version mensuelle de MAME a été publiée. Les améliorations sont les suivantes:
November has passed us by, and it’s time for MAME 0.250, with a distinct Konami flavour! On the arcade side, the third and fourth player positions are supported in NBA Play By Play, and lots of regional variants have been added for games running on Hornet hardware. We’ve also added support for a Konami hand-held LCD game, a Tiger LCD game based on a popular Konami franchise, and a prototype of an unreleased Game.com title in the same series. In addition to the Castlevania-themed LCD game, we’ve added licensed Tiger LCD games featuring Mega Man, Ninja Gaiden, Superman and Gargoyles characters, although the latter two are different skins for the same game.
MSX computer emulation has had a major overhaul, with more supported systems and peripherals, including lots of cartridge port floppy drives. As a bonus, the Fujitsu FM Towns family gained support for more controllers, including the Marty Pad and the twin-stick Libble Rabble joypad. Hard disk issues affecting the FM Towns family were also tracked down and fixed. Atari 8-bit computer cartridge emulation has been modernised, and a few more unlicensed Game Boy cartridges are supported (you can now play some very famous unauthorised translations in MAME). The Quantel DPB-7000 is looking much better, with lots of progress on video output and peripheral support.
Namco’s Alpine Surfer is now playable in MAME, and several graphical glitches that had plagued System 22 emulation have been banished. Support for Italian versions of Quizard has been added, and German versions of Quizard 3 and Quizard 4 Rainbow are now working, as well as a Czech version of Quizard 4 Rainbow. A missing line scroll effect in Seta’s Caliber 50 is now emulated, and some flickering graphics in Atari’s Return of the Jedi have been fixed.
Other improvements include lots of fixes for invalid memory accesses, function keys for the Franklin Ace (Apple II clone) computers, proper DIP switch labels for Nintendo Vs. Mahjong, and much, much more.

MAME Testers bugs fixed
- 06793: [Graphics] (atari/jedi.cpp) jedi: Death Star graphics disappear and reappear a few times before it explodes. (dink)
- 06828: [Crash/Freeze] All sets in cv1k.cpp, coolridr: Emulator crashes if OSDPROCESSORS is set to 1. (CasualPokePlayer)
- 06829: [Misc.] (atari/atarisy2.cpp) 720 and clones: Invalid accesses beyond the end of EEPROM data. (hap)
- 06830: [Misc.] (atari/starshp1.cpp) starshp1, starshpp: Invalid accesses drawing outside bitmap. (hap)
- 07576: [Crash/Freeze] (thepit/thepit.cpp) desertdn, zaryavos, dockman, suprmous: Tilemap viewer crashes emulator. (hap)
- 08058: [DIP/Input] (konami/hornet.cpp) nbapbp, nbapbpa: Third and fourth player inputs are not present. (Windy Fairy)
- 08258: [Crash/Freeze] (trs/coco12.cpp) coco2b: OS-9 fails to boot from a write-protected disk image. (Tim Lindner)
- 08296: [Known Issues/To-Do's] (namco/namcos22.cpp) ridgerac: Sunset effect is clipped incorrectly. (hap)
- 08329: [Graphics] (namco/namcos22.cpp) cybrcycc: Speedometer needle is invisible. (hap)
- 08413: [DIP/Input] (irem/m90.cpp) dicegame: Lives and cabinet type DIP switches are not labelled. (giro-X)
- 08437: [Graphics] (taito/crbaloon.cpp) crbaloon: First player 1 balloon positioned incorrectly in cocktail mode. (Ivan Vangelista)
- 08440: [Graphics] (technos/battlane.cpp) battlane: Sprites drawn incorrectly when screen flip is enabled. (dink)
- 08445: [Misc.] (nintendo/nes.cpp) famicom: Games using Bandai LZ93D50 cartridges fail to start. (Ivan Vangelista)
- 08454: [Flip Screen/Cocktail] (seta/seta.cpp) krzybowl: Graphics misaligned when screen flip is enabled. (Ivan Vangelista)
- 08457: [Flip Screen/Cocktail] (orca/espial.cpp) netwars: Graphics missing when screen flip is enabled. (Ivan Vangelista)
- 08464: [Core] (trs/trs80.cpp) trs80l2: Loader used by Spook House and Sledge of Rahmul fails with error. (pnp2084)
- 08470: [Graphics] (konami/xmen.cpp) xmen6p, xmen6pu: Some sprites are not drawn correctly. (Ivan Vangelista)
- 08471: [Crash/Freeze] (cinematronics/leland.cpp) wseries: Invalid accesses when updating DMA audio. (Ivan Vangelista)
- 08475: [Misc.] igs/* sets using ics2115_device: Invalid accesses when looking up pan levels. (hap)
- 08476: [Crash/Freeze] (taito/qix.cpp) most taito/qix.cpp sets: Invalid accesses when updating video. (Ivan Vangelista)
- 08477: [Misc.] (exidy/starfire.cpp) fireone: Invalid accesses when updating video. (hap)
- 08478: [Misc.] (atari/atarifb.cpp) all atari/atarifb.cpp sets: Invalid accesses beyond the end of tilemap memory. (hap)
- 08480: [Crash/Freeze] (namco/namcos22.cpp) cybrcycc, raverace, ridgera2: Invalid accesses beyond the end of video memory. (hap)
- 08482: [Misc.] (midw8080/8080bw.cpp) vortex: Invalid accesses beyond the end of system RAM when updating video. (hap)
- 08484: [Misc.] (irem/m90.cpp) bomblord, dynablstb, dynablstb2, dynablstb3, dynablstb4: Invalid sprite memory accesses. (hap)
- 08485: [Misc.] (jaleco/bestleag.cpp) bestleag, bestleaw: Invalid sprite memory accesses. (hap)
- 08486: [Misc.] (atari/blstroid.cpp) all atari/blstroid.cpp sets: Invalid accesses beyond the end of tilemap memory. (hap)
- 08487: [Misc.] (jaleco/blueprnt.cpp) all jaleco/blueprnt.cpp sets: Invalid scroll memory accesses. (hap)
- 08489: [Misc.] (sega/calorie.cpp) calorie, calorieb: Invalid sprite memory accesses. (hap)
- 08493: [Misc.] (atari/copsnrob.cpp) copsnrob: Invalid accesses beyond the end of video memory. (hap)
- 08494: [Misc.] (konami/ironhors.cpp) all konami/ironhors.cpp sets: Invalid accesses beyond the end of sprite memory. (hap)
- 08495: [Misc.] (playmark/drtomy.cpp) drtomy: Invalid accesses beyond the end of sprite memory. (hap)
- 08496: [Misc.] (nichibutsu/gomoku.cpp) gomoku: Audio mixing buffer is too small. (hap)
- 08497: [Misc.] (midway/midyunit.cpp) hiimpact and clones, shimpact and clones: Invalid protection memory accesses. (hap)
- 08498: [Misc.] (misc/krokha.cpp) krokha: Invalid accesses drawing outside bitmap. (hap)
- 08499: [Crash/Freeze] (sord/m5.cpp) m5p_brno: Reading from invalid cartridge offsets. (hap)
- 08501: [Misc.] (playmark/sslam.cpp) all playmark/sslam.cpp sets: Invalid sprite memory accesses. (hap)
- 08507: [Media Support] (trs/trs80.cpp) trs80l2, trs80m3: DMK disk images containing FM tracks are unsupported. (pnp2084)
- 08521: [Graphics] (chess/tasc.cpp) tascr30: Numeric parameter handling in layouts is locale-sensitive. (Vas Crabb)

New working machines
- Castlevania II: Simon's Quest (Tiger) [algestam, Sean Riddle]
- Elanco AgVision [Tim Lindner]
- Gargoyles: Night Flight (Tiger) [hap, Sean Riddle]
- Hitachi MB-H1 (MSX1, Japan) [openMSX]
- Hitachi MB-H3 (MSX2, Japan) [openMSX]
- Konami Bottom of the Ninth (handheld) [hap, Sean Riddlem, Mr. Do]
- Logix Teammate Game Computer [hap, Michael Kamprath, Sean Riddle]
- Mega Man 3 (Tiger) [algestam, Sean Riddle]
- Mitsubishi ML-8000 (MSX1, Japan) [openMSX]
- Mitsubishi ML-G30 Model 2 (MSX2, Japan) [openMSX]
- Ninja Gaiden III (Tiger) [algestam, Sean Riddle]
- Panasonic CF-2700 (MSX1, UK) [openMSX]
- Pioneer UC-V102 (MSX2, Japan) [openMSX]
- Sakhr AX-200 (MSX1, Arabic/English) [openMSX]
- Sakhr AX-230 (MSX1, Arabic) [openMSX]
- Sakhr AX-350 II (MSX2, Arabic) [openMSX]
- Sakhr AX-500 (MSX2, Arabic) [openMSX]
- Sanyo MPC-25FS (MSX2, Japan) [openMSX]
- Sanyo PHC-23JB / Wavy23 (MSX2, Japan) [openMSX]
- Space Cruiser (U.S. Games) [hap, Sean Riddle]
- Toshiba HX-32 (MSX1, Japan) [openMSX]
- Toshiba HX-51I (MSX1, Italy, Spain) [openMSX]
- Victor HC-80 (MSX2, Japan) [openMSX]
- Yamaha SX-100 (MSX1, Japan) [openMSX]

New working clones
- Alpine Surfer (World, AF2 Ver.A, set 2) [Guru]
- Bloxeed (Japan, earlier) (FD1094 317-0139) [Brian Troha, The Dumping Union]
- Championship Bowling (location test) [coolmod, The Dumping Union]
- Deroon DeroDero (earlier, set 2) [Arzeno Fabrice]
- Domino Man (set 2) [ArcadeDoc524]
- Frael Bruc 100-2 (MSX1, Italy) [openMSX]
- Galactica-2 (Moon Alien Part 2 bootleg) [gryeti]
- Gallop - Armed Police Unit (Japan, M84 hardware) [Corrado Tomaselli, The Dumping Union]
- Gradius IV (ver AAA) [Windy Fairy]
- Gradius IV (ver AAC) [Windy Fairy]
- Gradius IV (ver UAA) [alamone]
- Gradius IV (ver UAC) [Windy Fairy]
- Gradius IV: Fukkatsu (ver JAA) [Windy Fairy]
- Hitachi MB-H1E (MSX1, Japan) [openMSX]
- Ibara (2005/03/22 MASTER VER.., '06. 3. 7 ver.) [alamone]
- Mini Golf (11/25/85) [Kevin Eshbach, The Dumping Union]
- NBA All The Way (ver EAA) [Windy Fairy]
- NBA All The Way (ver EAB) [Windy Fairy]
- NBA Play By Play (ver AAA) [Windy Fairy]
- NBA Play By Play (ver JAB) [Windy Fairy]
- NBA Play By Play (ver UAA) [Windy Fairy]
- NBA Play By Play (ver UAB) [Windy Fairy]
- New Cross Pang (set 2) [Jorge Silva]
- Pitapat Puzzle (set 2) [Jorge Silva]
- Philips NMS 8250/16 (MSX2, Spain) [openMSX]
- Philips NMS 8250/19 (MSX2, France) [openMSX]
- Punching Kid (Japan) [RepArcade]
- Quizard (v1.0, Italian, i8751 IT 11 I2) [Ryan Holtz, f205v, TeamEurope]
- Quizard (v1.2, Italian, i8751 IT 11 I2) [Ryan Holtz, f205v, TeamEurope]
- Quizard (v1.7, Italian, i8751 IT 11 I2) [Ryan Holtz, f205v, TeamEurope]
- Quizard (v1.8, Italian, i8751 IT 11 I2) [Ryan Holtz, f205v, TeamEurope]
- Sakhr AX-200M (MSX1, Arabic/English) [openMSX]
- Sakhr AX-350 II F (MSX2, Arabic) [openMSX]
- The Simpsons (4 Players World, set 3) [Jorge Silva]
- Scud Hammer (ver 1.4) [SpinalFeyd]
- Sony HB-101 (MSX1, Japan) [openMSX]
- Sony HB-75 (MSX1, Japan) [openMSX]
- Sony HB-F500 2nd version (MSX2, Japan) [openMSX]
- Soreike Kokology [SpinalFeyd]
- Spectravideo SVI-728 (MSX1, Spanish) [openMSX]
- Super Invaders (Emag bootleg set 2) [Dillweed]
- Superman (Tiger) [hap, Sean Riddle]
- Talent DPC-200 (MSX1, Argentina, international keyboard) [openMSX]
- Texas Instruments Letterlogic (France) [Sean Riddle]
- Texas Instruments Letterlogic (Germany) [Sean Riddle]
- Texas Instruments Spelling ABC (Germany) [Sean Riddle]
- Toshiba HX-20E (MSX1, Spain) [openMSX]
- Trivia (Questions Series 18) [Brian Troha, The Dumping Union]
- Trojan (location test) [coolmod, rtw, Brian Troha, Sean Sutton, Smitdogg, The Dumping Union]
- Twins (older) [Jorge Silva]
- Yamaha CX5MIIB (MSX1, Italy) [openMSX]
- Yamaha CX7/128 (MSX2, Japan) [openMSX]

Machines promoted to working
- Alpine Surfer (World, AF2 Ver.A, set 1) [hap, Guru]
- Bawareth Perfect MSX1 (MSX1, Middle East) [Wilbert Pol]
- Daewoo Zemmix CPG-120 Normal (MSX2, Korea) [Wilbert Pol]
- Quizard 3 (v3.4, German, i8751 DE 132 D3) [Ryan Holtz]
- Quizard 4 Rainbow (v4.2, German, i8751 DE 142 D3) [Ryan Holtz]
- Sanyo MPC-2300 (MSX2, USSR) [Wilbert Pol]
- Sanyo MPC-2500FD (MSX2, USSR) [Wilbert Pol]
- Sanyo PHC-77 / Wavy77 (MSX2, Japan) [Wilbert Pol]
- Toshiba HX-21 (MSX1, Japan) [Wilbert Pol]
- Toshiba HX-22 (MSX1, Japan) [Wilbert Pol]
- Tandy Radio Shack Videotex [Tim Lindner]

Clones promoted to working
- The Crystal Maze (v1.3, Datapak) (MPU4 Video) [James Wallace]
- The Crystal Maze Team Challenge (v0.9, Datapak) (MPU4 Video) [James Wallace]
- The New Crystal Maze Featuring Ocean Zone (v2.2, Datapak) (MPU4 Video) [James Wallace]
- Quizard 3 (v3.2, German, i8751 DE 132 D3) [Ryan Holtz]
- Quizard 3 (v3.4, German, i8751 DE 132 A1) [Ryan Holtz]
- Quizard 4 Rainbow (v4.0, German, i8751 DE 142 D3) [Ryan Holtz]
- Quizard 4 Rainbow (v4.1, German, i8751 DE 142 D3) [Ryan Holtz]
- Quizard 4 Rainbow (v4.2, Czech, i8751 TS142 CZ1) [Ryan Holtz]
- Sony HB-F1 (MSX2, Japan) [Wilbert Pol]
- Sony HB-F1II (MSX2, Japan) [Wilbert Pol]
- Sony HB-F9P (MSX2, Russian, prototype) [Wilbert Pol]

New machines marked as NOT_WORKING
- Bin Bin Bingo (Japan, terminal) [hammy, Porchy, nnap]
- El Circulo [jordigahan, Pikolo, ArcadeHacker, ClawGrip]
- Fantastic Car (M89 hardware) [Eduardo Anay]
- Golden Chip [jordigahan]
- Hello Kitty Magical Pumpkin (Japan 960712) [hammy, Porchy]
- Multi Points [jordigahan]
- Omron Luna 88K² [Plamen Mihaylov]
- La Perla del Caribe (V1.0, Catalonia) [jordigahan, Recreativas.org]
- UFO Catcher 7 (V20011112) [Darksoft, TeamEurope]
- unknown 960606-5 based machine (set 2) [jordigahan, Recreativas.org]
- unknown Sega air hockey game [Darksoft, TeamEurope]
- Yamaha DX7 Digital Programmable Algorithm Synthesizer [David Viens, R. Belmont]
- Yamaha DX9 Digital Programmable Algorithm Synthesizer [Anthony]
- Yamaha PSS-12 [Edward d-tech]

New clones marked as NOT_WORKING
- Cherry Master (bootleg, Game FB55 Ver.2) [Ioannis Bampoulas]
- Fantastic Car (Micro-87 hardware) [Eduardo Anay]
- Netchuu Pro Yakyuu 2002 (NPY1 Ver. C) [Mickysmoke, rtw]
- Silent Scope (ver AAA, Ver 1.00) [Windy Fairy]
- Silent Scope (ver AAB, Ver 1.20) [Windy Fairy]
- Silent Scope (ver AAC, Ver 1.30) [Windy Fairy]
- Silent Scope (ver AAC, Ver 1.30, GQ871 Voodoo 2 video board) [Windy Fairy]
- Silent Scope (ver AAD, Ver 1.33, GQ871 Voodoo 2 video board) [Windy Fairy]
- Silent Scope (ver EAA, Ver 1.00) [Windy Fairy]
- Silent Scope (ver EAB, Ver 1.20) [Windy Fairy]
- Silent Scope (ver EAC, Ver 1.30) [Windy Fairy]
- Silent Scope (ver EAC, Ver 1.30, GQ871 Voodoo 2 video board) [Windy Fairy]
- Silent Scope (ver EAD, Ver 1.33) [Windy Fairy]
- Silent Scope (ver EAD, Ver 1.33, GQ871 Voodoo 2 video board) [Windy Fairy]
- Silent Scope (ver JAA, Ver 1.00) [Windy Fairy]
- Silent Scope (ver JAB, Ver 1.20) [Windy Fairy]
- Silent Scope (ver AAD, Ver 1.33) [Windy Fairy]
- Silent Scope (ver UAC, Ver 1.30, GQ871 Voodoo 2 video board) [Windy Fairy]
- Silent Scope 2 : Dark Silhouette (ver UAB, Ver 1.01) [Windy Fairy]
- Silent Scope 2 : Dark Silhouette (ver UAB, Ver 1.01, GN715 Voodoo 1 video board) [Windy Fairy]
- Silent Scope 2 : Dark Silhouette (ver UAC, Ver 1.02) [Windy Fairy]
- Silent Scope 2 : Dark Silhouette (ver UAC, Ver 1.02, GN715 Voodoo 1 video board) [Windy Fairy]
- Silent Scope 2 : Dark Silhouette (ver UAD, Ver 1.03, GN715 Voodoo 1 video board) [Windy Fairy]
- Silent Scope 2 : Fatal Judgement (ver EAB, Ver 1.01) [Windy Fairy]
- Silent Scope 2 : Fatal Judgement (ver EAB, Ver 1.01, GN715 Voodoo 1 video board) [Windy Fairy]
- Silent Scope 2 : Fatal Judgement (ver EAC, Ver 1.02) [Windy Fairy]
- Silent Scope 2 : Fatal Judgement (ver EAC, Ver 1.02, GN715 Voodoo 1 video board) [Windy Fairy]
- Silent Scope 2 : Fatal Judgement (ver EAD, Ver 1.03, GN715 Voodoo 1 video board) [Windy Fairy]
- Silent Scope 2 : Innocent Sweeper (ver AAB, Ver 1.01) [Windy Fairy]
- Silent Scope 2 : Innocent Sweeper (ver AAB, Ver 1.01, GN715 Voodoo 1 video board) [Windy Fairy]
- Silent Scope 2 : Innocent Sweeper (ver AAC, Ver 1.02) [Windy Fairy]
- Silent Scope 2 : Innocent Sweeper (ver AAC, Ver 1.02, GN715 Voodoo 1 video board) [Windy Fairy]
- Silent Scope 2 : Innocent Sweeper (ver AAD, Ver 1.03) [Windy Fairy]
- Silent Scope 2 : Innocent Sweeper (ver AAD, Ver 1.03, GN715 Voodoo 1 video board) [Windy Fairy]
- Silent Scope 2 : Innocent Sweeper (ver JAB, Ver 1.01) [Windy Fairy]
- Silent Scope 2 : Innocent Sweeper (ver JAB, Ver 1.01, GN715 Voodoo 1 video board) [Windy Fairy]
- Silent Scope 2 : Innocent Sweeper (ver JAC, Ver 1.02) [Windy Fairy]
- Silent Scope 2 : Innocent Sweeper (ver JAC, Ver 1.02, GN715 Voodoo 1 video board) [Windy Fairy]
- Silent Scope 2 : Innocent Sweeper (ver JAD, Ver 1.03) [Windy Fairy]
- Silent Scope 2 : Innocent Sweeper (ver JAD, Ver 1.03, GN715 Voodoo 1 video board) [Windy Fairy]
- Super Real Magic (V6.3) [Ioannis Bampoulas]
- Teraburst (1998/02/25 ver HAA) [Windy Fairy]
- Teraburst (1998/02/25 ver JAA) [Windy Fairy]
- Teraburst (1998/02/25 ver UAA) [Windy Fairy]
- Teraburst (1998/07/17 ver HEL) [Windy Fairy]
- Teraburst (1998/07/17 ver JEL) [Windy Fairy]

New working software list additions
- a2600:
*Shootin' Gallery (PAL, prototype) [Buckaroo]
*Turbo (NTSC, prototype) [Rom Hunter]
- a7800:
*Worm! [GroovyBee]
*Armor Attack II, Bentley Bear's Crystal Quest (NTSC), Crazy Otto (NTSC, Ms. Pac-Man hack), Crazy Otto (PAL, Ms. Pac-Man hack), Froggie, K.C. Munchkin!, Rip-Off (NTSC), Rip-Off (PAL), Scramble (NTSC) [Robert Tuccitto]
- apple2gs_flop_orig: Canal Meurtre [Antoine Vignau, A-Noid]
- gameboy:
*Dragon Ball Z English [lana_chan_, taizou]
*Altered Space - A 3-D Alien Adventure (USA, prototype, 19910215) [SteelGeneral, Forest of Illusion]
- gamecom: Castlevania - Symphony of the Night (prototype) [anonymous, diskman.com, Hidden Palace]
- gbcolor:
*Shénguǐ Dìguó zhī Èmó Chéng (China) [AprkMk10, taizou]
*Fantastic Simulated Battle (China) [BigFred, taizou]
*Digimon Adventure 2001 [lana_chan_, taizou]
*Chāojí Yīnsù Xiǎozi Ⅱ - Super Sonik (China) [max6464646464, taizou]
*Matel Gear II (China) [NewRisingSun, taizou]
*Capcom Vs. SNK: Millennium Fight 2001 (China) [Pepper9801, taizou]
*Digimon 2 (China) [Robyn A1200, taizou]
*Shùmǎ Bào Lóng: Kǒudài Bǎn (China) [RocknRami, taizou]
*Pokémon Vision Jade [Sanqui, taizou]
*Digimon 02 4 (China), Digimon Adventure 6 2002, Digimon Pocket (China), Dragon Ball Z III 2002 Fighting, Garou: Mark of the Wolves 2001, Harry Potter (China, English), Harry Potter 3 (China), Mènghuàn Mónǐ Zhàn Ⅱ (China), Mó Jiè Chuánshuō (China), Mùchǎng Wùyǔ 6 GB (China), Pokémon Diamond: Special Pikachu Edition (China), Pokémon Jade Version, Pokémon Jade: Special Pikachu Edition (China), Pokémon: Mewtwo Strikes Back (China), Street Fighter Zero 4 (China) [taizou]
- ibm5170:
*Best of the Best: Championship Karate (Spain, PC Games release), The Humans: Insult to Injury (Spain, PC Games release) [AbandonSocios]
*Fleet Defender, RoboSport (3.5" DD), RoboSport (5.25" HD), The Humans: Insult to Injury (France) [The Good Old Days]
- megadriv: Segapede (USA, prototype) [Craig Stitt, Hidden Palace]
- msx1_cart:
*HOT-LOGO (Brazil, version 1.1), HOT-LOGO (Brazil, version 1.2), MSX-Logo (Argentina), MSX-Logo (Poland), MSX-Logo (Spain), MSX-Logo (UK) [Arnaud de Klerk]
*CDX-2 + 5.25" DSDD floppy drive (Brazil), DDX + 5.25" DSDD floppy drive (Brazil, v3.0), DDX + 5.25" DSDD floppy drive (Brazil, v3.0d), DPF-550 Controller + 5.25" SSDD floppy drive (Argentina), DPF-550 Controller + 5.25" SSDD floppy drive (Belgium/Netherlands), EC-700 Word Processor (EC-701 + EC-702) (Japan), FD-051 Controller + FD-05 3.5" DSDD floppy drive, HB-3600 Controller + HB-6000 5.25" DSDD floppy drive (Brazil), HBD-20W (Floppy controller + 3.5" DSDD floppy drive) (Japan), HBD-50 (Floppy controller + 3.5" SSDD floppy drive, SNYJX121), HBD-F1 (Floppy controller + 3.5" DSDD floppy drive) (Japan), HX-F101PE Controller + 3.5" SSDD floppy drive (Europe), MFD-001 (Controller + enclosure with 1 5.25" DSDD floppy drive) (Europe), ML-30DC Controller + ML-30FD enclosure with 1 3.5" DSDD floppy drive (Japan), NMS-1200 Floppy controller + 3.5" DSDD floppy drive (Europe, v1.04), NMS-1200 Floppy controller + 3.5" DSDD floppy drive (Europe, v1.06), Toshiba Kanji ROM Cartridge HX-M200 (Japan) [openMSX]
- msx1_cass: Aprende astronomía con El Sol (Spain), Aprende astronomía con la Luna (Spain), Aprende astronomía con la Tierra en el espacio (Spain), Aprende astronomía con los planetas (Spain), Aprendiendo Inglés 1 - en el campo y en el castillo (Spain), Cocos (Spain), Contabilidad 2 (Spain, alt 2), Contabilidad Personal (Spain), Data MSX - Issue 01 (Spain), Data MSX - Issue 04 (Spain), Data MSX - Issue 09 (Spain), Dog Fighter (Spain), Floppy el Pregunton (Spain), Frankie (Spain), Freddy Hardest (UK, Italy), Generador de Sprites (Spain), Golf (Spain), Juegos de Inteligencia (Spain), Juegue con su MSX - Issue 02 - Alpha Centauro (Spain), Juegue con su MSX - Issue 07 - Robber (Spain), Lenguaje 7º E.G.B. (Spain), Lenguaje 8º E.G.B. (Spain), Lenguaje Maquina - Issue unknown (Spain), La Liebre y la Tortuga (Spain), M-47 Combate de blindados (Spain), Mad-Fox (Spain), MSX Games Vol 05 - Patrullera XH-63 (Spain), MSX Games Vol 10 - Invasores (Spain), MSX Soft Magazine - Issue 08 - Rana Sideral (Spain, alt), MSX Soft Magazine - Issue 09 - Cazador de tiburones (Spain), MSX Software - Issue 04 (Spain), MSX Software - Issue 16 - Hungry Harry (Spain), Música en Juego I - Notas (Spain), Panic Kong (Spain), Perspective (Japan, v1.1), PHCalc (Spain), Quinielas y Reducciones (Spain), Sky Hawk (Spain), Snackbar + Mouse Jump (Spain), Soccer Boss (UK), Soft-MSX 1 (Spain), Soft-MSX 3 (Spain), Star Seeker - Solar System (Spain), Stars MSX 1 (Spain), Stars MSX 2 (Spain), Stars MSX 4 (Spain), Viaje Espacial (Spain), Who Dares Wins 2 (UK, Italy) [msxcassettes]
- nes:
*The Cheetahmen: The Creation (USA) [Magic Jewelry Nerd]
*8-bit Xmas 2022 [retroUSB]
- spectrum_cass:
*King Arthur [Luís Rato, Planeta Sinclair]
*Tremor (pirate) [Planeta Sinclair]
*Action Pack - Lightgun Games, Action Pack - Lightgun Games (Spanish), Action Pack - Lightgun Games (alt), After The War (alt), After The War (small case), Agent X (Dro Soft), Agent X II (Dro Soft), FORTH (Microbyte), Freddy Hardest (Imagine), The Games - Summer Edition (Erbe), H.A.T.E. - Hostile All Terrain Encounter (Erbe), Hundra (Dinamic), Ice Breaker, Mr. Shaw's Double Whammy, Nonamed (Spanish, medium case, alt), Nonamed (Spanish, small case - black spine), Spirits, Starstrike II, X-Out (Erbe) [spectrumcomputing.co.uk]
*Fantasia Diamond (set 4, VTR, French), Nosferatu: Quest for the Vampire (alt), Nuclear Reactor, Starship Mulvaney [Steven Brown, Planeta Sinclair]
- videopac: Bastion (Europe, prototype), Himalaya (Europe, prototype), Terrahawks (Europe, prototype) [Janzl]

Software list items promoted to working
- a800:
*Satan's Hollow (Unreleased) [AJR]
*Alf in the Color Caves [Angelo Salese]
- gbcolor: Shùmǎ Bào Lóng 02 4 (China), Shùmǎ Bào Lóng 3 Shuǐjīng Bǎn (China) [Vas Crabb]

New NOT_WORKING software list additions
- msx1_cart: FD-03 Controller + 3.5" DSDD floppy drive v3.5, FD-03 Controller + 3.5" DSDD floppy drive v3.8 [openMSX]
- n64: SimCopter 64 (prototype 19970616) [VGHF]

Translations added or modified
- Czech [Milan Galcik]
- Greek [BraiNKilleRGR]
- Portuguese (Brazil) [Felipe]
- Slovak [Milan Galcik]

Merged pull requests
- 10423: sega/model2.cpp, hash/saturn.xml: Improved descriptions for Japanese Last Bronx games. [Michael Sanborn]
- 10426: barcrest/mpu4.cpp: Added IC4 port B shadowing of serial and 50Hz signals. [James Wallace]
- 10427: Dumped and added three more games on Unidesa/Cirsa “960606-5” boards. [jordigahan, Recreativas.org, ClawGrip]
- 10442: atari/atari400.cpp: Started splitting systems into separate driver state classes. [Angelo Salese]
- 10456: apple2gs_flop_orig: Added Canal Meurtre (Brutal Deluxe). [Antoine Vignau, A-Noid]
- 10462: sound/pokey.cpp: Start potentiometer input acquisition on reset (fixes a1200xl booting to self-test). [Angelo Salese]
- 10464: machine/wd_fdc.cpp: Fixed busy bit read for overlapped commands (fixes MT08464). [pnp2084]
- 10467: quantel/dpb7000.cpp: Greatly improved video output and peripheral support. [Ryan Holtz]
- 10470: handheld/hh_tms1k.cpp: Fixed duplicate system description. [kmg]
- 10471: a7800.xml: Fixed parent/clone relationships for Asteroids Deluxe. [kmg]
- 10473: msx/msx.cpp: Reimplemented memory using views, improving emulation of many systems. [Wilbert Pol]
- 10474: atari/a7800.cpp: Pass phase 2 clock to cartridge slot – fixes PAL add-on chip clock rates. [kmg]
- 10475: midway/balsente.cpp: Fixed grudgep base input port port import. [David Haywood]
- 10477: machine/mos6530n.cpp: Removed old, unused io_r and io_w functions. [kmg]
- 10478: a7800.xml: Replaced Wasp! with a proper, working ROM. (MT06949). [kmg]
- 10479: namco/galaga.cpp: Confirmed that new bosco parent set PROM dumps are good and match the set. [neSneSgB]
- 10483: emu/sound.cpp: Don’t force lower sample rate for dummy sound output module. [feos]
- 10484: apple2_flop_orig.xml: Improved descriptions and publishers. [ArcadeShadow]
- 10485: a5200.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
- 10490: spectrum_cass.xml: Added fourteen working items, and replaced one item with a better dump. [ArcadeShadow]
- 10493: gamecom.xml: Added a Castlevania – Symphony of the Night prototype. [anonymous, diskman.com, Hidden Palace, kmg]
- 10503: handheld/hh_sm510.cpp: Added Tiger Mega Man 3. [algestam, Sean Riddle]
- 10506: seta/x1_012.cpp: Force a screen update on scroll registers changes (fixes Caliber 50 line scroll). [David Haywood]
- 10510: midway/seattle.cpp: Fixed a typo in blitz description (incorrect year). [Michael Sanborn]
- 10512: msx1_cart.xml: Added regional variants of MSX-Logo. [Golden Child]
- 10514: formats/dmk_dsk.cpp: Implemented FM and mixed FM/MFM read support (addresses MT08507). [pnp2084]
- 10515: scv.xml: Use lowercase for descriptive text, and put alternate titles in info elements. [ArcadeShadow]
- 10516: sg1000.xml: Use lowercase for descriptive text and full country names in descriptions. [ArcadeShadow]
- 10517: a2600.xml: Set default controllers for Omega Race. [kmg]
- 10518: a7800.xml: Added ten working homebrew cartridges. [Robert Tuccitto, GroovyBee, kmg]
- 10520: trs/agvision.cpp: Added Elanco AgVision driver, and fixed TRS VideoTex. [Tim Lindner]
- 10523: neocd.xml: Use lowercase for descriptive text and full country names in descriptions. [ArcadeShadow]
- 10524: neogeo.xml, ngp.xml, ngpc.xml: Use lowercase for descriptive text and full country names in descriptions. [ArcadeShadow]
- 10526: 32x.xml: Use full country names in descriptions. [ArcadeShadow]
- 10529: megacd.xml, megacdj.xml: Use full country names in descriptions. [ArcadeShadow]
- 10530: yamaha/ymtx81z.cpp: Removed apparently hacked ROM image. [Anthony]
- 10531: msx/msx2.cpp: Fixed ROM definitions for nms8245, y503iiir and y503iiire. [Wilbert Pol]
- 10532: taito/tc0100scn.cpp: Fix longstanding color regression in wgp. [Angelo Salese]
- 10535: a7800.xml: Marked games requiring light gun as unsupported. [kmg]
- 10536: a2600.xml: Marked games requiring light gun as unsupported, and added a Shootin' Gallery prototype. [kmg, Buckaroo]
- 10537: capcom/sonson.cpp: Changed video refresh rate to 55.40 Hz based on measurements from PCB. [birdybro, Corrado Tomaselli]
- 10538: machine/wd_fdc.cpp: Delay interrupt on attempting to write to a write-protected disk (fixes MT08258). [Tim Lindner]
- 10539: msx/msx1.cpp, msx/msx2.cpp: Fixed machine configuration issues with hb55d and hbf900a. [Wilbert Pol]
- 10540: olympia/portrait.cpp: Cleaned up code, fixed some graphical issues, and made the game playable. [Angelo Salese]
- 10541: gameboy.xml: Added a prototype of Altered Space - A 3-D Alien Adventure. [SteelGeneral, Forest of Illusion, kmg]
- 10542: ibm5170.xml: Added six working items. [AbandonSocios, The Good Old Days, ArcadeShadow]
- 10543: vsmile_cd.xml: Use full country names rather than abbreviations in descriptions. [ArcadeShadow]
- 10544: pico.xml: Use lowercase for descriptive text and full country names in descriptions. [ArcadeShadow]
- 10545: nes.xml: Added The Cheetahmen: The Creation (USA). [Magic Jewelry Nerd, ICEknight]
- 10546: bus/gio64/newport.cpp: Split out REX3 iterator setup operation (fixes issues with Linux newport_con driver). [Jiaxun Yang]
- 10547: machine/wd_fdc.cpp: Reduced delay from attempting to write to write-protected disk to interrupt. [Tim Lindner]
- 10548: nintendo/nes_arcade_bl.cpp: Added emulation for the NES side of the hardware. [kmg]
- 10549: bus/msx1_cart.xml, msx1_cart.xml: Added external floppy and kanji cartridges. [Wilbert Pol, openMSX]
- 10550: cpu/e132xs/e132xsfe.cpp: Fixed missing bit mask causing UBSAN warnings (GitHub #10502). [Ryan Holtz]
- 10551: handheld/hh_sm510.cpp: Added Tiger Castlevania II: Simon’s Quest. [algestam, Sean Riddle]
- 10552: n64.xml: Added an unreleased prototype of SimCopter 64. [VGHF, kmg]
- 10554: skeleton/elcirculo.cpp: Added skeleton driver for Inder’s “El Circulo”. [jordigahan, Pikolo, ArcadeHacker, ClawGrip]
- 10555: spectrum_cass.xml: Added twelve working items, and replaced two items with better dumps. [ArcadeShadow]
- 10556: msx/msx2.cpp: Fixed floppy support for y805128r2 and y805128r2e. [Wilbert Pol]
- 10557: machine/jvshost.cpp: Fixed the size of encoded packets containing escaped bytes. [Windy Fairy]
- 10558: a2600.xml: Added Turbo (NTSC, prototype). [Rom Hunter, kmg]
- 10559: konami/hornet.cpp: Replaced local JVS implementation with common JVS host device. [Windy Fairy]
- 10560: osd/osdsync.cpp: Ensure work queue will always have at least one work thread info item (fixes MT06828). [CasualPokePlayer]
- 10561: casio/ld50.cpp: Identified some ICs and signals, and added a link to the service manual. [Devin Acker]
- 10563: Removed zero offsets from cassette and floppy disk images in various software lists. [kmg]
- 10564: Added new MSX source files to MESS subtarget filter. [MASH]
- 10565: Added Omron Luna 88K² source file to MESS subtarget filter. [MASH]
- 10566: msx1_cass.xml: Added 47 items, and replaced one item with a better dump. [msxcassettes, Wilbert Pol]
- 10568: yamaha/ympss12.cpp: Added skeleton driver for Yamaha PSS-12. [Edward d-tech, Devin Acker]
- 10569: Updated Greek user interface translation. [BraiNKilleRGR]
- 10570: misc/diamondking.cpp: Dumped and added SegaSA/Sonic “Golden Chip” slot machine. [jordigahan, ClawGrip]
- 10571: misc/falgas_m89.cpp: Dumped and added two versions of the Falgas “Fantastic Car” children’s ride. [Eduardo Anay, ClawGrip]
- 10573: handheld/hh_sm510.cpp: Added Tiger Ninja Gaiden III (Tiger handheld). [algestam, Sean Riddle]
- 10574: gaelco/mastboy.cpp: Corrected title of Italian version of Master Boy Version II in description. [ClawGrip]
- 10578: konami/hornet.cpp: Added x76 security chip, and added new regional variants of games. [Windy Fairy]
- 10579: msx/msx.cpp: Made the general purpose controller ports slot devices with basic joystick and mouse options. [Wilbert Pol]
- 10580: machine/upd71071.cpp: Initialize address and count registers – fixes random hard disk failures in FM Towns systems. [r09]
- 10581: Added some new system driver source files to subtarget filters. [MASH]
- 10582: machine/jvsdev.cpp: Fixed chaining resets, and always cascade broadcast messages to slave devices. [Windy Fairy]
- 10583: 3rdparty/ymfm: Updated to latest version, fixing issues with OPNA, PCM playback and uninitialized members. [Aaron Giles]
- 10584: hash/msx1_cass.xml: Fixed incorrect SHA-1 digests for datmsx04 and soccerbo. [Wilbert Pol]
- 01586: yamaha/ymdx9.cpp: Added skeleton driver for Yamaha DX9 synthesizer. [Anthony]
- 10587: nintendo/vsnes.cpp: Added missing DIP switch settings for vsmahjng. [kmg]
- 10588: cpu/powerpc/ppccom.cpp: Made PPC400 series external serial clock configurable. [Windy Fairy]
- 10589: nintendo/vsnes.cpp: Filled in missing Dora DIP switch settings for vsmahjng. [kmg]
- 10591: konami/hornet.cpp: Fixed four-player cabinet type in NBA Play By Play, and added Windy 2 JVS I/O device. [Windy Fairy]
- 10598: philips/cdi.cpp: Added support for Italian version of Quizard 1. [Ryan Holtz, f205v, TeamEurope]
- 10600: namco/20pacgal.cpp: Improved values returned for unknown SERVICE and EEPROMIN bits (fixes protection issue). [pdaderko]
- 10601: megadriv.xml: Added an unreleased Segapede prototype. [Craig Stitt, Hidden Palace, kmg]
- 10602: nes.xml: Added 8-bit Xmas 2022 homebrew cartridge. [retroUSB, kmg]
Télécharger MAME v0.250 (64-bit)
Site Officiel de MAME
 
 DuckStation 29/11/2022 
Mardi 29/11/22 à 14:13 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- Handle some edge cases (Connor McLaughlin)
- 71c5586: GPU/SW: Fix incorrect min/max in polylines (Connor McLaughlin)
- Fix macro frequency not saving (Connor McLaughlin)
Télécharger DuckStation 29/11/2022 (Windows)
Télécharger DuckStation 29/11/2022 (MacOS)
Télécharger DuckStation 29/11/2022 (Linux)
Site Officiel de DuckStation
 
 StellaDS v6.0 
Lundi 28/11/22 à 14:06 par Firebrand
Le port de cet émulateur Atari 2600 pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- CDF/CDFJ games are now supported (but not CDFJ+)
- Big speedup in ARM Thumb processing to render all DPC+ games full-speed on the DSi or above.
Télécharger StellaDS v6.0
Site Officiel de StellaDS
 
 WinUAE v4.9.9 Beta 7 FR 
Dimanche 27/11/22 à 15:00 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v4.9.9 Beta 7 FR (32-bit)
Télécharger WinUAE v4.9.9 Beta 7 FR (64-bit)
Tradu-France
 
 WinUAE v4.9.9 Beta 7 
Dimanche 27/11/22 à 14:58 par Firebrand
Une nouvelle beta pour cet émulateur Amiga pour Windows a été publiée. Les améliorations sont les suivantes:
- When on the fly changing floppy type from FloppyBridge drive to normal or vice versa, disk change is now simulated automatically.
- floppyXprofile (x=drive number) config file entry can be used to change drive type on the fly using uae-configuration. Replaces floppyXtype which uses magic number parameters (it is still supported). Floppy type can be for example "35dd" or "35hd" or "floppybridge". (TODO: floppybridge: support)
- CPU instruction prefetches are marked with "I" and data accesses with "D" in DMA debugger (for example "CPU-RWI")
- Do not allow JIT FPU option if no FPU is selected.
- If copper used last cycle of frame: following copper instruction (=very last instruction of copper before it restarts) was shown incorrectly in DMA debugger (visual bug only).
- Special empty copper cycles where copper allocates the cycle but leaves it unused are now marked with "C" in DMA debugger.
- Disk DMA write to nowhere (no drives selected) never finished. This (and reading which was fixed in b6) was working in older version, probably broke in b1.
- Disk DMA write DMA slots now have correct order (Read DMA: slots are filled from right to left, write DMA: filled from left to right).
- Floppy index sync (CIA-B flag) CIA interrupt bit was "sticky" in some situations. (b1)
- CHD CD audio sync fix. (Always use logical block access method)
- Some filter options still used non-interlace filter mode settings when interlace mode filter was active.
- D3D11 mode integer scaling artifacts fixed. (b1)
- D3D11 shader support code leaked ID3D11RenderTargetView, causing problems when shader or parameters were changed on the fly.
- Double clicking windowed mode window title bar always switched to fullscreen mode (should only switch if Shift pressed=Fullscreen or Control pressed=Fullwindow is pressed). Possibly Windows version dependant.
- DIWSTRT and DIWSTOP same vertical start and end was unreliable (James Pond 2 intro glitch)
Télécharger WinUAE v4.9.9 Beta 7 (32-bit)
Télécharger WinUAE v4.9.9 Beta 7 (64-bit)
Site Officiel de WinUAE
 
 Clock Signal 25/11/2022 
Samedi 26/11/22 à 14:04 par Firebrand
Cet émulateur multi-systèmes pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- addresses flag errors in the 68000's shift operators, improving compatibility;
- adds support for Apple II .HDV files, and adds a SCSI status indicator; and
- fixes a potential stuck-key problem with using the keyboard as an ersatz joystick under macOS.
Télécharger Clock Signal 25/11/2022
Site Officiel de Clock Signal
 
 DuckStation 23/11/2022 
Mercredi 23/11/22 à 14:25 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- 4006f4d: Spanish (Spain) translation update. (IlDucci) #2925
- 5d1f3f7: update simple-chinese translation. (zkdpower) #2926
- Fix initial/default value of fullscreen cursor hide (Connor McLaughlin)
- Don't clear display when going surfaceless (Connor McLaughlin)
- 0d178a2: GL/Context: Prefer EGL over GLX on all platforms (Connor McLaughlin)
- 7a30c9e: GL/Context: USe glXMakeContextCurrent() for GLX (Connor McLaughlin)
- Work around game-list-disappear issue in Wayland (Connor McLaughlin)
- Work around popups opened behind window in Wayland (Connor McLaughlin)
- Try loading base translation without suffix (Connor McLaughlin)
Télécharger DuckStation 23/11/2022 (Windows)
Télécharger DuckStation 23/11/2022 (MacOS)
Télécharger DuckStation 23/11/2022 (Linux)
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 MAMu_'s MAME Icons + Extended v0.249 Full Set 
Mardi 22/11/22 à 12:09 par Firebrand
AntoPISA a publié une mise à jour pour ses packs d’icônes avec des ajouts jusqu'à MAME v0.249. Mais ici, vous avez a disposition le pack complet reconstitué avec la dernière mise à jour par Planet Emulation!
Télécharger MAMu_'s MAME Icons + Extended v0.249 Full Set
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 WinUAE v4.9.9 Beta 6 FR 
Mardi 22/11/22 à 12:03 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v4.9.9 Beta 6 FR (32-bit)
Télécharger WinUAE v4.9.9 Beta 6 FR (64-bit)
Tradu-France
 
 Not64 21/11/2022 
Mardi 22/11/22 à 12:01 par Firebrand
Cet émulateur Nintendo 64 pour GameCube, Wii et WiiU (en mode Wii) a été mis à jour. Apparemment, il ne faudra pas s'attendre à une nouvelle version avant un moment, mais en attendant, voici les changements apportés:
- Improved constant propagation.
- Optimized load delay slots.
- Optimized consecutive ULW/USW/ULD/USD instructions.
- Optimized function argument passing.
- Optimized memory operations with constant addresses.
- Other minor fixes.

This may be the last release for a while.
Télécharger Not64 21/11/2022
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 Novo Player v1.2 
Lundi 21/11/22 à 14:22 par Firebrand
Une nouvelle version (Windows seulement) de ce frontend pour émulateurs MSX a été publiée. Il n'y a pas de notes de changements à proprement parler, mais la liste des fonctions s'est allongées:
- Filter games by company, year, country, medium, size, MSX generation, sound chip, genre and user-defined game data as well.
- Get list of platforms, screenshots and box art of games from Giant Bomb website.
Télécharger Novo Player v1.2
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 StellaDS v5.9 
Lundi 21/11/22 à 14:15 par Firebrand
Ce port de l'émulateur Atari 2600 Stella a été mis à jour. Les améliorations sont les suivantes:
- Minor fixes for some games to render them more accurately including the new Chaotic Grill homebrew.
- Improved ARM Thumbulator for another frame of performance.
- Minor cleanups and optimizations across the board.
Télécharger StellaDS v5.9
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 WinUAE v4.9.9 Beta 6 
Dimanche 20/11/22 à 15:54 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Voici la liste des nouveautés:
- Interlace mode filter crash fix (b5).
- Disk read DMA started (without DSKSYNC) and reading "nothing" (no drives connected): disk DMA never finished. (CDTV boot hang without DF0:)
- CIA B timer counting timer A underflows or CNT: generated interrupt was 1 timer count too early.
- 68060 without FPU and executing FPU instruction that uses -(an) or (an)+ addressing mode: address register's original value was restored twice when F-line exception stack frame was being created. Second time it used invalid register value causing D7 to be modified.
- Audio interrupts and AUDxDAT processing delays fixed. They were too long (2 CCK) when correct delay is only 1 CCK. 2 CCK appeared to be correct because previously interrupt timing was wrong.
- Keep CPU halted when keyboard reset keys are kept pressed. (b3 reset change update)
- EHB mode was unreliable in AGA mode (b5)
- 68010+ BKPT illegal instruction exception had stacked PC pointing to next instruction but it should point to BKPT.
- 68010 DIVU overflow condition undefined N flag behavior updated. (DIVS overflow undefined flags are still not fully correct)
- Copper/blitter bug tested, updated and confirmed and is enabled by default again (only if 68000 and cycle-exact). This is the infamous chipset bug that can cause copper pointer to blitter pointer copy if copper was waiting, CPU wrote to COPJMPx during odd cycle and blitter was active. Not 100% accurate (modulos are not added correctly when glitch happens) in line mode because line mode internal "micro-operations" are not fully correct (exactly when pointers change, modulo is added etc, invisible operations that don't affect line mode output).
Télécharger WinUAE v4.9.9 Beta 6 (32-bit)
Télécharger WinUAE v4.9.9 Beta 6 (64-bit)
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 RetroArch v1.13.0 
Dimanche 20/11/22 à 15:51 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis derrière une même interface a été mis à jour. Les améliorations sont le suivantes:
- 3DS: Remove debug button combo to shutdown RA
- 3DS: Remove MaterialUI as per MrHuu recommendation
- ANDROID: Enable ‘Vibrate On Key Press’ haptics by default
- ANDROID: Turn ‘Threaded Video’ off by default
- CHEEVOS: Upgrade to rcheevos 10.5
- COMPILATION: Fixed compiling with –disable-menu
- CONFIG: Don’t show override notification with appendconfig alone
- DATABASE/PLAYLISTS: Playlist + database changes – Cleanup ‘entry_slot’, fallback label + logging
- FRONTEND: Fix default remaps folder for various cores: remap should … …be nested in config folder
- HOTKEYS: Fix shader toggle and add hotkey + sublabel
- HOTKEYS: Cleanups and corrections – Keep hotkey pause and menu pause separate in order to not trigger unwanted pause when toggling menu regardless if menu will pause or not
- HOTKEYS: Cleanups and corrections – Allow unpausing with Start (makes resuming more convenient after controller disconnect if menu does not pause)
- IOS13+: Pointer movement accuracy. iPad Trackpad Pointer Movement Accuracy through absolute location (for iOS 13.4 and above)
- IOS13+: Adds iPad Trackpad Support to iOS13 Project (for iOS 13.4 and above)
- INPUT: Fixed the way devices were previously indexed. Input devices were only being indexed in order and would stop at the first time an input has no device connected to it. The problem is when a device gets disconnected, that input will have no devices connected to it, but the next input may still have a device connected. So, that makes changing the port of the currently connected devices impossible.
- INPUT/AUTOCONFIG: Add option for pause on controller disconnect
- INPUT/AUTOCONFIG: Driver independent disconnection notification. Should show disconnect notification now properly on Windows with XInput and/or DirectInput pads
- INPUT/HID: Added usb hid controllers for the famous ZeroDelay encoder and also for “Kade: Kick Ass Dynamic Encoder” to be able to use some custom arcade sticks.
- INPUT/OVERLAY: Add eightway area types.
- INPUT/OVERLAY: Fix overlay next_index for unnamed targets
- INPUT/OVERLAY: Ignore hitboxes with zero area. I.e. Set ‘reach_x’ or ‘reach_y’ to zero to ensure no hitbox math is done. This simplifies designating animation-only descriptors (e.g. for eightway areas) or obsolete descriptors.
- INPUT/OVERLAY: Add ‘reach’ and ‘exclusive’ for hitboxes. Allows stretching hitboxes and handling their overlap.
- INPUT/MENU: Addition to analog stick menu navigation
- INPUT/MENU: Enable menu navigation also with right analog stick
- INPUT/MENU: Add option for swapping menu scrolling buttons
- LOCALIZATION: Updates
- LOCALIZATION: Add Hungarian language option
- MENU: Thumbnail fullscreen toggle behavior correction
- MENU: Consistent left-right scrolling for Quick Menu items
- MENU: Remove useless sublabel from System Information
- MENU: Improve widget appearance with missing assets
- MENU/QT/WIMP: Remove SSL/TLS check at startup
- MENU/OZONE: Show metadata helper in footer only with second thumbnail
- MENU/OZONE: Footer improvements – Add “Cycle thumbnails” helper when suitable
- MENU/OZONE: Footer improvements – Show “Search” helper only when search function is enabled
- MENU/OZONE: Footer improvements – Fix “Thumbnails available” helper for save states
- MENU/OZONE: Footer improvements – Tighten padding between icon and title, and widen between helpers
- MENU/OZONE: Launching anything from a View no longer throws Quick Menu off the screen
- MENU/OZONE: Save state thumbnails in slot dropdown obeys fullscreen toggle properly when content launched via CLI
- MENU/OZONE: Save state thumbnail dropdown won’t allow fullscreen toggle when it shouldn’t
- MENU/OZONE: Selection position remembering in non-playlists won’t flash the first entry
- MENU/OZONE: Remember selection per main tabs
- MENU/OZONE: Remove incomplete assets warning
- MENU/OZONE: Add option to adjust cursor memory when changing menu tabs
- MENU/OZONE: Further extend texture support for Core Option categories
- MENU/XMB: Remove incomplete assets warning
- MENU/XMB: Add truncate playlist name option
- MENU/XMB: Improve background image selector
- MENU/XMB: Add option to adjust cursor memory when changing menu tabs
- MENU/XMB: Further extend texture support for Core Option categories
- MENU/MATERIALUI: Remove incomplete assets warning
- OSX: Fixed Z/X keys not working on the macOS port
- OSX: Fixed RETROK_LMETA not working on macOS port. The RETROK_LMETA key was not defined in the rarch_key_map_apple_hid
- OSX: Fix broken fullscreen mode in macOS Ventura
- PS2: Fix Error saving remaps and runtime logs
- PS3: Fix Core Remap Overwrite Fail
- QB: Don’t fail if OSDependent/OGLCompiler libraries are not present
- SCANNER/PS1: Improved scanning of PS1 discs
- SCANNER/PS2: Added serial scanning of PS2 discs – should now scan DVDs and other discs which were previously missed
- THREADED VIDEO/GLCORE: Fix regression ‘Shader presets dont load, when video driver is set to glcore’
- VULKAN: Fix HDR inverse tonemapping. Only skip tonemapper if HDR10 is explicitly enabled by last shader pass. Otherwise, we are simply just inheriting the bit-depth of the swapchain.
Télécharger RetroArch v1.13.0 (32-bit) (Windows)
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Télécharger RetroArch v1.13.0 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.13.0 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.13.0 (64-bit) (MacOS)
Télécharger RetroArch v1.13.0 (Metal2) (MacOS)
Télécharger RetroArch v1.13.0 (Linux)
Télécharger RetroArch v1.13.0 (Nintendo GC)
Télécharger RetroArch v1.13.0 (Nintendo Wii)
Télécharger RetroArch v1.13.0 (Nintendo WiiU)
Télécharger RetroArch v1.13.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.13.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.13.0 (Nintendo Switch)
Télécharger RetroArch v1.13.0 (PlayStation 2)
Télécharger RetroArch v1.13.0 (PSP)
Télécharger RetroArch v1.13.0 (PS Vita)
Télécharger RetroArch v1.13.0 (Xbox One)
Site Officiel de RetroArch
 
 VirtualC64 v4.5 
Samedi 19/11/22 à 14:34 par Firebrand
Cet émulateur Commodore 64 pour MacOS passe en version stable et corrige au passage un bug:
- There haven been no updates for a while, because I was busy with the development of vAmiga. But finally v4.5 has arrived. There are only a few changes compared to the last beta (v4.5b1). In particular I fixed a crash that occurred when a media file was added via drag and drop and dropped outside a drop zone.
Télécharger VirtualC64 v4.5
Site Officiel de VirtualC64
 
 A7800DS v4.5 
Samedi 19/11/22 à 14:32 par Firebrand
Cet émulateur Atari 7800 pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- SNES2Atari adaptor supported.
- Improved display output to smooth over the fonts a bit.
- Small tweaks to internal database to ensure everything looks as good as possible.
Télécharger A7800DS v4.5
Site Officiel de A7800DS
 
 HBMAME et HBMAMEUI v0.245.9 (64-bit) 
Jeudi 17/11/22 à 13:45 par Firebrand
Ces builds de MAME spécialisés dans les hacROMs et les homebrews ont été mis à jour. Les améliorations sont les suivantes:
New Games
- [dkong05-17,20] Donkey Kong (various hacks)
- [futari15bc] Mushihime-Sama Futari Ver 1.5 (2006-12-08.MASTER VER. 1.54. BLK COLOR)
- [futariblc] Mushihime-Sama Futari Black Label - Another Ver (2009-11-27 INTERNATIONAL BL - ORIG COLOR)
- [futaribljc] Mushihime-Sama Futari Black Label (2007-12-11 BLACK LABEL VER - ORIG COLOR)
- [grdians41] Denjin Makai II (LBS Edition, 2022-10-14)
- [ibarablkcs] Ibara Kuro Black Label (2006-02-06. MASTER VER. COLOR SAT)
- [ibaracs] Ibara (2005-03-22 MASTER VER.. COLOR SAT)
- [mhavocpe] Major Havoc 1.0 (English/French/German/Tournament versions)
- [ngmontst3] Neo Geo Monitor Test Tool v1.3
- [pacyuyu] Pac-Yuyu
- [pandajump] Panda Jump
- [sf2mkot01] Street Fighter II': Magic KO Turbo - Nightmare Crack (set 2)
Télécharger HBMAME v0.245.9 (64-bit)
Télécharger HBMAMEUI v0.245.9 (64-bit)
Site Officiel de HBMAME
 
 VisualBoy Advance-M v2.1.4 FR 
Lundi 14/11/22 à 13:58 par Firebrand
Tradu-France nous propose la traduction en français de la dernière version disponible (qui date déjà un peu) de cet émulateur GameBoy Advance.
Télécharger VisualBoy Advance-M v2.1.4 FR (32-bit)
Télécharger VisualBoy Advance-M v2.1.4 FR (64-bit)
Tradu-France
 
 ColecoDS v7.8 
Lundi 14/11/22 à 13:50 par Firebrand
Cet émulateur ColecoVision pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- Partial MSX SCC added. Music on Gradius 2/3, Parodius, King's Valley 2, F1 Spirit and Salamander!
- Better audio channel combining so that games with multiple channels of sound don't sound 'half as loud'.
Télécharger ColecoDS v7.8
Site Officiel de ColecoDS
 
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