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 Mameinfo.dat v0.199 
Mercredi 27/06/18 à 14:27 par Firebrand
Ce fichier informatif pour MAME contient désormais les données relatives à MAME v0.199:
- Updated to MAME 0.199 - http://git.redump.net/mame/log/
- Added Source/Listinfo changes
- Newest Bugs (27th Jun)
- Added/Fixed all missing ROMset and CHD infos
- Added/Fixed 'Recommended Games'
- Fixed MAMEinfo.dat infos
Télécharger Mameinfo.dat v0.199
Site Officiel de Mameinfo.dat
 
 HBMAME et HBMAMEUI v0.199 
Mercredi 27/06/18 à 14:24 par Firebrand
Ces builds de MAME spécialisés dans les hackroms et les homebrews a été mis à jour avec les sources de MAME v0.199. Il apporte aussi ses propres changements:
- Sorted out hacks (Gaston)
Télécharger HBMAME v0.199 (32-bit)
Télécharger HBMAME v0.199 (64-bit)
Télécharger HBMAMEUI v0.199 (32-bit)
Télécharger HBMAMEUI v0.199 (64-bit)
Site Officiel de HBMAME
 
 MAMEUI v0.199 
Mercredi 27/06/18 à 14:16 par Firebrand
Comme toujours, les MAMEUI sont mis rapidement à niveau de la dernière version de MAME disponible.
Télécharger MAMEUI64 v0.199
Télécharger MAMEUI32 v0.199
Site Officiel de MAMEUI64
 
 MAME v0.199 
Mercredi 27/06/18 à 14:13 par Firebrand
La nouvelle version de MAME vient de débarquer. Sans plus attendre, voici ce qu'elle nous réserve:
Today’s the day for our mid- year MAME release. MAME 0.199 includes support for the incredibly elusive Spanish arcade title El Fin Del Tiempo, and the rare Pac- Man hack Titan. Other rare bootlegs added include Come- Cocos (derived from Ms. Pac- Man) and Gran Rally (a Spanish bootleg of Pole Position II).
There are some pretty big improvements to Tatsumi games (Apache 3, Cycle Warriors, Round Up 5), some NMK mahjong games work substantially better (Urashima Mahjong, Mahjong Daireikai, Mahjong Channel Zoom In), and Big Run looks better than ever. War: The Final Assault no longer crashes thanks to a fix in Voodoo emulation.
Floppy drive emulation has been further improved, and a fairly major issue with Apple IIgs and Mac 3.5" drives has been fixed. Sound Blaster direct DAC mode is now supported. Improved Dreamcast GD- ROM emulation allows Daytona USA 2001 to boot. The HP 9000/300 series can now boot from floppy, and the medium-resolution colour graphics option is supported. Tiger Electronics fans can enjoy Battle Arena Toshinden for R-Zone.
Of course we’ve also added more alternate versions of supported systems, software list updates, bug fixes, and internal improvements.

MAMETesters Bugs Fixed
- 06980: [Save/Restore] (spec128.cpp) specpls3: Unable to save state (regression). (AJR)
- 06983: [Sound] (mtouchxl.cpp) mtchxl6k (possibly others): All sounds play too fast. (Carl)
- 06984: [Graphics] (esd16.cpp) jumppop, jumppope: Missing graphics in first stage. (AJR)
- 06988: [Crash/Freeze] (kinst.cpp) kinst: Hangs during Attract Mode, noticeable when a fight loads. (Ivan Vangelista)
- 06989: [Sound] (champbas.cpp) champbb2j: AY-3-8910 sound is completely missing (Vas Crabb)
- 06992: [DIP/Input] (hornet.cpp) sscope and clones: Analog inputs do not function. (Ted Green)
- 07006: [Media Support] (at.cpp) atvga, at386, at486: [possible] Unable load Floppy Diskettes. (Carl)
- 07007: [Sound] (renegade.cpp) renegade, kuniokun: BGM stops playing after a while. (AJR)
- 07010: [DIP/Input] (missile.cpp) missile and clones: DIP switch trackball size large/mini labels reversed. (Tafoid)
- 07017: [Sound] (galaxian.cpp) kingball, kingballj: King's voice is not played correctly. (Ivan Vangelista)
- 07020: [DIP/Input] (lwings.cpp) trojan and clones: DIP switches incorrectly numbered, and info on unused DIP switches. (Tafoid)

New working machines
- El Fin Del Tiempo [Esther Barranco, ARPA, Juegos 2.0, Recreativas.org, Roberto Fresca, The Dumping Union]
- Geneve 9640 Mod [Michael Zapf]
- Megatouch 7 Encore Edition (9255-90-01 R00, Standard version) [Brian Troha, The Dumping Union]
- Player's Edge Plus (X000827S+XS000002) Red, White & Blue Slots [Brian Troha]
- Player's Edge Plus (X002149P+XP000038) Triple Bonus Poker [Brian Troha]
- R-Zone: Battle Arena Toshinden [hap, Sean Riddle]

New working clones
- Apple //e (Spain) [AJR]
- Bubble Memories: The Story Of Bubble Bobble III (Ver 2.5A 1996/02/21) [Arnaldo Abrantes, Pascal Costa]
- Come- Cocos (Ms. Pac-Man) (Cocamatic bootleg) [Darksoft]
- Galaxy Wars II (Defender bootleg) [Juan Romero, Recreativas.org, The Dumping Union]
- Ghost Pilots (prototype) [Brian Hargrove]
- Golden Tee Golf (Joystick, v3.3) [hammy, The Dumping Union]
- Gran Rally (Spanish bootleg of Pole Position II) [Jordi Beltran Casany, Recreativas.org, The Dumping Union]
- Hat Trick Hero '95 (Ver 2.6Asia 1994/11/17) [Artemio Urbina, The Dumping Union]
- Hidden Catch (World) / Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.02) [hammy, The Dumping Union]
- Jump Coaster (World) [ShouTime, The Dumping Union]
- Knights of Valour 2 Plus - Nine Dragons / Sanguo Zhan Ji 2 Qunxiong Zhengba / Sanguo Zhan Ji 2 Feilong Zai Tian / Sangoku Senki Busyou Souha (ver. M200XX, 200, 100CN) [300wins, Bill D., The Dumping Union]
- Metal Slug 3 (NGM- 2560, earlier) [Razoola]
- Player's Edge Plus (PP0472) Deuces Wild Poker [Brian Troha]
- Player's Edge Plus (X000057P+XP000038) Deuces Wild Poker (Stratosphere Players Club) [Kemel Haidar, Brian Troha]
- Raiden Fighters (US, newer) [Arzeno Fabrice, The Dumping Union]
- Strikers 1945 (World, unprotected) [Blackfish, brizzo, rtw]
- Titan (Pac- Man hack) [Craig Anstett, CraftyMech]
- Viper Phase 1 (New Version, Germany) [Arzeno Fabrice, The Dumping Union]

Machines promoted to working
- War Mission (WM 4/6/87) [Jordi Beltran Casany, Recreativas.org, ArcadeHacker, David Haywood]

Clones promoted to working
- Head On (Sidam bootleg, set 2) [Angelo Salese]
- Head On 2 (Sidam bootleg) [Angelo Salese]

New machines marked as NOT_WORKING
- Hikaru Check ROM Board [coolmod]
- Mad Dog II: The Lost Gold (3DO hardware) [incog, The Dumping Union]
- Olympia Olytext 20 [Robbbert]
- Shootout at Old Tucson (3DO hardware) [incog, The Dumping Union]
- Visual 550 [Al Kossow]

New clones marked as NOT_WORKING
- Air Hockey (6.12?, encrypted) [unknown]
- ALG 3DO Bios [Mr Invader]
- Donkey Kong Banana Kingdom (satellite) [Will Richardson, Bill D, The Dumping Union]
- Ferrari F355 Challenge (twin/deluxe, prototype) [coolmod]
- Power Stone 2 (bootleg) [Arzeno Fabrice, rtw]
- Puyo Pop Fever (World) (GDS-0034) [Arzeno Fabrice, rtw]
- Stakes Winner / Stakes Winner - GI Kinzen Seiha e no Michi (early development board) [ResO]
- The Bally Game Show (LG-6) Germany [PinMAME]
- The Bally Game Show (LU-3) Europe [PinMAME]
- The Key Of Avalon - The Wizard Master (client) (Rev C) (GDT- 0006C) [rtw, ShouTime]
- The Key Of Avalon 2.5 - War of the Key (client) (Rev A) (GDT- 0019A) [rtw, ShouTime]
- The Key Of Avalon 2.5 - War of the Key (server) (Rev A) (GDT- 0018A) [rtw, ShouTime]

New working software list additions
- hp9k3xx_flop: 300 series Mainframe Tests, 300 series Terminal Emulator, AMS Utilities for 200/300 series, BASIC 4.0 Compiler, BASIC 5.0 Compiler, CS/80 Exerciser, Digital Filter Design, HP BASIC 4.0, HP BASIC 5.1, HP BASIC 6.4, HP Museum Basic 5 Boot Disc, HP Pascal 3.22, HP-UX 5.1, Interactive Test Generator, Techwriter, Texteditor for 200/300 series, Wordwise 300 [Sven Schnelle]
- ibm5150:
*DR DOS 6.0 (French), DR DOS 6.0 Business Update (French, 3.5"), DR DOS 6.0 Business Update (French, 5.25") [breiztiger]
*PC Games #3, Spontaneous Assembly (Version 2.0) [Foone Turing]
- ibm5170: Excel (Version 2.10) [darksabre76]
- neogeo:
*Ghost Pilots (prototype) [Brian Hargrove]
*Metal Slug 3 (NGM-2560, earlier) [Razoola]
- pc98: 2601 - Teikoku Kidoubutai no Koubou, 3tsu no Negai, 714 MIDI Jr., 714 MIDI Special, 88 Kantai Monogatari, 98 Eiwa Jiten, 98 Stadium, 98 Stadium 2 - Shouko no Chousen, PC- 9801N/NS/NV Teiban Free Software Shuu - 98NOTE no Hissu Aminosan [Neo Kobe Collection]
- sorcerer_cass: Checkers, Cross-Up, How The West Was Won, Lazer Fire, Mine Field, Nuclear Reaction, Pie Lob [Robbbert]
- squale_cart: The Squale Intro [Jean-Francois DEL NERO / HxC2001]

Software list items promoted to working
- pc98: 0x0F exp.3, 177, The 4th Unit 2 [Carl, r09]

New NOT_WORKING software list additions
- ibm5170_cdrom: Jaxis (Japan) [SpinalFeyd]
- neogeo: Stakes Winner / Stakes Winner - GI Kinzen Seiha e no Michi (early development board) [ResO]

Source Changes
- esb: Fixed ROM loading bug. [AJR]
- taito_b.cpp: Identified TC0180VCU as source of interrupts and converted to callbacks (timing is still guesswork). [AJR]
- keytronic_pc3270: Corrected INT0 line polarity - fixes keyboard error on tosh1000. [AJR]
- exidy.cpp, victory.cpp: Fully encapsulated audio devices. [AJR]
- atetrisb3: Hooked up microcontroller to get working sound. [AJR]
- i8275 DMA refinements: [AJR]
*Exclude FIFO characters from counting towards filling character buffer.
*Extend DMA up to one character past an "end of DMA" control code.
- wicat: Reduced video glitches with more sensible interrupt handling. [AJR]
- balsente.cpp: Split NVRAM between two X2212 devices. [AJR]
- jedi: Moderate driver overhaul: [AJR]
*Split NVRAM between two 4-bit X2212 devices.
*Guarantee an invalid checksum when default NVRAM data is used (so that the manufacturer's high scores will be installed).
*Modernized sound latches.
*Use WSQ handler to drive TMS5220.
- vta2000: Added speaker sound. [AJR]
- balsente.cpp: Use ACIA devices for sound communication. [AJR]
- x2212: Removed memory interface and cleaned up code. [AJR]
- tms9928a: Exposed internal palette using device_palette_interface. [AJR]
- dynax.cpp: Encapsulated "Rev. 2" blitter as a device. [AJR]
- cidx628: Made this display something again. [AJR]
- tatsumi.cpp improvements: [Angelo Salese]
*Removed an ugly kludge in Round Up 5, fixing soft resets.
*Added vertical text scrolling to Round Up 5.
*Fixed Apache 3 out-of-bounds colors for sprites (trees and buildings).
*Fixed Round Up 5 video priority on map screen after a play.
*Added background bitmap layers to Round Up 5.
*Improved road clipping for Round Up 5.
*Make Cycle Warriors sub CPU not stall on soft reset.
*Added row/column scroll register select for Cycle Warriors and Big Fight.
*Added shadow sprites to Cycle Warriors and Big Fight.
*Inverted Oki status for Cycle Warriors and Big Fight - fixes "we got 'em" sample playback in the former.
*Implemented per-tile high priority and opacity enable bits for Cycle Warriors and Big Fight - fixes several glitches.
*Fixed color banks for Cycle Warriors and Big Fight - ixes fade in/out effects and CRT test colors.
*Applied page wraparound for backgrounds - fixes various glitches in Big Fight and Cycle Warriors.
*Invert shadow product when a specific register is enabled (used by Big Fight to simulate disco strobe lights).
- ninjakd2.cpp: Attempted to fix bullets not shot by enemies in Omega Fighter. [Angelo Salese]
- taitosj.cpp: Added input buttons mode to kikstart. [Angelo Salese]
- trucocl.cpp: Allowed multiple coin insertions. [Angelo Salese]
- cischeat.cpp improvements: [Angelo Salese]
*Fixed road/sprite priorities and long- standing road colors regression in Big Run.
*Hand- tuned sound frequencies to match reference for Big Run.
*Hooked up sprite DMA to Wild Pilot - fixes flickering.
*Added backup RAM to Captain Flag.
- ms1_tmap.cpp: Initialize VRAM to sane default - fixes ugly back pen showing up in Big Run. [Angelo Salese]
- jalmah.cpp improvements: [Angelo Salese]
*Re- wrote video emulation using Mega System 1 tilemap devices.
*Fixed Urashima Mahjong video priority during gameplay (score display and calls).
*Emulated video scrolling partial updates for Urashima Mahjong - fixes winning animations.
*Fixed color protection in Urashima Mahjong (girls and test mode).
*Wrote a preliminary snippet for sound banking in Urashima Mahjong/Mahjong Channel Zoom In/Mahjong Daireikai.
- cyclemb.cpp: Bumped sprite size in Cycle Maabou, fixed some missing sprites (for example in how to play screen). [Angelo Salese]
- Added AppVeyor build configuration. [balrog]
- Added support for building on riscv64, and made m68000 makefile respect the VERBOSE build option. [Belegdol]
- senjyo.cpp: Simplified starforc background color swap. [cam900]
- seta.cpp: Simplified tilemaps and banking, and added output finders. [cam900]
- ms32.cpp: Identified CPU types, fixed audio CPU clock. [cam900]
- fmtowns.cpp: Fixed speaker output level. [cam900]
- vis.cpp: Fixed sample rate divider. [cam900]
- megaplay.cpp: Added notes and flagged imperfect graphics as overlay bitmap is scaled incorrectly. [cam900]
- cybertnk.cpp: Reduced code duplication and runtime tagmap lookups, fixed sound output, and added notes. [cam900]
- rltennis.cpp: Converted to object finders. [cam900]
- sf.cpp, ninjakd2.cpp: Reduced code duplication and runtime tagmap lookups. [cam900]
- dreamwld.cpp: Documented microcontroller and fixed microcontroller ROM region size. [cam900]
- williams.cpp cleaup: [cam900]
*Reduced runtime tagmap lookups, improved tags, and reduced code duplication.
*Added input_merger for interrupts and output_finder for outputs.
*Converted palette to device.
- m92.cpp updates/cleanup: [cam900]
*Reduced code duplication and runtime tagmap lookups, and split up machine configuration and address maps.
*Made EEPROM save/load using NVRAM device.
- neogeo.cpp: Add notes and fixed metadata for kof2003. [cam900]
- powerins.cpp cleanup: [cam900]
*Reduced code duplication and runtime tagmap lookups
*Cleaned up ROM loading.
*Converted vertical blanking interrupt to screen vblank callback.
- 20pacgal.cpp cleanup: [cam900]
*Converted palette to device.
*Reduced runtime tagmap lookups and deferred allocation to start time.
*Restricted drawing to clipping rectangle.
- ddragon.cpp cleanup: [cam900]
*Replaced runtime tagmap lookups with object finders.
*Converted darktowr bank switching to address_map_bank_device.
*Fixed ADPCM ROM mapping.
- pgmprot_igs027a_type2.cpp: Fixed martmast metadata. [cam900]
- alpha68k.cpp: Reduce runtime tagmap lookups, made tags more meaningful, and improved banking. [cam900]
- shangha3.cpp: Cleaned up Oki banking. [cam900]
- snk.cpp: Reduced runtime tagmap lookups, and separated countryc machine configuration/address map. [cam900]
- Added a Discord presence plugin. [Carl]
- witch.cpp: Attempted to fix garbage graphics after a bonus stage in Keirin Ou. [David Haywood]
- Made floppy emulation more robust, and improved bitstream handling. [John Keoni Morris, Peter Ferrie, O. Galibert]
- markham.cpp updates: [kazblox]
*Improved banbam protection simulation - still imperfect, but all graphics are correct and game doesn't crash.
*Marked microcontroller program as good dump based on observations and Phil Bennett's comments.
- PlayStation GPU: Added missing primitives. [krom]
- buggychl.cpp: Changed microcontroller clock speed to 3 MHz as shown on schematics, and added notes. [Lord Nightmare]
- TMS5220 updates: [Lord Nightmare]
*Removed unused time_to_ready and cycles_to_ready functions.
*Fixed race condition with m_buffer_low and m_buffer_empty flags not being updated before setting interrupt state.
*Fixed issue where Speak VSM command produces endless silence with no VSM connected.
*Suppressed side effects on debugger reads.
*Fixed conditions for asserting ready signal, and zero FIFO at appropriate times.
- Apple II: Re- implemented Echo II read/write flags and write latch based on hardware tracing. [Lord Nightmare, Tony Diaz]
- alien.cpp: Added hand-made boot ROMs for Pingu's Ice Block, and documented known games. [MetalliC]
- geneve: Added BIOS options for selecting boot ROM, and made genmod a separate machine. [Michael Zapf]
- upd765: Clear ST1.ND on ID scan failure, implemented head load delay, and improved logging. [Michael Zapf]
- debugger: Added command for go_exception, and made save/load aware of address translation. [Patrick Mackinlay]
- sonydriv: Fixed issues with the 3.5" drive reporting disk switches on Apple IIgs and Mac drivers. [R. Belmont]
- zaurus.cpp: Converted to new PXA255 peripheral device interface. [Robbbert]
- apc: Reduced runtime tagmap lookups. [Ryan Holtz]
- kbdc8042: Added rudimentary PS/2 mouse support. [Ryan Holtz]
- indy_indigo2: Added mouse cursor support to Newport graphics emulation. [Ryan Holtz]
- 39in1: Split Intel XScale PXA255 peripherals into a separate device. [Ryan Holtz]
- mips3: Added disassembler for Emotion Engine core opcodes. [Ryan Holtz]
- vgmplay: Added playback controls and activity indicators. [Ryan Holtz, Tafoid, Vas Crabb]
- sblaster: Implemented direct DAC mode - successfully tested in Scream Tracker 2.2. [shattered]
- ec1841: Added mouse emulation (Logitech bus mouse protocol). [shattered]
- Dreamcast: Made GD_LEND return bytes transferred by DMA rather than bytes remaining - allows Daytona USA 2001 to boot. [snickerbockers]
- Added HP98543 medium-resolution color graphics card emulation. [Sven Schnelle]
- hp9k_3xx improvements: [Sven Schnelle]
*Fixed keyboard microcontroller part number.
*Removed BASIC ROM cards from the default configuration as booting from floppy works now.
*Hooked up NMI line to keyboard controller.
*Split out common machine configuration.
- Added HP9122 floppy drive emulation. [Sven Schnelle]
- m68000: Fixed carry flag in divs instruction, and fixed pack instructions. [Sven Schnelle]
- 6840ptm: Fixed divide-by-8 mode. [Sven Schnelle]
- topcat: Improved window mover and fixed cursor handling bugs. [Sven Schnelle]
*Allows Pascal and other software to show something after boot on hp9k_3xx.
- voodoo: Reinstated texture address masking - fixes segmentation fault in warfa. [Ted Green]
- hornet: Added separate DIP switch settings for gradius4 - allows gun to work with default settings in terabrst and sscope. [Ted Green]
- Updated DCS audio to get sf2049 closer to working. [Ted Green]
- Made ROM BIOS macros more intuitive to use, and added a validity check for unselectable BIOS ROMs. [Vas Crabb]
- Machine configuration improvements: [Vas Crabb]
*Reduced code duplication in addrmap.h and added support for object finders in more places in memory maps.
*Allowed implicit references to owner device in address maps.
*Improved syntax for specifying address maps and screen update functions in machine configuration without macros.
*Reduced overloading of member function names - it's less practical without macro helpers selecting desired overload.
*Consider floating point epsilon when validating crystal values.
- Cleaned up bulk refactoring of output code. [Wilbert Pol]
- asteroid.cpp: Documented Asteroid Deluxe Revision 3 changes, and corrected Difficulty DIP switch settings. [Brian Troha]
- naomi.cpp: Added an alternate Ferrari F355 Challenge 2 program ROM dump. [coolmod]
- polepos.cpp: Dumped the missing PROMs for grally and confirmed they match the ones from the other bootlegs. [Jordi Beltran Casany, Recreativas.org, The Dumping Union]
- bking.cpp: Updated ROM labels for bking2. [Kevin Eshbach, The Dumping Union]
- pc98 software list updates: [r09]
*Re- tested software with current MAME.
*Corrected titles and re-labeled disks with their actual names.
*Added usage notes for software that needs DOS.
*Removed user disks from games where they aren't included in the original box, and the user is expected to create them.
*Removed floppies for CD games that already exist in the CD software list.
*Removed notes stating that the FDD format is not supported, as this is no longer true.
- neogeo.cpp: Added Japan NEO- MVH MV1C BIOS. [Razoola]
- alien.cpp: Re-dumped Pingu's Ice Block CompactFlash card. [ShouTime, Dane Biegert, The Dumping Union]
Télécharger MAME v0.199 (32-bit)
Télécharger MAME v0.199 (64-bit)
Site Officiel de MAME
 
 Snes9x v1.56.2 FR 
Lundi 25/06/18 à 14:02 par Firebrand
La dernière version de cet émulateur Super Nintendo a été traduit en français par l'équipe de Tradu-France.
Télécharger Snes9x v1.56.2 (32-bit) FR
Télécharger Snes9x v1.56.2 (64-bit) FR
Tradu-France
 
 Nestopia - Undead Edition v1.49 
Lundi 25/06/18 à 13:59 par Firebrand
Cet émulateur NES a été mis à jour. Les améliorations sont les suivantes:
Shell:
Additions:
- Added more palettes to extras
- Game-specific custom palettes
- Scale factors up to 8x
- Added option to enable overclocking
- Added rewind controls to gamepad
- Famicom Mic support
- Optional JACK Audio support (McKayJT)
- Added .wav sample loading

Changes:
- Separated GTK+ and SDL input settings
- Removed deprecated functions from UI
- Use GTK+ OpenGL widget for GUI (Wayland support)
- Reworked Alternate Speed/Fast-Forward
- Allow mapping more than 9 joysticks (Lou-Cipher)
- Restructured build system, separated SDL and GTK builds
- Cursor options split int normal and special cursor options

Fixes:
- Fixed automatic ROM patching, improved patching function (hugoarpin)


libretro:
Additions:
- Add support for multiline cheats and raw cheats (iLag)
- Add adapter autoselect using NstDatabase.xml (hunterk)
- Famicom Mic support
- Cheevos ram access support (meepingsnesroms)
- Add .wav sample loading

Fixes:
- Fixed heap corruption bug with crosshair (Arto Vainiolehto)
- Fixed black screen when non-existent custom palette is selected
- Fixed crosshair and overscan with blargg filter


Core:
Additions:
- Added support for overclocking (meepingsnesroms)

Fixes:
- Fixed NSF and FDS in Dendy mode (Eugene.S)
- Fixed coding mistake in PPU (zeromus)
- Modified submappers for VRC2/VRC4 games (GeneralFailer)
- Fixed compilation error in SetRamPowerState (Arto Vainiolehto)
- Fix for McAcc games (joepogo)
Télécharger Nestopia - Undead Edition v1.49
Site Officiel de Nestopia - Undead Edition
 
 GameEx et GameEx Arcade Edition v15.33 
Dimanche 24/06/18 à 13:02 par Firebrand
Toujours aucune information sur les améliorations de ces frontends mais cette fois, on a au moins droit à un changement de numéro de version.
Télécharger GameEx v15.33
Télécharger GameEx Arcade Edition v15.33
Site Officiel de GameEx
 
 AppleWin v1.27.5.0 
Dimanche 24/06/18 à 12:58 par Firebrand
Cet émulateur Apple // a été mis à jour avec une nouvelle série de corrections de bugs:
- [Bug #567] Fixed Mockingboard/6522: Reading the 6522's IER now returns 0x80|IER.
- [Bug #556] Allow system key combinations to be read: Open Apple (left ALT) + ESC/SPACE/TAB.
*Also fixes #145, #198, #448.
*Support new command line switches: -no-hook-system-key, -alt-enter=
*Fix for save-state which wasn't correctly saving last key.
- [Bug #555] Reverted 1.27.4's "Fix for showing 559th DHGR vertical column".
*So 559th DHGR vertical column remains hidden (this is still a bug).
- [Bug #330] Any Key Down (AKD) wasn't working for the multi-key case.
Télécharger AppleWin v1.27.5.0
Site Officiel de AppleWin
 
 NPlayers.ini et NPlayers32.ini v0.198 
Vendredi 22/06/18 à 13:36 par Firebrand
Ces fichiers permettant de trier les jeux MAME par nombre de joueurs supportés a été mis à jour pour MAME v0.198:
- Updated to MAME 0.198.
- 30+ duplicate entries removed thanks to Christian Verdon.
Télécharger NPlayers.ini v0.198
Télécharger NPlayers32.ini v0.198
Site Officiel de NPlayers.ini
 
 WinUAE v4.0.0 FR 
Vendredi 22/06/18 à 13:33 par Firebrand
La dernière version stable de WinUAE est désormais disponible en français grâce à Tradu-France.
Télécharger WinUAE v4.0.0 FR (32-bit)
Télécharger WinUAE v4.0.0 FR (64-bit)
Tradu-France
 
 Snes9x v1.56.2 
Vendredi 22/06/18 à 13:32 par Firebrand
Une nouvelle version de cet émulateur Super Nintendo a été publiée. Elle corrige essentiellement des bugs:
- Fixed IRQ corner case that caused Umihara Kawase's water to cover the whole screen. (BearOso)
- Adjusted IRQ timing slightly. Fixes Dragon Ball Z - Super Butouden 2. (BearOso)
- Clear WAI when IRQLine is active. Fixes Top Gear 3000. (BearOso)
- Fix reading the wrong tile data in mosaic drawing. Gets rid of glitch at top of FF6 battle transitions. (BearOso)
- Break a specific opcode into cycles. Fixes Little Magic. (BearOso)
- Win32: Don't mix garbage into the last line with NTSC filter. (OV2)
- Win32: Allow disabling scanlines in NTSC filter. (BearOso)
- GTK+: Added an undo load state option. (BearOso)
- GTK+: Fixed compilation on big-endian systems. (OV2)
- Win32, GTK+: Added integer scaling option. (BearOso)
- GTK+, Unix: Preserve current joypad state when rewinding. (BearOso)
Télécharger Snes9x v1.56.2 (32-bit)
Télécharger Snes9x v1.56.2 (64-bit)
Site Officiel de Snes9x
 
 WinUAE v4.0.0 
Jeudi 21/06/18 à 13:04 par Firebrand
On y est! Voici la nouvelle version majeure stable de WinUAE. La liste des améliorations depuis le v3.6.1 est la suivante:
New major features:
- Beam Racing Lagless VSync which reduces input latency to sub-5ms. Replaces old Low Latency VSync. (Use 1-2 slice Lagless VSync to match old Low Latency VSync behavior)
- Virtual multi monitor support. Each virtual Amiga video output connector (Video port graphics adapter, RTG boards) can be “connected” to separate WinUAE window, emulating real hardware being connected to more than one physical monitor.
- Debugger supports running Amiga executables from shell, adds symbol and gcc stab debugging data support, loads executable to special reserved address space which enables detection of any illegal accesses byte accurately and more. (Details)
- Host mode FPU emulation mode is finally full extended precision (80-bit) capable. It is also fully JIT compatible.

New other features:
- Overlay graphics led (power, floppy etc) support.
- Close confirmation option added to misc panel.
- Default WASAPI audio device automatically follows Windows default audio device.
- Directory harddrives now use uaehf.device as a fake device driver (replacing non-existing uae.device), for example programs that query extra information (like SCSI Inquiry data) now get valid data.
- Directory filesystem harddrive fake block size dynamic adjustment now starts from smaller disk size, workaround for WB free space calculation overflow when partition is larger than 16G.
- Harddrive imager now also supports native (mainboard/expansion board) IDE connected CHS-only drives.
- Disk swapper config file data is restored from statefile.
- Cirrus Logic RTG horizontal doubling support, keeps aspect ratio in doublescan modes.
- Action Replay II/III state file support improved.
- Windowed mode resize enable/disable option.
- CDTV SCSI and SRAM options moved to Expansions.

3.6.x bug fixes:
- WD33C93 based SCSI controllers hung the system if controller didn’t have any connected SCSI devices.
- Direct3D11 fullscreen mode didn’t open if monitor was connected to non-default GPU. (For example laptops with Intel and NVidia GPU with NV GPU connected to external monitor)
- Direct3D11 fullscreen ALT-TAB refresh problems and other D3D11 fixes.
- 68030 MMU PLOAD was broken (Caused Amiga Linux crash at boot).

Older bugs fixed:
- On the fly switching from non-cycle exact to cycle-exact mode stopped emulation in certain situations.
- Fixed E-Matrix accelerator board RAM selection.
- If CD was changed and system was reset during change delay, drive become empty and new CD was never inserted. Mainly affected CD32 and CDTV.
- Reset when uaescsi.device CD was mounted caused memory corruption/crash in certain situations.
- Code analyzer warnings fixed (uninitialized variables, buffer size checks etc..)
- Old JIT bug fixed: many CPU instructions didn’t set V-flag correctly. (Aranym)
- Inserting or removing USB input device caused crash in some situations.
- Softfloat FPU edge case fixes (FABS, FNEG with infinity, logarithmic instructions with NaN)
- Decrease/increase emulation speed input events didn’t do anything.
- Toccata audio was not fully closed when reset/reset and caused crash if new config was loaded and started.
- Removed forgotten, useless and obsolete “The selected screen mode can’t be displayed in a window, because..” check.
- Fixed WASAPI Exclusive mode audio glitches when paused/unpaused.
- Paula audio volume GUI volume setting was ignored if audio mode was mono.

New emulated expansions:
- C-Ltd Kronos
- CSA Magnum 40
- DCE Typhoon MK2
- GVP A1230 Series II
- Hardital TQM
- MacroSystem Falcon 040
- Xetec FastTrak
Télécharger WinUAE v4.0.0 (32-bit)
Télécharger WinUAE v4.0.0 (64-bit)
Site Officiel de WinUAE
 
 VirtualC64 v2.0 
Jeudi 21/06/18 à 12:59 par Firebrand
Après un passage en beta extrêmement court, voici la nouvelle version stable de cet émulateur Commodore 64 pour OSX. Les nouveautés sont les suivantes:
- Version 2.0 features a revised debugger, an extended disk inspector and several smaller improvements under the hood.
Télécharger VirtualC64 v2.0
Site Officiel de VirtualC64
 
 GameEx et GameEx Arcade Edition v15.32 
Mercredi 20/06/18 à 12:57 par Firebrand
Ces 2 frontends ont à nouveau été mis à jour sans release notes ni changement de version. Probablement des corrections mineures.
Télécharger GameEx v15.32
Télécharger GameEx Arcade Edition v15.32
Site Officiel de GameEx
 
 WinUAE v4.0.0 Beta 16 
Mercredi 20/06/18 à 12:55 par Firebrand
2 nouvelles beta ont été publiées successivement. La prochaine étape devrait être la version stable. Voici les modifications effectuées:
Beta 16:
- Beta tags removed.
- Unminimizing didn't refresh display in certain situations.

Beta 15:
- JIT cache size limit was in wrong validation routine, was ignored by on the fly changes (for example uae-configuration).
- Harddrive imager now also supports native (mainboard/expansion board) IDE connected CHS-only drives.
- Softfloat: 68040 only FPU undocumented feature emulated, FCMP with either (or both) parameters NaN with sign bit set: N-flag gets set.
Télécharger WinUAE v4.0.0 Beta 16 (32-bit)
Télécharger WinUAE v4.0.0 Beta 16 (64-bit)
Site Officiel de WinUAE
 
 MAMu_'s MAME Icons v0.198 Extended Pack 
Lundi 18/06/18 à 13:56 par Firebrand
Ce pack d’icônes a été mis à jour avec celles des jeux émulés entre la v0.195 et la v0.198. Je rappelle que si vous voulez toutes les icônes, ce pack ne se suffit pas à lui-même: il faut également le pack originel de MAMu_ ainsi que l'Actualized Pack que vous trouverez dans notre section MAME.
Télécharger MAMu_'s MAME Icons v0.198 Extended Pack
Site Officiel de MAMu_'s MAME Icons
 
 WinUAE v4.0.0 Beta 14 FR 
Lundi 18/06/18 à 13:52 par Firebrand
La dernière beta de WinUAE a été traduite en français par Tradu-France.
Télécharger WinUAE v4.0.0 Beta 14 FR (32-bit)
Télécharger WinUAE v4.0.0 Beta 14 FR (64-bit)
Tradu-France
 
 VirtualC64 v2.0 beta 1 
Lundi 18/06/18 à 13:50 par Firebrand
Une version majeure de cet émulateur Commodore 64 pour OSX a été publiée. Les améliorations sont le suivantes:
- Milestone reached: The remaining Objective-C code has been ported to Swift (hence version number 2.0)
- The debugger has been reworked. A new SID panel has been added and the CPU panel has gotten an additional "Trace Log" view.
- The disk inspector has been reworked completely.
- reSID has been updated to the version used in VICE 3.2.
- Fixed several bugs in the SID bridge which is the internal API for accessing the reSID library.
- Added support for the D-Pad on Sony's Dualshock controller.
Télécharger VirtualC64 v2.0 beta 1
Site Officiel de VirtualC64
 
 WinUAE v4.0.0 Beta 14 
Dimanche 17/06/18 à 12:23 par Firebrand
La nouvelle version stable de WinUAE est imminente, Toni Wilen fait les derniers réglages. En Attendant, voici les nouveautés de cette beta:
- Virtual RDB (generated when partition hardfile is mounted in non-UAE controller) now also supports >512 block size partitions.
- Some more code analyzer fixes.
- Paula audio GUI volume setting was ignored if audio mode was mono.
- Restrict minimum allowed JIT cache size to 128. (Previously too small unsupported size was allowed)
- Fixed uaescsi.device reset memory corruption if CD filesystem uses TD_ADDCHANGEINT.
- Logarithmic softfloat functions returned infinity when source value was nan.
Télécharger WinUAE v4.0.0 Beta 14 (32-bit)
Télécharger WinUAE v4.0.0 Beta 14 (64-bit)
Site Officiel de WinUAE
 
 WinUAE v4.0.0 Beta 13 FR 
Jeudi 14/06/18 à 12:08 par Firebrand
La dernière beta de WinUAE a été traduite en français grâce à Tradu-France.
Télécharger WinUAE v4.0.0 Beta 13 FR (32-bit)
Télécharger WinUAE v4.0.0 Beta 13 FR (64-bit)
Tradu-France
 
 WinUAE v4.0.0 Beta 13 
Jeudi 14/06/18 à 12:06 par Firebrand
La prochaine version stable de et émulateur Amiga est pour bientôt, mais en attendant, voici les améliorations de cette nouvelle beta:
- Toccata sound was not fully closed when reset/reset and caused crash if new config was loaded and started.
- Returning back to D3D11 fullscreen from GUI didn't automatically recapture mouse. (b12)
- Debugger f was broken.
- Corrupted OSD graphics (if OSD was enabled) and extra dark/bright line was drawn at the bottom of display in lagless D3D11 fullscreen mode after exiting GUI.
- Second to last line was not drawn in lagless mode. Very last line is invisible by design.
- FMOVE and FMOVEM to memory didn't check if destination addressing mode was invalid (PC relative) and didn't generate F-line.
- FMOVE to control register didn't check if more than 1 control register bit was set which is also invalid and should generate F-line.
- FMOVEM to (An)+ and from -(An) are invalid.
- Softfloat FABS and FNEG didn't handle infinity correctly.
Télécharger WinUAE v4.0.0 Beta 13 (32-bit)
Télécharger WinUAE v4.0.0 Beta 13 (64-bit)
Site Officiel de WinUAE
 
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