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 WolfMAME v0.178 
Mercredi 28/09/16 à 14:16 par Firebrand
Les compétiteurs de hi-scores peuvent se défier sur les jeux de MAME v0.178 avec cette version de MAME interdisant l'utilisation de codes de triche.
Télécharger WolfMAME v0.178
Site Officiel de WolfMAME
 
 MESSUI v0.178 (32-bit) 
Mercredi 28/09/16 à 14:15 par Firebrand
Ce build de MAME adapté à l'émulation des machines domestiques a été mis à jour vers MAME v0.178.
Télécharger MESSUI v0.178 (32-bit)
Site Officiel de MESSUI
 
 MAME v0.178 (32-bit) 
Mercredi 28/09/16 à 14:12 par Firebrand
La version mensuelle de MAME a été publiée. Les améliorations sont les suivantes:
The end of the month is almost here, and it's time to unwrap another shiny MAME release. This time around we've had the pleasure of seeing Angelo Salese show us all that he's a bug-fixing machine, resolving many long-standing bugs in playable games (including graphical glitches in Combat School, and issues with slopes in Sunset Riders). Highlights from newly emulated machines include the Esselte 100 classroom computer from Sweden (thanks Edstrom), Slap Shooter (courtesy of ShouTime and the Dumping Union), the French version of the Apple //e Enhanced, the original Japanese version of Street Fighter with pneumatic buttons (thanks ShouTime), and the original version of Nintendo's Popeye on Sky Skipper hardware (yet another gem from ShouTime).
On the gambling front, we have another batch of layouts from John Parker, clickable button lamps for more machines from einstein95, and improved inputs/output for a number of games from AJR. Speaking of inputs and outputs, Risugami added/improved outputs and layouts for a number of Midway games.
This release includes preliminary support for persistent controller ID mappings from Tomer Verona. This may help if you're having issues with Xbox controllers appearing in a different order when you relaunch MAME. If you're interested, check out the documentation and see if it helps. It's still not particularly easy to use, but it's ready for testing and improvement and may be useful, particularly for people with wireless controllers.
Other notable improvements include working envelope and LFSR emulation for Mega Duck, better emulation of MCU communication for Taito Super Qix hardware, support for multiple BBC Micro floppy drive controllers, restoring the ability to have MAME accept incoming socket connections to communicate with an emulated serial port, and more features for the UI graphics viewer.
MAME 0.178 also adds software list updates with the latest prototype cartridge dumps, numerous bootlegs and alternate versions of supported games, and steady progress on non-working systems like the CMI IIx and LSI Octopus.

MAMETesters Bugs Fixed
- 01890: [Flip Screen/Cocktail] (rohga.c) schmeisr: Flip screen DIP switch doesn't work. (Angelo Salese)
- 01170: [Sound] (taitosj.c) piratpet, junglek, jungleh: First time you load the game, no attract mode sound. (Angelo Salese)
- 06138: [Crash/Freeze] (zn.c) jdredd: Game doesn't start (smf)
- 00952: [Graphics] (tmnt.c) ssriders and clones: Characters judder when walking diagonally (possibly priority related). (Angelo Salese)
- 02446: [Known Issues/To-Do's] (lethal.c) lethalenj: Japanese version-specific known issues. (Angelo Salese)
- 06371: [Save/Restore] (8080bw.c) schasercv: Crashes on reload (-str 8) in a staggered -str 20 run (Osso)
- 00792: [DIP/Input] (segas24.c) dcclub: Shot power is uncontrollable. (Angelo Salese)
- 00435: [Gameplay] (hanaawas.c) hanaawas: Dealt cards are not random.
- 00343: [Misc.] (seta.c) pairlove: Service mode black out. (Angelo Salese)
- 00611: [DIP/Input] (taito_b.c) silentd: DIP switch problems. (Angelo Salese)
- 00963: [Gameplay] (rollrace.c) rollrace, fightrol: When you insert your initials, the scrolling bar of initials does not work properly. (Angelo Salese)
- 00490: [Sound] (homedata.c) hourouki: It is missing voices of "Reach", "Ron" etc. (Angelo Salese)
- 01044: [Sound] (metro.c) gakusai, gakusai2: All music played has the drum machine playing VERY loudly. (Angelo Salese)
- 02555: [DIP/Input] (jackal.c) jackal: Coin counters don't work correctly. (Angelo Salese)
- 06375: [Original Reference] (naomi.c) salmankt: Name is incorrect (MetalliC)
- 06368: [DIP/Input] (shangkid.c) shangkid, hiryuken: Buttons 1 and 2 are switched (Angelo Salese)
- 02349: [DIP/Input] (mexico86.c) kikikai: The coinage dip switch settings is not supported. (Angelo Salese)
- 00399: [Graphics] (combatsc.c) combatsc: In 0.119, there are two rows of garbage blocks at the top of the screen in the 2nd firing range stage. (Angelo Salese)
- 06364: [Crash/Freeze] (naomi.c) Assorted sets in naomi.c: Crash before OK (MetalliC)
- 06366: [Crash/Freeze] (maygay1b.c) All sets in maygay1b.hxx: Fatal Error when starting (O. Galibert)
- 06372: [Interface] Bitbanger device can no longer accept streams/ sockets/pipes (Nathan Woods)
- 06374: [Crash/Freeze] (aristmk5.c) adonis: Changing System Configuration to anything but game_prg causes a crash (Reagan Roush)

Source Changes
- Move UI dats to Lua plugin [Carl]
*Changes the selgame UI sidebar get the dat information from a plugin rather than the hardcoded C++
*Much easier to add other dat files and allow for scripted data
*Example included that uses the hi2txt XML parser files to display high score info from hiscore file or NVRAM
- Fixed setting m_filetype for images loaded from softlists [Nathan Woods]
- Changed the "extension as filetype" behavior for software list images to be opt in behavior [Nathan Woods]
- Modernization/C++-ification: [Nathan Woods]
*Modernized option_guide, touched up imgtool
*Initial imgtool C++-ification
*Added a template wrapper for a contiguous array of objects that mimics a subset of SequenceContainer behaviour
*Modernized CoCo cartridge infrastructure (use 'enum class', scoping, etc.)
*Changed win_get_window_text_utf8() to return std::string
*Consolidated menu code for text input
- Fixed an issue in the i860 disassembler that could cause an undefined string to be used [Nathan Woods]
- Allow devices to indicate whether image creation should be supported at the command line [Nathan Woods]
- Fixed a potential buffer overrun in the code that reads headers for the CoCo JVC disk image format [Nathan Woods]
- CoCo and Dragon FDC code overhaul: [Nathan Woods]
*Split CoCo and Dragon FDC code
*Added save state support
*Fixed regression introduced on the Dragon FDC from 0.154
- Fixed an off by one error when identifying best entries for typeahead on the file selection and software list dialogs [Nathan Woods]
- Retired imgtool_basename(), in favor of core_filename_extract_base() [Nathan Woods]
- big10: Various modest input/output improvements [AJR]
*Use gambling inputs and keypad for numbers instead of BUTTON(n)
*Added ticket dispenser for payout
*Added lamp output(?)
*Try to puzzle out some more DIP switches based on what the code does
- More new features for UI graphics viewer [AJR]
*Mouse over GFX tiles to reveal pixel values
*Mouse over tilemap to reveal tile codes and colors
*UI tilemap scrolling controls are now orientation-relative
*Made mouse visible everywhere in UI graphics viewer by treating it like a menu
- darkmist: Correct manufacturer info [AJR]
- witch: Sort out which inputs and outputs are which [AJR]
*Use standard gambling input types where appropriate
*Identified "Attendant Pay" (keyout?) and payout switches
*Removed fake DIP switches
*Names of real DIP switches no longer all-caps
*Expanded range of NVRAM
*Added two PPIs for I/O
*Partially implemented hopper output
- cps1.cpp, mitchell.cpp: Restrict inputs for some games [AJR]
*ghouls, pang, spang, pang3: Change joysticks to 4-way as flyers and manuals indicate
*pang, spang: Mark button 2 as optional (for what little that's worth)
*pang3: Remove buttons 2 and 3 (even service mode only shows one "Shot" button)
- Made Mega System 1 tilemaps into a device [AJR]
- amusco: Start fleshing out the driver [AJR]
*Changed CPU type to 8088
*Hooked up a bunch of devices
*Identifed a few inputs
- ti99 improvements: [Michael Zapf]
*Fixed debugger access in ti_fdc
*State save capability - not yet fully stable, but basically working
*Improve performance by stopping GROM clock in idle state
*Switch to ram_devices for RAM
- Added HxC HFE disk format [Michael Zapf]
- Added save state support to tms99xx; replaced new/delete by unique_ptr [Michael Zapf]
- Added layout for California Speed Surprise [Risugami]
*Same output system as the Midway V Unit
- Added layout/LEDs to Hyperdrive [Risugami]
- Added layout for Vapor TRX [Risugami]
- Fixed Midway V Unit wheel output [Risugami]
*Seems the diagnostics test for the wheel is poorly coded for turning left as it is correct in-game
- Filter for Hp9845 data files added to imgtool [fulivi]
*Translates record-based DATA HP9845 to and from text files
- Imgtool now supports HP9845B tape image [fulivi]
*The "hti" format is used to simulate tape cartridges in hp9845b
- hp_hybrid: added hp_hybrid & hp_5061_3001 to unidasm [fulivi]
- New driver for Esselte 100, has built in BASIC, supports cassette save/load and capable of 256x256 monochrome semigraphics [Joakim Larsson Edstrom]
- Esselte 100: Added rev2 layout and support for software RTC [Joakim Larsson Edstrom]
- Esselte 100: Serial support [Joakim Larsson Edstrom]
*It still has some issues as it is a polled PIA based bitbangning serial support and there are timing issues
- Added interrupt support in DUSCC device, Force CPU30 board driver and interrupt controller support in the FGA002 device. Improved LOG messages in the 68230 device [Joakim Larsson Edstrom]
*Now able to boot VMEPROM with interrupt driven serial I/O
- didact: simplified internal layouts removing dependencies on external artwork Not fancy but it works [Joakim Larsson Edstrom]
- didact: Cleaned up driver and added serial support (though it has issues still) [Joakim Larsson Edstrom]
- Add clickable buttons to goldnpkr [einstein95]
- Add to layout files missing them; fixed minor grammar in layout README [einstein95]
- Clickable buttons for 3bagflnz and 3bagflvt, more grammar fixes for layout README [einstein95]
- MPU5: Added 146 layouts [John Parker]
*m5addams, m5all41d, m5arab, m5austin11, m5barkng, m5barmy, m5baxe04, m5bbro, m5bbrocl, m5beansa, m5bigchs, m5biggam, m5bling, m5blkwht11, m5bnzclb, m5btlbnk, m5bttf, m5bwaves, m5carou, m5cashat, m5cashrn, m5cbw, m5centcl, m5circlb33, m5circus0a, m5clifhn, m5clown11, m5codft, m5cosclb, m5crzkni, m5cshkcb, m5cshstx, m5dblqtsb, m5devil, m5dick10, m5doshpk05, m5egr, m5elband, m5elim, m5evgrhr, m5ewn, m5extrm, m5fiddle, m5fire, m5firebl, m5flipcr, m5fortby, m5frnzy, m5funsun, m5gdrag, m5ggems20, m5gimmie, m5grush, m5grush5, m5gsstrk07, m5gstrik, m5hellrz, m5hgl14, m5hiclau, m5hifly, m5hilok, m5hisprt, m5hlsumo, m5holy, m5hopidl, m5hotslt, m5hotstf, m5hypvip, m5jackbx, m5jackp2, m5jackpt, m5jlyjwl, m5jmpgem01, m5kingqc06, m5kkebab, m5korma, m5loony, m5loot, m5lotta, m5martns07, m5mega, m5mmak06, m5monmst, m5mpfc, m5mprio, m5neptun, m5nnww, m5oohaah, m5oohrio, m5openbx05, m5overld, m5peepsh, m5piefac, m5piefcr, m5ppussy, m5psyccl01, m5psycho, m5ptyani, m5qdrawb, m5qshot04, m5ratpka, m5razdz10, m5redbal, m5redrcka, m5resfrg, m5revo13, m5rfymc, m5rgclb12, m5rhrgt02, m5ritj, m5rollup, m5rollx, m5rthh, m5rub, m5rwb, m5scharg, m5seven, m5shark, m5sheik, m5skulcl20, m5sondra, m5speccl, m5spiker, m5spins, m5squids06, m5sstrk, m5starcl, m5stars26, m5stax, m5supnov, m5supro, m5tbird, m5tempcl, m5tempp, m5tempt2, m5tictacbwb, m5trail, m5ultimo04, m5upover, m5vampup, m5vertgo, m5wking05, m5wonga, m5wthing20, m5xchn, m5xfact11
- ACESYS1: Added 6 layouts [John Parker]
*ac1clbmn, ac1gogld, ac1pster, ac1pstrt, ac1primt, ac1taklv
- SYSTEM80: Added 12 layouts [John Parker]
*j80bac, j80bounc, j80frogh, j80golds, j80hotln, j80myspn, j80nudg2, j80rr j80supst j80supbk j80topsp, j80wsprt2
- Fruit machines: Update layouts with fixes/improvements [John Parker]
*Now correctly uses a coloured rect rather than PNG reference
*More compact terminators for innermost tags
*Removed redundant elements
*Added the new "MFME2MAME Debug" view
*j2: Changed to 16 segment display
- vector06: add software list and TODOs [MetalliC]
- Partially fixed SDL joysticks with same name. Fixes GitHub issue #1334 [Brad Hughes]
- naomi: Updated docs. [f205v, MetalliC]
- pc1512: Fixed keyboard reset behavior. [Curt Coder]
- electron: Added Acorn Plus 3 expansion as slot device (floppy support) [Nigel Barnes]
*now uses RAM device instead of ROM_REGION
*added CSW cassette format
*pressing BREAK will now hold until released
*reset expansion devices on BREAK
*minor progress on M2501 device
- Added header checks to identify in uef_cas and csw_cas formats [Nigel Barnes]
- bbc: Added Opus Challenger (floppy and ramdisc) device on 1mhz bus [Nigel Barnes]
*moved joystick to analogue port slot device
*added Voltmace self-centering joysticks
*updated to use input merger device
*keyboard and joystick use ioport_array
*reset devices on BREAK
- bbcb: Moved FDC to slot device to support various controller boards [Nigel Barnes]
*Acorn 8271 and 1770, supporting Acorn, Amcom, Watford DFS's
*Cumana QFS (8877a)
*Opus DDOS and EDOS (1770, 2793, 2791)
*Watford DDFS (1770 and 1772)
*Removed fake bbcb1770 machine
- bbcm: Replaced cassette LED with power LED in layout [Nigel Barnes]
- bbcmc: Added joyport slot device to Master Compact, defaulting to joystick [Nigel Barnes]
- superqix: Various changes: [Lord Nightmare, Elgen]
*Added notes about the sqixb1 MCU code origin, and caveats
*Marked the sqixb1 MCU dump good for that specific set
- superqix: Various changes: [Lord Nightmare, Stefan Lindberg]
*Implemented AY-3-8910 mixing based on PCB tracing.
*Added notes about incorrect "SYSTEM" register bits
*Added notes about superqix versions, and PCB factory hacks/fixes for coin lockout
- superqix: Documented the purpose of RAM chips on the PCB [Lord Nightmare, Corrado Tomaselli]
- superqix: Added notes about lack of Taito game ID and PCB label for pbillian; fixed ROM labels and locations [Lord Nightmare, ShouTime]
- superqix: Various changes: [Lord Nightmare]
*Improved driver notes for all sets
*Added some debugger access fences on read handlers.
*Got rid of various timer hacks for Z80<->MCU communication, implemented MCU DDR registers, documented the hotsmash MCU code functionality, made the AY port bits readback consistent, and unified the machine configuration/memory map for both hotsmash and pbillian
*Implemented proper readback of Z80<->MCU semaphores for all sets
*Removed HOLD_LINE hack for NMI by implementing acknowledge register
*Changed sample playback engine sample rate from 5KHz to 3.96KHz (which can be derived from the 12MHz master clock)
*Renamed sqixr1, sqix, and sqixb1 set long names to include versions.
*Replaced bootleg MCU code on sqix and sqixr1 sets with a dump created from the sqixu MCU, based on the bootleg MCU code
*Cleaned up MCU semaphore implementation for sqix and clones, shuffled the superqix machine configurations to make more sense
- atarist: Added correct ROM labels for the TOS 1.02 and 1.04 ROMs for the MegaST [Lord Nightmare, techfury90]
- hiscore.dat: Various updates [Leezer]
- fmtowns: Switched off layer debug keys by default [Barry Rodewald]
- chessmst: Fixed HALT button. [Sandro Ronco]
- pc1512 Various improvements: [Curt Coder]
*Added joystick port to the keyboard.
*Added mouse port slot interface.
*Added a software list for hard disks, and a preinstalled HD20 image to it
- nss: Revised and corrected hardware info. [Guru]
- fmtowns: Reduced logerror spam a bit. [Barry Rodewald]
- dirom banking fixes: [O. Galibert]
*Reject out-of-bounds bank numbers.
*Add a mandatory callback on bank change.
- okim6295: Directly use set_rom_bank. [O. Galibert]
- dimemory, dirom: Added some documentation. [O. Galibert]
- gba_lcd: Added missing check for BG2 enable flag in draw_roz_bitmap_scanline() [Giuseppe Gorgoglione]
- gba_lcd: Refactored code [Giuseppe Gorgoglione]
- bagmanf: Improved graphics [Angelo Salese]
- gb: Fixed Mega Duck envelope and LFSR sound registers: [John Rieman]
*Determined that envelope/LFSR register nybbles are reversed relative to Game Boy by comparing writes made by Mega Duck and Game Boy versions of Snake Roy and Pile Wonder
- octopus: Various changes: [Barry Rodewald]
*Corrected CPU speeds, added Z80, added basic video output
*Added some more components, pass a few more tests
*Added more components, hooked up DIP switches; all systems tests now pass
*Fixed floppy use, now attempts to boot from floppy; CP/M 86-80 Plus and MS-DOS both now load to the command prompt
*Added keyboard
*Added PIT timer and speaker sound
*Made a start at switching between the 8088 and Z80 CPUs
*Fixed mapping of graphics PROM, now detected on boot
*Hooked up RTC to the PPI (hopefully more or less correctly)
- fidel6502: Hooked up EAS speech chip. Game still not playable. [hap]
- sms: Added more accurate FM Sound Unit behavior [Enik Land]
- photon2: Updated documentation based on schematics research. [Mick]
- Fixed GitHub issue #1364 (Straighten tilted crt-geom and crt-geom-deluxe shaders) [tabbycat12]
- intelfsh: Added 16-bit hookup for the Sharp LH28F016S flash memory [Luca Elia]
- apple2e: Made write-only soft-switches write-only [Peter Ferrie]
- combatsc: Fixed text tilemap char select enable and opacity in Combat School [Angelo Salese]
- Added support for binding devices to controller IDs: [Tomer Verona]
*This allows for stable controller ids even if USB devices are plugged or unplugged, system is rebooted, etc.
- Added id() property to input_device: [Tomer Verona]
*Adds an id() property representing unique device ID
*This allows the OSD layer to supply display name along with unique identifier
*Currently only used to map a physical controller device to controller ID, but can be used more generally in the future
*For raw input devices, device ID is full raw input name
*For all other devices, we fall back to device name as the device ID
*Device ID uniqueness is not currently enforced programmatically
- chessmst: Added layout with script [Sandro Ronco]
- Various OSD changes: [Brad Hughes]
*Converted OSD monitor info to modules, added DXGI implementation
*Converted the monitor information code from video.cpp in SDL and Windows to modules
- tecmo: Added preliminary raster effects, improves ending screen in Gemini Wing [Angelo Salese]
- rollrace: Various changes: [Angelo Salese]
*Converted foreground to tilemap system and fixed flip flags, fixing service mode in rollace2 set
*Fixed a wrap-around regression
- cmi2x: Various changes: [Ryan Holtz]
*Fixed FDC DMA behavior
*Fixed channel card memory tests
*Fixed inverted data writes to I8214 PICUs
*Fixed 6809 interrupt vectoring
- ay8910: Implemented register readback masking for AY-3-8914 as used on Intellivision [Lord Nightmare, Joe Zbiciak]
- 6840ptm: Load the counter when held in reset [O. Galibert]
- mcd: Added incomplete Mitsumi ISA CDROM emulation [Carl]
- namcos10: Added on-the-fly decryption support for mrdrilr2 [Andreas Naive]
- freekick: Added flipscreen support to Gigas, Free Kick and Counter Run [Angelo Salese]
- cps2: Use keys that can be programmed onto a CPS2 motherboard [smf, Eduardo Cruz, Andreas Naive]
- Fixed compile for DirectWrite font provider and made it compile with normal Windows build [Brad Hughes]
- ssriders: Fixed protection chip to use the work RAM buffer for horizontal scrolling in collision detection routine (fixes collision detection for players/enemies on slopes) [Angelo Salese]
- xbox: Added ability to select BIOSes 4134, 3944, 4034, and 4817 [Samuele Zannoli]
- chihiro: Added debugger command "chihiro threadlist" to list ready threads except current one [Samuele Zannoli]
- taitosj: Added semaphore and command handshake flags to audio section, and added proper handling of sound CPU NMI on sound command register/semaphore writes and clears [Angelo Salese, Lord Nightmare]
- taitosj: Added note about an unemulated ay output filter effect [Angelo Salese, Lord Nightmare]
- taitosj: Added "sound stop" bit emulation, which improves but does not completely fix the spurious startup sound in Time Tunnel [Angelo Salese, Lord Nightmare]
- taitosj: Various changes: [Lord Nightmare]
*Added XTALs for various clocks based on schematics, documented and implemented AY-3-8910 output mixing
*Fixed some save state and initialization issues
*Fixed watchdog timing per schematics and re-enabled watchdog
* Cleaned up ROM labels/locations for the Elevator Action sets
- zn: Renamed ZN1/ZN2 BIOS ROMs based on the label (where known), renamed the bios sets after the board, moved cat702 to files [smf, Guru]
- dec_lk201: Various changes: [Lord Nightmare]
*Additional key matrix documentation
*Documented the switch IDs for each key
*Fixed Setup(F3)->F3 and PF1->NumLock mapping
*Added 8051 version ROM, not used yet
*Added note about D13 contact being omitted from original schematic
- debugcmd: Various changes: [smf]
*Fixed trace command accessing a parameter beyond the list supplied
*Added an error message if an invalid boolean is provided
*Added functionality to allow boolean to be case-insensitive
*Added code to skip empty strings when parsing booleans
- saturn: Initial work towards debug command hookups [Angelo Salese]
- asterix: Added coin counter and lockout [Angelo Salese]
- sauro: Various changes: [Tafoid]
*Fixed up recent saurob submission
*Added documentation readme with locations from original dump
*Removed SP0256 entry as it did not exist on the bootleg
*Added unknown PROM unique to the bootleg
- Allow STRIP_SYMBOLS=1 and DEBUG=1 to be applied simultaneously [Tafoid]
- vt100: Added VT100-AC ROM set with intelligent STP board (not working, needs one ROM redumped and 8085 STP CPU hooked up) [Lord Nightmare]
- wc90b: Fixed sprite priority bug with the ball being above the net in Euro League / Tecmo World Cup '90 bootlegs [Angelo Salese]
- wc90b: Added IRQ acknowledge and second YM2203 sound chip to Euro League, which adds piano keys to sound. [Angelo Salese]
- jangou: Fixed more Mahjong dips as per manuals [system11]
- vis: Added sound [Carl]
- mac: Replaced bad dump in macplus v2 ROM set with redump, and use split ROMs for macplus, mac512ke, mac128k and mac512k, macclasc, macclas2 sets, with proper labels [Lord Nightmare]
- igs009: Redumped graphics ROM for Grand Prix '98 (V100K) [Guru]
- stv: Removed optional joystick control inputs from Virtual Mahjong since this game only supports Mahjong panel but was defaulting to Joystick [system11]
- Partial fix for MT06383: exporting is now also possible for the favorites list, except if it has software in it [dankan1890]
- forte2: Updated comments on Forte 2 Pesadelo/Knightmare bootleg [Felipe Sanches]
- galaxian: Fixed ROMs in Moon Alien Part 2 (older version) [MASH]
- galaga: Fixed palette in Battles (set 1) [MASH]
- Changed use of IPT_START to IPT_START1 in bartop52, guab, midyunit, namcos22, sshot and turrett [MASH]
- apollo: eliminate logerror spam on unmapped ISA access [Hans Ostermeyer]
- psx.xml: removed duplicates, fixed shortname consistency [Aeternal]
*Some images were identical but dumped with different offset

New machines added or promoted from NOT_WORKING status
- Esselte 100 [Joakim Larsson Edstrom]
- TSI Speech+ [hap, Sean Riddle, Lord Nightmare]
- Star Audition [Guru, Luca Elia]
- Chess-Master Diamond [Sandro Ronco]
- Tiger Ditto [hap, Sean Riddle]
- A-One LSI Match Number/LJN Electronic Concentration [hap, Sean Riddle]
- Coleco Head to Head Boxing [hap, Sean Riddle]
- Tandy Championship Football (2 sets) [hap, Sean Riddle]
- Poker (Electro-Sport) [MASH, Siftware]
- Slap Shooter [ShouTime, Sean Sutton, Tourniquet, ranger_lennier, Jan Stuhler, gamez fan, Paul Vining, Soren Skou Nielsen, Erick Dillon, Jason Wible, Mr. Goodwraith, Renato Mucciarelli, The Dumping Union]
- Fidelity Chesster Challenger [hap, yovan]

New clones added or promoted from NOT_WORKING status
- Apple //e Enhanced (France) [robcfg, R. Belmont]
- Terminator 2 - Judgment Day (rev PA2 10/18/91) [Bicycle Repairman]
- NBA Jam Extreme (ver. 1.10I) [farzeno]
- Chicken Draw (2131-04, U5-0) [Brian Troha, The Dumping Union]
- Gemini Wing (bootleg) [Asayuki]
- Pinguinos (Spanish bootleg of Pengo) [Asociacion A.R.C.A.D.E.]
- Street Fighter (Japan, pneumatic buttons) [ShouTime, Smitdogg, Jan Stuhler, Paul Thacker, Sean Sutton, The Dumping Union]
- Condor (S C Novar bootleg of Phoenix) [f205v]
- Raiden Fighters (Great Britain) [Bytestorm]
- Stratovox (set 2) [MASH]
- Nibbler (rev ?) [MASH]
- Phoenix (Amstar, set 2) [MASH]
- Sauro (bootleg) [Guru, MASH]
- Crush Roller (set 5) [MASH]
- Jumping Cross (set 2) [MASH]
- Ms. Pac-Man (bootleg, set 2) [Siftware, MASH]
- Battles (set 2) [Siftware, MASH]
- Rolling Crush (version 1.03.E - 1999/01/29) [system11]
- Popeye (Japan, Sky Skipper hardware) [ShouTime]
- Elevator Action (4 pcb version, 1.1) [caius, The Dumping Union]
- Le Grandchamps [MASH]
- Road Riot 4WD (04 Dec 1991) [Hammy, The Dumping Union]
- Super Qix (World/Japan, V1.0) [Lord Nightmare]

New machines marked as NOT_WORKING
- Alesis QS7 musical keyboard [Felipe Sanches]
- Pop'n Stage (ver JB-A) [smf]
- Regnecentralen Piccolo RC702 [Robbbert]
- Siemens Simatic PG685 OUA11 [rfka01]

New clones marked as NOT_WORKING
- Air Trix (original) [Andy Geezer]
- Arbiter Discmate A-02 [Nigel Barnes]
- Electronic Battleship (1977 version, model 4750A) [hap, Sean Riddle]
- Chess-Master (set 2) [uncredited]
- NASCAR Racing (original) [Dion]
- Tecmo World Soccer '98 (JUET 980410 V1.000) [Hammy]
- Virtua Fighter 3 (Revision D) [ShouTime]
- VT100 w/VT1xx-AC STP [Lord Nightmare]

New WORKING software list additions
- gamegear.xml: Cave Dude, (USA, prototype) [uncredited]
- sms.xml: Sky Fighter (Samsung Gam*Boy) [uncredited]
- sms.xml: Action Fighter (prototype), Captain Silver (prototype) [SMS Power]
- kim1_cass.xml: mchess [Dagarman]
- ibm5150.xml: Karateka (Beta 1986-03-03) [Jason Scott, Jordan Mechner]
- ibm5150.xml, ibm5170.xml: additions from various sources [Justin Kerk]
- electron_flop.xml: added floppies [Nigel Barnes]
- bbcb_flop: various software items [Nigel Barnes]
- apple2.xml: Dungeon Master's Assistant, Genesis, Pigpen, Renegade [TRex]
- pce_tourvision.xml: Barunba, Power Tennis [system11]
- x68k_flop.xml: additional clones [nekoziman]

New NOT_WORKING software list additions
- Mario Party-e card collection (U) [Shideravan]
- Animal Crossing e-cards [Shideravan]
- Domo-Kun Card-e collection [Shideravan]
- NES e-card collection [Shideravan]
Télécharger MAME v0.178 (32-bit)
Site Officiel de MAME
 
 DSP v0.17b1 (26/09) (32-bit) 
Mardi 27/09/16 à 13:13 par Firebrand
Cet émulatuer multi-système a été mis à jour. Les améliorations sont les suivantes:
General
- K051960: Implemented IRQ's
- Changed the way to show the main window caption, including the name of the tape, snapshot, disk, etc.
- Added MCS48 CPU series: i8035, i8039 and N7751
- Added i8243, port expander
- Deleted languages files, they are now integrated
- K051316: Added basic implementation
- Added a check when directories are saved to avoid duplicating the folder separator

Amstrad CPC
- Added support for the snapshot V3 chuncks (including compressed memory)

Black Tiger
- Small video updates

Popeye
- Small video updates

Gyruss
- Added i8039 CPU and DAC, completed sound
- Converted audio to stereo

Juno First
- Added i8039 CPU and DAC, completed sound

Sega System 16A
- Preliminary support of the digital audio with the N7751 CPU

Hyper Sports
- Added driver with sound

Megazone
- Added driver with sound

Space Fire Bird
- Added driver with sound
- Small problems with the backgroud stars

Ajax
- Basic driver
Télécharger DSP v0.17b1 (26/09) (32-bit)
Site Officiel de DSP
 
 Emu Loader v8.2.2 
Lundi 26/09/16 à 11:17 par Firebrand
Une importante mise à jour a été apportée à ce frontend multi-systèmes. Pour les utilisateurs de versions précédentes, il est important de suivre les recommandations ci-dessous:
Finally, the second phase of the major core change is finished.
The ROMs database format has changed... again. First thing you must do after starting the frontend is create the games list for all systems!
If you don't do this, you'll get non-stop crashes... this change was necessary for future improvements. Now the files can be expanded even more because they are using tags, just like the main games list files. Important fixes were made. This update is a must for all users.
Go to main menu and click Create Games List. Then select All Systems in the new dialog.
Emu Loader is now also capable to split CHD files into three different categories: HDD, Disc, Compact Flash Card. If you go to Game Details of a game with CHD files, you'll notice the new CHD icons in the files list. This was an important change for future improvements... :)
Deleting game files is more stable now.
CRC32 collisions detection is implemented. These ROMs cannot be validated thru SHA-1 checksum yet, but at least they are being tagged. Naomi GD-ROM Bios is the only affected set, with 6 ROMs using the same CRC32, but different SHA-1.
Many changes to the user interface were made as well. You might notice them if you look close enough. :)
It's getting hard to support 640x480 and 800x600 resolutions but I'm doing my best.
I haven't forgot about the new Demul v0.7 (August 18, 2016). New games and new machines. MAME CHDs are also officially supported.
But don't worry, older Demul builds are still supported...
One last change. Load memory card files. I completely forgot that a memcard created by one machine is not compatible with another machine (psa, psu, psj...). File ini_files\mame_memcard_lastused.ini is no longer valid.
Instead, all files will be saved in ini_files\memcard_lastused\mame\machine_name.ini. The machine_name.ini string is replaced by the machine name (psa.ini, psu.ini, psj.ini, etc...).
Now a single game can have different memcard files each machine. This change was necessary for the Sony PlayStation machines.
Remember that you can select what machine to play the game with Select Machine to Run Game in games popup menu.

Fixed
- CHDs of bios/device sets were not being detected when deleting game files (single game selected or multiple selections)
- Frontend crash if destination path is empty (copy/move game files); Added an error message box to remind the user
- Version info was not being read from emulators other than MAME/HBMAME in "Emulators Setup" screen (oops!)
- The function to fix Demul bios titles was returning the set name instead of set title
- FATAL BUG: non-smooth list scrolling with UP/DOWN arrows; you couldn't select games from "middle to top"; ... the "MakeVisible(Middle)" function from EasyListView was causing horrible problems
- Renamed a few remaining "Control Panel Layout" texts to "Software Cover"

Changed
- BIG update: Format of ROMs list files have changed (arcade\systemname.elrom)... again. This requires you to re-create the games list for ALL systems!
*ROM/CHD filenames with equal sign ( = ) are no longer renamed; it was causing problems with some MAME .chd filenames
*SHA-1 checksum included to separate the CRC32 from SHA-1 data
*detection of CRC32 collisions within the same set (MAME/HBMAME v0.177 and newer, Demul)
*detection of duplicate ROMs in the same set; they are no longer added when creating a games list (same name, same CRC32, same SHA-1)
*File ID tag expanded to support cartridge, floppy disk, cassette tapes, hard disk, Disc (LD/CD/DVD/GD), Compact Flash Card file; see "docs\el-romsdatabaseformat.txt" file for details
*Media type tag added to each file, to keep track of what kind of file it is (same as " "0" for ROM/Cartrige/Floppy Disk/Cassette; "1" for CHDs (HDD, CD, Flash Card)
*all features updated to use the new file format (delete games files, scan games, scan results, game details, and others
- Missing ROMs/CHDs file format update (arcade\systemname.miss)
*file entries changed to "CRC32;SHA1=FileStatus"
*CHD filenames are no longer used
*ROMs tagged as "nodump" are not added to the miss file anymore
- Game details screen fixes and changes
*added SHA-1 checksum in ROMs/CHDs list
*added file type icon in the filename column
*removed "ROM", "CHD" strings from the status column
*changed ROMs list font to "Segoe UI" size 9 and checksum columns to "Consolas" size 9
*made ROMs list columns header clickable so you can sort the files by checksum
*weird bug where Delphi 7 compiler was seeing a local var as initialized when its NIL; fixed by moving the var into global scope
*window would cut the CHD filename text in the left panel if the text uses more than 1 line
*increased window size; required resolution is now 1024x768 / 1280x720 (lower resolutions will show horizontal and/or vertical scroll bars so you can view all the info)
- Fixes and changes to "delete selected games"
*fixed a few bugs regarding files listing; affected systems: MAME/HBMAME
*CHD files of clone sets were showing as "[Parent CHD]" (fixed)
*two new CHD icons, "Disc" (LD/CD/DVD/GD) and "Compact Flash Card"
*adjustments and tweaks to "view files list"; access it with popup menu in "Delete Multiple Files" dialog
*many, many... many optimizations and code cleaning
- Split "last used memory card .ini" file to support different machines for the same game (MAME/HBMAME)
*file "ini_files\mame_memcard_lastused.ini" is no more; this file didn't care what machine you were using
*new files are now in "ini_files\memcard_lastused\mame\machine_name.ini"
... the "machine_name" is replaced by the actual name of the machine you selected to run games
*one game can have an unique memory card for EACH different machine (psu, psa, psj, pse)
NOTE: the data on your current "ini_files\mame_memcard_lastused.ini" file cannot be used, sorry for the inconvenience
- Some texts were still using "Lucida Console" font instead of "Consolas"
- Replaced all "image not found" files by "resources\images\emuloader.png"; files in "resouces\images\no_image\" are no longer required
- Moved "novideo.avi" file from "resources\images\no_image\" to "resources\images\" folder

Removed
- Replaced the "MachinesTitle" TStringList var by a optimized function, to retrieve the title of "machine to use" directly from the main list (for software list games); this var was only being used in the "Run Game Confirmation Dialog", wasting precious 20KBytes of RAM :D

Added
- Internal var "buildHBMAME" to track the HBMAME version in use
*needed for CRC32 collision checkups (HBMAME v0.177 and newer)
*some features might require this version validation in the future, just like MAME does
- Support for the latest Demul v0.7 (August 18, 2016)
*detection of new games and new machines to run them
*support for MAME CHD files
*detection and removal of duplicate ROMs
*detection of CRC32 collisions ("dimm" set and perhaps others ?)
*older Demul builds are still supported (minimum v0.57)
- New icons for cartrige, floppy disk, cassete tape, CHDs (CD and Flash Card)
*files "media_Cartridge.ico", "media_FloppyDisk.ico", "media_CassetteTape.ico", "chd_cd.ico", "chd_cfcard.ico" ("\resources\main_icons\" folder)
*used in game details screen, delete selected game files, show scan results
Télécharger Emu Loader v8.2.2
Site Officiel de Emu Loader
 
 WinUAE v3.4.0 Beta 8 FR (32-bit) 
Lundi 26/09/16 à 11:09 par Firebrand
L'avant dernière beta de WinUAE a été traduite en français. Il y a fort à parier que la suivante y ait droit dans de brefs délais.
Télécharger WinUAE v3.4.0 Beta 8 FR (32-bit)
Tradu-France
 
 WinUAE v3.4.0 Beta 9 (32-bit) 
Lundi 26/09/16 à 11:08 par Firebrand
2 nouvelles beta pour cet émulateur Amiga ont été publiées consécutivement. Voici la liste des nouveautés:
Beta 9:
- Untrap = middle mouse button default was wrong and setting was nearly always incorrectly loaded from config file. (b8)
- Added SCSI+IDE, SCSI only and IDE only Dataflyer Plus options. (SCSI+IDE = default)
- Game Ports panel Remap/test option now supports button-specific autofire configuration. Main Game Ports panel autofire option is now ignored when any custom slot is selected. Other confusing Input panel options may be moved later here with more logical grouping. Does not yet hide options that are not compatible with selected input event.
- Orphaned (no bridgeboard configured) x86 VGA board caused bogus error message at startup.
- Enabling Picasso IV added incorrectly "NOROM" ROM type to Expansions panel.
- For some reason QEMU Cirrus Logic code only stored chip model when initialized for the first time, this caused graphics glitches if any 4M board was initialized after 2M or smaller board. For example Picasso IV + x86 VGA.
- JIT Direct + Picasso IV Z3 was broken in recent beta.
- Added Expansion Systems Dataflyer Plus boot ROM v1.5 and v1.7 to ROM scanner. (v2.1 was added in b8)

Beta 8:
- Do not initiate disk eject+reinsert sequence when changing write protection state that requires saveimage and emulation has not been started yet.
- Window border DF0:<>N mouse hotspot offset fixed.
- Do not reset HDF parameters when changing hardfile.
- Some combo boxes (text box with select menu) didn't accept select menu selection without also selecting the text first.
- Made "RTG board" support more modularized to enable easier implementation of new boards. END+F9 switching improved.
- Implemented Harlequin frame buffer graphics board emulation. Multiple boards supported simultaneously. Plus revision features only partially emulated, BT RAMDAC has lots of features that no known Harlequin software use.
- Added show Prev/Next/Native/RTG 1/RTG 2/RTG 3/RTG 4 input events. Old toggle chipset/RTG was renamed to Next display.
- -norawinput now only disables raw hid, keyboard and mouse always use rawinput since 3.3.0.
- Windowed mode statusbar message was only randomly visible when switching modes.
- Currently visible status bar message will be immediately overridden by new message if both messages have same type.
- END+F9 mode switch to programmed mode custom mode was not correctly positioned.
- Expansion Systems Dataflyer Plus SCSI/IDE controller emulated. (Not same as Dataflyer SCSI Plus which is A1200/A4000 IDE port SCSI adapter)
- Moved middle button untrap and "magic mouse" untrap/mouse sync to single select menu in gameports panel. (Misc panel middle button is kept because it is commonly used but now it only changes gameports option)
- Release all Amiga keys only when mode changes and window needs to be closed and opened (for example fullscreen<>windowed change)

Expansion Systems Dataflyer Plus:
- SCSI-only, IDE-only or SCSI+IDE configuration.
- SCSI is 5380 based, fake DMA (byte wide)
- Boot ROM is basically only a small driver loader, main driver is stored in RDB blocks.
- RDB compatible but can't autoboot from non-Dataflyer partitioned drive.
- It seems IDE partitioned HDF does not work in SCSI controller and vice versa, probably something geometry related that prevents boot rom to find RDB embedded driver.
Télécharger WinUAE v3.4.0 Beta 9 (32-bit)
Site Officiel de WinUAE
 
 MacMAME v0.177 
Samedi 24/09/16 à 14:56 par Firebrand
On croyait ce build de MAME pour MacOS au placard depuis des années et remplacé par SDLMAME, mais voici qu'il réapparait mis à jour avec la dernière version de MAME. A tester pour les amateurs de pommes.
Télécharger MacMAME v0.177
Site Officiel de MacMAME
 
 Nintendulator v0.975 Beta (23/09/16) Unicode 
Samedi 24/09/16 à 12:28 par Firebrand
Une nouvelle version de cet émulateur NES pour Windows a été publiée. Aucune information sur les modifications n'a été donnée.
Télécharger Nintendulator v0.975 Beta (23/09/16) Unicode
Site Officiel de Nintendulator
 
 Nintendulator v0.975 beta (21/09/16) FR 
Jeudi 22/09/16 à 12:46 par Firebrand
La dernière version de cet émulateur NES a été traduite en français par l'équipe de Tradu-France.
Télécharger Nintendulator v0.975 beta (21/09/16) FR
Tradu-France
 
 Nintendulator v0.975 Beta (21/09/16) Unicode 
Mercredi 21/09/16 à 13:12 par Firebrand
Cet émulateur NES a été mis à jour. Pour une fois, l'auteur annonce les changements:
- The Arkanoid Paddle and SNES Mouse controllers can now be configured to use custom axes instead of always using the mouse - most notably, it's possible to play Arkanoid II in VS mode using two paddle controllers bound to different axes.
Télécharger Nintendulator v0.975 Beta (21/09/16) Unicode
Site Officiel de Nintendulator
 
 mGBA v0.5.0 
Mardi 20/09/16 à 12:31 par Firebrand
Cet excellent émulateur GameBoy Advance a été mis à jour. Les améliorations sont les suivantes:
After a long dry spell, a new release of mGBA, version 0.5.0, is available. This is a major feature release, and includes, among other features, Game Boy and Game Boy Color support. There are other enhancements and bugfixes across the board, and an extensive list follows after the cut.

Features:
- Game Boy support
- Support for encrypted CodeBreaker GBA cheats
- Emulation of Vast Fame protected GBA carts (taizou)
- Tile viewer
- Threaded rendering mode
- Libretro: Memory map and achievement support (leiradel)
- GUI: Add UI control remapping
- GUI: Add fast-forward
- Wii: 240p support
- 3DS: Adjustable screen darkening
- Ability to temporarily load a savegame
- Load specific files out of archives
- Automatic BIOS detection

Bugfixes:
- ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
- Debugger: Fix GDB breakpoints
- GBA: Fix losing IRQs when CPSR I bit isn’t cleared
- GBA: Fix filehandle leak with savegames
- GBA: Timer 0 cannot be count up
- GBA: Count up timers should not count themselves
- GBA Memory: Fix mirror on non-overdumped Classic NES games
- GBA Memory: Fix ldm {pc}
- GBA Savedata: Fix savedata sync timer
- GBA Savedata: Only unmap savedata if present
- GBA Serialize: Savestates now properly store prefetch
- GBA Video: WIN0/1 take priority over OBJWIN
- GBA Video: Fix out-of-order OBJWIN
- PSP2: Fix GPU crash while exiting
- PSP2: Fix VSync
- PSP2: Fix accelerometer range
- PSP2: Actually load screen mode setting
- PSP2: Fix gyroscope direction
- PSP2: Delete threads after they return
- PSP2: Fix mapping/unmapping from not at 0
-Qt: Fix bug in software renderer scaling
- Qt: Fix hanging key press after disabling autofire
- Qt: Fix being unable to pause manually when using auto-pausing
- SDL: Fix axes being mapped wrong
- Util: Fix realloc semantics in utf16to8
- Util: Fix inserting too many items into a hash table
- VFS: Fix uninitialized varaible reading from 7z
- VFS: Fix reading multiple files from a 7z archive
- Wii: Fix framelimiting after a slowdown
- Wii: Fix garbage flash at startup

Misc:
- 3DS: Use blip_add_delta_fast for a small speed improvement
- 3DS: Allow UTF-16 filenames
- 3DS: Port to using citro3D
- 3DS: Use system font for menus
- 3DS: Attempt to use Core 2 for threads
- 3DS: Adjustable filering
- 3DS: 3D banner
- All: Add QUIET parameter to silence CMake
- All: Faster memory read/write
- ARM7: Support forcing Thumb mode via MSR
- ARM7: Flush prefetch cache when loading CPSR via MSR
- ARM7: Clean up instruction decoding for future expandability
- Debugger: Support register and memory writes via GDB stub
- Debugger: Add software breakpoint support to gdb
- FFmpeg: Full support for libavcodec 56+
- GBA: Better debug logging if event processing breaks
- GBA Audio: Force audio DMAs to not increment destination
- GBA BIOS: Use custom ArcTan, not relying on OS
- GBA Hardware: Clean up dead code in GBP
- GBA Memory: Optimize stalling behavior
- GBA Memory: Optimize Load-/StoreMultiple
- GBA Savedata: Add realistic timing for EEPROM
- GBA Serialize: Savestates now store if CPU was halted
- GBA Video: Remove old slow path fallback
- GBA Video: Optimize sprite drawing
- GBA Video: Optimize mode 0 rendering
- GBA Video: Optimize compositing cases slightly
- GUI: Screenshot dimensions are now passed through
- GUI: Add back logging
- GUI: Only reload config if manually saved
- GUI: Increase scrolling speed
- OpenGL: Log shader compilation failure
- OpenGL: Add texSize uniform
- Qt: Make -g flag work in Qt build
- Qt: Simplify OpenGL context creation
- Qt: Thread startup improvements
- Qt: Make audio channel/video layer options shortcut mappable
- Qt: Remove some C99isms from C++ code
- Qt: Remove default autofire mappings
- Qt: Make reseting when pasued frame-accurate
-Qt: Rearchitect game closing codepath
- PSP2: Use system font for menus
- PSP2: Add rumble for PS TV
- PSP2: Add fit-to-height screen mode
- PSP2: Sync files per descriptor
- PSP2: Allow UTF-8 filenames
- PSP2: Screenshots are now saved into the Photo Gallery
- PSP2: Stop underclocking when menuing
- SDL: Increase default audio buffer size to 1024 samples
- SDL: More responsive rumble
- Util: Add Vector GetConstPointer
- Util: Add rtrim
- Util: Add endswith
- VFS: Improve zip file detection
- Wii: Add pixelated resample filter
- Windows: Add native VDir support
- Util: Add PRIz macro for libc versions that don’t support %z
Télécharger mGBA v0.5.0
Site Officiel de mGBA
 
 Mednafen v0.9.39.2 (32-bit) 
Mardi 20/09/16 à 12:22 par Firebrand
Cet émulateur multi-système a été mis à jour. Voici les nouveautés:
- SMS: Sanitize some previously-missed variables in the save state loading code.
- MD: Fixed a bug that caused some YM2612 state to not be restored properly on save state load.
- MD, SMS, NGP: Fixed an old Z80 emulation bug with interrupt handling.
- Make an index of save state sections on save state load, to detect sections in a save state that are unused by the state loading code(for debugging).
- MD, PCE, PCE_FAST: Sanitize some previously-missed variables in the save state loading code.
- SS: Added PAL support.
- SS: Fixed vertical positioning brokenness with custom "ss.slstart" setting values with interlaced video.
- PC-FX, WonderSwan, NES, VB, PSX: Sanitize some previously-missed variables in the save state loading code.
- Fixed a use-after-free bug in the SDL sound output driver.
- NGP: Fixed several off-by-1 bugs in the address to ROM data translation function.
- Removed nonsensical unused frame advance loop in drivers/main.cpp leftover from 0.5.x.
- PCE_FAST: Fixed a bug that could cause a crash with large "pce_fast.ocmultiplier" setting values when running CD games.
- PCE_FAST: Skip 512-byte copier header if detected when loading a ROM image.
- PCE_FAST: Made some minor optimizations.
- PCE, PSX, PCE_FAST: Avoid UB by biasing uintptr_t values instead of pointers directly in the CPU core.
- GB: Corrected the layer names used with the layer toggling feature.
- SS: Fixed a potential problem with SH-2 DMA event rescheduling when bus lock is held, that probably wouldn't ever happen in practice.
- NES: Fixed several instances of missing initialization of on-cart WRAM.
- SS: Marked more functions with MDFN_COLD hint, and marked a few functions to be forcibly-inlined where it makes sense.
- SNES: Fixed an issue causing a compilation error on Mac OS X
Télécharger Mednafen v0.9.39.2 (32-bit)
Site Officiel de Mednafen
 
 AppleWin v1.26.0.3 
Mardi 20/09/16 à 12:17 par Firebrand
Une nouvelle version a été une nouvelle fois rapidement publiée. Toujours pas d'information sur les changements.
Télécharger AppleWin v1.26.0.3
Site Officiel de AppleWin
 
 AppleWin v1.26.0.2 
Lundi 19/09/16 à 13:23 par Firebrand
Une nouvelle version de cet émulateur a rapidement été publiée. Pas d'information à ce sujet, mais il s'agit certainement de la correction d'un bug introduit dans la précédente version.
Télécharger AppleWin v1.26.0.2
Site Officiel de AppleWin
 
 WinUAE v3.4.0 Beta 7 FR (32-bit) 
Dimanche 18/09/16 à 13:11 par Firebrand
On n'a pas chômé du côté de la traduction car la version française de la dernière beta de WinUAE est déjà disponible.
Télécharger WinUAE v3.4.0 Beta 7 FR (32-bit)
Tradu-FrancenUAE
 
 WinUAE v3.4.0 Beta 7 (32-bit) 
Dimanche 18/09/16 à 13:10 par Firebrand
Une nouvelle beta de cet émulateur Amiga au développement très actif a été publiée. Voici la liste des nouveautés:
- CD32 FMV ROM image was not loaded correctly from pre-3.4 config files.
- CD32 first CD audio track play attempt from the beginning was confused with TOC subchannel read.
- Z2/Z3 autoconfig data first byte's upper 5 bits was not editable. Only low 3 size bits should be forced (board size).
- Implemented non-autoconfig RAM board definition support. Added DKB Insider I/II.
- CD emulation didn't automatically load TOC when accessing the CD for the first time and program didn't request TOC previously. (Fixes Buddha ATAPI device not reading CD in non-image mode)
- Added manual (non-autoconfig) GUI memory board support. Any Z2 or Z3 board can be configured as manually mapped.
- Pre-KS1.2 boot support works again. Now expansion tree is build before emulation starts but pre-KS1.2 boot support obviously needs to know KS version before emulation starts but KS won't be loaded until emulation starts..
- Fixed harmless "SCSI command xx, no direction specified!" messages when attempting to play audio CD using hardware SCSI/ATAPI emulation.
- Fixed unstable Portaudio audio in vsync modes.
- Tecmar T-Card RAM works again. First Z2 RAM is emulated as Tecmar autoconfig RAM board.
- Shortcuts with SHIFT work again in optimized builds. It was buffer overflow (reading past end of buffer) very deep in input handling.
- Both SCRAM 500/2000 SCSI board variants emulated (DP8490V = 53C80 and NCR53C94).
- More ESP/NCR5394/FAS216 updates, FIFO in PIO mode only can contain max 1 byte. (SCRAM NCR53C94 fix)
- Otronic Filecard 2000/OSSI 500 emulation. (Official ROM is MIA, Aminet replacement rom works but it needs to be merged first)
- Automatically loaded default.uae with unplugged input device: set it to none, not layout A.
- Include CD/FMV audio caused infinite loop when playing CD audio.
- Disable ROM panel UAE MapROM option if accelerator board emulation is enabled. They are incompatible.
- Accelerator boards that required ROM but nothing was selected: crashed during expansion tree building.
- DD-only drive + turbo floppy mode + standard ADF HD floppy image: valid MFM was returned.
- Ignore all write attempts if standard ADF HD image in DD-only flpppy drive.

(some reported GUI related issues are not yet fixed)
Télécharger WinUAE v3.4.0 Beta 7 (32-bit)
Site Officiel de WinUAE
 
 AppleWin v1.26.0.1 
Dimanche 18/09/16 à 13:07 par Firebrand
Cet émulateur Apple II a été mis à jour. Les améliorations sont les suivantes:
Changes:
- [Bug #126,#157,#194] Beta NTSC support
TV Color, TV B&W, Monitor Color, Monitor B&W
- Full-screen native resolution (no longer 640x480 resolution)
- [Bug #260] Save-state file v2: human readable (Yaml-based format). All hardware configurations save/restored:
Apple model, sub-systems, memory, cards (except Uthernet and SAM cards). Old v1 .aws file format still loaded
- [Bug #270] Added SAM/DAC sound card support
- AppleWin built with VS2008 Express (supports Windows 2000 or later)
- Unit tests added for 6502 and 65C02 opcodes
- Added -load-state command line option
- New repo created with test save-state images: https://github.com/AppleWin/AppleWin-Test
- Remove unsupported PC speaker sound types
- [PR #235] New start-up title screen by Paulo Garcia
- [PR #233] Configuration Dialog->Disk tab: Buttons replaced with drop-down menu for select/eject by Paulo Garcia

Fixes:
- [Bug #129] Tight loop page-flipping causing heavy CPU load (fixed by NTSC / cycle-accurate video emulation)
- [Bug #204] Problem running Wrath Of Denethenor (fixed by NTSC / cycle-accurate video emulation)
- [Bug #317] [Disk] Only mounts version 1 .2mg not version 0
- [Bug #296] VS2015 unresolved external in Release
- [Bug #255] CyclesThisFrame not saved to save-state file
- [Bug #282] Timing test for undocumented AXA (zp),Y
- [Bug #288] Timing issue with DEC (abs)
- [Bug #278] 6502 emulation: bSlowerOnPagecross setup too late in CPP macros
- [Bug #271] Timing problems with ASL, INC and DEC (abs,X)
- [Bug #264] JMP (IND) is 5 cycles only - not 6 - on 6502
- [Bug #287] CPU emulation timing fixes
- [Bug #286] -d1 command line argument & declining GPL causes crash
- [Bug #277] SSI263 speech data-race leading to crash
- [Bug #267] Mousecard movement & button events not working in MODE_STEPPING
- [Bug #227] [Debugger] [1.25] AppleSoft symbol: COPY.FAC.TO.ARG.ROUNDED overflows into registers
- [Bug #246] [Debugger] Memory (Changing Memory) command in CHM help files
- [Bug #309] Silent Service hangs during Mockingboard use
Télécharger AppleWin v1.26.0.1
Site Officiel de AppleWin
 
 Nintendulator v0.975 beta (16/09/16) FR 
Samedi 17/09/16 à 13:27 par Firebrand
Tradu-France a publié la traduction en français de la dernière version de cet émulateur NES.
Télécharger Nintendulator v0.975 beta (16/09/16) FR
Tradu-France
 
 Nintendulator v0.975 Beta (16/09/16) Unicode 
Samedi 17/09/16 à 01:13 par Firebrand
Une nouvelle version de cet émulateur NES a été publiée. Cependant, aucune information sur les améliorations n'a été donnée.
Télécharger Nintendulator v0.975 Beta (16/09/16) Unicode
Site Officiel de Nintendulator
 
 fMSX v4.7 
Vendredi 16/09/16 à 19:45 par Firebrand
Cet émulateur MSX a été mis à jour mais seulement dans sa version Windows pour le moment. Voici les nouveautés:
- adds mono, sepia, green, and amber CRT simulation filters, as well as Scale2x scaling algorithm.
Télécharger fMSX v4.7
Site Officiel de fMSX
 
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