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 MemcardRex v1.9.2 
Mardi 27/04/21 à 15:47 par Firebrand
Une nouvelle version de cet utilitaire d'édition de cartes mémoires PlayStation qui n'avait pas été mis à jour depuis plusieurs années a été publiée. Il prend maintenant en charge d'adaptateur PlayStation 3 pour la console PlayStation virtuelle. Plus d'informations sur le fonctionnement sur le GitHub de l'utilitaire:
- Thanks to @ndepoel MemcardRex now features PS3 Memory Card Adaptor support.
- Tested and works with FreePSXBoot :)
- This package contains everything needed in a single archive. Plugins have also been updated to .NET 4.5.
Télécharger MemcardRex v1.9.2
Site Officiel de MemcardRex
 
 Xebra/Arbex 2021/04/23 
Dimanche 25/04/21 à 15:04 par Firebrand
Cet émulateur PlayStation a été mis à jour, mais les changements ne sont pas connus.
Télécharger Xebra/Arbex 2021/04/23
Site Officiel de Xebra/Arbex
 
 WinUAE v4.9.0 Beta 18 (32-bit) 
Dimanche 25/04/21 à 15:03 par Firebrand
Ca faisait un moment qu'on n'avait pas eu une nouvelle version de cet émulateur Amiga. Une beta moins stable que d'habitude avec beaucoup de réécriture et disponible seulement en 32-bit. La numérotation est également passée de v4.5.0 à v4.9.0. Voici les release notes:
WARNING: don't use it you aren't sure, this is "more beta" than usually.
32-bit only. Better only have single version until things stabilize.
Beta 18: Version bumped to 4.9. (Which will become 5.0 later this year. Probably. New chipset and Voodoo 3 emulation are big enough features.)
Display emulation rewrite. Bitplane sequencer, copper (mostly) and internal pipelining is rewritten to match schematics.

NOTES:
- Performance is slower when running custom chipset heavy programs. Will be improved later.
- There should be no visible differences when running "normal" programs.
- Horizontal positions shown by debugger are now shifted by 4 cycles compared to previous versions. Old versions basically used wrong origin (based on DDFSTRT immediately starting BPL DMA which was not correct). I'll write more detailed notes about internal Agnus logic later.
- Programmed mode (BEAMCON0 and friends) rewrite is still work in progress, some glitches might be visible.
- D3D9 shaders are not currently supported in D3D11 mode.

What to check:
- Old bug(s) reappearing (hack removed but missing edge case wasn't reimplemented properly)
- Other bugs.
- Really bad performance. (But buy a new PC if you have something like pre-Sandy Bridge era CPU). New emulation is more complex but also some previous "lazy evaluation" optimizations might not be fully working.
- Bitplane logic internal pipeline is accurately emulated (DDFSTRT/limit check, BPRUN latch, sequencer output, RGA output latch = 4 cycle delay from DDFSTRT decision to first possible BPLxDAT slot). All known side-effects can be easily explained now. For example bitplane/copper/sprite DMA on/off mid scanline is now fully accurate (including all side-effects) with explanation that actually makes sense.
- Copper free cycle check uses pipelined bitplane allocation, copper decisions are done early (2 cycles).
- Display rendering part of emulation is now from hsync to hsync. Was previously scanline to scanline which required extra hacks to support displaying early horizontal positions in right border. All of that simply work automatically now.
- Bitplane DMA "overrun" condition special cases removed, it isn't needed anymore to handle overrun correctly. Lots of other similar hacks also become obsolete and are gone.
- Bitplane overrun new undocumented "feature": because BPL sequencer uses horizontal counter bit 0 as a clock signal, HPOS 226 to 0 transition does not increment BPL sequencer counter: same BPL cycle gets repeated.
- Lots of special case BEAMCON0 blanking/sync improvements. (Thanks Ross )
- HBSTRT/HBSTOP now supports AGA-only 140ns/70ns/35ns resolution bits.
- BPLCON3 EXTBLKEN didn't affect blanking timing if it was changed after BEAMCON0 was written to enable programmable blanking.
- Sprite emulation is now also pipelined but because most of sprite decision logic is in "STCMSD" black box, exact behavior is still not 100% known. No non-working programs known.
- DMA debugger now shows DMA cycle conflicts, top/left contains string "!" if conflict.
- Programmed display mode vblank timing calculation fixed (usually was less than 1Hz off), also correctly uses NTSC base clock if NTSC hardware.
- Copper debugger (od) now stores also copper jumps and copper disassembler follows jumps automatically (if not after SKIP). o3 = start from vblank (COP1LC value when vblank started).
- Loading statefiles created with 4.4 or older and blitter was active when statefile was created: loading statefile corrupted memory. Old-style blitter active statefiles are not supported: blitter is restored in stopped state. I haven't yet decided if support gets re-implemented.
- Prometheus PCI config word wide access byteswap fix. Fixes Prometheus Voodoo 3 Picasso96 driver hang. Note that 8-bit has graphics corruption, driver is buggy and has off by one error when it tries render fonts (extra line of garbage) and when rendering icons (and probably other image elements), it sets host-to-screen blit height to 1 but actually keeps writing multiple lines worth of data to blitter's CPU data input register. It seems real Voodoo 3 blits all extra lines and drops the last line. Partial workaround implemented.
- Saving config file: Confirm overwrite (which is actually rename as configuration.backup) if it is read-only.
- Softfloat FMOD, FREM update. FSINCOS implemented, calculates both SIN and COS simultaneously, previously FSINCOS called SIN and COS separately. (Andreas Grabher)
- uaeserial.device CMD_WRITE with io_Length=-1 is now supported. Sends data until first zero byte.
- uaeserial.device EOFMODE support implemented.
- uaeserial.device io_ExtFlags Mark and Space parity support implemented.
- American Laser Games Platoon and Space Pirates v1.4 descrambling support added.
- Add quotes to serial, parallel and MIDI port names in config file if they begins or ends with a space. Also escape if name contains quotes.
Télécharger WinUAE v4.9.0 Beta 18 (32-bit)
Site Officiel de WinUAE
 
 RomVault v3.2.4 
Samedi 24/04/21 à 14:29 par Firebrand
Des bugs ont été corrigés sur ce gestionnaire de ROMs. Voici de quoi il s'agit:
- Another edge case bug squashed (Unknown status in double check delete.), and a nice little speed up while fixing (Found a way to get the code a little more parallel). Both added to this release. V3.2.4
Télécharger RomVault v3.2.4
Site Officiel de RomVault
 
 GameEx et GameEx Arcade Edition v16.84 
Samedi 24/04/21 à 14:28 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées, mais les changements ne sont pas connus.
Télécharger GameEx v16.84
Télécharger GameEx Arcade Edition v16.84
Site Officiel de GameEx
 
 BGB v1.5.9 
Samedi 24/04/21 à 14:24 par Firebrand
Cet excellent émulateur GameBoy/GameBoy Color a été mis à jour. Les améliorations sont les suivantes:
- Added Xinput support, fixes: gamepad stops working if bgb loses focus in windows 10. Re-run the configure wizard to utilize Xinput.
- Improved sound accuracy. "voice" sound works in perfect dark, donkey kong country, medarot 5 and others. added PCM registers.
- Improved HuC3 support (robopon sun, pocket family)
- Improvement to speedrun mode
- Added support for BESS, one can now interchange save states between bgb and other supporting emulators such as Sameboy
- Added support for the homebrew TPP1 mapper
- Many accuracy improvements
- Fixed many bugs
Télécharger BGB v1.5.9 (32-bit)
Télécharger BGB v1.5.9 (64-bit)
Site Officiel de BGB
 
 DSP v0.20 WIP 1 (32-bit) 
Vendredi 23/04/21 à 15:23 par Firebrand
Cet émulateur multi-système démarre un nouveau cycle de versions de développement. Voici les nouveautés de celle-ci:
CPU
- LR35902: Add 4T when take an IRQ and comes from HALT

Gameboy/Gameboy Color
- Fixed background/window/sprites prorities. Finally understood how it works and renders the screen and objects
- Fixed window line draw (Fixes 'Star Trek', 'Marblemadness', 'International Karate' and many others)
- Fixed stupid bug in Gamboy Color video RAM
- Fixed Gameboy Color background color (Fixes 'Yoda Stories')
- Fixed sprite/sprite priority
- Fixed when LCD is disabled, LCD-stat is 0
- DMA - Fixed data origin
Télécharger DSP v0.20 WIP 1 (32-bit)
Site Officiel de DSP
 
 Stella v6.5.3 
Mercredi 21/04/21 à 14:31 par Firebrand
Cet émulateur Atari 2600 a été mis à jour. Les améliorations sont les suivantes:
- Added context-sensitive help.
- Improved support of multiple monitors with different resolutions.
- Improved analog input reading (Paddles, Keyboards...).
- Fixed QuadTari support for controller types other than Joysticks.
- Fixed palette and TV effects saving for Retron77.
- Fixed immediate disassembling when switching options in debugger.
Télécharger Stella v6.5.3 (Windows)
Télécharger Stella v6.5.3 (MacOS)
Télécharger Stella v6.5.3 (64-bit) (Linux)
Site Officiel de Stella
 
 m64p 19/04/2021 
Mardi 20/04/21 à 14:35 par Firebrand
Cette nouvelle version de cet ensemble d'émulateur, frontend et plug-in graphique pour Nintendo 64 corrige des bugs sur les contrôles Xinput et l'émulation de jeux de la série Extreme G, le release notes n'étant pas directement claires sur le sujet:
- Fix for #122 and #148
- Accuracy improvements in GLideN64: gonetz/GLideN64#2470
Télécharger m64p 19/04/2021 (Windows)
Télécharger m64p 19/04/2021 (MacOS)
Télécharger m64p 19/04/2021 (Linux)
Site Officiel de m64p
 
 MAMu_'s MAME Icons + Extended v0.230 Full Set 
Lundi 19/04/21 à 13:51 par Firebrand
Ce pack d’icônes pour les frontends de MAME a été mis à jour avec l'ensemble des icônes pour les jeux de MAME v0.230.
Télécharger MAMu_'s MAME Icons + Extended v0.230 Full Set
Site Officiel de MAMu_'s MAME Icons + Extended
 
 mGBA v0.9.1 
Lundi 19/04/21 à 13:47 par Firebrand
Une nouvelle version de cet émulateur GameBoy/GameBoy Advance a été publiée. Après une précédente version riche en nouveautés, celle-ci s'attarde uniquement sur la correction de problèmes:
A new release of mGBA, version 0.9.1, is available. This version is a bugfix release, which contains many important fixes for bugs not caught before 0.9.0 was released. Importantly, fixes for save states affecting both GBA and GBC, the OpenGL renderer lagging when fast-forwarding, and improved detection of Pokémon ROM hacks. An extensive list of changes follows after the cut.

Emulation fixes:
- ARM: Fix LDM^ with empty rlist (fixes #2127)
- Core: Fix first event scheduling after loading savestate
- GB Serialize: Fix switching speed modes when loading a state (fixes #2097)
- GB: Fix skipping BIOS
- GBA Memory: Fix loading Thumb savestates when in ARM mode
- GBA Video: Fix window start on modes 3-5 with mosaic (fixes #1690)
- GBA Video: Fix mode 3-5 overflow with mosaic (fixes #1691)

Other fixes:
- GBA: Fix non-USA 1.0 FireRed misdetecting as a ROM hack (fixes #2100)
- GBA: Fix crash when ROM loading fails
- GBA e-Reader: Fix bitmap short strip scanning
- GBA Video: Fix mode 5 frame 1 caching (fixes #2075)
- GBA Video: Don’t attempt to copy invalid registers when switching renderer
- Qt: Fix crash when switching from high-resolution OpenGL renderer to software
- Qt: Fix OpenGL renderer lagging behind when fast-forwarding (fixes #2094)
- Qt: Fix smudged window icon on Windows
- Qt: Fix saving settings enabling camera when camera name changes (fixes #2125)
- Qt: Fix frames getting backlogged (fixes #2122)
- Qt: Restore maximized state when starting (fixes #487)

Misc:
- Core: Truncate preloading ROMs that slightly exceed max size (fixes #2093)
- GBA: Default-enable VBA bug compat for Ruby and Emerald ROM hacks
- GBA Memory: Log GPIO writes on non-GPIO carts as Pak Hardware instead of Memory
- Qt: Add ROM filename and size to bug reporter
- Qt: Improve handling of disabling VBA bug compat mode (fixes #2129)
Télécharger mGBA v0.9.1 (32-bit) (Windows)
Télécharger mGBA v0.9.1 (64-bit) (Windows)
Télécharger mGBA v0.9.1 (MacOS)
Télécharger mGBA v0.9.1 (Linux)
Télécharger mGBA v0.9.1 (Nintendo Wii)
Télécharger mGBA v0.9.1 (Nintendo 3DS)
Télécharger mGBA v0.9.1 (Nintendo Switch)
Télécharger mGBA v0.9.1 (PS Vita)
Site Officiel de mGBA
 
 AppleWin v1.30.0.0 
Lundi 19/04/21 à 13:40 par Firebrand
Cet émulateur Apple // a été mis à jour. Les améliorations sont les suivantes:
- [Change #693] AppleWin built with VS2019 using v141_xp platform toolset
- [Change #939] Improved support for SSI263 speech chip.
*Fix for 'Classic Adventure' (#929) not detecting speech chip.
*Support the 2-bit Duration b7:6 of phoneme register for SSI263 (not SC01).
*Support 2nd SSI263 at $Cn20 connected to 6522-A (at $Cn00).
*SC01: only support it mapped to 6522 at $Cn00.
- [Change #936] Swap Joystick Buttons not working
*Command line (-swap-buttons) or GUI "Swap 0/1" now swaps buttons 0/1 for all devices.
- [Change #930] WOZ support: add some random jitter in the bit stream
*A better alternative fix for WOZ images: 'Wasteland' and 'Legacy of the Ancients'.
*Fix for WOZ images: 'Gruds in Space' (bug #921) and 'Buzzard Bait' (bug #930).
- [Change #912] For 'Base 64A' add support for its F2 key via the Windows DEL key.
- [Change #876] Starting up windowed mode & fullscreen mode
*New command line switch -no-full-screen to start in windowed mode.
*Added command line switch -full-screen as an alias for -f.
- [Change #864] Anti-M 1.8 doesn't work
*Improved Disk II card's data latch value when: (a) drive disconnected or (b) connected, but empty.
*New command line switches -d1-disconnected and -d2-disconnected to disconnect drives from slot-6 card.
- [Bug #934] Characters doubled in BASIC.SYSTEM when using -speech switch.
*Trap calls to COUT1 and BASICOUT (instead of COUT).
- [Bug #827] Fix bug where NSC is recognised on Apple II/II+ when slot-3 is empty.
*Support NSC on 6502-based Apple II's via F8-ROM for ProDOS 2.5 compatibility.
- [Bug #770] Fix so that no AY changes get dropped.
*Support reading the AY-3-8913 registers (not Phasor though).
- [Bug #652, #833] Fixes for Mockingboard's 6522 VIA.
*Cycle-accurate TIMER1/2 r/w for all addressing modes.
*Support TIMER1 latch in one-shot mode.
*Improve 6522 reset support - only ACR,IFR,IER affected.
- [PR #891] Fix for "Unable to capture PrintScreen key" warning on startup.
*Adds a "Don't show this message again" checkbox to the message.
- Debugger: add red 'IRQ' after the v/h-pos when IRQ is being asserted to the 6502.
- Debugger: improve mini-memory views for 6522 & AY8913 chip registers.
- Much refactoring to the code by Andrea Odetti / @audetto.
Télécharger AppleWin v1.30.0.0
Site Officiel de AppleWin
 
 IV/Play v1.8.4.0 
Dimanche 18/04/21 à 14:35 par Firebrand
Une nouvelle version de ce frontend minimaliste pour MAME a été publiée. Un seul changement est à signaler:
- Added support for the new format of HISTORY.XML.
Télécharger IV/Play v1.8.4.0
Site Officiel de IV/Play
 
 SameBoy v0.14.3 
Dimanche 18/04/21 à 14:32 par Firebrand
Ce très bon émulateur GameBoy/GameBoy Color a été mis à jour. Les améliorations sont les suivantes:
New/Improved Features
- GBS APIs available in the core
- Built-in GBS player in the Cocoa frontend. Like standard ROMs in SameBoy, it supports debugging and selection of specific models/revisions
- Support for emulation of the homebrew TPP1 MBC
- Save states can be dropped into emulator windows to load them in both the Cocoa and SDL frontends
- SameBoy now uses the BESS (Best Effort Save State) format within its save states, allowing interoperability between big and little endian save states, future versions of SameBoy, as well as other BESS compliant emulators (Such as the incoming releases of BGB and Emulicious)

Accuracy Improvements/Fixes
- Fixed time syncing issues when turning the LCD off and on, fixes timing issues in Link’s Awakening
- Fixed a bug where an invalid SGB command would be ignored, while the actual SGB firmware would still process it in some manner, fixes Donkey Kong Land

Bug Fixes
- Better handling of more edge cases in the Linux build system
- Fixed a memory leak in the SDL and libretro frontends when loading a second ROM
- Fixed several potential crashes involving cheat codes
- Fixed a bug where the screen would temporarily freeze in the Cocoa frontend if certain controllers are rumbling in specific strengths
Télécharger SameBoy v0.14.3 (Windows)
Télécharger SameBoy v0.14.3 (MacOS)
Site Officiel de SameBoy
 
 m64p v12/04/2021 
Mardi 13/04/21 à 14:23 par Firebrand
Cet ensemble pour l'émulation Nintendo 64 a été mis à jour. Les améliorations sont les suivantes:
- Some bug fixes for GLideN64
- Improvements to the speed limiter, should improve netplay performance
Télécharger m64p v12/04/2021 (Windows)
Télécharger m64p v12/04/2021 (MacOS)
Télécharger m64p v12/04/2021 (Linux)
Site Officiel de m64p
 
 DSP v0.19 
Dimanche 11/04/21 à 14:15 par Firebrand
Cet émulateur multi-systèmes passe en version stable après une longue période de beta. Voici les améliorations apportées:
General
- Preview picture
*Cosmetical changes: bigger with black background and scaled picture
*Added picture to Spectrum Plus 2A, SG-1000 and GameGear. Split GameBoy and GameBoy color pictures

Gameboy/Gameboy Color
- Better drawing priorities, still not perfect
- Window: fixed priorities with sprites (Look at 'Prehistorik Man')
- Fixed controls order reading (Fixes new version of 'Robocop' - Thanks to Neville)
- Small fix to serial (Fixes 'Lunar Lander', 'Hyper Dunk' and many others)

Suna 8 HW
- Hard Head 2: Fixed palette
Télécharger DSP v0.19 (32-bit) (Windows)
Télécharger DSP v0.19 (64-bit) (Windows)
Télécharger DSP v0.19 (64-bit) (MacOS)
Télécharger DSP v0.19 (64-bit) (Linux)
Site Officiel de DSP
 
 RockNES v5.66 (i686) 
Samedi 10/04/21 à 14:50 par Firebrand
Une nouvelle version de cet émulateur NES a été publiée. Voici la liste des changements:
[fds driver]
- Disk inserted/ejected status is no more set to "true" on soft-RESET.
- Improved disk information, added CRC32.

[cpu]
- RAM is now completely filled with zeros.

[apu]
- Fixed a bug in the APU reset.
- Fixed a bug in the stereo sound downsampling calculation.
- Fixed NSF driver, major cleanups.

[graphics]
- Fixed windowed mode when out of focus.
- Fixed color calculations for various color styles.
- Color style "sepia #2" was changed to a new non-monochrome calculation.
- The loaded .NES filename is now displayed in the "File info" GUI option.
- Minor cosmetic changes in the GUI.

[general]
- Removed value $40 ORed at every joypad read.
- Keyboard is now polled before checking keys.
- Fixed emulator startup, several rewrites in the code, minor fixes.
- Fixed a memory leak problem.
Télécharger RockNES v5.66 (i686)
Site Officiel de RockNES
 
 ares v119.2 
Samedi 10/04/21 à 14:40 par Firebrand
Cette nouvelle version de ares corrige surtout des bugs apparus avec la v119. Il est recommandé pour les utilisateurs de cette version de la mettre à jour. Les améliorations sont les suivantes:
Unfortunately a few critical issues crept in between v118 and v119, so here is a bugfix release for all reported issues.
It also fixes some game bugs while I'm at it, and boosts 32X compatibility from 50% to a little over 60%.
Please do upgrade if you have v119, this one's important.

- SH2: MAC must increment R[n] before reading from R[m]; fixes Virtua Fighter and Toughman Contest
- SH2: fixed dynarec MOV @Rm+,Rn to not increment when Rm==Rn
- SH2: fixed dynarec TST instruction
- SH2: improved dynarec accuracy by breaking blocks on delay slot branches
- SH2: improved dynarec accuracy by decreasing the underclocking amount
- Mega Drive: implemented undocumented VSRAM and CRAM DMA fill
- Mega Drive: simplified scanline VDP renderer; fixes TMNT: Tournament Fighters graphics
- Mega Drive: improved region detection; correctly identifies Alien Soldier region now
- Mega CD: fixed crash on game load
- Super Famicom: fixed direct color mode; fixes Secret of Mana world map
- WonderSwan Color: fixed initial state for new EEPROMs plus EEPROM size; fixes missing sound
- lucia: fixed saving RAM files when a manual save path was specified
- ruby: fixed library dependency detection for Arch Linux and other distributions
- hiro/GTK3: added CSS stylesheet overrides to improve appearance [Screwtape]
Télécharger ares v119.2
Site Officiel de ares
 
 RomVault v3.2.3 
Vendredi 09/04/21 à 14:38 par Firebrand
Un bug a été corrigé pour ce gestionnaire de ROMs. Voici de quoi il s'agit:
- Found a small edge case crash when fixing 7z files, thanks go out to the user over in my Discord Server for setting me up with an example of the crash. It always makes it so much easier when I can see a reproducable crash setup. So go grab 3.2.3.
Télécharger RomVault v3.2.3
Site Officiel de RomVault
 
 Messinfo.dat v0.230 (12.00) 
Jeudi 08/04/21 à 11:26 par Firebrand
L'équivalent de Mameinfo.dat pour la partie MESS de MAME semblait abandonné depuis près d'un an. Mais il a finalement été repris et ses données sont maintenant davantage à jour même si certaines informations sont encore manquantes:
- 12.00 07/04/2021: Aligned files to 0.230 version. All the info on the changes made to the various machines that took place between version 0.222 to 0.229 listed in all whatsnew are still missing.
- 11.50 02/04/2021: The study for the xml version of messinfo has started.
- 11.49 31/03/2021: Added information related machines, devices and drivers added in 0.228 and 0.229 version (Internal version only, not released).
- 11.48 25/03/2021: Aligned files to 0.227 version (Internal version only, not released).
- 11.47 23/03/2021: Aligned files to 0.226 version (Internal version only, not released).
- 11.46 20/03/2021: Aligned files to 0.225 version (Internal version only, not released).
- 11.45 15/03/2021: Aligned files to 0.224 version (Internal version only, not released).
- 11.44 10/03/2021: Aligned files to 0.223 version (Internal version only, not released).
- 11.43 01/03/2021: Aligned files to 0.222 version, only info on additional machines, devices and drivers, rename, delete, modified descriptions and manufactures, promoted to working and bugfixes (internal version only, not released).
Télécharger Messinfo.dat v0.230 (12.00)
Site Officiel de Messinfo.dat
 
 Fichiers additionnels pour MAME v0.230 
Mardi 06/04/21 à 14:24 par Firebrand
Ces fichiers permettant de trier les jeux MAME selon divers critères ont été mis à jour pour MAME v0.230. Voici les notes de publication pour ceux qui en possèdent:
Catlist/Catver v0.230:
- 2021/04/05: Aligned files to MAME 0.230.

HBMAME Version.ini v0.230:
- 2021/04/05: Update to version 0.230. Added games for 0.204 and 0.207.

Languages.ini v0.230 (1.22):
- 2021/04/05 1.22: Added 0.230 sets.

Series.ini v0.230:
- Items RENAMED (6): (pepp0419) to (pepp0419b), (dotron) to (dotrona), (dotrona) to (dotron), (vs299b) to (vs299j), (vs29915) to (vs29915a) and (von) to (vonu).
- Series Added (2): Keyboardmania (4 items) and Pool 10 (14 items).
- Series UPDATED (8): beatmania, Mega Man, Player's Edge, Shogun Warriors, Super Mario Bros., Tron, Virtua Striker and Virtual On - Cyber Troopers.
Télécharger Category.ini v0.230
Télécharger Catlist/Catver v0.230
Télécharger HBMAME Version.ini v0.230
Télécharger Languages.ini v0.230 (1.22)
Télécharger Series.ini v0.230
Télécharger Version.ini v0.230
ProgettoSNAPS
 
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