Organiser
Filtrer par machine :
Type de vue :
 
 WolfMAME v0.177 
Mercredi 31/08/16 à 14:58 par Firebrand
Ce build de MAME conçu pour les compétiteurs de hi-scores a été mis à jour vers MAME v0.177.
Télécharger WolfMAME v0.177
Site Officiel de WolfMAME
 
 HBMAME v0.177 (32-bit) 
Mercredi 31/08/16 à 14:56 par Firebrand
Ce build de MAME spécialisé dans les ROMs hack et les homebrews a été mis à jour. Voici les nouveautés:
New Games
- [akiradmo] Demo [by Mega Shocked]
- [didemo] Demo of DatImage [by Mega Shocked]
- [dotrimjr] Dottori-Man Jr [by Chris Covell]
- [mshjphp] Marvel Super Heroes (Power hack by Pipi899)
- [mshyh] Marvel Super Heroes (Boss hack by Yumeji)
- [mvscjemb] Marvel Vs. Capcom: Clash of Super Heroes (Easy Moves hack by Blackheart 24/04/09)
- [mvscjphp] Marvel Vs. Capcom: Clash of Super Heroes (Power hack by Pipi899)
- [pfghtjrm] Pocket Fighter (Easy Moves hack by Blackheart 20/04/09)
- [sgemfch] Super Gem Fighter Mini Mix (Color remix)
- [vsav2emb] Vampire Savior 2: The Lord of Vampire (Easy Moves hack by Blackheart 30/04/09)
- [xmcotajb] X-Men: Children of the Atom (Boss hack by Yumeji)
- [xmcotajphp] X-Men: Children of the Atom (Power hack by Pipi899)
- [xmvsfjphp] X-Men Vs. Street Fighter (Power hack by Pipi899)
- [xmvsfrm] X-Men Vs. Street Fighter (Easy Moves hack by Blackheart 22/04/09)
- [xmvsfryh] X-Men Vs. Street Fighter (ST Char hack by Ydmis)
Télécharger HBMAME v0.177 (32-bit)
Site Officiel de HBMAME
 
 MAME v0.177 (32-bit) 
Mercredi 31/08/16 à 14:33 par Firebrand
Une nouvelle version de cet émulateur qu'on ne présente plus a été publiée. Les améliorations sont les suivantes:
Today marks the end of the southern winter/northern summer, and time for the hotly anticipated August MAME release. Possibly most importantly, we've fixed the issues that were causing menus to display off the edge of the screen on Windows (MT06335). We've integrated a fix for Aimtrack Dual Lightguns on windows from new contributor Pitou, and the behaviour of XAudio2 sound output should be much improved when adjusting game speed to match monitor refresh rate. Mouse behaviour on SDL builds (Linux/Mac) is also improved. Thanks very much to all the users who reported issues and helped out testing fixes.
We have lots of newly working computer systems to show off: Xerox Alto-II, TeleNova Compis (a 16-bit educational computer from Sweden), Victor 9000, Wang Professional Computer (DOS-based but not IBM compatible), Atari Portfolio (of Terminator 2 fame), and Vector-06C (a mass-produced Soviet home computer). Newly working games include Namco Techno Drive, the original Japanese release of Orca's River Patrol, Korean puzzle game Intergirl, and gambling game Magical Butterfly. Speaking of gambling games, this release is a huge update for BFM, JPM and Maygay fruit machines. John Parker has created a tool that converts MFME layouts to MAME layouts and contributed layouts for hundreds of games. This should make it far easier and more rewarding to work on these drivers.
MAME now includes a driver for a VGM music file player virtual machine (VGM is a popular video game music file format). This feature is primarily intended as a way for developers to test sound cores and do A/B comparisons, as it's a lot easier to just load a VGM test case than to play a game until it uses the sound chip feature you want to test, but it's also a convenient way to enjoy a wide variety of video game music. You can try it out by running mame vgmplay -bitb file.vgm or choosing "VGM player" from the list of systems and loading a VGM file in the appropriate media slot through the internal file manager.
The generic serial terminal and keyboard devices have been greatly improved. This should make computers controlled via serial port far more usable. (Keyboard layout, key repeat, simultaneous keypresses, local echo, auto CR/LF and audible bell have all been improved and/or made configurable.)
There are a number of improvements for MAME developers and contributors. We now allow Unicode characters in C++ and Lua source comments. This can make documentation clearer when referring to original machine labels. Source files must be encoded in UTF-8 with no initial byte order mark. Non-ASCII characters are allowed in comments, but not in most other parts of source files. Source and comments must still be written in English. We've improved build times a little, and migrated a lot of MAME-specific constructs to standard C++14 library features. A number of MAME APIs have been streamlined and modernised. The palette viewer now shows some details about the colour swatch under the mouse pointer (press F4 during gameplay to show, this may be interesting to regular users as well).
Of course, this release also comes with more alternate versions of games supported (including The NewZealand Story, Metamorphic Force, Super Hang-On, Terminator 2, Golden Tee '98, Gulf Storm, and Teenage Mutant Ninja Turtles), and other fixes and improvements for machines already emulated by MAME (including Midway V-Unit outputs/layouts from Risugami and input/output improvements for gambling/medal games from AJR).

MAMETesters Bugs Fixed
- 00550: [Graphics] (atarisy2.c) apb: There is a graphics problem with your police car at the point you drive away from your starting square. (crazyc)
- 01455: [DIP/Input] (segas18.c) lghost: Problem with crosshair (Pitou)
- 05584: [Gameplay] (konamigx.c) rungun2, slamdnk2: during run mame produces several messages about unknown protection command (Tafoid)
- 05823: [Core] (coco12.c) -ramsize does nothing for emulation although it does change the .ini file (Nathan Woods)
- 06185: [DIP/Input] LIGHTGUNS: Aimtrak Dual Lightguns no longer properly detect (Pitou)
- 06269: [Debugger] DEBUGGER: Unable to use any valid cheats while using debug (Ryan Holtz)
- 06292: [Crash/Freeze] (victor9k.c) victor9k [cpm86]: Freeze with 'cpm86' disk (Curt Coder)
- 06314: [Crash/Freeze] Fatal error - All sets using '-centronics p72' slot/option (Ryan Holtz)
- 06315: [Crash/Freeze] Fatal error - All sets using c4023, c1526, mps802 devices (Ryan Holtz)
- 06316: [Crash/Freeze] (pc1512.c) pc1512, pc1512dd, pc1512hd10: Use of 'ibm_mfc' slot option causes Fatal error (Ryan Holtz)
- 06317: [Crash/Freeze] (pc1512.c) pc1512, pc1512dd, pc1512hd10: Use of '3c503' slot option causes Fatal error (Ryan Holtz)
- 06326: [Crash/Freeze] (megadriv.c) megadriv, 32x and clones, some segac2.c sets: Selecting machine and game via softlist though internal menu results exception/crash (Osso)
- 06328: [Crash/Freeze] Various ISA using machines: Crash/Exception at Initialization (crazyc)
- 06330: [Crash/Freeze] (altos5.c) altos5: Crash/.Exception on start (crazyc)
- 06331: [Crash/Freeze] (apollo.c) dn3500_19i, dsp3000, dsp3500, dsp5500: Crash/Exception on start (Osso)
- 06332: [Graphics] (galaga.c) digdug and clones: Graphics from Tilemap 0 are missing (Osso)
- 06335: [Interface] UI:: Input (general) selection menus do not display correctly or at all (Vas Crabb)
- 06342: [Crash/Freeze] pc (pccga): System crashing while loading (crazyc)
- 06343: [DIP/Input] (taito_l.c) plottingu: Coinage dipswitches are labeled incorrectly. (Tafoid)
- 06349: [Gameplay] brapboys: MAME crashed when exiting game (O. Galibert)
- 06352: [Crash/Freeze] (cps1.c) mbombrd, mbombrdj: Crash in demonstration mode (Osso)

Source Changes
- maygay1b: [David Haywood]
*Fixed second set of lamps
*Partially investigated MCU hookup
- apple2gs.cpp: Redumped 341-0748 FE-FF ROM for the ROM03 Apple IIGS, confirming that 341-0748 and 341-0749 ROMs are identical. [Brian Troha]
- mpu4.cpp: Added all known expansions as fragments for DRIVER_INIT. This will permit 'per set' configuration to make the games playable. [James Wallace]
- naomi.cpp: Added all known Sega DIMM board firmware dumps. [TylerDurden67]
- amstrad.cpp: Added pause button to GX4000. [Barry Rodewald]
- debugimgui: Added images menu, with crude file select dialog, added very crude create image dialog. [Barry Rodewald]
- ALTOS5: Fixed banking, all disks can boot. [Robbbert]
- Renamed the arcade "sun" project to avoid conflict with the mess "sun" project [Robbbert]
- Playmatic Pinball: All MPU-1 games working, plus other WIP. [Robbbert]
- MK14: [Robbbert]
*Fixed a memory bug.
*Added paste facility, cassette, sound, and notes.
- Pro-80: Added devices. [Robbbert]
- Separated the LDP-1450 laserdisc player into its own device [James Wallace]
- Added support for MPU4 layouts for games beginning with 'a', based on MFME2MAME conversion. CHR protection data is still not hooked up for many of these sets, so lamping behaviour is incorrect. [James Wallace]
- Dumped Ferrari F355 Japan BIOS. [ShouTime]
- Fixed TNZS ROM locations/labels [Brian A. Troha, Lord Nightmare]
- hiscore.dat: updates [Leezer]
- Various netlist fixes: [couriersud]
*Minor include cleanup
*Fixed a memory hole caused by assign operators
*More C++
*Use noexcept in netlist code where appropriate
- abc80x: Fixed ABC-838 disk image cell size. [Curt Coder]
- c64: Optimized the 1541 bit read/write function slightly without noticable effect on driver speed, since the 2 CIA's are the current bottlenecks. [Curt Coder]
- compis improvements: [Curt Coder]
*Created a bus for the graphics card slot
*Fixed keyboard
*Promoted driver to working
*Fixed RTC to use 24 hour mode
- victor9k improvements: [Curt Coder]
*Set floppy RPM after track step
*Implemented hires graphics
*Implemented display brightness control
*Fixed keyboard line Y12
*Implemented SCP communications
*Boots to CP/M and MS-DOS now - promoted driver to working
- pofo improvements: [Curt Coder]
*Implemented the A: credit card memory
*Fixed the RTC
*Added memory card slot interface and ROM/RAM cards
- im6402: Reset receive/transmit registers after data frame is changed [Curt Coder]
- wangpc improvements: [Curt Coder]
*Fixed interrupt handling - boots to DOS now
*Fixed keyboard error on POST
- Fixed missing region report when DEVICE_SELF is used. [O. Galibert]
- dirom: device_rom_interface for sound chips with rom/memory map alternative [O. Galibert]
*Make robust for oversize ROMs
- dirom,okim6295: Added/fixed banking support. [O. Galibert]
- Preliminary VGM player (vgmplay) [O. Galibert]
- kaneko_calc3: Stop trashing memory. [O. Galibert]
- Fairlight CMI IIx driver: [Ryan Holtz]
*Modernization of Phil's CMI IIx driver
*Hooked up serial callbacks, alphanumeric keyboard now works
*Fixed FDC DMA, QDOS now boots
*Fixed MSM5832 RTC hookup
*Hook up second floppy
- vgmplay.cpp enhancement: [Ryan Holtz]
*Added HuC6280, NES APU, Gameboy DMG, YM2203, YM3812, YM3526, AY-3-8910, Namco C352, Sega MultiPCM, Konami K053260, Atari POKEY and Oki M6295 support.
*Added support for looping.
*Added dual-chip support for AY-3-8910, YM2203, MultiPCM, and POKEY.
- tv990/995: Added save state support and LPT port. [R. Belmont]
- tv950: New redumps, fleshed out the skeleton, needs a CRTC expert to draw anything. [R. Belmont, Al Kossow]
- ti99 improvements: [Michael Zapf]
*Fixed stuck INT line in TMS9902
*Improved logging
*Fixed missed CTS signal, outgoing RTS, incoming DTR
*Fixed RS232 line mapping
*Fixed debugger access to cartridge
*Use proper RAM devices instead of ROM_REGIONS
*Fix a problem with formatted disk images that do not match the expected file size
*Fixed another issue with double stepping
- ti99_dsk: Fixed issue with deleted data marks in FM. [Michael Zapf]
- hdc92x4: Added 9224 emulation. [Michael Zapf]
- Added PC-AT mode (still untested), some preparations for 9224 emulation. [Michael Zapf]
- floppy: Improved floppy sound emulation with new sound samples. [Michael Zapf]
- Funworld driver: Added technical notes to Inter Games poker. [Roberto Fresca]
- Jolly Card (Austrian, set 2):
*Added specs [Roberto Fresca, Team Europe]
*Added GAL16V8S dump [Team Europe, caius]
- Jolly Joker (Apple Time): Added technical notes. [Roberto Fresca]
- Amatic multigames: Corrected technical notes. [Roberto Fresca]
- alto2 improvements: [Juergen Buchmueller]:
*Added speaker sound
*Further cleanup and removed cruft
*Get rid of the fake status display. Refactor mouse positioning code.
*Removed extra screen buffer
*Save copying odd/even frame scanlines by immediately updating bitmap
*Fixed I/O memory read
*Reduced frame rate (really 30 frames/60 fields per second)
*Replaced decoded MIR bit fields
*Removed member function pointers
*Refactored videotiming, use attoseconds_t
- apricot improvements: [Dirk Best]
*Moved expansion bus to its own directory
*Created bus interface for the keyboard interface
*Made HLE keyboard emulation a bus device
*Use device_buffered_serial_interface and device_matrix_keyboard_interface for the HLE keyboard emulation to reduce duplication and implement a FIFO
*Added rtc support to keyboard
- Keyboard/terminal improvements: [Vas Crabb]
*Added base classes for HLE matrix keyboard and buffered RS232 device
*Made generic keyboard/terminal more usable: configurable typematic delay/rate, selectable JIS/ANSI layout, handle simultaneous keypresses more intuitively, use meta to set high bit, configurable auto LF on CR, auto CR on LF and local echo, audible bell
*Untangled Olivetti M20 keyboard from generic_keyboard, add notes, use physical layout
* Untangled RM Nimbus keyboard from generic_keyboard aand fix -natural
*Untangled x68k keyboard from generic_keyboard, improve key names, default mapping and typematic behaviour
*Untangled QX-10 keyboard from generic_keyboard
*Kept NGEN keyboard barely working
- Rewrote srcclean to be cool with UTF-8, C++14 and Lua. [Vas Crabb]
- Fixed UTF-16 encode, pass UTF-16 to Windows character drawing. [Vas Crabb]
- Made path_iterator copy search path to fix use-after-free [Vas Crabb]
- devfind improvements: [Vas Crabb]
*Made object finders behave like pointers (not pointer/reference/vector) hybrids
*Removed some default argument values and dangerous accessors
*Use single uniform class for object array finders, using real arrays to avoid double indirection
*Use a format string to allow more flexible tag names in object array finders
*Use template using typedefs to greatly reduce bolerplate code
*Consolidated template instantiations speeding up the build
*Added Doxygen comments to many key classes
- Fixed cosmic.cpp and mpu4.cpp games that had too few tags passed to I/O port array finder [Vas Crabb]
- dooyong.cpp: Video improvements: [Vas Crabb]
*Mix two 4bpp tilemaps for the 8bpp layer in popbingo
*Made ROM tilemap generator into a device, moving a whole lot of stuff from video start to machine config and removing trampolines
*Changed tile/sprite ROM regions to be 16-bit to better match hardware
*Represent 16-bit text layer block on Z80 games as a device
*Split up state classes some more and use derived machine configs
- Fixed regression: using IPT_START in sms makes mame think joypad 1 is occupied and inserts joypad 2&3 instead of joypad 1&2 [hap]
- dotrikun improvements: [hap]
*Much better video timing, but still shows glitches in ccovell's ROM
*eat_cycles clamps to 0, adjust_icount does do what I intended
*Try another method for video timing
- gx4000: Don't use IPT_KEYBOARD for console pause button. [hap]
- al520ex: Use correct key name for tvordiy znak. [hap]
- hh_tms1k: Gamelist notes update. [hap]
- hh_hmcs40: Added sag internal artwork (external artwork still recommended). [hap]
- tlcs90: Fixed a nonsense check. [hap]
- chessmst: Added reset and halt buttons. [hap]
- champbasjb: Fixed MAME complaining about missing MCU device, correct romlabels. [hap]
- lghost: Allow gun offset correction to be disabled. [hap]
- tiamc1: Tilemap bit layers disable control. [MetalliC]
- i8080: Fixed status callbacks during stack and IO access [MetalliC]
- vector06: Improvements: [MetalliC]
*RAM expansion emulated, MicroDOS and software works now
*Fixed ROM cartridge address decoding, boots now
*Changed to use KR1818VG93 FDC
*Added "Sound Tracker" and "R-Sound" AY8910 sound
*Added pit8253 sound
*Fixed vblank interrupt generation
- cv1k.cpp: Found and corrected bad bits in Pink Sweets U2 graphics ROMs based on comparison 4 dumped versions. [MetalliC, rtw]
- aica: Added ADPCM diff value clamp based on encoder research. [kode54, MetalliC]
- hp9845: Added correct character generator ROMs. [fulivi, A.Kueckes]
- Use emumem.h defines whenever possible. [Giuseppe Gorgoglione]
- gba: Reworked and simplified code. [Giuseppe Gorgoglione]
- gba: First batch of code refactorings: [Giuseppe Gorgoglione]
*Attempt at modernizing the code by taking advantage of C++ features
- Made hiscore path configurable by ini file, fix .hi file path resolution. [stengun]
- Fixed Gun#2 not working in MAME #618 [Pitou]
- Fixed read case in kaneko_calc3.cpp and made kaneko_toybox.cpp safe as well. [David Haywood]
- Various Seibu Refactoring: [David Haywood]
*Air Raid, Street Fight and Dark Mist all use very similar video systems;this takes some steps towards allowing a common implementation
*Street Fight and Cross Shooter use a common mmainboard wiht different Video Boards; makes video boards into devices to faciliate this
- Put DM01 matrix board CPU inside device for BFM Sc2/4. [David Haywood]
- Maygay M1A, MCU bones, commuication not hooked up yet. [David Haywood]
- Fixed many MPU4 set descriptions: [David Haywood]
*Identify and mark hacks
*Associate sets with correct games
*Treat Casino Bar-gain and Bar-gain as different games
- Treat Sc2 DMD as screen, avoid tag lookups, add correct DMD ROM to some sets [David Haywood]
- Maygay M1A/B partial fix for lamp mapping: [John Parker]
*Fix the lamp mapping for the first half of the matrix
*Fix typo and add comment to function that is intended to handle the second half of the matrix
- Added layouts to Maygay driver: [John Parker]
*These are generated, and will be updated as I MFME2MAME converter is improved, reels are transcribed, etc.
*m1albsqp, m1apollo2, m1bargnc, m1bghou, m1bigdel, m1calypsa, m1casclb, m1casroy1, m1chain, m1cik51o, m1clbfvr, m1cluecb1, m1cluedo4, m1cluessf, m1coro21n, m1dkong91n, m1dxmono51o, m1eastndl, m1eastqv3, m1fantfbb, m1fightb , m1frexplc, m1gladg, m1grescb, m1hotpoth, m1htclb, m1imclb, m1infern, m1inwinc, m1itjobc, m1itskob, m1jpmult, m1lucknon, m1luxorb, m1manhat, m1monclb, m1mongam, m1monmon, m1monou, m1nhp, m1nudbnke, m1omega, m1onbusa, m1przeeb, m1retpp, m1search, m1sptlgtc, m1startr, m1taknot, m1thatlfc, m1topstr, m1triviax, m1trtr, m1ttcash, m1wldzner, m1wotwa
- Added new Scorpion 1 layouts: [John Parker]
*sc1barcd, sc1bartk, sc1cl65, sc1clbtma, sc1cwcl, sc1dblch, sc1pwrl, sc1sirb, sc1spct, sc1str4
- Scorpion 2: Added 12 internal layouts: [John Parker]
*sc2ptytm1, sc2cpe, sc2casr2, sc2majes, sc2eggs1, sc2prom, sc2cpg, sc2copcl7, sc2town2, sc2suprz1, sc2heypr, sc2prem2
- Scorpion 4: Added 35x Layouts. [John Parker]
- Scorpion 4: Added 73 Layouts. [John Parker]
*sc4jack, sc4kalei, sc4knokb, sc4lirb, sc4lined, sc4lockb, sc4lkbcl, sc4mmmg, sc4mgr, sc4mtbb, sc4mtbclb, sc4monoba, sc4mondxe, sc4mr2rc, sc4motor, sc4mou, sc4nmtj, sc4nudita, sc4pacqpa,
sc4paccl, sc4pstata, sc4pgold, sc4po8, sc4ppclb, sc4pipe, sc4plumb, sc4polic, sc4pony, s4potsha, sc4pwrbq, sc4pwrsg, sc4pen1c, sc4qmodo, sc4quidrb, sc4rhxcsa, sc4rhxcl, sc4redsq, sc4rotc, sc4revod, sc4richl, sc4rttt, sc4roksc, sc4rogds, sc4rmo, sc4rtc, sc4srrca, sc4smk7, sc4slci, sc4solgl, sc4slihd, sc4sparkd, sc4sbust, sc4starpk, sc4strk, sc4sahed, sc4susk, sc4suscl, sc4s6cd, sc4taekw, sc4takcl, sc4tempt, sc4lions, sc4tic2, sc4tbana, sc4tload, sc4tpshta, sc4trail, sc4ttomb, sc4tridn, sc4tfclb, sc4vrgclb, sc4wldjkc, sc4xmarka
- JPM IMPACT: Added 58 layouts. [John Parker]
*j6aceclb, j6acehi, j6amdrm, j6arcadee, j6big50, j6bigbukc, j6bigtopa, j6bnkrcl, j6bnza, j6btbwd, j6camelt, j6casclaf, j6cascze, j6colcsh, j6cpal, j6crack, j6drdogh, j6euphor, j6ewn, j6fastfr, j6ffce, j6frtpot, j6gidogh, j6gldclb, j6gogold, j6goldgla, j6guabc, j6guabcl, j6hapyhrb, j6impulsc, j6indyi, j6kfc, j6kungfud, j6megbck, j6mono60, j6monst, j6montlkb, j6oxobin, j6quick, j6ra, j6redarwf, j6reelmn, j6rh6cld, j6rhchil, j6rico, j6rollerd, j6slagng, j6snakes, j6stards, j6swpdrp, j6tombc, j6topflg, j6twst, j6untch, j6vindal, j6vivark, j6wizardd, j6wldkng
-MPU3: Added 39 layouts. [John Parker]
*m3acech, m3autort, m3biggam, m3bigsht, m3blkhle, m3cabreta, m3chase, m3circle, m3cskill, m3cunlim, m3fortun, m3gcrown, m3gmine, m3lineup, m3loony, m3nnice, m3oddson, m3online, m3oxo, m3ratrce, m3razdaza, m3replay, m3rockpl, m3rollem, m3rxchng, m3sexcu, m3slight, m3snaphp, m3spoof, m3supadr, m3supnud, m3supspo, m3supwin, m3sweep, m3tfair, m3toplin, m3winagnb, m3winstr, m3xchngg
- Scorpion 4: Mostly fixed 7-segment displays. [John Parker]
- Maygay: Fixed input strobe order bug [John Parker]
- Updated regenerated Maygay layouts; all now initialise OK. [John Parker]
*Updated due to Converter bugfixes.
- Maygay: Added/updated layouts: [John Parker]
*Layouts have the new 'MFME2MAME Debug View'
*Layouts have new fix (same as MPU4) for 'coin slot buttons'
*Some reel lamp improvement for 5th reel
*Added four new layouts
- JPM MPS: Added 89 Layouts: [John Parker]
*j2adnote, j2always, j2bankch, j2bigbnk, j2bigbox, j2blustr, j2cashbn, j2cashrl, j2cashro, j2cashrv, j2cashtk, j2coinsh, j2coppot, j2cprndx, j2criscr, j2crown, j2cshalm, j2cshcrd, j2cshfil, j2cshnud, j2cshsmh, j2cvault, j2droplt, j2ewn, j2ews, j2exec, j2fasttk, j2fiveal, j2fiveln, j2fqueen, j2frucnx, j2fullhs, j2fws, j2ghostb, j2gldchy, j2goldbr, j2hilocl, j2hinote, j2hiroll, j2hitmon, j2hotpot, j2hotsht, j2hypnot, j2jackbr, j2kingcl, j2litean, j2litnot, j2lovshd, j2lovsht, j2luckar, j2lucky2, j2maxima, j2missis, j2monblt, j2mongam, j2montrp, j2nolimt, j2notesh, j2nudbnz, j2nudfev, j2nudmon, j2nudshf, j2paypkt, j2penny, j2plsmnd, j2plsnud, j2pndrsh, j2rdclb, j2reelbn, j2reelbo, j2reelcz, j2reelmc, j2reelmo, j2silvcl, j2silvsh, j2sldgld, j2slvrgh, j2spcrsv, j2sstrea, j2stahed, j2supfrc, j2suprsh, j2supsft, j2supstp, j2suptrk, j2swbank, j2take2, j2trail, j2tstplt
- JPM SYSTEM5: Added 21 layouts: [John Parker]
*j5ar80cla, j5cira, j5fairp, j5firebl, j5hollyc, j5hotdoga, j5indsum, j5intr, j5movie, j5nite, j5palma, j5popeye, j5sizl, j5supbara, j5suphi, j5swop, j5term, j5topshp, j5trail, j5ujb, j5wsc
- BFM DMD: Adjusted to more accurately match the colour of the real
machines [John Parker]
- Techno Drive improvements [superctr]
*Fix H8 ADC inputs
*Sub CPU seems to expect certain H8 SCI behavior, otherwise it locks up after a few minutes making controls unresponsive.
*Bypassed 'COIN ERROR' at bootup by patching the sub CPU program
*Swapped 'th1fl3l.12' and 'th1fl3u.13' and placed them at proper memory location (0x1800000) so game no longer crashes at Namco logo
- namconb1: fix sound timing for some games [superctr]
*fixes the sound tempo in nebulray, gslugrsj, gslgr94u and clones, and vshoot.
- Byteswapped timecris sample ROM, remove MACHINE_IMPERFECT_SOUND flags for C352 games. [superctr]
- Namco C352 improvements: [superctr]
*Replaced C352 core with new one used in VGMPlay (fixes noise generation and sample interpolation)
*Change clock frequencies for sub CPU and sound chip for System 12/23 drivers based on my research on the sound drivers, including a comparison between the ND-1 and System 12 drivers
*Removed rear channels for systems that lack a second Sanyo LC78815M stereo DAC
- kim1: RS & ST keys, input ports update: [Dagarman]
*Hooked up the ST key and updated RS key function
*Updated INPUT_PORTS to add numpad keys and better support pasting
*Moved type definitions to kim1.h
*Simplified kim1.lay coordinates
- Documented 3 diagnostic menu bugs in the Vii's BIOS. [PressStartandSelect]
- Fixed action on debugger 'trace'/'traceover' commands: [Nathan Woods]
*'trace'/'traceover' commands were registered as having three arguments, this fixes it so there are four arguments
- Fixed some MC6847 low resolution video modes: [Nathan Woods]
*Fixed a bug from where video data was sampled that could cause too many samples to be loaded in low resolution video modes
*On the CoCo, this fixes some low resolution video modes used by Project Nebula and some other games
- CoCo 1/2: Fixed configurable RAM sizes: [Nathan Woods]
*Changes the 6883 SAM implementation to assume memory bank lengths smaller than available space are not mirrored
- Made rom_entry a class that keeps copies of strings: [Nathan Woods]
*Also introduce a POD tiny_rom_entry for static ROM definitions
*C++-fiied code that iterates over rom_entry arrays
- diimage refactoring: [Nathan Woods]
*Changed device_image_interface::load() so that it doesn't load both images and softlist items
*Remove vestigial has_been_created() API
*Consolidated error code translation
*Use std::string rather than C strings in more cases
*Better encapsulation of format list
*Better encapsulation of filename extension extraction
- software list refactoring: [Nathan Woods]
*Separation of software list data structure from runtime device
*Use std::string rather than C strings in many cases
*Standardized terminology for various concepts
- Converted many NUL-terminated strings to std::string: [Nathan Woods]
*Parameters to zippath and emufile
*menu_software_list::m_filename_buffer
- Check return value of CassetteLegacyWaveFiller.chunk_sample_calc() (this is just better error checking). [Nathan Woods]
- Changed device_image_interface::determine_open_plan() to not create an image unless device_image_interface::create() is used. This fixes odd behavior where zero byte images could be created. [Nathan Woods]
- Report Win32 ERROR_INVALID_NAME as osd_file::error::NOT_FOUND [Nathan Woods]
- Fixed menu lag. [dankan1890]
- Use required_ioport_array for multiple keyboards. [shattered]
- ec1841: Adapted to new memory system. [shattered]
- mc1502: Made serial test in BIOS work. [shattered]
- poisk1, mc1502: Minor fixes. [shattered]
- vt240: Fixed host comms when flow control is enabled. [shattered]
- dvk_ksm: Fixed host comms, added PORT_CHARs to its keyboard. [shattered]
- dvk_ksm: Dropped dvk_ksm01 variant and merged ROM sets; enabled tx to its keyboard. [shattered]
- ms7004: Enabled serial rx and add PORT_CHARs. [shattered]
- keyboard: Added F16..F20 keys (present on DEC terminals). [shattered]
- isa_hdc: Implemented READSBUFF command (used by ec1841 diagnostics).
[shattered]
- Remapped "P1 Mahjong Score" to / key for OS X. [AJR]
- New core input type: "Memory Reset": [AJR]
*Resets settings/bookkeeping to system-provided default
*The default key binding F1
- Designated more memory reset inputs in mahjong games. [AJR]
- dynax.cpp: Regularized service inputs. [AJR]
- Attempted to fix distortion with -refreshspeed and -audio xaudio2. [Calamity]
- New stretching options (as suggested by Jezze): [Calamity]
*New option -unevenstretchy (complementary to -unevenstretchx)
*New option -autostretchxy, to automatically apply -unevenstretchx or -unevenstretchy based on source native orientation.
- Warp mode for relative mouse on OSX SDL 2.0.4 (fixes Github issue #1232). [bradhugh]
- sengokmj: Inputs refined based on examination of program code: [AJR]
*All service inputs are momentary switches, not DIP toggles
*Added unused SW2 DIPs as displayed in service mode
*Added a couple of obscure inputs not shown in service mode
- pwrkick, othldrby: Various improvements: [AJR]
*Added NVRAM to Power Kick and Othello Derby; document the reset mechanism for the latter
*Added ticket dispenser to Power Kick (seems to work for the most part)
*Removed numerous bogus DIP switches
*Thoroughly reconfigured coin inputs in Power Kick, adding counters and lockouts for all three (including the "Key In" input that really isn't)
*More meaningful settings for the "Payout" DIP switch in Power Kick (based on program code)
- skylncr.cpp: Improvements to almost all games: [AJR]
*Use standard input mappings in all games except Sonik Fighter
*Added working hopper outputs and payout buttons
*Promoted mbutrfly to WORKING after solving the protection (the code wasn't encrypted) and add the button lamps internally associated with it
*Decrypted bdream97, which is almost working now with obvious graphical glitches and some apparent input problems
- kurukuru, ppj: Input/output improvements: [AJR]
*Ticket dispenser now works
*Corrected "Payout Mode" DIP settings
*Corrected DSW1 settings in Pyon Pyon Jump
*Renamed coin inputs and coin-related DIP switches and order by increasing denomination
*Removed "Unknown" inputs that aren't actually used
*Full character names only for Kuru Kuru Pyon Pyon
*Reset button now mapped as "Memory Reset"
*Random notes based on program code
- Show color values in palette viewer: [AJR]
*Move the mouse over a color rectangle to show index and RGB values
*For indirect pens, index of the corresponding color is also shown
*For colors in normal RAM-based palettes, the raw value in memory is also shown (does not currently work with most buffered palettes, and is incompatible with PROM-based or RAMDAC-based palettes)
- Validity checking improvements: [AJR]
*Always print the name of each driver with -validate -verbose before check to help detect crashes
*Softlists get validated the first time, not every time but the first
*Make address maps complain when entry bounds lie outside the global mask
- Midway V-Unit imrprovements: [Risugami]
*Added layouts for Cruis'n USA, Cruis'n World, and Off Road Challenge
*Added wheel force feedback reference and made notes on other outputs
*Finished implementing the Galil command communication
*Finished implementing motion controller
- Decrypted River Patrol (Japan), game now working. [MASH]
- Fixed PROMs in Dribbling (dumped a Dribbling PCB with different PROMs). [f205v, MASH]
- Added missing PAL dump to Green Beret (bootleg). [MASH]
*Same PAL dump also in suprmriobl, drhl and ddragon6809a
- Added video proms to Turkey Shoot and Mystic Marathon. [MASH]
- Fixed arcade only build (cshooter.cpp changed to airraid.cpp). [MASH]
- Added proper SMT Flash dumps to deluxe4u. [system11]
- dynax.cpp: dumped color PROMs for Intergirl [f205v]
- arkanoid.cpp: Cleaned up comments; updated notes about which MCUs are used. [Lord Nightmare]
- Synchronise with PinMAME and add many new pinball sets [Osso]

New machines added or promoted from NOT_WORKING status
- Alto-II [Juergen Buchmueller]
- TeleNova Compis [Curt Coder]
- Atari Portfolio [Curt Coder]
- Victor 9000 [Curt Coder]
- Wang Professional Computer [Curt Coder]
- Vector 06c [MetalliC]
- Intergirl [f205v]
- Magical Butterfly (version U350C, protected) [AJR]
- River Patrol (Japan) [MASH]
- Techno Drive (Japan, TD/VER.B) [superctr]
- Select-A-Game: Baseball 4 [hap, Kevin Horton]
- Select-A-Game: Pinball [hap, Kevin Horton]

New clones added or promoted from NOT_WORKING status
- Compis II [Curt Coder]
- The NewZealand Story (US, old version) (older PCB) [CoolMod, The Dumping Union]
- Metamorphic Force (ver AAA) [Abelardo Vidal]
- Virtua Cop 3 (Rev B) [ShouTime, rtw]
- Air Gallet (older) [Artemio Urbina]
- Super Hang-On (Hang-On conversion, Japan, FD1094 317-0039) [Charles MacDonald, ShouTime]
- Deluxe 4 U (ver. 0107, 07/01/2000) [caius]
- Dealer's Choice (E4A1) [Brian Troha, The Dumping Union]
- Terminator 2 - Judgment Day (rev LG1 11/04/91) [Bicycle Repairman]
- OutRun 2 Special Tours (Japan) (Rev A) (GDX-0011A) [ShouTime, rtw]
- Casino Five (3315-02, U5-2B) [Brian Troha, The Dumping Union]
- Wangan Midnight Maximum Tune 2 (Japan) (Rev A) [ShouTime, rtw]
- Jolly Card (Austrian, set 2) [Roberto Fresca, Team Europe]
- Golden Tee '98 Tournament (v3.02) [Brian Troha, The Dumping Union]
- Gals Panic S - Extra Edition (Europe, set 2) [Hammy, The Dumping Union]
- Teenage Mutant Ninja Turtles (US 4 Players, version H) [The Iron Goat]
- Gulf Storm (Korea) [system11]
- Champion Base Ball (Japan set 3) [Siftware, MASH]
- Escape from Mars (bootleg of Lunar Rescue) [Siftware, MASH]
- New Zero Team (V33 SYSTEM TYPE_B hardware) [caius]

New machines marked as NOT_WORKING
- CMI IIx [Ryan Holtz]
- Quest of D [f205v]
- Mobile Suit Gundam 0079 Card Builder [any, f205v, ShouTime, soyandroid, rtw]
- Mobile Suit Gundam 0079 Card Builder Ver.2.02 [any, f205v, ShouTime, soyandroid, rtw]
- Mobile Suit Gundam 0083 Card Builder [f205v, soyandroid]
- Mobile Suit Gundam 0083 Card Builder Check Disk [any, f205v, ShouTime, rtw]
- Mobile Suit Gundam 0083 Card Builder Ver.2.10 [any, f205v, ShouTime, soyandroid, rtw]
- Ring & Ball (?) [Hammy]
- The Key Of Avalon 2.5 - War of the Key (server) (Rev B) [ShouTime, rtw]
- The Key Of Avalon 2.5 - War of the Key (client) (Rev B) [ShouTime, rtw]
- Tandy/Memorex Video Information System MD-2500 [Carl, Sly DC]
- Select-A-Game: Space Invader 2 [hap, Kevin Horton]
- Unknown Inter Games poker [Roberto Fresca, Team Europe]
- Unknown Funworld A7-11 game 1 [Roberto Fresca, Team Europe]
- Unknown Funworld A0-1 game [Roberto Fresca, Team Europe]
- Multi Game I (unknown V2.4) [Roberto Fresca, Team Europe]

New clones marked as NOT_WORKING
- Jolly Joker (Apple Time) [Roberto Fresca, Team Europe]
- Jungler (Subelectro, bootleg on Scramble hardware) [Andrew Welburn]
- Unknown Funworld A7-11 game 2 [Roberto Fresca, Team Europe]
- Wangan Midnight Maximum Tune (Japan) (Rev B) [ShouTime, rtw]

New WORKING software list additions
- pc98_cd.xml: added more disks + FM Towns hybrids [rzero9]
- fmtowns_cd.xml: new dumps [rzero9]
- coco_cart.xml: Switched 'cclimbra' to 'cclimber'. [Nathan Woods]
- pofo.xml: Dumped the File Manager/Tutorial card. [Curt Coder]

New NOT_WORKING software list additions
- gba_ereader.xml: Animal Crossing Series 2 [Shideravan]

Translations added or modified
- Catalan [Jordi Mallach]
- Spanish [A.Viloria]
Télécharger MAME v0.177 (32-bit)
Site Officiel de MAME
 
 WinUAE v3.4.0 Beta 3 FR (32-bit) 
Lundi 29/08/16 à 13:27 par Firebrand
La dernière version de WinUAE est disponible en français grâce à Tradu-France.
Télécharger WinUAE v3.4.0 Beta 3 FR (32-bit)
Tradu-France
 
 WinUAE v3.4.0 Beta 3 (32-bit) 
Lundi 29/08/16 à 13:24 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- PCI ES1370 fixed.
- (Missed from b1 log): CPU Idle logic has been completely changed, now it only has two states, inactive and active. Active state changes internal CPU speed state to approximate and active equals fastest possible mode. Old logic was never good enough. CPU usage was never low enough and it didn't prevent audio glitches.
- Another b1 missed log entry: conditional register breakpoints, break when any CPU register matches (equals, smaller, larger, range). More information in debugger help.
- Do not use new CPU Idle mode in PPC-only configs.
- Low latency vsync really fixed. Can also fix other CPU usage related problems in other modes.
- Hardware info panel up/down button disable logic improved.
- Bitplane DMA overrun 1 cycle adjustment, now it matches real A1200 100%. Possible Disk/Audio/Sprite DMA slot conflicts are not yet emulated. (Causes graphics glitches on real hardware)
- uaegfx vblank interrupt hang fixed.
- Network OSD led was invisible.
Télécharger WinUAE v3.4.0 Beta 3 (32-bit)
Site Officiel de WinUAE
 
 WinUAE v3.4.0 Beta 2 (32-bit) 
Jeudi 25/08/16 à 12:15 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée et elle corrige principalement des bugs apparus dans la précédente. Voici les nouveautés:
- Needed natmem space also included IO only Z3 boards but only RAM and VRAM boards should count. Fixes most "out of memory" errors.
- RTG VRAM outside of natmem space handling is back, RTG works again in 32-bit Windows in "Real" Z3 mode. (also in "UAE" mode if RTG was not first Z3 board and previous board(s) was large enough)
- A2065 didn't work if accessed by PPC CPU.
- Mainboard built-in autoconfig devices were movable (CDTV and A3000 DMAC).
- Hardware info panel move up/down buttons are now disabled when unmovable item is selected.
- Automatic Z3 mapping mode selected UAE mode even when it was not needed. (no JIT direct and not enough natmem space)
- Natmem allocation is still used (if possible) even when starting emulation without direct jit to have better chance for on the fly direct jit switching.
- Low latency vsync fixed.

This should fix most b1 bugs but may also introduce new ones, internal memory handling is still rewritten (some odd memory handling stuff since the JIT was first added are finally going away)
Télécharger WinUAE v3.4.0 Beta 2 (32-bit)
Site Officiel de WinUAE
 
 WinUAE v3.4.0 Beta 1 FR (32-bit) 
Mardi 23/08/16 à 12:45 par Firebrand
La dernière version de WinUAE a rapidement été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v3.4.0 Beta 1 FR (32-bit)
Tradu-France
 
 Mednafen v0.9.39.1 (32-bit) 
Mardi 23/08/16 à 12:43 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- SS: Settings "ss.dbg_mask" and "ss.dbg_exe_cdpath", and the functionality they control, are no longer available unless Mednafen has been compiled with "MDFN_SS_DEV_BUILD" defined(such as with -DMDFN_SS_DEV_BUILD=1 in CPPFLAGS env var passed to configure).
- SS: Replaced some instances of case ranges with more portable constructs.
-SS: Run VDP1 vblank erase at end of vblank, so we know how much time we have and thus how many entries in the framebuffer we'll be able to erase. Currently, the available time calculations are generous, allowing for a bit more erase than what's possible on a Saturn, but we can tighten it up in the future once it's fairly certain there aren't any more event scheduling accuracy issues. Fixes FMV subtitle text in "Panzer Dragoon".
- SS: Fixed a bug that caused VDP2 frames to be short by 1 to 3 CPU cycles.
- SS: Reschedule the SH-2 DMA event handler as necessary to prevent it from running when the SH-2 bus is locked.
- SS: Force the SH-2 DMA and SCU DMA event handlers to be rescheduled to SH7095_mem_timestamp time when necessary.
- SS: Check for pending events right before calling VDP1, VDP2, SMPC, and SCU regs read/write handlers, which may then call their own event update functions.
- Fixed an old bug that could cause a startup crash on Windows systems without XInput DLLs installed(e.g. some Windows XP systems).
- NES: Fixed a very old bug triggered when disabling(via CTRL+1) the background layer, that would cause sprite pixels to also be visually disabled too under certain circumstances.
- MD, PC-FX: Fixed several instances of left-shifting negative values.
- SS: Fixed a compilation error when compiling with the debugger disabled("--disable-debugger" passed to configure).
- Added configure options "--with-external-mpcdec" and "--with-external-tremor", for distribution packagers.
- SS, SNES-Faust: Fixed a few issues causing compilation errors on clang.
- SS: Tweaked how seek command pause works; fixes a lockup issue in "Astal".
- WonderSwan: Fixed a bad usage of "char" without an unsigned/signed qualifier.
- SS: Slow down SCU DMA to VDP2 VRAM under certain conditions.
- SS: Adjusted VDP1 polygon and line draw commands to behave as if SPD=1, ECD=1 when color mode >= 6; fixes missing graphics problem in "Hi-Octane".
- SS: Reworked SCU DMA's timekeeping and scheduling code to be more accurate; reduces the size of the flickering section of the FMV in "Lunar".
- SS: Fixed handling of CPU<->SMPC open bus.
- Relaxed the CloneCD Q subchannel sanity checks to allow a track number of 0xAA(leadout).
- SS: Implemented kludgy(incomplete) support for quasi-illegal window X start position values; fixes ground layer issues in the forest stage of Panzer Dragoon 2.
Télécharger Mednafen v0.9.39.1 (32-bit)
Site Officiel de Mednafen
 
 WinUAE v3.4.0 Beta 1 (32-bit) 
Lundi 22/08/16 à 13:34 par Firebrand
Cet émulateur au développement vraiment très actif n'avait pas donné de nouvelles depuis plusieurs semaines. Mais c'était pour mieux préparer de grosses modifications dans l'ombre. Voici les nouveautés de cette nouvelle version beta qui risque être moins stable que d'habitude étant donné la quantité de changements:
Big updates:
- New GUI panel (currently named "Hardware info") that lists most installed hardware and allows reordering of autoconfig boards.
- Multiple Z2/Z3 RAM boards can be enabled simultaneously. Manufacturer/product or full autoconfig data can be customized.
- Multiple graphics boards can be active simultaneously (with some limitations). Note that there is still only one viewport, END+F9 (this needs simpler option) cycles between active displays.
- Multiple sound cards can be enabled simultaneously.

Expansion device updates:
- Added NE2000 PCMCIA NIC emulation, cnet.device compatible. On the fly insertion/removal supported.
- Blizzard 1230 MK II and SCSI Kit II emulated. MapROM emulated, only power of 2 RAM sizes supported.
- Blizzard 1230 MK III added, ROM software dumped (Physical chip is 32k, boot rom is only 16k, other 16k is either duplicate of first or not mapped, physical dump needed). MapROM emulated, SCSI Kit III not emulated, SCSI Kit ROM is MIA.
- ESP/53C94/FAS216 emulation PIO mode FIFO handling updates. Multi Evolution and E-Matrix work again.
- Catweasel MK II emulation moved to expansion select menu. Network cards may be moved later.
- Multiple different sound cards can be enabled at the same time. (Multiple identical boards not yet possible)
- Sound card audio internal emulation improved, now supports up to 8 simultaneous streams. (1 stream = supports up to 7.1 channel audio. Each stream can have different sample rate.) Each emulated sound card (and CD audio emulation) now dynamically allocate streams on the fly.
- uaesnd hardware "emulated" Z2/Z3 DMA sound card, more information later. I also may write AHI driver later.
- Simplified Blizzard 1230MKIV/BPPC memory layout, now it is always located at $400000-$4fffffff and mirrors are removed (which weren't correctly emulated anyway). MapROM feature emulation updated.
- Added A2620 v1 ROM image to ROM scanner, use correct autoconfig product id, A2620 is product $50, A2630 is product $51.

Blizzard SCSI Kit MK II:
- FAS216 based, true DMA.
- SCSI Kit MK II only has SCSI chip. Everything else (including boot ROM chip) is located on accelerator board.

Misc updates:
- Added network led (N). red=transmit, green=receive. yellow=both in last 1 second or so.
- Input panel always press/onoff option. Click on name of input event to change it. press:each button/key press and release generates only press events. onoff:button press=activate,button release=deactivate. (for example when mapped to warp mode, warp mode is active only when button is kept pressed)
- FPS counter can now show FPS values up to 9999. (was 999.9)
- CD32 logging can be now enabled with command line parameter (-cd32log and -cd32log2). Was compile time previously.
- If config file has input device(s) with empty name, insert it in first free slot instead of dropping it.
- Moved Logitech LCD updating to separate thread. LCD updates using new API are slower, at least in some situations.
- Catch console window CTRL+C and window close button click and remove notification icon before exiting.
- Custom game port settings were lost if they were edited again or config was loaded.
- Floppy drives 2 and 3 didn't have same floppy sound default volume as 0 and 1.
- Mounting file smaller than 512 bytes was mounted as a zero block size virtual harddrive.
- Don't try to set D3DPRESENT_INTERVAL_TWO in windowed mode (D3D error in low latency vsync with 100Hz+ desktop refresh rate).
- Limit joystick buttons to 20 (not 32) to leave space for [+][-] events, both share same max 32 button space. Also check limits correctly, previously it was possible to have >32 buttons causing strange input behavior.
- Added Single Step input event, when activated, unpauses (if paused), emulates one field and then (re-)activates pause.
- When paused, show current field, not previous field.
- FPS.Adj was not saved to config file and load duplicated built-in PAL/NTSC entries.
- Environment variables in file paths (%VAR%) are now always expanded internally.
- Event ("pull") mode audio support added, currently only supported by WASAPI (Vista or later only). Lower sound latency, no need for extra sound sync adjustments and also should be more stable.
- SND% is hidden in pull mode, status is not that simple to calculate.
- CDTV statefiles work again, support was broken in some recent previous version.
- Starting AVI recording from shortcut didn't initialize audio if both video and audio was enabled.
- -scanlineadjust command line parameter, added to low latency vsync scanline counter to manually adjust frame flip vertical position.
- Added longPathAware manifest entry (Removes 260 character path limit, supported by Windows 10 version 1607 or later)
- Network drive ("Include network drives.." option) device name is now NDHx: to reduce possible name conflicts.
- On the fly directory/archive mounting only worked once under OS4.x.
- Max windowed mode window size was still restricted to very old 3072*2048 max resolution.
- added "default" displaydata parameter, always selected if no other displaydata entry matches.
- added "custom" displaydata parameter, previously existing pal and ntsc parameters now only match standard PAL/NTSC modes, custom matches any programmed (BEAMCON0 bit 7 set) mode.
- Reduced input latency.

Chipset updates:
- 24-bit addressing on the fly change + reset crash fixed.
- Disable AGA subpixel scrolling if odd and even plane has different subpixel scroll value, current emulation can't support it. (Worms DC and ACSYS)
- Added hack that fixes Smooth Copper part in demo Coolfridge / Upfront.
- Sprite to bitplane collision stupid optimization fixed. Fixes Jumpman Junior.
- Emulate "extreme" AGA-only bitplane DMA overrun special case, if display position is exactly right, it is possible to have overrun that does not conflict with other DMA channels (at least when disk DMA is inactive), 32/64-bit fetch mode only. Fixes game Moon Child.
- Implemented "secret" Akiko PIO mode CD command/response packet transmit/receive emulation.
- Fixed edge case where invalid word or long access (by some buggy program) to end of UAE expansion space crashed the emulation.

Graphics card emulation updates:
- Multiple cards can be now enabled simultaneously, for example UAEGFX + PC Bridgeboard VGA.
- Limitations: Only one uaegfx, A2410 and x86 bridgeboard VGA supported simultaneously. Uaegfx must be first (if enabled) card. Any Cirrus Logic based card can be enabled multiple times (up to 4). Invalid config is automatically fixed.
- END+F9 cycles between displays (native->gfx board 1->gfx board 2->..->native). Inactive displays are skipped.
- Board name is shown in status bar when manually switching.
- After reset, board that initializes its output first gets autoselected replacing chipset display.
- Autoswitch status bar message is only shown if more than one board is configured. Bridgeboard VGA never autoswitches.
- NOTE: still no support for multiple outputs visible at the same time.

Expansion/autoconfig handling updates:
- All autoconfig boards and their final addresses are now known before emulation starts.
- Added new GUI panel that shows all configured expansions (expansion = autoconfig boards and few other internal expansions. Others will be added later, perhaps also other types of hardware information lists), autoconfig addresses and board locations are always updated in real time.
- RAM board manufacturer and product id or full autoconfig data can be set/modified per board. (But you are on your own if you change board size bits without matching configured board size!)
- All Z2/Z3 autoconfig boards (includes HD controllers, sound cards etc) can be manually reordered.
- Multiple Z2 and Z3 RAM cards are now supported. (Max 4 at the moment)
- All RAM size combinations are now supported (Previously second board had to be smaller or same size as previous)
- Most autoconfig related config validations removed, for example if you add more than 8M Z2 fast, config is not automatically fixed anymore, result now depends on what KS autoconfig code does.
- Multiple Z2 HD+RAM boards are now fully supported, RAM board's autoconfig data is now always copied from HD board's data structure instead of always using first HD controller's or default autoconfig Z2 RAM data.
- Accelerator with Z2 RAM will be always paired with first Z2 RAM board.
- New RAM select menu also shows paired Accelerator/HD expansion.
- Default autoconfig sort order is optimized for best fit, boards are ordered from largest to smallest.
- Moved GUI sound card options to SCSI/IDE/etc expansions section.
- Built-in SCSI and IDE controllers are now separate expansion devices (old GUI options still work, there is no need to use Expansion GUI to enable them). They are also not anymore listed in HD controller list if not enabled.
- A1200/A600 PCMCIA is now single option in HD controllers and also only listed if PCMCIA configuration is enabled. SRAM/IDE selection moved to separate select menu.
- 128k UAE Boot ROM works now even if autoconfig address is not 0xEA0000.
- If there is not enough memory, error message is shown and GUI reappears. Memory sizes are not automatically lowered and retried like previously (It would get really messy without old RAM size restrictions). This can break old configs that only worked because of memory allocation retries.
- Most RAM size/position related JIT direct restrictions should be gone.
- Multiple PCI and x86 bridgeboards are now automatically disabled. (Has always been unsupported config) Support can be added if there really is some real world situation where it makes sense.
- Expansion device lists are now alphabetically sorted.
- WD33C93 based SCSI controllers with drivers that execute directly from boot ROM (not copied to RAM) are now JIT direct compatible, for example A590/A2091. (Others aren't yet converted to new expansion handling)
Télécharger WinUAE v3.4.0 Beta 1 (32-bit)
Site Officiel de WinUAE
 
 Project64 v2.3 FR 
Dimanche 21/08/16 à 14:00 par Firebrand
La dernière version de cet émulateur Nintendo 64 a été traduite en français par l'équipe de Tradu-France.
Télécharger Project64 v2.3 FR
Tradu-France
 
 LusSpace FE v1.22 
Jeudi 18/08/16 à 12:58 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Une seule amélioration est à signaler:
- New version of my frontend with little improvement of boxarts support.
Télécharger LusSpace FE v1.22
Site Officiel de LusSpace FE
 
 GameEx v14.54 
Mercredi 17/08/16 à 13:52 par Firebrand
Ce frontend multi-systèmes orienté multimédia a reçu 2 mises à jour consécutives. Voici les nouveautés:
v14.54:
- Adds proper support for logo images in image list / grid view. This makes the recent community logos project redundant.
- Fixes media content not showing if no paths set. This makes EmuMovies in built sync support completely transparent and a no brainer. Just set your emumovies login and no need to set paths to meda

v14.53:
- This release adds official wheel logo image support.
- Also fixes an issue where downloading form emumovies would not show media if paths to media were not set
Télécharger GameEx v14.54
Site Officiel de GameEx
 
 Emu64 v5.0.12 (32-bit) 
Lundi 15/08/16 à 12:53 par Firebrand
Cet émulateur Commodore 64 a été mis à jour. La liste des nouveautés n'existe qu'en version allemande:
- SID Ausgabe Lautstärke kann nun über Einstellungen->Sound eingestellt werden
- FloppyWindow komplett überarbeitet
- Kontextmenü im D64 Inhaltsverzeichnis Fenster wieder eingefügt, sowie Autostart per doppelklick
- Ein leeres D64 Image kann nun wieder erstellt werden
- PRG Export auch wieder eingebaut
- CRT einstecken durch Doppelklick
- Diskwechselsimulation überarbeitet
- Blindenmodus für D64 Inhaltsverzeichnis
- Ein verändertes D64 Diskimage wird nun wieder richtig abgespeichert
- C64 Bildschirm Titeltext wird nun auch übersetzt
Télécharger Emu64 v5.0.12 (32-bit)
Site Officiel de Emu64
 
 MedGui Reborn Stable v0.069 
Dimanche 14/08/16 à 13:21 par Firebrand
Ce frontend pour mednafen a été mis à jour. Les améliorations sont les suivantes:
- Better recognize of Saturn Game Region
- Fix a bug on mp3 to ogg/wav cue converter
- Mednafen - stdout.log windows now is full maximized
- More Clear categorization of Mednafen Errors on Mednafen - stdout.log windows
- Removed PSX CUE Renamer (now is not usefull)
- Rework on generic cue/toc creator, now work with all cd system supported by Mednafen (not PC-FX)
- Removed "Redump" button on Game utility
Télécharger MedGui Reborn Stable v0.069
Site Officiel de MedGui Reborn Stable
 
 Project64 v2.3 
Dimanche 14/08/16 à 13:18 par Firebrand
Une nouvelle version de cet émulateur Nintendo 64 a été publié. Il y a visiblement eu beaucoup de changements, mais les release notes ne sont pas très détaillées:
- lots of changes, nearly 1000 commits since 2.2. We have the offical release of 2.3.
Télécharger Project64 v2.3
Site Officiel de Project64
 
 OpenEmu v2.0.3 (stable) 
Samedi 13/08/16 à 13:18 par Firebrand
Ce logiciel regroupant plusieurs noyaux d'émulateurs pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- Fixed analog controllers that send excessive input events (e.g. DualShock 4 and others) interfering with frontend and core functions.
- Fixed case where some bluetooth mice (e.g. Logitech MX Anywhere 2) break the input system.
- Fixed Steam Controller support when properly configured through Steam.
- Fixed case where cancelling an alert could make it impossible to stop or reset gameplay.
- Updated localizations.
- Other bug fixes and performance improvements.
- Note: Preferences for Default Cores have been reset.
Télécharger OpenEmu v2.0.3 (stable)
Site Officiel de OpenEmu
 
 Pasofami v2.28 
Jeudi 11/08/16 à 10:47 par Firebrand
Cet émulateur de consoles Nintendo 8/16-bit a été mis à jour. Le site étant en japonais, j'ignore ce qui a été modifié.
Télécharger Pasofami v2.28
Site Officiel de Pasofami
 
 ClrMAME Pro v4.030a (32-bit) 
Jeudi 11/08/16 à 10:43 par Firebrand
Un correctif pour la dernière version de ce gestionnaire de ROMs a rapidement été publiée. Voici de quoi il s'agit:
- fixed: scanner speed regression on crc32 collision sets
Télécharger ClrMAME Pro v4.030a (32-bit)
Site Officiel de ClrMAME Pro
 
 ClrMAME Pro v4.030 (32-bit) 
Mercredi 10/08/16 à 12:09 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- added: supporting crc32 collisions within sets (equal crc32, different sha1/md5)
- added: missing/total chds column for profiler and htmlReport
- fixed: having set folders and archives can create wrong missing roms messages (mainly on Linux/ext4)
- fixed: unneeded chds are not showing up if nothing of the set exists
- fixed: MAME -listxml output was not taking changed temporary folder into account
- misc: slight rebuilder speed update for rebuilding separated bios files
- misc: updated unrar dll to 5.40.4
- misc: compiled with VS Studio 2015 Update 3
Télécharger ClrMAME Pro v4.030 (32-bit)
Site Officiel de ClrMAME Pro
 
 Mame Classic v8.5.0 
Lundi 08/08/16 à 12:34 par Firebrand
Une nouvelle version de ce frontend a été publiée pour MAME v0.176. Voici les modifications apportées:
- Added : Custom Settings for the machines formally found in MESS
- Added : OpenGL in the BGFX Backend drop-down
- Changed : Improved favorites list handling
- Fixed : Auto Save, Record & Playback would not work correctly if all other option settings were left at default
- Fixed : MAME Classic would error thinking MAME was installed in the root under certain conditions
Télécharger Mame Classic v8.5.0
Site Officiel de Mame Classic
 
 MedGui Reborn Stable v0.068 
Lundi 08/08/16 à 12:32 par Firebrand
A l'occasion de la sortie du nouveau mednafen, ce frontend qui lui est dédié a été mis à jour. Les améliorations sont les suivantes:
Already exist on v.0.067:
- Added Snes Faust module options (rsn and spc will use this module by default)
- Added support for Sega Saturn game

New on v.0.068:
- Autoswitch from Faust to BSnes for unsupported Special Snes Chip games
- Added a filter on "Rom filter" for Music file
- Added md5/sha1 check for any Mednafen bios
- Added ssfplay support
- Added auto-creation cue file for Saturn game
- Clean a bit the reported information on ChipTag
- Real name of Psx and Saturn games are now recognized on the fly
Télécharger MedGui Reborn Stable v0.068
Site Officiel de MedGui Reborn Stable
 
<< Page précédentePage suivante >>
2001-2024 Planet Emulation