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 MAME v0.203 
Jeudi 01/11/18 à 14:26 par Firebrand
La version mensuelle et officielle de MAME est enfin arrivée. Voici la liste de modifications:
With Hallowe’en basically over, the only thing you need to make October complete is MAME 0.203. Newly supported titles include not just one, but two Nintendo Game & Watch classics: Donkey Kong and Green House, and the HP 9825B desktop computer. We’ve added dozens of new versions of supported systems, including European bootlegs of Puck Man, Ms. Pac- Man, Phoenix, Pengo and Zero Time, more revisions of Street Fighter II and Super Street Fighter II, and a version of Soldier Girl Amazon made under license by Tecfri.
There are major improvements to plug- in TV games in this release, specifically systems based on the XaviX and SunPlus µ'nSP processors. The Vii is now playable with sound, and the V.Smile can boot games. Tiger Game.com emulation has come to the point where all but one of the games are playable. Some long- standing issues with Tandy CoCo cartridges have been fixed.
It isn’t just home systems that have received attention this month: Namco System 22 emulation has leapt forward. Yes, the hit box errors making it impossible to pass the helicopter (Time Crisis) and the tanks (Tokyo Wars) have finally been fixed. On top of that, video emulation improvements make just about everything on the system look better. In particular, rear view mirrors in the driving games now work properly. If that isn’t enough for you, the code has been optimised, so there’s a good chance you’ll get full speed emulation on a modern PC. There have been less dramatic improvements to video emulation in other Namco and Tecmo systems, and CPS- 3 row scroll effects have been implemented.
MAME 0.203 should build out- of- the- box on macOS “Mojave” with the latest Xcode tools (provided your SDL2 framework is up-to-date), a number of lingering debugger issues have been fixed, and it’s now possible to run SDL MAME on a system with no display. MAME’s internal file selection menus should behave better when you type the name of a file to select it.
MAME 0.203 is a huge update, touching all kinds of areas.

MAMETesters Bugs Fixed
- 00430: [Graphics] (flkatck.cpp) mx5000: Game has priority problems. (Angelo Salese)
- 00777: [Gameplay] (namcos22.cpp) timecris, timecrisa: Incorrect hitbox for the helicopter in level 3. (hap)
- 06157: [Graphics] (cps3.cpp) jojo, jojoba and clones: Combo meter graphics missing for second player. (David Haywood)
- 06164: [Graphics] (namcos22.cpp) ridgerac: Title screen graphics are missing from second attract loop onwards. (hap)
- 06171: [Core] System-specific INI file settings are retained when starting a new emulation session. (Ryan Holtz)
- 06616: [Crash/Freeze] (coco3.cpp) coco3: Cartridges using 32k external ROM mode don't work. (Tim Lindner)
- 07088: [Crash/Freeze] (interpro.cpp) ip6000, ip6700, ip6800: 1 Hz clock causes assertion failure in scheduler. (Patrick Mackinlay)
- 07110: [DIP/Input] (snk.cpp) tdfever: The "Allow Continue" DIP switch is reversed. (Angelo Salese)
- 07111: [Graphics] (namcos22.cpp) dirtdash: Speedometer displayed incorrectly. (hap)
- 07115: [Sound] (cps2.cpp) spf2t (qsound): Sound effects are distorted, mainly on left channel. (superctr)
- 07123: [Documentation] (megadriv.cpp) megadriv [dstrike]: Title is inaccurate. (Tafoid)
- 07124: [Documentation] (megadriv.cpp) megadriv [rrash3]: Title is inaccurate. (Tafoid)
- 07126: [Color/Palette] (8080bw.cpp) yosakdon: Yosaku to donbei used an overlay for colour. (MASH)


New working machines
- Game & Watch: Donkey Kong [algestam]
- Game & Watch: Green House [algestam]
- HP 9825B [F.Ulivi]
- Nerae! Super Goal (J 981218 V1.000) [PascalP, Bill D., The Dumping Union]
- Sky Challenger (J 000406 V1.000) [ShouTime, Bill D., Charles MacDonald, Dane Biegert, Candy Wolff, Henrique Areias Pontes, Sean Sutton, Surgeville, Smitdogg, The Dumping Union]

New working clones
- Ace Driver: Victory Lap (Rev. ADV1, Japan) [ShouTime, Henrique Areias Pontes, Evan Korzon, Dane Biegert, mrgoodwraith, Michael O'Malley, Alexander Monin, Sean Sutton, Sung Eugene, Russell Howard, Smitdogg, The Dumping Union]
- Arm Champs II (ver 2.7) [Siftware]
- Crazy Rally (Recreativos Franco license) [Recreativas.org]
- Crock-Man (Marti Colls bootleg of Rene Pierre Crock-Man) [A.R.P.A., Recreativas.org]
- Fenix (Niemer bootleg of Phoenix) [Recreativas.org, Arcade Vintage]
- Heated Barrel (World version ?) [Jorge Silva]
- Koutetsu Yousai Strahl (World) [VectorGlow]
- Land Maker (Ver 2.02O 1998/06/02) [SEGV]
- Ms. Pac- Man ('Made in Greece' bootleg, set 2) [Michael Moffitt, The Dumping Union]
- Ms. Pac- Man (Marti Colls bootleg) [A.R.P.A., Recreativas.org]
- Pac Man (FAMARE S.A. bootleg of Puck Man) [Marcos75, Recreativas.org]
- Phoenix (G. Universal Video bootleg) [VectorGlow]
- Pengo (Marti Colls bootleg on Pac- Man hardware, set 1) [A.R.P.A., Recreativas.org]
- Pengo (Marti Colls bootleg on Pac- Man hardware, set 2) [A.R.P.A., Recreativas.org]
- Player's Edge Plus (SET033) Set Chip [Brian Troha]
- Pocket Gal Deluxe (Asia v3.00) [Jorge Silva]
- PuLiRuLa (World, earlier?) [Jorge Silva]
- Rapid Hero (NMK) [pacman70]
- Rim Rockin' Basketball (V1.2, bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
- Soldier Girl Amazon (Tecfri license) [Fredric Sjoholm]
- Street Fighter II: The World Warrior (World 910204) [Erik Preston]
- Super Street Fighter II: The Tournament Battle (USA 930911) [Steve Gordon]
- Tazz- Mania - El Trompa (U.R.V. BBCPE bootleg) [Ricky2001, Recreativas.org]
- Tetris (bootleg set 4, with UM3482) [Asayuki, ClawGrip]
- The Killing Blade / Ao Jian Kuang Dao (ver. 106) [Brad Hicks]
- Twins [David Torres, ClawGrip, Recreativas.org]
- Twins (Mega Twins bootleg) [Barry Harris, ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
- World Cup '90 (european hack, different title) [Roberto Fresca, Martin Mejia Britez]
- Zero Time (Marti Colls) [A.R.P.A., Recreativas.org]

Machines promoted to working
- Jungle Soft Vii [Ryan Holtz]
- Tokyo Wars (Rev. TW2 Ver.A, World) [hap]
- Video 21 [hap]

New machines marked as NOT_WORKING
- Bowling Road (Ver 1.5) [f205v]
- BwB Tetris v 1.0? (MPU4 Video) [James Wallace]
- Decision Data IS-482 Workstation [Al Kossow]
- Falco 5220 [Al Kossow]
- Gynotai (Japan) [Dane Biegert, Evan Korzon, Candy Wolff, Henrique Areias Pontes, Sean Sutton, ShouTime, Smitdogg, The Dumping Union]
- HP 700/70 Windowing Terminal [Bitsavers]
- ITT 1700 [Al Kossow]
- Labyrinth (Ver 1.5) [f205v]
- MCS-51 System Design Kit [Glen Slick]
- MIPS RC2030 [Patrick Mackinlay]
- MIPS RS2030 [Patrick Mackinlay]
- MVS- TEMP 'SubSystem Ver1.4' (Nazca development board) [Brian Hargrove]
- Pin Ups (Ver 1.0 Rev A) [f205v]
- Prize Space Invaders (v1.4D?) (MPU4 Video) [James Wallace]
- Prize Space Invaders (v2.0D?) (MPU4 Video) [James Wallace]
- Prize Space Invaders (v2.14?) (MPU4 Video) [James Wallace]
- Rushing Beat (SNES bootleg) [Jorge Silva]
- S-Plus SET005 Set chip [Brian Troha]
- S-Plus SET015 Set chip [Brian Troha]
- S-Plus SET026 Set chip [Brian Troha]
- Scientific Instruments Model 5500 Temperature Controller [ClawGrip]
- Super Derby (satellite board) [Chris Buehler]
- UFO Robot (Ver 1.0 Rev A) [f205v]
- World Cup (Ver 1.5) [f205v]

New clones marked as NOT_WORKING
- Altered Beast (bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
- Break Thru (Tecfri license) [jordigahan, Recreativas.org]
- Bowling Road (Ver 1.4) [f205v]
- Bowling Road (Ver 1.4, ND2001 hardware) [f205v]
- Congo (1.1, DCS sound 1.0) [PinMAME]
- Diner (PA-0 prototype) [PinMAME]
- Emergency Call Ambulance (Japan) [ShouTime, Henrique Areias Pontes, Evan Korzon, Dane Biegert, mrgoodwraith, Michael O'Malley, Alexander Monin, Sean Sutton, Sung Eugene, Russell Howard, Smitdogg, The Dumping Union]
- Excalibur (Mdm) (MPU4, V1.4) [James Wallace]
- Heavy Metal Meltdown (German) [PinMAME]
- HP9000/360 [Sven Schnelle]
- Jack*Bot (0.4A prototype) [PinMAME]
- Mushiking The King Of Beetle (MUSHIUSA '04 1ST, Prototype) [Jorge Valero, rtw]
- Showdown (version 4.0) [Mark Jenison]
- Super Pang (World 900914, bootleg, set 2) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
- World Cup (Ver 1.4) [f205v]
- Zorton Brothers v1.00 (Los Justicieros) [Arcade Vintage, Recreativas.org]


New working software list additions
- bbc_rom: Accelerator 1.00, Accelerator 1.02, Accelerator 1.05 Accelerator 1.06, BeebCalc 1.2B, BeebCalc 1.2C, BeebCalc 1.2D, BeebCalc 1.2E, Caretaker 1.00, Caretaker 1.01, Caretaker 1.02, Caretaker 1.03, Communicator 0.90, Communicator 1.04a, Communicator A2.1, Debug, Disc Doctor 1.05, Disc Doctor 1.06, Disc Doctor 1.07, Disc Doctor 1.09, Disc Doctor 1.0A, Disc Doctor 1.0B, Graphics Extension 1.02, Graphics Extension 1.03, Graphics Extension 2.09, Gremlin 1.20, Gremlin 1.21, Inter-Chart 1.01, Inter-Chart 1.02, Inter- Chart 1.03a, Inter- Sheet 0.47, Inter-Sheet 1.00, Inter-Sheet 1.02, Inter-Sheet 1.03, Inter-Sheet 1.06, Inter-Sheet 1.06c, Inter-Sheet 1.06s, Printmaster (Canon) 1.08, Printmaster (Epson) 1.00, Printmaster (Epson) 1.01, Printmaster (Epson) 1.02, Printmaster (Epson) 1.08, Printmaster (Epson) 1.10, Printmaster (Star) 1.10, Speech, Termi 2.07, Termi 2.05, Termi 2.06, Termi 2.10, Termi II A1.5, Text To Speech, WordWise 1.17, WordWise 1.17 (Beebug), Wordwise 1.00, Wordwise 1.10, Wordwise 1.20, Wordwise Plus 1.48, Wordwise Plus 1.49, Wordwise Plus 1.4A, Wordwise Plus 1.4B, Wordwise Plus 1.4C, Wordwise Plus 1.4E, Wordwise Plus 1.4F [Nigel Barnes]
- hp9k3xx_flop: Pascal 3.25 [Sven Schnelle]
- ibm5150: Rampart (Hit Squad release) [ArcadeShadow]
- ibm5170: ADSP-21xx EZ-KIT Lite, Auto Convert, Central Point Anti-Virus for Windows, Compaq ProLinea 486-based PC's - Microsoft Windows 3.0 Support Diskette, Compaq ProLinea 486-based PC's - Microsoft Windows 3.1 Support Diskette, DIVA T/A ISDN Modem Setup Wizard for Windows 3.x, Diagnostics - Test, Setup, and MDMI Utilities for Products with 640K of RAM Installed, Direct Access Windows, Drafix Windows CAD (Demo), Enhanced 5250 Emulation Program, HiJaak, HiJaak Pro, Integration i Microsoft Office 97: Step by Step (Swe), Internet in a Box - Single-User Version, Jack Nicklaus Screen Savers, MS- DOS FASTART/SYSTEM - The Compaq Personal Computer FASTART/SYSTEM Diskette, MS- DOS Operating - The Compaq Personal Computer Operating Diskette, MS- DOS Support - User Programs, Mastering Borland C++ 3.1, Micro-Cap III, Microsoft Windows Support - User Programs, Mitsumi Mouse Driver (v6.0), Mouse/Trackball, NexNIC ND010 PCI Adapter (Ethernet/Fast Ethernet), Norton CrashGuard for Windows 95, Nova 9 (International Version, 5.25"), NuSound PnP Install Disk, Postnummerkatalogen 1996 (Swe), Scroll 3D Mouse Setup Disk for PS/2 and Serial, SoundWave 32 Series, TMS320C5x DSK - Applications Guide/Application Software, Tango Printed Circuit Design Evaluation, Tango Schematic Capture Evaluation, The Greatest Little PIC Book, Thunderhawk AH-73M, WordFinder Lexikon pa PC (Swe), Write On! for Windows [FakeShemp]
- pc98: Ballade3, Bible Master - Crash of the Blleot Rutz, Bible Master - Crash of the Blleot Rutz (Alt), Bind - Kinbaku Jinmon Densetsu, Black Bird - Tori- tachi no Tooboe, Blackthorne - Jigoku no Fukushuu (16- color version), Blackthorne - Jigoku no Fukushuu (256-color version), Blandia 98, Blind Games, Blue Ruins - Harukanaru Bibanon no Hihou, Bounty Hunter Ludy, Branmarker 2, Bretonne Lays Scenario Shuu 1, Briganty - The Roots of Darkness, Bunny Hunter Zero [Neo Kobe Collection]
- pico: Oryouri Daisuki! Kitchen Pico (Jpn) [TeamEurope]
- sorcerer_cart: Exidy Standard Basic v1.1 [exidyboy, Robbbert]
- sorcerer_cass: Head-on Collision, Lander Arcade [exidyboy]
- uzebox: 2048, 65536-in-1, Block Boy, Buddha, Solitaire, Space Age, Uzekickers, Vector Game, Video Poker, XOR [ArcadeShadow]
- vgmplay: Air Duel (Irem M72), Burning Fight (SNK Neo Geo), Chimera Beast (Jaleco Mega System 1), Chip's Challenge (IBM PC AT), Cycle Mahbou (Arcade), D.A.S.S. (MSX2), Dark Seal (Arcade), Denjin Makai (Arcade), Direct- X Release.2 (Sharp X68000), LHX Attack Chopper (IBM PC AT), Major Stryker (IBM PC AT), Mega Man IV (Nintendo Game Boy), Metal Gear 2 - Solid Snake (MSX2), Second Earth Gratia (Jaleco Mega System 32), Sky Destroyer (Arcade), Slimyer (Sharp X68000), Tintin in Tibet (Game Boy), Uncharted Waters (Sharp X68000), Vinyl Goddess from Mars (IBM PC AT), Wizard Fire (Arcade) [Tafoid]
x68k_flop: Abunai Bunkasai Zenya [Wayder]
Software list items promoted to working
- gamecom: Batman & Robin, Centipede, Duke Nukem 3D, Fighters Megamix, Frogger, Henry - Match the Sounds Memory Game, Indy 500, Jeopardy!, Monopoly, Mortal Kombat Trilogy, Quiz Wiz - Cyber Trivia, Resident Evil 2, Scrabble, Sonic Jam, Tiger Casino, Wheel of Fortune, Wheel of Fortune 2, Williams Arcade Classics [Robbbert]
pc98: Batsu, Battle Queen - Saikyou Fighters Retsuden, Be Girl (Alt Format), Bio 100% Free Games Collection (Alt Format), Bishoujo Shashinkan Bangaihen - Outside Story, Bokosuka Wars, Brandish VT, The Bard's Tale - Tales of the Unknown, The Best Play Baseball (Demo) [Carl, r09]

New NOT_WORKING software list additions
- 32x: Clay Fighter 2 (Jpn, USA, Euro Prototype) [VampierMSX, Porchy]
- bbc_rom: ConQuest, Instant Mini Office II, Inter-Word 1.02, Quest Paint 1.04, Quest Paint 1.10, SpellMaster 1.66, SpellMaster 1.69, The Wapping Editor [Nigel Barnes]
- mac_hdflop: ClarisWorks (Swedish) [FakeShemp]
- pc98: Brandish Renewal [r09]
- princ: Bad Badtz-Maru, Hello Kitty, Kazoku de Nengajou, Pochacco [TeamEurope]

Source Changes
- Emulated National DP8350 CRT controller family. [AJR]
- mcs48: Set lower 4 bits of P2 to input during (and after) MOVD A,Pp. [AJR]
- i8243: Release P2 output after completion of read operation. [AJR]
- sbrain.cpp: Driver overhaul: [AJR]
*Added cursor and scrolling through CRT controller registers.
*Corrected number of interrupts per frame.
*Actually show the "insert diskette" message.
*Added options for RAM size and two or more floppy drives.
*Added RS232 ports and DIP switches for Baud clock selection.
- tms9900: Internalized TMS9980A clock divider, and corrected endianness for TMS9980 and TMS9995 in unidasm. [AJR]
- xavix: Allow debugger to step over CALLF instruction. [AJR]
- crt9007: Added frame timer. [AJR]
- flipjack.cpp: Driver overhaul: [AJR]
*Reimplemented video using CRT controller row update method.
*Fixed cocktail mode and changed rotation from 90 degrees to 270 degrees.
*Modernized interrupts and cleaned up code.
- Invalidate memory access caches when removing watchpoints (prevents crashes on subsequent accesses to the same areas). [AJR]
- mcs96 updates: [AJR]
*Replaced I/O space with callbacks, and added internal address space for non-executable register file and SFR area.
*Made SFRs more accessible to the debugger, and made disassembler show names for directly-addressed SFRs.
*Corrected disassembler output for some forms of ADDCB, SUBCB, MULB, ANDB, JBC and JBS.
- unidasm: Added st62xx support. [AJR]
- flkatck.cpp: Fixed sprite-sprite priorities, and removed driver hack from k007121.cpp. [Angelo Salese, dink]
- combatsc.cpp: Added video and scroll memory to save states. [Angelo Salese]
- contra.cpp: Fix sprite RAM mapping. [Angelo Salese]
- Added shaders for performing color transforms and three-dimensional lookup tables. [anikom15]
*Allows arbitrary color space manipulation within the sRGB space.
- rainbow.cpp: Connected WD2010 write fault input, and changed default serial port device to Microsoft 2-button mouse. [Bavarese]
- r9751 updates - Disktool is now fully functional: [Brandon Munger, Stephen Stair]
*i86: Allow '188 to advance DMA immediately if DRQ is held high when source synchronous DMA is started.
*Connected SMIOC DMA to 68k CPU and fixed communication.
*Emulated SCC2698B octal UART and connected to SMIOC.
*Improved logging.
- iremga20.cpp: Fixed playback rate algorithm. [cam900]
- itech8.cpp: Updates and cleanup: [cam900]
*Converted sound latch to generic_latch_8_device.
*Converted to use derived memory maps and unit masks.
*Reduced runtime tag map lookups, and cleaned up redundant and duplicated code.
- glass.cpp: Simplified code, removed duplication, and improved region names. [cam900]
- segas24.cpp: Added save state support, split address maps by ROM board type, and cleaned up code. [cam900]
- crystal.cpp: Cleanup and updates: [cam900]
*Made class members private where appropriate, cleaned up code, reduced duplication, and added notes.
*Converted to use derived address maps and configured banking.
*Added CRT controller register details.
*Improved device names and removed MCFG macros.
- targeth.cpp: Reduced runtime tag map lookups, and reduced code duplication. [cam900]
- ramdac.cpp: Removed MCFG macros. [cam900, AJR]
- blitz68k.cpp: Reduced code duplication and made state class members private as appropriate. [cam900]
- tecmo_mix.cpp: Added mixing for text layer bitmap, made background pen blendable, and removed MCFG macros. [cam900]
- gaiden.cpp, tecmo16.cpp: Corrected sprite lag, cleaned up graphics decode and ROM loading, and added notes. [cam900]
- namcofl.cpp: Implemented screen clipping and shadows, fixed sprite banking, and confirmed crystal values. [cam900]
- namconb1.cpp: Corrected sprite lag, added raw screen parameters, reduced code duplication, and cleaned up code. [cam900]
- namcos1.cpp: Reduced code duplication and replaced a naked pointer with a required region pointer. [cam900]
- namcos2.cpp: Removed unnecessary memory banks, added raw screen parameters, improved region names, and cleaned up code. [cam900]
- namcos21.cpp, namcos21_c67.cpp, namcos21_de.cpp: Improved member names and tags, and cleaned up code. [cam900]
- namco_c116.cpp: Implemented device_palette_interface for internal palette. [cam900]
- namco_c123tmap.cpp: Internalized graphics decoding, implemented tilemap disable bit, and simplified configuration. [cam900]
- namco_c169roz.cpp, namcos2_roz.cpp: Internalized graphics decoding and simplified configuration. [cam900]
- namco_c355spr.cpp: Added support for double-buffered sprites, simplified configuration, and cleaned up code. [cam900]
- namcos2_sprite.cpp: Get palette from graphics decode, avoiding redundant configuration. [cam900]
- onetwo.cpp: Use a palette decoder member function for palette decoding. [cam900]
- qx10kbd: Dumped and emulated keyboard microcontroller. [Carl, Frank Hughes]
- mwarr.cpp, stlforce.cpp: Converted video code to a device. [David Haywood]
- cps3.cpp: Implemented score layer row scroll effects, and cleaned up code. [David Haywood]
*Fixes combo meters in jojoba (MT06157, GitHub #4033).
- wecleman.cpp: Marked weclemanb as a hack. [David Haywood]
- XaviX updates: [David Haywood]
*Renamed members based on strings in code, moved audio stubs to a separate file, and updated notes.
*Hooked up sprite addressing mode control register, improved sprite RAM hookup, and hooked up "text array" pattern generator.
*Fixed multiplier unit use in rad_madf.
*Added inputs for rad_bass, rad_crdn, taitons1 and taitons2.
*Improved palette mode used by taitons2, improved sprite positioning, implemented sprite flipping, and improved priorities.
*Added support for RAM- based tiles used in rad_bb2 test mode, and 24- bit tile addressing used by epo_efdx.
*Improved CALLF, RETF and BRK, allowing namcons2 to boot and rad_ping to get past the first screen.
*Mapped BIOS into second external bus space for e- kara sets, and implemented DMA register read- back.
*Improved transparency handling, and implemented "arena control" clipping effect.
*Re-implemented Super XaviX opcodes based on observed usage.
*Allow some opcodes to bypass zero page, as required by namcons1.
*Hooked up I2C memory.
*Implemented per-line rendering and raster interrupts (improves backgrounds in rad_snow and xavtenni).
- Don't set the SDL_WINDOW_OPENGL extra flag if -video none is set. [dslegend]
*Allows a true headless run when the environment variable SDL_VIDEODRIVER=dummy is set.
- hphybrid: Added support for the 09825-67907 variant, and updated the hk64k and hp9845 drivers as necessary. [F.Ulivi]
- Emulated HP 9825B desktop computer, including DC100 tape drive, internal printer, and matrix display. [F.Ulivi]
- namcos22: Added view matrix reflection. [hap, Ryan Holtz]
*Fixes alpinr2b character selection screen, raveracw/ridgera2 rear- view mirrors, and secret mirror track in raveracw.
- namcos22 updates: [hap]
*Added save state support and improved performance.
*Corrected pixel clock and DSP clocks.
*Fixed coin 2 not working.
*Implemented rendering from point RAM (used on Alpine Racer 2 and Ridge Racer 2 title screens).
*Improved System 22 fader and background color (fixes Victory Lap attract mode).
*Improved Super System 22 fog and spot (improves graphics in Aqua Jet, Dirt Dash and Time Crisis).
*Fixed polygon layer sometimes rendering when it shouldn't
*Added preliminary POSIRQ implementation (partial updates are not enabled yet).
*Fixed window clipping on Ace Driver rear view mirrors and Alpine Racer 2 character selection screen.
*Fixed hitboxes for helicopter in Time Crisis and tanks in Tokyo Wars (error in 68020 CHK2).
*Added Super System 22 lamp and motor outputs.
- pokey: Return most recent m_ALLPOT value and freeze POT counters during SK_RESET. [Juergen Buchmueller]
- Allow undefined GL symbols for WebAssembly target (GitHub #4187). [Justin Kerk]
- Fixed compilation with X11 XInput enabled (NO_USE_XINPUT=0). [Kiall Mac Innes]
- mpatrol: Fixed graphical issues including sprite priority, background positioning, and screen flipping. [kunikuni]
- liblrabl, toypop: Improved cocktail mode emulation, and corrected DIP switch settings. [kunikuni]
- warpwarp.cpp: Corrected player 2 shot/ball offset in cocktail mode. [kunikuni]
- pacland: Corrected "Bonus Life" DIP switch values. [kunikuni]
- ti99: Added guards against selecting non- existent drives. [Michael Zapf]
- bbc_tube_6502/65c102: Added ReCo6502 Tube 1.21 ROM. [Nigel Barnes]
- bbc.cpp updates: [Nigel Barnes]
*Reimplemented the addressable latch using the 'LS259 device.
*Added 32K ROM slots in B+ and Master variants.
*Use bankdev to switch IO/ROM in Master.
*Use ram_device instead of ROM_REGION for RAM.
*Added I2CMEM device for PCD8572 in Master Compact.
*Corrected sound device from SN76489 to SN76489A.
- bbcb: Added ReCo6502 co- processor. [Nigel Barnes]
- bbcmc: Added expansion port and Mertec Companion expansion device. [Nigel Barnes]
- phoenix: Don't configure_entries and set_base on the same bank. [O. Galibert]
- Added a skeleton driver for MIPS Computer Systems ROSC/os machines, with initial focus on the RC2030 headless workstation. [Patrick Mackinlay]
- GENie: Changed minimum target macOS version to 10.6 to allow building on macOS 10.14 "Mojave" with latest Xcode tools. [R. Belmont]
- Fixed compilation with SDL 2.0.8 and later on macOS. [R. Belmont]
- hapyfish: Replaced driver with clone of mini2440, allowing it to boot from NAND Flash. [R. Belmont]
*Boot loader now comes up and fails because it can't find both Flash chips.
- gamecom.cpp: Made all games besides lostwrld playable, and updated notes. [Robbbert]
- sorcerer.cpp: Added DDMON 1.3 and ADSMON BIOS options. [Robbbert]
*ADSMON requires an 80 column card that is not emulated.
- sm8500: Improved logging of unknown opcodes. [Robbbert]
- sun4c updates: [Ryan Holtz]
*Changed FDC to and fixed mapping.
*Added save state support.
*Added machine configuration for SPARCstation SLC (4/20), IPX (4/50), 1+ (4/65) and 2 (4/75).
*Added RAM size options and fixed mirroring in 4 MB configurations.
*Improved MMU/cache behaviour, and added support for full-width memory mask on segment map writes.
*Re-wrote timers to tick at 1 MHz (allows NetBSD to progress further).
- sbus: Added font register and fixed drawing endianness for cgsix card. [Ryan Holtz]
- debugcpu: Fixed watchpoints for CPUs that use word addressing. [Ryan Holtz]
- generic_slot: Allow file name extensions to be omitted from constructor call. [Ryan Holtz]
- vii.cpp updates: [Ryan Holtz]
*Fixed titles and publishers.
*Ported current u'nSP 1.0 CPU core and serial EEPROM emulation from Unununium.
*Made u'nSP instructions that use post-increment/decrement addressing modes update segment register on rollover.
*Fixed road layer in several Zone 60 games.
*Added an optional visual debugger for audio (may be enabled with a preprocessor macro).
*Converted SPG24x and SPG28x SoCs to devices, added saturation and fade offset control, and implemented sound output.
*Added SPG24x/SPG28x chip select callbacks and rudimentary analog inputs.
*Hooked up walle NVRAM.
*Added preliminary V.Smile support - runs BIOS and boots games.
- osdwindows: Fixed BGFX not rendering in multiple windows (internal UI is still glitchy). [Ryan Holtz]
- ibm5150.cpp: Hooked up cassette data output (GitHub #4076). [Ryan Holtz, BigAlUK]
- Fixed compilation with libjpeg for environments where TRUE and FALSE aren't preprocessor macros. [Ryan Schmidt]
- vt100, ec1841, mc1502, poisk1, km035 and ms7004: Made keyboards Lua-friendly and updated mappings. [shattered]
- PlayStation GPU: Copy the textures' STP bit (improves Silent Hill). [smf]
- PlayStation GTE: Use helper functions to count leading zero/one bits rather than implementing locally. [smf]
- vgmplay.cpp: Added support for multiple instances of the same chip with different clock frequencies. [smf]
- qsoundhle.cpp: Saturate voice and output accumulators (MT07115). [superctr]
- hp_dio updates: [Sven Schnelle]
*Allow cards to share interrupt and DMA request lines.
*Removed MCFG macros and moved classes into a namespace.
*Configure all DIO slots as non-fixed, as none of the devices are on- board or physically captive.
*Removed unused map() functions.
*Added HP98620 DMA controller and HP98625A SCSI controller card devices.
*Fixed plane masks in HP98543 video card.
- M68000 MMU updates: [Sven Schnelle]
*Add Special Status Word to exception frames.
*Raise MMU configuration exception if SRP/CRP is invalid.
*Factored out code to set bus error details, perform address translation cache lookup, match TT register, and walk tables.
*Added support for short indirect descriptors (used by HP-UX 9).
*Set MMU status flags when performing address translation cache lookup.
*Split PLOAD and PTEST code from m68881_ops into separate functions, and corrected the name to m68851_ops.
*Correctly disassemble more forms of PTEST and PFLUSH instructions.
- hp9k_3xx.cpp, mb87030.cpp, hp9122c.cpp: Converted to use delegate timers. [Sven Schnelle]
- hp9k_3xx.cpp updates: [Sven Schnelle]
*Moved sound, GPIB, keyboad and RTC to human interface DIO module.
*Cleaned up DIO configuration.
*Use 98543 DIO card for video output on HP9000/320 and HP9000/332, replacing driver code for the latter.
- tms9914: Latch EOI flag until next byte is sent. [Sven Schnelle]
- hp_hil updates: [Sven Schnelle]
*Added HP46060B mouse device.
*Converted logging to use logmacro.h and removed MCFG macros.
*Removed obsolete bus error handler and superfluous RAM regions.
- nscsi_bus.cpp, nscsi_cd.cpp, nscsi_hd.cpp: Disable logging by default. [Sven Schnelle]
- Emulated Fujitsu MB87030 SCSI controller. [Sven Schnelle]
- Fixed command line parsing for the long form of the first instance of a media option. [Tim Lindner]
- Fixed CoCo 16k cartridge banking, CoCo 3 32k external ROM mode, and Zumwalt banking through the CoCo Multi- Pak. [Tim Lindner]
*Addresses MT06616 and GitHub #2746.
- coco3.cpp: Added workaround to show only one screen by default. [Tim Lindner]
- pcjr.cpp: Added null_modem and terminal to serial port options for IBM PCjr family. [TSCHAK]
- iremga20: Stop sample playback on encountering a zero- valued sample, as this appears to be a sentinel value. [ValleyBell]
*Also reduced code duplication in sound stream update function.
- Improved search behaviour in file selection menus. [Vas Crabb]
- jazz.cpp: Added PS/2 keyboard/mouse controller emulation. [Vas Crabb]
- krz2000.cpp: Dumped the Kurzweil K2000 "ROM1 - Orchestral" and "ROM2 - Contemporary" add-on modules. [anonymous]
- namcops2.cpp: Re-dumped superdbz DVD and confirmed that gundzaft DVD dump is good. [Arcade- Projects]
- Dumped the IBM Model M PC/AT and PS/2 keyboard microcontroller. [Brandon Ermita]
- paradise.cpp: Updated information about Spinner Controls Daughtercard, and added DIP switch locations for Mad Ball. [Brian Troha]
- seta2.cpp: Added PCB layouts for Kosodate Quiz My Angel and TelePachi Fever Lion. [Brian Troha, Carl Graham]
- sega16a.cpp: Corrected labels and ROM locations for aliensyn2. [Brian Troha]
- atetris.cpp: Added PLDs to atetrisb2. [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
- pofo: Dumped character generator ROM, and verified that BIOS is a good dump. [Curt Coder]
- twinkle.cpp: Updated documentation to match data gleaned from kits. [DragonMinded]
- itgamble.cpp: Updated notes and hardware info. [f205v]
- Barcrest MPU4: Removed Intel HEX copies of previously dumped ROMs. [James Wallace]
- nes.xml: Corrected Japanese titles for chestfld and touch. [killamegagiga]
- krz2000.cpp: Added notes. [Lord Nightmare]
- norautp.cpp: Marked drhla as a clone of drhl. [MASH]
- 3do.cpp: Corrected year and manufacturer for orbatak. [MASH]
- Added smartmedia to arcade build (now used by hapyfish). [MASH]
- Added color overlay to Yosaku to Donbei. [MASH, hap]
- pc98.xml updates: [r09]
*Marked Brandish Renewal entries as cracks.
*Re- labeled disks with their actual names, and changed order so they automatically mount in a logical way.
*Added usage notes for software that requires DOS.
*Removed images where only save game data differs, and removed user- created disks.
- tourvis.cpp: Dumped BIOS versions V4-42 and V4-51. [Ricky2001, Recreativas.org]
- deco0.cpp: Dumped 68705 MCU for drgninjab2. [Sean Riddle, ClawGrip, The Dumping Union]
- taito_f3.cpp: Verified that ROMs from a Puchi Carat Asia cartridge ROMs match the overseas version. [SEGV]
- system1.cpp: Document that the parent Gardia set is Sega factory conversion. [ShouTime]
- Removed documentation for command- line options that are no longer supported, and added preliminary documentation for new options. [Tafoid]
- x68k_flop.xml: Added and corrected many entries. [Wayder]
- Addressed some consistency issues in documentation. [Wellington Uemura]
Télécharger MAME v0.203 (32-bit)
Télécharger MAME v0.203 (64-bit)
Site Officiel de MAME
 
 MESS v0.203 
Mercredi 31/10/18 à 14:54 par Firebrand
Ces builds de MAME spécialisés dans les machines non arcade ont été mis à jour avec les sources de MAME v0.203.
Télécharger MESS v0.203 (32-bit)
Télécharger MESS v0.203 (64-bit)
Site Officiel de MESS
 
 HBMAME et HBMAMEUI v0.203 
Mercredi 31/10/18 à 14:51 par Firebrand
Ces builds de MAME spécialisés dans les Romhack arcade et les homebrews a été mis à jour. Les améliorations sont les suivantes:
Added support for 3rd player for wofch hacks

New Games
- [avspud] Alien vs Predator (USA 940520 Phoenix edition)
- [cnbe2018] Blut Engel 2018 fix [by Blastar]
- [ddsprdmo] Double Dragon SpritePool Demo [by Vasily Familiya]
- [dkchrmx] Donkey Kong Christmas Remix [by Sock Master]
- [dkspkyrmx] Donkey Kong Spooky Remix [by Sock Master]
- [kf2k2ps2re] The King of Fighters 2002 - PlayStation 2 Hack Ver.1.0 Public Test[by EGCG]
- [mspacii2] Ms. Pacman (Pink Plus) [by mameplus]
- [mspacatttur] Ms. Pac Attack Plus Turbo [by mameplus]
- [ms2600a] Ms. Pacman (Atari look) [by mameplus]
- [raroggame] Ryurik: Poteryannaya [by Vasily Familiya]
- [samantha] Everlasting Summer: Samantha [by Vasily Familiya]
- [vlad2000] Vladivostok 2000 [by Vasily Familiya]
Télécharger HBMAME v0.203 (32-bit)
Télécharger HBMAME v0.203 (64-bit)
Télécharger HBMAMEUI v0.203 (32-bit)
Télécharger HBMAMEUI v0.203 (64-bit)
Site Officiel de HBMAME
 
 MAMEUI v0.203 
Mercredi 31/10/18 à 14:46 par Firebrand
MAMEUI a été mis à jour avec les sources de MAME v0.203.
Télécharger MAMEUI32 v0.203
Télécharger MAMEUI64 v0.203
Site Officiel de MAMEUI32
 
 ARCADE v0.203 
Mercredi 31/10/18 à 14:43 par Firebrand
Une fois encore, Robbert publie ses builds de MAME mensuels avant la version officielle. Pas de changements spécifiques à signaler pour cette version.
Télécharger ARCADE v0.203 (32-bit)
Télécharger ARCADE v0.203 (64-bit)
Site Officiel de ARCADE
 
 CaPriCe Forever v18.10 
Samedi 27/10/18 à 14:20 par Firebrand
Cet émulateur Amstrad CPC a été mis à jour. Les améliorations sont les suivantes:
- Fix disk drive motor command (CPC'Crack 3 disk detection);
- Fix Z80 bad instructions disassembly;
- Add Code explorer using Pasmo assembler;
- Fix FDC problem with Read Track command;
- Fix problem with tape motor stop;
- Add support for Multiface 2;
- Save screenshots in PNG format;
- Save/Restore device settings;
- Fix CRTC regression with Pinball Dreams;
- Fix minor bugs.
Télécharger CaPriCe Forever v18.10
Site Officiel de CaPriCe Forever
 
 NPlayers.ini et NPlayers32.ini v0.202 
Mercredi 24/10/18 à 13:01 par Firebrand
Ces fichiers permettant de trier les jeux MAME par nombre de joueurs ont été mis à jour avec les nouveaux jeux de MAME v0.202.
Télécharger NPlayers.ini v0.202
Télécharger NPlayers32.ini v0.202
Site Officiel de NPlayers.ini
 
 MAMu_'s MAME Icons v0.202 Extended Pack 
Lundi 22/10/18 à 13:44 par Firebrand
Ce pack d’icônes pour les frontends de MAME ou les builds type MAMEUI contient déormais les icônes de MAME v0.190 à MAME v0.202. Pour les jeux apparus dans les versions antérieures, il faudra télécharger les 2 autres packs disponibles dans notre section MAME.
Télécharger MAMu_'s MAME Icons v0.202 Extended Pack
ProgettoSNAPS
 
 WinUAE v4.1.0 Beta 8 FR 
Lundi 22/10/18 à 13:40 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v4.1.0 Beta 8 FR (32-bit)
Télécharger WinUAE v4.1.0 Beta 8 FR (64-bit)
Tradu-France
 
 WinUAE v4.1.0 Beta 8 
Dimanche 21/10/18 à 11:51 par Firebrand
Une nouvelle beta de cet émulateur Amiga pour Windows a été publiée. Les améliorations sont les suivantes:
- Another undocumented AGA 32 (only if FMODE bit 3 is set) and 64 pixel wide sprite feature emulated: when writing to SPRxDATx, first 16 pixels of sprite equals previous data in chip bus. Remaining 16 pixel "parts" contain written data duplicated. Unless SPRxDATx write is immediately after bitplane DMA fetch, then first 32 pixels of sprite gets replaced with previously fetched bitplane data, last 32 pixels are duplicated SPRxDATx written value. If normal 32 pixel wide mode (FMODE bit 2 set): both first and last 16 pixels contain written data.
- Subpixel mode didn't always flush all buffered pixels at the end of scanline.
- When DIWSTRT or DIWSTOP is accessed neither old or new value can match comparisons during the access cycle. (Fixes Bograts and Penguins small graphics glitch in top left corner)
- Very large directory filesystem harddrives (>3T or so) returned halved disk used and free values.
- 68030 MMU data fault handling update: SSW register FC mode bits must be used for data access retry cycle. Exception handler may have modified it. (So far only one program does it, Memwatch debugging tool for Atari ST and later models..)
- In some situations 68030 MMU access fault size stored to stack frame was byte even when actual fault size was word or long size.
- 68030 MMU mode FPU FRESTORE didn't handle possible access fault retries when reading stack frame.
- Above MMU updates break Amix boot, this gets fixed in next beta because I couldn't find the problem quickly enough and there must be better test cases than Amix..
Télécharger WinUAE v4.1.0 Beta 8 (32-bit)
Télécharger WinUAE v4.1.0 Beta 8 (64-bit)
Site Officiel de WinUAE
 
 VirtualC64 v3.0.1 
Mardi 16/10/18 à 13:14 par Firebrand
Une nouvelle version de cet émulateur Commodore 64 pour OSX a été publiée. Les améliorations sont les suivantes:
- VICII bank switching is more accurate.
- Passing VICE tests spritescan.prg, ss-hires-mc-exp.prg, and ss-mc-hires-exp.prg
- Milestone reached: VirtualC64 passes the Krestage 3 VICII check.
Télécharger VirtualC64 v3.0.1
Site Officiel de VirtualC64
 
 VirtualC64 v3.0 
Vendredi 12/10/18 à 12:31 par Firebrand
Cet émulateur Commodore 64 pour OSX sort de sa phase de beta avec cette nouvelle version majeure stable. Les améliorations sont les suivantes:
- Version 3 is fully compatible with macOS 10.14 Mojave. It also features a new GUI design, improved hardware support and a revised color palette.
Télécharger VirtualC64 v3.0
Site Officiel de VirtualC64
 
 VirtualC64 v3.0 beta 4 
Mardi 09/10/18 à 13:16 par Firebrand
Une nouvelle beta a été publiée pour cet émulateur Commodore 64 pour OSX. Il n'y a pas d'information sur les changements apportés.
Télécharger VirtualC64 v3.0 beta 4
Site Officiel de VirtualC64
 
 Sixtyforce v1.0.3 
Mardi 09/10/18 à 13:14 par Firebrand
Une nouvelle version de cet émulateur Nintendo 64 pour OSX a été publiée. L'émulateur supporte désormais la dernière version de MacOS (Mojave) mais demande également un pré-requis un système plus récent que la v1.0.2 passant de MacOS 10.8 à 10.9. Voici la liste des autres nouveautés:
What's new in this version of sixtyforce:
- Added macOS Mojave dark mode.
- Added a rendering optimization.
- Integrated the SFGL plugin into the sixtyforce app.
- Updated the dynamic recompiler for the macOS Mojave hardened runtime.

Bug fixes:
- Fixed minor interface bugs on macOS Mojave.
- Fixed a cpu core exception that wasn't triggering in the delay slot.
- Fixed a rare cpu core bug that could write the wrong value to a register.
- Fixed a memory leak with sprite based backgrounds.
- Fixed two OpenGL thread safety issues that could cause crashes.
Télécharger Sixtyforce v1.0.3
Site Officiel de Sixtyforce
 
 VirtualC64 v3.0 beta 2 
Dimanche 07/10/18 à 12:35 par Firebrand
Cet émulateur Commodore 64 pour OSX s'offre une nouvelle version majeure, encore en beta. Les améliorations sont les suivantes:
- Version 3 is fully compatible with macOS 10.14 Mojave. It also features a new GUI design, improved hardware support and a revised color palette.
Télécharger VirtualC64 v3.0 beta 2
Site Officiel de VirtualC64
 
 SDLMAME4Ubuntu v0.202 
Dimanche 07/10/18 à 12:32 par Firebrand
C'est au tour de la distribution Linux Ubuntu d'avoir droit à sa version de MAME v0.202 compatible.
Télécharger SDLMAME4Ubuntu v0.202 (32-bit)
Télécharger SDLMAME4Ubuntu v0.202 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 
 WinUAE v4.1.0 Beta 7 FR 
Dimanche 07/10/18 à 12:29 par Firebrand
La traduction en français de la dernière beta de WinUAE est déjà disponible grâce à Tradu-France.
Télécharger WinUAE v4.1.0 Beta 7 FR (32-bit)
Télécharger WinUAE v4.1.0 Beta 7 FR (64-bit)
Tradu-France
 
 WinUAE v4.1.0 Beta 7 
Dimanche 07/10/18 à 12:27 par Firebrand
Une nouvelle beta de cet émulateur pour Windows a été publiée. Voici la liste des nouveautés:
- If disk image's track size is less than 66% of nominal 2us track, assume it is using 4us (GCR) bit rate.
- Added option that catches JIT crashes that happen when already translated code jumps to non-existing memory causing interpretetive emulation to access non-existing RAM (for example JSR (An) was already translated but due to program bug, later call contains garbage in An) Logs a message and then generates fake exception 2 (if PC was even) or 3 (if PC was odd). This is not fully safe option because it is practically impossible (without slowing down JIT which would be against the point of JIT) to detect if crash is due to bad CPU PC or address registers or due to real bug causing access fault that now gets catched and not causing crash..
- Recording from hardware emulated RTG board always recorded internal resolution.
- Emulated undocumented AGA 64 pixel wide sprite feature: if sprite FMODE is lowered when sprite's first 32 pixels are being drawn, matching part in last 32 pixels will get zeroed.
- AGA sprite's width is decided and stored when SPRxDATx is written to, if sprite FMODE is changed after SPRxDATx write, sprite width won't change on screen except in above 64 pixel wide special case. (Previously used current FMODE value)
- Added vertical offset option to D3D scanlines.
- 68030 MMU rejected PTEST/PMOVE with EA mode 6 and generated F-line exception.
- 68030 MMU PTEST levels 1-7 does not check TTRs.
- If 68030/040/060 config has data cache emulation enabled but MMU emulation is not enabled: force chip ram as non-data cacheable.
- Magic mouse uncapture (uncapture when moving against window edges) now only uncaptures if no buttons are pressed.
Télécharger WinUAE v4.1.0 Beta 7 (32-bit)
Télécharger WinUAE v4.1.0 Beta 7 (64-bit)
Site Officiel de WinUAE
 
 Xebra/Arbex v2018/10/03 
Dimanche 07/10/18 à 12:24 par Firebrand
Cet émulateur PlayStation a été mis à jour, mais aucune information sur ses améliorations n'a été donnée.
Télécharger Xebra/Arbex v2018/10/03
Site Officiel de Xebra/Arbex
 
 RetroArch v1.7.5 
Mercredi 03/10/18 à 12:50 par Firebrand
Une nouvelle version de cet ensemble de noyaux d'émulateurs réunis dans une même interface a été publiée. Toutes les versions habituelles ne sont pas encore disponibles. Les améliorations sont les suivantes:
- CAMERA: Fix Video4Linux2 driver that broke years ago.
- CONFIG: Add ‘Reset To Defaults’ setting in Configurations. This will reset your config file to defaults.
- CHEATS: Add support for Rumble when increase or decrease by the rumble value.
- CHEATS: Add cheat variables to allow for updating large portions of memory.
- CHEEVOS: Prevent loading states before achievements are fully loaded.
- CRT: New porches and interlaced bug fix.
- CRT: New functionality, ability to switch between 15KHz and 31KHz, etc.
- COMMON: Support for “OEM-102” key (usually ‘\’ on Euro keyboards).
- DISCORD: Add ‘Ask To Join’ Feature.
- EMSCRIPTEN: Add stb_font support.
- INPUT: Add new menu toggle combos ‘L3 + R’ and ‘L + R’ (useful for Switch).
- IOS: Use safe area to account for notch for iPhone X and adjust main view.
- LOCALIZATION: Update Portuguese / Brazilian translation.
- LOCALIZATION: Update Japanese translation.
- LOCALIZATION: Update Polish translation.
- LOCALIZATION: Update Spanish translation.
- MENU: Add dropdown lists for many settings.
- MENU: Fix crash that could happen when changing core’s options on Android.
- MENU/QT/WIMP: Add option to rename playlists.
- MENU/QT/WIMP: Add option to filter extensions inside archives when adding to a playlist.
- MENU/QT/WIMP: Rename playlist entries with 2 single clicks.
- MENU/QT/WIMP: Fix shader parameter checkboxes not working
- METAL: Add screenshot support.
- NETPLAY: Save lobby details received back from server after first announcement.
- OPENGL/GLX: Implement Adaptive VSync – GLX_EXT_swap_control_tear.
- OPENGL/WGL: Implement Adaptive VSync – WGL_EXT_swap_control_tear.
- RUNAHEAD: Fix performance degradation that could happen over time (after approx. 30 mins). Fixed input IDs outside of range 0-35 causing slow performance in runahead.
- SWITCH: Add stb_font support.
- SWITCH: Add Retro Achievements support.
- SWITCH: Add networking support.
- SWITCH: Add touchscreen support.
- SWITCH: Add OpenGL support.
- SWITCH: Merging of RetroNX Nintendo Switch port, based on libnx SDK.
- VULKAN: Fix race condition in threaded mailbox emulation.
- VULKAN: Maintenance fixes.
- WIIU: Fix menu lag when built with DevKitPro r32.
Télécharger RetroArch v1.7.5 (32-bit) (Windows)
Télécharger RetroArch v1.7.5 (64-bit) (Windows)
Télécharger RetroArch v1.7.5 (64-bit) (MacOS)
Télécharger RetroArch v1.7.5 (PSP)
Télécharger RetroArch v1.7.5 (PSP)
Télécharger RetroArch v1.7.5 (CEX) (PlayStation 3)
Télécharger RetroArch v1.7.5 (PS Vita)
Site Officiel de RetroArch
 
 AppleWin v1.27.9.0 
Mercredi 03/10/18 à 12:37 par Firebrand
Cet émulateur Apple // a été mis à jour. Voici les changements apportés:
- [Bug #582] Support for partial disk II latch reads when accesses are very close. Fixes Curse of the Azure Bonds & Pool of Radiance (saving characters and creating disks).
Télécharger AppleWin v1.27.9.0
Site Officiel de AppleWin
 
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