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 WinUAE v3.4.0 Beta 3 FR (32-bit) 
Lundi 29/08/16 à 13:27 par Firebrand
La dernière version de WinUAE est disponible en français grâce à Tradu-France.
Télécharger WinUAE v3.4.0 Beta 3 FR (32-bit)
Tradu-France
 
 WinUAE v3.4.0 Beta 3 (32-bit) 
Lundi 29/08/16 à 13:24 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- PCI ES1370 fixed.
- (Missed from b1 log): CPU Idle logic has been completely changed, now it only has two states, inactive and active. Active state changes internal CPU speed state to approximate and active equals fastest possible mode. Old logic was never good enough. CPU usage was never low enough and it didn't prevent audio glitches.
- Another b1 missed log entry: conditional register breakpoints, break when any CPU register matches (equals, smaller, larger, range). More information in debugger help.
- Do not use new CPU Idle mode in PPC-only configs.
- Low latency vsync really fixed. Can also fix other CPU usage related problems in other modes.
- Hardware info panel up/down button disable logic improved.
- Bitplane DMA overrun 1 cycle adjustment, now it matches real A1200 100%. Possible Disk/Audio/Sprite DMA slot conflicts are not yet emulated. (Causes graphics glitches on real hardware)
- uaegfx vblank interrupt hang fixed.
- Network OSD led was invisible.
Télécharger WinUAE v3.4.0 Beta 3 (32-bit)
Site Officiel de WinUAE
 
 WinUAE v3.4.0 Beta 2 (32-bit) 
Jeudi 25/08/16 à 12:15 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée et elle corrige principalement des bugs apparus dans la précédente. Voici les nouveautés:
- Needed natmem space also included IO only Z3 boards but only RAM and VRAM boards should count. Fixes most "out of memory" errors.
- RTG VRAM outside of natmem space handling is back, RTG works again in 32-bit Windows in "Real" Z3 mode. (also in "UAE" mode if RTG was not first Z3 board and previous board(s) was large enough)
- A2065 didn't work if accessed by PPC CPU.
- Mainboard built-in autoconfig devices were movable (CDTV and A3000 DMAC).
- Hardware info panel move up/down buttons are now disabled when unmovable item is selected.
- Automatic Z3 mapping mode selected UAE mode even when it was not needed. (no JIT direct and not enough natmem space)
- Natmem allocation is still used (if possible) even when starting emulation without direct jit to have better chance for on the fly direct jit switching.
- Low latency vsync fixed.

This should fix most b1 bugs but may also introduce new ones, internal memory handling is still rewritten (some odd memory handling stuff since the JIT was first added are finally going away)
Télécharger WinUAE v3.4.0 Beta 2 (32-bit)
Site Officiel de WinUAE
 
 WinUAE v3.4.0 Beta 1 FR (32-bit) 
Mardi 23/08/16 à 12:45 par Firebrand
La dernière version de WinUAE a rapidement été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v3.4.0 Beta 1 FR (32-bit)
Tradu-France
 
 Mednafen v0.9.39.1 (32-bit) 
Mardi 23/08/16 à 12:43 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
- SS: Settings "ss.dbg_mask" and "ss.dbg_exe_cdpath", and the functionality they control, are no longer available unless Mednafen has been compiled with "MDFN_SS_DEV_BUILD" defined(such as with -DMDFN_SS_DEV_BUILD=1 in CPPFLAGS env var passed to configure).
- SS: Replaced some instances of case ranges with more portable constructs.
-SS: Run VDP1 vblank erase at end of vblank, so we know how much time we have and thus how many entries in the framebuffer we'll be able to erase. Currently, the available time calculations are generous, allowing for a bit more erase than what's possible on a Saturn, but we can tighten it up in the future once it's fairly certain there aren't any more event scheduling accuracy issues. Fixes FMV subtitle text in "Panzer Dragoon".
- SS: Fixed a bug that caused VDP2 frames to be short by 1 to 3 CPU cycles.
- SS: Reschedule the SH-2 DMA event handler as necessary to prevent it from running when the SH-2 bus is locked.
- SS: Force the SH-2 DMA and SCU DMA event handlers to be rescheduled to SH7095_mem_timestamp time when necessary.
- SS: Check for pending events right before calling VDP1, VDP2, SMPC, and SCU regs read/write handlers, which may then call their own event update functions.
- Fixed an old bug that could cause a startup crash on Windows systems without XInput DLLs installed(e.g. some Windows XP systems).
- NES: Fixed a very old bug triggered when disabling(via CTRL+1) the background layer, that would cause sprite pixels to also be visually disabled too under certain circumstances.
- MD, PC-FX: Fixed several instances of left-shifting negative values.
- SS: Fixed a compilation error when compiling with the debugger disabled("--disable-debugger" passed to configure).
- Added configure options "--with-external-mpcdec" and "--with-external-tremor", for distribution packagers.
- SS, SNES-Faust: Fixed a few issues causing compilation errors on clang.
- SS: Tweaked how seek command pause works; fixes a lockup issue in "Astal".
- WonderSwan: Fixed a bad usage of "char" without an unsigned/signed qualifier.
- SS: Slow down SCU DMA to VDP2 VRAM under certain conditions.
- SS: Adjusted VDP1 polygon and line draw commands to behave as if SPD=1, ECD=1 when color mode >= 6; fixes missing graphics problem in "Hi-Octane".
- SS: Reworked SCU DMA's timekeeping and scheduling code to be more accurate; reduces the size of the flickering section of the FMV in "Lunar".
- SS: Fixed handling of CPU<->SMPC open bus.
- Relaxed the CloneCD Q subchannel sanity checks to allow a track number of 0xAA(leadout).
- SS: Implemented kludgy(incomplete) support for quasi-illegal window X start position values; fixes ground layer issues in the forest stage of Panzer Dragoon 2.
Télécharger Mednafen v0.9.39.1 (32-bit)
Site Officiel de Mednafen
 
 WinUAE v3.4.0 Beta 1 (32-bit) 
Lundi 22/08/16 à 13:34 par Firebrand
Cet émulateur au développement vraiment très actif n'avait pas donné de nouvelles depuis plusieurs semaines. Mais c'était pour mieux préparer de grosses modifications dans l'ombre. Voici les nouveautés de cette nouvelle version beta qui risque être moins stable que d'habitude étant donné la quantité de changements:
Big updates:
- New GUI panel (currently named "Hardware info") that lists most installed hardware and allows reordering of autoconfig boards.
- Multiple Z2/Z3 RAM boards can be enabled simultaneously. Manufacturer/product or full autoconfig data can be customized.
- Multiple graphics boards can be active simultaneously (with some limitations). Note that there is still only one viewport, END+F9 (this needs simpler option) cycles between active displays.
- Multiple sound cards can be enabled simultaneously.

Expansion device updates:
- Added NE2000 PCMCIA NIC emulation, cnet.device compatible. On the fly insertion/removal supported.
- Blizzard 1230 MK II and SCSI Kit II emulated. MapROM emulated, only power of 2 RAM sizes supported.
- Blizzard 1230 MK III added, ROM software dumped (Physical chip is 32k, boot rom is only 16k, other 16k is either duplicate of first or not mapped, physical dump needed). MapROM emulated, SCSI Kit III not emulated, SCSI Kit ROM is MIA.
- ESP/53C94/FAS216 emulation PIO mode FIFO handling updates. Multi Evolution and E-Matrix work again.
- Catweasel MK II emulation moved to expansion select menu. Network cards may be moved later.
- Multiple different sound cards can be enabled at the same time. (Multiple identical boards not yet possible)
- Sound card audio internal emulation improved, now supports up to 8 simultaneous streams. (1 stream = supports up to 7.1 channel audio. Each stream can have different sample rate.) Each emulated sound card (and CD audio emulation) now dynamically allocate streams on the fly.
- uaesnd hardware "emulated" Z2/Z3 DMA sound card, more information later. I also may write AHI driver later.
- Simplified Blizzard 1230MKIV/BPPC memory layout, now it is always located at $400000-$4fffffff and mirrors are removed (which weren't correctly emulated anyway). MapROM feature emulation updated.
- Added A2620 v1 ROM image to ROM scanner, use correct autoconfig product id, A2620 is product $50, A2630 is product $51.

Blizzard SCSI Kit MK II:
- FAS216 based, true DMA.
- SCSI Kit MK II only has SCSI chip. Everything else (including boot ROM chip) is located on accelerator board.

Misc updates:
- Added network led (N). red=transmit, green=receive. yellow=both in last 1 second or so.
- Input panel always press/onoff option. Click on name of input event to change it. press:each button/key press and release generates only press events. onoff:button press=activate,button release=deactivate. (for example when mapped to warp mode, warp mode is active only when button is kept pressed)
- FPS counter can now show FPS values up to 9999. (was 999.9)
- CD32 logging can be now enabled with command line parameter (-cd32log and -cd32log2). Was compile time previously.
- If config file has input device(s) with empty name, insert it in first free slot instead of dropping it.
- Moved Logitech LCD updating to separate thread. LCD updates using new API are slower, at least in some situations.
- Catch console window CTRL+C and window close button click and remove notification icon before exiting.
- Custom game port settings were lost if they were edited again or config was loaded.
- Floppy drives 2 and 3 didn't have same floppy sound default volume as 0 and 1.
- Mounting file smaller than 512 bytes was mounted as a zero block size virtual harddrive.
- Don't try to set D3DPRESENT_INTERVAL_TWO in windowed mode (D3D error in low latency vsync with 100Hz+ desktop refresh rate).
- Limit joystick buttons to 20 (not 32) to leave space for [+][-] events, both share same max 32 button space. Also check limits correctly, previously it was possible to have >32 buttons causing strange input behavior.
- Added Single Step input event, when activated, unpauses (if paused), emulates one field and then (re-)activates pause.
- When paused, show current field, not previous field.
- FPS.Adj was not saved to config file and load duplicated built-in PAL/NTSC entries.
- Environment variables in file paths (%VAR%) are now always expanded internally.
- Event ("pull") mode audio support added, currently only supported by WASAPI (Vista or later only). Lower sound latency, no need for extra sound sync adjustments and also should be more stable.
- SND% is hidden in pull mode, status is not that simple to calculate.
- CDTV statefiles work again, support was broken in some recent previous version.
- Starting AVI recording from shortcut didn't initialize audio if both video and audio was enabled.
- -scanlineadjust command line parameter, added to low latency vsync scanline counter to manually adjust frame flip vertical position.
- Added longPathAware manifest entry (Removes 260 character path limit, supported by Windows 10 version 1607 or later)
- Network drive ("Include network drives.." option) device name is now NDHx: to reduce possible name conflicts.
- On the fly directory/archive mounting only worked once under OS4.x.
- Max windowed mode window size was still restricted to very old 3072*2048 max resolution.
- added "default" displaydata parameter, always selected if no other displaydata entry matches.
- added "custom" displaydata parameter, previously existing pal and ntsc parameters now only match standard PAL/NTSC modes, custom matches any programmed (BEAMCON0 bit 7 set) mode.
- Reduced input latency.

Chipset updates:
- 24-bit addressing on the fly change + reset crash fixed.
- Disable AGA subpixel scrolling if odd and even plane has different subpixel scroll value, current emulation can't support it. (Worms DC and ACSYS)
- Added hack that fixes Smooth Copper part in demo Coolfridge / Upfront.
- Sprite to bitplane collision stupid optimization fixed. Fixes Jumpman Junior.
- Emulate "extreme" AGA-only bitplane DMA overrun special case, if display position is exactly right, it is possible to have overrun that does not conflict with other DMA channels (at least when disk DMA is inactive), 32/64-bit fetch mode only. Fixes game Moon Child.
- Implemented "secret" Akiko PIO mode CD command/response packet transmit/receive emulation.
- Fixed edge case where invalid word or long access (by some buggy program) to end of UAE expansion space crashed the emulation.

Graphics card emulation updates:
- Multiple cards can be now enabled simultaneously, for example UAEGFX + PC Bridgeboard VGA.
- Limitations: Only one uaegfx, A2410 and x86 bridgeboard VGA supported simultaneously. Uaegfx must be first (if enabled) card. Any Cirrus Logic based card can be enabled multiple times (up to 4). Invalid config is automatically fixed.
- END+F9 cycles between displays (native->gfx board 1->gfx board 2->..->native). Inactive displays are skipped.
- Board name is shown in status bar when manually switching.
- After reset, board that initializes its output first gets autoselected replacing chipset display.
- Autoswitch status bar message is only shown if more than one board is configured. Bridgeboard VGA never autoswitches.
- NOTE: still no support for multiple outputs visible at the same time.

Expansion/autoconfig handling updates:
- All autoconfig boards and their final addresses are now known before emulation starts.
- Added new GUI panel that shows all configured expansions (expansion = autoconfig boards and few other internal expansions. Others will be added later, perhaps also other types of hardware information lists), autoconfig addresses and board locations are always updated in real time.
- RAM board manufacturer and product id or full autoconfig data can be set/modified per board. (But you are on your own if you change board size bits without matching configured board size!)
- All Z2/Z3 autoconfig boards (includes HD controllers, sound cards etc) can be manually reordered.
- Multiple Z2 and Z3 RAM cards are now supported. (Max 4 at the moment)
- All RAM size combinations are now supported (Previously second board had to be smaller or same size as previous)
- Most autoconfig related config validations removed, for example if you add more than 8M Z2 fast, config is not automatically fixed anymore, result now depends on what KS autoconfig code does.
- Multiple Z2 HD+RAM boards are now fully supported, RAM board's autoconfig data is now always copied from HD board's data structure instead of always using first HD controller's or default autoconfig Z2 RAM data.
- Accelerator with Z2 RAM will be always paired with first Z2 RAM board.
- New RAM select menu also shows paired Accelerator/HD expansion.
- Default autoconfig sort order is optimized for best fit, boards are ordered from largest to smallest.
- Moved GUI sound card options to SCSI/IDE/etc expansions section.
- Built-in SCSI and IDE controllers are now separate expansion devices (old GUI options still work, there is no need to use Expansion GUI to enable them). They are also not anymore listed in HD controller list if not enabled.
- A1200/A600 PCMCIA is now single option in HD controllers and also only listed if PCMCIA configuration is enabled. SRAM/IDE selection moved to separate select menu.
- 128k UAE Boot ROM works now even if autoconfig address is not 0xEA0000.
- If there is not enough memory, error message is shown and GUI reappears. Memory sizes are not automatically lowered and retried like previously (It would get really messy without old RAM size restrictions). This can break old configs that only worked because of memory allocation retries.
- Most RAM size/position related JIT direct restrictions should be gone.
- Multiple PCI and x86 bridgeboards are now automatically disabled. (Has always been unsupported config) Support can be added if there really is some real world situation where it makes sense.
- Expansion device lists are now alphabetically sorted.
- WD33C93 based SCSI controllers with drivers that execute directly from boot ROM (not copied to RAM) are now JIT direct compatible, for example A590/A2091. (Others aren't yet converted to new expansion handling)
Télécharger WinUAE v3.4.0 Beta 1 (32-bit)
Site Officiel de WinUAE
 
 Project64 v2.3 FR 
Dimanche 21/08/16 à 14:00 par Firebrand
La dernière version de cet émulateur Nintendo 64 a été traduite en français par l'équipe de Tradu-France.
Télécharger Project64 v2.3 FR
Tradu-France
 
 LusSpace FE v1.22 
Jeudi 18/08/16 à 12:58 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Une seule amélioration est à signaler:
- New version of my frontend with little improvement of boxarts support.
Télécharger LusSpace FE v1.22
Site Officiel de LusSpace FE
 
 GameEx v14.54 
Mercredi 17/08/16 à 13:52 par Firebrand
Ce frontend multi-systèmes orienté multimédia a reçu 2 mises à jour consécutives. Voici les nouveautés:
v14.54:
- Adds proper support for logo images in image list / grid view. This makes the recent community logos project redundant.
- Fixes media content not showing if no paths set. This makes EmuMovies in built sync support completely transparent and a no brainer. Just set your emumovies login and no need to set paths to meda

v14.53:
- This release adds official wheel logo image support.
- Also fixes an issue where downloading form emumovies would not show media if paths to media were not set
Télécharger GameEx v14.54
Site Officiel de GameEx
 
 Emu64 v5.0.12 (32-bit) 
Lundi 15/08/16 à 12:53 par Firebrand
Cet émulateur Commodore 64 a été mis à jour. La liste des nouveautés n'existe qu'en version allemande:
- SID Ausgabe Lautstärke kann nun über Einstellungen->Sound eingestellt werden
- FloppyWindow komplett überarbeitet
- Kontextmenü im D64 Inhaltsverzeichnis Fenster wieder eingefügt, sowie Autostart per doppelklick
- Ein leeres D64 Image kann nun wieder erstellt werden
- PRG Export auch wieder eingebaut
- CRT einstecken durch Doppelklick
- Diskwechselsimulation überarbeitet
- Blindenmodus für D64 Inhaltsverzeichnis
- Ein verändertes D64 Diskimage wird nun wieder richtig abgespeichert
- C64 Bildschirm Titeltext wird nun auch übersetzt
Télécharger Emu64 v5.0.12 (32-bit)
Site Officiel de Emu64
 
 MedGui Reborn Stable v0.069 
Dimanche 14/08/16 à 13:21 par Firebrand
Ce frontend pour mednafen a été mis à jour. Les améliorations sont les suivantes:
- Better recognize of Saturn Game Region
- Fix a bug on mp3 to ogg/wav cue converter
- Mednafen - stdout.log windows now is full maximized
- More Clear categorization of Mednafen Errors on Mednafen - stdout.log windows
- Removed PSX CUE Renamer (now is not usefull)
- Rework on generic cue/toc creator, now work with all cd system supported by Mednafen (not PC-FX)
- Removed "Redump" button on Game utility
Télécharger MedGui Reborn Stable v0.069
Site Officiel de MedGui Reborn Stable
 
 Project64 v2.3 
Dimanche 14/08/16 à 13:18 par Firebrand
Une nouvelle version de cet émulateur Nintendo 64 a été publié. Il y a visiblement eu beaucoup de changements, mais les release notes ne sont pas très détaillées:
- lots of changes, nearly 1000 commits since 2.2. We have the offical release of 2.3.
Télécharger Project64 v2.3
Site Officiel de Project64
 
 OpenEmu v2.0.3 (stable) 
Samedi 13/08/16 à 13:18 par Firebrand
Ce logiciel regroupant plusieurs noyaux d'émulateurs pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- Fixed analog controllers that send excessive input events (e.g. DualShock 4 and others) interfering with frontend and core functions.
- Fixed case where some bluetooth mice (e.g. Logitech MX Anywhere 2) break the input system.
- Fixed Steam Controller support when properly configured through Steam.
- Fixed case where cancelling an alert could make it impossible to stop or reset gameplay.
- Updated localizations.
- Other bug fixes and performance improvements.
- Note: Preferences for Default Cores have been reset.
Télécharger OpenEmu v2.0.3 (stable)
Site Officiel de OpenEmu
 
 Pasofami v2.28 
Jeudi 11/08/16 à 10:47 par Firebrand
Cet émulateur de consoles Nintendo 8/16-bit a été mis à jour. Le site étant en japonais, j'ignore ce qui a été modifié.
Télécharger Pasofami v2.28
Site Officiel de Pasofami
 
 ClrMAME Pro v4.030a (32-bit) 
Jeudi 11/08/16 à 10:43 par Firebrand
Un correctif pour la dernière version de ce gestionnaire de ROMs a rapidement été publiée. Voici de quoi il s'agit:
- fixed: scanner speed regression on crc32 collision sets
Télécharger ClrMAME Pro v4.030a (32-bit)
Site Officiel de ClrMAME Pro
 
 ClrMAME Pro v4.030 (32-bit) 
Mercredi 10/08/16 à 12:09 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- added: supporting crc32 collisions within sets (equal crc32, different sha1/md5)
- added: missing/total chds column for profiler and htmlReport
- fixed: having set folders and archives can create wrong missing roms messages (mainly on Linux/ext4)
- fixed: unneeded chds are not showing up if nothing of the set exists
- fixed: MAME -listxml output was not taking changed temporary folder into account
- misc: slight rebuilder speed update for rebuilding separated bios files
- misc: updated unrar dll to 5.40.4
- misc: compiled with VS Studio 2015 Update 3
Télécharger ClrMAME Pro v4.030 (32-bit)
Site Officiel de ClrMAME Pro
 
 Mame Classic v8.5.0 
Lundi 08/08/16 à 12:34 par Firebrand
Une nouvelle version de ce frontend a été publiée pour MAME v0.176. Voici les modifications apportées:
- Added : Custom Settings for the machines formally found in MESS
- Added : OpenGL in the BGFX Backend drop-down
- Changed : Improved favorites list handling
- Fixed : Auto Save, Record & Playback would not work correctly if all other option settings were left at default
- Fixed : MAME Classic would error thinking MAME was installed in the root under certain conditions
Télécharger Mame Classic v8.5.0
Site Officiel de Mame Classic
 
 MedGui Reborn Stable v0.068 
Lundi 08/08/16 à 12:32 par Firebrand
A l'occasion de la sortie du nouveau mednafen, ce frontend qui lui est dédié a été mis à jour. Les améliorations sont les suivantes:
Already exist on v.0.067:
- Added Snes Faust module options (rsn and spc will use this module by default)
- Added support for Sega Saturn game

New on v.0.068:
- Autoswitch from Faust to BSnes for unsupported Special Snes Chip games
- Added a filter on "Rom filter" for Music file
- Added md5/sha1 check for any Mednafen bios
- Added ssfplay support
- Added auto-creation cue file for Saturn game
- Clean a bit the reported information on ChipTag
- Real name of Psx and Saturn games are now recognized on the fly
Télécharger MedGui Reborn Stable v0.068
Site Officiel de MedGui Reborn Stable
 
 Mednafen v0.9.39 (32-bit) 
Lundi 08/08/16 à 12:30 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Voici les modifications apportées:
This release adds experimental Sega Saturn emulation. It currently is x86_64-only, very CPU-intensive, lacking save state support, and not supporting PAL-region games. However, SSF("Saturn Sound Format") rip playback is not limited to x86_64 platforms.

Significant end-user changes compared to 0.9.38.7:
- Added experimental Sega Saturn emulation.
- Low-accuracy "snes_faust" SNES emulation module is now compiled in and available by default(but not used by default, except for SPC playback).
- The version is now displayed in the upper right corner of the F1 help screen.
- Scrolling in the netplay and cheat consoles is now done in visible line units, instead of internal line units as before, and when a console is not scrolled all the way down, a green indicator arrow will now be drawn in the lower right corner.
- Revamped the layout of the debugger's memory editor.
- MD: Replaced old 68K emulator with new 68K emulator developed for Saturn emulation. Fixes major issues in "Double Clutch", "James Pond 3", and "Sub-Terrania". However, timing is currently a bit off with the new 68K emulation code, so there may be some regressions.
- MD: Implemented kludge to fix a startup lockup in "Turrican".
- NES: Implemented kludge to fix a minor Zelda 2 title screen glitch, a status bar glitch in Burai Fighter, and scrolling in the second stage of The Young Indiana Jones Chronicles.
- NES: Enabled SSE2 support in the audio resampler(though not used on all CPUs with SSE2 support, mostly just newer ones).
- NES, PCE, PC-FX: Added ARM NEON support to the audio resamplers(when compiled with -mfpu=neon or similar).
- PCE, PC-FX: Added AVX support to the audio resampler.
- PS1: Enabled emulation of a rarely-used CDC feature; fixes lockup bug in "Fantastic Pinball Kyutenkai".
- PS1: Reordered CPU class data layout for a small performance boost on ARM CPUs.
- SNES: Updated libco, for ARM support.

Settings added:
- filesys.fname_savbackup
- filesys.path_savbackup
- netplay.console.scale
- netplay.console.font
- netplay.console.lines
- ss.*

Settings removed:
- netplay.smallfont
Télécharger Mednafen v0.9.39 (32-bit)
Site Officiel de Mednafen
 
 higan v101 (64-bit) 
Lundi 08/08/16 à 12:25 par Firebrand
Cet émulateur multi-système qui est aussi le meilleur émulateur Super Nintendo existant a été mis à jour. Les améliorations sont les suivantes:
- fixed SNES SA-1 IRQ regression (fixes Super Mario RPG level-up screen)
- new scheduler for all emulator cores (precision of 2^-127)
- icarus database adds nine new SNES games
- added Input/Frequency to settings file (allows simulation of latency)
Télécharger higan v101 (64-bit)
Site Officiel de higan
 
 Messinfo.dat v10.14 (MAME/MESS v0.176) 
Dimanche 07/08/16 à 12:42 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a été publiée. Voici les nouveautés:
- Aligned files to 0.176 version. Updated this files: 'sourcechanges.txt', 'changelog.txt' and 'alltimesMESS.txt'
Télécharger Messinfo.dat v10.14 (MAME/MESS v0.176)
Site Officiel de Messinfo.dat
 
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