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 NPlayers.ini v0.232 
Lundi 21/06/21 à 14:05 par Firebrand
Ce fichier permettant de classer les jeux MAME par nombre de joueurs a été mis à jour pour MAME v0232.
Télécharger NPlayers.ini v0.232
Site Officiel de NPlayers.ini
 
 Raine v0.91.18 
Dimanche 20/06/21 à 14:44 par Firebrand
Pas la peine d'attendre des liens fonctionnels de la v0.91.17 pour Windows, la suivante est déjà là! Voici les changements apportés:
- I might have released 0.91.16 & 0.91.17 too fast, but this one finally holds its promise : all the cps2 games supported (at least those using qsound, gigaman2 being a bootleg without any z80 rom it's out of the list, I even added it to non working games !).
- Except that I finally added some breakpoints in the console for the z80 which helped me a lot to finish this. And updated the help for the regs and break commands, still in the console.
Télécharger Raine v0.91.18 (32-bit) (Windows)
Télécharger Raine v0.91.18 (64-bit) (Windows)
Télécharger Raine v0.91.18 (32-bit) (Linux)
Télécharger Raine v0.91.18 (64-bit) (Linux)
Site Officiel de Raine
 
 AppleWin v1.30.3.0 
Dimanche 20/06/21 à 14:40 par Firebrand
Cet émulateur Apple // a été mis à jour. Les améliorations sont les suivantes:
- [Change #962] Remove the HookFilter.dll, and statically link instead.
*this removes the runtime dependency on VCRUNTIME140.dll (ie. vc_redist.x86.exe).
- [Bug #965] Fix display flicker on exit.
Télécharger AppleWin v1.30.3.0
Site Officiel de AppleWin
 
 Raine v0.91.17 
Samedi 19/06/21 à 14:22 par Firebrand
Cet émulateur multi-systèmes a reçu deux mises à jour successives. A l'heure où j'écris, les liens pour les versions Windows ne sont pas fonctionnels sur le site officiel et seul l'avant-dernière version est téléchargeable. La news sera éditée lorsque les problèmes seront corrigés. En attendant, voici la liste des changements:
Raine v0.91.17:
- The cps2 music detection was crap in the previous version, here is the fixed version !
- This one is based on reading the code in the z80 rom and using directly a table which describes the sounds to play, so it's very reliable to detect if something is a music, but it doesn't work for all the roms, it works for the majority though. For those which don't work (mainly the oldest ones including cps1 qsound and the newest ones !) the sound commands dialog is simply disabled. Anyway it's good enough for me for now... sorry for the double release !

Raine v0.91.16:
- It's a binary only for those playing with sound associations to play with customized musics, look in the forum for details. This version fixes the sound commands for matrimelee and adds support for cps2 games... yeah all of them, even the cps1 games using qsound. It's still quite experimental for the cps2, but it seems functional enough for a release...
Télécharger Raine v0.91.16 (32-bit) (Windows)
Télécharger Raine v0.91.16 (64-bit) (Windows)
Télécharger Raine v0.91.17 (32-bit) (Linux)
Télécharger Raine v0.91.17 (64-bit) (Linux)
Site Officiel de Raine
 
 Project64 v3.0.1 
Samedi 19/06/21 à 14:10 par Firebrand
Cet émulateur Nintendo 64 a été mis à jour, mais les changements ne sont pas connus.
Télécharger Project64 v3.0.1
Site Officiel de Project64
 
 WinUAE v4.9.0 Beta 23 FR (32-bit) 
Jeudi 17/06/21 à 12:06 par Firebrand
La dernière beta de WinUAE est maintenant disponible en français grâce à Tradu-France.
Télécharger WinUAE v4.9.0 Beta 23 FR (32-bit)
Tradu-France
 
 WinUAE v4.9.0 Beta 22 FR (32-bit) 
Mercredi 16/06/21 à 15:47 par Firebrand
On dégaine vite chez Tradu-France, mais cette fois l'auteur de WinUAE aura été plus rapide. L'avant dernière beta de l'émulateur a été traduite en français, mais la prochaine ne devrait pas tarder.
Télécharger WinUAE v4.9.0 Beta 22 FR (32-bit)
Tradu-France
 
 WinUAE v4.9.0 Beta 23 (32-bit) 
Mercredi 16/06/21 à 15:45 par Firebrand
Une nouvelle beta a été publiée pour cet émulateur Amiga. Voici les améliorations:
- Display positioned was shifted in some programs. (b22)
- Fixed horizontal jitter in some AGA programs. (b22)
- Black screen in some programs. (b22)
- Automatic scaling fixed. (b22)
- Switching from programmed horizontal blanking back to hardwired h-blanking didn't work.
- Added Overscan option to Display panel. Overscan selection is default from previous versions. This probably will replace will TV filter options in the future. Overscan+ and Extreme are even more larger modes, only useful if programmed blanking is enabled, more details later. TV options probably need some calibration.
Télécharger WinUAE v4.9.0 Beta 23 (32-bit)
Site Officiel de WinUAE
 
 Nintendulator v0.985 Beta (14/06/21) 
Mardi 15/06/21 à 14:53 par Firebrand
Cet émulateur NES a été mis à jour. Un seul changement est à signaler:
- Don't allocate PPU debugger bitmap arrays on the stack.
Télécharger Nintendulator v0.985 Beta (32-bit) (14/06/21)
Télécharger Nintendulator v0.985 Beta (64-bit) (14/06/21)
Site Officiel de Nintendulator
 
 RetroArch v1.9.5 
Lundi 14/06/21 à 14:26 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Les améliorations sont les suivantes:
- ALSATHREAD: Make alsathread default for all ALSA devices with threads
- ARCHIVE: Fix loading of archived content with file names containing ‘#’ characters
- CHEEVOS: Upgrade to rcheevos 10.1
- CHEEVOS: Challenge indicators
- CHEEVOS: Group achievements by category in quick menu
- CHEEVOS: Relabel ‘Start Active’ with ‘Encore Mode’
- D3D10: Window title should now update
- D3D11: Window title should now update
- D3D11: Allow fastforward in fullscreen
- D3D12: Window title should now update
- D3D12: Allow fastforward in fullscreen
- CRT/SWITCHRES: New implementation
- FONTS: Improve message wrapping with CJK languages
- FONTS: Fix garbled characters when converting encodings
- INPUT: Allow the 8 analog stick directions to be used as keys for core keyboard mappings
- LIBRETRO: Add API extension for setting ‘need_fullpath’ based on content file extension and to request persistent frontend content data buffers
- MENU/SEARCH: Add enhanced search functionality to the ‘Manage Cores’ menu
- OPENDINGUX: Fix black screens when triggering gfx driver initialisation via menu actions
- UNIX: Get better battery stats on sysfs nodes
-VIDEO: Extend Frame Delay range to 19 to accommodate PAL land too
- WIFI/LAKKA: Add nmcli to wifi drivers
- WIFI/LAKKA: Add wifi configuration menu
- X11: fix fullscreen when swapping monitors/resolution
Télécharger RetroArch v1.9.5 (32-bit) (Windows)
Télécharger RetroArch v1.9.5 (64-bit) (Windows)
Télécharger RetroArch v1.9.5 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.5 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.5 (64-bit) (MacOS)
Télécharger RetroArch v1.9.5 (Metal2) (MacOS)
Télécharger RetroArch v1.9.5 (Nintendo GC)
Télécharger RetroArch v1.9.5 (Nintendo Wii)
Télécharger RetroArch v1.9.5 (Nintendo WiiU)
Télécharger RetroArch v1.9.5 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.5 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.5 (Nintendo Switch)
Télécharger RetroArch v1.9.5 (PlayStation 2)
Télécharger RetroArch v1.9.5 (PSP)
Télécharger RetroArch v1.9.5 (PS Vita)
Télécharger RetroArch v1.9.5 (Xbox One)
Site Officiel de RetroArch
 
 WinUAE v4.9.0 Beta 22 (32-bit) 
Lundi 14/06/21 à 14:11 par Firebrand
Une nouvelle beta pour WinUAE a été publiée après plusieurs semaines de silence. Cela signifie en général que la liste des améliorations va être généreuse, et c'est encore le cas:
- Copper vblank start was delayed by few cycles.
- uaegfx used unsafe (assumes unrecoverable state if invalid address) address translation function without validating the address first. Invalid VRAM address would have crashes emulated Amiga.
- "Add harddrive" tried to incorrectly guess logical geometry and didn't enable full drive mode if drive didn't already have RDB. (and it become weird and useless drive)
- Picasso96 v3.0+ uaegfx screen dragging support fixed.
- Extended window border mode joystick/mouse direction/buttons indicators fixed.
- Overscan blanking filter settings added to filter profiles.
- DMA debugger now shows AGA FMODE>0 bitplane and sprite fetch read values fully (both 32-bit and 64-bit). Previously it was always truncated to 16-bit.
- Memwatch points now fully support AGA FMODE>0 bitplane and sprite fetches.
- Memwatch log only (L) flag was not cleared when memwatch point was replaced or reset.
- Bitplane graphics wrapping around is now emulated (BPLxDAT fetch done before hsync but it is long enough to be partially visible after hsync). Normally can't happen but it can happen in bitplane DMA overrun situations or if weird programmed mode. Not fully working yet.
- Hard reset tried to free hardware emulated RTG VRAM twice causing memory corruption.

More programmed mode/normal mode special case related updates, including really weird never before used modes (Thanks to Ross again ) Still work to do.

- Many programmed screen modes had corruption.
- Vertical now also supports wraparound (Horizontal added in b18), if vblank starts at line 0 or later (normal PAL/NTSC vblank start is last line), they will be correctly drawn after "real" last line. More lines are shown if VB starts later than normally.
- BPLCON3 EXTBLKEN (horizontal blanking) is now fully emulated and accurate. Note that ECS Denise works differently than AGA:
-* ECS Denise: ECSENA=1 + EXTBLKEN=0: blanking disabled, including vertical (except tiny blanking during hsync to keep display black level detection working), ECSENA=1 + EXTBLKEN=1 and ECSENA=0: hardwired blanking. No programmed blanking, itseems HBSTRT/HBSTOP registers don't exists in ECS Denise.
-* AGA: ECSENA=0 and ECSENA=1 + EXTBLKEN=0: hardwired blanking. ECSENA=1 + EXTBLKEN=1: HBSTRT/HBSTOP programmed horizontal blanking.
-* Note that display devices need blanked signals during part of hsync period (and vsync), it is used to set black levels, without blanking, image might become very dark or have strange colors, have strange brightness pulsing etc. This is not emulated.
- Increased internal max native display width by 2 lores pixels. ECS Denise/AGA can show 1 lores pixel more in right overscan compared to OCS. (Increased by 2 to keep display width even)
- Programmable vertical blanking is now handled accurately. VBSTOP = line when sprites are reset and first loads are done. VBSTOP+1 = first visible line. Sprites are also now emulated correctly even if VBSTRT is after vsync period. Display is now correctly blanked if vertical blank period is in visible part of display. First line of display is also adjusted depending on VBSTOP value when BEAMCON0 VARVBEN is enabled, even if other bits are not set.
- Advanced chipset "OCS H-Blank glitch" implemented (option already existed few betas ago). When enabled, first blanked line has background color visible in right border and last visible line has right border blanked. Not emulated by default because it looks really ugly and it is usually invisible when using real hardware due to overscan.
- Programmable horizontal (HSSTRT and HSSTOP) and vertical sync (VSSTRT and VSSTOP) emulation improved. Previously h/v-sync and h/v-blank was combined, now they are fully separate.

Part of below was already known previously but this time all chipset versions have been tested one by one and fully emulated now:

A1000/OCS Denise/ECS Denise last line differences:
- When A1000 Denise gets VB strobe, vertical blanking starts next line.
- When OCS Denise gets VB strobe, vertical blanking starts after 2 lines.
- When ECS Denise/AGA gets VB strobe, vertical blanking starts next line.

A1000 Agnus sends first VB strobe when current line is first line, line zero. (Which as a side-effect causes delayed vblank interrupt, interrupt is generated when line 1 starts) Other Agnus versions sends first VB strobe when current line is last line.

Bitplane DMA vertical DIW is forced closed when VB starts and sprite DMA is inhibited during all VB lines. Unless ECS/AGA and BEAMCON0 HARDDIS=1 or VARBEAMEN=1 or VARVBEN=1. (Note: DDFSTRT/STOP limits are not same, BEAMCON0 HARDDIS=1 or VARBEAMEN=1 or SHRES=1 or UHRES=1)

A1000: first blanked line is line 1. Line 0 is last visible line at the bottom of screen.
OCS Denise: first blanked line is line 1. Line 0 is last visible line at the bottom of screen. (This was not previously emulated, some programs might suddenly have different colored last line)
ECS Denise/AGA: first blanked line is line 0. Last line (312/313/262/263) is last visible line at the bottom of screen.
(Back in the CRT days last line was almost always invisible)

Normally only COLOR0 changes are visible during last line. All chipset versions have same first visible line. OCS Denise outputs 1 more visible line than ECS Denise/AGA in default PAL/NTSC modes.

Vertical blanking in this context means RGB output DAC (after Denise/Lisa) is in blanked mode. Vertical sync usually is different than vertical blanking in programmed modes.
Télécharger WinUAE v4.9.0 Beta 22 (32-bit)
Site Officiel de WinUAE
 
 m64p 13/06/2021 
Lundi 14/06/21 à 14:08 par Firebrand
Une nouvelle version de cette solution tout en un pour l'émulation Nintendo 64 a été publiée. Voici les changements apportés:
- A couple of minor emulation accuracy improvements for PI and RSP DMAs. I'm not aware of any impact on games.
- Widescreen support (you'll find it in the ParaLLEl Video options). This is the equivalent of setting your TV to "force 16:9". This would normally be used on a game like GoldenEye, which has a widescreen option in the pause menu. Using this on a regular 4:3 game is just going to stretch the image.
Télécharger m64p 13/06/2021 (Windows)
Télécharger m64p 13/06/2021 (Linux)
Site Officiel de m64p
 
 Nintendulator FR v0.985 Beta (09/06/21) 
Dimanche 13/06/21 à 14:16 par Firebrand
La dernière version de cet émulateur NES a été traduite en français par l'équipe de Tradu-France.
Télécharger Nintendulator FR v0.985 Beta (32-bit) (09/06/21)
Télécharger Nintendulator FR v0.985 Beta (64-bit) (09/06/21)
Tradu-France
 
 Mednafen v1.27.1 
Dimanche 13/06/21 à 14:12 par Firebrand
Cet émulateur multi-systèmes a été mis à jour et repasse en version stable. Les améliorations sont les suivantes:
- SS: Added "Herc's Adventures" to the internal database of games to enable SH-2 read/write VDP1 draw slowdown with, to fix a few graphical glitches.
- Error out in the configure script when iconv is not found, rather than later during compilation.
- SNES: Applied untested fix for an issue with libco on PPC64 ELFv2 systems.
- SS: Corrected a few inaccuracies in the handling of SCSP EG phase transitions, per tests on a SS.
- Renamed intl/VERSION to intl/VERSION.txt to prevent a conflict with a system C++ header file on case-insensitive filesystems(problem introduced in 1.27.0-UNSTABLE).
- Demo: Use #pragma(pack) instead of __attribute__((packed)), to work around a bug/design flaw in older versions of gcc that caused the demo module's save
- state test to fail when compiled for a Windows target(where ms_struct is the default structure layout).
- Increased verbosity of bad Q subchannel data error messages in the CloneCD CD image loader.
- Fixed crashing with non-glibc iconv implementations when the user specifies an unsupported character encoding in the debugger's memory editor.
Télécharger Mednafen v1.27.1 (32-bit)
Télécharger Mednafen v1.27.1 (64-bit)
Site Officiel de Mednafen
 
 Steem SSE v4.1.0 R7 
Samedi 12/06/21 à 14:09 par Firebrand
Une nouvelle version de cet émulateur Atari ST a été publiée. Les améliorations sont les suivantes:
- Some little GUI glitches (essentially Windows builds)
Télécharger Steem SSE v4.1.0 R7 (32-bit) (Windows)
Télécharger Steem SSE v4.1.0 R7 (64-bit) (Windows)
Télécharger Steem SSE v4.1.0 R7 (Linux)
Site Officiel de Steem SSE
 
 m64p 11/06/2021 
Samedi 12/06/21 à 14:05 par Firebrand
Cette solution tout en un pour l'émulation Nintendo 64 basée sur mupen64plus a reçu deux nouvelles mises à jour. Voici les changements apportés:
11/06/2021:
- This release adds support for games created with the libdragon (https://dragonminded.com/n64dev/) toolchain. These are homebrew/fan made games. An example is here: https://github.com/meeq/FlappyBird-N64
- There are quite a few games created with this toolchain, you can google "N64 homebrew" to find some.
- If you know of other homebrew games that have issues, I'd be curious to hear about them!

10/06/2021:
- Hopefully some more audio improvements (popping & crackling)
- Fix saving in Pokemon Puzzle League
- Full support for Unicode characters in filepaths on Windows
Télécharger m64p 11/06/2021 (Windows)
Télécharger m64p 11/06/2021 (Linux)
Site Officiel de m64p
 
 Nintendulator v0.985 Beta (09/06/21) 
Jeudi 10/06/21 à 13:49 par Firebrand
Cet émulateur NES a été mis à jour. Les améliorations sont les suivantes:
- The debugger now permits setting breakpoints at the beginning of any scanline. The pre-render scanline is specified as -1 (as the Debugger normally displays it), but you can also specify scanline 261 for NTSC or 311 for PAL and it will translate it accordingly.
Télécharger Nintendulator v0.985 Beta (32-bit) (09/06/21)
Télécharger Nintendulator v0.985 Beta (64-bit) (09/06/21)
Site Officiel de Nintendulator
 
 m64p 09/06/2021 
Jeudi 10/06/21 à 13:46 par Firebrand
Une nouvelle version de cet ensemble pour l'émulation Nintendo 64 été publiée. Un bug a été corrigé:
- Fix for crash at 8x upscaling.
Télécharger m64p 09/06/2021 (Windows)
Télécharger m64p v09/06/2021 (Linux)
Site Officiel de m64p
 
 m64p 08/06/2021 
Mercredi 09/06/21 à 13:03 par Firebrand
Deux nouvelles versions de cet ensemble comprenant un émulateur, frontend et un plug-in graphique ont été publiées successivement. La première d'entre elle est importante car elle remplace le plug-in GlideN64 par ParaLLEl-RDP apportant une émulation plus fidèle mais aussi plus gourmande en ressources et exigeant le support de Vulkan v1.1 par l'ordinateur. Notez que la version MacOS est absente. Voici la liste des améliorations:
08/06/2021:
- Performance improvements when using upscaling in ParaLLEl-RDP.
- Some tweaks to the audio code to try and reduce crackling in some cases.

06/06/2021:
- GLideN64 (and Angrylion Plus) has been replaced by ParaLLEl-RDP
You can read about ParaLLEl-RDP here: https://www.libretro.com/index.php/category/parallel/
- Special thanks to @Themaister, who wrote ParaLLEl-RDP and @mudlord, who ported it to the mupen64plus API spec
- The emulator now requires Vulkan 1.1 to run. This means if you have an Intel GPU, you generally need a Skylake or newer processor. If you have an Nvidia GPU, you generally need it to be Kepler series or newer. If you have AMD, I have no idea. You may want to update your graphics drivers if it's not working.
- By default, ParaLLEl-RDP displays the game in native resolution, you can change this by going to Settings->Core and Video Settings->ParaLLEl Video->Upscaling, and changing the value of "1" to "2", "4", or "8".

I understand that this will be very exciting news for some, and for others, it will be disappointing. ParaLLEl-RDP has higher system requirements than GLideN64. I know some people will wonder why I didn't just include both. From the beginning, I set out to create a very easy-to-use, accurate emulator. Since the dawn of time, the plugin system has been a source of complexity and confusion in the N64 scene. Most of all, I am creating an emulator that I enjoy using.
I am trying to reduce the complexity and provide an accurate and playable emulator for a majority of people. It's not going to be perfect for everyone. Both Project64 and RetroArch provide good N64 emulators that include GLideN64 bundled in.
Télécharger m64p 08/06/2021 (Windows)
Télécharger m64p 08/06/2021 (Linux)
Site Officiel de m64p
 
 CHD-info v0.232 (ré-upload) 
Mardi 08/06/21 à 14:53 par Firebrand
Une erreur s'était visiblement glissée dans l'un des fichiers de ce pack et son auteur a ré-uploadé une version corrigée.
Télécharger CHD-info v0.232
Site Officiel de CHD-info
 
 Nintendulator v0.985 Beta (07/06/21) 
Mardi 08/06/21 à 14:51 par Firebrand
Cet émulateur NES a été mis à jour. Une seule amélioration est à signaler:
- Don't allow triggering manual NMI during pre-render scanline
Télécharger Nintendulator v0.985 Beta (32-bit) (07/06/21)
Télécharger Nintendulator v0.985 Beta (64-bit) (07/06/21)
Site Officiel de Nintendulator
 
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