Cet excellent émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes: This release provides improved Nintendo 64 and Mega Drive emulation, plus some emulation speedups and new features like keyboard-mapping for all Nintendo 64 controls. The infamous Titan Overdrive demos now run with the exception of one glitched screen each, but you will need to compile with profile=accuracy to enable the required cycle-based VDP renderer for this to work. I'll try in the future to support as much of it as I can with the default scanline renderer as well.
Changelog: - SH2: added support for Windows ABI to the recompiler - SH2: MAC must increment R[n] before reading from R[m]; fixes Virtua Fighter and Toughman Contest - SH2: fixed dynarec MOV @Rm+,Rn to not increment when Rm==Rn - SH2: fixed dynarec TST instruction - SH2: improved dynarec accuracy by breaking blocks on delay slot branches - SH2: improved dynarec accuracy by decreasing the underclocking amount - Mega Drive: implemented undocumented VSRAM and CRAM DMA fill - Mega Drive: simplified scanline VDP renderer; fixes TMNT: Tournament Fighters graphics - Mega Drive: improved region detection; correctly identifies Alien Soldier region now - Mega CD: fixed crash on game load - Super Famicom: fixed direct color mode; fixes Secret of Mana world map - WonderSwan Color: fixed initial state for new EEPROMs plus EEPROM size; fixes missing sound - lucia: fixed saving RAM files when a manual save path was specified - ruby: fixed library dependency detection for Arch Linux and other distributions - SH2: additional correction for dynarec MOV @Rm+,Rn instructions - hiro/GTK3: added CSS stylesheet overrides to improve appearance [Screwtape] - N64: VMRG was not clearing VCO in C++ version [Rasky] - N64: fixed "ctc2" in the disassembler - Mega Drive: VDP address/command bits are set even for non-register writes [Eke] - Mega Drive: implemented VDP FIFO with approximated timings - Mega Drive: implemented CPU bus arbitrator - N64: fixed RSP vector unit register values in the disassembler - Mega Drive: implemented proper VDP FIFO timings for both reads and writes (hopefully) - Mega Drive: enabled external and RAM refresh timing - Mega Drive: added (Mega Drive | Mega 32X) + Mega CD mode 1 emulation - Mega Drive: refactored dot-based VDP renderer - ares: added Thread::restart() function to reset a thread without resetting its clock - Mega Drive: improved DRAM refresh timings - Mega Drive: added VDP I/O logger - Mega Drive: fixed VDP counter emulation (still inaccurate) - Mega Drive: improved VDP DMA and FIFO emulation - Nintendo 64: report 64DD as missing for now; fixes F-Zero X - Nintendo 64: improved TLB emulation; fixes Conker's Bad Fur Day - Nintendo 64: PI DMA from flash always reads data, never the status; fixes Paper Mario - Mega Drive: improved VDP FIFO emulation - Mega Drive: improved VDP dot-renderer - nall/bit-range: fixed bug with bit indexes >= 32 - Mega Drive: fixed VDP read buffer indexing for VSRAM and CRAM - Mega Drive: fixed 68K to VDP DMA so that it instantly freezes the CPU - Mega Drive: emulated VDP left window hardware glitch where hscroll&15!=0 - Mega Drive: improved CPU interrupt handling - Mega Drive: added APU bus mirrorings - Mega Drive: emulated the VDP debug register - Mega Drive: fixed VDP VRAM DMA copy - Mega Drive: improved 128KB VRAM mode support - Mega Drive: mask sprite attribute table address in H40 mode [Sik] - Mega Drive: VDP timing improvements - Nintendo 64: improved EEPROM support; fixes Perfect Dark - Nintendo 64: improved VI interrupt support; fixes Star Wars: Rogue Squadron title screen [nodev] - Nintendo 64: emulated CIC-NUS-6105 copy protection; fixes Banjo-Tooie [XScale] - Nintendo 64: added serrate (interlace) support and fixed bug when supersampling in serrate mode - Nintendo 64: emulated CPU instruction cache - Nintendo 64: emulated CPU data cache - Nintendo 64: emulated CPU CACHE instruction - Nintendo 64: fixed CPU TLB bug; fixes GoldenEye - Nintendo 64: began adapting CPU cached interpreter into a dynamic recompiler - Nintendo 64: began adapting RSP cached interpreter into a dynamic recompiler - Nintendo 64: added 64-bit addressing and TLB supporting - Nintendo 64: added endian support to [LS][WD][LR] instructions - Nintendo 64: improved dynamic recompiler - PlayStation: began adapting CPU cached interpreter into a dynamic recompiler - lucia: allow mapping analog axes separately (allows mapping sticks to the keyboard) - Nintendo 64: corrected analog stick ranges - Nintendo 64: emulate the analog stick as an octagon rather than a circle [YetAnotherEmuDev] |
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