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 WinUAE v5.3.0 Beta 2 
Jeudi 28/03/24 à 20:39 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Voici la liste des changements:
- Release raw input devices when GUI is open (except during input Test/Remap) or when debugger window is active. Allows Windows shortcut keys like Win+E now work without need to unfocus the window.
- Added Misc panel option to disable default on screen keyboard gamepad button 4 mapping.
- Added Domino RTG board emulation. (ET4000, basic SVGA chip, no HW cursor, no blitter. Has linear frame buffer support. Emulator code from 86box.)
- Added Merlin Z2 and Z3 RTG board emulation. (ET4000/W32, ET4000+ HW cursor and blitter. Emulator code from 86box.). Blitter does is yet hooked up properly. (If you try it, make sure NOBLITTER=YES)
- uae-configuration AKS_ events (on/off/toggle type only) now work again as designed. ("AKS_xxx -1" = toggle, "AKS_xxx 0" always off, "AKS_xxx 1" always on)
- Some uae-configuration (and other similar) debugging logging messages automatically opened the console window. Now only entering debugger will open it.

- 68000 branch instruction bus error fixes (CPUtester + external bus error hardware tests was not properly done for these instructions for some reason, only following instruction non-branch prefetch bus error condition was tested few years ago). Bcc, BSR, DBcc, JMP, JSR, RTE, RTR, RTS confirmed having accurate bus error stack frame now. Hatari reported bug. Does not affect Amiga emulation.

(These all only because I got report that SuperPlus on ECS has first line blanked. So me and Ross did some weird tests again and things started to snowball. Again. Almost no normal program cares, only exception is ECS blanking fix)

- Programmed display mode state log lines (VS=xx, HS=xx etc) had illogical mix of hexadecimal and decimal values.
- Programmed vertical blanking start/end corrections. ECS Denise EXTBLANKEN=1 + BEAMCON0 BLANKEN=1 blanking starts 1 line earlier and ends 1 line earlier than AGA programmed blanking or ECS EXTBLANKEN=0 (Use hardwired horizontal, programmed vertical blanking). Agnus tells Denise blanking via CSYNC line but AGA Lisa handles it fully internally. Some ECS programmed mode screen modes had missing line at the top.
- Writing to BEAMCON0 didn't check if write would cause immediate vertical DIW close (or open) if HARDDIS/VARVBEN/VARBEAMEN changed. (No normal programs care as usual)
- Fixed corruption in some "weird" programmed modes, introduced in 5.0 betas.
- Sprite/bitplane DMA conflict when bitplane ends very early with active sprite slot in same position as last BPL1DAT: in some situations sprite DMA "won" and conflict didn't happen.
- BPLCON0 ERSY bit getting set without genlock now stops the copper after 2 lines. Previously copper worked normally and overwrote BPLCON0 with valid value if ERSY bit getting set was caused by something else, like a DMA conflict.
- Vertical frequency calculation always expected odd/even line length toggle in NTSC modes, even if BEAMCON0 LOLDIS was set.
- If programmed VBSTRT == VBSTOP: vblank interrupts are not generated.
Télécharger WinUAE v5.3.0 Beta 2 (32-bit)
Télécharger WinUAE v5.3.0 Beta 2 (64-bit)
Site Officiel de WinUAE
 
 Red Viper v0.9.2.1 
Jeudi 28/03/24 à 20:37 par Firebrand
Une nouvelle version de cet émulateur VirtualBoy pour Nintendo 3DS a été publiée. Les améliorations sont les suivantes:
- This patch features fixes for a few critical bugs that snuck into v0.9.2, including the .cia not working on O3DS and the crash screen causing a ghost image when left alone for too long.
Télécharger Red Viper v0.9.2.1 (.3dsx)
Télécharger Red Viper v0.9.2.1 (.cia)
Site Officiel de Red Viper
 
 Versions 32-bit des builds de MAME 0.264 
Jeudi 28/03/24 à 20:35 par Firebrand
RetroDanuart a publié les versions non officielles des builds de MAME pour processeurs 32-bit.
Télécharger MAME v0.264 (32-bit)
Télécharger MAMEUI32 v0.264
Télécharger ARCADE v0.264.0 (32-bit)
Télécharger WolfMAME v0.264 (32-bit)
Site de RetroDanuart
 
 History.xml v2.64 
Mercredi 27/03/24 à 11:05 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a été publiée à l'occasion de la sortie de la v0.264.
Télécharger History.xml v2.64
Site Officiel de History.xml
 
 Mameinfo.dat v0.264 
Mercredi 27/03/24 à 11:04 par Firebrand
Les données de MAME v0.264 ont été intégrées à ce fichier informatif:
- Updated to MAME 0.264 - http://git.redump.net/mame/log/
- Added Source/Listinfo changes
- Newest Bugs (26th Mar)
- Added/Fixed 'Recommended Games'
- Fixed MAMEinfo.dat infos
Télécharger Mameinfo.dat v0.264
Site Officiel de Mameinfo.dat
 
 SDLMAME v0.264 (Apple Silicon) 
Mercredi 27/03/24 à 11:00 par Firebrand
Ce build de MAME pour MacOS a été mis à jour vers MAME v0.264.
Télécharger SDLMAME v0.264 (Apple Silicon)
Site Officiel de SDLMAME
 
 WolfMAME v0.264 (64-bit) 
Mercredi 27/03/24 à 10:58 par Firebrand
Une nouvelle version de ce build de MAME l'autorisant pas les codes de triche pour les compétitions a été publiée. Elle contient les nouvelles machines de MAME v0.264.
Télécharger WolfMAME v0.264 (64-bit)
Site Officiel de WolfMAME
 
 ARCADE v0.264.0 (64-bit) 
Mercredi 27/03/24 à 10:56 par Firebrand
Ce successeur de MAMEUIFX a été mis à jour avec les sources de MAME v0.264.
Télécharger ARCADE v0.264.0 (64-bit)
Site Officiel de ARCADE
 
 MAMEUI64 v0.264 
Mercredi 27/03/24 à 10:54 par Firebrand
Ce build de MAME incontournable a été mis à jour avec les dernières sources disponibles de l'émulateur. Les autres changements sont les suivants:
- A newer compiler is used: GCC 11.2 (mamedev version)
- Added some previews of improvements that might appear in MAME in the near future
- Sinclair computers: zx80, pc8300, pow3000, lambda: fixed the display, are now playable.
- Added Colecovision SGM (Super Game Module) support (from PR#10816)
- In dkong TKG-02 board, fixed a regression with the background colour (from PR#11170 and MT05052)
Télécharger MAMEUI64 v0.264
Site Officiel de MAMEUI64
 
 Rosalie's Mupen GUI v0.5.8 
Mardi 26/03/24 à 18:41 par Firebrand
Une nouvelle version de ce frontend pour mupen64plus a été publiée. Voici la liste des changements:
- Fix incorrect usage of cmake's GNUInstallDirs (thank you @OPNA2608)
- Fix opening zipped ROMs when compiling with minizip-ng instead of minizip
- Fix RMG with paraLLEl crashing in mesa when using musl libc (thank you @orbea and @nekopsykose)
- Update GLideN64, parallel-rsp and SDL_GameControllerDB
Télécharger Rosalie's Mupen GUI v0.5.8
Site Officiel de Rosalie's Mupen GUI
 
 DSP v0.23 WIP 1 (32-bit) 
Mardi 26/03/24 à 18:39 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
General
- Misc
*Fixed preview screen generation
*Fixed CRC show when a ROM file is not found
- Snapshot: simplified snapshot system functions
- Video
*AVG/DVG: Added new vector draw system. WIP.
*GFX: Added invert option when convert GFX
- Sound: MSM5205:
*Rewrited all sound playing functions
*Make all variables, adpcm ROMS, and timing internal, removed all variables from drivers
*Make standart adpcm play functions by default, removed all repeated funcions from drivers
- CPU
*M68000
.Fixed some timings
.Fixed 'divs' opcode (Now 'Space Harrier' works fine!)
.Fixed privilege exception in 'stop', 'move to sr' and 'move from sr' opcodes
*MCS51
.Added 8X52 and CMOS CPU types
.Enhanced internal RAM read/write
.Fixed IRQ generation
.Fixed parity calculation
.Fixed push/pop
.Fixed timer0 and timer1
.Fixed many opcodes
.Added opcodes $84
*Z80: Added some more WZ
- Misc: Sega deCript: Added anoter SEGA ROMs decript

Spectrum
- Added quick save/load (F7-F8/F9-F10)
- Spectrum 128/+3 some code cleaning

Amstrad CPC
- Added quick save/load (F7-F8/F9-F10)

Commodore 64
- Some memory functions clean
- Some tape control changes
- Added quick save/load (F7-F8/F9-F10)

Sega Master System
- Fixed pause (Fixes 'Bart Simpsons and the Space Mutants')
- Fixed BIOS loading

88 Games
- Added driver, screen draw problems... Maybe CPU bugs?

Ajax
- Fixed CPU clock

Aliens
- CPU map cleaning

Appoooh HW
- Appohhh: Added driver with sound
- Robo Wres 2001: Added driver with sound

Asteroids HW
- Added new vector system
- Lunar lander: added AVG-DVG prom

Bank Panic HW
- Bank Panic: added driver with sound
- Combat Hawk: added driver with sound

Bionic Commando
- Fixed background wrong colors

Blue Print HW
- Blue Print: added driver with sound
- Saturn: added driver with sound
- Grasspin: added driver with sound

Calorie Kun vs Moguranian
- Added driver with sound

Dooyong HW
- Blue Hawk: added driver with sound
- The Last Day: added driver with sound
- Gulf Storm: added driver with sound
- Pollux: added driver with sound
- Flying Tiger: added driver with sound

Galaxian HW
- Fixed background
- Fixed NMI clear
- Fixed sprite calculation procedures
- Fixed bullet draw
- Fixed scramble protection
- Ant Eater: added driver with sound
- Armored Car: added driver with sound
- The End: added driver with sound
- Battle of Atlantis: added driver with sound
- Calipso: added driver with sound
- Cavelon: added driver with sound

Gaplus
- Fixed sprites

Pirate Hihemaru
- Added screen priorities

Karnov HW
- Added IRQ assert/clean

Legendary Wings HW
- Legendary Wings: Update ROMs names
- Trojan: Fixed palette
- Avengers: added driver with sound, some sync problems...

Popeye HW
- Fixed DMA
- Popeye: Fixed screen draw
- Sky Skipper: adder driver with sound

The Simpsons
- Fixed CPU clock

Snowbros HW
- Come Back Toto: added driver with sound
- Hyper Pacman: added driver with sound

Steel Force HW
- Mortal Race: added driver with sound

Sega System 1/2 HW
- Removed Z80 special timings, added adjust cycle function, remove all CPU clock hacks
- Fixed palette
- Wonder Boy: removed decript procedures, now using new SEGA deCript
- Gardia: added driver with sound

ThunderX
- Better collisions functions
- Some CPU map cleaning
- Fixed CPU clock

Unico HW
- BurglarX: added driver with sound
- ZeroPoint: added driver with sound
Télécharger DSP v0.23 WIP 1 (32-bit)
Site Officiel de DSP
 
 MAME v0.264 (64-bit) 
Mardi 26/03/24 à 18:30 par Firebrand
La version mensuelle de MAME arrive avec un peu d'avance. Voici les changements apportés:
MAME 0.264 is ready right on time! Before we get to emulation improvements, there are some changes to the debugger that may affect you. The debugger’s printf and logerror commands now support more formatting conversions and options, including NUL-terminated strings from emulated memory, hexadecimal numbers with lowercase digits, and left-aligned fields. This may change the behaviour of some debugger scripts. In other general changes, MAME now supports saving compact cassette images in compressed FLAC format, so you can save some disk space.
Thanks to new contributor Enzo Lombardi, Dribbling now has emulated sound! This classic twin-stick top-down football game was once a common sight in Italy’s numerous arcades. Sound effects make for a much more authentic experience. Robin Sergeant, another relative newcomer to MAME development, has been putting in a lot of work to improve the state of the Research Machines RM-380Z family, and it’s really coming together. This release adds sound, graphics, 8" disk drives, and more.
The very rare arcade game Vampire from Entertainment Enterprises has finally been dumped and emulated. A rare sight in ’80s arcades, it wasn’t known for being a great game. In a way, this makes it more interesting, as we’re more often reminded of successful games and more likely to forget the failures.
If you’re feeling adventurous, you can use the newly emulated Visual Technology XDS-19P as a graphical terminal for a modern Linux system running X11 applications. It requires setting up BootP and TFTP servers, as well as configuring the host system so it can connect, so be prepared for a challenge if you decide to try it out.
Of course, there’s much more, including working controls for Tomy Plarail and Tomica TV games, fixes for audio CD playback, and dumps of the few remaining EC series Japanese e-kara cartridges.

MAME Testers bugs fixed
- 06483: [Original Reference] (rm/rm380z.cpp) rm380z34d, rm380z34e: COS 3.4 systems boot to debugger. (Robin Sergeant)
- 08736: [DIP/Input] (apple/apple2gs.cpp) apple2gs: Joystick buttons are ignored. (Kelvin Sherlock)

New working systems
- Apple Computer Macintosh TV [R. Belmont]
- Epoch / SSD Company LTD Tokyo Friend Park 2 (Japan) [David Haywood, TeamEurope]
- Excalibur Electronics Ivan The Terrible [hap, Sean Riddle]
- Excalibur Electronics Mirage (Excalibur) [hap, Sean Riddle]
- Hana Awase 6 Part II [hammy]
- Noise Toys Inc. Jaminator [Devin Acker]
- Perfect Technology Star Diamond (v1.04) [hap, Berger]
- Saitek Kasparov Chess Academy [hap, Sean Riddle]
- Vampire (prototype?) [Tomasz Slanina, Heiko Klusmann]
- Visual Technology Visual 50 [Dirk Best, Bitsavers]
- Visual Technology XDS-19P [Dirk Best, Bitsavers, Mattis Lind]
- Yeno 416 XL (Yeno) [hap, Berger, Achim]

New working clones
- 1942 (Itisa bootleg) [Recreativas.org]
- Bagman (bootleg on Moon Cresta hardware, set 3) [David Bosque, Recreativas.org]
- CXG Systems / Newcrest Technology Super Enterprise (model 210.C) [hap, Berger]
- Diviertate Galaxia (Multivideo, Spanish bootleg of Galaxian) [Juan Romero, Recreativas.org]
- Dribbling (Automave) [David Bosque, Recreativas.org]
- Flicky (128k Version, 315-5051, larger ROMs, newer) [bisboch]
- Fruit Dream (Japan, Ver. 1.10) [hammy]
- Mr Pac-Turbo ('Made in Greece' Fermin bootleg) [Roberto Fresca, Gabriel Vega (El Pampa), Emmanuel Firmapaz, Club Argentino de Arcades]
- Ms Pac Man Twin (Argentina, set 2) [Roberto Fresca, Gabriel Vega (El Pampa), Emmanuel Firmapaz, Club Argentino de Arcades]
- Novag Industries Super Nova (Novag, v1.05 set 2) [Berger]
- Rail Chase (Japan, Rev B) [coolmod, The Dumping Union]
- Research Machines RM-380Z, COS 4.0B with HRG [Robin Sergeant]
- Run Run (Do! Run Run bootleg) [bisboch]
- Texas Instruments Little Professor (1976 version, rev. A) [hap, Sean Riddle]
- Texas Instruments Little Professor (1976 version, rev. B) [hap, Sean Riddle]
- VTech Dora the Explorer - Dora TV Globe-Trotter (France) [David Haywood, TeamEurope]

Systems promoted to working
- Tomy / SSD Company LTD Nihon Isshuu - Boku wa Plarail Untenshi (Japan) [David Haywood]
- Tomy / SSD Company LTD Tomica Carnavi Drive (Japan) [David Haywood]

New systems marked not working
- ADDS 4000/260 [Bitsavers]
- Alantin - Aladdin's Magic Lamp [Ioannis Bampoulas]
- Bao Qing Tian [dyq, little0, Guru]
- Bu Bu Car (English) [Victor Fernandez (City Game), Recreativas.org]
- Cal Omega - Game 21.4 (Wild Double-Up Poker) [Roberto Fresca]
- Captain Shark (Ver. CS.01.6, Apr 21 2006) [Ioannis Bampoulas]
- Caribe [Arcade Planet, Recreativas.org]
- Casio Super Picky Talk - Forest of Gurutan [QUFB]
- Charleston (V2.1, Catalonia) [Arcade Planet, Recreativas.org]
- Croaky Karaoke 16-in-1 [David Haywood, TeamEurope]
- Dark Seal (8-liner) [Ioannis Bampoulas]
- Epoch / SSD Company LTD Excite Tennis (Japan) [David Haywood, TeamEurope]
- Festival: Goldfish Scoop [Darksoft, rtw, trap15]
- Gladiadores (V1.0, CAA) [Arcade Planet, Recreativas.org]
- Happy Farm (Ver. US.01.02.B) [Ioannis Bampoulas]
- Happy Lucky! [Phil Bennett]
- Jinxiu Zhonghua [dyq, little0, Guru]
- Konami Goo Choco Lantan Spoo Daisuki! Playmat [David Haywood, TeamEurope]
- Lexibook Junior My 1st Drawing Studio [David Haywood, TeamEurope]
- Maque Wangchao / Chaoji Damanguan 2 - Jiaqiang Ban (China, V100C) [dyq, little0, Guru]
- New Carrera - Version 2000 [Ioannis Bampoulas]
- New DongmulDongmul [Taksangs, charlie]
- Play Vision Who Wants to Be a Millionaire? (Play Vision, Plug and Play, UK, 8-bit version) [David Haywood, TeamEurope]
- Prize Zone Gold (USA, v2.01) [Jim Hernandez, anonymous]
- Pull The Trigger [Arcade Planet, Recreativas.org]
- Quasimidi Musikelektronik GmbH Quasimidi Quasar [DBWBP]
- Quasimidi Musikelektronik GmbH TechnoX [DBWBP]
- Roland D-70 Super LA Synthesizer [Giulio Zausa, ValleyBell, R. Belmont]
- Roland Sound Canvas SC-55mkii [nukeykt, R. Belmont]
- San Se Caishen (Version 0502) [dyq, little0, Guru]
- SDW Games Sudoku: Do You Sudoku? [David Haywood, TeamEurope]
- Sega / ALi ST-V 486 dev box PC [Darksoft, TeamEurope, The Dumping Union]
- Shizhan Sanguo Ji Jiaqiang Ban (Version 8.9 980413) [dyq, little0, Guru]
- Speed Master (Ver. V1.0, Apr 29 2004) [Siftware]
- Thinkway Toys Interactive M.A.G. Motion Activated Gear: Spider-Man - Triple Threat [David Haywood, TeamEurope]
- Thinkway Toys Interactive M.A.G. Motion Activated Gear: The Batman - Villains of Gotham City [David Haywood, Sean Riddle]
- Thinkway Toys Interactive M.A.G. Motion Activated Gear: Toy Story and Beyond! Buzz Lightyear Galactic Adventure [David Haywood, Sean Riddle]
- Tong Zi Maque [dyq, little0, Guru]
- Wicked Witch (Ver. AA.01.A) [Ioannis Bampoulas]
- Yamaha PSR-2000 [Matt, O. Galibert]

New clones marked not working
- Animal House (set 4) [Taksangs, charlie]
- Bomberman (Version 6.6, Avraam bootleg) [Ioannis Bampoulas]
- Bomberman (Version 6.6, J.T. bootleg) [Ioannis Bampoulas]
- Casio CFX-9850GB Plus [QUFB]
- Corsarios (Cirsa slot machine, V5.10D, Catalonia) [Arcade Planet, Recreativas.org]
- Fisher-Price Fun 2 Learn Smart Fit Park (France) [David Haywood, TeamEurope]
- Instant Winner (Spanish) [Roberto Fresca]
- Moj mikro Slovenija [Računalniški muzej]
- Speed Master (Ver. V1.0, Apr 28 2004) [Siftware]
- Speed Master (Ver. V1.0, May 23 2003) [Siftware]
- Tandy Radio Shack Tandy 4000 [Adrian's Digital basement]
- Transporter the Rescue (LA-1) [Scott Charles, PinMAME]
- Two Minute Drill (Ver 2.2A 1993/10/18) [Sergio Galiano]

New working software list items
- a2600: R2D Tank (prototype), Spiders (prototype) [Atarimania]
- apple2_flop_misc: Anti-M (version 1.9), Anti-M (version 2.0), Anti-M (version 2.1), Anti-M (version 2.2) [4am, Firehawke]
- cdi: Hotel Mario (prototype v0.09, 19931123) [redump.org]
- ekara_japan: Enka Taizen Dai San-hen (Japan) (EC0085-ETZ), J-Pop Mix Vol.42 (Japan) (EC0081-JPM), J-Pop Mix Vol.43 (Japan) (EC0083-JPM) [David Haywood, TeamEurope]
- ekara_japan_g: Best Hit Volume 5 (Japan) (GC0012-BHT), Best Hit Volume 6 (Japan) (GC0013-BHT) [David Haywood, TeamEurope]
- ekara_japan_kd: Kids' Song 20 (Japan) (KD-2) [David Haywood, TeamEurope]
- jaminator: Classic Rock I (USA), Classic Rock II (USA), Hard Rock I (USA), Hard Rock II (USA), Lead Rock Guitarists (USA), Modern Rock (USA) [Devin Acker]
- msx1_cass:
The Games Collection (Europe) [anonymous]
Games Tutor (I) (Spain), Hard-Copy (Spain) [file-hunter]
- msx1_flop_525: Poster Maker (Brazil), Professional Paint (Brazil), Professional Stripes (Brazil), Retrato Falado (Brazil), SuperCalc 2 (Brazil) [file-hunter]
- msx2p_cart:
Ghostly Manor [9958 crew]
Nothing Thing [#msxdev Compo]
- sms:
Extreme Volleyball Infernal League (v2.0.21, demo) [raphnet]
Arcade Volleyball, Blast Arena, Extreme Volleyball Infernal League (v1.0.2), Extreme Volleyball Infernal League (v1.0.5), Extreme Volleyball Infernal League (v1.0.6), Fantasy Zone: The Maze (prototype), Jewel Stone (demo), Lucky Penguin (v1.0), Lucky Penguin (v1.1), Pitman (v1.02), Pitman (v1.03), SKBN (v1.0), SKBN (v1.1), SKBN (v1.2), SKBN (v1.3), SKBN (v1.4), Wing Warriors, Wing Warriors (fix) [SMS Power!]
- spectrum_cass:
The Last Escape [Ariel Endaraues]
Metamorphosis, Metamorphosis (128K, Valentine's Day demo), Metamorphosis (48K, Valentine's Day demo) [ITNL-team]
Corrida de Cavalos, Ditador + Treinador de Futebol, Diversidade e Classificação de Seres Vivos, The Dungeon of Torgar (Adventure Workshop, alt), O Esqueleto Humano, Férias em Portugal, H.E.R.O. (Proein Soft), Mira Técnica, Mira Técnica (patched), Orgãos Reprodutores, Ring-O (alt), Scrabble + Campo de Minas, Super Soho, Swords & Sorcery (set 4), Treinador de Futebol [Planeta Sinclair]
48K №3 - Maziacs, 48K №5 - Regata, 48K №6 - Especial Marcianitos, 48K №9 - Frank N' Stein, 48K №11 - Camara Secreta, Bulbo and the Blue Dragon, Bulbo's Intrepid Adventure, Chip's Challenge (Erbe), Chip's Challenge (one file), Star Bowls, Wudang (Pure Basic Contest version), Wudang (standard loader), Wudang (turbo loader) [Spectrum Computing]
Italia 1944 (English), Italia 1944 (German), Italia 1944 (Italian), Italia 1944 (Portuguese), Italia 1944 (Russian), Italia 1944 (Spanish) [Zankle Soft]
Super Bomberman 2 Remix (demo v0.1), Super Bomberman 2 Remix (demo v1.1) [ZX Evolution]

New software list items marked not working
- a2600: Hobo (prototype) [Atarimania]
- bkrankp_cart: J-Pop Purple, J-Pop White, Yo-Kai Watch [David Haywood, TeamEurope]
- evio: Disney Special 1 [David Haywood, TeamEurope]
- gcslottv: Jū-ō Junior [David Haywood, TeamEurope]
- hikara: Hi-kara 10-song capacity user cartridge (used, with 10 songs) (Japan), Hi-kara 20-song capacity user cartridge (used, with 20 songs) (Japan) [David Haywood, TeamEurope]
- megadriv: PGA Tour Golf II for use with the Personal Trainer [Brian Nocenti, VGHF]
- msx1_cass: T-GRAPH (Europe) [file-hunter]
- msx1_flop_525: Gradius System (Brazil) [file-hunter]
- msx2p_cart: Knit Designer (Japan) [Takamichi]
- spectrum_cass: Prioridade Em Cruzamentos [Planeta Sinclair]

Merged pull requests
- 11608: util/ioprocs.cpp: Added wrappers to simplify common patterns. [Vas Crabb]
- 11997: heath/h17_fdc.cpp: Added skeleton H-88-1 hard sectored floppy drive controller device. [Mark Garlanger]
- 12003: apple/apple2e.cpp: Correctly reset IOU soft switches on system reset. [xotmatrix]
- 12004: tvgames: Added seven TV games (not working). [David Haywood, TeamEurope, Sean Riddle]
- 12007: video/mc6845.cpp: Re-added zero active width/height support; suppress drawing when DE is not asserted. [Mark Garlanger]
- 12010: heathkit/tlb.cpp: Added a layout to give approximately correct visible screen area and a visible bezel. [Mark Garlanger]
- 12039: nmk/nmk214.cpp: Added NMK214 graphics unscrambling device. [Sergio Galiano]
- 12044: rm/rm380z.cpp: Added support for high resolution graphics, colour and text character dimming. [Robin Sergeant]
- 12054: emu/save.cpp: Made illegal save state registrations always fatal. [Vas Crabb]
- 12058: osd/osdnet.cpp: Removed dependency from OSD network device to libemu. [Vas Crabb]
- 12061: casio/cfx9850.cpp: Added Casio CFX-9850GB Plus (not working). [QUFB]
- 12064: msx1_flop_525.xml: Added six Brazilian items (five working), and improved metadata. [file-hunter, Wilbert Pol]
- 12065: docs: Described EMULATOR make option. [Firehawke]
- 12067: debugger/debuggdbstub.cpp: Fixed some M68000 register mappings, and strip line endings from XML. [Bartman/Abyss]
- 12069: scripts/build/verinfo.py: Use a raw string literal for regular expression (fixes Pylint warnings). [Kelvin Sherlock]
- 12070: coco_cart.xml: Corrected ROM for Predator. [Tim Lindner]
- 12072: Added five TV games (two working) and a Gachinko Shōbu! PachisloTV cartridge (not working). [David Haywood, TeamEurope]
- 12073: apple2_flop_misc.xml: Added four new versions of Anti-M. [4am, Firehawke]
- 12074: Use literal romaji for Jikkyou Powerful Pro Yakyū game titles. [Vas Crabb]
- 12078: machine/spi_sdcard.cpp: Implemented send CSD command for SD 2.x cards. [holub]
- 12079: cpu/g65816: Fixed issues with (stack,S),Y addressing and emulation mode quirks (passes snes-tests). [Adrian Siekierka]
- 12080: bus/mc10: Added partial emulation of the Alice Multiports Extension (only RAM/ROM features emulated). [Sylvain Glaize]
- 12083: Fixed a Korean transliteration in a comment, and cleaned up spacing in a few places. [Michael Sanborn]
- 12085: scv.xml: Added cartridge RAM to BASIC Nyuumon to make it work properly. [TWEgit]
- 12086: pc1512_hdd.xml: Changed interface to match the ISA Fixed Disk Controller card used in the pc1512hd20. [einstein95]
- 12087: util/cdrom.cpp: Refactored parse_cue/parse_gdicue to fix data integrity issues (should fix GitHub #12081). [Windy Fairy]
- 12089: machine/1801vp128.cpp: Emulated 1801VP1-128 MFM codec for floppy drive controllers. [shattered]
- 12090: Moved Cave drivers and devices to atlus project and a new cave project. [Angelo Salese]
- 12096: a2600.xml: Added three prototypes (two working). [Atarimania, ArcadeShadow]
- 12099: cpu/hcd62121: Implemented additional move instructions and timer wait. [QUFB]
- 12100: fmtowns_cd.xml: Marked demos as clones, and use lowercase for descriptive text in descriptions. [ArcadeShadow]
- 12103: capcom/vulgus.cpp: Added a 1942 bootleg from Itisa (has bad graphics). [Recreativas.org, ClawGrip]
- 12104: namco/namcos2.cpp: Added the zoom table ROM to cosmogng and cosmogngj (same as other games on the platform). [PabloArcade]
- 12106: galaxian/galaxian.cpp: Added another Bagman bootleg on Moon Cresta hardware. [David Bosque, Recreativas.org, ClawGrip]
- 12107: sega/megatech.cpp: Added/corrected cartridge/PCB/ROM labels for Shinobi, Fantasy Zone and Parlour Games. [Jos van Mourik]
- 12108: jaleco/megasys1.cpp: Added microcontroller program for Cybattler (also added to Chimera Beast). [kuze, Sergio Galiano]
- 12109: igs/goldstar.cpp: Added a fourth version of Animal House, and PLD dumps for “animalhsb”. [Taksangs, charlie, ClawGrip]
- 12110: taito/2mindril.cpp: Added Two Minute Drill Ver 2.2A (not working). [Sergio Galiano]
- 12113: machine/t10mmc: Fixed MSF to LBA conversion for “play audio MSF” T10 multimedia command. [Windy Fairy]
- 12114: msx1_cass.xml: Added four items (thee working), and added disks for Aackobase II. [file-hunter, Wilbert Pol]
- 12115: imagedev/cassette.cpp, formats/flacfile.cpp: Added support for saving cassette images in FLAC format. [Wilbert Pol]
- 12116: cpu/z80/r800dasm.cpp: Added a disassembler for the ASCII R800 CPU. [Wilbert Pol]
- 12117: bus/msx/slot/disk.cpp: Added banking support for the MSX Turbo-R internal disk ROM. [Wilbert Pol]
- 12118: formats/dmk_dsk.cpp: Improved format identification checks. [Wilbert Pol]
- 12121: sms.xml: Added nineteen working items. [SMS Power!, raphnet, ArcadeShadow]
- 12123: cdi.xml: Added a prototype of Hotel Mario. [redump.org, David Silva]
- 12124: emu/debug/debugcmd.cpp: Added NUL-terminated string argument support to printf/logerror. [Patrick Mackinlay]
- 12125: funworld/photoply.cpp: Fixed a spelling error in a comment. [ClawGrip]
- 12126: taito_h.cpp: Updated notes, DIP switch defaults and emulation status flags. [Sergio Galiano]
- 12128: rm/rm380z.cpp: Use SN74S262 for VDU-40 COS 3.4; video/sn74s263.cpp: Added ROM based on data sheet. [Robin Sergeant]
- 12129: bfm/bfm_bd1.h, bfm/bfm_bda.h: Made some static data members constexpr so they will be instantiated automatically. [balrog]
- 12130: msx2p_cart.xml: Added a software list for MSX2+ cartridges with three items (two working). [Wilbert Pol]
- 12132: igs/pgm2.cpp: Dumped the program ROM for Bu Bu Car. [Victor Fernandez (City Game), Recreativas.org, ClawGrip]
- 12133: misc/vampire.cpp: Added Entertainment Enterprises Vampire. [Tomasz Slanina, Heiko Klusmann, David Haywood]
- 12134: tecmo/tecmp.cpp: Changed rygar/gemini difficulty setting names to better reflect documentation. [Devin Acker]
- 12137: cpu/hcd62121, casio/cfx9850.cpp: Improved emulation, and fixed issues with debugger. [QUFB]
- 12138: casio/pickytlk.cpp: Added a skeleton driver for the Casio Super Picky Talk children’s personal digital assistant. [QUFB]
- 12139: apple/apple2gs.cpp: Fixed c000_r to return joystick button states in bit 7 (fixes MT08736). [Kelvin Sherlock]
- 12141: subsino/subsino.cpp: Added New DongmulDongmul from Hyoja Game (not working). [Taksangs, charlie, ClawGrip]
- 12144: rm/rm380z.cpp: Fixed disk drive handling so double sided disks work, and added 8" disk support. [Robin Sergeant]
- 12146: misc/jaminator.cpp, jaminator.xml: Added driver and software list for Noise Toys Jaminator guitar toy. [Devin Acker]
- 12147: mr/dribling.cpp: Added netlist sound simulation for Model Racing Dribbling. [Paperinik]
- 12148: spectrum_cass.xml: Added 41 items (40 working), and improved metadata. [ArcadeShadow]
- 12149: rm/rm380z.cpp: Added sound output for COS 4.0 systems. [Robin Sergeant]
- 12150: galaxian/galaxian.cpp: Added Diviertate Galaxia (Multivideo bootleg of Galaxian). [Juan Romero, Recreativas.org, ClawGrip]
- 12151: cpu/t11: Improved trace trap processing, and added basic interrupt processing to the K1801VM1. [shattered]
- 12152: nmk/nmk16.cpp: Use emulated NMK214/NMK215 protection for more games. [Sergio Galiano]
- 12153: skeleton/pullttrigger.cpp: Added a skeleton driver for Pull the Trigger. [Arcade Planet, Recreativas.org, ClawGrip]
- 12155: heathkit/h89.cpp: Added missing conditions to some Ultimeth MTRHEX-2k DIP switch settings. [Mark Garlanger]
- 12157: cirsa/neptunp2.cpp: Added Charleston slot machine from Europea (not working). [Arcade Planet, Recreativas.org, ClawGrip]
- 12158: cirsa/neptunp2.cpp: Added two slot machines from Cirsa (not working). [Arcade Planet, Recreativas.org, ClawGrip]
- 12159: gp32.xml: Replaced abbreviations in descriptions and moved some comments to notes elements. [ArcadeShadow]
- 12160: snes_bspack.xml: Use lowercase for descriptive text. [ArcadeShadow]
- 12162: mr/dribling.cpp: Added a partial dump of an Automave version of Dribbling. [David Bosque, Recreativas.org, ClawGrip]
- 12163: tvgames/xavix.cpp: Hooked up controls for tomplc and tcarnavi, and promoted them to working. [David Haywood]
- 12166: rm/rm380z.cpp: Fixed 8" disk controller clock frequency and improved VDU-80 display. [Robin Sergeant]
- 12167: misc/diamondking.cpp: Added Caribe slot machine from SegaSA/Sonic. [Arcade Planet, Recreativas.org, ClawGrip]
- 12169: Reverted pull request #12007 – it breaks systems that draw content in areas with DE deasserted. [Vas Crabb]
Télécharger MAME v0.264 (64-bit)
Site Officiel de MAME
 
 Red Viper v0.9.2 
Lundi 25/03/24 à 17:39 par Firebrand
Cet émulateur VirtualBoy pour Nintendo 3DS qui supporte la 3D a été mis à jour. Les améliorations sont les suivantes:
This release features a new audio engine allowing for sample playback, improved support for some homebrew such as Hyper Fighting and Elevated Speed, and a number of UI improvements, including button controls.
Some games may play samples at an incorrect speed. A compatibility list has been created, listing these and any other lingering issues.

Emulation improvements
- New audio engine allowing for sample playback
- 16MB ROMs can now be loaded on o3DS
- Fixed music speed in Golf
- Faster affine layer drawing
- Various other emulation bugfixes (including #41 and #43 by @pizzarollsroyce)

UI improvements
- Button input in GUI (#47 by @JeffRuLz)
- Zip file support
- Improved debug dumps for easier crash reproduction
- Allow mapping face buttons to the triggers on N3DS (#39 by @vaguerant)
- Button to turn off the touchscreen backlight (#48 by @vaguerant)
Télécharger Red Viper v0.9.2 (.3dsx)
Télécharger Red Viper v0.9.2 (.cia)
Site Officiel de Red Viper
 
 AppleWin v1.30.18.0 
Dimanche 24/03/24 à 16:28 par Firebrand
Cet émulateur Apple // a été mis à jour. Les améliorations sont les suivantes:
- [Change #1272] New HDC firmware v2 to support returning HDD size in Y:X for status call. [@peteri]
*[Change #1277] Add (debug) cmd line switch to revert to HDC firmware v1: -hdc-firmware-v1.
- [Change #1279] Support Saturn RAM card in slot 3 for any Apple II model (for Robo Systems' RoboCAD 2).
- [Change #1159] Speaker: change from mono to stereo sound buffer.
- [Change #1247] Robocom's Interface Module dongle: use actual values for 1000 & 1500 series dongles.
- [Bug #1261] Fix for $C010 which should not read the keyboard latch on Apple II and Apple II+.
- [Bug #1257] 6502/65C02: Fix JSR for edge-case where JSR ABS16 is on stack and SP points to ABS16!
- [Bug #1276] Phasor in Echo+ mode: fix the chip-select polarity.
Télécharger AppleWin v1.30.18.0
Site Officiel de AppleWin
 
 WinUAE v5.3.0 Beta 1 
Jeudi 21/03/24 à 13:54 par Firebrand
Une nouvelle série de beta vient de commencer pour cet émulateur Amiga. Les améliorations sont les suivantes:
Beta 1:
- CyberVision PPC/BlizzardVision PPC RTG board (Permedia 2 chip) partial emulation. G-REX needs to be enabled, C/BVPPC is basically Permedia 2 PCI card in CyberStorm MK3/PPC/Blizzard PPC internal PCI bus but I didn't want to to emulate "fake" G-REX with only single virtual slot. Yes. I wrote yet another SVGA chip emulator.
- Visiona RTG board emulation (INMOS G300 chip. And yet another video chip emulated.)
- Rainbow III RTG board emulation (INMOS G360 chip)
- EGS 110/24 RTG board emulation (INMOS G364 chip. Same as G360 functionally). Goes to GVP accelerator local slot, it is not autoconfig device. Can be configured without GVP accelerator card but at least Picasso96 driver needs to find GVP autoconfig device before detecting EGS.
- If PCI device was non-UAE built-in (It was PCem SVGA card) and PCI was configured by single write to PCI BAR (Base Address Register), without first doing PCI bar size/alignment detection, device ignored all BAR writes. Fixes pre-44.71 CSMK3/PPC/BPPC boot ROM CyberVision/BlizzardVision PPC PCI configuration (Pre-44.71 support CV/BV PPC but not G-REX PCI). This was not a problem with PCI bridgeboards because bridgeboard drivers always first autodetect each PCI device's BAR size and required alignment.
- Added Prometheus FireStorm PCI bridge emulation (Prometheus with different autoconfig ID, different PCI space mapping, few config bits and some fixes that don't affect emulation). Prmscan works and detects and configures boards, no other tests done. Please report if it works or not.
- When PCI bridge interrupts were enabled, possible alreadying pending interrupts were not checked immediately. (Probably makes no difference)
- Delay ALG LDP seek complete status reply slightly. Fixes Platoon (Nova) few second hangs.
- Added partial Sony LDP-1450 OSD font emulation. Platoon (Nova) "YOU'RE HIT!!" messages are now visible.. (Yes, game uses LDP-1450 internal font generator to show this message. Amiga does not generate it.). If you want some other font than selected OSD font: config file genlock_font= can be used to override it.
- Lightpen/gun cursor in any edge of screen: lightpen/gun not pointing at the screen (position can't be read by the program)
- Fixed XT based Bridgeboards non-working floppy drive emulation, broke during 5.1 DraCo updates (wrong density detection)
- Statefile short cut keys now select current config file name as base statefile name (for example, if "test1.uae" config file is loaded, SHIFT+END+0 will save statefile as "test1.uss". Quickstart mode config uses previously always used "default.uss")
- CD32 FMV video image size and positioning was weird in most scaled modes.
- OSD font/statusline size was very large in full screen modes if monitor had >100% scaling.
- Statusline font is now slightly taller (few pixels), same as height of OSD boxes. In recent versions statusline font was changed to same as OSD font, earlier versions' statusline text had different font and was also slightly taller than default OSD font.
- Allow 68020+ CPUs to fetch instruction words from custom chipset space. Only if more compatible is set. If some program really wants to do something weird like execute code located in AGA palette registers
- It was not possible to write and read ECS/AGA genlock transparency bit in color registers. It must have been broken long time ago... (I think some program used this to detect AGA)
- Added "Always on (Fixed only)" sound filter option. This enables A500 fixed filter but never enables "led filter". (A1200 does not have fixed filter, only "led" filter)
- Fixed serial port missed received data if received data arrived from "outside world" (master/slave serial port link or real serial port or direct checbox checked). Now waits for both SERDATR read and INTREQ bit clear before new serial word is accepted. Loopback mode was not affected. Previous serial loopback emulation updates made it too "accurate" in normal modes...
- -serlog serial port logging mode always enabled "direct" mode internally which affected serial timing. This does not happen anymore.
- Exclusive fullscreen and RTG resolution switch (RTG to RTG direct switch, not RTG->quick tempory blanked native->RTG) didn't change native resolution.
- Windows mouse capture/hide logic slightly changed, previously it always did temporary mouse unhide/hide which caused mouse cursor to very quickly appear and disappear during screen mode switches, even if mode switch didn't resize or reopen the window. (This also fixes some odd bug in recent Windows 11 insider preview builds where mouse is captured but does not always re-hide if done "too quickly")
- Replaced old Windows 2000 compatible Windows clipboard handling with newer, simpler to use method introduced in Vista.

Permedia 2 emulation status:
Emulated:
- All usual Graphics Processor mode screen modes (8/15/16/24/32 bits). Other weird modes are not supported.
- VRAM aperture byte swapping and RAMDAC red/blue swapping modes. (Used at least by Picasso96 driver)
- Hardware cursor (64*64*2).
- Blitter. Most 2D parts emulated. Even the 2D blitter is quite complex, it for example supports point, line, trapezoid and rectangle drawing primities, bitmask (if bit is set: use color x, if bit is not set, skip destination write or use color y, other chips usually call this "color expansion"), "area stippling" (8x8 mask aligned to X and Y coordinates, can do same operations as bitmask), 16 different raster operations (ROP) and more. 3D features are even more complex.

Not emulated:
- SVGA core. Amiga programs/drivers only use Graphics Processor mode.
- 3D. 3D is Someone Else's Problem.
- Other Permedia 2 special features (front/back buffer swapping, stereo support, local buffer access etc)

Because CyberVision PPC/BlizzardVision PPC is basically PCI Permedia 2 card with different connector: it is also available as a PCI card in any supported PCI bridgeboard.
Only features that Picasso96 and CGX4 drivers need are implemented. Other drivers not tested. (Note that CGX4 driver requires v40-something 68040/060 library. Too old and it will fail silently.)

EGS 110/24, Visiona and Rainbow III:
- INMOS G300/G360 ("Colour video controller") chip. It is not VGA or SVGA chip like others but sort of "simple" programmable video generator + RAMDAC.
- G300 does not do much. Supports 8-bit 256 color palette mode and 24-bit truecolor. Linear frame buffer. Nothing else. No hardware cursor, no blitter.
- G364 is updated and modified G300 + 64*64*2 hardware cursor + 15/16 bit modes that have non-standard color component order.
- Some glitches remain. (Some might be emulation bugs or driver doing something wrong that accidentally works)

Almost all "classic" RTG boards are now emulated. Only Merlin and Domino (ET4000) and few very old ones are not yet implemented. ET4000 is in 86box, will be added next.
Télécharger WinUAE v5.3.0 Beta 1 (32-bit)
Télécharger WinUAE v5.3.0 Beta 1 (64-bit)
Site Officiel de WinUAE
 
 GameEx et GameEx Arcade Edition v18.63 
Mercredi 20/03/24 à 15:09 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais les changements sont inconnus.
Télécharger GameEx v18.63
Télécharger GameEx Arcade Edition v18.63
Site Officiel de GameEx
 
 ColecoDS v9.4b 
Lundi 18/03/24 à 16:05 par Firebrand
Une nouvelle mise à jour a été apportée à cet émulateur ColecoVision et machines à l'architecture proche pour Nintendo DS. Voici de quoi il s'agit:
- 9.4b - Einstein RAMDISK now unified in /data/ directory (rather than have one for each directory of .dsk files)
- 9.4b - Tweaks to the CTC timer engine for Einstein JSW2
Télécharger ColecoDS v9.4b
Site Officiel de ColecoDS
 
 ColecoDS v9.4 
Dimanche 17/03/24 à 15:11 par Firebrand
Cet émulateur ColecoVIsion et machines à l'architecture proche pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- Tatung Einstein improvements - more games run more correctly.
- SVI Cassette Load fixes
- Other minor tweaks and cleanup as time permitted.
Télécharger ColecoDS v9.4
Site Officiel de ColecoDS
 
 Messinfo.dat v0.263 (11.54) 
Samedi 16/03/24 à 14:44 par Firebrand
Ce nouveau fichier additionnel clôture le cycle de mis à jour des fichiers de ProgettoSNAPS pour MAME v0.263.
- 11.54 04/15/2024: Aligned files to 0.263 version.
Télécharger Messinfo.dat v0.263 (11.54)
Site Officiel de Messinfo.dat
 
 DuckStation v0.1-6461 (16/03/2024) 
Samedi 16/03/24 à 14:42 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les nouveautés sont difficiles à suivre car les release notes semblent être encore les mêmes que pour les deux précédentes versions. Les voici néanmoins:
- Inhibit debug dispatcher when COP0 BP is invalid (Stenzek)
- 95486f7: House cleaning (#3083) (Anderson Cardoso) #3083
- fcbae6c: GPU/HW: Fix off-by-one in dirty rect checks (Stenzek)
- Add SDL to thirdparty.html (Stenzek)
- Log axes/buttons when controller is opened (Stenzek)
- add PS Mouse support for Discword #3085 (bl@ck_m@ge)
- 34160a8: Qt/FSUI: Backport PromptFont from PCSX2 for better readibility (KamFretoZ) #3084
- Add UserResources to EmuFolders (Stenzek)
- Add runtime resource downloading (Stenzek)
- Add runtime downloading of OSD fonts (Stenzek)
- Fix race on resize in GL/Vulkan (Stenzek)
- e86cf51: GPU/HW: Handle palette VRAM wrapping (Stenzek)
- Fix warning (Stenzek)
- e2e85a0: dep/rcheevos: Bump to 74860c9 (Stenzek)
- Display missable/progression/win icons (Stenzek)
- Open cheevo details in browser when selected (Stenzek)
- Add LayoutUnscale() (Stenzek)
- Wrap long achievement descriptions (Stenzek)
- Skip argument packing when below filter level (Stenzek)
- 4d1d830: Atualização Português do Brasil (Anderson Cardoso)
- Remove DualShock support for Chessmaster II (bl@ck_m@ge)
- cc94b76: Add debanding option to improve gradient smoothness with truecolor (Hugo Locurcio) #3089
- f369724: dep/imgui: Update to v1.90.1 (Stenzek)
- Tidy up Enhancement settings (Stenzek)
- 836e59c: CI : Use wildcard for libc downgrade (Mrlinkwii) #3090
- Make Shift+Wheel scroll settings description (Stenzek)
- 687e212: GPU/HW: Shader compile fix (Stenzek)
- bc04854: GPU/HW: Bump shader cache version (Stenzek)
- Move functionality to Host (Stenzek)
- Delete settings windows on close (Stenzek)
- Handle infinite symlink loops in FindFiles() (Stenzek)
- Allow toggling fullscreen when VM is paused (Stenzek)
- Update Korean translation by Hackjjang (Stenzek)
- Use Error class for initialization errors (Stenzek)
- Fix a couple of error log formats (Stenzek)
- Fix GTE control register disassembly (Stenzek)
- Add host/hardware stats (Stenzek)
- 543c28b: Update the Simple-Chinese Translation to latest. (zkdpower)
- Update glyph ranges (Stenzek)
- Fix Match Window on Android (Stenzek)
- Fix crash with replacement precaching (Stenzek)
- 37e8d1a: GPU/HW: Fix VRAM write replacements (Stenzek)
- daa8445: Atualização Português do Brasil (Anderson Cardoso)
- 5e2c6d2: Add independent settings for NeGcon axes (#3094) (athenavr)
- 1b8e75e: Take widescreen hack into account when determining automatic resolution scale (Hugo Locurcio)
- b7b2a50: Update the Simple-Chinese translation to latest. (zkdpower)
- 56b452d: Atualização Português do Brasil (Anderson Cardoso)
- Fix potential race between submit and main thread (Stenzek)
- Make controller settings page scrollable (Stenzek)
- Add missing display setting help text (Stenzek)
- Disable WS in Resident Evil games (Stenzek)
- ef9edb8: Update the Simple-Chinese translation to latest. (zkdpower)
- b545234: CPU/NewRec/AArch32: Fix double condition (Stenzek)
- Fix duplicated key (Stenzek)
- Add lint of GameDB (Stenzek)
- 8b656d7: Atualização Português do Brasil (Anderson Cardoso)
- 08eec2e: Update the Simple-Chinese translation to latest. (zkdpower)
- Warning fixes (Stenzek)
- Fix setting typos (Stenzek)
- 7d3d063: Update the Simple-Chinese translation to latest. (#3104) (zkdpower) #3104
- 3fd0ab3: Indonesian Translation (KamFretoZ) #3082
- 5eefbcd: Atualização Português do Brasil (#3106) (Anderson Cardoso) #3106
- a9d834c: Update the Simple-Chinese translation to latest. (zkdpower) #3105
- compatibility fixes (bl@ck_m@ge)
- Don't clamp scale to 1.0 (Stenzek)
- Slightly improve hover/animation behavior (Stenzek)
- af2042e: GPU/HW: Fix toggling PGXP depth buffer causing black screen (Stenzek)
- Fix incorrect animation when opening state selector (Stenzek)
- Disable PGXP culling for Kingsley's Adventure (Stenzek)
- cdea4eb: GPU/HW: Fix possible crash on setting change (Stenzek)
- cdb614a: GPU/HW: Fix possible crash (again) (Stenzek)
- Bump to SDL2 2.30.0 (Stenzek)
- Update SDL Game Controller DB (Stenzek)
- Use shared webp/zstd/zlib (Stenzek)
- Fix creation error on non-RGBA8 layers (Stenzek)
- Expose IOKit/MFI toggles (Stenzek)
- Textures should be private #3109 (Stenzek)
- Add family check for 16-bit formats #3109 (Stenzek)
- More incompatible enhancement flags (Stenzek)
- Fix inequal-length EqualNoCase (Stenzek)
- Add YAML GameDB/DiscDB (Stenzek)
- Add rapidyaml (Stenzek)
- Switch to YAML (Stenzek)
- Remove JSON GameDB ([Stenzek](https://github.com/stenzek/duckstation/commit...
Télécharger DuckStation v0.1-6461 (16/03/2024) (Windows)
Télécharger DuckStation v0.1-6461 (16/03/2024) (MacOS)
Télécharger DuckStation v0.1-6461 (16/03/2024) (Linux)
Site Officiel de DuckStation
 
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