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 AppleWin v1.28.7.0 
Dimanche 16/06/19 à 13:33 par Firebrand
Une nouvelle version de cet émulateur Apple // a été publiée. Voici la liste des nouveautés:
- [Bug #654] Fix for Sather's "Little Text Window" not rendering correctly.
- [Bug #652] Fix for 6522 TIMER1's period to be N+2 cycles.
Télécharger AppleWin v1.28.7.0
Site Officiel de AppleWin
 
 My Nes v7.5.71 (32-bit) 
Jeudi 13/06/19 à 13:03 par Firebrand
Cet émulatuer NES pour Windows a été mis à jour. Les améliorations sont les suivantes:
- Added: enable filters in Audio option.
- Improved: sound playback quality (both renderers) by configuring buffer size and latency (buffer options are removed).
- Fixed: Square sound channels sequencers (wrong counting through the look-up table).
- Fixed: sound aliasing by implementing proper low-pass filter for down-sampling.
- Improved: sound quality by adding the proper filters as described in nes wiki.

Notes:
- It is recommended to switch into SlimDX renderers, for both video and sound for this version (unless there are quality issues).
- My Nes emulation engine outputs sound at ~1.79 MHz, in real nes (as described here ) there are 3 filters:
. A first-order high-pass filter at 90 Hz
. Another first-order high-pass filter at 440 Hz
. A first-order low-pass filter at 14 kHz
Now My Nes implement all these filters after output in 1.79 MHz. All filters (low-pass and high-pass) are implemented as described in the wiki, in other words, they work using the actual physical equations.
After that, for down-sampling into the playback sound frequency, a low-pass filter is implemented at playback frequency as well.
- So, in My Nes, the audio process works like this:
EMU OUTPUT at ~1.79 MHz => high-pass filter at 90 Hz => high-pass filter at 440 Hz => low-pass filter at 14 kHz => low-pass filter at playback freq (i.e. 44100 Hz for default) => write samples into playback buffer (i.e. play sound).
- If you notice performance issues in this version or simply you don't like the sound quality, you can still disable this filters in the main menu: Audio>Enable Filters.
When this option is disabled, the filters order will be like this:
EMU OUTPUT at ~1.79 MHz => low-pass filter at playback freq (i.e. 44100 Hz for default) => write samples into playback buffer (i.e. play sound).
This may cause some sound issues like aliasing, corrupted square melodies ...etc
- Sound buffer size is now fixed for each renderer: 16 KB for SlimDX Direct sound and 5KB for SDL2Sound. These buffer sizes found best for quality and performance.
Télécharger My Nes v7.5.71 (32-bit)
Site Officiel de My Nes
 
 SDLMAME4Ubuntu v0.210 
Lundi 10/06/19 à 13:28 par Firebrand
Ces versions de MAME pour Linux Ubuntu ont été mises à jour avec les sources de MAME v0.210.
Télécharger SDLMAME4Ubuntu v0.210 (32-bit)
Télécharger SDLMAME4Ubuntu v0.210 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 
 Fichiers additionnels pour MAME v0.210 (2ème partie) 
Dimanche 09/06/19 à 13:58 par Firebrand
Deux nouveaux support files ont été mis à jour pour MAME v0.210:
Languages.ini v0.210 (0.99):
- 2019/06/09 0.99: Added 0.210 sets; fixed all "Touchmaster" sets.

Series.ini v0.210:
- Items RENAMED (2): (pepp0550a) to (pepp0550b) and (sfex2) to (sfex2u).
- Series RENAMED (3): (Dolphin Treasure) to (Dolphin Treasure * Slot), (Megatouch) to (MegaTouch) and (Paitoride) to (Last Fortress).
- Series UPDATED (16): Bubble Bobble, Dolphin Treasure, Gradius, Gunlock, Jack Potten's Poker, MegaTouch, Moon Cresta, Pac-Man, Percussion Freaks, Player's Edge, Point Blank, Reelin-n-Rockin, Star Horse, Street Fighter EX, Tetris and Touchmaster.
Télécharger Languages.ini v0.210 (0.99)
Télécharger Series.ini v0.210
ProgettoSNAPS
 
 Emu Loader v8.7.7 (version complète) 
Samedi 08/06/19 à 13:43 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Les améliorations sont les suivantes:
More bugs fixed
I forgot to remove a debug code from the Delete/copy/move game files feature, making it completely useless.
Improvements to the popup menu library TBcBarPopup (BcMenus.pas) to allow custom menu border drawing (might be buggy on Windows 10). You can customize the frame color in preferences screen, Night Mode 2 page.
Further tweaks and fixes to my TBitBtnEx / TSpeedButtonEx components. There was a painting bug, showing garbage in the outskirts of the control.

Fixed
- Popup menus can now display Unicode texts, but this implementation is far from perfect
- Copy/move/delete game ROMs was not working due to an "Exit" command I forgot to remove, preventing further code from executing
- Removed some beeps playing while creating games lists
- Fixed bad Windows theme painting in my TPanelEx component, affecting all components in it... highly noticeable in light mode
- Hint text of separator lines were missing in popup menus

Changed
- Improvements to my TBitBtnEx component
*font color is forced to black if button is not in "custom mode" and Windows theme is enabled
*BitBlt() function used to paint bitmap buffer into button canvas instead of Canvas.Draw() function
*replaced "Glyph" property by "Images" (TImageList container), for 32-bit+alpha channel icons (.ico)
- Improvements to my TSpeedButtonEx component
*font color is not changed when clicked (only applies if button style is set to "flat")
*font color is forced to black if button is not in "custom mode" and Windows theme is enabled
*BitBlt() function used to paint bitmap buffer into button canvas instead of Canvas.Draw() function
*replaced "Glyph" property by "Images" (TImageList container), for 32-bit+alpha channel icons (.ico)

Added
- Custom border for menu/popup menus
*night mode only
*you can customize the border color in preferences screen "Night Mode 2" page
*experimental feature, might be buggy on Windows 10
Télécharger Emu Loader v8.7.7 (version complète)
Site Officiel de Emu Loader
 
 Hoxs64 v1.0.21.1 FR 
Samedi 08/06/19 à 13:40 par Firebrand
La dernière version de cet émulateur Commodore 64 a été traduite en français par Tradu-France.
Télécharger Hoxs64 v1.0.21.1 (32-bit) FR
Télécharger Hoxs64 v1.0.21.1 (64-bit) FR
Télécharger Hoxs64 v1.0.21.1 (Windows 98/2000) FR
Tradu-France
 
 Fichiers additionnels pour MAME v0.210 
Vendredi 07/06/19 à 13:00 par Firebrand
La première bordée de fichiers additionnels d'AntoPISA pour MAME v0.210 vient d'être publiée.
Unofficial Catlist/Catver v0.210:
- 2019/06/06: Aligned files to MAME 0.210.
Télécharger Category.ini v0.210
Télécharger CHD-info v0.210
Télécharger Unofficial Catlist/Catver v0.210
Télécharger Version.ini v0.210
ProgettoSNAPS
 
 Stella v6.0.1 
Vendredi 07/06/19 à 12:54 par Firebrand
Cet émulateur Atari 2600 a été mis à jour. Les améliorations sont les suivantes:
- Added support for CDFJ bankswitching type (Galaga, Wizard of War, etc).
- Allow the DPC+ scheme to not enable playfield 'jitter' effect for certain older DPC+ driver versions; this allows 'Epic Adventure' ROM to finally work in Stella.
Télécharger Stella v6.0.1
Site Officiel de Stella
 
 Hoxs64 v1.0.21.1 
Lundi 03/06/19 à 13:30 par Firebrand
Une nouvelle version de cet émulateur Commodore 64 a été publiée. Voici la liste des nouveautés:
1) The debugger now displays and parses all numbers using the current selected radix (hex or dec) while permitting the use of "$" and "." as radix overrides.
2) Fixed broken loading of a cartridge with in a save state file.
3) Bug fix for randomly distributing keyboard and joystick input into the video frame.
4) Changed ANE to use 0xEF as the magic constant as recommended by Groepaz.
Télécharger Hoxs64 v1.0.21.1 (32-bit)
Télécharger Hoxs64 v1.0.21.1 (64-bit)
Télécharger Hoxs64 v1.0.21.1 (Windows 98/2000)
Site Officiel de Hoxs64
 
 AppleWin v1.28.6.0 
Lundi 03/06/19 à 13:26 par Firebrand
Cet émulateur Apple // pour Windows a été mis à jour. Les améliorations sont les suivantes:
- [Bug #651] Cycle-accurate interrupts:
*Interrupts sources are checked after every opcode (full-speed after every 40 opcodes).
*6522 TIMERs in free-running mode now accounts for the underflowed cycles when resetting the count.
Télécharger AppleWin v1.28.6.0
Site Officiel de AppleWin
 
 uCON64 v2.2.0 
Dimanche 02/06/19 à 14:29 par Firebrand
Cet utilitaire de gestion de backups de cartouches originales a été mis à jour. Les améliorations sont les suivantes:
- added (GB) --gp2bmp convert Game Boy Printer data (produced by --xmccl) to BMP (by dbjh; based on version of gblnk (by Chris McCormick) improved by Difegue. Many thanks to Difegue for providing me with Game Boy Printer data. Thanks to Martin Eyre for documenting his findings about Game Boy Printer commands)
- added (SNES) --sminis=ID convert *.srm (SRAM) file to SNES/Super Famicom Classic Mini (hakchi2) format for game with identifier ID (by dbjh)
- added (SNES) --smini2srm convert SNES/Super Famicom Classic Mini (hakchi2) SRAM data to *.srm (SRAM) file (by dbjh)
- added support for NetBSD (by dbjh; thanks to Thomas Klausner for his help)
- updated support for OpenBSD (64-bit) (by dbjh)
- updated (all) made -o also work for --rrom, --r83 and --rjoliet, just like the other rename options (--rdat, --rl and --ru) (by dbjh)
- updated (SNES) improved reliability of GDSF communication for PCs with a parallel port that supports ECP (built-in or PCIe parallel port card). At last. It is essential to correctly specify ecr_offset for this to work (by dbjh; many thanks to Mystic_Merlin for testing)
- updated (SNES) improved --ufosd by adding specific support for 10 and 12 Mbit HiROMs and implementing a generic way to set the SRAM mapping bytes (by dbjh; thanks to Revenant for the information and Trenton_net for testing)
- added (SNES) --xufosd send ROM to Super UFO Pro 8 SD. Be sure to use a tool like Zadig to add libusb-0.1 (libusb-win32) support (by dbjh; thanks to Revenant for the information and Trenton_net and Revenant for testing)
- updated (SNES) added NTSC/PAL fix for Soul Blazer F/G and Super Metroid E (by dbjh; thanks to Mystic_Merlin)
- added (SNES) work-around for using the Game Doctor SF6 protocol for parallel ports that do not support reading from the Control register. It is good enough to at least allow dumping saver data and SRAM. To enable the new functionality assign a value other than 0 to the variable gd6_send_byte_delay. See the FAQ question 55 for details (by dbjh; many thanks to NorQue and Mystic_Merlin for testing)
- updated (SNES) made --gd3 specify a pass-through mapping for LoROM DSP games (by dbjh)
- updated (SNES) added proper recognition of Pro Fighter headers of LoROM DSP games with 2, 8 or 32 kB SRAM (by dbjh)
- updated (SNES) added interpretation of remaining part of GD3 header (DRAM and SRAM mapping) to --dbuh (by dbjh)
- updated (SNES & Genesis) fixed split file detection for formats other than (M)GD and MGH which I broke in 2.1.0 (by dbjh)
- added (all) --split=N split ROM in parts of N Bytes (including possible header). This is a generic file splitting option. Use -s, optionally in combination with --ssize=SIZE to split files for use with a specific console or backup unit (by dbjh)
- added (SNES) support for Super Magicom/SMC IC2 file format. This format is used by several ancient backup units, including the Twin Supercom, Future Supercom Pro.9 and UFO Super Drive PRO 6 HYPER VERSION in order to run HiROM games up to 16 Mbit. Use --ic2 to convert a file to Super Magicom/SMC IC2 format (by dbjh; thanks to Mystic_Merlin for info and testing)
- updated (SNES) fixed bug in --ufo that caused it to produce incorrect headers for games that do not use SRAM (by dbjh; thanks to Mystic_Merlin for feedback and testing)
- updated (SNES) fixed bug in -j for files in UFO format smaller than or equal to 8 Mbit (by dbjh)
Télécharger uCON64 v2.2.0 (Windows)
Télécharger uCON64 v2.2.0 (Dos)
Télécharger uCON64 v2.2.0 (Linux)
Site Officiel de uCON64
 
 NegaMAME v0.210-1 
Dimanche 02/06/19 à 14:16 par Firebrand
Ce build de MAME à utiliser avec le frontend Negatron a été mis à jour avec les sources de MAME v0.210.
Télécharger NegaMAME v0.210-1 (Windows)
Télécharger NegaMAME v0.210-1 (MacOS)
Télécharger NegaMAME v0.210-1 (Linux)
Site Officiel de NegaMAME
 
 History.dat v2.10 
Vendredi 31/05/19 à 14:39 par Firebrand
A l'occasion de la sortie de MAME v0.210, une nouvelle version de ce fichier regroupant des anecdotes sur les jeux a été publiée.
Télécharger History.dat v2.10
Site Officiel de History.dat
 
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