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 Hatari v2.5.0 
Samedi 20/04/24 à 14:40 par Firebrand
Cet émulateur Atari ST a été mis à jour. Les améliorations sont les suivantes:
Removed features:
- The "--bpp" command line option and related code (i.e. the rendering functions for 16 bits-per-pixel host screens) have been removed since almost all recent hardware should support 32 bpp nowadays

Configuration changes:
- In hatari.cfg, section [RS232], rename:
*sSccBOutFileName => SccBOutFileName
*bEnableSccB => EnableSccB

Emulation improvements:
- MFP:
*When IRQ is cleared on one of the 2 ACIAs, do not clear IRQ on the MFP side if the IRQ is still set on the other ACIA
- Blitter:
*Ignore byte accesses to blitter registers defined as word only
- TT/DMA:
*Update sound FIFO on each HBL (like on STE)
- CPU:
*Sync CPU core with WinUAE CPU core 5.2 beta
*Improved 68000 cycle accuracy (IPL, STOP, TRACE)
*Fix IACK timings
*Return vector=24 if a spurious interrupt happens during the IACK sequence
*68010 DIV overflow undefined flags update
*NMI handling
*MMU/generic CPU mode autovectored interrupt support
*Fix 68060 MMU MOVEM.L (An)+, if regs contain An
*68040/060 MMU fault handler bug fix for MOVEM
*Fix FSINCOS and FMOVE.L/FMOVEM.L register in disasm
*Some softfloat fixes
*Fix stacked PC for branch/jump instructions doing a bus error
- DSP:
*Fix: effective address with modifier=modulo
*Add host interface initialisation
*Add host received data interrupt
*Improve bootstrap support
- Video:
*Add support for 4 pixel hardscroll on STF by stopping shifter with $FF8260=3 (new technique by Troed/Sync)
*In monochrome mode correctly mask the video address to 22 or 24 bit space depending on the machine type. Prevent crash in some cases when Hatari is compiled with "small mem" option
*Fix VBLANK location, should be line 308 on 50 Hz (was 307 before)
- SCC 85C30 (for MegaSTE, TT and Falcon)
*Major rewrite of most of the code, should support all modes used by TOS and EmuTOS or when accessing SCC's registers directly
*Support all serial ports as well as LAN port for MegaSTE and TT
- Joypads:
*STE joypad emulation now supports analog / paddle input, too
- FDC:
*For IPF/CTR support, caps library has a bug that resets FDC's TR and DR on warm reset (68000's reset command). We keep/restore the value ourselves
- IDE:
*Fixed emulation of the HOB (High Order Byte) of the last LBA48 value
*LBA28 capacity announcement is now correctly limited to 2^28-1

- Falcon:
*DMA sound : fix SNDINT/SOUNDINT values (0=playing, 1=idle) and interrupts on TAI / GPIP7 for start of frame / end of frame
*Preliminary support for more vertical refresh rates (50,60 or 71 Hz) based on Videl's registers $FF82C0 (VCO) and $FF82A2 (VFT) (was only 50 Hz before)

Emulator improvements:
- TOS:
*Fix: set TOS country code from CountryCode setting, not Language one
*Add "pl" (Poland) & "ro" (Romania) language options for EmuTOS
- RTC:
*CLI/config option to override NVRAM/RTC year, useful with applications that do not handle current dates
- Joystick/Joypad support:
*Fix: joystick button 2 space key emulation "autofiring"
*Keyboard emulation support for all STE joypad buttons/keys
*Support for re-mapping joystick buttons
- GEMDOS HD:
*Fix: Fread/Fwrite combination on Windows
*Fix: Frename() should fail when target exists
*Support up to 64 simultaneously open files (earlier limit was 32)
*Similarly to TOS, allow programs to write to a file they have opened as read-only (by opening all writable files as read/write). As this could fail with real HW under MiNT/MagiC, show warning about it
- Screen:
*Support for screenshot using .NEO or .XIMG format
*Add option "--screenshot-format " ( = png or bmp or neo or ximg)
- Memory Snapshot:
*Add some missing variables to the savestate
- Logging/tracing:
*"os_base" trace option outputs now also dir create/delete + file delete calls (in addition to earlier pexec/pterm & file create/open calls)
*Separate CPU video cycles under its own "cpu_video_cycles" trace flag
*Suppress repeats of identical log & trace messages by default (show only their count) and add "--msg-repeat" option to toggle that
- Debug symbol handling:
*Fix: invalid free on freeing loaded GNU debug symbols
*Fix: Do not limit "A" type (constant) symbol values to 24-bit
*Add support for reading symbols from new MINT+ELF binaries
*Add support for demangled C++/a.out symbols (which can be very long and contain almost any characters)
*".sym" file beside program file acts as its symbols override
*Add optional argument for "symbols " commands, to limit listed symbols to ones with the given substring
*Improved support for weak symbols (important for C++ code)
*Symbols with duplicate addresses are skipped on symbols loading
- Disassembler:
*Fix: CPU core disassembler crashes with longer symbol names
*When entering debugger with 'history' enabled, disassembly address defaults to an address in history preceding the PC register value (to give more context than disassembling directly from PC)
*Support for disassembly output options working also for CPU core disassembler, in addition to external disassember output
*More flags to change the disassembly output for CPU core (upper/lower case, show memory content, show EA, ...)
*The built-in "external" disassembler has been replaced by a disassembler provided by the Capstone library (version >= 4.0)
- Debugger:
*Fix: free all debugger allocations before exit
*Fix: memdump command always outputs only requested number of items
*Add address width (addr).[bwl] support to expression evaluation
*History skips address repeats (e.g. with "stop" instruction)
*Breakpoint ":quiet" option inhibits also extra output when ":file" option debugger command file is parsed
*Line-A and line-F exceptions can be caught with "--debug-except" option (in addition to breakpoints)
*Add "echo" command with escape handling, so that one can e.g. use "echo \ec" to clear (ANSI) terminal before breakpoint output from a debugger command file

GUI improvements:
- SDL GUI:
*Fix: mouse not visible in floppy disk dialog when it is invoked from a keyboard shortcut in fullscreen mode
*Fix: fileselector scrollbar works with mouse also in SDL2 scaled / fullscreen window
*Support for joystick button mapping + space key vs. jump option
- Mac GUI:
*Accept all file names as Mac file selector does not show a list of the accepted file name extensions any more

Tools:
- gst2ascii:
*Support for new MINT+ELF symbols
*"-o" option is split to "-f" and "-g" options
*"-s" option to skip symbols with duplicate addresses
*By default filters same symbols out as Hatari debugger
*This can be reverted with new '+' option variants (+l +g +s)
*More concise listing of the duplicate symbols
- Profile data post-processor:
*Does not show (most) of symbol conflict messages any more (unless '--verbose' option is given)
*When address has multiple symbols which names are thought as C/C++ symbols, prefer shortest one
*Support for symbol files + Hatari profile data containing demangled C++ symbols
*Support weak symbols (used for C++ template methods)
*Overtly long C++ symbol names are shortened in callgraphs (unless '--full-symbols' option is given)
*Symbols given for "--only", "--ignore" and "--ignore-from" are interpreted as match patterns (with '*?[]' wildcards)
*Only single arrow shown between callgraph nodes when "--compact" option is used
- m68k-instructions: (new)
*Tool for printing m68k instruction breakpoints & opcode info

Build improvements:
- Fix: CPU core compile warnings (WinUAE upstream)
- Fix: groff/troff warnings for manual pages
- Use cmake config file provided by the SDL2 library instead of trying
to detect the SDL2 library ourselves (fixes compilation on macOS)
- Removed unused sources for HD6301 emulation
- Hatari can now be compiled with emscripten, too

Fixed demos:
- Chaos A.D. : bad sound (Falcon DMA sound interrupts)
- Little -ME- Demo end part by Overlanders : black screen after a while (IACK timing)
- Monscape : bad sound (TT/DMA FIFO update)
- Time Slice by Defence Force : monochrome demo (crash when Hatari
is compiled with "small mem" option)
- What If by Troed/Sync : 4 pixel hardscroll on STF by stopping shifter
- Oergs, Terrorize your soul, Zero Three Zero demos work now also
when MMU is enabled

Fixed programs:
- FlaySID (DSP host handling)
- AFM sound with equalizer enabled (DSP modulo)
- FreeMiNT (use SCC counter at start to detect the SCC clock freq)
- Spectre 3.0 Macintosh emulator (stacked PC in case of bus error)
- m68k-Linux works (again) with 040/060 emulation (MMU)
- m68k-NetBSD does not crash on boot any more (MMU)

Fixed games:
- F29 Retaliator using CTR/IPF format (handle FDC's TR reset bug in caps library)
- MIDI (MFP IRQ clear) handling:
*Bad Mood
*Midi Maze
*Midi Maze II
*Oxyd 2
- Work now also when MMU is enabled:
*Gravon (demo)
*Killing Impact
*Moongame
Télécharger Hatari v2.5.0 (32-bit) (Windows)
Télécharger Hatari v2.5.0 (64-bit) (Windows)
Télécharger Hatari v2.5.0 (MacOS)
Télécharger Hatari v2.5.0 (Linux)
Site Officiel de Hatari
 
 DuckStation v0.1-6658 (16/04/2024) 
Mercredi 17/04/24 à 13:45 par Firebrand
Cet excellent émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- Enable DBus for Linux deps build (Stenzek)
- Ignore End+Mute flag for noise channels (Stenzek)
- Motor Toon Grand Prix (Stenzek)
- Handle paths longer than MAX_PATH on Windows (Stenzek)
- Use PathCchCanonicalizeEx() for GetWin32Path() (Stenzek)
- a3013ef: CPU/NewRec: Fix PGXP desync (Stenzek)
- 8ebda3c: CPU/NewRec: Fix register corruption in swl/swr (Stenzek)
- Fix HW readback counter (Stenzek)
- Add Error to CreateDirectory()/RenamePath() (Stenzek)
- Add Error to Save() (Stenzek)
- Ensure settings are writable before running setup wizard (Stenzek)
- 5784906: Atualização Português do Brasil (#3141) (Anderson Cardoso) #3141
- Fix native message boxes on MacOS (Stenzek)
- Use window modality for message boxes (Stenzek)
- 71a07a5: CPU/NewRec: Fix lwl/lwr on ARM (Stenzek)
- Update Vulkan-Headers to v1.3.279 (Stenzek)
- Add support for feedback loops (Stenzek)
- 74f3c8d: GPU/HW: Enable feedback loops for rendering (Stenzek)
- Minor typo corrections (Stenzek)
- 3a0bc36: Update the Simple-Chinese Translation to latest. (#3142) (zkdpower)
- Update glyph ranges (Stenzek)
- Use vkCmdClearAttachments() to avoid render pass restart (Stenzek)
- Port over Cobalt Sky theme from PCSX2 (#3145) #3145 (KamFretoZ)
- fa644a0: Update the Simple-Chinese translation to latest. (#3147) (zkdpower) #3147
- 38249a3: Atualização Português do Brasil (#3144) (Anderson Cardoso) #3144
- Rayman Brain Games (#3143) #3143 (Blackbird)
- Various updates (Stenzek)
- Fix loading/saving state to file on Windows (Stenzek)
- Warn if CPU mode is enabled and unnecessary (Stenzek)
- Don't use libjpeg stdio functions (Stenzek)
- More PSX.EXE games (Stenzek)
- 5e1c527: Atualização Português do Brasil (#3148) (Anderson Cardoso) #3148
- Motor Toon Grand Prix (again) (Stenzek)
- Fix GLES compile error (Stenzek)
- c2a08bd: CPU/NewRec: Fix ARM32 (again) (Stenzek)
- 1097eab: GPU/HW: Don't create shader blend pipelines if disallowed (Stenzek)
- 44322a1: dep/imgui: Update to v1.90.4 (Stenzek)
- More hashes (Stenzek)
- More missing toNativeSeparators() calls (Stenzek)
- Update to Qt 6.7.0 and SDL 2.30.2 (Stenzek)
- Include freetype/harfbuzz shared libraries (Stenzek)
- ffbb14f: dep/imgui: Use FreeType rasterizer (Stenzek)
- Update README.md (Stenzek)
- Fix crash on shutdown settings save (Stenzek)
- Fix double free on opening invalid zip file (Stenzek)
- Build shaderc (Stenzek)
- Swap out glslang for shaderc (Stenzek)
- Remove glslang (Stenzek)
- d3b552e: Update Russian translation (#3149) (shikulja) #3149
- Add Fedora package names to README.md (Connor McLaughlin)
- Fix toolbar position not saving (Stenzek)
- Use IFileOperation (Stenzek)
- Add missing CoInitializeEx() call (Stenzek)
- Speed up shaderc build (Stenzek)
- ca11898: Added submitted cheats and more clean ups c/o (#3151) (PugsyMAME) #3151
- 79e96ff: Polish localization updates (#3152) (Marcin Mitura) #3152
- 99b0fb5: GPU/HW: Move pipelines to end of struct (Stenzek)
- f4584f4: dep/imgui: Disable windowing key (Stenzek)
- Add error feedback (Stenzek)
- Report errors to caller (Stenzek)
- Handle 128KB GME files (Stenzek)
- Halt linked list transfers during pad transfer (Stenzek)
- PGXP-CPU for Newman Haas Racing (Stenzek)
- Consider pending ticks when using global ticks (Stenzek)
- 841a6e1: lupdate translation file. (#3153) (Marcin Mitura) #3153
- 7dbe021: New cheats and cheat cleanups (#3154) (PugsyMAME) #3154
- Fix incorrect flatpak cache key (Stenzek)
- Fixes swapped arrow key glyphs (#3156) #3156 (KamFretoZ)
- translation file cleanup (#3155) #3155 (Marcin Mitura)
- Add missing methods (Stenzek)
- Add SmallString overloads (Stenzek)
- Avoid per-frame memory allocations with SmallString (Stenzek)
- Dino Crisis PAL (Stenzek)
- Redo landing page and add help bar (Stenzek)
- Regenerate strings (Stenzek)
- Icon fix (Stenzek)
- 5fb8175: Autalização Português do Brasil (#3157) (Anderson Cardoso) #3157
- fix "Show Controller Input" and "Show Settings" descriptions (#3159) #3159 (Bobby Smith)
- 6965bc5: Polish localization updates (#3158) (Marcin Mitura) #3158
- Fix incorrect null texture bind condition (Stenzek)
- Split Cheat Manager and Memory Scanner (Stenzek)
- Add correct Cheat Manager UI file (Stenzek)
- Compatibility fixes (Stenzek)
- More compatibility fixes (Stenzek)
- b209e6b: Polish localization updates (#3160) (Marcin Mitura) #3160
- Light Mode color scheme update (#3161) #3161 (KamFretoZ)
- Add controller types (Stenzek)
- Better enforce CPU runtime during linked list (Stenzek)
- Interrupt execution when loading state and reset (Stenzek)
- 05d2ad5: Update the Simple-Chinese translation to latest. (zkdpower)
- Update glyph range for zh-CN and purge old obsolete strings (Stenzek)
- b58862a: Disable cheats by default (Bobby Smith) #3163
- fix "Deinterlacing" description #3163 (Bobby Smith)
- Add popup background colour (Stenzek)
- Fix crash with language select on Linux (Stenzek)
- Add vformat overloads (Stenzek)
- Add Error to boot/load/save state (Stenzek)
- Use C++20 for everything except reshadefx (Stenzek)
- Use popup background for all popups (Stenzek)
- Canonicalize() after RealPath() (Stenzek)
- Use RealPath() for directories (Stenzek)
- Purge controller bind migration (Stenzek)
- Add SupportsNegativeSwapInterval() (Stenzek)
- Combine VRR and Optimal Frame Pacing (Stenzek)
- Remove unused file (Stenzek)
- 9bee24e: Polish localization updates (#3164) (Marcin Mitura) #3164
- Migrate Flatpak to Qt 6.7 (Stenzek)
- Fix 6.7 deprecation warnings (Stenzek)
- Split submission and presentation (Stenzek)
- Fix validation errors (Stenzek)
- "Display Vertical Sync" => "Vertical Sync" (Stenzek)
- 7d85284: Polish localization updates (#3166) (Marcin Mitura) #3166
- 5a2215d: Atualização Português do Brasil (#3165) (Anderson Cardoso) #3165
- String fix (Stenzek)
- 4591fe8: Atualização Português do Brasil (#3167) (Anderson Cardoso) #3167
- 349ff42: Polish localization updates (#3168) (Marcin Mitura) #3168
- 42ac79d: Update Russian translation (#3169) (shikulja) #3169
- Add support for framebuffer fetch (Stenzek)
- Use shader to clear current depth target (Stenzek)
- 01e06b3: Update the Simple-Chinese translation to latest. (zkdpower)
- 7adbedd: Renamed Mem Scanner Op Text&added Virtual Address (#3172) (PugsyMAME) #3172
- 8ab1623: CI/Flatpak: Remove unused file (Stenzek)
- Various minor bug fixes (Stenzek)
- Add 'Reduce Input Latency' option (Stenzek)
- 6d167f1: Polish localization updates (#3173) (Marcin Mitura) #3173
- 06a29f6: Atualização Português do Brasil (#3174) (Anderson Cardoso) #3174
- Backport shaderc changes from PCSX2 (Stenzek)
- Build SPIRV-Cross (Stenzek)
- Add env var for non-semantic debug info (Stenzek)
- Add missing latency stats option (Stenzek)
- Use shared SPIRV-Cross (Stenzek)
- Purge SPIRV-Cross from tree (Stenzek)
- Remove log spam (Stenzek)
- Fix crash with >1 instance + file log (Stenzek)
- be1d558: GPU/HW: Fix black screen in Metal after vertex ID wraparound (Stenzek)
- Fix drag/drop on Windows (Stenzek)
- Ensure forward slashes are converted to backslashes (Stenzek)
- 5ed362b: Massive Italian translation rework, part 1 (#3179) (Valtekken)
- Wire up Open in File Browser functionality (#3178) (KamFretoZ)
- 5060c0f: Add cheats for all characters in Beyond the Beyond (USA) (#3176) (Deozaan)
- bc4b7f2: Atualização Português do Brasil (#3175) (Anderson Cardoso)
- Exit fullscreen for open-in-file-browser (Stenzek)
- Add "Open Containing Directory" (Stenzek)
Télécharger DuckStation v0.1-6658 (16/04/2024) (Windows)
Télécharger DuckStation v0.1-6658 (16/04/2024) (MacOS)
Télécharger DuckStation v0.1-6658 (16/04/2024) (Linux)
Site Officiel de DuckStation
 
 ColecoDS v9.7 
Mercredi 17/04/24 à 13:37 par Firebrand
Une nouvelle version de cet émulateur ColecoVision et machines à l'architecture proche pour Nintendo DS a été publiée. Voici la liste des changements:
- Fixed Colecovision RAM mirrors such that Boulderdash runs properly.
- The Heist now forces RAM to clear (all zeros) as it is known to be picky about contents of RAM on power up.
- Fix EEPROM sequential reads so Activision PCB games like Jewel Panic work correctly.
- Added the Wildcard and Print buttons on the virtual ADAM keyboard. All ADAM virtual keys should now be present.
- Added new configuration options to select the Colecovision mode to run in - you can force ADAM emulation, force PCB types, and set EEPROM sizes, etc.
- New global option to force ADAM mode, SGM can be Disabled, and BIOS auto-patch for 'Fast BIOS' to force the 15 second wait down to 3 seconds.
- Minor cleanup and optimizations to the Adam core.
Télécharger ColecoDS v9.7
Site Officiel de ColecoDS
 
 Mednaffe v0.9.3 
Mardi 16/04/24 à 00:09 par Firebrand
Ce frontend pour Mednafen a été mis à jour. Voici la liste des changements:
- Added a 'Recent files' menu.
- Fix misalignment of screenshots.
- Added and fixed settings (up to mednafen 1.31.1).
- pce, pce_fast: Correct sha-256 bios (thanks to SamRohod for reporting).
- [MacOS] Use macOS keyboard mapping when __ APPLE __ is defined (patch by codeman38).
Télécharger Mednaffe v0.9.3 (Windows)
Télécharger Mednaffe v0.9.3 (Linux)
Site Officiel de Mednaffe
 
 WinUAE v5.3.0 Beta 4 
Mardi 16/04/24 à 00:07 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- ET4000W32/Merlin fixes, ProBench (Early RTG software for Merlin cards) now works without glitches. Merlin serial eeprom(?) emulation added: ProBench requires matching Merlin serial number and valid checksum. Serial number is configurable in Expansions -> Graphics boards -> Merlin. Note: amiga.resource.cx ProBench install disks have different serial numbers (1.10=937875, 2.1=23531, 2.2=10010). Note2: there is "cracked" ProBench 3.0 floating around but it is worse than useless, it has modified owner/user string but critical encrypted code is not decrypted. Decryption requires original user string and serial..
- ET4000AX/W32 lores mode not getting horizontal doubled in >8bit modes fixed. Picasso96 RGBA mode (only available in low resolutions due to chip limits) colors fixed. Interlaced modes fixed.
- OCS Denise left overscan special case emulation updated and fixed. Previously BPL1DAT write before cycle $2D was ignored but that is not correct. BPL1DAT writes work normally but only BPL1DAT writes >=$2D disable border. This is not same enable flag as DIWSTRT horizontal match. Bitplanes or sprites are not visible until both DIWSTRT and BPL1DAT border disable are active but bitplane shifters work normally. Only difference compared to previous version is that first few bitplane/sprite pixels in max overscan will not be visible (replaced by color 0) depending on DDFSTRT position if OCS Denise. ECS Denise/AGA does not have this limitation.
- DMA debugger only showed Denise horizontal counter value if also CPU interrupt level was non-zero.
- Only "insert" CV/BVPPC in to CSMK3/CSPPC internal PCI slot. Insert any other PCI card in to G-REX PCI slots. OS4 does not detect boards in first "internal" PCI slot. (b3)
- Fixed ECS Denise superhires mode hires sprite pointer strange odd/even horizontal movement.
- Check all possible Munt ROM directories, including root UAE ROM path when MT32 ROM is needed. Check also other directories if previously detected path existed but didn't contain requested ROM(s).
Télécharger WinUAE v5.3.0 Beta 4 (32-bit)
Télécharger WinUAE v5.3.0 Beta 4 (64-bit)
Site Officiel de WinUAE
 
 Messinfo.dat v0.264 (11.55) 
Samedi 13/04/24 à 17:22 par Firebrand
Ce fichier informatif vient clore la cycle de mise à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.264.
- 11.55 04/12/2024: Aligned files to 0.264 version.
Télécharger Messinfo.dat v0.264 (11.55)
Site Officiel de Messinfo.dat
 
 HBMAME et HBMAMEUI v0.245.18 (32-bit) 
Samedi 13/04/24 à 17:21 par Firebrand
Les versions 32-bit du dernier build de HBMAME/HBMAMEUI ont été publiées par RetroDanuart.
Télécharger HBMAME v0.245.18 (32-bit)
Télécharger HBMAMEUI v0.245.18 (32-bit)
Site de RetroDanuart
 
 SameBoy v0.16.3 
Samedi 13/04/24 à 17:18 par Firebrand
Une nouvelle version de cet excellent émulateur GameBoy/GameBoy Color dont la version MacOS est plus élaborée a été publiée. Voici la liste des nouveautés:
New/Improved Features
- The “Hot Swap Cartridge” functionality now allows hot swapping a file with a newer version of itself in the Cocoa version
- This can also be done with the new “Reload ROM” menu item, available while holding Shift in the Emulation menu
- The SDL frontend now uses the modern folder selection dialog when selecting a boot ROMs folder on Windows
- Add an option to allow pressing A+B by touching the space between the two buttons in the iOS frontend
- The iOS frontend can now choose between 3 audio modes; Enabled, Disabled, and Controlled by Silent Mode
- The iOS IPA release is now ad-hoc signed to prevent TrollStore from signing it with the wrong entitlements
- The iOS Deb release is now compatible with both rootful and rootless jailbreaks

Accuracy Improvements/Fixes
- Updated the built-in SGB boot ROMs so they’re closer in timing to the original boot ROMs

Bug Fixes
- The Cocoa and iOS versions now display the correct license for SameBoy
- Improved compatibility with certain ISX files
- Fixed the States screen displaying incorrectly in iOS 16 and newer
- Fixed several spelling mistakes in the debugger
- Fixed visual artifacts that may appear in certain scaling filters when scaling with a multiple of 3 factor
- Prevent filtered screenshots from using 64-bit color depth on the Cocoa frontend, which improves compatibility with certain apps
- The ticks debugger command no longer outputs “Tick count reset” if the keep flag was used
- Fixed a bug that prevented Turbo Mode from working on iOS if dynamic speed controls were not enabled

Misc Internal Changes
- Improved integration with libretro’s build infrastructure, which should greatly improve the release schedule of the libretro version of SameBoy
Télécharger SameBoy v0.16.3 (Windows)
Télécharger SameBoy v0.16.3 (MacOS)
Site Officiel de SameBoy
 
 EMU7800 v5.4.0.1 
Samedi 13/04/24 à 17:15 par Firebrand
Cet émulateur Atari 2600 et 7800 a été mis à jour. Les améliorations sont les suivantes:
- .net sdk update; lightgun movement fix
Télécharger EMU7800 v5.4.0.1
Site Officiel de EMU7800
 
 Red Viper v0.9.3 
Jeudi 11/04/24 à 19:58 par Firebrand
Cet émulateur VirtualBoy pour Nintendo 3DS utilisant les specificités de la console pour un vrai rendu en 3D a été mis à jour. Les améliorations sont les suivantes:
This release features much smoother gameplay, partially thanks to running the 3DS displays at 50Hz! Also includes a number of compatibility improvements, especially with homebrew.

- Run 3DS displays at 50Hz (thanks to everyone in #46 who knows much more about this than I do!)
- Improve frame pacing by rendering on VBlank
- The image is now displayed in full 24-bit colour
- Various renderer optimizations, significantly improving performance in Elevated Speed
- Improved audio clarity
- Fixed issues with various sound effects in Wario Land
- Fixed compatibility hack for Virtual Lab's English patch
- Improved performance in Nester's Funky Bowling
- Compatibility fixes for lots of homebrew
- Add a confirmation prompt to Reset and Quit menu options
- Game progress is now saved when entering sleep mode
Télécharger Red Viper v0.9.3 (.3dsx)
Télécharger Red Viper v0.9.3 (.cia) (Nintendo 3DS)
Site Officiel de Red Viper
 
 HBMAME et HBMAMEUI v0.245.18 (64-bit) 
Mercredi 10/04/24 à 17:29 par Firebrand
Ces builds de MAME pour les hackROMs et les homebrews ont été mis à jour. Les améliorations sont les suivantes:
- New PGM driver from IQ_132
- Restored music to kovshp and many of its hacks

New Games
- [cyborg] Cyborg Force
- [cyborg1] Cyborg Force (patched)
- [galaga01] Galaga Wave Mixer
- [galaga02] Galaga Challenging Only
- [lbhmg] Last Blade Hidden Mini Game
- [nbajam03] NBA Jam Tournament Edition SE 5.0
- [pgmcabal] Cabal (PGM) [iq_132]
- [pgmsnake] PGM test program [iq_132]
- [sf2ce58] Street Fighter II' (SrSreet edition)
- [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.28) [zero800]
- [ssf2tnl] Super Street Fighter II Turbo (New Legacy v0.9 beta 2024-04-02)
Télécharger HBMAME v0.245.18 (64-bit)
Télécharger HBMAMEUI v0.245.18 (64-bit)
Site Officiel de HBMAME
 
 Novo Player v1.10 
Mardi 09/04/24 à 17:18 par Firebrand
Ce frontend pour émulateur MSX a été mis à jour. Les améliorations sont les suivantes:
- Provided a second game display with screenshots, with the ability to set the default display in the settings
- Show game's last played time and date
- Show game's CRC32 and MD5 hashes in "more details" window
- Read openMSX's softwaredb under user's openMSX folder (in addition to the openMSX installation one) to get game data
- Few bug fixes and enhancements
Télécharger Novo Player v1.10 (Windows)
Télécharger Novo Player v1.10 (Linux)
Site Officiel de Novo Player
 
 GameEx et GameEx Arcade Edition v18.64 
Lundi 08/04/24 à 16:51 par Firebrand
De nouvelles versions de ces frontends multi-systèmes ont été publiées. Voici la liste des changements:
- The CabControlFriendly setting works in arcade edition to stop paging with left and right.
- Improved PinballX XML export to include dual screen games as vertical games.
- Optimized code type coversions. May improve performace slightly
- Latest version of .net 6 desktop runtime
Télécharger GameEx v18.64
Télécharger GameEx Arcade Edition v18.64
Site Officiel de GameEx
 
 ColecoDS v9.6 
Lundi 08/04/24 à 16:47 par Firebrand
Cet émulateur ColecoVision et machines à l'architecture proche pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- Removed DrZ80 core - the high quality CZ80 core is all that remains.
- Complete overhaul of the Adam handlers to clean and refine.
- Fix for games like Best of Broderbund (dsk and ddp) now load properly.
Télécharger ColecoDS v9.6
Site Officiel de ColecoDS
 
 WinUAE v5.3.0 Beta 3 FR 
Dimanche 07/04/24 à 15:34 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v5.3.0 Beta 3 FR (32-bit)
Télécharger WinUAE v5.3.0 Beta 3 FR (64-bit)
Tradu-France
 
 WinUAE v5.3.0 Beta 3 
Samedi 06/04/24 à 16:54 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Voici la liste des changements:
- Merlin RTG board blitter fixed. 86box ET4000 blitter/MMU was incomplete (No linear blitter/MMU apertures, missing blit start mode check, pattern/source alignment restrictions are ET4000w32p only). Added vblank interrupt and monitor switcher support. Fixed horizontal panning in 24-bit modes. Overlay/PIP not yet implemented. It is quite useless because overlay and main bitmap depth must match.
- Added oMniBus RTG board (Zorro II to ISA adapter). ET4000AX (no blitter, no HW cursor) or ET4000W32 (blitter and HW cursor. Note: Current Picasso96 drivers have a bug that makes ET4000W32 blitter unusable, bug that apparently has always been in this driver. Fix will be in next Picasso96 release.)
- Added Graffity Z2/Z3 RTG board. Cirrus Logic GD5428 based. Has monitor switcher.
- Added Rainbow II "RTG" card. Not really proper RTG card, has only hardwired PAL and NTSC resolutions (768x576 and 768x476). 24-bit depth only. Note that emulation always refreshes whole screen every frame (not just modified parts but whole screen) which is not very optimal but it really isn't worth the trouble because I am sure now one cares about this old board.
- Some hardware emulated RTG boards had flickering colors during horizontal panning (>8 bit modes only)
- Small PCI emulation changes (For example G-REX + Permedia 2 + some other PCI card: same card appeared 8 times)
- Added Apollo 630 emulation and boot ROM 5.61. Nothing special, ROM is only used to detect the RAM: "32Bit Power-Burstmode-FastRAM", apparently cool sounding name can make RAM even faster! (oddly ROM contains at least parts of IDE and SCSI drivers from other Apollo accelerators).
- In a rare situation it was possible to get false positive "CPU Trace" error when loading statefile.
- Debugger breakpoint "f 123 " didn't work, "" was incorrectly detected as PC end address even when it wasn't a number.
- Programmed mode with only VARVBEN enabled (Programmed vblank but hardwired syncs) didn't check if programmed VB ended earlier than hardwired PAL/NTSC vblank, resulting in vblank ending too late, hiding part of display at the top. (ross test(tm))
- If strobe conflicts start after STREQU strobes but before first STRHOR strobes: Denise vblank state stays stuck active until next valid STRHOR strobe is seen by Denise. (SOS / Triangle + ECS Agnus). Interesting detail: If OCS Denise, STRVBL strobe DOES NOT enable vblank (fixed in ECS Denise). Only STREQU strobes enable vblank. STRHOR disables vblank.
- OCS Denise "buggy" vblank start/end (visible only in Overscan+ and higher) start/end position was 2.5 CCKs too early.
- Left and right A1000 Denise/OCS Denise/ECS Denise hardwired hblank position slight adjustments (1 hires pixel) to match new test results.
- Both "SaveImage" (automatically created ext adf when write-enabling non-writable image like ipf) file extension variants are now detected automatically when checking if file exists. Paths panel option now only affects name when new saveimage is created.

All Picasso96 supported RTG boards are now emulated. All CGX4 supported boards except Inferno. Inferno can't work, only known Wildfire boot ROM fails to configure it properly. PCI config logic seems to get confused if PCI BAR size is too large (GD5446 is 16M or 32M depending on revision). It seems Inferno support needs newer boot ROM which may not have been officially released. Apparently Inferno was also never officially released. EGS not tested, reports accepted if someone really wants to check EGS drivers.
Télécharger WinUAE v5.3.0 Beta 3 (32-bit)
Télécharger WinUAE v5.3.0 Beta 3 (64-bit)
Site Officiel de WinUAE
 
 Mednafen v1.32.1 
Samedi 06/04/24 à 16:49 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
Tiny update primarily to fix issues with loading CloneCD and Apple II WOZ files from uncompressed ZIP archives, and to implement a workaround for a gcc bug that broke the Saturn VDP1 rasterization code when Mednafen was compiled with certain -mcpu=/-mtune= flags.

- Apple2: Fixed erroneous parsing of WOZ file padding bytes and unknown chunks' data as 8-byte chunk headers.
- Fixed broken handling of the end-of-stream condition when reading from non-compressed files stored in ZIP archives; fixes loading of such Apple II WOZ disk images and CloneCD CD images.
- SS: Implemented workaround for gcc bug #113255 in the VDP1 rasterization code.
- Apple2: Fixed typos/brainfart that broke language card and ROM card control accesses via $C08F.
Télécharger Mednafen v1.32.1 (32-bit)
Télécharger Mednafen v1.32.1 (64-bit)
Site Officiel de Mednafen
 
 Nestopia - Undead Edition v1.52.1 FR 
Vendredi 05/04/24 à 15:12 par Firebrand
La dernière version de cet émulateur NES a été traduite en français par l'équipe de Tradu-France.
Télécharger Nestopia - Undead Edition v1.52.1 FR
Tradu-France
 
 CHD-info v0.264 
Jeudi 04/04/24 à 12:19 par Firebrand
Les données relatives aux CHDs de MAME v0.264 ont été intégrées à cet ensemble de fichiers d'information et de gestion des CHDs.
Télécharger CHD-info v0.264
Site Officiel de CHD-info
 
 RomVault v3.7.0 
Mercredi 03/04/24 à 14:20 par Firebrand
Ce gestionnaire de ROMs vient de recevoir une importante mise à jour. Les améliorations sont les suivantes:
Excited to anounce the release of V3.7.0! One of the biggest feature update releases in a very long time.
This feature update list has been driven by two main big features adds:

Total DOS Collection, Date/Time
- Originally there was trrntzip formated zips, this format has served up well for many many years. It uses deflate compression (level 9) and a fixed date time of: 12/24/1996 11:32 PM Rumored to be the date MAME was first released! So I have been working closely with the main guy over at the Total DOS Collection for about the last 6 months (Thanks for all the great collaboration efforts), and am very please to anounch the first big upgrade to the zip format is TDCZip (Think of this as trrntzip with date/time support.), this turned into quite an adventure to get all the TDC zips supported in RomVault. Including discovering that ZIP's original date/time storage can and does store potentially invalid date/times suck as 1990/00/00 00:00:00 = month 0 , day 0, and invalid time can also be stored. Also had to rework my code support for code page 437 (as used in early zip filenames) as it turns out .NET's version of this code page does not correctly support the ASCII values below 32.
- The daily Total DOS collection DATs will now also be included in DatVault updates. DatVault will also contain a RomVault corrected TDC Release 21 DAT (Please don't try using the numbered release DATs from TDC, they are honestly a mess.), and also a daily Diff dat with just the news files in the Daily compared to the Release 21 DAT we be available in DatVault.

ZSTD Compression
- So while re-working the zip format it was also possible to add the next big update to ZIP... zstd compression zip. This timing turned out to be just about perfect as MAME can now support reading zstd compressed zips!
- What is zstd? It is a new compression methods invented by facebook devs, compresses better that deflate, compresses faster than deflate (With multi-threading compression!), and decompresses at crazy fast speeds, so it is win, win, win all the way around.
- Also WinRAR 7.x and 7zUI v24.x also now support zstd compressed zips, so zstd zip is now a very well supported compression system.
- So we now have what I am refering to as Structured archive formats:
*Trrntzip: Original format.
*TDCZip: Total DOS Collect Date/Time supported format.
*RVZSTD: RomVault zstd format
These are now the 3 supported structured ZIP formats in RV, but wait... theres more.. lets not leave out 7Z!
- 7Z got a big upgrade also, now supporting 4 different formats:
*LZMA-Solid: This is the originally supported 7z format
*LZMA-NonSolid: Added Nonsolid as a 7z supported option now
*zstd-Solid: ZSTD has arrived in 7z also
*zstd-NonSolid: Its here and uses the same compression as ZIP, (And can raw copy between NonSolid 7z's and zip!)
- As well as these two main features, there have been many equally imported enhancements such as better file fixing source priority selection, and better handling of zero byte files, now meaning zipmove can be used in more places.
Dark UI mode has been hiding in RV for a while, but has officially been added to the config UI.

TrrntzipUI becomes S.A.M. Structured Archive Maker
- With the arrival of more than just Trrtnzip, TrrntzipUI also needed an overhall, and has officially been renamed to Structred Archive Maker, It can now recompress all of the above structured archive formats. (With the exception of TDC, because you need to DAT to get the Date/time correct.) S.A.M. is now available from the RomVault top menu, and the stand along version will be released here soon.
- And..... just because people do ask for it: The command line versions for windows and Linux got an update with all the new v3.7 features.
- Thanks again for all the support, and help from my great freinds over in RomVault discord This great releases would not be what it is without your help and support.

So here the detailed list of all the updates and bug fixes in V3.7.0!

Feature Updates:
- Added new structured archive formats for zstd Zip/7z and TDC (Total DOS Collection) Zip
- Added the ability to raw copy zstd compressed files between archives
- Added raw copy functionality to and from 7z archives
- Added decompression support for several 7z compression filters
- Added support for DATs with timestamps (E.g. TDC)
- Added modified Date/Time to the Game List grid
- Added new graphics for the Game List grid to show current and preferred storage type
- Added multithreaded zstd compression options to Global Settings
- Added a Dark Mode toggle in Global Settings
- Enhanced ZipMove to work with zstd zip and 7z archives
- Enhanced ZipMove to work with TDC zip archives
- Enhanced archive fixing logic to use a priority system to pick the most efficient source for a fix
- Enhanced archive fixing logic so that 0-byte files are not prematurely deleted which would prevent ZipMove
- Improved performance of handling 0-byte files
- Improved error reporting
- Rebranded trrntzipUI to SAM (Structured Archive Maker) and added new zstd archive options

Bug Fixes:
- Fixed a crash that could occur if the DatRoot folder was missing and you attempted to add a directory from the DatVault UI
- Fixed a crash when ZipMove was wused on a set with NotCollected ROMs
- Fixed a crash related to the category reorder buttons
- Fixed a crash when loading old ROM Center DATs
- Fixed an issue related codepage 437 to better support lower ASCII values (lower than 32)
- Fixed an issue with reading some DATs generated by FB Alpha
- Fixed an issue that could result in duplicate directory rules in the cache file
- Fixed an issue where repacking zips in a ToSort would modify the timestamps of the contents
Télécharger RomVault v3.7.0
Site Officiel de RomVault
 
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