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 WinUAE v4.9.0 Beta 20 (32-bit) 
Lundi 17/05/21 à 17:07 par Firebrand
Une nouvelle beta pour WinUAE a été publiée. Voici la liste de changements:
- Blitter internal RGA bus pipeline emulation implemented.
- When blitter was started for the first time and cycle-exact mode: blitter idle time from start of scanline to BLTSIZE write position was not emulated cycle-exactly. Almost harmless previously, now it caused visible problems with statefiles that expected blitter to steal all cycles. Very old bug.
- Copper didn't stop when both COPJMP1 and COPJMP2 was strobed without active copper DMA. (b18)
- Copper WAIT wrong special case fixed. (Hotbleeps and EyeQlazer)
- Blitter register modification while active update. (For example fixes Demo Mix 5 intro / Tommyknockers). Not 100% yet.
- AGA FMODE bit 14 bitplane scandoubling odd/even scanlines were swapped. (b18)
- Optimized mode bitplane emulation didn't do anything if scanline's bitplane pointers crossed end of chip ram. Normally never happens but really weird programs or free running bitplane pointers might not have been 100% accurately emulated ("Warning: Bad playfield pointer" message). Ancient bug with ancient comment (probably from pre-0.8 UAE) that this should be fixed someday..
- Some more UHRES parts implemented. (Yes, this is useless but cycle usage still should match real hardware if UHRES is enabled for some weird reason!)
- b18 FSINCOS update broke non-softfloat FSINCOS.
Télécharger WinUAE v4.9.0 Beta 20 (32-bit)
Site Officiel de WinUAE
 RetroArch v1.9.3 
Lundi 17/05/21 à 17:05 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Les améliorations sont les suivantes:
- 3DS: Disable menu screensaver animations in XMB/GLUI
- COMMAND: Initialize netcmd->cmd_source_len before recvfrom()
- CONTENT LOADING/STATICALLY LINKED: Ensure ‘Always Reload Core on Run Content’ setting is applied when loading content via the file browser
- CONTENT LOADING/EMSCRIPTEN: Fix content loading via file browser on platforms with ‘broken’ core handling (i.e. emscripten)
- CORE INFO: Skip whitespace when writing compressed core info cache files
- CORE INFO/FILE IO: Core Info cache; significant file I/O performance improvements on systems with slow disk file I/O
- CORE INFO/FILE IO: Enable core info cache by default on all ‘console’ platforms
- FREEBSD: FreeBSD build fix
- LAKKA: Support for tweaking CPU governors/scaling policies
- LAKKA: This adds managed policies and settings to store them and reload them at startup
- LIBRETRO API: Add API extension for cores to override frontend fast-forward state
- MENU/RGUI: Fix saving of config files/overrides when ‘Lock Menu Aspect Ratio’ is enabled
- SHADERS: Fix ‘Auto-Shader Delay’ functionality
- UWP/D3D11: Disable mipmap generation
- UWP/XBOX: Add ‘Force 4K resolution’ option (Force the resolution to the fullscreen size on Xbox, if set to 0, a fixed value of 3840 x 2160 will be used)
Télécharger RetroArch v1.9.3 (32-bit) (Windows)
Télécharger RetroArch v1.9.3 (64-bit) (Windows)
Télécharger RetroArch v1.9.3 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.3 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.3 (64-bit) (MacOS)
Télécharger RetroArch v1.9.3 (Metal2) (MacOS)
Télécharger RetroArch v1.9.3 (Nintendo GC)
Télécharger RetroArch v1.9.3 (Nintendo Wii)
Télécharger RetroArch v1.9.3 (Nintendo WiiU)
Télécharger RetroArch v1.9.3 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.3 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.3 (Nintendo Switch)
Télécharger RetroArch v1.9.3 (PlayStation 2)
Télécharger RetroArch v1.9.3 (PSP)
Télécharger RetroArch v1.9.3 (PS Vita)
Site Officiel de RetroArch
 GameEx et GameEx Arcade Edition v16.90 
Vendredi 14/05/21 à 13:19 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Les améliorations sont les suivantes:
- Several new Retroarch configs added. The PUAE core is the simplest way to get Amiga going I have seen yet.
- New Cemu config added. I modifed the roms in subfolders emulator option to allso work with archives and this makes this system very easy to get going now.
Télécharger GameEx v16.90
Télécharger GameEx Arcade Edition v16.90
Site Officiel de GameEx
 m64p 12/05/2021 
Jeudi 13/05/21 à 12:15 par Firebrand
Une nouvelle version de cet ensemble d'émulation Nintendo 64 basé sur mupen64plus a été publiée. Voici les modifications apportées:
- A number of improvements to GLideN64 (45c078c)
- Smash Remix 0.9.7 performance settings
Télécharger m64p 12/05/2021 (Windows)
Télécharger m64p 12/05/2021 (MacOS)
Télécharger m64p 12/05/2021 (Linux)
Site Officiel de m64p
 Denise v1.1.1 FR 
Jeudi 13/05/21 à 12:10 par Firebrand
La dernière version de cet émulateur Commodore 64 a été traduite en français par l'équipe de Tradu-France.
Télécharger Denise v1.1.1 FR (32-bit)
Télécharger Denise v1.1.1 FR (64-bit)
 Denise v1.1.1 
Jeudi 13/05/21 à 12:06 par Firebrand
Cet émulateur Commodore 64 a été mis à jour. Les améliorations sont les suivantes:
- add Final Cartridge 3 support to EF³
- add DataBlast, SwiftLink, Turbo232 emulation
*BBS support (use tcpser for virtual modem)
*only virtual IP based connections, no connections to physical COM ports
- fix VIA Latch Bug (thanks to enigma)
- prepare fullscreen with custom resolution and refresh rate
- auto fast forward (warp) on startup
*stop when first file was loaded
*or fast forward while drive (tape, floppy) is running
- Bugfix: creating new disks/tapes on macOS Catalina and above was not possible
Télécharger Denise v1.1.1 (32-bit) (Windows)
Télécharger Denise v1.1.1 (64-bit) (Windows)
Télécharger Denise v1.1.1 (MacOS)
Télécharger Denise v1.1.1 (Linux)
Site Officiel de Denise
 VirtualC64 v4.1 
Mercredi 12/05/21 à 13:47 par Firebrand
Cet émulateur Commodore 64 pour MacOS a été mis à jour. Les améliorations sont les suivantes:
The new version contains important compatibility improvements and several enhancements. It features improved GamePad support as well as a text-based debug console that was originally implemented for vAmiga. It also fixes several minor and major bugs that found their way into the original v4.0 release. Upgrading to this version is highly recommended.

- Reworked the raster interrupt logic.
- Replaced the old RAM power-up patterns by more compatible ones.
- Disk change delays have been doubled to emulate a more realistic environment.

- Fixed a bug in the bank mapping logic of Ocean cartridges.
- Fixed a bug that made it impossible to enable or disable individual channels in the DMA debugger.
- Fixed a bug that kept the emulator in warp mode after reset.
- Fixed the “write protection“ checkbox in the disk importer dialog. It had no effect before.

- The new version offers a command-based debug console and scripting support.
- Drives can be marked as „drop target“ to speedup disk changes via drag and drop.
- Better game pad support.
Télécharger VirtualC64 v4.1
Site Officiel de VirtualC64
 Fichiers additionnels pour MAME v0.231 (4ème partie) 
Mardi 11/05/21 à 14:27 par Firebrand
Ces fichiers arrivent un peu en retard car s'ils sont mentionnés sur la page d'accueil de ProgettoSNAPS, ils ne le sont pas sur leur page dédiée où nous allons les trouver habituellement.
Télécharger Category.ini v0.231
Télécharger Version.ini v0.231
Site ProgettoSNAPS
 GameEx et GameEx Arcade Edition v16.89 
Lundi 10/05/21 à 13:25 par Firebrand
Ces frontends multi-systèmes sont fréquemment mis à jour dernièrement avec plusieurs versions à la suite, mais seule les changements de la v16.87 sont connus:
- Improved video rendering performance.
Télécharger GameEx v16.89
Télécharger GameEx Arcade Edition v16.89
Site Officiel de GameEx
 GameEx et GameEx Arcade Edition v16.86 
Dimanche 09/05/21 à 14:33 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, voici les changements sont connus.
- Several performance fixes and improvements.
- Fixes first frame of video not displaying
- New option and feature to set an alternate path for the automatic artwork download.
Télécharger GameEx v16.86
Télécharger GameEx Arcade Edition v16.86
Site Officiel de GameEx
 BGB v1.5.9 FR 
Dimanche 09/05/21 à 14:27 par Firebrand
La dernière version de cet excellent émulateur GameBoy/GameBoy Color a été traduite en français par Tradu-France.
Télécharger BGB v1.5.9 FR (32-bit)
Télécharger BGB v1.5.9 FR (64-bit)
Site Officiel de BGB
 DCMOTO 2021.05.08 
Dimanche 09/05/21 à 14:25 par Firebrand
Une nouvelle version de cet émulateur d'ordinateur Thomson a été publiée. Profitez des notes de version en français, ce n'est pas si fréquent d'en voir:
- Pendant la lecture d'un fichier .lep, la durée restante de la période en cours est conservée en cas de MOTOROFF.
- La plage de réglage de la fréquence du processeur est élargie. L'intervalle est dorénavant entre 10 et 64000 kHz.
- Correction de la génération des fichiers mrx.sddrive pour compatibilité avec les versions 20210212 et suivantes de SDDRIVE.
- Ajout du nombre de répétitions et des banques système, ram, rom et vidéo dans le fichier dcmoto_trace.text.
- Remplacement de la trace en mémoire (maximum 2000 instructions) par le fichier dcmoto_trace.txt (1 million d'instructions).
- Correction du répertoire des fichiers de personnalisation des claviers xxxxx.key.
- Correction d'un décalage de 10 cycles dans le décomptage du timer du 6846.
- Correction d'une anomalie de fonctionnement de la touche CAPSLOCK des TO8 et TO8D.
- Correction du nombre de cycles de l'instruction CMPX indexée (6+ remplace 4+).
- Emulation du synthétiseur vocal Cedic-Nathan et de son circuit intégré MEA8000.
Télécharger DCMOTO 2021.05.08
Site Officiel de DCMOTO
 ares v120 
Dimanche 09/05/21 à 14:21 par Firebrand
Cet excellent émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
This release provides improved Nintendo 64 and Mega Drive emulation, plus some emulation speedups and new features like keyboard-mapping for all Nintendo 64 controls.
The infamous Titan Overdrive demos now run with the exception of one glitched screen each, but you will need to compile with profile=accuracy to enable the required cycle-based VDP renderer for this to work. I'll try in the future to support as much of it as I can with the default scanline renderer as well.

- SH2: added support for Windows ABI to the recompiler
- SH2: MAC must increment R[n] before reading from R[m]; fixes Virtua Fighter and Toughman Contest
- SH2: fixed dynarec MOV @Rm+,Rn to not increment when Rm==Rn
- SH2: fixed dynarec TST instruction
- SH2: improved dynarec accuracy by breaking blocks on delay slot branches
- SH2: improved dynarec accuracy by decreasing the underclocking amount
- Mega Drive: implemented undocumented VSRAM and CRAM DMA fill
- Mega Drive: simplified scanline VDP renderer; fixes TMNT: Tournament Fighters graphics
- Mega Drive: improved region detection; correctly identifies Alien Soldier region now
- Mega CD: fixed crash on game load
- Super Famicom: fixed direct color mode; fixes Secret of Mana world map
- WonderSwan Color: fixed initial state for new EEPROMs plus EEPROM size; fixes missing sound
- lucia: fixed saving RAM files when a manual save path was specified
- ruby: fixed library dependency detection for Arch Linux and other distributions
- SH2: additional correction for dynarec MOV @Rm+,Rn instructions
- hiro/GTK3: added CSS stylesheet overrides to improve appearance [Screwtape]
- N64: VMRG was not clearing VCO in C++ version [Rasky]
- N64: fixed "ctc2" in the disassembler
- Mega Drive: VDP address/command bits are set even for non-register writes [Eke]
- Mega Drive: implemented VDP FIFO with approximated timings
- Mega Drive: implemented CPU bus arbitrator
- N64: fixed RSP vector unit register values in the disassembler
- Mega Drive: implemented proper VDP FIFO timings for both reads and writes (hopefully)
- Mega Drive: enabled external and RAM refresh timing
- Mega Drive: added (Mega Drive | Mega 32X) + Mega CD mode 1 emulation
- Mega Drive: refactored dot-based VDP renderer
- ares: added Thread::restart() function to reset a thread without resetting its clock
- Mega Drive: improved DRAM refresh timings
- Mega Drive: added VDP I/O logger
- Mega Drive: fixed VDP counter emulation (still inaccurate)
- Mega Drive: improved VDP DMA and FIFO emulation
- Nintendo 64: report 64DD as missing for now; fixes F-Zero X
- Nintendo 64: improved TLB emulation; fixes Conker's Bad Fur Day
- Nintendo 64: PI DMA from flash always reads data, never the status; fixes Paper Mario
- Mega Drive: improved VDP FIFO emulation
- Mega Drive: improved VDP dot-renderer
- nall/bit-range: fixed bug with bit indexes >= 32
- Mega Drive: fixed VDP read buffer indexing for VSRAM and CRAM
- Mega Drive: fixed 68K to VDP DMA so that it instantly freezes the CPU
- Mega Drive: emulated VDP left window hardware glitch where hscroll&15!=0
- Mega Drive: improved CPU interrupt handling
- Mega Drive: added APU bus mirrorings
- Mega Drive: emulated the VDP debug register
- Mega Drive: fixed VDP VRAM DMA copy
- Mega Drive: improved 128KB VRAM mode support
- Mega Drive: mask sprite attribute table address in H40 mode [Sik]
- Mega Drive: VDP timing improvements
- Nintendo 64: improved EEPROM support; fixes Perfect Dark
- Nintendo 64: improved VI interrupt support; fixes Star Wars: Rogue Squadron title screen [nodev]
- Nintendo 64: emulated CIC-NUS-6105 copy protection; fixes Banjo-Tooie [XScale]
- Nintendo 64: added serrate (interlace) support and fixed bug when supersampling in serrate mode
- Nintendo 64: emulated CPU instruction cache
- Nintendo 64: emulated CPU data cache
- Nintendo 64: emulated CPU CACHE instruction
- Nintendo 64: fixed CPU TLB bug; fixes GoldenEye
- Nintendo 64: began adapting CPU cached interpreter into a dynamic recompiler
- Nintendo 64: began adapting RSP cached interpreter into a dynamic recompiler
- Nintendo 64: added 64-bit addressing and TLB supporting
- Nintendo 64: added endian support to [LS][WD][LR] instructions
- Nintendo 64: improved dynamic recompiler
- PlayStation: began adapting CPU cached interpreter into a dynamic recompiler
- lucia: allow mapping analog axes separately (allows mapping sticks to the keyboard)
- Nintendo 64: corrected analog stick ranges
- Nintendo 64: emulate the analog stick as an octagon rather than a circle [YetAnotherEmuDev]
Télécharger ares v120
Site Officiel de ares
 RetroArch v1.9.2 
Vendredi 07/05/21 à 15:50 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis autour d'une même interface a été mis à jour. Les améliorations sont les suivantes:
- 3DS: Enable graphics widgets / overlays
- 3DS: Load texture images as BGR colors
- 3DS: Change default asset directory
- CHEEVOS: Allow rcheevos_patch_address to be called on game without achievements
- CHEEVOS: Update achievement memory maps (add Supervision)
- CONFIG/FILE: Use hash map to optimise key/value lookups
- CORE INFO: Performance optimisations + code clean-ups/refactors
- CRT/SWITCHRES: Fixed CRTSwitchRes framebuffer bug
- DISCORD/RPC: Fix regression
- DRM: set the correct video mode
- FASTFORWARD: Enforce minimum fastforward_ratio of 1.0
- FONTS/FREETYPE/STB_UNICODE/BITMAPFONT: Prevent texture bleed when rendering text at non-integer scales
- INPUT: Ensure that ‘retro_set_controller_port_device’ is called when updating ‘Max Users’
- INPUT/XEGL/MOUSE: Fix xegl_ctx.c mouse activation
- INPUT/SDL: Fix crash in SDL input driver when analogs are bound
- INPUT/POINTER: Add scaling to pointer input
- INPUT REMAPPING: Fix regression on loading file
- INPUT REMAPPING: Fix regression where disabling input remapping would disable input
- IOS: Disable system button gestures on iOS 14
- IOS: Prevent potential crash on controller connect – randomly would get a crash when connecting a game controller while RA was running
- LAKKA: Add menu for time zone setting
- LOGGING: RARCH_LOG_V checking for verbosity level is not necessary and can cause issues; removed said check.
- LOGGING: Silence inappropriate cheatfile logging
- IOS/MAC: Add CPU VFP unit detection for Darwin
- MAC: Swallow ‘escape’ key being pressed – would previously make the game toggle between fullscreen and windowed
- MAC: Intel and ARM64 timer change proposal.
- MAC/ARM64: run_fast_mode disabled for 64 bits invalid instructions.
- MAC/OPENGL: Fix codesigning issue
- MAC/UNIVERSAL: Add TTS translation service support.
- MENU: Add optional menu screensaver
- MENU: Add search filter support to cheats and overlays file browser menus
- MENU/FILEBROWSER: Enhanced ‘Load Content’ file browser search functionality
- MENU/INPUT: Block accidental diagonals in menu navigation
- MENU/RGUI: Add option to disable menu transparency
- MENU/RGUI: Fix display of ‘Video > Scaling’ menu when ‘Lock Menu Aspect Ratio’ is enabled
- MENU/MATERIALUI: Add icon to ‘Turbo Fire’ menu entry
- MENU/OZONE: Ozone Dracula theme
- OPENDINGUX/BETA: Fix IPU scaling when running GBA-resolution content
- OPENDINGUX/BETA: Add 50Hz support
- OPENDINGUX: Enable ‘SaveRAM Autosave Interval’ by default
- PATCHES: Added multi-softpatching support + OSD messages for patches
- RHMAP: Track the complete string in rhmap
- VITA: Align VM block size to 1MB – should fix one of the issues with gpSP
- WINDOWS/GDI: Fix non-ASCII text rendering
- XEGL: Fix mouse not working when using OpenGLES with X11
Télécharger RetroArch v1.9.2 (32-bit) (Windows)
Télécharger RetroArch v1.9.2 (64-bit) (Windows)
Télécharger RetroArch v1.9.2 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.2 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.2 (64-bit) (MacOS)
Télécharger RetroArch v1.9.2 (Metal2) (MacOS)
Télécharger RetroArch v1.9.2 (Nintendo GC)
Télécharger RetroArch v1.9.2 (Nintendo Wii)
Télécharger RetroArch v1.9.2 (Nintendo WiiU)
Télécharger RetroArch v1.9.2 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.2 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.2 (Nintendo Switch)
Télécharger RetroArch v1.9.2 (PlayStation 2)
Télécharger RetroArch v1.9.2 (PSP)
Télécharger RetroArch v1.9.2 (PS Vita)
Télécharger RetroArch v1.9.2 (Xbox One)
Site Officiel de RetroArch
 SDLMAME v0.231 
Vendredi 07/05/21 à 15:36 par Firebrand
Ces builds de MAME pour MacOS ont été mis à jour vers MAME v0.231.
Télécharger SDLMAME v0.231 (Intel)
Télécharger SDLMAME v0.231 (M1)
Site Officiel de SDLMAME
 Fichiers additionnels pour MAME v0.231 (3ème partie) 
Vendredi 07/05/21 à 14:45 par Firebrand
Ces fichiers additionnels sortent encore au compte-gouttes. Voici les changements pour ces deux là!
Messinfo.dat v0.231 (12.01)
- 12.01 06/05/2021: Aligned files to 0.231 version.

Series.ini v0.231:
- Items RENAMED (4): (nbahangt) to (nbahangtl11), (nbajamte2) to (nbajamte2a), (outrundxeh) to (outrundxeha) and (outruneh) to (outruneha).
- Series UPDATED (8): Bare Knuckle, DrumMania, JoJo's Bizarre Adventure, NBA Jam, Out Run, Percussion Freaks, Point Blank and Tekken.
Télécharger Messinfo.dat v0.231 (12.01)
Télécharger Series.ini v0.231
 GameEx et GameEx Arcade Edition v16.85 
Vendredi 07/05/21 à 14:41 par Firebrand
Ces 2 frontends ont été mis à jour, mais aucune information sur les changements n'a été donnée.
Télécharger GameEx v16.85
Télécharger GameEx Arcade Edition v16.85
Site Officiel de GameEx
 FinalBurn Neo v1.0.0.2 FR 
Vendredi 07/05/21 à 14:38 par Firebrand
Cet émulateur multi-systèmes est maintenant traduit en français par Tradu-France.
Télécharger FinalBurn Neo v1.0.0.2 FR
 WinUAE v4.9.0 Beta 19 FR (32-bit) 
Vendredi 07/05/21 à 14:35 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v4.9.0 Beta 19 FR (32-bit)
 RockNES v5.70c (i686) 
Jeudi 06/05/21 à 12:52 par Firebrand
On reste avec la NES ave cet émulateur ayant connu plusieurs mises à jour depuis quelques jours. Les voici:
- Fixed sound volume level with unsigned samples.

- Fixed disabled mini-GUI items.
- Fixed some uninitialized variables in the APU core.

- Major fix in the sound downsampling, new high pass filter.
- Sound recording is now terminated if the sound mode is changed.
- Fixed a bug calculating the data chunk size for stereo wave files.
- Fixed envelope volume on power up/reset (set to 0 instead of 15).
- Sound output volume now uses the mixing formula and float types for math.

- The mini-GUI menubar is back! It's used in low resolutions mode.
- Fixed wrong colors in message boxes.

- Fixed a stupid bug of displaying NSF frequency circles out of NSF mode.
- Fixed a bug setting the NSF file/track info in the program window.
- Track number is back to the decimal mode.
- Press Spacebar to switch the sound mode between "normal" and "Fami-clone" (NSF only).
- Pressing Alt+Enter (toggles fullscreen/windowed) no longer restarts the NSF track.

- Reads from $4016/$4017 are set by specific hardware (NES and VS Unisystem).

- Now you're able to save/restore states during movie recording (joypad data logging).
- Cosmetic changes, a couple of minor fixes.
- Savestate document is now included with the emulator package.
Télécharger RockNES v5.70c (i686)
Site Officiel de RockNES
 My Nes v7.9.7795.37773 (32-bit) 
Jeudi 06/05/21 à 12:50 par Firebrand
Encore une nouvelle version pour cet émulateur NES. Voici les changements apportés:
- Only SDL2 Video renderer can adjust brightness. To adjust brightness, go to Main Menu > Video > SDL2 Settings
- Only SDL2 Video renderer can upscale resolution.
Télécharger My Nes v7.9.7795.37773 (32-bit)
Site Officiel de My Nes
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