Organiser
Filtrer par machine :
Type de vue :
 
 VisualBoy Advance-M v2.1.5 
Vendredi 16/12/22 à 14:15 par Firebrand
Cet émulateur GameBoy Advance n'avait pas été mis à jour depuis 3 ans. Voici donc les nouveautés de cette nouvelle version:
- ea2a929f - Backport 800d6ed69b from wx to fix Wayland EGL pos [rkitover]
- c40a1417 - Write vsync toggle msg to debug log not OSD [rkitover]
- 5d2dd01e - Call Layout() after DrawingPanel OnSize event [rkitover]
- da686a48 - Reinit panel on vsync toggle. [rkitover]
- ec27885c - Support EGL VSync on Wayland. [rkitover]
- c27d384a - Enable GL on Wayland for wx 3.2+, no vsync. [rkitover]
- c249115b - build: set -mtune=generic [rkitover]
- 297d7c06 - [hidpi] Use wxWidgets 3.2 on Windows [steelskin]
- 0d86432a - [hidpi] Implement full HiDPI support [steelskin]
- 69d24fb5 - [build][msvc] Fix debug information and set hidpi support [steelskin]
- 90fc3e12 - Default CTRL+I to change interframe blender [rkitover]
- a57d81e1 - Show name of interframe blender not num in OSD [rkitover]
- 13c558ac - Disable wireless link type [rkitover]
- 639003a8 - Show pixel filter name not number on cycle [rkitover]
- 236cffb4 - Make another adjustment to glXQueryExtensions [rkitover]
- 643ec0f7 - Pass DefaultScreen(display) to glXQueryExtensions [rkitover]
- 60d7ead5 - Fix menu state after playing a movie [laqieer]
- d2fee771 - Add VBA Movie Version 2 [laqieer]
- 3f2d3c13 - Remove manual joystick polling [steelskin]
- 7726d26f - Enable full optimizations and fix x86 builds [danialhorton]
- 73223445 - MSVC opt /fp:fast /Oi, intrinsic sqrt() w/ XBRZ. [rkitover]
- 972f1513 - Enable GB colorization hack support in GUI. [danialhorton]
- 1741fa32 - Fix autosaveloadcheat and rename pref [danialhorton]
- a31a7a30 - in Wx, the Option is Enable MMX, make the variable also enableMMX and set its default to on. [danialhorton]
- 983ea451 - Flash : Erased memory is FFh-filled [negativeExponent]
- 18e387d1 - Fix Flash chip's erase operation: erased memory is FFh-filled, not zero-filled. [laqieer]
- c05056ab - HuC3: Update [negativeExponent]
- 93084990 - HuC3: Refactoring to avoid breaking savestates [negativeExponent]
- 05a046e7 - HuC3: Enable battery save, update RTC support [negativeExponent]
- 70477dcd - GBA:Fix serial emulation if compiled with NO_LINK [negativeExponent]
- 15bcad13 - GB:Fix serial emulation when compiled with NO_LINK [negativeExponent]
- 025f3079 - GBA:Fix a few memory read/write issues [negativeExponent]
- 210e79bb - Add descriptions for the 'Interframe Blending' and 'LCD Color Filter' options [jrb22x]
- 8a3456f8 - Default to not change battery on state load. [rkitover]
- b50ff858 - add a missing break in half word reads [danialhorton]
- 064fa7b0 - Fix SDL audio delay [Clownacy]
- 7db3c817 - Fixed SDL audio using the wrong audio specification [Clownacy]
- cb0933bf - Stop changing plane ptrs in rec. audio frames. [rkitover]
- 80634683 - Force a panel update when configuring bilinear. [briansrls]
- 6a714281 - Differentiate between SDL joy index/instance_id. [rkitover]
- 11693d83 - Clean up GB MBC30 check. [rkitover]
- 020daad8 - Fix joy accels when emulation is paused. [rkitover]
- def5d3e4 - Stop timer when game is loaded again. [rkitover]
- e0816b0e - Fix weird input/buttons memory leak. [edenisfa]
- 7031c1d1 - [LINUX,WINDOWS] Key/Joy background input. [edenisfa]
- 84f3e8ce - Allow joystick background input. [edenisfa]
- 40741580 - Add GUI cmd line option for config file. (#724) [Steelskin]
- c169420f - Turbo/throttle config and DirectSound fixes. [rkitover]
- 378c9493 - Fix joystick config when game is loaded. [rkitover]
- 95213a6d - GB: Only use mapperLastTime to see if RTC data was loaded [negativeExponent]
- 86fcffef - GB: Add support for 4MB MBC30 [negativeExponent]
- 2f9933ae - GBA BIOS: ArcTan/ArcTan2 fixes for HLE bios [negativeExponent]
- d9732f68 - Fix clock cycle count for MUL, MLA instructions... (https://github.com/libretro/vba-next/commit/b91f39c787cc99ace97546cb94985f3b658c8b57) - backport Fix clock cycle count for some arm/thumb instructions (https://github.com/libretro/vba-next/commit/5243b2d8064dd2145888ced7cbfe127594ecf6db) - backport Fix base cycle count for MUL, MLA series (https://github.com/libretro/vba-next/commit/b91f39c787cc99ace97546cb94985f3b658c8b57) [negativeExponent]
- c07d5b65 - Fix vram 16/32 bit unaligned reads(backport https://github.com/libretro/vba-next/commit/7f18771165dd4a6d71a598c51d91668920572eaa) [negativeExponent]
- 18c2ea61 - Further fixing Multi Buffer formatting. [briansrls]
- 1e569300 - Addressing audio plugin crash [briansrls]
- 9c314a15 - Use proper string "wglGetExtensionsStringEXT". [edenisfa]
- 3ba05295 - Improve BIOS Math tests score from 425 to 625. [edenisfa]
- 6f2e320d - Improve clock cycle count for THUMB operations. [edenisfa]
- 9e537a8f - Improve cycle count for MUL, MLA. [edenisfa]
- 306f92f5 - Check game kbd input with wxGetKeyState() again. [rkitover]
- 6b257d52 - Avoid override of variable throttle for turbo. [edenisfa]
- bd2483ca - Allow changing connection type without restart. [edenisfa]
- d379a076 - Decrease mouse sensitivity for menu hiding. [rkitover]
- 0c5ee994 - Fix PNG capture screen. [edenisfa]
- 1347026d - Turbo config refactor followup. [rkitover]
- 1bced474 - Codesign fix for mac. [rkitover]
- 07064c87 - [Windows,MacOS] Auto-updater refactoring. (#639) [denisfa]
- 09e8da43 - Joystick refactor pt. Deux: Support Joysticks. [rkitover]
- 504ca08b - Hide menubar + minor UI refactor. [rkitover]
- 2868c1b7 - Fix changing aspect ratio option. [rkitover]
- 045e95ab - GB: Support 4MiB MBC30 ROM bank select. [rkitover]
- 0b14e9f8 - [WINDOWS] Add function to open unicode files. (#644) [denisfa]
- 8e3978b3 - Speedup/Turbo/Throttle fixes. [rkitover]
- 166cf446 - Disable menu LCD filter unless playing GB or GBA. [edenisfa]
- 06001069 - Init systemColorMaps after output module init. [edenisfa]
- cd029ae6 - Fix video recording with frame skip enabled. [edenisfa]
- 008aecde - [LINUX] Fix display of RGB values on viewers. [edenisfa]
- 834d1537 - Fix accel shortcuts when using some menu options. [edenisfa]
- 994726dd - Do not pause while opening configuration windows. [edenisfa]
- 54335dc6 - [WINDOWS] Fix weird WX errors messages. [edenisfa]
- 7bac34ed - Remove duplicate variable winFlashSize. [edenisfa]
- 8d62a790 - Change default options for GB. [edenisfa]
- 99b66e13 - Expose LCD filter for GBA and GB color saturation. [edenisfa]
- c789020e - Fix Save button on OAM Viewer for GB and GBA. [edenisfa]
- dcaa1b9a - Fix Save button on Tile Viewer for GB and GBA. [edenisfa]
- d05e8fc1 - Make AGBPrint output to our Logging. [edenisfa]
- abb82341 - Allow binding specific server IP. (#633) [rkitover]
- 6c64db07 - cmake: Windows codesigning refactor. [rkitover]
- 4f1a351d - Try to configure vsync for multiple options. [edenisfa]
- ed8a9af2 - Use proper functions and checks for OpenGL VSYNC. [edenisfa]
- 6092082e - Fix Save Failed error for Super Monkey Ball Jr. [54053706+negativeExponent]
- f1099a21 - Check return value of soundInit(). [rkitover]
- 410ede54 - Check for null pointer in soundReset(). [alexjnewt]
- 9d1d707c - Limit ROM size to 32 MiB. [negativeExponent]
- fd319d21 - GB: Check header for a valid ROM file. [negativeExponent]
- 513af13d - Replace libpng code for stb_image one. [edenisfa]
- 8f48c1f0 - Fix weird wxWidgets>=3.0 error message. [edenisfa]
- 2f065382 - Enable XAudio2 for Windows vcpkg build. [rkitover]
- a3203770 - Fix: a issue with loading e-Reader dot code (#608) [sony.pcv.s520]
- 83614290 - Turn on winsparkle update checking support. [rkitover]
- 4aab08c4 - Set link timeout default to 500ms, fix prev. dflt. [rkitover]
- 136c094f - Add option to set link network port. [rkitover]
- f69febfd - Add .wav support for sound recording. [edenisfa]
- 6a8a9e62 - Fix integer overflow in cheatsImportGSACodeFile length check. [zack.ref]
- b50d4845 - GBA: Fix crash when new size is larger than rom size after soft-patching [negativeExponent]
- 9e1a63af - support for patches in BPS format [ArtiiP]
- 72d0725b - Allow game window to resize on-the-fly when enabling/disabling borders [negativeExponent]
- 225e4dc9 - Remove top border black line when using filters. [edenisfa]
- 0535d5c7 - Optimize CRC32. [mudlord]
- 4bc9bb84 - Implement joystick rumble. #522 [rkitover]
- 384f4487 - Fix key accel overriding menus and dialogs. [edenisfa]
- af0de1c4 - xbrz: fix inline asm check [rkitover]
Télécharger VisualBoy Advance-M v2.1.5 (32-bit) (Windows)
Télécharger VisualBoy Advance-M v2.1.5 (64-bit) (Windows)
Télécharger VisualBoy Advance-M v2.1.5 (64-bit) (MacOS)
Site Officiel de VisualBoy Advance-M
 
 RetroArch v1.14.0 
Mercredi 14/12/22 à 14:30 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Les améliorations sont les suivantes:
- AUDIO/COREAUDIO/APPLE: Allow coreaudio3 driver to work with audio devices that have 2 or more output channels
- CHEEVOS: Fix construction of Cheevos badge path
- CLI: Fixed not getting any output when running –version or –features without –verbose
- CLI: Fixed crash when running empty – parameter (it proceeded to content loading)
- CLI: Reformatted –features to require less rows and to be more consistent
- CLI: Added -V shorthand for –version
- CLI: Tab removal + whitespace nits
- CONFIG/MIDI: Prevent MIDI startup error with old configurations
- D3D11: Fix when using shaders with TATE mode arcades etc
- D3D12: Fix when using shaders with TATE mode arcades etc
- D3D12: Added support for break on errors (development aid – define DEVICE_DEBUG to use)
- D3D12: Added support for DRED (device remove extended data) (development aid – define DEVICE_DEBUG to use)
- D3D12: Made D3D12 viewport and scissors to behave more like Vulkan drivers (or be more correct)
- D3D12: Fixed some shaders not appearing with the d3d12 driver – this reintroduces a validation error though but it seems to work as in not crash and is the old RA behaviour. Guess we need a different way of fixing the validation issue.
- D3D12: Fixed validation error on start up due to buffers not being setup correctly for one frame
- DATABASE/EXPLORE/VIEW: Bugfix – RGUI did not clear thumbnail on non-playlist items such as Save and Delete menu_explore_get_entry_playlist_index() returns -1 on invalid entries, but the variable where it was stored was unsigned
- DATABASE/EXPLORE/VIEW: Bugfix – XMB+Ozone cleared thumbnail in Quick Menu when navigating away from Run
- DRM/ODROID GO2: Implement get_video_size for DRM GL context driver
- FASTFORWARD: Restore framelimit on fastforward toggle. Fast-forward was broken after toggling vrr_runloop off, since it will force frame limit to 1.0 (even on every frame) and never restores it. So let’s make sure the wanted ratio is applied when toggling FF (Fastforward).
- FFMPEG CORE: Fix runtime error in FFmpeg core when build with FFmpeg n5.1.2 and OpenGL ES
- GFX/VIDEO FILTERS: (picoscale_256x_320x240) Added snn function to upscale Fuse (ZX Spectrum) core borderless output to 320×240. ZX Spectrum resolution of 256×192 was previously unsupported.
-HOTKEYS: Further reorder internal hotkey items for consistency and removed SEND_DEBUG_INFO, OVERLAY_NEXT and OSK from visible hotkey bind list. “Send Debug Info” stuff is removed as much as possible without breakage due to translation files.
- INPUT/AUTOCONFIG: Disable ‘pause on controller disconnect’ by default – was enabled by default on 1.13.0
- INPUT/MENU: Device Index menu refactor
- INPUT/OVERLAY: Fix analog drift blocking touch input (could occur on overlay_next if physical inputs shown on overlay)
- INPUT/OVERLAY: Fix overlay_next buttons lighting up in unison
-INPUT/OVERLAY: Skip meta keys in input_overlay_add_inputs (not supported by input_state_internal)
- INPUT/WINDOWS/WINRAW: Fix mouse position when using input overlay with mouse cursor
- INPUT/WINDOWS/WINRAW: Fixed mouse position to use the same method required for menu items and pointer when simulating input overlays with mouse, since it won’t work with multi mouse method
- INPUT/WINDOWS/WINRAW: Fixed passing mouse position to core also when using aforementioned method
- LEAPFROG: Add Leapfrog (LFx000) Target
- LOCALIZATION: Updates
- LOCALIZATION/INPUT/IME/MENU/ONSCREEN KEYBOARD: Extended IME and Korean OSK
- MENU: Cleanup of help texts
- MENU: Allow toggling info off with the same button
- MENU: Allow menu wallpaper/background reset. Let’s also remove the current wallpaper from the screen when pressing Start.
- MENU: Null driver shows with different color (Added for all menus the ability to show “disabled” items with a muted color)
- MENU/DRIVERS: Menu driver first, Audio Resampler removed because it is enough to exist under audio settings
- MENU/INPUT: Moved “Confirm Quit” to Input menu
- MENU/INPUT/HOTKEYS: Input hotkey menu completely overhauled to keep related entries together, and also adjusted some labels and sublabels
- MENU/OVERLAY: Fix overlays behind menu without core running. “Show Overlay Behind Menu” is currently broken with Ozone and XMB (with any other color theme than Plain) when running without a core.
- MENU/MATERIALUI: Fix home screen on first startup – no more stray entries
- MENU/OZONE: Allowed drawing sidebar and thumbnail bar background color also when core is running
- MENU/OZONE: Stopped using different padding and position for savestate thumbnails vs imageviewer
- MENU/OZONE: Removed gradient background effect when core is running, because some themes already have gradient background, which creates ugly rough steps
- MENU/OZONE: Fixed “Gray Light” theme from using the same background as “Gray Dark”, which makes selection cursor near impossible to see
- MENU/OZONE: Some whitespace corrections
- MENU/UX: Extend OFF menu value colors
- MENU/UX: Menu icon improvements – Menu Visibility icons (Quick Menu + Settings)
- MENU/UX: Menu icon improvements – Playlist Manager icons
- MENU/UX: Menu icon improvements – Explore icon as database icon
- MENU/UX: Menu icon improvements – View and filter icons as cursor icon (folder icon in GLUI)
- MENU/UX: Menu icon improvements – View save + delete icons
- MENU/UX: Menu icon improvements – Moved Explore + Views below Standalone Cores
- MENU/UX/OZONE: Removed icons from menus where others items don’t have icons, and added icons to menus where the rest have icons
- MENU/UX/OZONE: Changed the way “no icon” is handled from kludgy way of not drawing SUBSETTING icon
- MENU/UX/XMB: Changed playlist entry index positioning to bottom right when thumbnails are in vertical mode, because big lists will overlap with arrow and current “breadcrumb” icons when the position is next to current selection
- MENU/UX/XMB: Added a rather nasty hack to prevent showing wrong icons under Explore as “breadcrumb” icon
- MENU/UX/XMB: Optimized certain icon drawing loops (Main horizontal icons were looped even when not visible, and all previous “breadcrumb” icons were looped when only one certain was needed)
- MENU/UX/MATERIALUI: Fixed showing icons where there should not be any (Waitable Swapchains, Show Recording + Streaming)
- OSX/MACOS: Fixed Cocoa keyboard not allowing to map Analog stick
- PS2: Use the recently created ps2_drivers which makes easier the loading and init of all the drivers: Memory Card, USB, HDD, Audio, Controllers
- PS2: Adds exFat support for USB, and probably solves some unexpected issues when using an HDD driver for booting cores/games.
- SDL GFX: Fix no menu on start/blank screen issue.
- SRAM: Don’t init SRAM saving without content (gets rid of the redundant logging)
Télécharger RetroArch v1.14.0 (32-bit) (Windows)
Télécharger RetroArch v1.14.0 (64-bit) (Windows)
Télécharger RetroArch v1.14.0 (XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.14.0 (XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.14.0 (64-bit) (MacOS)
Télécharger RetroArch v1.14.0 (Metal2) (MacOS)
Télécharger RetroArch v1.14.0 (Linux)
Télécharger RetroArch v1.14.0 (Nintendo GC)
Télécharger RetroArch v1.14.0 (Nintendo Wii)
Télécharger RetroArch v1.14.0 (Nintendo WiiU)
Télécharger RetroArch v1.14.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.14.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.14.0 (Nintendo Switch)
Télécharger RetroArch v1.14.0 (PlayStation 2)
Télécharger RetroArch v1.14.0 (PSP)
Télécharger RetroArch v1.14.0 (PS Vita)
Télécharger RetroArch v1.14.0 (Xbox One)
Site Officiel de RetroArch
 
 StellaDS v6.3 
Mardi 13/12/22 à 14:21 par Firebrand
Cet émulateur Atari 2600 pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
v6.3:
- Improved performance across the board. More games play at the right speed even on the older DS-Lite/Phat.
- New QuadTari support - for now it's just Dual Joysticks + SaveKey which is useful for games like Robotwar.

v6.2:
- New WAVE DIRECT sound handling for fast-fetching music. Draconian, Mappy, Stay Frosty 2, Stella's Stocking, Pitfall II and Quadrun have much improved sound.
- New palette options to tweak the colors to your liking.
- Memory re-org for a bit more speed but also to recover some valuable resources so more features can be added in the future.
- Added a 2nd page (not yet populated) for possible future options. This requires a new configuration file format - your old one will be reset. Sorry!
- Fixed CDFJ+ fetchers causing problems (including incorrect handling of SaveKey).
- Other small improvements as time permitted.
Télécharger StellaDS v6.3
Site Officiel de StellaDS
 
 WinUAE v4.10.0 Beta 10 (RC2) 
Lundi 12/12/22 à 14:17 par Firebrand
Une nouvelle beta a été publiée pour cet émulateur Amiga. La prochaine version stable devrait arriver dans une semaine maximum. Les améliorations sont les suivantes:
- Bumped version to 4.10.0
- 64-bit natmem limit increased to support G-REX PCI VRAM modification detection (Only draw lines that have been modified). Previously Voodoo 3 + G-REX always forced whole screen refresh. G-REX PCI memory space is above 2G "limit". Check also current limit to prevent "picasso_getwritewatch 87" log messages when running 32-bit version.
- SupraDrive AMAB5 and AMAB6 are also 8k. Removed extra duplicated 8k. Previous SupraDrive 2000DMA ROM is called "44-25B" (Hand written text on ROM label did say 44-25B but I thought it was some kind of checksum or something but SupraRomChk on SupraBoot3.8B install disk does detect it as "44-25B"). Updated 2000DMA ROM mapping, SupraRomChck now detects supported ROMs correctly. Remaining undumped official Supra ROMs are "33-11B" and AMAB1, listed inside SupraRomChk executable. (Also some AMAB5 and AMAB6 beta roms are listed)
- Added Hardital Synthesis/Super Big Bang v48.5 (previous was v53.1)
- Serial port ring indicator (RI) signal support (RI is shared with printer port SELECT line)
- Fix out of bounds buffer access when checking what should be written to write-only register that was read. (b5)
Télécharger WinUAE v4.10.0 Beta 10 (RC2) (32-bit)
Télécharger WinUAE v4.10.0 Beta 10 (RC2) (64-bit)
Site Officiel de WinUAE
 
 Hoxs64 v1.1.2.1 
Lundi 12/12/22 à 14:12 par Firebrand
Une nouvelle version de cet émulateur Commodore 64 a été publiée. Elle corrige un bug apparu dans la précédente:
1) Regression fix to load default settings when a valid configuration is not found as would be the case when the application is run for the first time.
Télécharger Hoxs64 v1.1.2.1 (32-bit)
Télécharger Hoxs64 v1.1.2.1 (64-bit)
Site Officiel de Hoxs64
 
 pfeMAME v2.26.7 
Dimanche 11/12/22 à 14:34 par Firebrand
Ce frontend pour MAME a été mis à jour, sauf pour sa version MacOS (pour l'instant?). Voici la liste des changements:
- I have dropped the support for force shutting down the MAME executable. The support for the keyboard monitoring was flaky and sometimes just crashed everything. Also support under Linux and MacOS is almost non-existent due to those operating systems being more secure.
- Fixed the bug that stopped the log file viewer from scrolling to the bottom of the log on MacOS.
- Fixed an issue I started getting with SSL certificates on some platforms when checking for the software update. This was throwing an exception and so I couldn’t find the current software version from the repo.
- Fixed the toolbar button sizes so that the hover text on all platforms aligns correctly.
- Changed the view and search box’s to be default size. MacOS was complaining about my trying to make the control too large.
- Created a custom search control so that I can control the text and background colours as well as the hint text color. The default control was too strict in MacOS. Doing this has lost the pretty magnifying glass but maybe later I will work out how to add that back in.
- Changed the ROM filter to a wx.ComboCtrl with custom list control as the drop down. This allows me full control over the text and background colors across all platforms.
- Finally ditched the generic status bar and created my own custom status bar. This gives me full control over the colours across all platforms (Yes I’m pointing at you MacOS).
- Switched to using pygauge rather than the inbuilt gauge for progress bar display. This allows me to set the color and I just like it more.
- Moved the main screen progress bar to be an overlay rather than the small patch it used to be contained in. Looks nicer and more modern to me.
- Made the quantities info on the statusbar readonly (Yes you could actually delete it).
- Stopped the statusbar quantities field from being able to be given focus at all and no left click highlighting.
- Pop-up image viewer was not closing with the ESC key
- Altered the pop-up image viewer to use the full vertical space available.
- Added keyboard shortcut SHIFT-V to launch the fullscreen video player
- When the full screen vide player is running, pressing the space bar will skip to the next video. Any other key will exit.
- Changed to using a callafter to set the ROM tiles focus back after running a ROM in TileView. Have done this to try and fix an issue whereby sometimes after running a ROM, the tiles don’t get back focus and you loose keyboard navigation without clicking the left mouse button (Which forces focus on the first tile). The callafter should allow all controls to be redrawn before trying to give focus.
- Removed an annoying underscore form the output in the RomInfo screen.
- Changed the font_info function to return a named tuple. This makes my code cleaner in each module that I call that function to pull out the font information and set local font variables.
- Added a Bios drop down list to the Slots preferences page. This is populated from the xml file. This allows you to set ROM specific Bios configurations (Like if you want to always have the spectrum ROM using the GOSH bios, or Amiga 500 using the 3.1 Kickstart ROM). If nothing is found in the ROM specific INI file then it will default to the first BIOS in the list.
- Dropped the auto restart after certain preferences are changed. It never worked too well across different platforms, and even on Windows after restarting I was finding control bindings stopped working.
- Fixed the button colors not working properly on Linux. Needed to be specific in the colors.
- Updated the slot control buttons to use the global color theme.
- Fixed a bug where the random ROM runner could select a ROM that is one too far off the list which would cause an unmanaged exception.
- Fixed a bug in the backup code. If a file that was listed to backup didn’t exist (like if you have no favourites) then the process would fail badly. Now it will tell you that the missing file has been skipped.
- Fixed similar bug in the restore code.
- Fixed a bug where if a video play is not available, the playback timer would keep counting down in a loop.
- Fixed a bug in the code I use to check for valid values for Audio volume. It seems that using isnumeric() for negative numbers thinks they are not a number. Have to strip the leading ‘-‘ off the string.
- Major change to preferences. I have moved the preferences window into the main window as a tab shared with the ROMs list. Also done the same with the ROM specific preferences. They are now side-by-side.
- Improved the slot configuration’s view – it now expands to take up the horizontal space available which makes systems with no slots look better in the view.
- Changed the size of the spin controls on the Sound tab in preferences to stop annoying GTK complaints about the size being too small for the native control.
- Slot option heading and buttons will no longer show for System ROMs that don’t actually have slot options.
- Changed to using event.m_col to determine what column has been clicked in the Ultimatelistctrl. Was previously using a calculation based on pixels that doesn’t work well enough. As Ultimatelistctrl supports m_col where the standard listctrl doesn’t across all platforms, this seems a much better idea. This fixes an issue with ordering by Manufacturer as the column wasn’t being detected correctly.
- Replaced my custom code for replacing escaped ASCII characters with html.unescape. My code took 2 seconds while the inbuilt takes 0.07 so I think its written in C. Speeds up the -listxml read from MAME.
- Lots of general code cleanup and refactoring.
- Extra error checking in xmlinfo.py to check if the softwarelist ‘hash’ folder and relevant file doesn’t actually exist.
- Layout improvements in xmlinfo.py.
- Corrected some misleading naming in tileview.py (self.rom_name that was actually a version of self.rom_file_name but not really for example.
- It seems I have been using the shelve module incorrectly. It returns an object, not a list, but still seems to work. I have rewritten the code a bit to ensure a list is returned.
- Created docstrings for functions in functions.py. Still a bit of a WIP but a step in the right direction.
- Some slight improvements to dark mode coloring. Notebook tab background is now set to the window background color and inactive tab text color is the same as window text color.
- Fixed a bug where if the color string is not set in the pfemame.ini file, it would throw an unmanaged exception as the default type was a colour object, not a color string.
- Added some more defaults to the pfemame inifile creation for first-time-run.
Télécharger pfeMAME v2.26.7 (Windows)
Télécharger pfeMAME v2.26.7 (Linux)
Site Officiel de pfeMAME
 
 Simple64 v2022.12.3 
Dimanche 11/12/22 à 14:16 par Firebrand
Une nouvelle version de cette solution tout en un pour l'émulation Nintendo 64 a été publiée. Voici la liste des changements:
- MD5 is now appended to new save files to prevent issues with ROM hacks overwriting OG game saves
- Parallel-RDP updated to latest version
Télécharger Simple64 v2022.12.3
Site Officiel de Simple64
 
 Hoxs64 v1.1.2.0 
Dimanche 11/12/22 à 14:14 par Firebrand
Cet émulateur Commodore 64 a été mis à jour. Les améliorations sont les suivantes:
1) New menu options to save and load settings from an INI config file.
2) New command line option -configfile : Loads settings from an INI config file specified by which can either be a full path or a path relative to the application folder. Double dot ".." and single dot "." path elements are not supported. If the -configfile option is missing it will look for a file hoxs64.ini within the application folder. If the hoxs64.ini file is missing it will load settings from the registry.
Télécharger Hoxs64 v1.1.2.0 (32-bit)
Télécharger Hoxs64 v1.1.2.0 (64-bit)
Site Officiel de Hoxs64
 
 HBMAME Version.ini v0.245.9 
Samedi 10/12/22 à 13:56 par Firebrand
Ce fichier permettant de trier les jeux de HBMAME selon la version de l'émulateur a été mis à jour pour la dernière version de celui ci.
- 2022/12/09: Update versions 0.245.3 to 0.245.9 (thanks to r0n1n AKA kloug666 ).
Télécharger HBMAME Version.ini v0.245.9
Site Officiel de HBMAME Version.ini
 
 Fichiers additionnels pour MAME v0.250 (2ème partie) 
Vendredi 09/12/22 à 13:55 par Firebrand
Une deuxième série de fichiers additionnels de ProgettoSNAPS pour MAME ont été publiées. Voici les changements:
Category.ini v0.250:
- 2022/12/08: Aligned files to MAME 0.250.

Catlist/Catver v0.250:
- 2022/12/08: Aligned files to MAME 0.250.

Languages.ini v0.250 (1.42):
- 2022/12/08 1.42: Added 0.250 sets.

Series.ini v0.250:
- Series UPDATED (8): Cherry Master, Cross Pang, Gradius, Ibara, Quizard, Silent Scope, Trivia and Trivial Pursuit.
Items RENAMED (8): (ibara) to (ibarao), (sscope2b) to (sscope2ubvd1), (sscope2c) to (sscope2ucvd1), (sscopea) to (sscopeua), (sscopeb) to (sscopeub), (sscopec) to (sscopeuc), (sscoped) to (sscopevd2) and (trivia12) to (triviag1a).

Version.ini v0.250:
- 2022/12/08: Aligned to MAME 0.250.
Télécharger Category.ini v0.250
Télécharger Catlist/Catver v0.250
Télécharger Languages.ini v0.250 (1.42)
Télécharger Series.ini v0.250
Télécharger Version.ini v0.250
ProgettoSNAPS
 
 Fichiers additionnels pour MAME v0.250 
Jeudi 08/12/22 à 11:49 par Firebrand
Une première bordée de fichiers additionnels pour MAME a été publiée. Plutôt courte, elle n'en comporte que deux; mais le reste devrait arriver assez rapidement.
BestGames.ini v0.250 (1.31)
- 2022/12/07 1.31: Online the version 0.250; 1 game removed (victlapa) and 3 new games added (3,474 evaluated).
Télécharger BestGames.ini v0.250 (1.31)
Télécharger CHD-info v0.250
ProgettoSNAPS
 
 WinUAE v4.9.9 Beta 9 (RC1) FR 
Jeudi 08/12/22 à 11:43 par Firebrand
La dernière beta de WinUAE a été traduite en français sans délai par Tradu-France.
Télécharger WinUAE v4.9.9 Beta 9 (RC1) FR (32-bit)
Télécharger WinUAE v4.9.9 Beta 9 (RC1) FR (64-bit)
Tradu-France
 
 WinUAE v4.9.9 Beta 9 (RC1) 
Jeudi 08/12/22 à 11:40 par Firebrand
Les beta de WinUAE passent en release candidates. La prochaine version stable est donc en approche. Voici les nouveautés de cette version:
- Direct3D9 mode overlay mode didn't show Amiga screen in most configurations.
- JIT interrupt handling fix part 2.
- Debugger SMC detector cache flush does not anymore clear whole SMC state array (which can be huge if Amiga RAM is located in Z3 space). When state array needs to be reset, reset only RAM and ROM regions. Max SMC array size is now automatically same as highest RAM address.
- Autoresolution didn't do anything unless gfx_windowed_multi or gfx_fullscreen_multi had non-zero values (b1)
- Autoscale worked incorrectly in programmed modes. (b1)
- Disable GUI Wait for blitter checkbox in 68000/010 cycle-exact modes. Previously it was allowed but did nothing.
- CDTV/CD32 Quickstart didn't use new NVRAM Files -path (b1)
- Added Supra AMAB2 ROM to ROM scanner. (Seems to support at least 2000DMA and AutoBoot models). AMAB1 is still missing, previously added 2000DMA ROM most likely isn't AMAB1 because it only supports 2000DMA. 2000DMA ROM selection now also lists all AMAB roms because AMAB2-4 have 2000DMA support (AMAB5/6 dropped 2000DMA support) and ROM scanner selection logic does not support filtering ROMs that have same type.
Télécharger WinUAE v4.9.9 Beta 9 (RC1) (32-bit)
Télécharger WinUAE v4.9.9 Beta 9 (RC1) (64-bit)
Site Officiel de WinUAE
 
 SDLMAME4Ubuntu v0.250 (64-bit) 
Jeudi 08/12/22 à 11:36 par Firebrand
Cette version de MAME pour Linux Ubuntu a été mise à jour vers MAME v0.250.
Télécharger SDLMAME4Ubuntu v0.250 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 
 GameInit.dat v0.250 (0.44) 
Mercredi 07/12/22 à 15:33 par Firebrand
Ce fichier donnant des informations comment initialiser certaines bornes d'arcade sur MAME n'avait pas eu de nouvelles versions depuis plus d'un an. C'est maintenant chose faite. Voici les changements:
- 0.44 0.250 12/06/2022: 173 new entries added.
Télécharger GameInit.dat v0.250 (0.44)
Site Officiel de GameInit.dat
 
 vAmiga v2.2 
Mercredi 07/12/22 à 15:30 par Firebrand
Cet émulateur Amiga pour MacOS a été mis à jour. Les améliorations sont les suivantes:
v2.2:
- Fixed a bug that caused the emulator to crash when a Copper list was viewed in RetroShell.
- Fixed some minor GUI issues.
- Cleaned up some code.

v2.2 beta 1:
Enhancements:
- Added cycle-accurate 68010 emulation (#728, #742)
- Added experimental 68020 emulation (#728)
- Added VSYNC support (#731)
- The Cmd keys can be mapped to the Amiga keys without extra permissions (#749)
- Added support for mice with a third button (#747)
- The configurator panel can be opened as a window (#736)
- Added an automatic resizing option to the Window menu (#729)
- A broader range of hard-drive geometries is accepted now (#734)

Bug fixes:
- Fixed a bug related to sprite that were drawn outside the DIW (#743)
- Fixed a timing issue related to the SPRxPOS register (#750)
Télécharger vAmiga v2.2
Site Officiel de vAmiga
 
 SpecEmu v3.2 build 06/12/22 
Mercredi 07/12/22 à 15:28 par Firebrand
Un correctif a été apporté à cet émulateur ZX-Spectrum. Voici de quoi il s'agit:
- Fixed joypad emulation (had switched to new include files which had incorrect joypad structures)
Télécharger SpecEmu v3.2 build 06/12/22
Site Officiel de SpecEmu
 
 Simple64 v2022.12.2 
Mercredi 07/12/22 à 14:43 par Firebrand
Une nouvelle version de cet ensemble pour l'émulation Nintendo 64 a été publiée. Un seul changement est à signaler:
- Fix for an issue in the v2022.12.1 release that broke netplay
Télécharger Simple64 v2022.12.2
Site Officiel de Simple64
 
 DSP v0.21 WIP 4.2 (32-bit) 
Mercredi 07/12/22 à 14:41 par Firebrand
Cet émulateur multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
General
- Fixed - Emulator losses focus and keyboard stop working (Thanks to Neville)
- Updated SDL library to 2.26.1

Coleco
- Fire button 1 and 2 switched
- Fixed error message loading a cartridge
Télécharger DSP v0.21 WIP 4.2 (32-bit)
Site Officiel de DSP
 
 Nintendulator FR v0.985 Beta (04/12/22) 
Mardi 06/12/22 à 14:47 par Firebrand
La dernière version de cet émulateur a été traduite en français par l'équipe de Tradu-France.
Télécharger Nintendulator FR v0.985 Beta (32-bit) (04/12/22)
Télécharger Nintendulator FR v0.985 Beta (64-bit) (04/12/22)
Tradu-France
 
 BigPEmu v1.01 FR 
Mardi 06/12/22 à 14:44 par Firebrand
Cet émulateur Jaguar est désormais traduit en français par l’équipe de Tradu-France.
Télécharger BigPEmu v1.01 FR
Tradu-France
 
<< Page précédentePage suivante >>
2001-2023 Planet Emulation