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 DuckStation v0.1-8946 
Vendredi 18/04/25 à 14:15 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- Cache latest/nearest achievement info (Stenzek)
- a0aac8e: dep/rcheevos: Bump to latest upstream (Stenzek)
- Use rc_client as source of truth for HC mode (Stenzek)
- Swap RAInterface for RAIntegration via rc_client (Stenzek)
- Remove RAInterface (Stenzek)
- Fix crash starting with no game (Stenzek)
- Fix login while ingame (Stenzek)
- Use new badge_url/badge_locked_url fields (Stenzek)
- Display notification on subset complete (Stenzek)
- Fix starting with RAIntegration-forced HC mode (Stenzek)
- Display hardcore disabled subtitle in game summary (Stenzek)
- 2eecf6b: GPU/HW: Clear depth at vblank time in 480i games (Stenzek)
- exclude analog support for some 2D games (#3402) #3402 (bl@ck_m@ge)
- PGXP-CPU for Spider-Man games (Stenzek)
- Compile fix (Stenzek)
- Add function queueing for RunOnCPUThread() (Stenzek)
- Expose RunOnUIThread() to core (Stenzek)
- 78ff3b9: dep/rcheevos: Make RAIntegration loadable in two parts (Stenzek)
- Initialize RAIntegration in two parts (Stenzek)
- Stub out 0x1F802080 (Stenzek)
- Increase notification rounding (Stenzek)
- Add confirmation to hardcore mode enable/reset (Stenzek)
- Queue RAIntegration writes on CPU thread (Stenzek)
- Mostly replace C string usage with string_view (Stenzek)
- Use string_view() for localised strings (Stenzek)
- b78d3b4: dep/imgui: Update to v1.91.9b (Stenzek)
- Fix crash in hotkey settings (Stenzek)
- More string_view usage (Stenzek)
- 46dd32a: Updated Swedish translation (#3403) (Daniel Nylander) #3403
- 57fc5b9: Update Russian translation (#3405) (shikulja) #3405
- exclude analog support for some Rockman titles (#3404) #3404 (bl@ck_m@ge)
- Export RGBA8 conversion functions (Stenzek)
- Swap svg classes for inline style (Stenzek)
- Swap lunasvg for plutosvg (Stenzek)
- Slightly adjust widget sizes (Stenzek)
- Use grid layout for forms (Stenzek)
- Crash fix (Stenzek)
- disable analog support for some demos and beta versions (#3406) #3406 (bl@ck_m@ge)
- 7583425: Atualização Português do Brasil (#3407) (Anderson Cardoso) #3407
- 751d81e: GPU/TextureCache: Handle FetchTexture() fails (Stenzek)
- Fix link in thirdparty.html (Stenzek)
- Minor logic corrections (Stenzek)
- Remove unused function (Stenzek)
- Fix some CPU thread state reads (Stenzek)
- Enable VU meter in debug builds (Stenzek)
- Fix tab key handling (Stenzek)
- Polish achievements login dialog (Stenzek)
- Improve look of slider popups (Stenzek)
- Increase spacing between menu items (Stenzek)
- Make menu item borders optional (Stenzek)
- Change default background name (Stenzek)
- Center achievement/leaderboard images (Stenzek)
- 0003cf7: CI/Flatpak: Bump to KDE 6.9 SDK (Stenzek)
- Use kde-6.9 flatpak docker image (Stenzek)
- Add padding to game list (Stenzek)
Télécharger DuckStation v0.1-8946 (Windows)
Télécharger DuckStation v0.1-8946 (MacOS)
Télécharger DuckStation v0.1-8946 (Linux)
Site Officiel de DuckStation
 
 WinUAE v6.0.0 Beta 21 
Mercredi 16/04/25 à 14:41 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- Filter panel TV modes and filter overscan blanking work correctly again (not doing anything since b1). Extra horizontal and vertical blanking handling changed again, might cause side-effects.
- NTSC horizontal long/short line artifacts are gone in TV overscan modes. NOTE: NTSC still have problems with some filter modes.
- Ultra extreme debug marker colors changed.
- Automatic scaling used also non-bitplanes to detect horizontal start/end. Now it matches 5.3.1.
- Automatic scaling + fast drawing mode: detected topmost line was 1 line too large.
- Screenshot when in non-PAL/NTSC mode memory out of bounds access fixed, caused random crashes also when entering GUI.
- Fixed possible crash in fast mode drawing code if number of planes changes suddenly.
- uaegfx vertical blank interrupt might have been duplicated or lost in some situations (very old bug), depending on RTG panel refresh rate setting.
- Ignore V(H)POSW writes when in non-ce modes. KS V(H)POSW writes when screen mode changes caused strange side-effects, including unreliable RTG/native mode switches.
- Passthrough printing fix for v4+ Windows printer drivers (untested)

This hopefully fixes SysSpeed native/RTG switching.
Télécharger WinUAE v6.0.0 Beta 21 (32-bit)
Télécharger WinUAE v6.0.0 Beta 21 (64-bit)
Site Officiel de WinUAE
 
 Steem SSE v4.1.2 R17 
Lundi 14/04/25 à 15:23 par Firebrand
Cet émulateur Atari ST a été mis à jour. Les améliorations sont les suivantes:
- Fix palette timing on "Max" border size
- Fix buffer check on medres rendering
- Fix refactoring error in RS232_CalculateBaud()
- Make MIDI out timer optional
Télécharger Steem SSE v4.1.2 R17 (32-bit) (Windows)
Télécharger Steem SSE v4.1.2 R17 (64-bit) (Windows)
Télécharger Steem SSE v4.1.2 R17 (32-bit) (Linux)
Télécharger Steem SSE v4.1.2 R17 (64-bit) (Linux)
Site Officiel de Steem SSE
 
 No$gba v3.06 
Lundi 14/04/25 à 15:18 par Firebrand
Une nouvelle version de cet émulateur GameBoy Advance a été publiée. Cela n'était pas arrivé depuis presque quatre ans. Voici la liste des changements:
- gba/bios/clone: ignore CpuFastSet to readonly bios area (thanks denim)
- iomap: fixed BG0-3 display for GBA mode (without ext_pal, unlike NDS/Dsi)
- gui: fixed gaming version help window (to be displayed on top of game window)
- controls/touchscreen: senses 2nd mouse clicks (via WM_LBUTTONDBLCLK)
- controls/setup: option for polling analog sticks each frame, slow on gameports
- filesys viewer: preview NDS/DSi/3DS icons/textures
- filesys viewer: preview HEX dump, TXT ascii, GIF/JPG/BMP/TGA/PNG bitmaps
- filesys viewer: supports GFC/GOB archive, and Dict-trees in nds 3d video files
- filesys viewer: faster sorting of large folders (via TVI_FIRST plus TVM_SORT)
- raw-dos: enables A20 only ONCE on boot (to avoid confusing USB-keyboards)
- dsi/help: added some more details on purpose of several BPTWL registers
- cpu/help: added chapter on new UAL assembler syntax for ARM/THUMB code
- nds/help: better specs for .nsbxx 3D Video file formats (thanks scurest)
- nds/help: specs for HWAS sound files (Multiblock Sound Wave Data)
- nds/help: specs for GFC/GOB vicarious visions archive with zlib compression
- nds/help: NDS can acccess GBA EEPROMs, see GBA EEPROM Timings (thanks pk11)
- cgb/help: added notes on GBA Backwards Compatibility CGB Mode
- 3ds/help: added 3DS GPU Texture Formats (bit-order and ETC1 format)
- 3ds/help: added very impomplete specs for DSiware Exports and Parental Reset
- 3ds/help: hwcal specs for aging numbers, xor chksums, crc16, sha256hmac key
- 3ds/help: rev-engineered 3ds icon format (pixel/tile ordering)
- 3ds/help: CODEC_SNDEXCNT.bit30 must be set in GBA mode (else dissonant sound)
- 3ds/help: bias level in GBA port 4000088h has no effect on 3DS in GBA mode
- 3ds/help: added caution on byte-swapped TSC filter values in HWCAL and config
- 3ds/help: warnings on MCU[3Fh] bits not being reset on reboot/poweroff
- 3ds/mcu/help: fixed mcu-flasher BC547 transistor symbol (CBE instead BCE)
- dsi/help: added AUX DSi Signals/Testpoints chapter
- dsi/help: added DSi XL connector pinouts P16/P24 (thanks poro)
- dsi/disass/a22i/help: 78k0 asm/disasm/specs for opcodes/sfr's (for BPTWL chip)
- dsi/web: updated annotated DSi mainboard http://problemkaputt.de/twl-core.jpg
- a22i: directives .include and .import support quoted filenames with spaces
- a22i: directives .ual and .pre_ual forces to insist on UAL or older syntax
- a22i: supports UAL syntax with cond at end (eg ldrh{cond} instead ldr{cond}h)
- a22i: supports neg as thumb/ual-style alias for rsb,0
- a22i: allows ldm/stm without {amod}, defaults to increment after (UAL style)
- a22i: allows ldrd/strd with both rd1,rd2 (UAL) and checks rd1=even, rd2=rd1+1
- a22i: UAL insists on {S} suffix for all THUMB opcodes that change flags
- a22i: UAL variants for THUMB MOV/ADD/SUB with/without flags changed
- a22i: bugfix: insist on space between ldrex/strex and rd
- a22i: label equ xx doesn't ditch local labels (only label: does so)
- a22i/help: added descriptions for .macro .rept .endm .undef
Télécharger No$gba v3.06 (Windows)
Télécharger No$gba v3.05 (Dos)
Site Officiel de No$gba
 
 CPCemu v3.0 
Lundi 14/04/25 à 15:14 par Firebrand
Cet émulateur Amstrad CPC a été mis à jour. Pour l'instant, seule la version MacOS est disponible; celles pour Windows et Linux arriveront plus tard. Les améliorations sont les suivantes:
Edit: La version Windows est disponible.
- New GUI
- New debugger/monitor including (re)assembler
- ROM configuration by GUI
- Basic V9990 graphics card emulation (primarily for SymbOS)
- Emulation of Dobbertin HD20 harddisk drive
- Emulation of keyboard clash
- Virtual joystick/mouse left/right handles can be swapped
- New video mode "simple" (should be faster, but that still needs to be proved)
- IPv6 compatibility (only for the web server, not inside CPC via M4)
- Usability of joysticks/game controllers improved
- Mouse emulation (conversion of host mouse) improved, in particular the Symbiface mouse for SymbOS
- Many bugs fixed (in particular compatibility with Windows 11)
- Adjusted to SDL version 2.32.4 (which probably needs to be installed manually on Linux)

I am particularly proud of the V9990 emulation and that it worked out of the box with SymbOS 4.0 released in January (the V9990 emulation had reached its current state already two years ago).
Télécharger CPCemu v3.0 (Windows)
Télécharger CPCemu v3.0 (MacOS)
Site Officiel de CPCemu
 
 Messinfo.dat v0.276 (14.03) 
Dimanche 13/04/25 à 14:09 par Firebrand
Les données relatives aux machines non arcade des deux dernières versions de MAME ont été intégrées à ce fichier informatif:
- 2025/04/13 14.03: Aligned files to 0.276 version (obviously including the 0.275).
Télécharger Messinfo.dat v0.276 (14.03)
Site Officiel de Messinfo.dat
 
 History.xml v2.76 
Dimanche 13/04/25 à 14:04 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a été publié à l'occasion de la sortie de MAME v0.276.
Télécharger History.xml v2.76
Site Officiel de History.xml
 
 DuckStation v0.1-8891 
Jeudi 10/04/25 à 13:43 par Firebrand
Cet émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
- 6e39453 GameDB: add Digital Contoller support for The Adventure of Little Ralph (Demo) (#3401)
- 2a99529 Deps: April updates
- eca113c GPUDevice: Fix/improve compute shader support
- 4e7fdc8 PostProcessing/FX: Allow frametime as int
- 80cfe59 PostProcessing/FX: Allow use of fixed-size render targets
- 1aabcf1 PostProcessing/FX: Alternate between two 'backbuffers'
- 979ad97 PostProcessing/FX: Add support for compute shaders
- f559615 PostProcessing: Display compile errors in OSD
- a9f1dd2 D3D12Device: Fix GPU-based validation being unconditionally enabled
- e62f3bd PostProcessing: Show Reshade ui_text style help text
- 5034fb9 Hotkeys: Rearrange categories for some shortcuts and improve naming
- b794e84 Achievements: Improve HC self-disable
- 054e96f BIOS: SCPH-7000W is region-free
- dfa96e0 GPU: Implement MMPX texture filter
- a3a162f Data: Update SDL game controller database
- 2bd9e5f README: Add link to old releases repository
- 3ecaffd dep/reshadefx: Don't unconditionally emit point size variable
- 52f8a34 FullscreenUI: Fix Toggle Fast Forward being disabled
- 83f7550 FullscreenUI: Fix long lists not scrolling to selected item
- 6e02133 Qt: Fix game list achievement icon spacing at 100% DPI
- 7971bb9 GPU/HW: Add Scale2x/Scale3x texture filters
- 0a1e8e2 ShaderGen: Emit packUnorm4x8() for GLSL ES 3.0
- 0479500 CPU: Correctly mask upper 1.5GB of KUSEG
- 8706f60 SPU: Add VU meter display in debug/devel builds
- 182ba2a SPU: Devel build fix
- 82d3b68 CI/AppImage: Include libcom_err.so.2 in cross appimages
- 97c81ed FullscreenUI: Android build fix
- 8186e61 ShaderGen: Don't use VERSION for polyfill
- 8e5531e FullscreenUI: Fix call of moved-from function
- a310d3a FullscreenUI: Fix load-and-resume-state HC popup
Télécharger DuckStation v0.1-8891 (Windows)
Télécharger DuckStation v0.1-8891 (MacOS)
Télécharger DuckStation v0.1-8891 (Linux)
Site Officiel de DuckStation
 
 WinUAE v6.0.0 Beta 20 
Mercredi 09/04/25 à 12:35 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Voici la liste des changements:
- Long/short field mode change (single LOF change, not interlace continuous toggle) didn't recalculate internal screen mode configuration. As a side-effect it also caused random last line to not being updated correctly when switching from long to short.
- Fixed fast mode drawing and TV overscan mode top/bottom lines not being always updated correctly.
- Audio hack that prevents high CPU usage if program sets (uselessly) AUDxPER to very low value is now more aggressive but not aggressive enough to break Spaceport. (R-Type II, ReadySoft 64 emulator)
- Serial port transmit works again in non-ce modes.
- Integer scale horizontal/vertical resolution aspect ratio correction should now work more sanely (for example if superhires + vertical doubling, result is always vertically doubled first, after that integer scaling ratio is selected). Supports also programmed doublescan modes.
- In AGA mode reads from write-only registers are now closer to 5.3.1 and older version behavior. (Artificial Paradise / NGC)
- If resolution/plane count was set before FMODE was updated and original FMODE was too small for new mode, drawing mode was reset to normal (HAM and EHB was drawn as normal mode). Affected hires and shres AGA HAM and EHB modes.
- Non-accurate CPU mode and writing to CIA high timer register didn't load timer from latch immediately in oneshort mode when timer was already running. (Introduced in some 4.9.x version)
Télécharger WinUAE v6.0.0 Beta 20 (32-bit)
Télécharger WinUAE v6.0.0 Beta 20 (64-bit)
Site Officiel de WinUAE
 
 CaPriCe Forever v25.3 
Mercredi 09/04/25 à 12:30 par Firebrand
Cet émulateur Amstrad CPC pour Windows a été mis à jour. Les améliorations sont les suivantes:
- Preliminary review of symbols management;
- Add possibility to export/import symbols;
- Provide basic cartridges for PLUS settings;
- Fix and improve WinAPE snapshot breakpoints compatibility;
- Improve CRTC emulation (Thanks to WinAPE debugger);
- Fix minor bugs.
Télécharger CaPriCe Forever v25.3 (32-bit)
Télécharger CaPriCe Forever v25.3 (64-bit)
Site Officiel de CaPriCe Forever
 
 Fichiers additionnels pour MAME v0.276 
Mardi 08/04/25 à 14:11 par Firebrand
Les fichiers additionnels de ProgettoSNAPS ont été mis à jour pour MAME v0.276:
Category.ini v0.276 (10.05):
- 2025/04/07 10.05: Aligned files to MAME 0.276.

Catlist/Catver v0.276 (10.03):
- 2025/04/07 10.04: Aligned files to MAME 0.276.

Languages.ini v0.276 (13.04):
- 2025/04/07 13.04: Added 0.276 sets.

Series.ini v0.276 (11.03):
- Items RENAMED (3) : (kovqhsgs302) to (kovgsyx), (mrwoo) to (mrwoou) and (multchmp) to (multchmp25).
- Series UPDATED (8) : "Aristocrat MK Hardware", "Dark Seal", "Ghosts'n Goblins", "Knights of Valour", "Mahjong Reach", "Multi Champ", "Parodius" and "Toffy".

Version.ini v0.276 (9.04):
- 2025/04/07 9.04: Aligned to MAME 0.276.
Télécharger Category.ini v0.276 (10.05)
Télécharger Catlist/Catver v0.276 (10.03)
Télécharger Languages.ini v0.276 (13.04)
Télécharger Series.ini v0.276 (11.03)
Télécharger Version.ini v0.276 (9.04)
Site Officiel de Category.ini
 
 SDLMAME4Ubuntu v0.276 (64-bit) 
Lundi 07/04/25 à 13:06 par Firebrand
Cette version de MAME pour Linux Ubuntu a été mis à jour vers MAME v0.276.
Télécharger SDLMAME4Ubuntu v0.276 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 
 GameInit.dat v0.276 (11.05) 
Dimanche 06/04/25 à 14:02 par Firebrand
Ce fichier informatif décrivant les procédures d'initialisations de certains jeux qui ne sont pas jouables directement et réclament quelques manipulations préliminaires a été mis à jour pour MAME v0.276.
- 2025/04/05 11.05: Aligned item names with MAME 0.276.
Télécharger GameInit.dat v0.276 (11.05)
Site Officiel de GameInit.dat
 
 WinUAE v6.0.0 Beta 19 FR 
Dimanche 06/04/25 à 14:00 par Firebrand
La dernière version de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v6.0.0 Beta 19 FR (32-bit)
Télécharger WinUAE v6.0.0 Beta 19 FR (64-bit)
Tradu-France
 
 GameEx v19.05 
Samedi 05/04/25 à 16:43 par Firebrand
Ce frontend multi-systèmes a été mis à jour, mais les changements ne sont pas connus.
Télécharger GameEx v19.05
Site Officiel de GameEx
 
 SameBoy v1.0.1 
Samedi 05/04/25 à 16:38 par Firebrand
Une nouvelle version de cet émulateur GameBoy/GameBoy Color a été publiée. Voici la liste des changements:
New/Improved Features
- UI improvements to the Cocoa palette editor
- Improved audio quality on libretro; audio is now rendered by SameBoy at 2MHz, and downsampling is now handled by the libretro frontend itself
*In the Wii U build, downsampling is still done by SameBoy
- With the meaning of register $FF75 discovered, it is now referred to as rPGB in the debugger
- The output of the watchpoint debugger command now includes the watchpoint type (read-only, write-only, or read-write)
*This makes the default watchpoint type (write-only) more obvious
- Windows 11 users can now optionally disable rounded corners in the Graphics Options menu
- Official Windows builds no longer require installing MSVC runtimes by linking against mvscrt.dll
- Major improvements to debugging in the SDL frontend:
*The main emulator window is no longer unresponsive when the debugger is stopped
*Pressing keys in the emulator window while the debugger is paused now triggers a terminal bell
*On Windows, sameboy.exe and sameboy_debugger.exe have been merged. Press Ctrl+C at any time to interrupt the debugger and open the debugger console, and close the console window at any time to resume normal gameplay.
*Async debugging now supports all compatible versions of Windows, adding support for Windows 7, 8.x, and earlier builds of Windows 10
- When using an external controller, joysticks can now optionally be used as faux analog controls
- This feature quickly alternates D-pad buttons between pressed and release states to simulate analog inputs
- The SDL frontend will now automatically resize the window when switching between models and border modes as long as the window hasn’t been manually resized
- A workaround for an old RetroArch bug has been removed, audio in the Wii U libretro port is now louder
- It is now possible to enable audio for both Game Boys in the Link Cable mode of the libretro port

Accuracy Improvements/Fixes
- OAM randomization is now more accurate
- Fixed a bug where certain SGB transfers would copy data incorrectly when running SameBoy on big endian platforms
*This fixes many SGB games suffering from garbled graphics when playing on the Wii U
- Fixed a potential accuracy issue when emulating MBC7 games
- The number of band-limited phases was increased in order to reduce overtones in high-pitched sounds

Bug Fixes
- New palettes will now appear on the Cocoa frontend even if the user have previously customized palettes
- Fixed a bug that caused the Pink Pop theme to modify itself once opened in the palette editor, in both the Cocoa and iOS frontends
- Fixed a bug where the vertical layout was not usable on certain iPads
- Resetting emulation in the SDL version while the emulator is paused will now resume emulation
- Fixed a bug where changing the emulated model in the SDL frontend does not immediately closes the menu
- Removed Unicode characters from libretro settings, as many frontends cannot display them
- Fixed a bug that caused ROMs to run without a window in the Cocoa port after changing the emulated revision
- Several iOS and watchOS crashes have been fixed

Removed Features
- Integration with the Homebrew Hub has been removed from the iOS frontend

Misc Internal Changes
- The OpenDesktop thumbnailer is now stripped when built in release configuration, rather than being stripped only upon installation
- Official releases of SameBoy now build using the latest version of Clang, gaining speed boost of around 8%
- The FM synthesis routines used while rendering the SGB jingle have been optimized for speed
Télécharger SameBoy v1.0.1 (Windows)
Télécharger SameBoy v1.0.1 (MacOS)
Site Officiel de SameBoy
 
 DuckStation v0.1-8861 
Samedi 05/04/25 à 16:33 par Firebrand
Cet excellent émulateur PlayStation a été mis à jour. Les améliorations sont les suivantes:
e5cec05 Qt/BPM: Add Green Giant Theme (#3390)
eea4159 Updated Swedish translation (#3391)
10fea83 GameDB: Intelligent Qube doesn't support analog controller (#3392)
fffa449 Atualização Português do Brasil (#3393)
19c03af Update the Simple-Chinese translation to latest. (#3394)
5c41a48 GPU/HW: Fix crash when changing downsampling factor
de6a8fb BIOS: Set priority of v4.1 E to 10
346f0f9 GameDatabase: Fix incorrect multitap key parsing
6eddc0b GPUDevice: Don't allow copy-resize between different formats
d176109 GPU/HW: Fix incorrect interlaced VRAM extract offset
62d7a73 GPU/HW: Add 'Scaled Interlacing' option
74064af GameDB: Set disable scaled interlacing on various games
115ba44 CPU/Interpreter: Emulate lo/hi read stall after mult/div
f4e93df Update the Simple-Chinese translation to latest. (#3395)
3ab3e4b ImGuiManager: Tweak OSD message rounding
4afa41b Qt: Move async readahead sectors to advanced settings
32b0919 Qt: Move force video timing to console settings
2311c8d Settings: Convert dithering/true color options to a dropdown
2d477f8 Qt: Add tooltips to setup wizard graphics settings
741e971 GPU/HW: Add 'True Color (Full)' dithering mode
98d1c71 GameDB: Force full true color for Bust a Move 2
9020959 Qt: Add game list background function
03d7af2 FullscreenUI: Add border rounding to menu items
9411e40 FullscreenUI: Fix assert when booting+loading state
3ffd20b FullscreenUI: Display game list attributes in darker colour
1fca8ae FullscreenUI: Fix start-in-game-list mode using grid
4ce001a GameDatabase: Add DisableFullTrueColor trait
2cb6ce6 Mini: Fix non-first game list refresh
104c82c Mini: Fix right button forwarding
3f0abcc CI: Don't use zlib-ng on cross-compiled AppImages
ae9023d CI: Build armhf AppImages
ece18d1 PCDrv: Allow opening by absolute path
ceef7af GameList: Fix crash if cache fails to open
fbadaca CDROM: Fudge track autopause hold position
58bd876 Qt: Fix crash when FSUI open and game list activated
ea3774c FullscreenUI: Fix setting BIOS to Auto Detect
f80a77f FullscreenUI: Fix popup item border going outside of window
6f2225f FullscreenUI: Remove redundant ActiveButton() and friends
003518c FullscreenUI: Fix nav wrapping if first item is disabled
9ef7f54 FullscreenUI: Enable all windows to nav-wrap
f36062a FullscreenUI: Fix duplicate item in advanced settings
e4a0288 FullscreenUI: Fix keynav default in open-in-game-list mode
c7504e7 dep/fmt: Bump to v11.1.4
576658b Settings: Max speedup cycles should be at least 1
0687e59 FullscreenUI: Rewrite popup dialog handling
ba3c693 Qt: Fix double memcard warning on shutdown
3cf2f41 FullscreenUI: Fix crash changing renderer
- 730fa67 FullscreenUI: Darken titled toast text
- 3723010 FullscreenUI: Run idle while notifications/toasts are onscreen
- b4ae194 Achievements: Show unconfirmed unlocks in pause menu
- 54c42f9 Achievements: Consider all-hidden-leaderboards as no leaderboards
- a3e8405 FullscreenUI: Fix multi-disc selection with duplicate filenames
- 3bf5ded FullscreenUI: Fix various issues
- 9bcd738 FullscreenUI: Make save state selector a main window
- 2d31bf5 FullscreenUI: Convert input binding into a PopupDialog
- 4e2872f FullscreenUI: Fix consecutive choice dialogs
- e6e6313 FullscreenUI: Add offscreen-based screen fade
- 6451339 FullscreenUI: Add fade transition to most screen changes
- c5cc94c FullscreenUI: Fix hotkey categories duplicating
- 04c5a9f FullscreenUI: Improve leaderboard text contrast
- 3292833 FullscreenUI: Add option to turn off animations
- d2c09df Settings: Split read and seek cycles for maximum CD speedup
- 8c1f75a GameDatabase: Add overrides for maximum CD speedup cycles
- 162d742 CDROM: Remove hack for Fighting Force
- 049ec4a CI/Linux: Bump discord-rpc/lunasvg commits
- b798d8f Settings: Add option for enabling GPU-based validation
- acd684b D3D12Device: Fix a couple of errors in ROV handling
- c7139b9 GPU/HW: Remove redundant check
- bbdc6ab Misc: Fix a bunch of code analysis warnings
- ffd6726 Qt: Drop -settings/-portable CLI parameters
- 1332f6d Atualização Português do Brasil (#3397)
- d936310 Updated Swedish translation (#3398)
- fdfbc7f Spanish (Spain) translation update 2025/04/03 (#3399)
- b308765 Update the Simple-Chinese translation to latest. (#3400)
- c75d5f7 CrashHandler: Include assertion/panic information in dumps
- fe60a2a CrashHandler: Replace invalid parameter and purecall handlers
- f494cb4 Qt: Widen status bar widgets
- 426cdd1 Qt: Center icons in grid view
- 836a0c7 Qt: Fix achievements text highlight colour
- f05c627 Qt: Update glyph ranges
- 46ae178 Qt: Fix double-click-fullscreen with notifications up
- 47e941c Qt: Fix shutdown from Big Picture exiting application
- 64fac4c Qt: Fix interacting with pause menu after double-click-fullscreen
- 162150c FullscreenUI: Force key nav on first open
- 079dae3 FullscreenUI: Use transition for background/theme changes
- 0f6e5bb FullscreenUI: Fix pause menu achievements text progress colour
- 584ed4b FullscreenUI: Fix progress bar line at 0%
- 4ead87d README: Mention ARM32/ARM64 AppImage builds
Télécharger DuckStation v0.1-8861 (Windows)
Télécharger DuckStation v0.1-8861 (MacOS)
Site Officiel de DuckStation
 
 GameEx v19.04 
Vendredi 04/04/25 à 13:37 par Firebrand
Ce frontend multi-systèmes a été mis à jour, mais les changements n'ont pas été annoncés.
Télécharger GameEx v19.04
Site Officiel de GameEx
 
 Versions 32-bit des builds de MAME 0.276 
Jeudi 03/04/25 à 15:52 par Firebrand
Les versions 32-bit non officielles des builds de MAME v0.276 et des dernières versions de HBMAME sont désormais disponibles.
Télécharger MAME v0.276 (32-bit)
Télécharger MAMEUI32 v0.276
Télécharger ARCADE v0.276.0 (32-bit)
Télécharger HBMAME v0.245.24 (32-bit)
Télécharger HBMAMEUI v0.245.24 (32-bit)
Télécharger WolfMAME v0.276 (32-bit)
MAMEXP
 
 WinUAE v6.0.0 Beta 19 
Jeudi 03/04/25 à 14:03 par Firebrand
Une nouvelle beta pour WinUAE a été publiée. Voici la liste des changements:
Beta 19:
- Display panel lores combined with superhires native mode is not anymore supported (It wasn't really working that well in previous versions either). Nothing is drawn in this combination.
- Filter panel adjustments also affect GDI mode in real time. It still has ugly flicker. Use only if D3D9/D3D11 is not available.
- Output D3D9/D3D11 texture was still locked when it was rendered. Old D3D9 drivers didn't like it (and was wrong in any case)
- Integer scaling superhires aspect ratio correction didn't work.
- If selected graphics API is not supported, test all other options. Previously failing D3D9 switched to GDI, even if D3D11 was available.
- Interlace + TV overscan modes: extra black line was visible near the end of display. (fast optimized modes are not yet fixed)
- Fixed attached sprites (only odd sprites affect attachment state)

Beta 18:
- PCI bridge autoconfig was unreliable, at least with Mediators, first boot worked, following reboot might not have. (broke few betas ago)
- D3D11 mode OSD was not drawn and usually had single frame in wrong position during mode changes.
- Wait for blitter option could cause recursive calls (and in worst case crash due to stack overflow) if delayed chipset pipeline callback was active.
- Some updates to fast mode drawing. (was accidentally disabled in b17, genlock support fixed, odd to even bitplane collisions (CLXDAT bit 0) supported and some other adjustments)
- Second refresh cycle was not processed in RGA pipeline because inactive NTSC STRLONG check incorrectly skipped part of pipeline processing. Whatever copper wrote in previous cycle was not written to Denise custom register causing strange side-effects.
- OCS/ECS sprite behind hires bitplane drew bitplane in lores. (Also drew in lores when sprite was on top of bitplane but it was not visible because sprite lores pixel hide both bitplane hires pixels)
- ECS Superhires fast mode drawing supported. (Except if display panel is set to lores but that is useless combination anyway)
- Virtual mouse driver horizontal movement works again.
Télécharger WinUAE v6.0.0 Beta 19 (32-bit)
Télécharger WinUAE v6.0.0 Beta 19 (64-bit)
Site Officiel de WinUAE
 
 RetroBat v7.1 
Mercredi 02/04/25 à 14:55 par Firebrand
Ce frontend multi-systèmes utilisant une version d'EmulationStation dérivée de Batocera a été mis à jour. Les améliorations sont les suivantes:
Emulators\cores:
- Update VPinball to 10.8 (including Pup)
- Update RetroArch to 1.20
- Update Hypseus to 2.11.4
- Add Singe system
- Add j2me
- Add Altirra (atari800,atari5200,xegs)
- Add gopher64 (N64)
- Add dragon32 with xroar
- Add azahar to Nintendo 3DS
- Bump Dolphin to 2503
- Bump Yabasanshiro to 1.16.7
- Bump MAME and libretro:mame to 0.276
- Bump theforceengine (settings.ini needs to be moved from Documents to emulator folder)
- Bump Duckstation to 0.1.8773
- Bump PCSX2 to 2.3.232
- Bump Shadps4 to 0.7
- Bump RPCS3

Fixes:
- AQUARIUS: add missing folder
- DOLPHIN: fix controller configuration bug when using multiple Switch Pro controllers - Thanks RESET_YANG for identification
- DOLPHIN: align saves .cgi files with libretro (saves will move from saves\dolphin\User\GC\ to the \Card A subfolder)
- DOLPHIN-TRIFORCE: Fix a bug with switch Pro Controller - Thanks to stoffies | CHERRY XTRFY for identification
- FLYCAST: fix features for texture upscaling
- FLYCAST: automate lightgun device type when using guns + fix button mapping for guns
- MODEL2: fix use of gamepad for gun games
- MODEL3: add generation of Supermodel.ini file in case it does not exist (user-deletion) - Thanks Grobius for pointing that out
- MODEL3: multiple fixes in controller indexing - thanks nkvoll for the contribution
- lr-pcsx2: set default video driver to glcore instead of gl
- RPCS3: fix controller config when using DS3 with dshidmini in xinput mode
- SNES9X: fix controller of player 1 disabled when only keyboard is connected
- SNES9X: align save folder with other snes emulators (mednafen, mesen, retroarch)
- TEKNOPARROT: write APM3ID only if the value entered in RetroBat is different from the value already specified in TP
- TEKNOPARROT: fix option for test and service on keyboard not working for Gungames
- XENIA-CANARY: fix features with newer canary versions
- XENIA-MANAGER: fix RetroBat not using game specific config file - Thanks mrEOXD for identification

Features:
- 3DS: add ability to load touchprofiles on standalone emulators
- FPINBALL: add dmdext
- HYPSEUS: added management of zip files and useAlt for multipack games
- Libretro boom3: add some features
- Libretro-Flycast: add wheel management
- Libretro-x1: add features
- Libretro-lrps2: add parallel-gs options
- MELONDS: add shortcut to toggle fullscreen (F9 or hotkey+L1)
- Model2: add pad2key - can be useful when using guns with low number of buttons, to map start and coin to the gamepad
- PCSX2: add option to use left stick as dpad
- RETROARCH: add option to force only 1 player (can be useful for some nes games such as arkanoid)
- RETROARCH: add option for alternative hotkeys layout
- RETROARCH: add analog to dpad option
- RETROARCH: core input remap is not deleted but modified
- RETROARCH: when running an arcade system with keyboard, force 1 and 5 for start and credits
- RETROARCH: add ability to override controller shortcuts with a yml file
- RPCS3: add RSX FIFO accuracy option
- RPCS3: first tentavise of lightguns with raw mouse
- RYUJINX: add possibility to override controller guid with file
- SHADPS4: add a few features, enable launching from .m3u and .lnk files
- TEKNOPARROT: renamed "teknoparrotExecutables.yml" to "teknoparrotInfo.yml" and add ability to force GameProfile in the file
- VG5K: add -ramsize option
- VPINBALL: add a few features

Other stuff:
- Change way to manage singe and actionmax games - no more symlinks, use -singedir argument : you need to add the frameworks in the roms folder
- Rename segacd to megacd
- Add global option to select preferred fullscreen mode (exclusive or borderless) for emulators
- Sinden Software is now killed when exiting a game
- Add option to configure sinden gun in joypad mode
- Add autoconfiguration of sinden gun buttons
- guns: enhancement of controls based on type of gun in several emulators
- Add some wheels in the internal database
- Add shadPS4 to the Retrobat menu
- Add ps4 screenscraper id
- Add detection of lightguns in RetroBat interface : Blamcon, RetroShooters, Aimtrak, AELightgun
- Add some explanations in header of controllerinfo.yml file
- RETROBAT menu : fix lime3ds executable, add shadps4 and remove citra-canary and yuzu-ea
- Bump 7-zip to 24.9
- Bump SDL to 2.32
- Add SDL3 joysticks management
- SHADPS4: remove unnecessary -g argument
- Interface: RetroBat will now list interlaced resolutions (next step is to work on emulator integration)
- Add ability to select the path for decompression of zipped games
Télécharger RetroBat v7.1
Site Officiel de RetroBat
 
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