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 WinUAE v4.1.0 Beta 2 
Jeudi 23/08/18 à 12:51 par Firebrand
Une nouvelle beta a été publiée pour cet émulateur Amiga. Les améliorations sont les suivantes:
- NE2000 PCMCIA and NE2000 bridgeboard didn't support custom MAC and network mode selection (slirp with open ports or pcap mode).
- XT IDE fixed (b1). Also XT IDE previously generated useless Amiga-side interrupts.
- If config had KS ROM path/file that didn't exist, path was replaced with useless ../system/rom/kick.rom path.
- Bridgeboard CPU speed adjustment setting (CPU panel) is now activated when BIOS does first video register write. Early BIOS diagnostics tests can fail if CPU is too fast.
- Bridgeboard CGA graphics mode without VGA board had corrupted graphics, special graphics mode memory access was not implemented.
- Added AccessX/Acetec 500 IDE emulation.

AccessX 500:
- Usual simple PIO IDE controller.
- ROM has address and data lines swapped (probably to make PCB design simpler, I don't think it was meant for protection because ROM is visible in Amiga address space)
- Uses interrupt level 6. This is first emulated IDE controller that didn't use level 2!
- "harddisk1.device (AccessX Device Driver 41.30)"
- v2.1 ROM added, in scrambled and descrambled format. Both are supported.
- Supports custom filesystems.
Télécharger WinUAE v4.1.0 Beta 2 (32-bit)
Télécharger WinUAE v4.1.0 Beta 2 (64-bit)
Site Officiel de WinUAE
 ClrMAME Pro v4.035 
Mercredi 22/08/18 à 12:51 par Firebrand
Ce gestionnaire de ROMs de référence a été mis à jour. Les améliorations sont les suivantes:
- added: batcher, scanner, auto save have/miss list options
- fixed: case rename on eFAT formatted drives does not work
- fixed: profiler sorting of items in "new datfiles
- fixed: possible archive loss when fixing names in password protected 7z sets and not using 7z's native rename
- fixed: setinformation attributes (size/hashes) for clonesamples/clonechds aren't listed sometimes
- fixed: clone sets which only consist of chd nodumps appear wrongly as missing
- fixed: chd-only clone sets which only consist of a parent clone are wrongly listed as missing set
- fixed: bad 32bit cast causes name check to fail for > 32bit sized files
- fixed: hashcollision check different sha1 values are not detected when crc32s are identical
- misc: strenghten merge attribute rule when datfile holds merge attributes and you got parse merge attributes on
- misc: don't show "Sets Option Disabled" warning in batch mode
- misc: prompt rebuilder errors only once per destination file
- misc: updated to 7z sdk 18.05, rar to 5.60, zipArchive lib to 4.6.6
Télécharger ClrMAME Pro v4.035 (32-bit)
Télécharger ClrMAME Pro v4.035 (64-bit)
Site Officiel de ClrMAME Pro
 GameEx et GameEx Arcade Edition v15.35 
Mardi 21/08/18 à 13:14 par Firebrand
Des nouvelles versions de ces frontends multi-systèmes ont été publiées, mais aucun information sur les modifications n'a été donnée (pour changer...).
Télécharger GameEx v15.35
Télécharger GameEx Arcade Edition v15.35
Site Officiel de GameEx
 WinUAE v4.1.0 Beta 1 FR 
Mardi 21/08/18 à 13:11 par Firebrand
La traduction en français de la dernière version de WinUAE est déjà disponible.
Télécharger WinUAE v4.1.0 Beta 1 FR (32-bit)
Télécharger WinUAE v4.1.0 Beta 1 FR (64-bit)
 WinUAE v4.1.0 Beta 1 
Mardi 21/08/18 à 13:08 par Firebrand
Après quelques jours de torpeur estivale, l'actualité reprend vie avec la publication d'une nouvelle série de beta pour WinUAE avec sa liste de changements généreuse:
- Full sub pixel accurate display emulation. AGA hires/shres BPLCON1 resolution is now fully supported, in all modes. Option in Chipset panel, not enabled by default. It is rarely needed and requires much more CPU power.
- Previously unemulated DIWHIGH H0/H1 AGA-only bits emulated. Does not require subpixel emulation mode.
- Emulated AGA borderblank undocumented feature: borderblank activates and deactivates horizontally 1 hires pixel later than on OCS/ECS. Only emulated if subpixel mode is enabled.
- Simple subpixel emulation mode (which only works if both odd and even playfield have same shift value) hires/shres resolution left border may have had wider than normal pixels in first visible pixel column.
- Added second fire button keys to built-in keyboard layout info strings.
- 68020 + memory cycle exact hung the emulator in some very tiny loops.
- Some programs caused continuous flood of "blitter is active, forcing immediate finish" log messages.
- Softfloat mode 68040/68060 nonmaskable FPU exceptions should be also disabled if Unimplemented FPU emu is ticked. It confuses 68040/68060.library FPU emulation.
- Blitter statesave with blitter active: log window opened and listed few lines of blitter debug information.
- CTRL+F11 quit ignored new "Warn when attempting to close window" option.
- Added new misc option which captures mouse immediately when windowed/full-window winuae window is activated.
- Added A4091 v40.4 and v40.9 to ROM scanner. v40.4 is most likely pre-release/beta version (but was dumped from working card), has serial debug logging and device name is "ncr.device", not "scsi.device".
- Fixed typo in NCR53C710 emulation (wrong bit), fixes A4091 v40.4 ROM boot hang.
- uaehf.device HD_SCSICMD didn't set scsi_SenseActual. Also set io_Actual=30 (=sizeof(struct SCSICmd))
- Allow also read commands (previously only metadata commands like INQUIRY were allowed) when accessing partition HDF via uaehf.device HD_SCSICMD.
- 53F94 emulation zeroed DMA transfer register at the end of transfer but it should be decreased by number of actually DMA transferred bytes (transfer won't necessarily complete fully). Fixes Blizzard 53F94 based SCSI controllers returning too large HD_SCSICMD scsi_Actual value after executing SCSI command that can return less than requested number of bytes.
- Fixed multimonitor mode mouse losing mouse capture at startup or mouse becoming unusable when first multimonitor window opened. Mainly x86 bridgeboard VGA related.
- Display port adapters that needed genlock data didn't work correctly since 4.0.0.
- Display port adapters didn't work in multimonitor mode. (I think they did work in some early 4.0.0 beta but got broken before final)
- "Warn when attempting to close window" option now works on the fly.
- Added CSA Twelwe Gauge emulation (partial, jumpers not yet supported)
- Added history list to statefile path string box.

PC Bridgeboard emulation rewrite (
- Replaced DOSBox and Fake86 x86 emulators with PCem emulator core. CPU, interrupt controllers (PIC), timers (PIT), DMA controller and IO and memory mapping. PCem emulates specific PC models in hardware level, DOSbox emulates sort of "generic" PC with generic BIOS which required too many hacks and had compatibility problems.
- DOS extenders, Windows 3.x enhanced mode and Windows 95 confirmed working.
- Floppy controller is still using my own implementation.
- (S)VGA, XTIDE, NE2000 expansions supported like previously.
- Added CL-GD542x linear frame buffer support.
- Optional CL-GD5429 SVGA chipset. 2M VRAM support and blitter which may be useful under Windows. Previous 5426 is still the default.
- A2386SX VLSI chipset memory mapping features implemented (ROM shadowing, EMS pages).
- CPU panel x86 speed setting supported. "Max" option is gone because PCem emulates specific CPU frequency rate.
- FPU is not available, PCem does not seem to have FPU emulation, at least for pre-486 CPUs.
- Bridgeboard shared IO regions are now dynamically changed, same with mono/color vs VGA IO regions. Affects A2088+ only. Sidecar uses jumpers.
- PC Speaker (enable in bridgeboard settings) and Sound Blaster (various models) emulation added from PCem. Note that SB expansion GUI configuration does not do any SB model specific filtering.
- PC compatible mouse emulation, under Expansion/Custom expansions. Simple config: select which Amiga port gets routed to emulated ISA serial card. Serial (COM1), PS/2 and PS/2 Intellimouse supported. Last two aren't really possible in real world but it was easy to support in emulation (and may not work in emulation either). Implemented because bridgeboard AMOUSE is not Windows 95 compatible.
- Removed AT IDE Secondary, A2286 and A2386SX BIOS only supports primary IDE.

CSA Twelwe Gauge:
- A1200 68030 accelerator.
- v1.0 ROM (does newer ones exist?) is not KS 3.1 compatible. (KS 3.1 adds $08000000 RAM automatically, then CSA boot ROM does the same..)
- 5380 based PIO SCSI controller.
- "CSA Twelve Gauge(TM)/CSA1250(TM);P/N 22162A1000;Date: 93.JUN.25;Computer System Associates, Inc. (C)1993. All Rights Reserved"
Télécharger WinUAE v4.1.0 Beta 1 (32-bit)
Télécharger WinUAE v4.1.0 Beta 1 (64-bit)
Site Officiel de WinUAE
 Cheat.dat v0.200 
Dimanche 12/08/18 à 11:48 par Firebrand
Une version actualisée de ce fichier contenant des codes de triche pour MAME a été publiée à l'occasion de la sortie de MAME v0.200.
Télécharger Cheat.dat v0.200
Site Officiel de Cheat.dat
 VirtualC64 v2.5 
Dimanche 12/08/18 à 11:45 par Firebrand
Une nouvelle version de cet émulateur Commodore 64 pour MacOS, décidément très actif en ce moment, a été publiée. Voici la liste des nouveautés:
- Fixed a bug that suppressed an immediate interrupt at the drive CPU when the ATN line went down. This bug was the cause of the Action Replay fast loader problem.
- The disk encoder used a wrong sector ordering. It arranged the sectors similar to a PC floppy drive (physical interleaving) which is wrong for the VC 1541.
- Fixed VICE test drive/skew.prg by adjusting the tail gap values the disk encoder uses.
- Now passing VICE test irq-ack-vicii.prg. This bug bix makes the Vandalism demo work well.
- Now, the virtual keyboard can be opened via the keyboard menu, too. If it is opened that way, it is displayed as a separate window and won't close automatically when a key is pressed.
- In the previous release, the G64 mount dialog ignored the selected target drive. G64 disks were always inserted into drive 2. This has been fixed.
- If the emulator fails to build a GPU compute kernel (upscaler or filter), the corresponding option is grayed out in the emulator preferences. Previous versions crashed in this case.
Télécharger VirtualC64 v2.5
Site Officiel de VirtualC64
 Snes9x v1.56.2 
Dimanche 12/08/18 à 11:42 par Firebrand
La dernière version de cet émulateur Super Nintendo est désormais disponible pour MacOS.
Télécharger Snes9x v1.56.2
Site Officiel de Snes9x
 Fuse For MacOS X v1.5.6 
Jeudi 09/08/18 à 12:40 par Firebrand
La version MacOS de cet émulateur ZX-Spectrum est maintenant disponible.
Télécharger Fuse For MacOS X v1.5.6
Site Officiel de Fuse For MacOS X
 Fuse v1.5.6 
Mercredi 08/08/18 à 12:39 par Firebrand
Une nouvelle version de cet émulateur ZX-Spectrum, dont seule la version Windows est disponible pour le moment, a été mis à jour. Voici les améliorations apportées:
Emulation core improvements:
- Z80 flags register is now correct after SCF and CCF (Sergio Baldoví).

Miscellaneous improvements:
- Factor out common paths code between Linux and generic UNIX (Alberto Garcia and Fredrick Meunier).
- More improvements disabling phantom typist after finishing loading TAP or standard ROM TZX files (thanks, Alberto Garcia) (Fredrick Meunier).
- Saving and loading binary data no longer increments tstate count or triggers breakpoints (thanks, Sergio Baldoví) (Philip Kendall).
- "Variant" Alkatraz loaders (e.g. Gauntlet 3 and Shadow Dancer), "Variant" Search Loader programs (e.g. Lotus Esprit Turbo Challenge and Space Crusade) and Dinaload loaders (e.g. Astro Marine Corps) are now accelerated (Philip Kendall).
- Stop RZX playback/recording on machine reset/change (Sergio Baldoví).
- Various minor bugfixes.
Télécharger Fuse v1.5.6
Site Officiel de Fuse
 AppleWin v1.27.7.0 
Mardi 07/08/18 à 12:25 par Firebrand
Cet émulateur Apple // a été mis à jour. Les améliorations sont les suivantes:
- [Bug #564] Fixed 'Save State on Exit' not working correctly when there's a Configuration change to the hardware.
- [Bug #556] Reverted default so that ALT+TAB is not hooked
*Support new command line switch: -hook-alt-tab to support hooking ALT+TAB.
- [Bug #558] Reverted default so that ALT GR's fake LEFT CONTROL is not hooked
*Support new command line switch: -hook-altgr-control to suppess ALR GR's fake LEFT CONTROL.
Télécharger AppleWin v1.27.7.0
Site Officiel de AppleWin
 Emu Loader v8.6.5 (version complète) 
Dimanche 05/08/18 à 12:43 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée. Voici la liste des nouveautés:
More colors customization ahead.
You can change games list selection bar colors now. One set for light mode and another set for the night mode. I even managed to restore the gradient bar by modifying Jim's EasyListView Delphi component. You'll find settings in Preferences screen, Games List page and Night Mode page.
Added a new Slot Machines filter in MAME and Arcade Miscellaneous Filters (tool bar buttons). You need an updated catver.ini to use it. Just head over to AntoPISA's website to download it. There are more than ten thousand games of that category in MAME v0.200.
As usual, more bugs have been fixed and some minor optimizations were made in the source code.

- "Machines List Filter" implementation is complete
*if you hide the parent set, all clone will hide as well
*forgot to link the code for checkbox "Show Parent Sets Only" in "Customize Machines List" screen
*window width increases if screen width is 1280 pixels or higher so all columns are visible without showing a horizontal scrollbar
*proper colors in night mode
- Machines list wrong font colors in "MAME Machines Filter Panel"
- Icon alpha blending bug in "Machine Types And Systems Filters" screen when items are unchecked (tool bar button filter)

- Renamed "MachinesList_SidePanel" section to "MAMEMachinesFilterPanel", for consistency
- Renamed "Game Font Settings" to "Customize Game Fonts" in games popup menu and main menu "Games List"

- Colors array vars of games selection bar are no more; colors are taken from ColorBoxes in Preferences screen

- Games list selection bar colors customization (Preferences screen)
*customize background color, frame color and font color
*there are two bar settings for MAME and arcade, one for available games (default blue color) and one for games with missing ROMs/CHDs (default red color)
*re-added "Gradient Bar" setting
*two separate sets, one for light mode in "Games List" page and another for the night mode in "Night Mode" page
*light mode settings are saved in "EmuLoader.ini"
*night mode settings are saved in "nightmode.ini"
*affected features so far: main games list, MAME Machines Filter Panel, "Customize Game Fonts" screen, "Customize Thumbnails" screen
NOTE: frame cannot be removed but it can be masked with "alpha blending" and frame colors like black or white
- Night mode custom user colors support in a couple more screens (no more forced blue frames)
- New "Slot Machines" catver.ini filter added to "Arcade Miscellaneous Filters" screen
Télécharger Emu Loader v8.6.5 (version complète)
Site Officiel de Emu Loader
 Emu Loader v8.6.4 (version complète) 
Jeudi 02/08/18 à 13:06 par Firebrand
Ce frontend multi-systèmes a été mis à jour. Les améliorations sont les suivantes:
All I can see is bugs... bugs... bugs... thumbnails view was not showing zipped snaps, only unzipped. I didn't notice it until now.
But this build also bring new stuff, like showing MAME software list images from,,, others. All image categories are supported. Make sure these files are in the same folder as, titles,zip, etc, or the frontend will not find them.
More fixes related to game preview images. If you have mulitple path entries in snaps, titles, cabinets, covers, etc, they were not handled correctly, making it impossible to show images. Emu Loader can now detect the first path entry, ignoring everything else after the ; char. This is for MAME and arcade systems only. Make sure you change image directory entries in MAME's ui.ini file and snap directory entry in mame.ini, and
move the relevant path to the front of the string. If you don't do this, images will not show in the preview panel.
Multiple paths suport is not possible with the current implementation and it will require a complete rewrite on how Emu Loader search for preview images.
So... current titles directory entry in ui.ini: titles_directory "titles;H:\MAME 0.199 EXTRAs"
all you need to do is: titles_directory H:\MAME 0.199 EXTRAs;titles
Easy, right ? Do this for all image categories, including snap_directory entry in mame.ini.
Moving on, I added a feature to the MAME Machines Filter Panel called Machines List Filter. Accessible in the machines list popup menu (mouse right-click), you can hide machines that you don't want to see. It even comes with a customizer (interface is unfinished) that shows a list of all machines so you can easily show/hide them with checkboxes. The list is stored in a new \arcade\mame_machines_exclude.txt file.
This filter is only for the machines filter panel, the main games list does not use it, all machines are listed.

- Oh darn... I forgot to delete some beep/ding sound commands when initializing game zipped images lists
- Re-added support to generate zipped snapshot thumbs in thumbnails view
*the code was removed by mistake more than a year ago when EmuCon was merged with Emu Loader, and nobody noticed, not even me
*all arcade systems are supported, "" file; MAME also support "" and ""
*Console/computer systems from EmuCon were Ok
- Games list was not focused after a manual switch between light and night mode (main menu)

- Minor optimizations to save some RAM when handling game image folders and improve game images preview search
- Changes to "Image Category Settings" screen
*button "Default" folder was doing nothing
*category folders are now read directly from config files and not from RAM vars, which might contain different data
*relative paths in console/computer systems (from EmuCon) are now relative to the frontend root path since you can have multiple emulators per system
*minor code tweaks

- New "Machines List Filter" filter for "MAME Machines Filter Panel" (machines list popup menu)
*you can customize what machines appear in the list
*it works like the "Customize MAME Software List" feature
*excluded machines list is saved in "\arcade\mame_machines_exclude.txt" file
*machines are only hidden from the list, not disabled
*it's only for the machines filter panel, not for the main games list
- Support for "all-in-one" zipped image files (MAME software lists only)
*you can have snaps for all MAME softlist games combined into one humongous file instead of separate "" files
*filename is the same as MAME's image .zip filenames, plus a "_sl" suffix
*filename format: "", "", "", etc (all categories are supported)
*files must be located in the same place as their "arcade/machine" files (,, etc)
*you can use "" files together with these new files
*they will be scanned after ""
*easy to use, just drop files in them proper folders and start the frontend
- Mulitple image paths detection (MAME only)
*only the first path will be used, ignoring everything else after the ; char (snaps, titles, cabinets, covers, etc)
*removal of surrouning quotes, just to be safe (first and last char on the string)
NOTE: there is no multi directories scan to show game preview images!
- Added "\videosnaps_sl\" sub-folder scanning for video preview, MAME software lists
Télécharger Emu Loader v8.6.4 (version complète)
Site Officiel de Emu Loader
 VirtualC64 v2.4 
Mercredi 01/08/18 à 12:42 par Firebrand
Cet émulateur Commodore 64 pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- Added a virtual keyboard to the toolbar.
- Added a second VC 1541 drive to the virtual hardware.
- Added support for the Freeze Frame cartridge.
- Fixed a bug that prevented the fast loader of the Action Replay 4 cartridge to work properly. AR cartridges with higher version numbers still have issues though.
Télécharger VirtualC64 v2.4
Site Officiel de VirtualC64
 Messinfo.dat v0.200 (11.12) 
Mardi 31/07/18 à 12:44 par Firebrand
Les informations de MAME v0.200 relatives aux machines non arcade ont été rajoutées dans ce fichier additionnel:
- 11.12 30/07/2018: Aligned files to 0.200 version.
Télécharger Messinfo.dat v0.200 (11.12)
Site Officiel de Messinfo.dat
 Ootake v2.91 
Lundi 30/07/18 à 12:53 par Firebrand
Ce très bon émulateur PC-Engine a été mis à jour. Les améliorations sont les suivantes:
- The processing timing of the internal sound source (wave memory sound) has been adjusted. I think that it approached the sound of the real machine.
- As a result of the above adjustment, the problem that Ootake may not move smoothly if the power plan of the control panel and the graphic driver setting are "power saving" mainly when using notebook PC of Windows10 was solved.
- The speed and timing approached the operation of the real machine. In the "Power Drift" demo screen (during no operation), the problem that raster scroll was flickering for one frame was solved.
- Additionally, a detailed part has been improved and corrected.
Télécharger Ootake v2.91
Site Officiel de Ootake
 AppleWin v1.27.6.0 
Samedi 28/07/18 à 13:02 par Firebrand
De nouveaux bugs ont été corrigés pour cette émulateur Apple //. Voici de quoi il s'agit:
- [Bug #570] Fixed lag when repeat-stepping in debugger.
- [Bug #558] Fixed ClosedApple + not working (when using right ALT key).
Télécharger AppleWin v1.27.6.0
Site Officiel de AppleWin
 MESS v0.200 (32-bit) 
Samedi 28/07/18 à 13:00 par Firebrand
Cette version de MAME spécialisée dans les machines non arcade a été mis à jour avec les sources de MAME v0.300. Seule la version 32-bit est disponible.
Télécharger MESS v0.200 (32-bit)
Site Officiel de MESS
 NPlayers.ini et NPlayers32.ini v0.200 
Samedi 28/07/18 à 12:59 par Firebrand
Ces fichiers pour MAME permettant de trier les jeux par nombre de joueurs onr été mis à jour. Voici les changements apportés:
- These versions of nplayers.ini and Multiplayer.ini are in line with MAME 0.200.
- There are also some corrections like War Mission and Air Rescue that are now tagged as 2P sim. Thanks to Bad A Billy for telling me how to activate 2-player support in War Mission.
Télécharger NPlayers.ini v0.200
Télécharger NPlayers32.ini v0.200
Site Officiel de NPlayers.ini
 Series.ini v0.200 
Samedi 28/07/18 à 12:55 par Firebrand
Une nouvelle version de ce fichier additionnel pour MAME a été publié à l'occasion de la sortie de MAME v0.200. Voici les changements apportés:
- Series UPDATED (7): Donkey Kong, Hayaoshi Quiz, Ibara, Mario Bros., Raiden, Scramble and Street Fighter.
- Series ADDED (1): Battle Balls.
Télécharger Series.ini v0.200
Site Officiel de Series.ini
 MAMEUI32 v0.200 
Samedi 28/07/18 à 12:52 par Firebrand
La version non officelle 32-bit de MAME a aussi été mise à jour.
Télécharger MAMEUI32 v0.200
Site Officiel de MAMEUI32
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