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 GameEx et GameEx Arcade Edition v16.44 
Jeudi 18/06/20 à 14:03 par Firebrand
Ces deux frontends multi-systèmes ont été mis à jour. Pas d'information sur les modifications apportées cependant.
Télécharger GameEx v16.44
Télécharger GameEx Arcade Edition v16.44
Site Officiel de GameEx
 
 mGBA v0.8.2 
Lundi 15/06/20 à 13:36 par Firebrand
Cet excellent émulateur GameBoy/GameBoy Advance a été mis à jour. Les améliorations sont les suivantes:
Emulation fixes:
- ARM: Fix timing on Thumb shift instructions
- GB: Fix GBC game registers after skipping BIOS
- GB MBC: Support 4MB MBC30 ROMs (fixes #1713)
- GB Video: Fix BGPS value after skipping BIOS (fixes #1717)
- GBA: Add missing RTC overrides for Legendz games
- GBA BIOS: Reset renderer when RegisterRamReset called (fixes #1756)
- GBA SIO: Fix Multiplayer busy bit
- GBA SIO: Fix double-unloading active driver
- GBA Timers: Fix deserializing count-up timers
- GBA Video: Fix mosaic objects drawing past the end (fixes #1702)
- GBA Video: Fix disabling OBJWIN in GL renderer (fixes #1759)
- GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes #1701)
- GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes #1712)
- GBA Video: Simplify sprite cycle counting (fixes #1279)
- GBA Video: Fix sprite/backdrop blending regression

Other fixes:
- 3DS: Fix framelimiter on newer citro3d (fixes #1771)
- ARM: Fix disassembling of several S-type instructions (fixes #1778)
- ARM Debugger: Clear low bit on breakpoint addresses (fixes #1764)
- CMake: Always use devkitPro toolchain when applicable (fixes #1755)
- Core: Fix ELF loading regression (fixes #1669)
- Core: Fix crash modifying hash table entry (fixes #1673)
- GB Video: Fix some cases where SGB border doesn’t draw to multi-buffers
- GBA: Reject incorrectly sized BIOSes
- GBA: Break infinite loop for 0-frame mVLs (fixes #1723)
- Qt: Fix OpenGL 2.1 support (fixes #1678)
- Qt: Fix unmapping zipped ROM (fixes #1777)

Misc:
- 3DS: Clean up legacy initialization (fixes #1768)
- GBA Serialize: Only flunk BIOS check if official BIOS was expected
- Qt: Disable Replace ROM option when no game loaded
- Qt: Defer texture updates until frame is drawn (fixes #1590)
- Qt: Set icon for Discord Rich Presence
- Qt: Show a warning when save file can’t be opened
Télécharger mGBA v0.8.2 (32-bit) (Windows)
Télécharger mGBA v0.8.2 (64-bit) (Windows)
Télécharger mGBA v0.8.2 (MacOS)
Télécharger mGBA v0.8.2 (Linux)
Télécharger mGBA v0.8.2 (Nintendo Wii)
Télécharger mGBA v0.8.2 (Nintendo 3DS)
Télécharger mGBA v0.8.2 (Nintendo Switch)
Télécharger mGBA v0.8.2 (PS Vita)
Site Officiel de mGBA
 
 m64p 13/06/2020 
Dimanche 14/06/20 à 13:40 par Firebrand
Cet ensemble réunissant muper64plus, un plug-in graphique et un frontend a été mis à jour. Les améliorations sont les suivantes:
- Various small bug fixes
- Updates to GLideN64 blending code, you can read here if interested: gonetz/GLideN64#2281
Télécharger m64p 13/06/2020 (Windows)
Télécharger m64p 13/06/2020 (Linux)
Site Officiel de m64p
 
 SDLMAME4Ubuntu v0.221 
Vendredi 12/06/20 à 14:17 par Firebrand
Ce built de MAME pour Linux Ubuntu a été mis à jour vers la v0.221, mais il y a du changement: en effet, la version 32-bit est ici pour v19.10 Ubuntu "Eoan Ermine" et la version 64-bit pour Ubuntu v20.40 "Focal Fossa". La dernière version d'Ubuntu abandonne le support du 32-bit, donc les versions 32-bit ne pourront être utilisées au delà de la v19.10.
- Ubuntu Eoan 19.10 was the last version to officially support Intel 32 bit and Launchpad has dropped support for it either, so builds for versions of Ubuntu starting from Focal 20.04 will miss the i386 deb binaries. Older versions will retain support for old dear 32 bit (until Launchpad does).
Télécharger SDLMAME4Ubuntu v0.221 (32-bit)
Télécharger SDLMAME4Ubuntu v0.221 (64-bit)
Site Officiel de SDLMAME4Ubuntu
 
 SameBoy v0.13.2 
Vendredi 12/06/20 à 14:10 par Firebrand
Une nouvelle version de cet excellent émulateur GameBoy avant tout pensé pour MacOS a été publiée. Les améliorations sont les suivantes:
New/Improved Features
- The Cocoa debugger now has tab completion
- Conflicting key mappings are now highlighted in red in the Cocoa button configuration dialog
- Improved Dark Mode appearance in the Cocoa port
- Better, more system native appearance for the Cocoa memory viewer
- Improved Printer Feed window in the Cocoa port, now with an option to print with an actual printer

Bug Fixes
- Fixed a bug in the Libretro frontend that prevented certain achievements from triggering
- Fixed a bug where the save state format effectively used by the Windows build was not following the intended format
- The non-Windows builds can now read pre-0.13.2 Windows save states and vice versa
- Fixed a minor compatibility issue between save states created on 32-bit machines and ones created on 64-bit machines
- Fixed a potential crash when loading certain save states while a printer is connected in the Cocoa port
Télécharger SameBoy v0.13.2 (Windows)
Télécharger SameBoy v0.13.2 (MacOS)
Site Officiel de SameBoy
 
 WinUAE v4.4.0 Beta 6 FR 
Mercredi 10/06/20 à 14:27 par Firebrand
Grâce à Tradu-France, la dernière beta de WinUAE est déjà disponible en français.
Télécharger WinUAE v4.4.0 Beta 6 FR (32-bit)
Télécharger WinUAE v4.4.0 Beta 6 FR (64-bit)
Tradu-France
 
 WinUAE v4.4.0 Beta 6 
Mercredi 10/06/20 à 14:25 par Firebrand
Une nouvelle beta pour cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- Small 68030 prefetch mode tweak.
- Enable cycle accurate Paula DMA request emulation if more compatible is ticked. Previously either cycle-exact option was required.
- GUI reset button didn't do full hard reset, for example rom images were not reloaded.
- GUI configuration Delete button can be now used to delete empty configuration directory.
- b5 "Debugger fa and s commands skipped chip ram." fix was incomplete, caused some debugger search commands to hang in infinite loop.
- Fixed *.uae icon, it was most likely accidentally changed long time ago to winuae.exe icon without no one noticing.
Télécharger WinUAE v4.4.0 Beta 6 (32-bit)
Télécharger WinUAE v4.4.0 Beta 6 (64-bit)
Site Officiel de WinUAE
 
 ares v114 
Mercredi 10/06/20 à 14:22 par Firebrand
On vous avait parlé de cet émulateur il y a quelques temps dans nos colonnes, mais la première version publique de ares, un fork de higan et bsnes par son auteur d'origine Near, a été publiée. Elle reprend tout ce que faisait higan (dont il poursuit la numérotation de version) et comme principale nouveauté une émulation préliminaire de la Nintendo 64. Cependant, il y a peu à voir à ce niveau pour l'instant car elle n'est pas compilée par défaut et le RDP n'est pas fourni. Voici la liste des changement depuis la v110 de higan:
This is the first official release of ares. The changes for v111-v114 are below:
- restructuring:
*the project and core library is now called ares
*the simplified user interface is now called lucia
*the advanced user interface is now called luna
*the game analyzer is now called mia
- Nintendo 64: added incomplete emulation (not compiled by default; no RDP renderer included)
- PC Engine CD: added complete emulation (including Super System Card and Arcade Card support)
- PC Engine: added suport for Populous save RAM
- Super Famicom: added missing SA1 board definition (for boards without BWRAM)
- SG-1000 + SC-3000: $c000-ffff maps to system RAM, not cartridge RAM
- Game Boy Advance: fixed a bug with keypad interrupt handling (keypad array was marked static)
- Famciom: merged Board and Chip classes together
- Famicom: emulated MMC5 audio and MMC5A timer IRQs
- nall/cdrom: added split-file CUE sheet support
- nall/cdrom: added WAV support
- nall/cdrom: added ISO support
- lucia: added a debugger interface (tracing, memory editing, graphics viewing, properties)
- lucia: added PNG screen capture support
- lucia: added tool to mute individual component audio streams
- lucia: support multiple input bindings per virtual input
- ruby/input: added FreeBSD UHID driver for gamepad hotplugging and Xbox 360 hat support

The actual changelog is several pages long, but I have condensed it heavily here to the most significant changes.
I've also collapsed all of the Nintendo 64 and PC Engine CD support, given that initial core development isn't very interesting.
Télécharger ares v114
Site Officiel de ares
 
 Stella v6.2 
Lundi 08/06/20 à 14:04 par Firebrand
Une nouvelle version de cet émulateur Atari 2600 a été publiée. Voici la liste des nouveautés:
- Added interactive palette to Video & Audio settings.
- Added 'Custom' palette, generated from user controlled phase shifts.
- Added that adjustable audio & video settings are displayed as gauge bars.
- Added four global hotkeys which allow selecting and changing numerous audio & video settings without having to remember the dedicated hotkeys.
- Added 'Turbo' mode, runs the game as fast as the computer allows.
- Added that paddle centering (per ROM) and sensitivity can be adjusted.
- Added that mouse sensitivity for Driving controller can be adjusted.
- Added paddle filtering in UI to avoid unwanted navigation events.
- Added selectable dialog fonts.
- Added separate positioning of launcher, emulator and debugger.
- Added optional display to game refresh rate adaption in fullscreen mode.
- Added option which lets default ROM path follow launcher navigation.
- Added debugger 'saveaccess' function, which saves memory access counts to a CSV file.
- Added displaying last write address in the debugger.
- Added debugger pseudo-register '_scanend', which gives the number of scanlines at the end of the last frame.
- Added detection of color and audio data in DiStella.
- Restored 'cfg' directory for Distella config files.
- Added TV Boy and 3EX bank switching types.
- Removed unused CV+ and DASH bank switching types.
- Added support for loading grayscale PNG images in the ROM launcher.
Télécharger Stella v6.2 (Windows)
Télécharger Stella v6.2 (MacOS)
Télécharger Stella v6.2 (32-bit) (Linux)
Télécharger Stella v6.2 (64-bit) (Linux)
Site Officiel de Stella
 
 ColEm v5.0 
Lundi 08/06/20 à 14:00 par Firebrand
Cet émulateur ColoecVision a été mis à jour. Les améliorations sont les suivantes:
- The latest version, published on June 8 2020, adds complete Coleco Adam emulation, with keyboard, disk, and tape drives. Both .DSK and .DDP file types are now supported. There are multiple new menu and command line options for working with disks and tapes.
Télécharger ColEm v5.0 (Windows)
Télécharger ColEm v5.0 (Linux)
Site Officiel de ColEm
 
 Raine v0.91.6 
Vendredi 05/06/20 à 13:40 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. Il prend maintenant en charge les ISOs Neo-Geo CD au format .cue/.bin. Voir ici pour les explications.
Télécharger Raine v0.91.6 (32-bit) (Windows)
Télécharger Raine v0.91.6 (64-bit) (Windows)
Télécharger Raine v0.91.6 (32-bit) (Linux)
Télécharger Raine v0.91.6 (64-bit) (Linux)
Site Officiel de Raine
 
 m64p 04/06/2020 
Vendredi 05/06/20 à 13:33 par Firebrand
Cet émulateur Nintendo 64 a été mis à jour. Les améliorations sont les suivantes:
Just a few QoL improvements:
- Volume can now be set in the emulator (slider is located in the File menu)
- Netplay username is now persistent between sessions
- Fixed a desync with GoldenEye
Télécharger m64p 04/06/2020 (Windows)
Télécharger m64p 04/06/2020 (Linux)
Site Officiel de m64p
 
 SameBoy v0.13.1 
Jeudi 04/06/20 à 14:30 par Firebrand
Une nouvelle version de cet émulateur GamBoy/GameBoy Color de qualité (surtout sous MacOS) a rapidement été publiée pour apporter des correctifs. Voici de quoi il s'agit:
- Fixed a potential memory corruption when loading certain malformed ROMs
- Improved stability when loading corrupt preference files in the SDL port
Télécharger SameBoy v0.13.1 (Windows)
Télécharger SameBoy v0.13.1 (MacOS)
Site Officiel de SameBoy
 
 HBMAME v0.221.A (32-bit) 
Jeudi 04/06/20 à 14:27 par Firebrand
La version 32-bit de cet émulateur est désormais disponible.
Télécharger HBMAME v0.221.A (32-bit)
Site Officiel de HBMAME
 
 WinUAE v4.4.0 Beta 5 FR 
Mardi 02/06/20 à 13:50 par Firebrand
On n'a pas perdu de temps chez Tradu-France car la dernière beta de WinUAE est déjà disponible en français.
Télécharger WinUAE v4.4.0 Beta 5 FR (32-bit)
Télécharger WinUAE v4.4.0 Beta 5 FR (64-bit)
Tradu-France
 
 WinUAE v4.4.0 Beta 5 
Mardi 02/06/20 à 13:46 par Firebrand
Une nouvelle bea de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
Some more or less edge-case cpu tester detected fixes:
- 68020 and 68030 unexpected difference found: RTE causing format error with trace set (T0, T1 or both). 68020: format error stacked SR has trace bits unmodified (expected behavior). 68030: stacked SR has trace bits cleared! (Stacked SR equals current SR at the beginning of format exception handler) Very useless difference. 68040/68060 works like 68020.
- 68040 and 68060: instruction that can generate exception internally (CHK, CHK2, DIV, TRAPx) and if trace is active: trace is not generated after execution continues from address pointed by exception vector. All previous CPU models generate trace exception in this situation.
- 68040 T0 trace + MOVEC: only MOVEC to control register triggers T0 trace. (Documentation only lists "MOVEC")
- 68040/68060 + cpRESTORE/cpSAVE (=FSAVE/FRESTORE with co-pro ID!=1) will always generate F-line exception. Probably because external co-pro interface was removed in 68040. 68020-68030 will generate privilege violation if not in supervisor mode.
- 68040 RTR and RTE with odd return address in stack: address error stacked SR contains contents before RTR/RTE SR modifications. SR register contents when address error exception starts has correct contents.
- 68060 RTR odd return address: CCR is loaded first, then address exception is generated. Previous models: CCR is not modified.
- 68060 RTE odd return address: SR is not updated, CCR part is cleared. Z is set if new SR would have been zero, N is set if new SR would have had bit 15 set.
- 68040/68060 seems to halt if trace (probably any exception) is being processed but exception vector is odd. 68000-68030 will generate address error without halting.
- UAE: 68020+ MOVE to CCR triggered T0 trace but it only should be done if MOVE to SR (which does pipeline refill which triggeres T0 trace)
- UAE: 68020+ and trace exception with odd trace exception vector (which will generate address error): SR trace bits were not cleared when address error started.
- UAE: 68040+ BSR/JSR address error stacked address field was incorrect.
- UAE: 68020+ MOVE to SR, EOR SR, OR SR enabled trace: following trace exception stack frame PC field in stack was wrong.
- b3 "When ejecting directory filesystem that points to plain file or archive, not all host file handles were closed properly." caused problems when opening archive files.
- ROM scanner now prefer roms that have matching size (overdumps and a1000 ks disks have lower priority) and are not in archive (was already done previously).
- Debugger assembler didn't support instructions that modify address register but mnemonic does not end to 'A'. (for example EXG x,An)
- Debugger fa and s commands skipped chip ram.
- FPU default is back to 64-bit. Very few programs requires 80-bit, it isn't worth the speed loss.
- Optional (config file only) halt if BKPT instruction is executed. Some accelerator boards hang when it is executed because they don't generate required acknowledge cycle.
Télécharger WinUAE v4.4.0 Beta 5 (32-bit)
Télécharger WinUAE v4.4.0 Beta 5 (64-bit)
Site Officiel de WinUAE
 
 SameBoy v0.13 
Lundi 01/06/20 à 13:58 par Firebrand
L'un des émulateurs GameBoy les plus précis existant a été mis à jour. Les améliorations sont les suivantes:
New/Improved Features
- When emulating a Game Boy, you can now select out of 4 different palettes
- New Monochrome LCD scaling filter
- It is now possible to display Super Game Boy, or a built-in default border, even when emulating different models
- Improvements to the built-in boot ROMs; the DMG boot ROM has a new animation, and the CGB boot ROM now features an anti-aliased logo
- Gamma correction added to the CRT scaling filter
- Add “Reduce Contrast” as an additional color correction mode
- Optional more accurate frame blending mode, emulating the scanline-like appearance of actual Game Boy displays
- The next debugger command now skips over HALT
- The registers debugger command now display IME as well
- Added volume control to the SDL frontend
- The SDL frontend will now load and save “prefs.bin” relative to the binary if such file exists
- The sidebar in the Cocoa debugger is now resizable and collapsable
- The Cocoa frontend now supports cheats
- Added support to ISX files, used by the official toolchain
- Rewritten and improved controller support in Cocoa, featuring rumble, player LEDs, and analog controls for turbo and slow motion. Controller support:
*GameCube adapters (Both official and PC adapters): Full support, including automatic mappings, multiplayer, analog controls, and rumble
.Unofficial adapters in PC mode support analog rumble, as opposed to PWM binary rumble; the use of PC mode is recommended
*Generic “Twin USB” DualShock 2 PC adapter: Automatic mapping, multiplayer support
*Switch Pro Controller: Full support, including automatic mappings, rumble, and player LEDs; via both USB and Bluetooth
*DualShock 3: Full support, including automatic mappings, rumble, player LEDs, and analog controls; via both USB and Bluetooth
.Some Macs seem to be unable to communicate LED and rumble information to DualShock 3 controllers; the use of USB for this controller is recommended
*Generic controllers: Basic functionality, may need to be manually remapped in settings
*Support for more controllers will come in future releases
- Optionally add rumble support to all games, even those without a Rumble Pak, in all frontends
.SDL rumble support varies between operating systems and SDL versions
- The debugger now allows more than one symbol at the same address
- Added the softbreak debugger command to enable/disable software breakpoints (ld b, b)
- The SDL debugger now always outputs “>” when it’s waiting for an input
- The SDL debugger allows the use of the magic binary sequence "\x03\x0a" to break the debugger from stdin in async-capable platforms

Accuracy Improvements/Fixes
- Fixed a regression bug that made the first frame blank instead of repeated on the Game Boy Color
- Fixed an APU sequencer edge case
- Fixed a bug affecting HDMA timing
- Color correction is now more accurate
- Correct emulation of the OPRI register
- More accurate emulation of STOP mode
- More accurate emulation of LCDC write conflicts; although individual units may behave differently
- Emulation of cases where PPU object fetched are aborted in the middle
- Correct emulation of changing object height during fetch
- More accurate emulation of the PPU fetcher’s timings
- Accurate emulation of SCX’s upper 5 bits changing mid-line
- Rewritten window implementation, which is much more accurate now, including the various timing scenarios
- More accurate emulation of background FIFO push timings
- Emulate some of the cases where the PPU and LCD desync
- Accurate emulation of tilemap advance timings
- Implement a missing SGB command (ATTR_CHR)
- More accurate MBC2 emulation
- More accurate MBC3 emulation and proper MBC30 support
- Correct emulation of PCM12 and PCM34 reads when emulating CGB-C
- Improved HuC-1 emulation
- HuC-3 emulation, including RTC and alarm clock emulation
*Alarm clock emulation is only supported in the Cocoa frontend
- Partial emulation of glitched VRAM reads that happen right after mode 3

Bug Fixes
- Fixed a bug with scrolling menus in the SDL frontend when emulating a Super Game Boy
- Fixed cases where the Cocoa frontend froze
- Fixed a bug where an incorrect minimum window size was enforced on the Cocoa frontend
- Assignments to 16-bit expression in the debugger is now working correctly
- Fixed operator priorities in the debugger
- Fixed a debugger parsing bug
- Fixed compatibility with older macOS versions in the Cocoa version, restoring support for 10.9 (Mavericks) and newer

Misc Internal Changes
- Added per-commit automatic GitHub builds, with basic sanity tests
- When building the SDL frontend on macOS, the Brew version of SDL2 is used
- Fixed various compilation errors with GCC
- Make the libretro frontend compile without warnings
- HuC-1 and HuC-3 IR are emulated now, but this is not currently supported in any frontend
Télécharger SameBoy v0.13 (Windows)
Télécharger SameBoy v0.13 (MacOS)
Site Officiel de SameBoy
 
 AppleWin v1.29.13.0 
Lundi 01/06/20 à 13:49 par Firebrand
Une nouvelle version de cet émulateur Apple // a été publiée. Voici la liste des changements:
- [Bug #790] Fixed regression for -d1,-d2 & -s7-empty-on-exit (introduced at 1.29.7.0).
- [Change #787] Debugger: Extended 'cycles part' command to do timings relative to a user-specified base.
- [Change #783] Debugger: Extended 'tf' command to include cycle count.
- [Change #720] Debugger: Added more symbols to APPLE2E.SYM.
*NB. LC ($C08n) symbols are now correct for the LC, so 'LDA $C08C,X' will disassemble as 'LDA LCRAMIN1_,X' instead of 'LDA DATASTROBE,X'. But now perhaps less helpful when stepping Disk II code.
- [PR #785] Debugger: Improvements to Bookmarks.
*AppleWin.chm: Added debugger help about Bookmarks.
Télécharger AppleWin v1.29.13.0
Site Officiel de AppleWin
 
 History.dat v2.21b 
Dimanche 31/05/20 à 15:26 par Firebrand
Une nouvelle version de ce fichier informatif pour MAME a été publiée. Voici les données modifiées:
- Removed/corrected many unused roms.
- More softlists added.
Télécharger History.dat v2.21b
Site Officiel de History.dat
 
 Hoxs64 v1.1.0.3 FR 
Samedi 30/05/20 à 14:27 par Firebrand
La dernière version de cet émulateur Commodore 64 a été traduite en français grâce à Tradu-France.
Télécharger Hoxs64 v1.1.0.3 (32-bit) FR
Télécharger Hoxs64 v1.1.0.3 (64-bit) FR
Tradu-France
 
 RetroArch v1.8.8 
Jeudi 28/05/20 à 13:56 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Les améliorations sont les suivantes:
- AUDIO/JACK: Fix regression introduced after 1.8.4 – would hang at startup
- CHEEVOS: Disable hardcore when cheats are enabled
- CHD: Return false when special track cannot be found
- DISCORD/MATCHMAKING: Fix Discord ‘Ask To Join’ functionality
- FILE PATH: Various file path handling optimisations
- FONT: Fix Arabic, Chinese and Korean font rendering
- INPUT MAPPING/REMAPPING: Restore broken ‘reset to default’ functionality with RetroPad ‘start’ button
- INPUT MAPPING/REMAPPING: Fix ‘reset to default’ action for analog sticks and undefined core inputs
- LIBRETRO: Add new message extension allowing for richer messages
- LOCALIZATION: Update Arabic translation
- LOCALIZATION: Update Chinese (Simplified) translation
- LOCALIZATION: Update Chinese (Traditional) translation
- LOCALIZATION: Update German translation
- LOCALIZATION: Update Greek translation
- LOCALIZATION: Update Spanish translation
- LOCALIZATION: Update French translation
- LOCALIZATION: Update Italian translation
- LOCALIZATION: Update Japanese translation
- LOCALIZATION: Update Korean translation
- LOCALIZATION: Update Dutch translation
- LOCALIZATION: Update Polish translation
- LOCALIZATION: Update Portuguese Brazilian translation
- LOCALIZATION: Update Russian translation
- LOCALIZATION: Update Turkish translation
- LOCALIZATION: Update Vietnamese translation
- LOCALIZATION: Add Slovak translation
- MENU: Small buffer optimizations
- MENU/THUMBNAILS/BUGFIX: Fix heap-use-after-free error
- MENU/OZONE: Add option to sort playlists after name truncation
- MENU/OZONE/ANDROIDTV: Default to Ozone menu driver
- MENU/OZONE/ANDROID: Gamepad-like devices default to Ozone now (Shield Portable)
- NETPLAY: Lower announcement rate
- OVERLAYS: Fix memory leak when loading overlays
- SHADER PRESETS: Improved shader preset dirs
- TIME/DATE: Enable configuration of date seperator in clock and runtime ‘last played’ displays
- VITA: Fix upside-down vertical games
- UWP: Enable playlist and savefile compression by default (because of slow file I/O)
- VIDEO/WIDGETS: Fix overlapping text when simultaneous pop-up notifications and core/shader messages are being displayed
- WIIU: Gamepad hotplugging support
- WIIU: Theoretical multi-gamepad support
- X11: Fix crash in x11_display_server_get_screen_orientation
- X11/XSHM: Allow X11/XHSM video driver to operate without SHM extension
- X11/XSHM: Fix compatibility with X11 input driver
- XVIDEO: Fix keyboard input initialization
- XVIDEO/XWAYLAND: Fix XVideo support on xwayland (by supporting I420 and YZ12)
Télécharger RetroArch v1.8.8 (32-bit) (Windows)
Télécharger RetroArch v1.8.8 (64-bit) (Windows)
Télécharger RetroArch v1.8.8 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.8.8 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.8.8 (64-bit) (MacOS)
Télécharger RetroArch v1.8.8 (Metal2) (MacOS)
Télécharger RetroArch v1.8.8 (Nintendo GC)
Télécharger RetroArch v1.8.8 (Nintendo Wii)
Télécharger RetroArch v1.8.8 (RPX) (Nintendo WiiU)
Télécharger RetroArch v1.8.8 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.8.8 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.8.8 (Nintendo Switch)
Télécharger RetroArch v1.8.8 (PlayStation 2)
Télécharger RetroArch v1.8.8 (PSP)
Télécharger RetroArch v1.8.8 (PS Vita)
Site Officiel de RetroArch
 
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